Eevee'd (Current Slate: FFA!)

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What Ludicrousty has yet to announce is that he has made me part of the council.

He has also given me permission to open voting, so I am doing so.

While voting, why not discuss which mon appreciate the additions of the new eeveelutions we have added so far?

Krokorok: Krokokreep (Origin0), Krokosmile (Origin0), Krookotrik (Origin0), Krokrostile (Samtendo09), Krokokung (Origin0)


Maractus: Sitaractus (Origin0), Harpactus (Sharpest), Xianqinactus (Origin0), Theractus (Samtendo09), Ehractus (Origin0)


Sigilyph: Unholyph (Samtendo09), Stalaglyph (Origin0), Toxgilyph (Origin0), Frezalyph (Origin0), Dragilyph (Origin0)
 
Krokorok: Krookokung (Origin0), Krokrostile (Samtendo09), Krokodrake (Sereg), Kreekodile (Sereg), Shokodile (Sereg)
Maractus: Xianqinactus (Origin0), Theractus (Samtendo09), Harpactus (Sharpest), Cacstanet (Sereg), Caxophone (Sereg)
Sigilyph: Stalagilyph (Origin0), Unholyph (Samtendo09), Glyphantom (Sereg), Glyphestation (Sereg), Glyfey (Sereg)
 

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
Krokorok: Krookokreep, Krookotrik, Kreekodile, Krokostile, Krokopsyl
Maractus: Theractus, Sitaractus, Cacstanet, Khimactus, Xianqinactus (Even though I can't read it)
Sigilyph: Frezalyph, Stalagilyph, Unholyph, Glyface, Glyfey
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Reeee. Any more votes? I forgot about this, but don't wanna leave it in case anyone else wants to vote. Voting closes tomorrow (No real time). Feel free to leave slate suggestions (doesn't have to be themed but has a better chance if it is), because I'm too lazy to think of any xD
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Reeee. Any more votes? I forgot about this, but don't wanna leave it in case anyone else wants to vote. Voting closes tomorrow (No real time). Feel free to leave slate suggestions (doesn't have to be themed but has a better chance if it is), because I'm too lazy to think of any xD
Maybe a Christmas slate? Delibird (Give it an evo), Abomasnow and some other mon. Maybe farfetch'd to represent the bird we eat
 
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Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Alright then. We'll go with a christmas slate of some sort. I'll tally up votes when I get the chance (School's a bitch)
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
So... uhh. It's been a while... I've kinda been losing interest here. But I'm hoping to bring it back... For now though, I'll set up a custom slate.
  • You may pick 3 pokemon that would fit into Eevee'd and give them evolutions.
  • BST must be equal to a counterpart, eg: All of Cubchoo's Evolutions should have 505 BST, the same as Beartic.
  • You may submit for someone elses mon, but only 1 evolution per mon, and it cannot be the same type.
  • If the pokemon in question has no evo, you may add up to 100 BST. Try to keep things balanced though... and logical (Like Psuedo Legends have 600 BST, whereas no other mon does)
  • Try to use common sense for typings and names
I'll explain voting as time gets nearer.

Either way, Reserving Jolteon, Luxray and Druddigon.

Good Luck, Have Fun and Merry Christmas!!


Edit 1: Dropping Castform for Druddigon
 
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Loudred Evolutions:
  • Boombeat (Normal / Fire)
  • Stormusic (Normal / Water)
  • Blastechno (Normal / Electric)

Makuhita Evolutions:
  • Surfmo (Fitghing / Water)
  • Harifu (Fighting / Grass)
  • Subird (Fighting / Flying)
Steene Evolutions:
  • Tsarenta (Grass / Fire)
  • Tsaracid (Grass / Poison)
  • Tsarchilly (Grass / Ice)
 
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Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
magneton.png

w.png
Name: Magnelock
Types: Dark / Steel
BST: 70 / 115 / 70 / 90 / 130 / 60
Abilities: Magnet Pull / Sturdy / (Mold Breaker)
New Learnset: Knock Off, Taunt
Justification/Niche: The physical version of Magnezone. Magnelock can be used as a good wallbreaker using his new moves, Taunt and Knock Off. These moves can help him to shut down stallers real fast, and coupled to his stats and his talents, it would be a hard time for walls.
Sample sets: xx

p.png
Name: Magnelove
Types: Fairy / Steel
BST: 115 / 60 / 90 / 130 / 70 / 70
Abilities: Magnet Pull / Sturdy / (Pixilate)
New Learnset: Hyper Voice, Moonlight
Justification/Niche: Even bulkier and even sweepier. His double type give him a good offensive coverage, and coupled with pixilate, he can go through teams beating up people. And he got recovery. Don't mess with this guy.
Sample sets: xx

o.png
Name: Magneforce
Types: Fighting / Steel
BST: 60 / 70 / 70 / 115 / 130 / 90
Abilities: Magnet Pull / Sturdy / (Sheer Force)
New Learnset: Focus Blast, Mat Block
Justification/Niche: This guy is here to use the true power of Magnet Pull. This pokemon would slightly decrease the relevance of Steel-types pokemons in OU, a type that's really overwhelming in general. This mon could just arrive, and explode opponents using Focus Blast. Otherwise, you could use it with Sheer Force.
Sample sets: xx

i.png
Name: Magnebug (WIP)
Types: Bug / Steel
BST: 115 / 70 / 90 / 70 / 60 / 130
Abilities: Shield Dust / Sturdy / (Flash Fire)
New Learnset: Sketch (once), Copycat, Transform, Water Sport, Mud Sport, Leech Life
Justification/Niche: P O L Y V A L E N C E. This can do quite whatever you want him to do. With sketch, his moveset options are just insane. He got a talent that nulifies his only weakness and he have transform. WITH 115 HP. I volontarly gave him poor offensive and poor special bulk to keep him balanced.

Now, the justification. Magnebug is a corrupted version of Magnezone. Sketch & Transform represent ''hacked'' moves. Flash fire represent the fact he have no trouble to pass through firewalls.
Sample sets: xx

klefki.png

Name: Furski
Types: Ice / Fairy
BST: 100 / 87 / 80 / 80 / 148 / 75
Abilities: Ice Body / (Fur Coat)
New Learnset: Ice Shard, Growl, Roar, Bite, Crunch
Justification/Niche: This mon has bulk. And support moves. Even though he has a mediocre defensive type, this pokemon could be used as a pretty good wall.
Sample sets: xx

Name: Rufki
Types: Rock / Fairy
BST: 60 / 80 / 123 / 108 / 123 / 76
Abilities: Prankster / (Solid Rock)
New Learnset: Accelerock, Rock Polish, Ancient Power, Power Gem, Defense Curl
Justification/Niche: A version of Klefki maybe more offensive oriented. After one rock polish, Rufki could be barely stoppable from annoying opponents with great coverage and even support moves. Or maybe without rock polish. I don't know.
Sample sets: xx

Name: Spoonky
Types: Ghost / Fairy
BST: 59 / 108 / 91 / 132 / 87 / 93
Abilities: Prankster / (Gluttony)
New Learnset: Shadow Sneak, Shadow Ball, Dark Pulse, Recycle, Mean Look
Justification/Niche: The offensive Klefki. Simple strategy: spam attacks and dig through the opponent team. He could use prankster to prevent switching and set himself up, then just destroy people.
Sample sets: xx

porygon2.png

3.png
Name: Porygon3
Types: Electric
BST: 85 / 75 / 90 / 80 / 135 / 70
Abilities: Trace / Download / (Analytic)
New Learnset: -
Justification/Niche: The ''official'' upgrade of Porygon2. As his pre-evo, he's a wall. He got the same good ol' support movepool, better defensive stats and a better defensive type: electric. He has more or less the same niche as his pre-evolved form.
Sample sets: xx

x.png
Name: Porygon-X
Types: Dark
BST: 85 / 90 / 70 / 135 / 75 / 80
Abilities: Dark Aura / Download / (Analytic)
New Learnset: Dark Pulse, Nasty Plot, Parting Shot, Agility
Justification/Niche: Spam boosted-stabed-dark pulse ftw! With Porygon2's original excellent offensive coverage and more actual offensive power, porygon-X is a dangerous threat for anyone in front of him. He could also run a variety of sets using nasty plot, agility or choice items.
Sample sets: xx

?.png
Name: Porygon?
Types: Ghost
BST: 85 / 80 / 75 / 135 / 90 / 70
Abilities: Anomaly / Download / (Analytic)
-Anomaly: Upon switching, summon distortion for 5 turns.
New Learnset: Curse, Destiny Bond, Perish Song, Amnesia
Justification/Niche: This can place Distortion without wasting a turn. And it's strong. I don't have much else to say.
Sample sets: xx

a.png
Name: Porygon-A
Types: Ground
BST: 135 / 80 / 70 / 85 / 90 / 75
Abilities: Simulation A / Download / (Analytic)
-Simulation A: Upon switching, summon swamp for 4 turns.
New Learnset: Water Piedge, Grass Piedge, Muddy Water, Earthquake, Earth Power, Scald
Justification/Niche: Swamp have for effect to divide by 4 opponents' speed. Now, you can understand why this pokemon is interesting. THis pokemon is meant to support other offensive pokemon by getting them weaker and slower.

b.png
Name: Porygon-B
Types: Fire
BST: 75 / 80 / 135 / 85 / 90 / 70
Abilities: Simulation B / Download / (Analytic)
-Simulation B: Upon switching, summon fire sea for 4 turns.
New Learnset: Grass Piedge, Fire Piedge, Lava Plume, Solar Beam, Synthesis, Flamethrower
Justification/Niche: Fire sea inflict 1/8 of opponent's life for 4 turns. This ability is really interesting for a wall like Porygon-B, which can now stall his opponents while his opponents are literally burning in hell. This pokemon could have very intersting strategies involving his ability and his excellent movepool to give support to the team.
Sample sets: xx

c.png
Name: Porygon-C
Types: Fairy
BST: 70 / 80 / 75 / 85 / 90 / 135
Abilities: Simulation C / Download / (Analytic)
-Simulation C: Upon switching, summon rainbow for 4 turns.
New Learnset: Fire Piedge, Water Piedge, Tail Wind, Dazzling Gleam, Spikes, Parting Shot
Justification/Niche: Rainbow acts like if you added Serene Grace to all your pokemons for 4 turns. Even if this ability is less overpowered than A and B, Porygon-C still has an intersting niche of bulky support. With Spikes, Parting Shot, Recover and Dazzling Gleam (or maybe Ice Beam to try to freeze your opponents), Porygon-C could easily be one of the best support pokemons of the game.
Sample sets: xx
 
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Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Reservation names and types

Jolteon:
Joltoxeon (Electric/Poison)
Joltrideon (Electric/Water)
Jollterreon (Electric/Ground)
Joltreeneon (Electric/Grass)

Luxray:
Luxillade (Electric/Steel)
Luxifrost (Electric/Ice)
Luxibar (Electric/Fighting)
Luxikik (Electric/Psychic)

Druddigon:
Rubblegon (Dragon/Rock)
Druddice (Dragon/Ice)
Cimegon (Dragon/Bug)
Hikogon (Dragon/Electric)
 
Done!


Comfey eeveelutions: stat spread 65, 58, 100, 95, 120, 107, BST 545 (+60)
Name: Comfire (Com + fire)
Types:
/

BST: 65 / 100 / 58 / 120 / 95 / 107
Abilities: Flame Body, Triage, Solar Power
New Learnset: Moonblast, Morning Sun, Fire Blast, Fire Spin, Flame Charge, Flame Wheel, Flamethrower, Flare Blitz, Incinerate, Will-O-Wisp
Removed Moves: N/A
Justification/Niche: Strong special attacker with good speed and attack. Triage gives priority to Morning Sun and its much stronger Drain Kiss while Solar Power makes it hit harder in the sun. Comfire's special bulk is usable but it has low physical bulk, leaving it vulnerable to strong physical attackers, and its typing gives it a Stealth Rock weakness.

Name: Comfist (Com + fist)
Types:
/

BST: 95 / 120 / 107 / 58 / 65 / 100
Abilities: Iron Fist, Triage, Guts
New Learnset: Moonblast, Meditate, Swords Dance, Circle Throw, Close Combat, Counter, Drain Punch, Mach Punch, Power-Up Punch, Fire Punch, Ice Punch, Thunder Punch
Removed Moves: N/A
Justification/Niche: Strong physical attacker with solid speed and physical bulk. Triage gives it a new priority Drain Punch, Iron Fist boosts the power of its many punching moves, and Guts makes it a viable status absorber. Swords Dance can be used to boost its attack further, making it a good set up attacker with its nice offensive typing. However, Comfist has lower special bulk and can still be outsped by many threats.

Name: Comfear (Com + fear)
Types:
/

BST: 100 / 58 / 65 / 107 / 95 / 120
Abilities: Levitate, Triage, Intimidate
New Learnset: Moonblast, Moonlight, Curse, Destiny Bond, Hex, Ominous Wind, Shadow Ball, Shadow Sneak, Spite, Nasty Plot, Dark Pulse, Will-O-Wisp
Removed Moves: N/A
Justification/Niche: Fast special attacker with solid special bulk. Levitate gives it a useful immunity, Triage gives it priority Moonlight, and Intimidate helps to lessen its lower physical bulk. It can boost with Nasty Plot to hit harder with Moonblast and Shadow Ball.

Name: Comflea (Com + flea)
Types:
/

BST: 65 / 107 / 58 / 95 / 120 / 100
Abilities: Swarm, Triage, Tinted Lens
New Learnset: Moonblast, Moonlight, Heal Order, Defend Order, Attack Order, Bug Buzz, Infestation, Quiver Dance, Silver Wind, Leech Life
Removed Moves: N/A
Justification/Niche: Decent speed and usable offensive stats. Triage gives it priority Moonlight, STAB Leech Life, and Heal Order while Tinted Lens allows its STAB moves to hit the several types that resist them. Quiver Dance is an amazing set up move for Comflea, and it has STAB Moonblast and Bug Buzz to hit decently hard once boosted. However, it has a Stealth Rock weakness and will fall to strong attackers, especially with its low physical bulk.

Name: Comfoul (Com + foul)
Types:
/

BST: 95 / 65 / 120 / 107 / 58 / 100
Abilities: Poison Point, Triage, Corrosion
New Learnset: Moonblast, Purify, Recover, Acid Armor, Acid Spray, Clear Smog, Poison Gas, Sludge Bomb, Sludge Wave
Removed Moves: N/A
Justification/Niche: High physical bulk, good special attack, and a solid speed stat. Triage gives priority to Recover while Corrosion allows Comfoul to Toxic opposing Poison- and Steel-types that switch in to wall it. Calm Mind is a good set up move to boost its special attack while also patching up its lower special bulk. Its main weaknesses are Steel-types, Poison-types, and Ground-type moves.



Gothorita eeveelutions:
Name: Gothitear (Goth + tear)
Types:
/

BST: 70 / 95 / 65 / 55 / 95 / 110
Abilities: Frisk, Swift Swim, Drizzle
New Learnset: Wish, Aqua Jet, Aqua Ring, Dive, Hydro Pump, Liquidation, Scald, Soak, Surf, Waterfall, Agility, Ice Punch
Removed Moves: N/A
Justification/Niche: Fast with decent attack stat. Swift Swim makes it extremely fast in the rain while Drizzle allows it to summon rain. It has priority in Aqua Jet with strong STABs in Zen Headbutt and Liquidation and coverage in Ice Punch. Its special bulk is decent but it has low physical bulk.

Name: Gothitower (Goth + tower)
Types:
/

BST: 95 / 95 / 110 / 65 / 70 / 55
Abilities: Frisk, Regenerator, Sand Stream
New Learnset: Recover, Power Gem, Rock Polish, Rock Tomb, Sandstorm, Smack Down, Stealth Rock, Stone Edge, Earthquake
Removed Moves: N/A
Justification/Niche: Bulky physical attacker with access to reliable recovery and Stealth Rock. Regenerator makes it harder to take down while Sand Stream allows it to set up sand which boosts its special bulk as well. It has STAB Stone Edge and coverage in Earthquake. Its low speed can be patched up with Rock Polish but it probably isn't useful enough to be used, and its special bulk is low outside of the sand.

Name: Gothitarsus (Goth + tarsus)
Types:
/

BST: 70 / 55 / 95 / 110 / 95 / 65
Abilities: Compoundeyes, Competitive, Sheer Force
New Learnset: Attack Order, Defend Order, Heal Order, Bug Buzz, Infestation, Powder, Quiver Dance, Sticky Web, Struggle Bug, U-turn, Agility
Removed Moves: N/A
Justification/Niche: Special attacker with decent mixed bulk. Sheer Force boosts the power of its STAB Psychic and Bug Buzz along with coverage moves like Thunderbolt and Dark Pulse, and Quiver Dance is a good set up move which also helps to fix its low speed. Heal Order provides recovery, and it can set Sticky Web as well. However, Gothitarsus is weak to Stealth Rock along with common Dark-type and Fire-type moves.

Name: Gothitric (Goth + electric)
Types:
/

BST: 95 / 110 / 65 / 55 / 70 / 95
Abilities: Frisk, Motor Drive, Volt Absorb
New Learnset: Wish, Charge, Discharge, Eerie Impulse, Electric Terrain, Magnet Rise, Thunder, Thunder Punch, Volt Switch, Wild Charge, Zing Zap, Agility
Removed Moves: N/A
Justification/Niche: Physical attacker with decent speed. Motor Drive and Volt Absorb allow it to switch into Electric-type moves for either a speed boost or recovery. Volt Switch helps to preserve momentum, which works well with Wish to heal the switch in. Gothitric has somewhat low bulk and can be vulnerable to strong attackers.

Name: Gothityrant (Goth + tyrant)
Types:
/

BST: 110 / 55 / 70 / 95 / 95 / 65
Abilities: Intimidate, Competitive, Adaptability
New Learnset: Recover, Wish, Draco Meteor, Dragon Dance, Dragon Pulse, Outrage, Flamethrower, Ice Beam, Earth Power, Defog
Removed Moves: N/A
Justification/Niche: Bulky dragon with usable special attack. Intimidate helps weaken physical attackers for its lower defense, Competitive discourages Defog and other stat-dropping moves, and Adaptability makes its STAB moves hit much harder. Gothityrant has a wide range of coverage moves with BoltBeam, Earth Power, and Flamethrower, plus it has reliable recovery and can pass large Wishes. However, it is rather slow and its special attack stat is not very offensive without boosts or Adaptability.



Swablu eeveelutions:
Name: Altfairia (Altaria + fairy)
Types:
/

BST: 70 / 70 / 75 / 90 / 105 / 80
Abilities: Natural Cure, Serene Grace
New Learnset: Hurricane, Air Slash, Brave Bird, Calm Mind
Removed Moves: N/A
Justification/Niche: Altaria is Dragon/Flying with a Dragon/Fairy Mega, so Altfairia is Dragon/Fairy with a Dragon/Flying Mega :P Its special attack and special defense are just usable but the Mega is somewhat better.
==========
Name: Altfairia-Mega
Types:
/

BST: 70 / 75 / 90 / 115 / 140 / 100 (+5 Atk, +15 Def, +25 SpA, +35 SpD, +20 Spe)
Abilities: Aerilate
Justification/Niche: While it loses the better Dragon/Fairy typing, Altfairia-Mega has high special bulk and special attack along with Aerilate-boosted Hyper Voices. Pretty much a non-Ubers special-attacking Mega Salamence.

Name: Altscaria (Altaria + scary)
Types:
/

BST: 70 / 105 / 80 / 70 / 75 / 90
Abilities: Levitate, Magic Guard
New Learnset: Shadow Ball, Shadow Claw, Curse, Destiny Bond, Hex, Night Shade, Nightmare, Phantom Force, Shadow Sneak, Scary Face
Removed Moves: N/A
Justification/Niche: Has a usable attack stat but low bulk. Use the Mega.
==========
Name: Altscaria-Mega
Types:
/

BST: 70 / 135 / 95 / 75 / 95 / 115 (+30 Atk, +15 Def, +5 SpA, +20 SpD, +25 Spe)
Abilities: Spiritize (Ghost-type Galvanize clone)
Justification/Niche: Strong and fast physical attacker with decent bulk. Spiritize gives it stronger physical Ghost-type STAB options, and Altscaria-Mega can become a great physical sweeper with Dragon Dance. Its STAB combination is only resisted by a small handful of Pokemon, and they can be hit hard with Earthquake.

Name: Altflaria (Altaria + flare)
Types:
/

BST: 70 / 70 / 75 / 90 / 80 / 105
Abilities: Flash Fire, Drought
New Learnset: Fiery Dance, Fire Lash, Flare Blitz, Fire Spin, Mystical Fire, Overheat, Will-O-Wisp, Calm Mind
Removed Moves: N/A
Justification/Niche: Sets up sun and has good speed, but its special attack stat needs more than the sun to really be effective. Mega-evolve to take the most advantage of the sun Altflaria has just set.
==========
Name: Altflaria-Mega
Types:
/

BST: 70 / 85 / 80 / 115 / 100 / 135 (+15 Atk, +5 Def, +25 SpA, +20 SpD, +30 Spe)
Abilities: Pyrotize (Fire-type Galvanize clone)
Justification/Niche: Altflaria-Mega is very fast with a usable special attack stat. Under the sun, its Pyrotize-boosted Hyper Voices can actually be quite powerful while it outspeeds even Tapu Koko and Ash-Greninja. However, beware of Stealth Rock and Earthquakes, as its physical bulk is mediocre.

Name: Altglaria (Altaria + glare)
Types:
/

BST: 80 / 105 / 70 / 75 / 70 / 90
Abilities: Prankster, Moxie
New Learnset: Dark Pulse, Feint Attack, Fling, Foul Play, Hone Claws, Knock Off, Pursuit, Sucker Punch, Taunt, Glare, Nasty Plot
Removed Moves: N/A
Justification/Niche: Could probably abuse Prankster status moves before Mega-evolving, as its attack stat is just usable.
==========
Name: Altglaria-Mega
Types:
/

BST: 80 / 130 / 100 / 80 / 90 / 105 (+25 Atk, +30 Def, +5 SpA, +20 SpD, +15 Spe)
Abilities: Eclipsate (Dark-type Pixilate clone)
Justification/Niche: Physical attacker with decent physical bulk and speed. Its Sucker Punches and Pursuits can pack a punch, though it has powerful Eclipsate-boosted Returns too. Struggles with Fairy-types, however.

Name: Altprairia (Altaria + prairie)
Types:
/

BST: 105 / 70 / 80 / 75 / 90 / 70
Abilities: Leaf Guard, Regenerator
New Learnset: Energy Ball, Giga Drain, Grass Whistle, Leaf Blade, Leaf Storm, Leech Seed, Petal Blizzard, Petal Dance, Sleep Powder, Solar Beam, Calm Mind
Removed Moves: N/A
Justification/Niche: Bulky Dragon/Grass-type with Roost, Leech Seed, and Regenerator to keep it alive. Sleep Powder can be used to put opposing non-Grass-types to sleep. However, Altprairia's type combination is defensively mediocre and its offensive stats make it passive.
==========
Name: Altprairia-Mega
Types:
/

BST: 105 / 75 / 110 / 90 / 115 / 90 (+5 Atk, +30 Def, +15 SpA, +25 SpD, +20 Spe)
Abilities: Prairiate (Grass-type Pixilate clone)
Justification/Niche: Altprairia loses Regenerator but its bulk has been increased. Its special attack is now usable but still rather passive, though Prairiate does give it strong Grass-type Hyper Voices.


Others:
Name: Soulroar (soul + roar)
Types:
/

BST: 91 / 63 / 68 / 104 / 73 / 91
Abilities: Soundproof, Spirit Song (Ghost-type Liquid Voice clone)
New Learnset: Boomburst, Perish Song, Destiny Bond, Grudge, Hex, Ominous Wind, Phantom Force, Will-O-Wisp, Nasty Plot, Focus Blast
Removed Moves: N/A
Justification/Niche: Special attacker with a great movepool and ability in Spirit Song. While Spirit Song gives Soulroar access to a Ghost-type Boomburst, it also turns Soulroar’s other strong Normal-type moves (Hyper Voice) into Ghost-type moves too, so it effectively lacks a viable Normal-type STAB when it has Spirit Song. This can be circumvented with its wide special movepool, which includes Focus Blast for hitting other Normal-types. Soulroar also has Nasty Plot to boost its special attack stat to greater levels. However, as strong as Soulroar is, it is quite frail with a mediocre typing and its speed leaves much to be desired.

Name: Tsaraysa (Tsar + ray)
Types:
/

BST: 72 / 120 / 72 / 50 / 98 / 98
Abilities: Volt Absorb, Queenly Majesty, Galvanize
New Learnset: High Jump Kick, Trop Kick, Power Whip, U-turn, Charge, Discharge, Electric Terrain, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge, Zing Zap
Removed Moves: N/A
Justification/Niche: Physical attacker with high attack and better speed than Tsrareena. Galvanize gives it powerful Electric-type Returns as a stronger Electric-type STAB.

Name: Porygon0
Types:

BST: 85 / 70 / 75 / 90 / 135 / 80
Abilities: Trace, Download, Psychic Surge
New Learnset: Calm Mind, Future Sight, Dazzling Gleam, Heal Pulse, Healing Wish, Hypnosis, Psychic Terrain, Stored Power, Focus Blast
Removed Moves: N/A
Justification/Niche: High special bulk with Recover and usable special attack stat with access to Calm Mind. Psychic Surge provides Psychic Terrain to boost the power of its STAB moves, and it also has Healing Wish to help support its team.

Name: Swampster (Swamp + monster)
Types:
/

BST: 110 / 100 / 90 / 60 / 85 / 90
Abilities: Torrent, Sap Sipper
New Learnset: Liquidation, Outrage, Dragon Dance, Dragon Pulse, Dragon Hammer, Thunder Punch, Hammer Arm, Recover
Removed Moves: N/A
Justification/Niche: Dragon Dance attacker with high bulk and a decent speed tier. Sap Sipper allows it to switch into Grass-type moves for a free attack boost, since its base attack stat is not very strong by itself.
==========
Name: Swampster-Mega
Types:
/

BST: 110 / 140 / 105 / 60 / 100 / 120 (+40 Atk, +15 Def, +15 SpD, +30 Spe)
Ability: Drizzle
Justification/Niche: While Swampster-Mega has a little less attack than Swampert-Mega, it has much better speed (outside of rain) and can set rain itself. It has access to powerful STABs in Liquidation and Outrage/Dragon Hammer, with Dragon Dance to boost and many other options like Ice Punch, Thunder Punch, Earthquake, and Superpower.
 
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Cookie Butter

formerly the someone
Name: Forecastle (Forecast + castle)
Types: Ground
BST: 90 / 70 / 70 / 110 / 70 / 110 (520)
Abilities: Prognosis (Forecast clone) - Changes into Steel on Hail, Rock on Sunlight, Grass on Rain.
New Learnset: Nature Power, Secret Power, Earth Power, Flash Cannon, Ancient Power, Power Gem, Energy Ball, Giga Drain, Volt Switch, Ingrain
Justification/Niche: Instead of utilizing the weather for its own use, Forecastle is designed to become a type that checks the weather users. Your team has problems against Rain teams? Forecastle-Rainy will resist Water and Electric moves. You're up against Alolan Ninetales? Steel STAB is going to take care of it. Megazard-Y is about to sweep your team? I mean it probably will still sweep it because of Solar Beam but... whatever.
Sample sets:
Anti-Rain special attacker
Forecastle @ Life Orb
Ability: Prognosis
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Energy Ball / Giga Drain
- Volt Switch
- Hurricane
- Earth Power

Anti-Chlorophyll
Forecastle @ Choice Scarf
Ability: Prognosis
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Power Gem
- Volt Switch
- Fire Blast
- Earth Power

Name: Forecont (Forecast + contaminated)
Types: Poison
BST: 90 / 70 / 110 / 70 / 110 / 70 (520)
Abilities: Terrain Projection (Forecast clone) - Changes into Electric on Electric Terrain, Grass on Grassy Terrain, Fairy on Misty Terrain and Psychic on Psychic Terrain.
New Learnset: Nature Power, Secret Power, Recover, Acid Spray, Clear Smog, Sludge Bomb, Electric Terrain, Volt Switch, Grassy Terrain, Giga Drain, Leech Seed, Misty Terrain, Play Rough, Dazzling Gleam, Psychic Terrain, Psychic, Psyshock, Reflect, Light Screen
Justification/Niche: Instead of being based on weather, this Castform evolution changes type based on terrains.
Sample sets:
Koko/Lele Support
Forechem @ Leftovers
Ability: Terrain Projection
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Volt Switch
- Leech Seed / Toxic
- Defog / Clear Smog
- Recover

Name: Foreclass (Forecast + classy/classic)
Types: Normal
BST: 70 / 70 / 70 / 110 / 90 / 110 (520)
Abilities: Forecast
New Learnset: Nature Power, Secret Power, Recover, Volt Switch, Synchronoise, Focus Blast
Justification/Niche: The logical Castform evolution. Works just like Castform.
Sample sets:
Zard-Y Cleaner
Foreclass @ Life Orb
Ability: Forecast
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt / Hydro Pump
- Ice Beam
- Fire Blast
- Solar Beam
Name: Cherossom (blossom)
Types: Grass/Fire
BST: 107 / 90 / 70 / 60 / 88 / 105 (520)
Abilities: Flower Gift
New Learnset: Fiery Dance, Burn Up, Blaze Kick, Flame Charge, Flare Blitz, Solar Blade
Justification/Niche
:
Sample sets:

Name: Cherristle (mistletoe)
Types: Grass/Ice
BST: 90 / 60 / 88 / 107 / 70 / 105 (520)
Abilities: Twig Gift (Flower Gift clone - Changes form and increases Special Attack and Defense by *1.5 in Hail)
New Learnset: Hail, Ice Beam, Blizzard, Avalanche, Aurora Veil, Icy Wind
Justification/Niche:
Sample sets:

Name: Cherralucin (hallucination)
Types: Grass/Poison
BST: 88 / 90 / 70 / 105 / 107 / 60 (520)
Abilities: Crazy Gift (Flower Gift clone - Changes form and increases Special Attack and Special Defense by *1.5 in Trick, Magic or Wonder Room)
New Learnset: Trick Room, Magic Room, Wonder Room, Psyshock, Psychic, Sludge Wave, Hypnosis, Sludge Bomb, Gunk Shot
Justification/Niche: xx
Sample sets: xx
 
Last edited:

Samtendo09

Ability: Light Power
is a Pre-Contributor
Reserved Marshtomp, Minun (the second will be more offensive oriented, the last more bulk oriented to help differentiate the two) and Wigglytuff. You can do Plusle if you want.

(Question asked prior to edit) Also, it is alright to give an evolution for Wigglytuff despite being a fully evolved Pokémon, instead of Jigglypuff, does to the former's downright low 435 BST even by fully evolved Pokémon average? Raichu got a similar treatment in the very first slate.


Marshtomp Evolutions
Name: Swampunch (Swamp + punch)
Types:
/

BST: 90 / 110 / 85 / 60 / 90 / 100
Abilities: Torrent | Threatening*
(Threatening: Lower the adjacent opponents' Special Attack by one stage upon switching in.)
New Learnset: Close Combat, High Jump Kick, Fire Punch, Aqua Jet, Mach Punch, Slack Off, Bulk Up, Drain Punch, Throat Chop, Iron Head
Removed Moves: None
Justification/Niche: While Keldeo still works on OU does to being a fast Special Sweeper, it cannot use its Priority moves well does to its lower Attack, and it lacked viable recovery moves. Swampunch is more adapted for Physical combat, with better Ability in the form of Mold Breaker, and capable of using both Aqua Jet and Mach Punch. Close Combat and High Jump Kick are riskier, but are certainly more powerful than Hammer Arm. Its Mega Evolution is a what stands out.
++++++​
Name: Swampunch-Mega
Types:
/

BST: 90 / 150 / 105 / 70 / 110 / 110 (Same as within Swampert-Mega; +40 Atk, +20 Def, +10 Sp.A, +20 Sp.D, +10 Spe)
Ability: Mold Breaker
Justification/Niche: While lacked Shift Swim which is what Mega Swampert shines in OU with the help of Pelipper, Mega Swampunch is faster than its pre-Shift Swim counterpart and is able to break the mold by ignoring Unaware, Disguise, Cursed Body and most other defensive Abilities. It does get plentiful of type weaknesses, meaning that it cannot run all coverage at once unless if going All-Attacking.

Name: Swampocrite (Swamp + hypocrite)
Types:
/

BST: 100/ 60 / 90 / 110 / 90 / 85
Abilities: Torrent | Hypocrisy*
(Hypocrite: The user deals 30% more damage to opponents with a type that have the same type of the same user.)
New Learnset: Dark Pulse, Brutal Swing, Crunch, Dark Pulse, Night Daze, Taunt, Torment, Nasty Plot, Parting Shot, Flatter
Removed Moves: None
Justification/Niche: While its Speed is average and its Water/Dark is not the best defensive typing, its use of Parting Shot, Taunt and Nasty Plot makes it a potent sweeper. Its higher Special Attack means that it can use Scald, and Taunt will shut down the likes of Toxapex and other walls not named Chansey. Earth Power is useful to fend off Electric-type and most Steel-types, or it can run Ice Beam to fend off walling Flying-type or threatening Grass-type.
++++++​
Name: Swampocrite-Mega
Types:
/

BST: 100 / 70 / 110 / 150 / 110 / 95 (+10 Atk, +20 Def, +40 Sp.A, +20 Sp.D, +10 Spe)
Ability: Pixieproof*
(Pixieproof (reused new): Bounces back any Fairy-type moves if it is about to hit this user. Fairy-type immunity.)
Justification/Niche: The Ability is lackluster compared to Hypocrisy (wheras you can shut down fellow Dark-type faster with Focus Blast and punish other Taunt users), but allows to safely switch-in against Fairy-type. As a powerful wallbreaker, it can stop stalls with Taunt, set up and sweep with Nasty Plot, and safely get away against slower threats with Parting Shot.

Name: Swampulse (Swamp + pulse)
Types:
/

BST: 90 / 110 / 90 / 85 / 100 / 60
Abilities: Torrent | Hydration
New Learnset: Thunder Punch, Volt Tackle, Wild Charge, Thunderbolt, Thunder, Thunder Wave, Shock Wave, Tail Glow, Charge, Charge Beam, Swords Dance
Removed Moves: None
Justification/Niche: Similar bulk to Swampert, while less crippled by Grass-type but now vulnerable to Ground-type, Swampulse can play a basic bulky sweeper, or put up a surprise Tail Glow sweep to make use of Hydro Pump, Scald, Thunderbolt and Ice Beam. It also benefit in the rain team, allowing it to quickly recover from Burn, Sleep or Poison when on rain. Being an Electric-type itself also helps to deal with most Flying-type, including Skarmory and Celesteela.
++++++​
Name: Swampulse-Mega
Types:
/

BST: 90 / 150 / 110 / 95 / 120 / 70 (+40 Atk, +20 Def, +10 Sp.A, +20 Sp.D, +10 Spe)
Ability: Moxie
Justification/Niche: While now having to deal with Burn and Toxic, the Moxie Ability will help it to continuously boost Attack, and can run a mixed set thanks to Tail Glow. STAB Volt Tackle will especially hurt on anyone not being able to resist it, moreso those vulnerable to Electric-type. It can also use its better bulk to take on bigger threats and able to take damage.

Name: Swampixie (Swamp + pixie)
Types:
/
BST: 85 / 60 / 90 / 110 / 90 / 100
Abilities: Torrent | Natural Cure
New Learnset: Moonblast, Dazzling Gleam, Draining Kiss, Disarming Voice, Calm Mind, Psyshock, Recover, Heal Bell
Removed Moves: None
Justification/Niche: I am aware that Tapu Fini is an OU material, so I make Swampixie more attacking oriented. While only having access to Calm Mind as a boosting move, it can quickly get Paralysis, Poison or Sleep off, especially after a Rest, allowing it to safely switch in without much worries. Its Speed of 100 also allows it to outspeed most walls.
++++++​
Name: Swampixie-Mega
Types:
/

BST: 85 / 70 / 110 / 150 / 110 / 110 (+10 Atk, +20 Def, +40 Sp.A, +20 Sp.D, +10 Spe)
Ability: Technician
Justification/Niche: Technician may seems not like Sheer Power, but think about it; it allows Mud Shot, Icy Wind, Ancient Power and especially Draining Kiss more power prowess. Draining Kiss is still weaker than Moonblast, but will massively recover Swampixie's HP when it heavily damaged an opponent. A bulk of 85 / 110 / 110 also help compliment such move.

Name: Swampest (Swamp + pest)
Types:
/
BST: 90 / 100 / 110 / 85 / 90 / 60
Abilities: Torrent | Poison Touch
New Learnset: Toxic Spikes, Spite, Taunt, Torment, Poison Jab, Swords Dance, Nasty Plot, Gunk Shot, Knock Off, Crunch, Sludge Bomb, Acid Spray, Aqua Jet
Removed Moves: None
Justification/Niche: This one is more supportive, compared to Swampest-Mega. It can effectively pass poison with Poison Jab + Poison Touch, or by passing Toxic Spikes. It can use Swords Dance as a set up sweeper, but outside of Aqua Jet, it could not do much speed. It can also play a Special wallbreaker by using Nasty Plot and can also use Acid Spray and Scald, but this is more situational.
++++++​
Name: Swampest-Mega
Types:
/

BST: 90 / 140 / 130 / 105 / 110 / 60 (+40 Atk, +20 Def, +20 Sp.A, +20 Sp.D)
Ability: Psyched (New!)
(Psyched: Psychic-type will no effect on this Pokémon, and will instead increase such Pokémon's Special Defense by one stage.)
Justification/Niche: Tapu Lele is a popular OU material, so expect it or defending Fairy-type to get a bad surprise when they attempted to knock Swampest-Mega with Psychic. As such, Swampest-Mega only needs to worry about Ground-type and Electric-type. Swampest-Mega is more useful as a tank than as a fast sweeper, but its enhanced Special Attack means that it can run a surprise Special Attack Nasty Plot + Scald attack.


Minun Evolutions
Name: Minosca (Minus + mosca (means fly))
Types:
/

BST: 80 / 40 / 80 / 100 / 110 / 95
Abilities: Minus | Regenerator
New Learnset: Air Slash, Air Cutter, Hurricane, Focus Blast, Roost, Flash Cannon, Calm Mind
Removed Moves: None
Justification/Niche: Electric-type's single weakness can make a good wall, but Emolga wasn't potent enough to make it useful. Minosca plays a defensive wall, or even a bulky sweeper thanks to access of Nasty Plot, and capable to regain its lost HP with Roost and Regenerator. It can work very well in a rain team to get rid of Water-type opponents who would try to take advantage of the rain, as well as get ridding of Grass-type threats. Focus Blast or Flash Cannon can take good care of Rock-type or Ice-type threats.

Name: Minagic (Minus + magic)
Types:
/

BST: 80 / 40 / 95 / 100 / 110 / 80
Abilities: Minus | Magic Bounce
New Learnset: Moonblast, Dazzling Gleam, Psychic, Psyshock, Focus Blast, Calm Mind
Removed Moves: None
Justification/Niche: Minagic's Magic Bounce allows it to shut down Taunt users and bounce back entry hazards, and while slower than Minosca from above, Minagic have immunity to Dragon-type and a slightly better Defense. Ground-type problems? Use Grass Knot (and I don't think Landorus would like a hit from a Nasty Plot-boosted Grass Knot, trust me). Poison-type? Prepare your Psyshock, or if it is Poison/Dark, just use Volt Switch and leave the job for your fellow Ground-type.

Name: Minoxious (Minus + noxoius)
Types:
/

BST: 80 / 40 / 110 / 100 / 90 / 80
Abilities: Minus | Corrosion
New Learnset: Toxic Spikes, Sludge Bomb, Sludge Wave, Clear Smog, Dark Pulse, Venoshock, Acid Spray
Removed Moves: None
Justification/Niche: Corrosion allows it to set up Toxic Spikes and spread poison problems into even Toxapex and most Steel-types, with its own Electric-type to take care of Skarmory and Celesteela. In addition, Dark Pulse can be used as an important coverage against many Psychic-type not Tapu Lele (whose vulnerable to Poison-type anyways), as well as scaring away pesky Ghost-types. Remember that it got access to Nasty Plot as Minun; one boost can help it to deal with walls.

Name: Minucury (Minus + mercury)
Types:
/

BST: 80 / 40 / 90 / 100 / 110 / 80
Abilities: Minus | Adaptability
New Learnset: Calm Mind, Flash Cannon, Magnet Bomb, Eerie Impulse, Parabolic Charge, Mirror Shot, Sludge Bomb, Sludge Wave
Removed Moves: None
Justification/Niche: 100 Special Attack may not seems much at first, but Adaptability will help it to use their STAB to the maximum (Thunderbolt and Flash Cannon aren't that strong, and Thunder have a suffering accuracy of 70%), which can be shown when using Charge Beam. Sludge Bomb may sounds situational, but it will help you to deal with Fairy-type and Grass-type, especially if the latter can resist both of the STABs. Ground-types are the biggest troubles, but Minucury can use Grass Knot to intimidate most of them, and those who are neutral to Grass-type will not like to get hit by Flash Cannon unless if it is Excadrill (but even so, Nasty Plot + Grass Knot will still hurt).

Name: Minusect (Minus + obscure)
Types:
/

BST: 80 / 100 / 80 / 40 / 90 / 110
Abilities: Minus | Tinted Lens
New Learnset: Swords Dance, Leech Life, Lunge, Pin Missile, Volt Tackle, Horn Leech, Megahorn, Fury Cutter
Removed Moves: None
Justification/Niche: This one is more offensive minded. While 100 base Attack itself is not enough on OU, it can make up by having Tinted Lens, which means that even those who normally resist Electric-type or Bug-type will still get hurt, discouraging switch-in. It can also use Leech Life (and in case of Ground-type, Horn Leech) as recovery moves, but it need to set up in order to sweep. Lunge, on the other hand, can help discouraging Physical Attackers.


Wigglytuff Evolutions (Follows Rule 4 of the Custom Slate)
Name: Bigglyruff (A word play of Big, iggly and rough)
Types:
/

BST: 150 / 100 / 80 / 75 / 80 / 60
Abilities: Intimidate | Defiant | Contrary
New Learnset: Bulk Up, Swords Dance, Superpower, Earthquake, Stomping Tantrum, Body Slam, Hammer Arm, Belly Drum
Removed Moves: None
Justification/Niche: Better bulk is sure is nice, but the Attack isn't good enough... if you don't consider to use Contrary + Superpower. Now this is when it gets scary. Without a good Special Move STAB, Bigglyruff can slowly but surely demolish an entire team unprepared for it. It already got access of Drain Punch, making it scarier. However, it is slow without Hammer Arm, and Burn or Toxic can quickly wear it down. Last Resort is optional, but will end those who cannot resist it much more quickly.

Name: Lovelymuff (Lovely + muffin as an affectionate name)
Types:
/

BST: 150 / 75 / 80 / 100 / 80 / 60
Abilities: Magic Guard | Competitive | Type Buster*
(Type Buster: If the user's damaging move will be Super Effective against the target, it will not miss..)
New Learnset: Calm Mind, Nasty Plot, Focus Blast, Psyshock, Healing Wish, Heal Bell, Recover, Earth Power
Removed Moves: None
Justification/Niche: Something that Wigglytuff should be; a bulky sweeper. With access to Nasty Plot and Calm Mind, it can set up before sweeping, and the access of Focus Blast, Psyshock and Earth Power allows it to take care of Steel-type and Poison-type (especially when considering Type Buster). Magic Guard can be useful to play as a cleric, with Healing Wish and Heal Bell to help out allies, or Recover to play as a wall. It is slow like Bigglyruff, but unlike Wigglytuff, Lovelymuff's Defense and Special Defense are now high enough to make its HP significant.

Name: Jugglyfluff (Juggle + fluff)
Types:
/

BST: 100 / 75 / 80 / 60 / 80 / 150
Abilities: Filter | Competitive | Special Power*
(Special Power: Special Attack counterpart of Huge Power and Pure Power; doubles the user's Special Attack.)
New Learnset: Hurricane, Air Slash, Gust, Roost, Draining Kiss, Calm Mind, Earth Power, U-Turn, Tailwind, Defog
Removed Moves: None
Justification/Niche: A super fast sweeper, ideal for revenge killing when using Specialist. Rivaled by Electrode in term of base Speed, Jugglyfluff can make a good revenge killer when equipped with Choice Specs. Although vulnerable to Stealth Rock, Roost can be used to fix the damage, and Air Slash can be an useful (but annoying) STAB. Earth Power and Fire Blast are your best coverage moves to use, and Calm Mind will be your only Special Attack boost outside of Choice Specs. It can be stopped with Eviolite Chansey or other Special Walls, but Toxapex and Aegislash would not want to be hit by Earth Power, moreso Fire Blast for the latter.

Name: Ghostlydaff (Ghostly + daffy)
Types:
/

BST: 100 / 75 / 80 / 150 / 80 / 60
Abilities: Cursed Body | Competitive | Magic Guard
New Learnset: Perish Song (Level-Up, can be obtained as Egg Move), Will-o-Wisp, Hex, Grudge, Ominous Wind, Recover, Calm Mind
Removed Moves: None
Justification/Niche: While Normal/Ghost is not a good offensive type combination, it is very good defensive type as it is only vulnerable to Dark-type, and thanks to Jigglypuff's versatile learnset, it can already learn Focus Blast or Dazzling Gleam to shoo off most Dark-types. It can play as a bulky sweeper (with its enormous Special Attack of 150!) or play as a physical wall thanks to Will-o-Wisp. It can use Recover in order to help its stalling process, or it can use Wish as a cleric. Its slowness is its biggest weakness, so it must be taken down quickly before it can have a chance to strike.

Name: Snowlybluff (Snow + iggly + bluff)
Types:
/

BST: 100 / 60 / 80 / 75 / 80 / 150
Abilities: Ice Body | Competitive | Huge Power
New Learnset: Icicle Crush, Ice Shard, Icicle Spear, Freeze-Dry, Earthquake, Zen Headbutt, Bulk Up, Poison Jab, Crunch
Removed Moves: None
Justification/Niche: Another fast sweeper, this time focuses on Attack thanks to Huge Power. Even if Landorus-T can Intimidate it by switching-in, staying on the battlefield is a bad idea as Snowlybluff is insanely fast. It is also decently bulky, but Normal/Ice is not a good defensive type, moreso as it will be quickly demolished by Fighting-type, especially those with a Mach Punch. However, it can use its big speed to also set up Stealth Rocks and Sing + Wake-Up Slap, while not always good does to Sing's 55% accuracy, can leave a dent on most Steel-type opponents.

Evolution for Others' Submissions

Name: Sumosbite (Sumo + frostbite)
Types:
/

BST: 60 / 40 / 50 / 120 / 60 / 144
Abilities: Snow Warning | Flare Boost | No Guard
New Learnset: Blizzard, Ice Beam, Freeze-Dry, Frost Breath, Aura Sphere, Vacuum Wave, Calm Mind, Aurora Veil, Flash Cannon
Removed Moves: None
Justification/Niche: Making a Makuhita evolution is difficult does to Hariyama's honestly mixmaxy stats, but I figured it out; making it tremendously fast, having three useful Abilities, only two coverage needed (Surf, to deal with Fire-type and Flash Cannon, to go thorough Fairy-type) and Aurora Veil (to go with Snow Warning) and Calm Mind (for other sets). Fighting and Ice is actually a powerful offensive combination, so both STABs will hurt, and Freeze-Dry will come in handy shall be handy against bulky Water-type.


Name: Vespenom (Vespa + venom)
Types:
/

BST: 102 / 102 / 80 / 40 / 80 / 70
Abilities: Filter | Technician
New Learnset: Megahorn, Drill Run, Poison Jab, Poison Fang, Pin Missile, Leech Life, Taunt, Torment, Knock Off, Swords Dance
Removed Moves: Attack Order, Defend Order, Heal Order
Justification/Niche: Technician + Fell Stinger, everyone? Aside of that, it can also use Poison Fang that hit as hard as Poison Jab (via Technician) but with a great chance of Toxic-inflicting effect, and Drill Run can be used for dealing with Fire-type, Rock-type and Steel-type. Although lack of Heal Order stinks, you always have Roost to make up for it. However, 102 Attack by itself isn't powerful compared to the other titans of OU, so a KO with Fell Stinger or Swords Dance had to be done.


Name: Nagaqua (Naga (Snake) + aqua)
Types:
/

BST: 73 / 121 / 73 / 73 / 73 / 127
Abilities: Beast Boost | Drizzle
New Learnset: Hydro Pump, Surf, Waterfall, Liquidation, Ice Punch, Fire Punch, Thunder Punch, Drill Run, Earthquake, Wild Charge, Brick Break, Hone Claws, Dragon Dance, Crunch
Removed Moves: Draco Meteor
Justification/Niche: Different from other Poipole evolutions is that it is a physical attacker, and can be boosted with Dragon Dance. Liquidation + Drizzle will hurt very much, but you will not resist the snowballing effect from the Beast Boost either. Its physical learnset is a bit limited, but Hone Claws will help its more inaccurate moves to hit more often.
 
Last edited:

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Reserving Marshtomp, Plusle and Minun (the second will be more offensive oriented, the last more bulk oriented to help differentiate the two).

Also, it is alright to give an evolution for Wigglytuff despite being a fully evolved Pokémon, instead of Jigglypuff, does to the former's downright low 435 BST even by fully evolved Pokémon average? Raichu got a similar treatment in the very first slate.
Mhm. Go ahead. It follows the same rules as other mons without evolutions though. (See rule 4 of this slate)
 

Name: Vespigard (Vespa (Latin for wasp) + Corruption of Guard)
Types: Bug / Steel
BST: 80 / 102 / 80 / 40 / 70 / 102 (BST: 474)
Abilities: Swarm / Steelworker (HA)
New Learnset:
Vespigard learns these moves and Vespiquen doesn't: Smart Strike, Iron Head, Flash Cannon, Metal Claw, Swords Dance, Bestow, Flatter, Knock Off
Vespiquen learns these moves and Vespigard doesn't: Power Gem, Captivate, Defend Order, Heal Order, Destiny Bond, Sludge Bomb
Justification/Niche: With a huge boost to its STAB moves, Vespigard is a dangerous sweeper. If you let it get up a Swords Dance, you'll soon be taking high-powered Iron Heads to the face. After that, it might hit you with STAB Attack Order for a good amount of damage, or its coverage in Knock Off. Or, maybe you get hit with Fell Stinger and just get swept immediately. It makes sense that the Queen's Guard would be so effective, right?
Sample sets:
Vespigard (M) @ Life Orb / Steelium Z
Ability: Steelworker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Attack Order
- Iron Head
- Knock Off / Roost
- Swords Dance

Name: Vespiject (Vespa (Latin for wasp) + Subject)
Types: Bug / Normal
BST: 102 / 102 / 70 / 80 / 80 / 40 (BST: 474)
Abilities: Honey Gather / Adaptability (HA)
New Learnset:
Vespiject learns these moves and Vespiquen doesn't: Swords Dance, Bestow, Flatter, Chip Away, Block, Mimic, Retaliate, Knock Off, Aromatherapy, Hyper Voice
Vespiquen learns these moves and Vespiject doesn't: Power Gem, Captivate, Attack Order, Defend Order, Destiny Bond, Air Slash, Tailwind
Justification/Niche: The queen's evolved peasants are here to stay, with great 102/70/80 bulk and a great Attack stat with Adaptability. With utility in Infestation, Knock Off, Defog, Heal Order/Roost, and Aromatherapy, Vespiject can help the team like it helps the queen. Plus, don't underestimate a bulky Swords Dance set, if it needs to fight for itself, it will.
Sample sets:
Vespiject (M) @ Leftovers
Ability: Adaptability
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- X-Scissor
- Heal Order
- Defog
- Toxic / U-Turn / Aromatherapy

Vespiject (M) @ Leftovers
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- X-Scissor / Fell Stinger / Knock Off
- Return
- Roost
- Swords Dance

Name: Vespinol (Vespa (Latin for wasp) + Benedict Arnold)
Types: Bug / Dark
BST: 80 / 102 / 40 / 102 / 70 / 80 (BST: 474)
Abilities: Competitive / Moxie (HA)
New Learnset:
Vespinol learns these moves and Vespiquen doesn't: Nasty Plot, Knock Off, Taunt, Torment, Sucker Punch, Throat Chop, Feint Attack, Brutal Swing, Dark Pulse, Dig, Brick Break, Detect, Focus Blast, Bug Buzz (naturally)
Vespiquen learns these moves and Vespinol doesn't: Power Gem, Captivate, Attack Order, Heal Order, Destiny Bond, Air Slash, Infestation
Justification/Niche: WIP (put some stuff about traitors here)
Sample sets:
Vespinol (M) @ Life Orb
Ability: Competitive
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty / Timid Nature
- Bug Buzz
- Dark Pulse
- Focus Blast / Sucker Punch
- Nasty Plot / Sucker Punch


Name: Freezeedeecee (Freeze + AC/DC current)
Types: Ice / Electric
BST: 80 / 80 / 80 / 80 / 80 / 80 (BST: 480)
Mega BST: 80 / 100 / 80 / 120 / 80 / 120 (BST: 580)
Abilities: Lightning Rod / Ice Body / Moody (HA) / Galvanize (Mega)
New Learnset:
Freezeedeecee learns these moves and Glalie doesn't: Thunderbolt, Thunder, Charge, Thunder Fang, Volt Switch, Wild Charge, Discharge, Magnet Rise, Tri Attack, Eerie Impulse, Thunder Wave
Glalie learns these moves and Freezeedeecee doesn't: --
Justification/Niche: Equip the Mega Stone.... Okay, now you have BoltBeam the Pokemon. Ice Beam + Galvanized Tri Attack = hit everything. Round it out with Signal Beam, Shadow Ball, Hidden Power, or Earthquake for coverage or other nice options in Volt Switch, Spikes, Taunt, Galvanized Super Fang. So, Rock Out with Freezeedeecee!... I had to throw in an ACDC reference...
Sample sets:
Freezeedeecee @ Freezeedeecite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Tri Attack
- Volt Switch
- Spikes / Taunt / Hidden Power [Fire] / Earthquake

Name: Talczen (Talc (a soft mineral) + Frozen; Sounds like "Talkin'")
Types: Ice / Rock
BST: 80 / 80 / 80 / 80 / 80 / 80 (BST: 480)
Mega BST: 80 / 120 / 80 / 100 / 80 / 120 (BST: 580)
Abilities: Soundproof / Ice Body / Moody (HA) / Sheer Force (Mega)
New Learnset:
Talczen learns these moves and Glalie doesn't: Hyper Voice, Icicle Crash, Rock Slide, Power Gem, Stone Edge, Rock Tomb, Rock Throw, Smack Down, Earth Power, Stealth Rock, Perish Song, Flash Cannon, Growl
Glalie learns these moves and Talczen doesn't: Rain Dance
Justification/Niche: Equip the Mega Stone.... Okay, now you have a fast Sheer Force user. Outspeed most things and smack them with extra powerful Icicle Crashes and Rock Slides to dent the opposing team or set up some hazards. Talczen can talk the talk, but it can also walk the walk!
Sample sets:
Talczen @ Talcite
Ability: Soundproof
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Hasty Nature
- Icicle Crash
- Rock Slide
- Earthquake / Earth Power
- Stealth Rock

Name: Arctanium (Arctic + Titanium)
Types: Ice / Steel
BST: 80 / 80 / 80 / 80 / 80 / 80 (BST: 480)
Mega BST: 80 / 80 / 120 / 100 / 120 / 80 (BST: 580)
Abilities: Levitate / Ice Body / Moody (HA) / Filter (Mega)
New Learnset:
Arctanium learns these moves and Glalie doesn't: Stealth Rock, Flash Cannon, Magnet Bomb, Metal Sound, Autotomize, Metal Burst, Iron Defense, Amnesia, Recover, Thunder Wave, Reflect, Magnet Rise
Glalie learns these moves and Arctanium doesn't: --
Justification/Niche: Equip the Mega Stone.... Okay, now you have a bulky boi. 80/120/120 bulk is great and a whopping 8 resistances (and an immunity) make Mega Arctanium a cool defensive Pokemon. Set up hazards, cripple opposing Pokemon with Thunder Wave or Toxic, heal up with Recover, and rise up with Magnet Rise to remove a weakness. It also gets some other weird moves like Hex if that strikes your fancy.
Sample sets:
Arctanium @ Arctanite
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Freeze-Dry
- Taunt / Thunder Wave
- Recover
- Spikes / Stealth Rock


Name: Eleasis (Elephant + Oasis)
Types: Ground / Water
BST: 120 / 50 / 60 / 90 / 120 / 60 (BST: 500)
Abilities: Water Absorb / Rain Dish (HA)
New Learnset:
Eleasis learns these moves and Donphan doesn't: Rain Dance, Scald, Surf, Waterfall, Water Pulse, Ice Beam, Brine, Dive, Whirlpool, Withdraw, Soak, Blizzard, Shore Up, Icy Wind, Heal Pulse, Water Gun
Donphan learns these moves and Eleasis doesn't: Fire Fang. Thunder Fang
Justification/Niche: Eleasis gives you everything you need in a supportive Pokemon, like how an oasis supports you in the desert. With great 120/60/120 bulk and an amazing defensive typing in Ground/Water, Eleasis eats hits for days and can set up rocks, Roar out sweepers, remove hazards, and spread burns with Scald, all while being able to heal up with Shore Up.
Sample sets:
Eleasis @ Leftovers / Rindo Berry
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Shore Up
- Rapid Spin / Roar
- Stealth Rock / Roar / Earth Power

Name: Truncose (Trunk + Glucose (a product of photosynthesis))
Types: Ground / Grass
BST: 60 / 120 / 120 / 60 / 90 / 50 (BST: 500)
Abilities: Thick Fat / Chlorophyll (HA)
New Learnset:
Truncose learns these moves and Vespiquen doesn't: Petal Blizzard, Hone Claws, Giga Drain, Mega Drain, Leafage, Bullet Seed, Absorb, Ingrain, Energy Ball, Synthesis
Donphan learns these moves and Truncose doesn't: Fire Fang, Ice Fang, Ice Shard
Justification/Niche: Truncose eats hits all day with pretty good 60/120/90 bulk (fun fact: It has less HP than Phanpy's 90) and Thick Fat weakening two of its weaknesses. It can set up rocks and phaze like Eleasis, but it can also sweep with high attack, great STABs in Petal Blizzard and Earthquake, coverage in Stone Edge/Head Smash, Knock Off, Play Rough, and Poison Jab with set up moves in Curse, Hone Claws, and Rock Polish.
Sample sets:
Truncose @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Petal Blizzard
- Synthesis
- Curse / Rapid Spin / Stealth Rock

Truncose @ Life Orb / Rockium Z
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Petal Blizzard / Hone Claws
- Stone Edge / Hone Claws / Head Smash
- Rock Polish

Name: Ivorairy (Fairy + Ivory (what an Elephant's tusks are made of))
Types: Ground / Fairy
BST: 50 / 120 / 60 / 90 / 60 / 120 (BST: 500)
Abilities: Sweet Veil / Sand Rush (HA)
New Learnset:
Ivorairy learns these moves and Donphan doesn't: Moonblast, Dazzling Gleam, Baby-Doll Eyes, Moonlight, Misty Terrain, Grass Knot, Sweet Kiss, Disarming Voice, Hone Claws
Donphan learns these moves and Ivorairy doesn't: Brutal Swing, Heavy Slam
Justification/Niche: This one's simple. It's fast, it's really strong, it has great moves to use (STAB EQ and Play Rough, Knock Off, Stone Edge/Head Smash, Poison Jab, Ice Shard), and it can set up. Oh, and it outspeeds almost everything imaginable in Sand. Sounds fun, right?
Sample sets:
Ivorairy @ Life Orb / Choice Band
Ability: Sweet Veil (Sand Rush if on a sand team)
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Play Rough
- Stone Edge / Head Smash
- Hone Claws
 
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Name: Flarebordor
Types: Poison/Fire
BST: 60/82/80/95/75/82
Abilities: Corrosion, Blaze, Flash Fire
New Learnset: Fire Blast, Flamethrower, Will-O-Wisp, Fire Lash, Fire Punch, Nasty Plot, Sword Dance
Removed Moves: None
Justification/Niche: Flarebordor is the more special sweeper of the three. For this pokemon, Flash Fire might be the better option since it have an opportunity to boost its fire type moves. With a decent offensive typing, and some good moves, Flarebordor can be good to use.


Name: Leafbordor
Types: Poison/Grass
BST: 82/80/95/75/82/60
Abilities: Corrosion, Overgrow, Sap Sipper
New Learnset: Power Whip, Leech Seed, Spore, Worry Seed, Sword Dance, Nasty Plot, Recover
Removed Moves: None
Justification/Niche: A pretty nice mixed bulk pokemon. Having the access to poison Steel and Poison pokemon helps it a lot since those types kind of wall it. This and Swishbordor can be good at setting up Spikes and T-Spikes.


Name: Swishbordor
Types: Poison/Water
BST: 95/60/82/80/82/75
Abilities: Corrosion, Torrent, Storm Drain
New Learnset: Scald, Waterfall, Muddy Water, Octazooka, Nasty Plot, Sword Dance, Recover
Removed Moves: None
Justification/Niche: Swishbordor can do the same thing as Leafbordor but this one have more hp. This one also have a better secondary typing in water. This and Leafbordon can be good at setting up Spikes and T-Spikes.
 
This Pet Mod seems neat, so here're my reservations:
-Ghost/Rock (Tyranectre), Fairy/Rock (Tyrannudle) and Fighting/Rock (Tyrash) Pupitar evolutions.
-Poison/Ice (Nagasturm), Poison/Fire (Nagalalkan) and Poison/Electric (Nagabladen) Poipole evolutions
-Water/Steel (Crawnium), Water/Fighting (Crawult)and Water/Bug Crawdaunt (Crawlops) evolutions.


Name: Tyranectre (Tyrant/Tyrannosaurus + Spectre)
Types:

BST: 110 Hp/95 Atk/134 Def/100 SpA/100 SpD/61 Spe
Abilities: Cursed Body/Sand Stream/Levitate
New Learnset: Shadow Ball, Shadow Sneak, Will-O-Wisp, Power Gem, Curse, Roost (now it's levitating so)
Justification/Niche: Is quite difficult to make a dfensive Rock mon, but i think this one is decent enough. It has a decent defensive typing on rock/ghost, and 2 great abilities on Sand Stream (gonna boost that special defense) and levitate (lando-t can't touch this unless it's using Smack Dawn or Gravity). It's supportive movepool is quite good, with hings like Stealth Rock, Roar or the annoyin Will-O-Wisp.
Sample sets: IDK

Name: Tyranectre-Mega (Tyrant/Tyrannosaurus + Spectre + Mega)
Types:

BST: 110 Hp/95 Atk/164 Def/120 SpA/150 SpD/61 Spe
Abilities: Fearproof (Provides inmunity to Dark and Ghost moves. When hit by one, bounces it to the opponent)
New Learnset: Shadow Ball, Shadow Sneak, Will-O-Wisp, Power Gem, Curse, Roost
Justification/Niche: The same as always, but now with even higher bulk, and a bit more SpA. Oh, i forgot to say something: now this thing is probably the worst thing i could ever done to offensive Ghost mons, because i'm 57876567% sure that non of them are able to take it's own hits =^]
Sample sets: IDK


Name: Tyrannudle (Tyrant/Tyrannosaurus + Nuddle)
Types:

BST: 100 Hp/61 Atk/95 Def/134 SpA/100 SpD/110 Spe
Abilities: Cute Charm/Sand Stream/Pixilate
New Learnset: Moonblast, Power Gem, Charm, Hyper Voice, Nasty Plot.
Justification/Niche: The worst Sylveon parody ever... Now, seriously, this thing hits like a pink truck (what the hell i'm doing with my life) after a Nasty Plot if it's using Pixilate, because, well, unless most offensive fairy mons, it has access to a huge amount of useful coverage options on things like Ice Beam, Fire Blast, Earth Power, etc. Oh yeah, it faces some competition with Diance-Mega, which has better mixed offensive stats and a "brokener" ability on Magic Bounce.
Sample sets: xx

Name: Tyrannudle-Mega (Tyrant/Tyrannosaurus + Nuddle + Mega)
Types:

BST: 100 Hp/71 Atk/95 Def/164 SpA/120 SpD/150 Spe
Abilities: Sheer Force
New Learnset: Moonblast, Power Gem, Charm, Hyper Voice, Nasty Plot.
Justification/Niche: And you thought this thing couldn't get better... Now it doesn't only boosts its own Fairy moves, now it boosts basically (almost) EVERY special move this mon gets, making it a even a worse pain on the butt to deal with, forcing lots of switch-ins and mind games.
Sample sets: xx


Name: Tyrash (Tyrant/Tyrannosaurus + Dash)
Types:

BST: 110 Hp/134 Atk/100 Def/61 SpA/95 SpD/100 Spe
Abilities: Guts/Sand Stream/Tough Claws
New Learnset: Close Combat, Head Smash, Mach Punch, Knock Off, Drain Punch.
Justification/Niche: OOOOHHH BOI, this thing is such a monster. With really good 134 Attack and a decent 100 Spe (average at times), great offensive typing, huge offensive movepool and 3 boosted abilities, this is by far the most versatile Pupitar evolution of the 4: it can hold a Flame Orb and then sweep thanks to Guts, which boosts its already high attack; being a wallbreaker with CB and Tough Claws only having to click Close Combat and Head Smash to open holes at the opponents' team or just click Ddance with either Guts or Tough Claws seeing how your foes wishes that Aegislash wasn't banned.
Sample sets: xx

Name: Tyrash-Mega (Tyrant/Tyrannosaurus + Dash + Mega)
Types:

BST: 110 Hp/164 Atk/150 Def/61 SpA/95 SpD/120 Spe
Abilities: Adaptability
New Learnset: Close Combat, Head Smash, Mach Punch, Knock Off, Drain Punch.
Justification/Niche: At first it would look like a worse Tyrash, but then you see Adaptability and you instantly click the Mega-Evolve button. Great attack, great speed, huge dfense and an almost unresisted typing alongside Adaptability, yep, i see this thing workin well... at Ubers :v
Sample sets: xx



Name: Nagasturm (Naga [Snake] + Schneesturm [Blizzard])
Types:

BST: 73 Hp/73 Atk/73 Def/121 SpA/73 SpD/127 Spe
Abilities: Beast Boost/Snow Warning
New Learnset: Aurora Veil, Ice Beam, Freezy Dry, Blizzard, Haze, Icy Wind.
Justification/Niche: Well, as you've noticed, this is a trio made of boltbeam + fire. This is the ice one: With a decent typing this guy is really hard to stop after a Nasty Plot because, unlike Naganadel, its speed is higher than its Special Attack, making it not having to use Jolly Nature. But what this guy (is supposed to) do the best, is, with Snow Warning, set up its own Aurora Veil and then spam Blizzards every time, or click U-Turn and let another sweeper of its team to, well, set up and sweep easier.
Sample sets: xx


Name: Nagalkan (Naga [Snake] + Vulkan [Volcano])
Types:

BST: 73 Hp/73 Atk/73 Def/127 SpA/73 SpD/121 Spe
Abilities: Beast Boost/Drought
New Learnset: Flame Charge, Fire Lash, Earth Power, Solar Beam.
Justification/Niche: One thing I've noticed is that there aren't ANY good Sun setters at OU (unless we count Zard Y, which isn't really good right now), making it an unexplored playstyle. Well, this is the main reason why this guy exists: It has a great speed and Special Attack, letting it to abuse its own Sun and due to its access to U-Turn makes it a good sun supporter. Also, unlike Zard Y, it doesn’t suffer from being hard walled by Toxapex thanks to Earth Power.
Sample sets: xx


Name: Nagabladen (Naga [Snake] + Herunterladen [Discharge])
Types:

BST: 73 Hp/73 Atk/73 Def/121 SpA/73 SpD/127 Spe
Abilities: Beast Boost/Electric Surge
New Learnset: Discharge, Volt Switch.
Justification/Niche: Are you tired to see how Tapu Koko makes the other Electric mons look like dogsh*t due to its exclusive access to Electric Surge? In that case, you will love Nagabladen. Even with lower speed and worse defensive typing (Who uses defensive Koko anyways), Nagabladen can be as good as Koko due to its higher Special Attack, better coverage options and access to Nasty Plot.
Sample sets: xx


Name: Crawnium (Crawfish + Vibranium [fictional kind of steel])
Types:

BST: 99 Hp/130 Atk/130 Def/70 SpA/89 SpD/50 Spe
Abilities: Clear Body/Filter/Adaptability
New Learnset: Bullet Punch, Iron Head, Meteor Smash, Flash Cannon, Recover, Stealth Rock, Rapid Spin.
Justification/Niche: Great tank thanks to its great defensive typing, 99/130/89 mixed defenses and access to Recover. It has a really nice defensive ability on filter, which lets it to take super effective hits better, but Adaptability can be used on more offensibly oriented sets. Its utility movepool is not large, but its decent including things like Knock Off or Stealth Rock.
Sample sets: xx

Name: Crawult (Crawfish + Assault)
Types:

BST: 99 Hp/130 Atk/89 Def/50 SpA/70 SpD/130 Spe
Abilities: Defiant/Guts/Adaptability
New Learnset: Drain Punch, Mach Punch, Ice Punch, Close Combat, Earthquake.
Justification/Niche: Great wallbreaker with stupidly high speed (at least in comparison to its prevo) and great attack. It's typing is also good offensibly, but it usually finds walled by conmon threats like Toxapex and, uh, Tapu Fini? Well, pex is everywhere, but Crawult learns earthquake, yay. Its abilities also helps it to break things: Defiant makes Crawult a pain on the butt for intimidaters and deffogers, Guts in tamdem with Flame Orb makes it not having to rely on Choice Band to hit hard instantly and Adaptability makes your STABs even harder to switch into.
Sample sets: xx

Name: Crawlops (Crawfish + Trilops)
Types:

BST: 99 Hp/50 Atk/70 Def/130 SpA/80 SpD/130 Spe
Abilities: Tinted Lens/Swift Swim/Adaptability
New Learnset: Bug Buzz, X-Scissor, Nasty Plot, U-Turn, Focus Blast, Energy Ball.
Justification/Niche:
Sample sets: xx
 
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Inspired to various Kaijus
Name: Gameritar
Types:

BST: 100 / 110 / 134 / 100 / 95 / 61 (BST 600)
Abilities: Water Veil / Unnerve
New Learnset: Aqua Jet, Waterfall, Hydro Pump, Scald, Heavy Slam, Iron Defense, Rapid Spin
Justification/Niche: xx
Sample sets: xx

Name: Mothitar
Types:

BST: 100 / 61 / 95 / 134 / 110 / 100 (BST 600)
Abilities: Levitate / Unnerve
New Learnset: Psychic, Psyshock, Hypnosis, Shadow Ball, Quiver Dance, Bug Buzz, Power Gem, Flash Cannon
Justification/Niche: xx
Sample sets: xx

Name: Orochitar
Types:

BST: 100 / 110 / 100 / 61 / 134 / 95 (BST 600)
Abilities: Intimidate / Unnerve
New Learnset: Sludge Wave, Sludge Bomb, Coil, Gunk Shot, Poison Jab, Poison Fang, Poison Tail, Toxic Spikes, Venom Drench, Venoshock
Justification/Niche: xx
Sample sets: xx

Name: Dagahritar
Types:

BST: 100 / 110 / 61 / 134 / 100 / 95 (BST 0)
Abilities: Compound Eyes / Unnerve
New Learnset: Bug Buzz, Quiver Dance, Sticky Web, Energy Ball, Aura Sphere, Nasty Plot
Justification/Niche: xx
Sample sets: xx

Name: Mechitar
Types:

BST: 100 / 134 / 100 / 110 / 95 / 61 (BST 600)
Abilities: Steelworker / Unnerve
New Learnset: Heavy Slam, Shift Gear, Laser Focus, Extreme Speed, Wild Charge, Discharge, Electric Terrain, Charge, Ion Deluge, Magnetic Flux, Magnet Rise, Electroweb, Thunder Wave
Justification/Niche: xx
Sample sets: xx



Inspired to lizards and Greek gods
Name: Dianlisk
Types:

BST: 65 / 48 / 42 / 139 / 78 / 109 (BST 481)
Abilities: Slush Rush / Sand Veil / Intimidate
New Learnset: Ice Beam, Blizzard, Freeze Dry, Parabolic Cold (Ice-type Parabolic Charge clone), Icy Wind, Hail
Justification/Niche: xx
Sample sets: xx

Name: Volcalisk
Types:

BST: 55 / 121 / 102 / 43 / 51 / 109 (BST 481)
Abilities: Flash Fire / Sand Veil / Rock Head
New Learnset: Flamethrower, Fire Blast, Overheat, Will-O-Wisp, Parabolic Flame (Fire-type Parabolic Charge clone), Double-Edge, Head Smash, Flare Blitz, Fire Punch, Nitro Charge
Justification/Niche: xx
Sample sets: xx

Name: Demelisk
Types:

BST: 50 / 96 / 101 / 22 / 103 / 109 (BST 481)
Abilities: Harvest / Sand Veil / Regenerator
New Learnset: Giga Drain, Energy Ball, Leaf Storm, Solar Beam, Parabolic Chop (Grass-type Parabolic Charge clone), Synthesis, Sleep Powder, Stun Powder, Leech Seed
Justification/Niche: xx
Sample sets: xx

Name: Athelisk
Types:

BST: 53 / 51 / 36 / 125 / 107 / 109 (BST 481)
Abilities: Forewarn / Sand Veil / Magic Guard
New Learnset: Psychic, Psyshock, Shadow Ball, Dark Pulse, Nasty Plot, Parabolic Mindbreak (Psychic-type Parabolic Charge clone), Calm Mind, Light Screen, Reflect
Justification/Niche: xx
Sample sets: xx

Name: Ocealisk
Types:

BST: 117 / 34 / 42 / 93 / 86 / 109 (BST 481)
Abilities: Storm Drain / Sand Veil / Swift Swim
New Learnset: Scald, Surf, Hydro Pump, Aqua Ring, Aqua Jet, Rain Dance, Ice Beam, Blizzard, Parabolic Wave (Water-type Parabolic Charge clone)
Justification/Niche: xx
Sample sets: xx
 
Last edited:

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Name: xx
Types: xx / xx
BST: xx / xx / xx / xx / xx / xx
Abilities: (max of 3)
New Learnset: xx
Justification/Niche: xx
Sample sets: xx




New evo's stat spread: 55 | 90 | 80 | 90 | 80 | 133

Name: Emolt (Emotion + Jolt)
Types: Electric / Psychic
BST: 90 / 55 / 80 / 133 / 80 / 90
Abilities: Magic Bounce / Aura Surfer* (Motor Drive)
* Psychic Terrain clone of Surge Surfer
New Learnset: Psyshock, Psychic, Energy Ball, Shadow Ball, Confuse Ray, Dazzling Gleam, Nasty Plot, Recover, Calm Mind
Justification/Niche:
"Emolt is able to read other's auras. If it finds a good and positive aura, it will absorb the positive energy and burst around in high speeds with joy. An Emolga can evolve into Emolt when it touches a Shiny Stone"

GameFreak not giving the Pika Clones an evo just didn't sound right to me. Emolt is made as a Psychic-Surge sweeper. Being able to benefit from the terrain boosting one of it's stabs, and an ability allowing it to double speed under Psychic Terrain, as well as a solid 133 Sp. Atk and not-so-frail 90 / 80 / 80 bulk, Emolt has a pretty good spot on many teams. Magic Bounce being an ability slot pressures the foe into thinking twice before using status moves against it

Sample sets:

Emolt @ Leftovers
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Psyshock
- Nasty Plot
- Agility

Emolt @ Life Orb
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Psyshock
- Shadow Ball
- Recover


Name: Emolglide
Types: Electric / Flying
BST: 55 / 90 / 80 / 90 / 80 / 133
Abilities: Drizzle / Gale Wings (Motor Drive)
New Learnset: Hurricane, Surf, Weather Ball, Nasty Plot
Justification/Niche:
"Emolglide is said to bring thunderstorms. If you see one gliding outside, grab an umbrella, just in case it is warning the coming of a rain. An Emolga can evolve into Emolglide starting from Lvl 27 if Rain is happening"

Being either a rain setter or a Gale Wings abuser, Emolglide has it's nieches. Both if it's stabs are also boosted under rain. It can make use of Volt Switch to also be a good pivot.

Sample sets:

Emolglide @ Damp Rock
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Hurricane
- Surf
- Volt Switch


Name: Emolgroun
Types: Electric / Ground
BST: 90 / 90 / 80 / 133 / 80 / 55
Abilities: Sheer Force / Sand Rush (Levitate)
New Learnset: Earth Power, Flash Cannon, Power Gem, Earthquake, Sandstorm, Mud Slap, Swords Dance, Rock Polish, Nasty Plot, Rock Slide, Ancient Power, Stone Edge
Justification/Niche:
"Emolgroun is the result of Emolgas who got lost in the desert. They give up their flight capabilities in order to be able to glide in sandstorms instead. An Emolga ca evolve into Emolgroun starting from Lvl 27 if a Sandstorm is in play"

With a great type combo and devastating 133 Sp. Atk, as well as usable 90 Atk, and a not-so-frail 90 / 80 / 80 bulk, Emolgroun can function as a mostly Special threat, with ocasional Physical coverage, and can use it's bulk to set up.

Sample sets:

Emolgroun @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Nasty Plot
- Earth Power
- Thunderbolt


Emolgroun @ Life Orb
Ability: Sand Rush / Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Nasty Plot
- Earth Power
- Thunderbolt






Name: Raichu-Belle
Types: Electric / Ice
BST: 90 / 110 / 55 / 80 / 60 / 90
Abilities: Slush Rush / Surge Surfer (Refrigerate)
New Learnset: Ice Beam, Ice Hammer, Ice Shard, Volt Tackle
Justification/Niche:
"Raichu-Belle is the result of Pikachu-Belle's Belle cosplays. A Belle Pikachu will evolve into Belle Raichu when she touches an Ice Stone"

The more simple evolution to Pikabelle. Now it has STAB on it's Icicle Cras, making it have a pretty good offensive combo. It now also has Volt Tackle, giving it an opportunity to have a Physical electric STAB stronger than Wild Charge. Last but not least, it has two ways to skyrocket with it's Speed.

Sample sets:

Raichu-Belle @ Choice Scarf
Ability: Slush Rush / Surge Surfer
EVs: 4 HP / 252 Atk / 252 Speed
Jolly Nature
- Volt Tackle
- Icicle Crash
- Volt Switch
- Brick Break


Name: Raichu-Ariel
Types: Electric / Water
BST: 80 / 55 / 60 / 110 / 90 / 90
Abilities: Swift Swim / Surge Surfer (Liquidate*)
*Water type clone of Aerilate.

New Learnset: Volt Tackle, Hyper Voice, Boomburst, Sing, Hydro Pump, Surf, Aqua Jet
Justification/Niche:
"Pikachu-Belle wasn't the only cosplay Pikachu did. Among the cosplays was this one, Raichu-Ariel. A Pikachu-Belle can evolve into a Raichu-Ariel when contacting a Water Stone"

Liquidate Boomburst will hurt. A lot. Or you may prefer to use it under rain for perfect Thunders and stab-boosted Surfs and Hydro Pumps.
Sample sets:

Raichu-Ariel @ Choice Specs
Ability: Liquidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Thunderbolt
- Signal Beam
- Volt Switch


Name: Raichu-Aurora
Types: Electric / Fairy
BST: 110 / 60 / 90 / 80 / 90 / 55
Abilities: Comatose (Pixielate)
New Learnset: Slack Off, Moonblast, Calm Mind, Snore, Wish, Healing Wish, Psychic, Psyshock, Cosmic Power, Hyper Voice, Super Fang, Yawn
Justification/Niche:
"Belle isn't the only Cosplay Pikachu out there. Upon evolving, one of the Cosplays that Raichu chose was Aurora. A Pikachu-Belle can evolve into a Raichu-Aurora when contacting a Moon Stone"

Bulky set-up sweeper. 110 / 90 / 90 is a really good bulk for something that is a Raichu. Comatose is a fantastic ability and Pixielate... exists. There's a bunch you can do with this thing, like spreading status with Nuzzle, or use Super Fang for something. Calm Mind can also work well.
Sample sets:

Raichu-Aurora @ Leftovers
Ability: Comatose
EVs: 252 HP / 4 Atk / 252 SpD or 252 HP / 4 SpAtk / 252 SpD
Careful Nature
- Cosmic Power
- Super Fang
- Nuzzle / Discharge
- Recover


Hope that making a few references is fine by the council since this is based on Cosplay Pikachu.





Spread: 75 | 125 | 105 | 125 | 105 | 45
Name: Octurret
Types: Water / Steel
BST: 105 / 75 / 125 / 105 / 125 / 45
Abilities: Filter / Sniper (Regenerator)
New Learnset: Baneful Bunker, Knock Off, Recover
Justification/Niche: Goes from artillery to a Turret. Thus, has more bulk and is Steel-Type. Can do a pretty decent stall-like job. Regenerator was added because if my research is right, an octopus can regenerate it's tentacles. Competitive wise, not much to say that you can't see.
Sample sets:

Octurret @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpDef
Impish Nature
- Scald
- Recover
- Seismic Toss
- Knock Off


Name: Cannocto
Types: Water / Fire
BST: 75 / 45 / 105 / 125 / 105 / 125
Abilities: Mega Launcher / Sniper (Cannon Ball*)
*Mega Launcher clone for Ballistic moves (The ones affected by Bulletproof)

New Learnset: Hydro Cannon, Dark Pulse, Dragon Pulse, Recover, Shadow Ball, Aura Sphere, Focus Blast, Sludge Bomb, Weather Ball, Zap Cannon, Searing Shot
Justification/Niche: Becomes more of a Cannon. Not so much of a Glass Cannon, just a Cannon. Cannon Ball boosts Octazooka, Shadow Ball and Sludge Bomb for a few examples (Most important move boosted being Searing Shot), while Mega Launcher is self-expainatory.
Sample sets:

Cannocto @ Choice Specs
Ability: Cannon Ball
EVs: 4 HP / 252 SpA / 252 Spe
Serious Nature
IVs: 0 Atk
- Hydro Pump / Surf
- Searing Shot
- Energy Ball
- Ice Beam


Name: Shotopus
Types: Water / Dark
BST: 105 / 125 / 75 / 125 / 45 / 105
Abilities: Protean / Sniper (Skill Link)
New Learnset: Dark Pulse, Knock Off, Water Shuriken, Liquidation, Icicle Spear, Shadow Ball, Bullet Punch
Justification/Niche: This would be more of a thug-like evolution which the gun is the creature itself. It is a glass cannon and is basically a slower but stronger and more mixed Greninja, with also the option to run Skill Link. Scarf is probably the best item to use on it.
Sample sets:

Shotopus @ Life Orb
Ability: Skill Link
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Water Shuriken
- Dark Pulse
- Bullet Seed
- Rock Blast


Shotopus @ Life Orb
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Flamethrower
- Flash Cannon
- Ice Beam
- Sludge Wave


Name: Octarrow
Types: Water / Ghost
BST: 75 / 125 / 105 / 125 / 105 / 45
Abilities: Long Reach / Sniper (No Guard)
New Learnset: Shadow Sneak, Shadow Ball, Dark Pulse, Destiny Bond, Psychic, Recover, Spirit Shackle
Justification/Niche: More of an Arrow Shooter than an artillery. Is your basic mixed bulky sweeper
Sample sets:

Octarrow @ Life Orb
Ability: No Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Hydro Pump
- Fire Blast
- Recover
 
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Name: Klinklade
Types: Steel/Fighting
BST: 60/120/95/60/75/110
Abilities: Hustle / Scrappy (Technician)
New Learnset: Brick Break, Storm Throw, Rolling Kick, Heavy Slam, Superpower, Rapid Spin, Power Trip
Justification/Niche: Let it rrrrrrip! Klinklade's got it where it really counts - Attack and Speed that make amazing use of its access to both Gear Grind and Shift Gear, with a fantastic secondary typing in Fighting that gives it great coverage. With reasonable defences (despite that pretty ropey HP stat) and a synergistic set of abilities, Klinklade can force switches and take the opportunity to boost with Shift Gear. Just be careful of Fire-types - MegaZard Y in particular is a fairly hard counter.
Sample sets:-
Baeblade (Klinklade) @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Attack / 252 Speed
Jolly Nature
- Shift Gear
- Gear Grind
- Storm Throw
- Power Trip
Name: Klinklamp
Types: Steel/Electric
BST: 60/60/95/120/110/75
Abilities: Magnet Pull/Levitate (No Guard)
New Learnset: Dazzling Gleam, Ice Beam, Focus Blast, Nasty Plot, Calm Mind, Twister, Dark Pulse, Rapid Spin
Justification/Niche: Strike a light! Didja know that Klinklang gets Zap Cannon? No? Well, now you do. STAB 120 BP move with perfect accuracy and a 100% chance to inflict paralysis? Sign me up. Add in some thematically appropriate coverage moves like Dazzling Gleam and Twister, a boosting move in Nasty Plot, and we're set! Also Rapid Spin, because it bugs me that Klinklang does not learn Rapid Spin. Sets without Levitate have to be wary of Earthquake.
Sample sets:-
Beacon (Klinklamp) @ Choice Specs
EVs: 252 HP / 252 Special Attack / 4 Special Defence
Modest Nature
Ability: No Guard
- Zap Cannon
- Flash Cannon
- Ice Beam
- Focus Blast
===
Nightingale (Klinklamp) @ Leftovers
EVs: 252 HP / 4 Defence / 252 Special Attack
Bold Nature
Ability: Levitate
- Calm Mind
- Thunderbolt
- Dazzling Gleam
- Ice Beam
Name: Mantash
Types: Water/Fire
BST: 70/40/70/140/70/85
Abilities: Swift Swim/Flash Fire (Contrary)
New Learnset: Overheat, Flamethrower, Fire Blast, Flame Charge, Earth Power, Steam Eruption
Justification/Niche: Where Mantine is a bulky special wall, Mantash is an out and out sweeper with a brutal damage output and an imposing presence on the battlefield. Contrary Overheat is an enormously powerful move, to be sure, but running a Flash Fire set with Fire Blast can also work extremely well. Swift Swim is also an option, especially considering its comparatively low Speed for a sweeper, but it does neuter one of your STABs.
Sample sets:-
Nuclear Option (Mantash) @ Choice Scarf
EVs: 4 HP / 252 Special Attack / 252 Speed
Timid Nature
Ability: Contrary
- Overheat
- Steam Eruption
- Ice Beam
- Earth Power
Name: Mantain
Types: Water/Ground
BST: 70/85/70/70/70/110
Abilities: Skill Link/Sand Rush (Simple)
New Learnset: Shell Smash, Stone Edge, Bone Rush, Rock Blast, Water Shuriken
Justification/Niche: It'sh a Shell Shmash Shweeper! And a bloody fast one, too. It essentially fulfills Cloyster's niche with better-than-EdgeQuake coverage, a nicer defensive typing, Priority that actually works with its ability, and absolutely blistering pace. Of course, it's not the only way to run it; the traditional Shell Smash/White Herb combo benefits hugely from access to Simple, while being able to act as Water-type coverage on Sand teams is highly sought-after.
Sample sets:-
Appalachia (Mantain) @ White Herb
EVs: 252 Attack / 4 Defence / 252 Speed
Naughty Nature
Ability: Skill Link
- Shell Smash
- Bone Rush
- Rock Blast
- Water Shuriken
===
Himalaya (Mantain) @ White Herb
EVs: 4 HP / 252 Attack / 252 Speed
Adamant Nature
Ability: Simple
- Shell Smash
- Earthquake
- Liquidation/Stone Edge
- Acrobatics
 
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