• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Dusclops (Analysis)

GP Check [1/2]

REMOVE
ADD
COMMENT


[Overview]

<p>Dusclops, a potent wall in Hoenn, forced to pause into obscurity in Sinnoh thanks to its evolution Dusknoir, now got has a chance for a comeback in Isshu Unova. The reason is the new item Eviolite, which boosts Dusclops's great base 130 Defensive defensive stats by 1.5x 50%in fact,(comma) it's one of the best users found so far. Its base 40 HP stat might look abyssmal abysmal, though but with Dusclops's Eviolite-boosted defenses, it's already enough to take a lot of hits rather well. Dusclops's The defensive capabilities are even more buffed even further by its great mono-Ghost typing, which gives it an immunity to any Normal-type and more important any Fighting-type move moves, as well as impressive stall stalling abilities thanks to Pressure. The downside is,(remove) that Duclops Dusclops's offensives offenses are very poor,(comma) so it relies on Night Shade or Seismic Toss most of the time to get deal reliable damage on to the opponents opponent's team.</p>

[SET]
name: Defensive
move 1: Pain Split
move 2: Will-O-Wisp
move 3: Night Shade
move 4: Ice Beam / Taunt
nature: Calm
item: Eviolite
EVs: evs: 252 HP / 80 Def / 176 SpD
IVs: ivs: 0 Spe

[SET COMMENTS]

<p>With the given EVs and the Eviolite boost, Dusclops hit hits defensive stats of 284 HP, 474 Defense, and 561 Special Defense Defensive stats, which is nothing to laugh at. Its sky-high defenses and low health make Pain Split a great recovery move, while Will-O-Wisp technically effectively doubles its overall physical defense Defense and effectively cripples opposing physical attackers,(comma) which are more common in this metagame, supporting your team with that.</p>

<p>Night Shade is Dusclops's main attacking option, dealing constant 100 hit points of damage on everything, barring Normal-types, but the most common ones Normal-types have too many much HP for Dusclops to damage them significantly anyways, like Blissey and Snorlax. It's more important for Dusclops to hit the likes of Gengar,(comma) so Seismic Toss is the less favorable option.</p>

<p>On the last slot, Ice Beam is viable to hit anything that is 4x weak to it harder for more damage than Night Shade can do. Gliscor, Landorus, and Salamence are all 2HKOed comfortably, while although Latios and Dragonite using Roost or have an active Multiscale still take more damage by from Night Shade. Taunt shuts down Ferrothorn and Forretress completely, as well as Forretress but and also prevents set up from Conkeldurr and Scizor from setting up. In case of If using Taunt, it's recommended to run 31 Speed Ivs IVs [you should probably explain why you would be using 0 Speed IVs in the first place].</p>

[ADDITIONAL COMMENTS]

<p>Thanks to Dusclops's great Ghost-typing does not only make it an , it's not just an effective,(comma) part of any defensively orientated Pokemon, but it also works as one of the best spinblockers in the 5th generation. Despite the fact, Even without a resistance to Dragon, the given EVs give Dusclops the ability to survive 2 consecutive Draco Meteors from Choice Specs Latios at full health, even factoring in Stealth Rock damage. On the physical side, a A +2 Atk Bullet Punch from Adamant 252 Atk EV Scizor is just able to 3HKO at best. Although the EVs are meant to take hits from both sides of the spectrum, more focused EVs with a fitting nature can be used as well to optimize its sponging qualities from certain moves and threats.</p>

<p>Heal Bell and Aromatherapy are useful to run in tandem with Dusclops, as it is rather vulnurable vulnerable to Toxic. Wish is very helpful as well, and thanks to Dusclops's low Base base HP, it almost always can recover most of its health back, making it even more annoying.</p>

<p>On In the last slot,(comma) Dusclops can use a lot of other things. Toxic can wear down other walls and help in adding up damage together with Night Shade. Confuse Ray might look unreliable at first glance, place but can give Dusclops some free turns in doing to get on with some shenanigans. Disable stops the opponent from using its most likely only powerful move against Dusclops, rendering it useless. Torment works similar similarly but just buys a bit of time usually.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Night Shade
move 4: Will-O-Wisp / Toxic
nature: Calm
item: Eviolite
EVs: evs: 252 HP / 80 Def / 176 SpD
IVs: ivs: 0 Spe

[SET COMMENTS]

<p>There's not much that can actually 2HKO Dusclops in general. There're There are even less fewer Pokemon,(remove) that actually find a way around a SleepTalking Dusclops. With little to no effort, Dusclops can easily take easily up to 2 attacks before waking up, and using Rest again. Without a set-up move, the opponent is most likely absolutely walled by this set, unless there are the opponent gets some lucky crits critical hits or uses some really, really powerful and super effective moves. Because of the new sleep mechanics, Rest has become almost useless to most Pokemon, but Dusclops still makes good use of it, giving it an alternate alternative recovery move to Pain Split.</p>

<p>Again, Night Shade is Dusclops's best offensive option, dealing constant consistent damage to almost anything everything. On In the last slot, any of the previously mentioned status moves can be used. Will-O-Wisp shuts down any physical attacker, making it way harder to take out Dusclops from this the physical side. Toxic takes care of anything bulkier, but except for Reuniclus, so it can avoid most stallwars.</p>

[ADDITIONAL COMMENTS]

<p>With Rest in at its disposal, Dusclops can get rid of one of its biggest weak points: Being being vulnerable to Toxic. Recovering back all health at in one shot is something that the opponent doesn't expect either, as Pain Split is a more common way to get back some health. With that Not only that, but its ability Pressure comes into play as well, which makes it even harder to stop,(comma) it as the opponent will run out of PP quite quickly.</p>

<p>In case the opponent can set up, be careful! A Pokemon with Swords Dance is no big deal when running Will-O-Wisp, but Nasty Plot and Calm Mind sweepers might turn out to be extremely dangerous. Reuniclus especially has an easy time setting up on any Dusclops to set up, so it's recommended to bring a phazer or something that can actually beat it easier more easily, like Tyranitar with Crunch. A secondary attacking move on Dusclops like Ice Beam or Shadow Ball can be used,(comms) but those move moves generally do less damage than Night Shade if they're not 4x effective.</p>

[Other Options]

<p>Any Dusclops acutally actually can run focused EV spreads, when you need a certain wall. 252 HP / 252 Def with a Bold nature or 252 HP / 252 SpD with a Calm nature are both viable, and thanks to its great mono-Ghost type, it also can deal with most sort of attacks.</p>

<p>Dusclops has quite some a few options even though most of them might look like nothing more but a gimmick. Shadow Sneak and Sucker Punch are its priority options,(comma) which might help, considering its low base Speed and the chance to revenge kill some Pokemon. Other attacking options are Hex, Payback, Pursuit, Shadow Punch,(comma) and Counter. Dusclops also sports a nice amount of support moves, including Trick Room, Curse, Imprison, Mean Look,(comma) and Gravity to name the most interessting interesting ones. Especially,(comma) Gravity might work well, boosting Will-O-Wisp's accuracy to 100%,(comma) but also having an accuracy-boosted Dynamic Punch can be effective. If you want to hit Normal-types over Ghost-types, feel free to swap Night Shade for Seismic Toss.</p>

<p>Even though Dusclops's Base Attack offensive stats are below average, it can still make good use of its movepool, including which includes Earthquake and all the elemental punches on the physical side and Shadow Ball, Hex, Psychic, Dark Pulse, and Hidden Power alongside with Calm Mind on the special side. Keep in mind that Dusknoir outclasses it in absolutely in terms of offense. Also, if you can't hit the opponent with a 4x effective move, Night Shade usually will do more damage.</p>

[Checks and Counters]

<p>Dusclops generally has problems,(remove) dealing with anything running Taunt, because it relies on its status moves against most Pokemon. Dusclops is mostly used as set-up fodder, so Taunt is needed to avoid finding yourself in that position. Effect damage also causes major problems; without Leftovers recovery, Dusclops finds itself in a really bad position, when it has to battle in Sandstorm, Hail or becoming Leech Seeded sandstorm, hail, or while Leech Seeded.</p>

<p>Pokemon with Base 100 HP and more can almost freely set up Substitute on Dusclops, as it cannot manage to beat these Substitutes within one attack. Even without Substitute, Reuniclus causes massive problems to for Dusclops. High base HP, Magic Guard to void avoid Will-O-Wisp and Toxic, a reliable recovery move,(comma) and a set up set-up move in Calm Mind is everything that counters Dusclops within one in a single Pokemon. When using Dusclops, you are in need to bring a Reuniclus counter.</p>

<p>Conkeldurr is problematic, because not only does it also boasts boast a great HP stats stat, but it can also freely switch into Will-O-Wisp or Toxic and abuse its Guts ability. After one Bulk Up and a Guts boost, even a base power 50 50 Base Power Payback is able to 2HKO Dusclops. Confuse Ray doesn't activate Guts though, so you can outplay it if you're lucky. Additionally, both Mach Punch and Drain Punch won't do anything to Dusclops, thanks to its Ghost type typing.</p>

<p>Dusclops's defensive capabilites are off through the roof, but even for him Dusclops, there's no way,(remove) it could to stand up to the most powerful Dark- and Ghost-type attacks, when they get boosted by STAB and maybe Life Orb or Choice Specs. Prime examples are Gengar's Shadow Ball and Zoroarks Zoroark's Night Daze.</p>

contrib_gp.png
 
Thanks for the GP check. I implemented almost anything but...:

- changed the last lines in Overview to get Dusknoir mentioned as well.
- I used "void" on purpose about that Reuniclus part as I meant the effect damage dealt with it. I edited this part a bit tough, hopefully the GP team agrees with it.

else...:
- mentioned with a few words why 0 IV is more useful over 31 IV.
 
[Overview]

<p>Dusclops, a potent wall in Hoenn, but forced into obscurity in Sinnoh thanks to its evolution Dusknoir, now has a chance for a comeback in Unova. The reason is the new item Eviolite, which boosts Dusclops's great base 130 defensive stats by 50%in fact, it's one of the best users found so far. Its base 40 HP stat might look abysmal, but with Dusclops's Eviolite-boosted defenses, it's enough to take a lot of hits rather well. Dusclops's defensive capabilities are buffed even further by its great mono-Ghost typing, which gives it an immunity to any Normal-type and more important any Fighting-type moves, as well as impressive and its stalling abilities are also impressive thanks to Pressure. Still don't mistake it for with Dusknoir; in contrast, Dusclops's offenses are very poor, so it relies on Night Shade or Seismic Toss most of the time to deal reliable damage to the opponent's team.</p>

[SET]
name: Defensive
move 1: Pain Split
move 2: Will-O-Wisp
move 3: Night Shade
move 4: Ice Beam / Taunt
nature: Calm
item: Eviolite
evs: 252 HP / 80 Def / 176 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>With the given EVs and the Eviolite boost, Dusclops hits defensive stats of 284 HP, 474 Defense, and 561 Special Defense, which is nothing to laugh at. Its sky-high defenses and low health make Pain Split a great recovery move, while Will-O-Wisp effectively doubles its overall physical Defense and cripples opposing physical attackers, which are more common in this metagame.</p>

<p>Night Shade is Dusclops's main attacking option, dealing constant 100 hit points consistently dealing 100 HP of damage to on everything, barring Normal-types. but However, the most common Normal-types, such as Blissey and Snorlax, have too much HP to be damaged for Dusclops to damagethem significantly anyways, like Blissey and Snorlax. It's more important for Dusclops to hit the likes of Gengar, so Seismic Toss is the less favorable option.</p>

<p>On In the last slot, Ice Beam is viable to hit anything that is 4x weak to it for more damage than Night Shade can do. Gliscor, Landorus, and Salamence are all 2HKOed comfortably, although Latios takes more from Night Shade, as does and Dragonite when using Roost or have an active with Multiscale activestill take more damage from Night Shade. Taunt shuts down Ferrothorn and Forretress completely, and also prevents the likes of Conkeldurr and Scizor from setting up. If using Taunt, it's recommended to run 31 Speed IVs. Generally, however, it is better to have 0 IVs, since are more useful though. Dusclops is one of the slowest Pokemon around anyway, and it helps ensure anyways, but this way, itensures that Dusclops it is slower than anything but Ferrothorn, leaving Payback at making Payback from Conkeldurr and other users having always 50 base power, and making but also makes Dusclops's Pain Split working more effective.</p>

[ADDITIONAL COMMENTS]

<p>Dusclops's Ghost typing does not only makes it an effective, defensively orientated Pokemon, but it also lets it work as one of the best spinblockers in the 5th generation. Even without a resistance to Dragon, the given EVs give Dusclops the ability to survive 2 consecutive Draco Meteors from Choice Specs Latios at full health, even factoring in Stealth Rock damage. On the physical side, a +2 Atk Bullet Punch from Adamant 252 Atk EV max Attack Scizor is just able to a 3HKO at best. Although the EVs are meant to let Dusclops take hits from both sides, the EVs can be adjusted to help deal with of the spectrum, more focused EVs with a fitting nature can be used as well to optimize its sponging qualities from certain moves and threats.</p>

<p>Heal Bell and Aromatherapy are useful when supporting to run in tandem with Dusclops, as it is rather vulnerable to Toxic. Wish is very helpful as well, and thanks to Dusclops's low base HP, it will almost always can recover most of its health back, making it even more annoying.</p>

<p>In the last slot, Dusclops can use a lot of other things. Toxic can wear down other walls in conjunction with and help in adding up damage together with Night Shade. Confuse Ray might look unreliable at first glance, but it can give Dusclops some free turns to get on with some shenanigans. Disable stops the opponent from using its most likely only powerful move against Dusclops, often rendering it useless. Torment works similarly but just buys a bit of time usually.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Night Shade
move 4: Will-O-Wisp / Toxic
nature: Calm
item: Eviolite
evs: 252 HP / 80 Def / 176 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>There's not much that can actually 2HKO Dusclops, and in general. T there are not many more even fewer Pokemon that actually find a way around a SleepTalking variant Dusclops (hate to say this but there are actually a whole lot more Pokemon that can deal with RestTalk Dusclops than can 2HKO it unboosted) . With little to no effort, Dusclops can easily take up to 2 attacks before waking up, and using Rest again. Without a set-up move, the opponent is most likely absolutely walled by this set, unless the opponent gets some lucky critical hits or uses some really, really powerful and super effective moves. Because of the new sleep mechanics, Rest has become almost useless to most Pokemon, but Dusclops still makes good use of it, giving it an alternative recovery move to Pain Split.</p>

<p>Again, Night Shade is Dusclops's best offensive option, dealing consistent damage to almost everything. In the last slot, either of two any of the previously mentioned status moves can be used. Will-O-Wisp shuts down any physical attacker, making it way much harder to take out Dusclops from the physical side. Toxic takes care of anything bulkier, except Reuniclus, so that Dusclops can win it can avoid most stallwars.</p>

[ADDITIONAL COMMENTS]

<p>With Rest at its disposal, Dusclops can get rid of one of its biggest weak points: being vulnerable to Toxic. Recovering back all health in one shot is something that the opponent doesn't expect either, as Pain Split is a more common way to get back some health. Not only that, but its ability Pressure comes into play in tandem with RestTalk as well, which makes it even harder to stop, as the opponent will run out of PP quite quickly.</p>

<p>When using Dusclops you will need to watch out for opponents with setup moves. In case the opponent can set up, be careful! A Pokemon with Swords Dance is no big deal when running Will-O-Wisp, but Nasty Plot and Calm Mind sweepers might turn out to be extremely dangerous. Reuniclus especially has an easy time setting up on any Dusclops, so it's recommended to bring a phazer or something that can actually beat it more easily, like Tyranitar with Crunch (maybe a better example – e.g Scizor – Ttar is a bit vulnerable to Focus Blast). A secondary attacking move on Dusclops like Ice Beam or Shadow Ball can be used, but those moves generally do less damage than Night Shade if they're not 4x effective.</p>

[Other Options]

<p>Any Dusclops actually can run focused EV spreads, when you need something to sponge attacks from a particular side a certain wall. 252 HP / 252 Def with a Bold nature or and 252 HP / 252 SpD with a Calm nature are both viable,and thanks to its great mono-Ghost type, it also can deal with most attacks.</p>

<p>Dusclops has quite a few options, though most of them are of limited use even though most of them might look like nothing more. Shadow Sneak and Sucker Punch are its priority options, which might help, considering its low base Speed and the chance to revenge kill some Pokemon low at low health. Other attacking options are Hex, Payback, Pursuit, Shadow Punch, and Counter. Dusclops also sports a nice amount number of support moves, including Trick Room, Curse, Imprison, Mean Look, and Gravity to name the most interesting ones. Especially Gravity might work especially well, boosting Will-O-Wisp's accuracy to 100%, but alsohaving providing a somewhat accurate an accuracy- boosted Dynamic Punch and an unresisted allowing Earthquake to hit everything can be effective. If you want to hit Normal-types over Ghost-types, feel free to swap Night Shade for Seismic Toss.</p>

<p>Even though Dusclops's offensive stats are below average, it can still make good use of its movepool, which includes Earthquake and all the elemental punches on the physical side and Shadow Ball, Hex, Psychic, Dark Pulse, and Hidden Power alongside Calm Mind on the special side. Keep in mind that Dusknoir outclasses it in absolutely in terms of offense. Also, if you can't hit the opponent with a 4x effective move, Night Shade usually will do more damage.</p>

[Checks and Counters]

<p>Dusclops generally has problems dealing with anything running Taunt, because it relies on its status moves against most Pokemon. Dusclops is mostly used as set up fodder, so Taunt is needed to avoid finding yourself in that position. Effect Passive damage also causes major problems; without Leftovers recovery, Dusclops finds itself in a really bad position, when it has to battle in sandstorm, or hail, or while Leech Seeded.</p>

<p>Pokemon with Base 100 HP and more can almost freely set up Substitute on Dusclops, as it cannot manage to beat these Substitutes within one attack. Even without Substitute, Reuniclus causes massive problems to for Dusclops. High base HP, Magic Guard Ability to void effect nullify damage from Will-O-Wisp and Toxic, a reliable recovery move, and a set-up move in Calm Mind is everything that counters Dusclops in a single Pokemon.</p>

<p>Conkeldurr is problematic, because not only does it boast a great HP stat, but it can also freely switch into Will-O-Wisp or Toxic and abuse its Guts ability. After one Bulk Up and a Guts boost, 50 Base Power Payback is able to 2HKO Dusclops. Confuse Ray doesn't activate Guts though, so you can beat outplay it if you're lucky. Additionally, both Mach Punch and Drain Punch won't do anything to Dusclops, thanks to its Ghost typing.</p>

<p>Dusclops's defensive capabilites are through the roof, but even for Dusclops, there's no way to stand up to the most powerful Dark- and Ghost-type attacks, when they get boosted by STAB and maybe Life Orb or Choice Specs. Prime examples are Gengar's Shadow Ball and Zoroark's Night Daze.</p>

GP 2/2

Changes in bold, removals in red and comments in blue. If you think anything should not be changed, please say so rather than simply ignoring it.

edit: the "the" can stay or go; it doesn't matter. Ghost typing should not be hyphenated.
 
If you think anything should not be changed, please say so rather than simply ignoring it.

I always do that =)
In fact, I'm totally fine with almost all the changes you made, but two specific parts you see below, because I think, you probably just overread it, while working hard on my horrific english skills xDD


<p>Night Shade is Dusclops's main attacking option, consistently dealing 100 HP of damage to everything, barring Normal-types. However, the most common Normal-types, such as Blissey and Snorlax, have too much HP to be damaged significantly anyways. It's more important for Dusclops to hit the likes of Gengar, so Seismic Toss is the less favorable option.</p>

*removed 'the' from the text*

<p>Dusclops's Ghost-typing not only makes it an effective, defensively orientated Pokemon, but also lets it work as one of the best spinblockers in the 5th generation. Even without a resistance to Dragon, the given EVs give Dusclops the ability to survive 2 consecutive Draco Meteors from Choice Specs Latios at full health, even factoring in Stealth Rock damage. On the physical side, a +2 Bullet Punch from max Attack Scizor is just a 3HKO at best. Although the EVs are meant to let Dusclops take hits from both sides, the EVs can be adjusted to help deal with certain moves and threats.</p>

*from what I know, when talking about types, they always have to be written this way*

Thanks for the 2nd GP check, if you're fine with both the changes I made on my own, then Dusclops is finally DONE!
 
Back
Top