Dynamic Duo Squad 24-2(OU)

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RainDance

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INTRO:
Alright, heres my new team i saw this one team on smogon a while back and I revamped it to fit my style and the current D/P/PT metagame. Yeah I'll add some more pictures later like my last rmt. Also, this team is 24-2 for me. RainDance productions present the dynamic duo.

~AT A GLANCE~
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Infernape @ Focus Sash
64 Atk / 252 SpA / 192 Spe
Naive Blaze
- Close Combat
- Fire Blast
- Stealth Rocks
-Fake Out​

Infernape is a standard lead and works well for this team, close combat for opposing fighting type leads or heatran, and other wierd leads. Fire blast to kill guys weak to fire not for heatran though. Stealth rocks is neccisary in mostly every team now a'days. Fake out to get rid of opposing sashes and just to finch hax when the power is jack shit.
That's really all for him.​


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Metagross @ Leftovers
112 HP / 252 Atk / 12 Def / 132 Spe
Adamant Clear Body
- Agility
- Thunder Punch
- Earthquake
- Explosion​

Alright agility to speed this guy up even though my team isn't lacking speed. Thunder punch for bulky waters like vaporeon not swampert though, and mostly gyradoses that try to earthquake me. Earthquake to get damage on scizor and other steels like tran and magnezone. Explosion when I have crappy hp or when he's just useless, mostly I use it to kill blissey it OHKO's blissey which helps me sweep the rest of the team.​

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Gyrados @ Leftovers
4 HP / 252 Atk / 252 Spe
Adamant Intimidate
- Dragon Dance
- Waterfall
- Stone Edge
- Bounce​

Alright I was going to go with earthquake over stone edge but I realised that I didn't have any rock coverage, and had ground coverage so yeah. Waterfall for stab mostly for the flinchHAX! Bounce for the parahax he's my real crippler baby. Also bounce does good amout of damage to blissey after a DD. Also I use it to avoid Thunder waves from blissey, yeah that's it he's an all around good physical sweeper. Yeah boy Yeah.

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Mamoswine @ Life orb
252 Atk / 20 SpA / 236 Spe
Naughty Snow Cloak
- Blizzard
- Ice Shard
- Super Power
- Earthquake

Alright mamoswine is awesome he has some great attack thats why I use him I used scizor over him but he has better coverage. Ice shard to get the fast kill on salamence, and gliscor. Blizzard for the strong hit which helps alot when I'm in need of power. Super Power for normal types mostly blissey yep I hate Blissey. Earthquake to get the ground types and the fire types yep he rules nuff said...

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Gengar @ Life Orb
252 Spe / 252 sp. atk / 6 atk
Levitate Naive
- Energy Ball
- Shadow Ball
- Focus Blast
- Explosion

Alright, my first sp. atker. Energy ball because I had no grass coverage and I wanted to mainly get rid of pert. Shadow ball for stab and it hits guys that don't resist good mainly for other ghosts and he out speeds opposing gengars in combat. Explosion to kill other guys I put the 6 atk ev's just for him because explosion needed some attack power and here it is. Focus Blast to 2hitko blissey and other normail types liek porygon-z.
Yeah thats my gengar.

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Heatran @ Choice Scarf
4 HP / 252 SpA / 252 Spe
Naive Flash Fire
- Explosion
- Dragon Pulse
- Earth Power
- Fire Blast

Yep, my last sp. atker. He's my scarfer which provides my team the quick kills. Explosion for a good hit when hes useless, also OHKO's blissey. dragon pulse to kill kingdras. Earth power for ground types including other trans because this guys a beast. Fire blast for a good hit man pwns ass kids. That's all about him, well I always have heatran in my team he's awesome, I would of put a subtoxic but he provides more coverage.

-Rain Dance :pimp:
 
No.

this is pretty much your standard offense team with a few bad changes made here and there. I mean, either a) you're relying waaaaaaaaay too much on prediction to do anything reliably, and if you are winning reliably, it is almost entirely due to your "skill" (ability to make lucky guesses) than it could be, or b) you're sacrificing, aka the right way to play offense. so I see two issues here. let's start with the first one, how this team fares vs. other basic teams

against offense, too much shit sweeps you, too easily. I mean, you even touch your choicers and suddenly you're getting set up on by all sorts of things. gyarados, kingdra, suicune, tyranitar, salamence, the list goes on. there is nothing easier to set up on than a metagross locked into pursuit or a heatran locked into earth power. the moves just dont get enough neutral coverage. i mean, with metagross, you're locking yourself into THE WORST attacking type in the game. and with this teams horrendous inability to do anything about the water type (hell, jolly gyara gets in on one thing and you find yourself suddenly only able to sacrifice, or predict aka guess, until he gets into ko range of mamo's ice shard. lo starmie mashes you into bits. subcune gets a sub somewhere and one of your pokemon is going down for zero compensation, because nothing can even set up on it acter you sacrifice. cursepert mauls you without issues whatsoever. ddkingdra pretty much is taking something key down, opening sweeps for all sorts of things like sd scizor, ddtar, and the like, etc etc et fucking cetera), you're getting set up on everywhere, with zero compensation aka once the water has mauled you all they have to do is sac to bring whatever guy they want to bring in and suddenly they still have the offensive while you've lost 2 or 3 guys for their one. rant about water types over, you are also horribly mauled by ddtar, who is pretty much guaranteed to take shit down, sdape once he gets any form of pass, bp gliscor if he happens to come in on one of your choicers, which is not hard to do if the guy has half a brain, and pretty much everything else. so what do you do about this? well the answer is pretty simple. dont rely on these fast shit scarfers to revenge kill crap, that just allows other shit to set up on you. what you need to do is to simply not let stuff set up. of course with stupid crap like cbgross and scarftran and leadape without encore and superpower mamoswine, it's kinda hard to not let anything set up on you.

now, this is all good and fine, but cant the same arguments be applied for you vs. other offensive teams? well, not really. why? because your crap can't sweep. i mean what the hell, pursuit gross? what is that thing doing on an offensive team. so you pursuit a guy, and then they bring their ddgyara in and you lose like 3 guys all because you really really wanted the dude's gengar or azelf or whatever the hell else to die. at least cb scizor (another trash pokemon on offensive teams) u-turns out to keep some semblance of flow. in fact, the only thing that can really make use of free turns given by your other dudes sacrificing themselves is gyarados, and what about when he dies? hope to god that the other guy doesnt have anything faster than mamo? no! you put crap on the team that can take advantage of free turns, aka setup sweepers that have nice resists and some bulk. we're talking agiligross, ddmence, ddtar, ddkingdra, mixdra, ddnite, sdluke, subsalac tran, sd empoleon, that sort of stuff. things that can make great use of the free turns they get and sweep a big portion of the other guy's team, while at the same time not allowing the opponent to set up on you.


so now that we have a decent enough idea of why this team is in reality not that good a team, we can begin to fix it. of course before you try and fix a problem you must first understand it. so to recap for you guys who are too lazy to spend five minutes reading, the problems are

a) you aren't making good enough use of free turns made by sacrifices (aka you're having to predict way more than you should).

b) too much stuff can sweep you without any predictions or issues at all, just a tiny bit of thinking and a decent enough team.

so, first things first, I have some preemtive nitpicks (I'm brainstorming what to do with this team as I type, so bleh). if you intend to keep mamoswine, definately stone edge > superpower. you shouldnt be using superpower at all as it makes the opponent's job much easier (i.e. allowing them to bring in shit and set up on you all the more easily), so replace that with stone edge, pronto. then, I suggest encore > fake out on infernape so that shit like gyarados doesnt maul you early game, and any other shit like dual screen azelf / whatever else doesnt set up on you in the beginning. that's all the nitpicks for now i think. so now, scrap heatran and metagross, and probably gengar as well. heatran and metagross for obvious reasons, and gengar because you could probably use a sweeper that helps support your other sweepers (i.e. make the team as physically oriented as possible so that vs. stall its a piece of cake and all you have to do is sacrifice one guy to soften the physical wall and then the rest of your guys can have a party). ok so i just eliminated half the team. what am i gonna do about this? well, I'd also like you to change the gyara set to like jolly, hit like 272 speed or whatever you need to beat scarfrotom after a dd, and probably go edgequake unless you're so addicted to bounce that you'd rather beat celebi than beat everything else and actually maybe sweep once you've gotten rid of celebi with a different guy. now, if the opponent has a rotom, chances are they're bringing it in on gyara, which also means that it's losing 75+ percent of its health when you sacrifice gyarados to soften it up. what does this mean? well, it means that agiligross is gonna have a much easier time finishing the job once the rotom is castrated. so slap on an agiligross. this also helps you when fighting retarded latios because then you just sac whatever's out and come in with gross and just sweep shit till he dies as well. ps dont use explosion because nothing ruins the pace that offensive teams get like double switches. so now you've got two more slots to put shit into, which you can use for some other stuff that people switch waters into, maybe like a sd scizor and a ddkingdra, at which point the team pretty much sacs one or two guys to soften the water and then you have a party because the opponent cant do shit to the rest of your team. the way I'd probably play this team is bring mamo out early game, kill what he can kill, scout shit, weaken a bulky water if you're lucky enough to play an oppponent who brings them out to beat mamo, and then after that just get the next guy in and do as much damage as possible, abusing the free turns you get from resistances. much less prediction reliant than the mess of superpower users and choice item dudes you have now. of course if prediction is your thing you can disregard this rate, but let's face it, the less you have to predict the better for your win ratio, and that's what I'm trying to improve. oh and even if you can predict like a god you'll still probably lose a bunch of games due to people just setting up shit vs. your choicers.

so yea, my thoughts on the team. i guess congrats on the success that you've had with the team, and I hope I gave you the fresh input that you were looking for, rather than all of this "nice team, im going to pretend to actually say something worthwhile" crap. oh and by the way putting a pory2 on this team is about the stupidest thing you could possibly do, and i'd explain why but I really dont feel like it after spending all the time i just spent on this post.


Wow seems correct for both teams but raindance did not want a p2 on his team
 
Incorrect the second paragraph states that I can't take down bulky waters like cune/pert/gyrados. Yes sir i can because I have energy ball for pert and thunder punch for gyrados and others like vaporeon so I have that taken care of.
Also DD tyran doesn't mall my team because agiligross earthquakes it and it's gone. nuff said...
 
Nice team, C-Banded gross could work over agiligross you should try it.

lmao thats the funniest thing I heard all day after I read stathkis's rate. CBgross isnt a good idea because of all the "shit" that can set up on it like DDgyra, mence(EQ), ect.

Oh yeah and that mixmamo set is specifically for hail because in hail blizzard 2hkos skarmory, without hail it doesnt 2hko which is why mixmamo is used in the first place, also 70 accuracy is unreliable
 
Incorrect the second paragraph states that I can't take down bulky waters like cune/pert/gyrados. Yes sir i can because I have energy ball for pert and thunder punch for gyrados and others like vaporeon so I have that taken care of.
Also DD tyran doesn't mall my team because agiligross earthquakes it and it's gone. nuff said...

put plainly and simply, sticking thunderpunch on one pokemon does not solve a team's gyarados issues. you can apply that principle to the rest of the pokemon you 'beat now'

the way I see it, the only one suffering from you tuning out my advice is you, so you can go ahead.
 
I doubt t-punch is going to KO vaporeon if vaporeon is at 70% or higher.
 
you basically copypasted the hail mamo and put it into a non-hail team. There is really no point in you running a mixmamo since you have one inaccurate special attack that would probably be out-classed by a physical version damage-wise and you'd probably be better off spending the EVs elsewhere. Running Stone Edge + EQ will give you a lot better type coverage, with ice shard being a good priority move to finish off the weak little fast guys. The last slot is up to you, you can put on toxic to screw with people, curse (I'd recommend avalanche over stone edge for it, since you'll go last anyway, also change the item) if you want it to sweep, SR, maybe superpower if you REALLY want the fighting. If you want superpower, you might as well band it (and take the scarf off tran). Send it in, force a switch, predict right and send it out into something bulky that can set up on whatever wanted to revenge kill mamo.

For superpower I'd recommend
Mamoswine @ Choice Band
Ability: Snow Cloak
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Ice Shard
- Earthquake
- Superpower

If you want him to sweep use

Mamoswine @ Leftovers
Ability: Snow Cloak
EVs: 124 HP/252 Atk/64 Def/68 SDef
Adamant nature (+Atk, -SAtk)
- Stone Edge/Avalanche
- Ice Shard
- Earthquake
- Curse

for this one you'd need to work in some para support or something, but it can sweep (which is something you don't have right now)

For your gengar, the attack EVs will make no difference whatsoever, honestly you should just put it into something generic that will occasionally barely save you, like defense or hp. Focus Blast and explosion seems a little redundant, since they're both there to ko blissey, trade one of them for thunderbolt for type coverage or sucker punch for a finisher and it should work better.


One major problem for you heatran, I really don't see anyone that would pull a fire move for him to switch in on (maybe gross, but eq is more likely, maybe mamo, but fighting/steel is more likely). scarftrans major selling point is that it removes a teams fire weakness and forces a switch, your team really doesn't need it though, and is probably better off running either a magnezone for revenge kills, a DDmence for sweeping, or maybe a baton passer to set something up for you.

finally, bounce is just plain unnecessary on gyarados, run outrage or something to cover waters with tbolt instead (slowbro will eat your dos if it's packing HP ele). If you want paralysis, run a team more based around paralysis and remove the agility from your gross (which needs meteor mash on it), otherwise go for type coverage on your dos. (Outrage, avalanche, EQ and payback are your options, outrage is recommended)

If you want to run an offensive team you need something to sweep, and you probably want to get typing that spreads out your weaknesses, since you got 3 ground weak, 3 rock weak and 3 fighting weak, and those 3 things are paired with each other a lot.
 
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