PU Electrode [QC 3/3] [GP 2/2]

uhuhuhu7

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[OVERVIEW]

Thanks to a phenomenal Speed stat and access to both Reflect and Light Screen, Electrode is able to set itself apart from PU's other Electric-types as the best dual screens user in the tier, functioning as a potent lead for hyper offense teams. Electrode also is the fastest user of Taunt in PU and can deny opposing Taunt from the likes of Froslass and Lycanroc, prevent the use of Defog to clear Reflect and Light Screen from the field, and obstruct setup from sweepers such as Oricorio-E and Lilligant to compensate for its lack of offensive presence. Electrode's access to Explosion and Volt Switch allows it to instantly generate momentum for its team and maximizes the number of turns Electrode's teammates can utilize before screens wear off, though Explosion will sacrifice Electrode in the process. Unfortunately, Electrode is only viable on screens-based hyper offense teams and is outclassed offensively by other Electric-types such as Oricorio-E and Alolan Raichu due to their greater offensive stats, more expansive movepools, secondary typing, and access to setup moves in the form of Calm Mind and Nasty Plot, respectively. Screens-based hyper offense teams are heavily reliant on offensive pressure to function and, as a result, are inconsistent against teams that have enough defensive checks to common breakers and setup sweepers. Electrode is also vulnerable to Prankster users such as Liepard and Sableye, as they can use Taunt on Electrode before it can get up Reflect and Light Screen. Choice Scarf Primeape is also able to outspeed Electrode and restrict it to only setting up one screen by threatening it with Close Combat, while Ground-type Stealth Rock setters such as Mudsdale and Golurk can punish Electrode with Earthquake if it opts to use Taunt.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Explosion / Volt Switch
item: Light Clay
ability: Aftermath
nature: Jolly / Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Taunt is primarily used to block Defog, which could otherwise clear dual screens from the field, but it also has a multitude of other uses in preventing opposing leads from setting entry hazards, denying status moves such as Toxic and Thunder Wave, which could otherwise hamper Electrode's partners from setting up, and impeding opposing setup sweepers such as Lilligant from taking advantage of Electrode's passive nature. Explosion is used to keep up momentum after setting screens, providing a one-time pivot option that brings teammates in as safely as possible and preserves the maximum number of Light Screen and Reflect turns. Volt Switch is an alternative option that keeps Electrode alive after pivoting but has the downside of being blocked by many prevalent Pokemon with Electric immunities such as Lanturn and Mudsdale, making Explosion the better choice most of the time. Volt Switch will also typically force one of Electrode's partners to take a hit upon switching in, though this is mitigated to some extent by the defense buff provided by dual screens.

Set Details
========

Maximum investment into Speed with a Jolly nature allows Electrode to outpace the entire unboosted metagame. The rest of the EVs are put into HP to bolster Electrode's defensive capabilities and ensure that both screens are successfully set up, as investing in the power of Electrode's Explosion is unnecessary. While a Jolly nature is used to slightly bolster the power of Electrode's Explosion, a Timid nature with minimal attack IVs should be used when running Volt Switch.

Usage Tips
========

Electrode is best used as a lead in the majority of games, preventing entry hazards from the opponent's Pokemon with Taunt and setting Reflect and Light Screen to provide early momentum. When faced against specific hazard setters such as Mudsdale, however, alternative leads should be sent out to take advantage of them and conserve Electrode's screens for a later period in the match. It is also preferable to lead with hazard setters when against bulkier teams to provide additional chip damage that can help secure KOs later in the match. After dual screens have been set up, Taunt is likely to have worn off. Using Taunt again instead of immediately pivoting can sometimes be beneficial to deny hazards and supply teammates with a temporary immunity to status moves such as Toxic and Thunder Wave from the likes of Metang and Mesprit. After dual screens have been set up, Electrode should look to pivot into a teammate such as Lilligant or Stoutland that can take advantage of dual screens as soon as possible to maximize the number of turns in which the defense buff provided by dual screens can be utilized.

Team Options
========

Setup sweepers such as Lilligant, Carracosta, and Turtonator enjoy the defensive protection Electrode's screens provide, with Lilligant in particular taking advantage of Ground-type entry hazard setters like Mudsdale and Claydol that Electrode struggles against. Similarly, bulky wallbreakers such as Stoutland and Aggron also appreciate the defensive utility of dual screens, as it allows them to switch into attacks without suffering heavy damage. Primeape is an especially notable partner, as it can punish the use of Defog thanks to its ability Defiant. Electrode also pairs well with Memento users such as Alolan Dugtrio and Skuntank, as they can grant additional setup opportunities to Electrode's teammates throughout the match. Entry hazards from fast offensive Pokemon like Froslass and Lycanroc can help secure KOs without giving up too much momentum. Alternatively, Stealth Rock users such as Golurk and Alolan Sandslash can be used, with Golurk functioning as a spinblocker and Alolan Sandslash removing hazards with Rapid Spin while also using its typing to check Psychic- and Flying-types for Primeape. Thanks to its typing and bulk, Electrode is able to act as a soft check to Flying-types such as Swanna and Oricorio-E and weaken or KO them, opening the door for wallbreakers such as Victreebel and Oricorio-G to sweep. In return, Victreebel and Oricorio-G check top threats that dual screens teams may otherwise struggle with, such as Lilligant, Primeape, and Gurdurr, thanks to the defensive boost provided by Electrode's dual screens.

[STRATEGY COMMENTS]
Other Options
=============

Electrode can use an offensive Choice Specs or Life Orb set with Thunderbolt, Volt Switch, Hidden Power Grass, and either Signal Beam or Explosion, but Electrode is outclassed offensively by other Electric-types such as Manectric and Alolan Raichu due to the former's access to Overheat and Switcheroo and the latter's access to Nasty Plot. A Rain Dance set could also be used to support Swift Swim users such as Ludicolo and Kabutops; however, Electrode faces heavy competition in this role from Liepard and Volbeat due to their access to the Prankster ability, U-turn, and additional utility in the form of Encore. Volbeat in particular can use its slow U-turn to provide teammates with a safe switch in without having to sacrifice itself in the process, which is something Electrode cannot replicate even with Volt Switch or Explosion. Magic Coat can be used instead of Taunt to reflect Spikes, Taunt, and Toxic instead of denying them outright and allows Electrode to beat Prankster Taunt users such as Sableye. However, Taunt's ability to prevent the use of status moves and Defog across multiple turns is more beneficial, as it eases prediction. Similarly, Toxic can be used to wear down bulkier walls such as Quagsire and Assault Vest Lanturn, allowing offensive teammates like Primeape and Oricorio-E to sweep more easily. However, Electrode is unable to prevent Defog, Toxic, and setup moves without Taunt, so this is generally an inferior option.

Checks and Counters
===================

**Electric-immune Pokemon**: Ground-types like Mudsdale and Golurk can 2HKO Electrode through Reflect, preventing it from denying Stealth Rock without risking the KO in the process. Additionally, Pokemon with access to Lightning Rod or Volt Absorb like Manectric and Lanturn can prevent Electrode from pivoting out to one of its teammates via Volt Switch.

**Faster Pokemon**: Primeape is able to outspeed Electrode with the use of a Choice Scarf and threaten a 2HKO, forcing Electrode to choose between either Reflect or Light Screen. Prankster users like Liepard and Sableye can consistently outspeed Electrode and shut it down with a fast Taunt. Sableye in particular is also immune to Electrode's Explosion and can cripple switch-ins with Will-O-Wisp.

**Knock Off**: While Knock Off doesn't prevent Electrode from setting up screens, it does reduce the duration of Reflect and Light screen to only five turns. This makes it harder for Electrode and its teammates to capitalize on the defensive utility provided.

[CREDITS]
- Written by: [[uhuhuhu7, 407249]]
- Quality checked by: [[2xTheTap, 11407], [TJ, 331538], [tondas,442732]]
- Grammar checked by: [[The Dutch Plumberjack,232216], [Fireflame479,231476]]
 
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Aaronboyer

I Always Knew You Could Do It!
is a Contributor to Smogon
This is an AM QC check, Implement What You Want
[OVERVIEW]
  • A phenomenal speed stat and access to both Reflect and Light Screen set Electrode apart from other Pokémon in the tier, making Electrode the best user of dual screens in the tier and a potent lead for hyper offensive teams.
  • Despite its speed and access to Taunt, Electrode does face competition from other dual screen users such as Mesprit and Swoobat, who offer Stealth Rock and a greater surprise factor respectively. Swoobat? And no Meowstic-M?
  • In addition, Electrode is largely restricted to a support role, suffering heavy competition from other Electric types like Manectric and Raichu-Alola outside of this due to their greater power and access to coverage moves, such as Overheat and Grass Knot. It's a suicide lead more than an Electric-type. This shouldnt be a point.
Discuss how Electrode is only really usable on Screens HO, a playstyle that sees very little use.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Explosion / Volt Switch
item: Light Clay
ability: Aftermath
nature: Jolly / Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
  • Reflect and Light Screen are the crux of the set :psycry:please no and allow Electrode to support its team by halving the damage from all physical and special attacks respectively.
  • Taunt gives Electrode a means of blocking Defog from the likes of Silvally-Dragon and Skuntank, whilst also preventing entry hazards from more passive hazard setters such as Clefairy and Roselia. Defog and entry hazards are not the only moves Taunt shuts down. You could probably do a better job of generalizing this more.
  • Explosion is used to keep momentum after setting both screens, providing a one-time pivot option that prevents Electrode's teammates from taking any unnecessary damage. specifically mention that it preserves the limited amount of turns screens are in play
  • Volt Switch is an alternative option that keeps Electrode in the battle but has the downside of being blocked by Pokémon with Electric immunities such as Lanturn and Mudsdale. Volt Switch will also typically force one of Electrode's partners to take a hit upon switching in. Mention that this is counteracted by the softened blow that teammate would take due to the screens.
Set Details
========
  • The EVs in place maximise Electrode's speed and bulk, ensuring it can set up both Reflect and Light Screen consistently. kinda seems like filler
  • While a Jolly nature is used to slightly bolster the power of Electrode's Explosion, a Timid nature with minimal attack IVs should be used when running Volt Switch as this will reduce damage from opposing Persian-Alola's Foul Play. Generalize Foul Play users
  • Light Clay is the item of choice, increasing the duration of Reflect and Light Screen from 5 turns to 8. this definitely seems like filler
Usage Tips
========
  • Electrode is best used to start off the match, preventing hazards from the opponent's Pokémon with Taunt and setting Reflect and Light Screen to provide early momentum. are there any circumstances when Electrode should not be chosen as the lead?
  • After setting up both screens, Electrode should look to pivot into a teammate such as Lilligant or Stoutland that can take advantage of screen turns.
  • Taunt can be used prior to switching to prevent Pokémon such as Mudsdale and Clefairy from using support moves like Roar or Toxic. This provides your set up-sweepers an opportunity to boost their stats without being put on a timer or phased out. Taunt should be used before screens are set to ensure the screens are set up. Also when does Mudsdale EVER click Roar against Electrode when it could rather just click EQ.
  • Lastly, if Electrode finds itself against a Pokémon such as Lanturn that has access to Volt Switch or U-Turn, Explosion can be used to prevent a pivot move from taking place, sacrificing Electrode to give a friendly set up sweeper such as Lilligant or Turtonator an easier setup opportunity.
Team Options
========
  • Setup sweepers such as Lilligant, Carracosta and Turtonator enjoy taking advantage of the defensive protection Electrode's screens provide, with Lilligant in particular abusing the defensive ground type Pokemon like Mudsdale and Quagsire that Electrode often lures in. Does Electrode really lure them in? Electrode is first and foremost a suicide lead, not necessarily and Electric-type.
  • Wallbreakers such as Stoutland and Ursaring also appreciate the defensive utility of dual screens, as it allows them to more easily switch into attacks without suffering heavy damage. Maybe use a different example besides Ursaring seeing as you have two Normal-type examples.
  • Lurantis and Primeape are able to punish the use of Defog thanks to their abilities, Contrary and Defiant. Even without being on the field, this causes the opponent to be cautious of clicking Defog, lest they provide Lurantis or Primeape with unwanted boosts.
Secondary Screen setters?
[STRATEGY COMMENTS]
Other Options
=============
  • Magic Coat can be used instead of Taunt to reflect Spikes, Taunt and Toxic to the opponent instead of denying them outright, however due to Taunt's prevalence these moves will rarely be used against Electrode to begin with. That isn't the reason. Taunt lasts for multiple turns. Magic Coat you have to keep clicking it over and over and over which takes much more prediction.
  • Electrode can use a Choice Specs set with Thunderbolt, Volt Switch, Hidden Power Grass and Signal Beam, but Electrode is outclassed offensively by other electric types such as Zebstrika, Manectric and Raichu-Alola due to the former two's access to moves like Overheat and Switcheroo, and the latter's access to Nasty Plot. Mention LO too bc that powers up Explosion also.
  • A Rain Dance set can be used to support Swift Swim users such as Ludicolo and Kabutops. However, Electrode faces heavy competition in this role from Liepard and Volbeat due to their access to the Prankster ability, slow U-Turns and access to utility options such as Thunder Wave and Encore.
OOs should be reordered Rain first, Specs second, Magic Coat third.
Checks and Counters
===================

**Ground Types**: Ground types like Mudsdale and Golurk are able to 2HKO Electrode through Reflect, preventing it from denying Stealth Rock without risking its life in the process.
**Faster Pokemon**: Primeape and Lilligant are able to outspeed Electrode with the use of a Choice Scarf and force Electrode to choose between either setting up Reflect or Light Screen. Both Pokémon have to be wary of locking themselves into moves that can be taken advantage of by Electrode's teammates however.
**Knock Off**: While Knock Off doesn't prevent Electrode from setting up screens, it does reduce the duration of Reflect and Light screen to only 5 turns. This makes it harder for Electrode and its teammates to capitalise on the defensive utility provided.

Sableye should be somewhere, as Sableye can use Prankster Taunt to shut down Electrode and Sableye itself is immune to Electrode's Taunt and Explosion.

[CREDITS]
- Written by: [[uhuhuhu7, 407249]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
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uhuhuhu7

Property of UOG Corporation
is a Tiering Contributor
This is an AM QC check, Implement What You Want
- I've left Swoobat in place of Meowstic for the moment.
Meowstic was, from what I understand, unranked because it's inferior to Electrode as a lead.
Dual Screens Swoobat is a niche pick (understandable, since Screens is a niche archetype) but was selected as it is not only known to run dual screens on occasion but it is also not immediately evident that Swoobat is running screens as opposed to its Stored Power set, giving it a slight edge in some situations. While Meowstic is better on paper, Swoobat doesn't necessarily suffer from the same overshadowing from Electrode that Meowstic does.
If you or a member of QC wants me to replace Swoobat with Meowstic regardless just say the word and I'll shove it in and change the line a bit to point out Meowstic's access to Yawn.
- Changed reasoning for EVs. Unsure if the Explosion reference is worth including for new players' sake or if it's just insulting their intelligence, let me know if it should be removed and I'll fix it when I wake up.
- Reworked the Taunt bullet in Usage Tips to elaborate that this is post-setup.

Everything else should now be implemented. Aaronboyer
 
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allstarapology

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Hi, just here to provide a few things I noticed. Don't think of this as an AM check.

The overview is rather short, even for a D-ranked Pokemon. Other things that Electrode offers over other dual screen users (Taunt, which you do mention but not immediately or in a positive way; the ability to instantly generate momentum with Explosion or pivot with Volt Switch; its amazing Speed tier allowing it to pretty much always get at least one screen up and/or easily set up screens multiple times per game) should be mentioned. Even though it isn't ranked, Meowstic-M could stand to be mentioned given that it has access to Prankster, which means that Choice Scarf users like Primeape can't screw it over before it sets up screens. It's mentioned in the current pseudo-analysis's overview that dual screens aren't the best, though you could probably mention how the playstyle can be inconsistent at times.

Lurantis, while it does have Contrary, isn't exactly a good partner, as it fits more on balance / bulky offensive teams compared to the hyper offensive, breakneck-paced teams that Electrode belongs on. Just Primeape is fine. You could probably mention Memento users and/or entry hazard setters, since while they're not necessarily helping Electrode, they both come together to aid the other team members in breaking or sweeping as efficiently as possible. I also feel that Swoobat or Meowstic-M should be mentioned instead of Mesprit as additional screens setters, since Mesprit isn't really known for setting screens (at least it wasn't before I left, I might be wrong about that.).

Choice Scarf Lilligant doesn't seem like the best example of an annoying faster Pokemon, since it can't OHKO you and can really only immediately threaten you with Sleep Powder. Not 100% sure about a good example to replace it, but there probably is one. (edit: ls does a ton, but cs lilligant still isn't very common, so idk.)
 

uhuhuhu7

Property of UOG Corporation
is a Tiering Contributor
Hi, just here to provide a few things I noticed. Don't think of this as an AM check
Cheers asa. I've amended the overview, hopefully without repeating too much of the stuff in Set Details. I've replaced Swoobat with Meowstic-M because you're right, the extra speed is relevant against Primeape and a select few Prankster users, but I don't think it necessarily deserves its own bullet over Mesprit.

I've kept Mesprit in the teams options because it's the most common secondary setter I've seen thanks to its access to Stealth Rock and Healing Wish. I don't mind changing this to Meowstic-M if the QC team prefer.

I've replaced both Lurantis and Lilligant examples to only include Primeape. Unfortunately other Pokémon like Dodrio don't actually 1.5HKO Electrode (whatever the right term is lol) but Lilligant was a bad choice to begin with considering it's putting itself at -4 in the process.
If I should change Faster Pokémon to just Primeape or remove the point entirely let me know.
Edit: Added Dodrio since it typically carries Knock Off.
 
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2xTheTap

Do you spell that with a C or a K?
is a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Battle Simulator Driver Alumnus
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[OVERVIEW]

  • A phenomenal speed (capitalize)stat and access to both Reflect and Light Screen set Electrode apart from other Pokémon in the tier, making Electrode the best user of dual screens in the tier and a potent lead for hyper offensive teams. (See 4th bullet - no need to talk about how it faces competition from other screens setters if you already stated here that it's the best one. Instead frame this as, 'Electrode is a niche Pokemon that differentiates itself from PU's other Electric-types with its access to Reflect and Light Screen, as well as a phenomenal Speed stat which enables it to reliably set up screens for its teammates early-game.' (Don't use this sentence verbatim, but this idea should be what starts the Overview, imo)).
  • Electrode is the fastest user of Taunt in the tier outside of Prankster users and can use this to deny opposing Taunts from the likes of Froslass and Lycanroc. It's important to talk about how this protects its Screens by preventing Defog in this bullet. This is secondary to protecting screens from Defog, but Taunt also lets you shut down Pokemon like Oricorio-E from setting up with Calm Mind / Lilligant from setting up with Quiver Dance.
  • Access to both Explosion and Volt Switch provide Electrode with a way to instantly provide momentum for its team (talk about how its access to Explosion/Taunt maximizes the number of turns its teammates can use Electrode's screens), though Explosion will sacrifice Electrode in the process.
  • Possible teammates?
  • Despite its Speed (capitalize) and access to Taunt, Electrode does (it does not - see first bullet) face competition from other dual screen users such as Mesprit and Meowstic-M who offer Stealth Rock and access to a speed tier above Primeape and Prankster Sableye, respectively. Electrode is realistically our best dual screens setter, so it's not really having to fight for a teamslot against Swoobat or Mesprit (Mesprit doesn't commonly run dual screens anyhow) for this role. Please remove this point about Meowstic-M outclassing Electrode in a screens setting role entirely. Unlike gen 6's Meowstic-M, it really can't perform this role well this gen due to being unable to protect Screens from going down in match-ups against Dark-type Defog users like Skuntank. Sorry to make you change this again, but if you do talk about the screens setters that Electrode outclasses (and not the other way around), please add Swoobat back, as it offers screens HO some variability in what it can use as its breakers/sweepers. At the same time though, keep in mind that Swoobat does not outspeed Alolan Persian / Floatzel, which are faster users of Taunt that prevent Screens from going up / outspeeding these two especially is why Electrode > Swoobat. You can reference this game for what screens HO looks like with Swoobat: https://replay.pokemonshowdown.com/gen7nu-847985461.
  • Due to its shallow movepool and mediocre offensive stats, Electrode is only viable on Screens-based Hyper Offence (Offense) teams and outclassed by other Electric-types (add hyphen) such as Manectric and Alolan Raichu outside of it.
  • The Screens Offence (offense) teams that Electrode finds itself on are often very matchup reliant, as the defensive utility provided by screens is only useful if the offensive teammates paired with it are able to adequately pressure the opposing team offensively. This is kind of a clunky sentence that you could reword / You could develop this point a bit more
  • Write more about Electrode's weaknesses, specifically which Pokemon check/counter it and the problems it encounters as it attempts to set screens.
[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Explosion / Volt Switch
item: Light Clay
ability: Aftermath
nature: Jolly / Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

  • Reflect and Light Screen allow Electrode to support its team by halving the damage from all physical and special attacks, respectively.
  • Taunt allows Electrode to block opposing leads from setting entry hazards while also preventing a variety of other status moves (examples?). This includes Defog, which would otherwise clear screens from the field.
  • Explosion is used to keep momentum after setting both screens, providing a one-time pivot option that prevents Electrode's teammates from taking any unnecessary damage and brings teammates in as quickly as possible, preserving the maximum amount of Light Screen and Reflect turns.
  • Volt Switch is an alternative option that keeps Electrode in the battle, but has the downside of being blocked by Pokémon with Electric immunities such as Lanturn and Mudsdale. Volt Switch will also typically force one of Electrode's partners to take a hit upon switching in. This is, however, mitigated to some extent by the defensive buff provided by screens.
Set Details
========

  • Maximum investment into speed with a Jolly nature allows Electrode to outpace the entire unboosted metagame. The rest of the EVs are put into HP to bolster Electrode's defensive capabilities, as investing in the power of Electrode's explosion is unnecessary. (Write that allocating EVs toward HP ensures that it sets both screens successfully).
  • While a Jolly nature is used to slightly bolster the power of Electrode's Explosion, a Timid nature with minimal attack IVs should be used when running Volt Switch as this will reduce damage from Foul Play.
Usage Tips
========

  • Electrode is best used to start off the match, preventing hazards from the opponent's Pokémon with Taunt and setting Reflect and Light Screen to provide early momentum. When faced against specific hazard setters such as Mudsdale, alternative leads can be sent out to take advantage to conserve Electrode's screens for a later period in the match.
  • After setting up dual screens, Taunt is likely to have worn off. Using Taunt again instead of immediately switching can sometimes be beneficial to provide teammates with a temporary immunity to support moves such as Toxic or Thunder Wave from the likes of Mudsdale(you just used Mudsdale as an example above, something different here) and Clefairy.
  • Electrode should look to pivot into a teammate such as Lilligant or Stoutland that can take advantage of screen turns as soon as possible, maximizing the amount of turns in which the defensive buff provided by screens can be abused.
  • Lastly, if Electrode finds itself against a Pokémon such as Lanturn that has access to Volt Switch or U-Turn, Explosion can be used to prevent a pivot move from taking place, sacrificing Electrode to give a friendly set up sweeper such as Lilligant(you just used Lilligant above, different example of a setup sweeper here) or Turtonator an easier setup opportunity.
Team Options
========

  • Setup sweepers such as Lilligant, Carracosta and Turtonator enjoy taking advantage of the defensive protection Electrode's screens provide, with Lilligant in particular abusing ground type hazard setters like Mudsdale and Claydol that Electrode struggles against.
  • Wallbreakers such as Stoutland and Aggron also appreciate the defensive utility of dual screens, as it allows them to more easily switch into attacks without suffering heavy damage.
  • Primeape is able to punish the use of Defog thanks to its ability, Defiant. Even without being on the field, this causes the opponent to be cautious of clicking Defog, lest they provide Primeape with an unwanted Attack boost .
  • Secondary screen setters such as Mesprit can be used alongside Electrode to provide continuous screens support throughout a match. Using two dual screens setters on the same HO team isn't a viable building path, as it exacerbates the problems that this team archetype faces. Screens HO is already a really matchup-reliant strategy, so it needs all of these teamslots / as many Pokemon that take advantage of screens as possible in order to be effective.
  • Memento support from the likes of Dugtrio-Alola and Skuntank can help provide additional setup opportunities to Electrode's teammates throughout the match.
  • Similarly, entry hazards from fast, offensive Pokémon like Froslass and Lycanroc can help secure kills without giving up too much momentum.
  • (Golem, Alolan Sandslash, and Golurk can all set Stealth Rock well for this team archetype, and fill additional roles like spinblocking in Golurk's case / secondary checks to Flying-types in Golem's and Alolan Sandslash's cases. Alolan Sandslash in particular can answer the Psychic-types that bother Primeape, which is a staple of this team archetype.
  • With Electrode being able to switch into various Flying-types like Oricorio-E, it pairs well with wallbreakers and setup sweepers that appreciate them weakened or KOed, like Victreebel or Oricorio-G. Pokemon that abuse screens are typically weak to Fighting-types like Gurdurr or Primeape (ex. Aggron, Stoutland, Kabutops, Omastar, Carracosta, Zangoose, Alolan Raticate, etc.), which can be accounted for by Victreebel or Oricorio-G. Moreover, Victreebel and Oricorio-G set up more easily with screens in play, while checking meta-pertinent threats like Lilligant more effectively thanks to the defensive boosts provided by Electrode.
[STRATEGY COMMENTS]
Other Options
=============
  • A Rain Dance set can be used to support Swift Swim users such as Ludicolo and Kabutops. However, Electrode faces heavy competition in this role from Liepard and Volbeat due to their access to the Prankster ability, slow U-Turns slow U-turn only applies to Volbeat and access to utility options such as Thunder Wave and Encore.
  • Electrode can use a Choice Specs set with Thunderbolt, Volt Switch, Hidden Power Grass and Signal Beam, but Electrode is outclassed offensively by other Electric-types (capitalize and hyphenate) such as Manectric and Raichu-Alola (Alolan Raichu) due to the former's access to moves like Overheat and Switcheroo, and the latter's access to Nasty Plot. Life Orb could also be used on such a set as it would provide an increase in power to Explosion. (move Choice Specs up to first bullet, it's better than its other options by quite a bit)
  • Magic Coat can be used instead of Taunt to reflect Spikes, Taunt, and Toxic to the opponent instead of denying them outright, however Taunt's ability to prevent the use of status moves across multiple turns is more beneficial as it eases prediction.
  • Make Toxic its own bullet - see my team here for explanation (https://www.smogon.com/forums/threads/pu-teambuilding-lab.3618604/page-9#post-8043843). Wears down stuff like AV Lanturn for offensive teammates like Houndoom or Oricorio-E
Checks and Counters
===================

**Ground Types**: Ground types like Mudsdale and Golurk are able to 2HKO Electrode through Reflect, preventing it from denying Stealth Rock without risking its life in the process.
(space)
**Faster Pokemon**: Fast Pokémon like Primeape and Dodrio are able to outspeed Electrode with the use of a Choice Scarf and threaten it offensively. Primeape is able to outspeed and 2HKO Primeape(? Electrode), forcing Electrode to choose between either Reflect or Light Screen, whereas Dodrio can threaten it with Knock Off, reducing the available turns of screens by removing its Light Clay. Both Pokémon have to be wary of locking themselves into moves that can be taken advantage of by Electrode's teammates, (comma) however. (Using Dodrio to check Electrode first turn isn't tactically sound as it may be running Volt Switch / Aftermath brings Dodrio down far enough that using Brave Bird multiple times late-game becomes more difficult - try a different Scarfer imo).
(space)

**Prankster**: Prankster users like Liepard and Sableye are able to consistently outspeed Electrode and shut it down with a fast Taunt. This is especially true for Sableye, who is immune to Electrode's Explosion.
(space)
**Knock Off**: While Knock Off doesn't prevent Electrode from setting up screens, it does reduce the duration of Reflect and Light screen to only 5 turns. This makes it harder for Electrode and its teammates to capitalize on the defensive utility provided.

I think you could combine the below point with "Ground-types" for when Electrode opts for Volt Switch over Explosion, then move this to first bullet (okay to copy verbatim):

**Electric-immune Pokemon**: Ground-types like Mudsdale and Golurk are able to 2HKO Electrode through Reflect, preventing it from denying Stealth Rock without risking its life in the process. Additionally, Pokemon with access to Lightning Rod or Volt Absorb like Manectric and Lanturn, respectively, can prevent Electrode from pivoting out to one of its teammates via Volt Switch.


[CREDITS]
- Written by: [[uhuhuhu7, 407249]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Hey, uhuhuhu7, nice work. I've included a fair number of changes to implement, and I probably didn't catch everything, but this check should keep you busy until the next QC gets to this. Once implemented, this will be 1/3.
 
Last edited:

TJ

flex so much 'cause I ain't never had shit
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Moderator
[OVERVIEW]


  • Thanks to a phenomenal Speed stat and access to both Reflect and Light Screen, Electode is able to set itself apart from PU's other Electric-types by acting as a reliable screen setter and a potent lead for hyper offensive teams.
  • Electrode is the fastest user of Taunt in the tier outside of Prankster users and can use this to deny opposing Taunts from the likes of Froslass and Lycanroc. In addition to easing setup, Taunt allows Electrode to prevent opposing Pokémon from using Defog to clear Reflect and Light Screen from the field and helps compensate for Electrode's lack of offensive presence by obstructing set-up from sweepers such as Oricorio-E and Lilligant. (emphasize how its the best dual screens user)
  • Explosion and Volt Switch allow Electrode to instantly generate momentum for its team and maximises the amount of turns Electrode's teammates can use before screens wear off, though Explosion will sacrifice Electrode in the process.
  • Set-up sweepers such as Lilligant and Omastar appreciate Electrode's ability to reliably set up screens, as their sweeping ability is greatly enhanced by the defensive buff that Electrode's screens provide. (this goes in team options, not the overview)
  • Due to its shallow movepool and mediocre offensive stats, Electrode is only viable on Screens-based Hyper Offense teams and outclassed by other Electric-types such as Manectric and Alolan Raichu outside of it. (say why they outclass it)
  • Screens-based Hyper Offense teams are heavily reliant on offensive pressure to function, and as a result are inconsistent against teams that have enough defensive checks to common set-up sweepers.
  • Electrode is vulnerable to Prankster users such as Liepard and Sableye, as they are able to Taunt Electrode before it can get up Reflect and Light Screen. In addition to this, Scarf Primeape is able to outspeed Electrode and restrict it to only setting up one screen, while Ground-type rock setters such as Mudsdale and Golurk are able to threaten Electrode with Earthquake if it opts to use Taunt.
[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Explosion / Volt Switch
item: Light Clay
ability: Aftermath
nature: Jolly / Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

(fix spacing)


  • Reflect and Light Screen allow Electrode to support its team by halving the damage from all physical and special attacks, respectively.
  • Taunt allows Electrode to block opposing leads from setting entry hazards, while also preventing a variety of other status moves such as Toxic and Thunder Wave which could otherwise hamper Electrode's partners from setting up. Taunt also blocks Defog, which can otherwise clear screens from the field. (taunt prevents things like lili from setting up in front of it too)
  • Explosion is used to keep momentum after setting both screens, providing a one-time pivot option that prevents Electrode's teammates from taking any unnecessary damage and brings teammates in as quickly (i think you mean safely?) as possible, preserving the maximum amount of Light Screen and Reflect turns.
  • Volt Switch is an alternative option that keeps Electrode in the battle, but has the downside of being blocked by Pokémon with Electric immunities such as Lanturn and Mudsdale. (mention how common lanturn is imo, which rly makes volt switch not worth it) Volt Switch will also typically force one of Electrode's partners to take a hit upon switching in. This is, however, mitigated to some extent by the defensive buff provided by screens.
Set Details
========

(fix spacing)
  • Maximum investment into speed with a Jolly nature allows Electrode to outpace the entire unboosted metagame. The rest of the EVs are put into HP to bolster Electrode's defensive capabilities and ensure that both screens are successfully set up, as investing in the power of Electrode's explosion is unnecessary.
  • While a Jolly nature is used to slightly bolster the power of Electrode's Explosion, a Timid nature with minimal attack IVs should be used when running Volt Switch as this will reduce damage from Foul Play.
Usage Tips
========

(fix spacing)

  • Electrode is best used to start off the match (say that it should pretty much always lead imo), preventing hazards from the opponent's Pokémon with Taunt and setting Reflect and Light Screen to provide early momentum. When faced against specific hazard setters such as Mudsdale, alternative leads can (should, not can) be sent out to take advantage to conserve Electrode's screens for a later period in the match.
  • After setting up dual screens, Taunt is likely to have worn off. Using Taunt again instead of immediately switching can sometimes be beneficial to supply teammates with a temporary immunity to support moves such as Toxic or Thunder Wave from the likes of Regirock and Clefairy. (clefairy isnt used much rn and they dont really run twave, pick something else)
  • Electrode should look to pivot into a teammate such as Lilligant or Stoutland that can take advantage of screen turns as soon as possible, maximizing the amount of turns in which the defensive buff provided by screens can be abused.
  • Lastly, if Electrode finds itself against a Pokémon such as Eelektross that has access to Volt Switch or U-Turn (eel doesnt run u-turn. i think you meant to mention a u-turn user but may have forgot?), Explosion can be used to prevent a pivot move from taking place, sacrificing Electrode to give a friendly set up sweeper such as Zangoose or Turtonator an easier setup opportunity. (whats the difference between this point and the one you said above about how it should look to pivot into teammates? did you mean with volt switch? Please be more clear.)
Team Options
========

(fix spacing)


  • Setup sweepers such as Lilligant, Carracosta and Turtonator enjoy taking advantage of the defensive protection Electrode's screens provide, with Lilligant in particular abusing Ground-type hazard setters like Mudsdale and Claydol that Electrode struggles against.
  • Wallbreakers such as Stoutland and Aggron also appreciate the defensive utility of dual screens, as it allows them to more easily switch into attacks without suffering heavy damage.
  • Primeape is able to punish the use of Defog thanks to its ability, Defiant. Even without being on the field, this causes the opponent to be cautious of clicking Defog, lest they provide Primeape with an unwanted Attack boost .
  • Memento support from the likes of Dugtrio-Alola and Skuntank can grant additional setup opportunities to Electrode's teammates throughout the match.
  • Similarly, entry hazards from fast, offensive Pokémon like Froslass and Lycanroc can help secure kills without giving up too much momentum.
  • Alternatively, rockers such as Golem, Alolan Sandslash and Golurk are able to fill additional roles such as checking Flying-types and spinblocking respectively. Alolan Sandslash in particular is able to check Psychic-types for Primeape, one of the most dominant members of dual screen teams. (alolan sandslash also provides entry hazard support for the team) (i wouldnt pair golem w/ trode)
  • Electrode is able to act as a soft check to Flying-types such as Swanna and Oricorio-E and weaken or kill them, opening the door for wallbreakers such as Victreebel and Oricorio-G to sweep. In return, Victreebel and Oricorio-G are able to check top threats that screens teams may otherwise struggle with, such as Lilligant, Primeape and Gurdurr, thanks to the defensive bonus provided by Electrode's screens.
[STRATEGY COMMENTS]
Other Options
=============

  • Electrode can use a Choice Specs set with Thunderbolt, Volt Switch, Hidden Power Grass and Signal Beam, but Electrode is outclassed offensively by other Electric-types such as Manectric and Alolan Raichu due to the former's access to moves like Overheat and Switcheroo, and the latter's access to Nasty Plot. Life Orb could also be used on such a set as it would provide an increase in power to Explosion.
  • A Rain Dance set can be used to support Swift Swim users such as Ludicolo and Kabutops. However, Electrode faces heavy competition in this role from Liepard and Volbeat due to their access to the Prankster ability, U-Turn, and utility options such as Thunder Wave and Encore. (id mention volbeat's slow u-turn in particular)
  • Magic Coat can be used instead of Taunt to reflect Spikes, Taunt, and Toxic to the opponent instead of denying them outright, however Taunt's ability to prevent the use of status moves across multiple turns is more beneficial as it eases prediction.
  • Toxic can be used instead of Taunt to wear down bulkier walls such as Quagsire and Assault Vest Lanturn, allowing for offensive teammates like Primeape and Oricorio-E to sweep. (mention drawbacks)
Checks and Counters
===================

**Electric-immune Pokemon**: Ground-types like Mudsdale and Golurk are able to 2HKO Electrode through Reflect, preventing it from denying Stealth Rock without risking its life in the process. Additionally, Pokemon with access to Lightning Rod or Volt Absorb like Manectric and Lanturn, respectively, can prevent Electrode from pivoting out to one of its teammates via Volt Switch.

**Faster Pokemon**: Fast Pokémon like Primeape and Dodrio are able to outspeed Electrode with the use of a Choice Scarf and threaten it offensively. Primeape is able to outspeed and 2HKO Electrode, forcing Electrode to choose between either Reflect or Light Screen, whereas Prankster users like Liepard and Sableye are able to consistently outspeed Electrode and shut it down with a fast Taunt. Sableye in particular is also immune to Electrode's Explosion, and is able to cripple switchins with Will-O-Wisp.

**Knock Off**: While Knock Off doesn't prevent Electrode from setting up screens, it does reduce the duration of Reflect and Light screen to only 5 turns. This makes it harder for Electrode and its teammates to capitalize on the defensive utility provided.


[CREDITS]
- Written by: [[uhuhuhu7, 407249]]
- Quality checked by: [[2xTheTap, 11407], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
163967
2/3
 

uhuhuhu7

Property of UOG Corporation
is a Tiering Contributor
Thanks! Should be implemented now, let me know if I missed anything (especially spacing - unsure if I've still got it wrong).
 

Megazard

The turtle moves
is a member of the Site Staffis a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderatoris a Top Team Rater Alumnus
PU Leader
Thanks! Should be implemented now, let me know if I missed anything (especially spacing - unsure if I've still got it wrong).
you only need one line between the lines of equals signs and the writing. this does need to be written up now though, just responding in case you weren't clear on that. 2/3 = dropping bullet points for paragraphs
 

uhuhuhu7

Property of UOG Corporation
is a Tiering Contributor
you only need one line between the lines of equals signs and the writing. this does need to be written up now though, just responding in case you weren't clear on that. 2/3 = dropping bullet points for paragraphs
Thanks for clearing that up, much appreciated.
All written up now.
 

gum

LANTURNT
is a Contributor to Smogon
hi, am check. implement what u agree with / until qc tells u to do
[OVERVIEW]

Thanks to a phenomenal Speed stat and access to both Reflect and Light Screen, Electode is able to set itself apart from PU's other Electric-types by functioning as a potent lead for Hyper Offense teams while being the best dual screens user in the tier. Electrode is the fastest user of Taunt in PU and can use this to deny opposing Taunts from the likes of Froslass and Lycanroc, prevent the use of Defog to clear Reflect and Light Screen from the field, (could mention that it allows it to set itself apart from other screens setters) and compensate for Electrode's lack of offensive presence by obstructing set-up from sweepers such as Oricorio-E and Lilligant. Electrode's access to Explosion and Volt Switch allow it to instantly generate momentum for its team and maximises the amount of turns Electrode's teammates can use before screens wear off, though Explosion will sacrifice Electrode in the process. Unfortunately, Electrode is only viable on Screens-based Hyper Offense teams and entirely outclassed by other Electric-types such as Oricorio-E and Alolan Raichu outside of it due to their stronger offensive stats, more expansive movepool, secondary typing, and access to setup moves in the form of Calm Mind and Nasty Plot respectively. Screens-based Hyper Offense teams are heavily reliant on offensive pressure to function and as a result are inconsistent against teams that have enough defensive checks to common breakers and set-up sweepers. Electrode is also vulnerable to Prankster users such as Liepard and Sableye, as they are able to Taunt Electrode before it can get up Reflect and Light Screen. (if it's not running magic coat) Scarf Primeape is also able to outspeed Electrode and restrict it to only setting up one screen by threatening it with Close Combat (not only scarf ape, especially since it rlly doesn't appreciate aftermath, would put another example), while Ground-type rock setters (gp stuff but it's Stealth Rocks) such as Mudsdale and Golurk are able to punish Electrode with Earthquake if it opts to use Taunt.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Explosion / Volt Switch
item: Light Clay
ability: Aftermath
nature: Jolly / Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Reflect and Light Screen allow Electrode to support its team by halving the damage from all physical and special attacks, respectively. Taunt allows Electrode to block opposing leads from setting entry hazards, while also preventing a variety of other status moves such as Toxic and Thunder Wave which could otherwise hamper Electrode's partners from setting up. Taunt is especially notable for blocking Defog, which can otherwise clear screens from the field. In addition, Taunt can be used to prevent opposing set-up Pokémon such as Lilligant from taking advantage of Electrode's passive nature. Explosion is used to keep momentum after setting both screens, providing a one-time pivot option that prevents Electrode's teammates from taking any unnecessary damage and brings teammates in as safely as possible, while also preserving the maximum amount of Light Screen and Reflect turns. Volt Switch is an alternative option that keeps Electrode alive after pivoting, but has the downside of being blocked by many prevelant Pokémon with Electric immunities such as Lanturn and Mudsdale, making Explosion the better choice most of the time. Volt Switch will also typically force one of Electrode's partners to take a hit upon switching in, though this is mitigated to some extent by the defensive buff provided by screens. (this just feels rlly long and i think u could cut off on some unnecessary info, such as what reflect and light screen do) (also i think magic coat should be moved here, it's really useful sometimes for stuff like sableye and toxic users, like there's quite a lot of situations where magic coat is as useful or even more useful thant taunt, but i think taunt should be slashed first (or u can simply not slash magic coat and just mention in moves)

Set Details
========

Maximum investment into speed with a Jolly nature allows Electrode to outpace the entire unboosted metagame. The rest of the EVs are put into HP to bolster Electrode's defensive capabilities and ensure that both screens are successfully set up, as investing in the power of Electrode's Explosion is unnecessary. While a Jolly nature is used to slightly bolster the power of Electrode's Explosion, a Timid nature with minimal attack IVs should be used when running Volt Switch as this will reduce damage from Foul Play. (and will also slightly boost volt switch's power)

Usage Tips
========

Electrode is best used to start off the match and should be selected to lead in the majority of games, preventing hazards from the opponent's Pokémon with Taunt and setting Reflect and Light Screen to provide early momentum. When faced against specific hazard setters such as Mudsdale, however, alternative leads should be sent out to take advantage and to conserve Electrode's screens for a later period in the match. After both screens have been set up, Taunt is likely to have worn off. Using Taunt again instead of immediately pivoting can sometimes be beneficial to deny hazards and to supply teammates with a temporary immunity to status moves such as Toxic or Thunder Wave from the likes of Metang and Regirock. (twave is rlly rare on regi so idk about mentioning it) After both screens have been set up, Electrode should look to pivot into a teammate such as Lilligant or Stoutland that can take advantage of screen turns as soon as possible, to maximise the amount of turns in which the defensive buff provided by screens can be abused.

Team Options
========

Setup sweepers such as Lilligant, Carracosta and Turtonator enjoy the defensive protection Electrode's screens provide, with Lilligant in particular abusing Ground-type hazard setters like Mudsdale and Claydol that Electrode struggles against. Similarly, bulky wallbreakers such as Stoutland and Aggron also appreciate the defensive utility of dual screens as it allows them to more easily switch into attacks without suffering heavy damage. Primeape is an especially notable partner as it can punish the use of Defog thanks to its ability, Defiant. Even without being on the field, Primeape's presence causes the opponent to be cautious of clicking Defog lest they provide Primeape with an unwanted Attack boost. Electrode also pairs well with Memento users such as Dugtrio-Alola and Skuntank, as they can help grant additional setup opportunities to Electrode's teammates throughout the match. Entry hazards from fast, offensive Pokémon like Froslass and Lycanroc can help secure kills without giving up too much momentum. Alternatively, Stealth Rock users such as Alolan Sandslash and Golurk are able to fill additional roles such as checking Flying-types and spinblocking respectively. (idk about snowslash, screens is often a HO playstyle and snowslash gives up too much momentum and u dont need a defensive backbone on HO) Alolan Sandslash in particular is able to check Psychic-types for Primeape, one of the most dominant members of dual screen teams, and can remove hazards with the use of Rapid Spin. Thanks to its typing and bulk, Electrode is able to act as a soft check to Flying-types such as Swanna and Oricorio-E and weaken or kill them, opening the door for wallbreakers such as Victreebel and Oricorio-G to sweep. In return, Victreebel and Oricorio-G are able to check top threats that screens teams may otherwise struggle with, such as Lilligant, Primeape and Gurdurr, thanks to the defensive bonus provided by Electrode's screens. (could mention another screens setter, mes is a decent one bc it also provides rocks)

[STRATEGY COMMENTS]
Other Options
=============

Electrode can use a Choice Specs set with Thunderbolt, Volt Switch, Hidden Power Grass and Signal Beam, but Electrode is outclassed offensively by other Electric-types such as Manectric and Alolan Raichu due to the former's access to Overheat and Switcheroo, and the latter's access to Nasty Plot. Life Orb could also be used on such a set to grant Electrode more freedom in switching moves and allow the use of a stronger Explosion. A Rain Dance set could also be used to support Swift Swim users such as Ludicolo and Kabutops, however Electrode faces heavy competition in this role from Liepard and Volbeat due to their access to the Prankster ability, U-turn, and utility options such as Thunder Wave and Encore. Volbeat in particular is able to use its slow U-turn to provide teammates with safe switchins without having to sacrifice itself in the process, something Electrode can not replicate with Volt Switch or Explosion. Magic Coat can be used instead of Taunt to reflect Spikes, Taunt, and Toxic to the opponent instead of denying them outright, however Taunt's ability to prevent the use of status moves across multiple turns is more beneficial as it eases prediction. (if ur putting magic coat in moves u should remove this) Similarly, Toxic can be used to wear down bulkier walls such as Quagsire and Assault Vest Lanturn, allowing for offensive teammates like Primeape and Oricorio-E to sweep. However, Electrode is unable to prevent Defog, Toxic and set-up moves without Taunt and as such this is generally an inferior option.

Checks and Counters
===================

**Electric-immune Pokemon**: Ground-types like Mudsdale and Golurk are able to 2HKO Electrode through Reflect, preventing it from denying Stealth Rock without risking its life in the process. Additionally, Pokemon with access to Lightning Rod or Volt Absorb like Manectric and Lanturn, respectively, can prevent Electrode from pivoting out to one of its teammates via Volt Switch. (could mention that neither rlly appreciates taking an explosion and mention that golurk is immune to both explosion and mudsdale)

**Faster Pokemon**: Primeape is able to outspeed Electrode with the use of a Choice Scarf and threaten a 2HKO, forcing Electrode to choose between either Reflect or Light Screen. Prankster users like Liepard and Sableye are able to consistently outspeed Electrode and shut it down with a fast Taunt. Sableye in particular is also immune to Electrode's Explosion, and is able to cripple switchins with Will-O-Wisp.

**Knock Off**: While Knock Off doesn't prevent Electrode from setting up screens, it does reduce the duration of Reflect and Light screen to only 5 turns. This makes it harder for Electrode and its teammates to capitalize on the defensive utility provided.


[CREDITS]
- Written by: [[uhuhuhu7, 407249]]
- Quality checked by: [[2xTheTap, 11407], [TJ, 331538], [, ]]
- Grammar checked by: [[, ], [, ]]
also, there's some gp things you could fix by yourself. nice analysis btw
 

tondas

is a member of the Site Staffis a Forum Moderatoris a Tiering Contributoris a Top Contributor
Moderator
[OVERVIEW]

Thanks to a phenomenal Speed stat and access to both Reflect and Light Screen, Electode is able to set itself apart from PU's other Electric-types by functioning as a potent lead for Hyper Offense teams while being the best dual screens user in the tier. Electrode is the fastest user of Taunt in PU and can use this to deny opposing Taunts from the likes of Froslass and Lycanroc, prevent the use of Defog to clear Reflect and Light Screen from the field, and compensate for Electrode's lack of offensive presence by obstructing set-up from sweepers such as Oricorio-E and Lilligant. Electrode's access to Explosion and Volt Switch allow it to instantly generate momentum for its team and maximises the amount of turns Electrode's teammates can use before screens wear off, though Explosion will sacrifice Electrode in the process. Unfortunately, Electrode is only viable on Screens-based Hyper Offense teams and entirely outclassed by other Electric-types such as Oricorio-E and Alolan Raichu outside of it due to their stronger offensive stats, more expansive movepool, secondary typing, and access to setup moves in the form of Calm Mind and Nasty Plot respectively. Screens-based Hyper Offense teams are heavily reliant on offensive pressure to function and as a result are inconsistent against teams that have enough defensive checks to common breakers and set-up sweepers. Electrode is also vulnerable to Prankster users such as Liepard and Sableye, as they are able to Taunt Electrode before it can get up Reflect and Light Screen. Scarf Primeape is also able to outspeed Electrode and restrict it to only setting up one screen by threatening it with Close Combat, while Ground-type rock setters such as Mudsdale and Golurk are able to punish Electrode with Earthquake if it opts to use Taunt.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Explosion / Volt Switch
item: Light Clay
ability: Aftermath
nature: Jolly / Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Reflect and Light Screen allow Electrode to support its team by halving the damage from all physical and special attacks, respectively. Taunt allows Electrode to block opposing leads from setting entry hazards, while also preventing a variety of other status moves such as Toxic and Thunder Wave which could otherwise hamper Electrode's partners from setting up. Taunt is especially notable for blocking Defog, which can otherwise clear screens from the field. In addition, Taunt can be used to prevent opposing set-up Pokémon such as Lilligant from taking advantage of Electrode's passive nature. Explosion is used to keep momentum after setting both screens, providing a one-time pivot option that prevents Electrode's teammates from taking any unnecessary damage and brings teammates in as safely as possible, while also preserving the maximum amount of Light Screen and Reflect turns. Volt Switch is an alternative option that keeps Electrode alive after pivoting, but has the downside of being blocked by many prevelant Pokémon with Electric immunities such as Lanturn and Mudsdale, making Explosion the better choice most of the time. Volt Switch will also typically force one of Electrode's partners to take a hit upon switching in, though this is mitigated to some extent by the defensive buff provided by screens.

(this can def be buffed down a bit. I understand all the uses taunt can have but have it be condensed a sentence or two. what screens do should also be obvious at this point so you can probably cut that out)

Set Details
========

Maximum investment into speed with a Jolly nature allows Electrode to outpace the entire unboosted metagame. The rest of the EVs are put into HP to bolster Electrode's defensive capabilities and ensure that both screens are successfully set up, as investing in the power of Electrode's Explosion is unnecessary. While a Jolly nature is used to slightly bolster the power of Electrode's Explosion, a Timid nature with minimal attack IVs should be used when running Volt Switch as this will reduce damage from Foul Play (and not weaken volt switch itself).

Usage Tips
========

Electrode is best used to start off the match and should be selected to lead in the majority of games, preventing hazards from the opponent's Pokémon with Taunt and setting Reflect and Light Screen to provide early momentum. When faced against specific hazard setters such as Mudsdale, however, alternative leads should be sent out to take advantage and to conserve Electrode's screens for a later period in the match (against bulkier teams you also might want to lead with a sr/spikes setter to chip them before attempting to set screens up to support a wallbreaker/setup sweeper). After both screens have been set up, Taunt is likely to have worn off. Using Taunt again instead of immediately pivoting can sometimes be beneficial to deny hazards and to supply teammates with a temporary immunity to status moves such as Toxic or Thunder Wave from the likes of Metang and Regirock (twave regi is also kinda rare, smth like mesprit fits here better). After both screens have been set up, Electrode should look to pivot into a teammate such as Lilligant or Stoutland that can take advantage of screen turns as soon as possible, to maximise the amount of turns in which the defensive buff provided by screens can be abused.

Team Options
========

Setup sweepers such as Lilligant, Carracosta and Turtonator enjoy the defensive protection Electrode's screens provide, with Lilligant in particular abusing Ground-type hazard setters like Mudsdale and Claydol that Electrode struggles against. Similarly, bulky wallbreakers such as Stoutland and Aggron also appreciate the defensive utility of dual screens as it allows them to more easily switch into attacks without suffering heavy damage. Primeape is an especially notable partner as it can punish the use of Defog thanks to its ability, Defiant. Even without being on the field, Primeape's presence causes the opponent to be cautious of clicking Defog lest they provide Primeape with an unwanted Attack boost. Electrode also pairs well with Memento users such as Dugtrio-Alola and Skuntank, as they can help grant additional setup opportunities to Electrode's teammates throughout the match. Entry hazards from fast, offensive Pokémon like Froslass and Lycanroc can help secure kills without giving up too much momentum. Alternatively, Stealth Rock users such as Alolan Sandslash and Golurk are able to fill additional roles such as checking Flying-types (specify which teammates appreciate this) and spinblocking respectively. Alolan Sandslash in particular is able to check Psychic-types for Primeape, one of the most dominant members of dual screen teams, and can remove hazards with the use of Rapid Spin. Thanks to its typing and bulk, Electrode is able to act as a soft check to Flying-types such as Swanna and Oricorio-E and weaken or kill them, opening the door for wallbreakers such as Victreebel and Oricorio-G to sweep. In return, Victreebel and Oricorio-G are able to check top threats that screens teams may otherwise struggle with, such as Lilligant, Primeape and Gurdurr, thanks to the defensive bonus provided by Electrode's screens.

[STRATEGY COMMENTS]
Other Options
=============

Electrode can use a Choice Specs set with Thunderbolt, Volt Switch, Hidden Power Grass and Signal Beam, but Electrode is outclassed offensively by other Electric-types such as Manectric and Alolan Raichu due to the former's access to Overheat and Switcheroo, and the latter's access to Nasty Plot. Life Orb could also be used on such a set to grant Electrode more freedom in switching moves and allow the use of a stronger Explosion (make this an extension of the first sentence since that falls under running offensive trode and also directly compares it to better offensive electrics) A Rain Dance set could also be used to support Swift Swim users such as Ludicolo and Kabutops, however Electrode faces heavy competition in this role from Liepard and Volbeat due to their access to the Prankster ability, U-turn, and utility options such as Thunder Wave (trode has this though?) and Encore. Volbeat in particular is able to use its slow U-turn to provide teammates with safe switchins without having to sacrifice itself in the process, something Electrode can not replicate with Volt Switch or Explosion. Magic Coat can be used instead of Taunt to reflect Spikes, Taunt, and Toxic to the opponent instead of denying them outright (lets you beat prankster taunt users too), however Taunt's ability to prevent the use of status moves (and defog) across multiple turns is more beneficial as it eases prediction. Similarly, Toxic can be used to wear down bulkier walls such as Quagsire and Assault Vest Lanturn, allowing for offensive teammates like Primeape and Oricorio-E to sweep. However, Electrode is unable to prevent Defog, Toxic and set-up moves without Taunt and as such this is generally an inferior option.

Checks and Counters
===================

**Electric-immune Pokemon**: Ground-types like Mudsdale and Golurk are able to 2HKO Electrode through Reflect, preventing it from denying Stealth Rock without risking its life in the process. Additionally, Pokemon with access to Lightning Rod or Volt Absorb like Manectric and Lanturn, respectively, can prevent Electrode from pivoting out to one of its teammates via Volt Switch.

**Faster Pokemon**: Primeape is able to outspeed Electrode with the use of a Choice Scarf and threaten a 2HKO, forcing Electrode to choose between either Reflect or Light Screen. Prankster users like Liepard and Sableye are able to consistently outspeed Electrode and shut it down with a fast Taunt. Sableye in particular is also immune to Electrode's Explosion, and is able to cripple switchins with Will-O-Wisp.

**Knock Off**: While Knock Off doesn't prevent Electrode from setting up screens, it does reduce the duration of Reflect and Light screen to only 5 turns. This makes it harder for Electrode and its teammates to capitalize on the defensive utility provided.

[CREDITS]
- Written by: [[uhuhuhu7, 407249]]
- Quality checked by: [[2xTheTap, 11407], [TJ, 331538], [, ]]
- Grammar checked by: [[, ], [, ]]
3/3
 

uhuhuhu7

Property of UOG Corporation
is a Tiering Contributor
Ready for GP, please fix my abysmal use of commas ʕ·ᴥ·✿ʔ.

edit: posted in gp thread
 
Last edited:
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add / fix remove (comments) (AC) add comma (RC) remove comma
[OVERVIEW]

Thanks to a phenomenal Speed stat and access to both Reflect and Light Screen, Electode is able to set itself apart from PU's other Electric-types by functioning as a potent lead for Hyper Offense teams while being as the best dual screens user in the tier. Electrode is the fastest user of Taunt in PU and can use this to deny opposing Taunts from the likes of Froslass and Lycanroc, prevent the use of Defog to clear Reflect and Light Screen from the field, and compensate for Electrode's lack of offensive presence by obstructing setup (remove hyphen) from sweepers such as Oricorio-E and Lilligant. Electrode's access to Explosion and Volt Switch allows it to instantly generate momentum for its team and maximises the amount of turns Electrode's teammates can use utilize before screens wear off, though Explosion will sacrifice Electrode in the process. Unfortunately, Electrode is only viable on screens-based Hyper Offense teams and is entirely outclassed by other Electric-types such as Oricorio-E and Alolan Raichu outside of it due to their stronger offensive stats, more expansive movepool, secondary typing, and access to set-up (add hyphen) moves in the form of Calm Mind and Nasty Plot respectively. Screens-based Hyper Offense teams are heavily reliant on offensive pressure to function and, (AC) as a result, (AC) are inconsistent against teams that have enough defensive checks to common breakers and set-up sweepers. Electrode is also vulnerable to Prankster users such as Liepard and Sableye, as they are able to Taunt Electrode before it can get up Reflect and Light Screen. Scarf Primeape is also able to outspeed Electrode and restrict it to only setting up one screen by threatening it with Close Combat, while Ground-type Stealth Rock setters such as Mudsdale and Golurk are able to punish Electrode with Earthquake if it opts to use Taunt.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Explosion / Volt Switch
item: Light Clay
ability: Aftermath
nature: Jolly / Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Taunt is primarily used by Electrode to block Defog, which could otherwise clear dual screens from the field, but has a multitude of other uses in preventing opposing leads from setting entry hazards, denying status moves such as Toxic and Thunder Wave which could otherwise hamper Electrode's partners from setting up, and impeding opposing set-up Pokémon sweepers such as Lilligant from taking advantage of Electrode's passive nature. Explosion is used to keep up momentum after setting both screens, providing a one-time pivot option that prevents Electrode's teammates from taking any unnecessary damage and brings teammates in as safely as possible, while also preserving the maximum amount of Light Screen and Reflect turns. Volt Switch is an alternative option that keeps Electrode alive after pivoting, but has the downside of being blocked by many prevelant Pokemon with Electric immunities such as Lanturn and Mudsdale, making Explosion the better choice most of the time. Volt Switch will also typically force one of Electrode's partners to take a hit upon switching in, though this is mitigated to some extent by the defensive defense buff provided by dual screens.

Set Details
========

Maximum investment into Speed with a Jolly nature allows Electrode to outpace the entire unboosted metagame. The rest of the EVs are put into HP to bolster Electrode's defensive capabilities and ensure that both screens are successfully set up, as investing in the power of Electrode's Explosion is unnecessary. While a Jolly nature is used to slightly bolster the power of Electrode's Explosion, a Timid nature with minimal attack IVs should be used when running Volt Switch to maintain its power and reduce damage from Foul Play.

Usage Tips
========

Electrode is best used to start off the match and should be selected to as a lead in the majority of games, preventing hazards from the opponent's Pokemon with Taunt and setting Reflect and Light Screen to provide early momentum. When faced against specific hazard setters such as Mudsdale, however, alternative leads should be sent out to take advantage and to conserve Electrode's screens for a later period in the match. It is also preferable to lead with hazard setters when against bulkier teams, to provide additional damage via entry hazards that can help secure kills KOs later in the match. After both dual screens have been set up, Taunt is likely to have worn off. Using Taunt again instead of immediately pivoting can sometimes be beneficial to deny hazards and to supply teammates with a temporary immunity to status moves such as Toxic or Thunder Wave from the likes of Metang and Mesprit. After both dual screens have been set up, Electrode should look to pivot into a teammate such as Lilligant or Stoutland that can take advantage of dual screens turns as soon as possible, to maximise the amount of turns in which the defensive defense buff provided by dual screens can be abused.

Team Options
========

Setup sweepers such as Lilligant, Carracosta, (AC) and Turtonator enjoy the defensive protection Electrode's screens provide, with Lilligant in particular abusing taking advantage of Ground-type hazard setters like Mudsdale and Claydol that Electrode struggles against. Similarly, bulky wallbreakers such as Stoutland and Aggron also appreciate the defensive utility of dual screens as it allows them to more easily switch into attacks more easily without suffering heavy damage. Primeape is an especially notable partner as it can punish the use of Defog thanks to its ability (RC) Defiant. Even without being on the field, Primeape's presence causes the opponent to be cautious of clicking Defog lest they provide Primeape with an unwanted Attack boost. Electrode also pairs well with Memento users such as Dugtrio-Alola and Skuntank, as they can help grant additional setup opportunities to Electrode's teammates throughout the match. Entry hazards from fast (RC) offensive Pokemon like Froslass and Lycanroc can help secure kills without giving up too much momentum. Alternatively, Stealth Rock users such as Golurk and Alolan Sandslash can be used, with Golurk functioning as a spinblocker and Alolan Sandslash removing hazards with Rapid Spin while also using its typing to check Psychic-types and Flying-types for Primeape. Thanks to its typing and bulk, Electrode is able to act as a soft check to Flying-types such as Swanna and Oricorio-E and weaken or kill KO them, opening the door for wallbreakers such as Victreebel and Oricorio-G to sweep. In return, Victreebel and Oricorio-G are able to check top threats that dual screens teams may otherwise struggle with, such as Lilligant, Primeape, (AC) and Gurdurr, thanks to the defensive bonus defensive boost provided by Electrode's dual screens.

[STRATEGY COMMENTS]
Other Options
=============

Electrode can use an offensive Choice Specs or Life Orb set with Thunderbolt, Volt Switch, Hidden Power Grass, (AC) and either Signal Beam or Explosion, but Electrode is outclassed offensively by other Electric-types such as Manectric and Alolan Raichu due to the former's access to Overheat and Switcheroo, and the latter's access to Nasty Plot. A Rain Dance set could also be used to support Swift Swim users such as Ludicolo and Kabutops, however Electrode faces heavy competition in this role from Liepard and Volbeat due to their access to the Prankster ability, U-turn, and additional utility in the form of Encore. Volbeat in particular is able to use its slow U-turn to provide teammates with a safe switch ins (add space) without having to sacrifice itself in the process, something Electrode can not replicate even with Volt Switch or Explosion. Magic Coat can be used instead of Taunt to reflect Spikes, Taunt, and Toxic to the opponent instead of denying them outright and allows Electrode to beat Prankster Taunt users such as Sableye. (RC, add period) However, (AC) Taunt's ability to prevent the use of status moves and Defog across multiple turns is more beneficial as it eases prediction. Similarly, Toxic can be used to wear down bulkier walls such as Quagsire and Assault Vest Lanturn, allowing for offensive teammates like Primeape and Oricorio-E to sweep more easily. However, Electrode is unable to prevent Defog, Toxic and setup (remove hyphen) moves without Taunt and as such this is generally an inferior option.

Checks and Counters
===================

**Electric-immune Pokemon**: Ground-types like Mudsdale and Golurk are able to 2HKO Electrode through Reflect, preventing it from denying Stealth Rock without risking its life the KO in the process. Additionally, Pokemon with access to Lightning Rod or Volt Absorb like Manectric and Lanturn, respectively, can prevent Electrode from pivoting out to one of its teammates via Volt Switch.

**Faster Pokemon**: Primeape is able to outspeed Electrode with the use of a Choice Scarf and threaten a 2HKO, forcing Electrode to choose between either Reflect or Light Screen. Prankster users like Liepard and Sableye are able to consistently outspeed Electrode and shut it down with a fast Taunt. Sableye in particular is also immune to Electrode's Explosion, and is able to cripple switchins with Will-O-Wisp.

**Knock Off**: While Knock Off doesn't prevent Electrode from setting up screens, it does reduce the duration of Reflect and Light screen to only 5 turns. This makes it harder for Electrode and its teammates to capitalize on the defensive utility provided.

[CREDITS]
- Written by: [[uhuhuhu7, 407249]]
- Quality checked by: [[2xTheTap, 11407], [TJ, 331538], [tondas,442732]]
- Grammar checked by: [[, ], [, ]]
 

uhuhuhu7

Property of UOG Corporation
is a Tiering Contributor
Cheers for the amgp, all great changes.

I've gone ahead and implemented the rest, but:

Unfortunately, Electrode is only viable on screens-based Hyper Offense teams and is entirely outclassed by other Electric-types such as Oricorio-E and Alolan Raichu outside of it due to their stronger offensive stats, more expansive movepool, secondary typing, and access to set-up (add hyphen) moves in the form of Calm Mind and Nasty Plot respectively.
Doesn't this imply that Electrode is always outclassed? I've amended your suggested sentence to instead say:
"Unfortunately, Electrode is only viable on screens-based Hyper Offense teams and is entirely outclassed offensively by other Electric-types such as Oricorio-E and Alolan Raichu due to etc. etc."
I think it covers the issue with the previous sentence, but I can adjust further if the official check notes it.
 

Aaronboyer

I Always Knew You Could Do It!
is a Contributor to Smogon
This is an AM GP Check, Implement What You Want
ADD REMOVE (COMMENTS)
[OVERVIEW]

Thanks to a phenomenal Speed stat and access to both Reflect and Light Screen, Electode Electrode is able to can set itself apart from PU's other Electric-types by functioning as a potent lead for Hyper Offense teams as the best dual screens user in the tier. Electrode is the fastest user of Taunt in PU and can deny opposing Taunt from the likes of Froslass and Lycanroc, prevent the use of Defog to clear Reflect and Light Screen from the field, and compensate for Electrode's lack of offensive presence by obstructing setup from sweepers such as Oricorio-E and Lilligant. Electrode's access to Explosion and Volt Switch allows it to instantly generate momentum for its team and maximises maximizes the amount number of turns Electrode's teammates can utilize before screens wear off, though Explosion will sacrifice Electrode in the process. Unfortunately, Electrode is only viable on screens-based Hyper Offense teams and is outclassed offensively by other Electric-types such as Oricorio-E and Alolan Raichu due to their stronger offensive stats, more expansive movepool, secondary typing, and access to set-up moves in the form of Calm Mind and Nasty Plot respectively. Screens-based Hyper Offense teams are heavily reliant on offensive pressure to function and, as a result, are inconsistent against teams that have enough defensive checks to common breakers and set-up sweepers. Electrode is also vulnerable to Prankster users such as Liepard and Sableye, as they are able to can Taunt Electrode before it can get up Reflect and Light Screen. Scarf Primeape is also able to outspeed Electrode and restrict it to only setting up one screen by threatening it with Close Combat, while Ground-type Stealth Rock setters such as Mudsdale and Golurk are able to can punish Electrode with Earthquake if it opts to use Taunt.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Explosion / Volt Switch
item: Light Clay
ability: Aftermath
nature: Jolly / Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Taunt is primarily used by Electrode to block Defog, which could otherwise clear dual screens from the field, but has a multitude of other uses in preventing opposing leads from setting entry hazards,(RC) such as denying status moves such as Toxic and Thunder Wave,(AC) which could otherwise hamper Electrode's partners from setting up, and impeding opposing set-up sweepers such as Lilligant from taking advantage of Electrode's passive nature.(This is still kind of a run-on sentence) Explosion is used to keep up momentum after setting screens, providing a one-time pivot option that prevents Electrode's teammates from taking any unnecessary damage and brings teammates in as safely as possible, while also preserving the maximum amount of Light Screen and Reflect turns. Volt Switch is an alternative option that keeps Electrode alive after pivoting,(RC) but has the downside of being blocked by many prevelant prevalent Pokémon with Electric immunities such as Lanturn and Mudsdale, making Explosion the better choice most of the time. Volt Switch will also typically force one of Electrode's partners to take a hit upon switching in, though this is mitigated to some extent by the defense buff provided by dual screens.

Set Details
========

Maximum investment into speed with a Jolly nature allows Electrode to outpace the entire unboosted metagame. The rest of the EVs are put into HP to bolster Electrode's defensive capabilities and ensure that both screens are successfully set up, as investing in the power of Electrode's Explosion is unnecessary. While a Jolly nature is used to slightly bolster the power of Electrode's Explosion, a Timid nature with minimal attack IVs should be used when running Volt Switch to maintain its power and reduce damage from Foul Play.

Usage Tips
========

Electrode is best used as a lead in the majority of games, preventing hazards from the opponent's Pokémon with Taunt and setting Reflect and Light Screen to provide early momentum. When faced against specific hazard setters such as Mudsdale, however, alternative leads should be sent out to take advantage and to conserve Electrode's screens for a later period in the match. It is also preferable to lead with hazard setters when against bulkier teams, to provide additional damage via entry hazards that can help secure KOs later in the match. After dual screens have been set up, Taunt is likely to have worn off. Using Taunt again instead of immediately pivoting can sometimes be beneficial to deny hazards and supply teammates with a temporary immunity to status moves such as Toxic or Thunder Wave from the likes of Metang and Mesprit. After dual screens have been set up, Electrode should look to pivot into a teammate such as Lilligant or Stoutland that can take advantage of dual screens as soon as possible, to maximise maximize the amount number of turns in which the defense buff provided by dual screens can be abused.

Team Options
========

Setup sweepers such as Lilligant, Carracosta, and Turtonator enjoy the defensive protection Electrode's screens provide, with Lilligant in particular taking advantage of Ground-type hazard setters like Mudsdale and Claydol that Electrode struggles against. Similarly, bulky wallbreakers such as Stoutland and Aggron also appreciate the defensive utility of dual screens as it allows them to switch into attacks without suffering heavy damage. Primeape is an especially notable partner as it can punish the use of Defog thanks to its ability Defiant. Primeape's presence causes the opponent to be cautious of clicking Defog lest they provide Primeape with an unwanted Attack boost. Electrode also pairs well with Memento users such as Dugtrio-Alola and Skuntank, as they can grant additional setup opportunities to Electrode's teammates throughout the match. Entry hazards from fast offensive Pokemon like Froslass and Lycanroc can help secure kills without giving up too much momentum. Alternatively, Stealth Rock users such as Golurk and Alolan Sandslash can be used, with Golurk functioning as a spinblocker and Alolan Sandslash removing hazards with Rapid Spin while also using its typing to check Psychic and Flying-types for Primeape. Thanks to its typing and bulk, Electrode is able to can act as a soft check to Flying-types such as Swanna and Oricorio-E and weaken or KO them, opening the door for wallbreakers such as Victreebel and Oricorio-G to sweep. In return, Victreebel and Oricorio-G are able to can check top threats that dual screens teams may otherwise struggle with, such as Lilligant, Primeape, and Gurdurr, thanks to the defensive boost provided by Electrode's dual screens.

[STRATEGY COMMENTS]
Other Options
=============

Electrode can use an offensive Choice Specs or Life Orb set with Thunderbolt, Volt Switch, Hidden Power Grass, and either Signal Beam or Explosion, but Electrode is outclassed offensively by other Electric-types such as Manectric and Alolan Raichu due to the former's access to Overheat and Switcheroo, and the latter's access to Nasty Plot. A Rain Dance set could also be used to support Swift Swim users such as Ludicolo and Kabutops,(RC);(ASC) however,(AC) Electrode faces heavy competition in this role from Liepard and Volbeat due to their access to the Prankster ability, U-turn, and additional utility in the form of Encore. Volbeat in particular is able to can use its slow U-turn to provide teammates with a safe switch in without having to sacrifice itself in the process, which is something Electrode can not cannot replicate even with Volt Switch or Explosion. Magic Coat can be used instead of Taunt to reflect Spikes, Taunt, and Toxic to the opponent instead of denying them outright and allows Electrode to beat Prankster Taunt users such as Sableye. However, Taunt's ability to prevent the use of status moves and Defog across multiple turns is more beneficial as it eases prediction. Similarly, Toxic can be used to wear down bulkier walls such as Quagsire and Assault Vest Lanturn, allowing offensive teammates like Primeape and Oricorio-E to sweep more easily. However, Electrode is unable to prevent Defog, Toxic and setup moves without Taunt and as such,(AC) this is generally an inferior option.

Checks and Counters
===================

**Electric-immune Pokemon**: Ground-types like Mudsdale and Golurk are able to can 2HKO Electrode through Reflect, preventing it from denying Stealth Rock without risking the KO in the process. Additionally, Pokemon with access to Lightning Rod or Volt Absorb like Manectric and Lanturn can prevent Electrode from pivoting out to one of its teammates via Volt Switch.

**Faster Pokemon**: Primeape is able to can outspeed Electrode with the use of a Choice Scarf and threaten a 2HKO, forcing Electrode to choose between either Reflect or Light Screen. Prankster users like Liepard and Sableye are able to can consistently outspeed Electrode and shut it down with a fast Taunt. Sableye in particular is also immune to Electrode's Explosion,(RC) and is able to can cripple switch-ins(AH) with Will-O-Wisp.

**Knock Off**: While Knock Off doesn't prevent Electrode from setting up screens, it does reduce the duration of Reflect and Light screen to only 5 five turns. This makes it harder for Electrode and its teammates to capitalize on the defensive utility provided.
 

The Dutch Plumberjack

ace of wands
is a member of the Site Staffis a Top Smogon Social Media Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator
C&C & TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Thanks to a phenomenal Speed stat and access to both Reflect and Light Screen, Electrode is able to set itself apart from PU's other Electric-types by functioning as a potent lead for hyper offense teams as the best dual screens user in the tier. Electrode also is the fastest user of Taunt in PU and can deny opposing Taunt from the likes of Froslass and Lycanroc, prevent the use of Defog to clear Reflect and Light Screen from the field, and compensate for Electrode's lack of offensive presence by obstructing obstruct setup from sweepers such as Oricorio-E and Lilligant to compensate for its lack of offensive presence. Electrode's access to Explosion and Volt Switch allows it to instantly generate momentum for its team and maximizes the number of turns Electrode's teammates can utilize before screens wear off, though Explosion will sacrifice Electrode in the process. Unfortunately, Electrode is only viable on screens-based hyper offense teams and is outclassed offensively by other Electric-types such as Oricorio-E and Alolan Raichu due to their stronger greater offensive stats, more expansive movepools, secondary typing, and access to set-up setup moves in the form of Calm Mind and Nasty Plot, (AC) respectively. Screens-based hyper offense teams are heavily reliant on offensive pressure to function and, as a result, are inconsistent against teams that have enough defensive checks to common breakers and set-up setup sweepers. Electrode is also vulnerable to Prankster users such as Liepard and Sableye, as they can Taunt Electrode before it can get up Reflect and Light Screen. Choice Scarf Primeape is also able to outspeed Electrode and restrict it to only setting up one screen by threatening it with Close Combat, while Ground-type Stealth Rock setters such as Mudsdale and Golurk can punish Electrode with Earthquake if it opts to use Taunt.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Explosion / Volt Switch
item: Light Clay
ability: Aftermath
nature: Jolly / Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Taunt is primarily used by Electrode to block Defog, which could otherwise clear dual screens from the field, but it also has a multitude of other uses in preventing opposing leads from setting entry hazards, and denying status moves such as Toxic and Thunder Wave, (AC) which could otherwise hamper Electrode's partners from setting up, and impeding opposing set-up setup sweepers such as Lilligant from taking advantage of Electrode's passive nature. Explosion is used to keep up momentum after setting screens, providing a one-time pivot option that prevents Electrode's teammates from taking any unnecessary damage and brings Electrode's teammates in as safely as possible (RC) while also preserving and preserves the maximum amount number of Light Screen and Reflect turns. Volt Switch is an alternative option that keeps Electrode alive after pivoting (RC) but has the downside of being blocked by many prevalent Pokémon Pokemon with Electric immunities such as Lanturn and Mudsdale, making Explosion the better choice most of the time. Volt Switch will also typically force one of Electrode's partners to take a hit upon switching in, though this is mitigated to some extent by the defense buff provided by dual screens.

Set Details
========

Maximum investment into Speed with a Jolly nature allows Electrode to outpace the entire unboosted metagame. The rest of the EVs are put into HP to bolster Electrode's defensive capabilities and ensure that both screens are successfully set up, as investing in the power of Electrode's Explosion is unnecessary. While a Jolly nature is used to slightly bolster the power of Electrode's Explosion, a Timid nature with minimal attack IVs should be used when running Volt Switch to maintain its power and reduce damage from Foul Play.

Usage Tips
========

Electrode is best used as a lead in the majority of games, preventing entry hazards from the opponent's Pokémon Pokemon with Taunt and setting Reflect and Light Screen to provide early momentum. When faced against specific hazard setters such as Mudsdale, however, alternative leads should be sent out to take advantage of them and to conserve Electrode's screens for a later period in the match. It is also preferable to lead with hazard setters when against bulkier teams, to provide additional chip damage via entry hazards that can help secure KOs later in the match. After dual screens have been set up, Taunt is likely to have worn off. Using Taunt again instead of immediately pivoting can sometimes be beneficial to deny hazards and supply teammates with a temporary immunity to status moves such as Toxic or and Thunder Wave from the likes of Metang and Mesprit. After dual screens have been set up, Electrode should look to pivot into a teammate such as Lilligant or Stoutland that can take advantage of dual screens as soon as possible (RC) to maximize the number of turns in which the defense buff provided by dual screens can be abused utilized.

Team Options
========

Setup sweepers such as Lilligant, Carracosta, and Turtonator enjoy the defensive protection Electrode's screens provide, with Lilligant in particular taking advantage of Ground-type entry hazard setters like Mudsdale and Claydol that Electrode struggles against. Similarly, bulky wallbreakers such as Stoutland and Aggron also appreciate the defensive utility of dual screens, (AC) as it allows them to switch into attacks without suffering heavy damage. Primeape is an especially notable partner, (AC) as it can punish the use of Defog thanks to its ability Defiant. Primeape's presence causes the opponent to be cautious of clicking Defog lest they provide Primeape with an unwanted Attack boost. Electrode also pairs well with Memento users such as Alolan Dugtrio-Alola and Skuntank, as they can grant additional setup opportunities to Electrode's teammates throughout the match. Entry hazards from fast offensive Pokemon like Froslass and Lycanroc can help secure kills KOs without giving up too much momentum. Alternatively, Stealth Rock users such as Golurk and Alolan Sandslash can be used, with Golurk functioning as a spinblocker and Alolan Sandslash removing hazards with Rapid Spin while also using its typing to check Psychic- (AH) and Flying-types for Primeape. Thanks to its typing and bulk, Electrode is able to act as a soft check to Flying-types such as Swanna and Oricorio-E and weaken or KO them, opening the door for wallbreakers such as Victreebel and Oricorio-G to sweep. In return, Victreebel and Oricorio-G check top threats that dual screens teams may otherwise struggle with, such as Lilligant, Primeape, and Gurdurr, thanks to the defensive boost provided by Electrode's dual screens.

[STRATEGY COMMENTS]
Other Options
=============

Electrode can use an offensive Choice Specs or Life Orb set with Thunderbolt, Volt Switch, Hidden Power Grass, and either Signal Beam or Explosion, but Electrode is outclassed offensively by other Electric-types such as Manectric and Alolan Raichu due to the former's access to Overheat and Switcheroo (RC) and the latter's access to Nasty Plot. A Rain Dance set could also be used to support Swift Swim users such as Ludicolo and Kabutops; however, Electrode faces heavy competition in this role from Liepard and Volbeat due to their access to the Prankster ability, U-turn, and additional utility in the form of Encore. Volbeat in particular can use its slow U-turn to provide teammates with a safe switch in without having to sacrifice itself in the process, which is something Electrode cannot replicate even with Volt Switch or Explosion. Magic Coat can be used instead of Taunt to reflect Spikes, Taunt, and Toxic to the opponent instead of denying them outright and allows Electrode to beat Prankster Taunt users such as Sableye. However, Taunt's ability to prevent the use of status moves and Defog across multiple turns is more beneficial, (AC) as it eases prediction. Similarly, Toxic can be used to wear down bulkier walls such as Quagsire and Assault Vest Lanturn, allowing offensive teammates like Primeape and Oricorio-E to sweep more easily. However, Electrode is unable to prevent Defog, Toxic and setup moves without Taunt, (AC) and as such, so this is generally an inferior option.

Checks and Counters
===================

**Electric-immune Pokemon**: Ground-types like Mudsdale and Golurk can 2HKO Electrode through Reflect, preventing it from denying Stealth Rock without risking the KO in the process. Additionally, Pokemon with access to Lightning Rod or Volt Absorb like Manectric and Lanturn can prevent Electrode from pivoting out to one of its teammates via Volt Switch.

**Faster Pokemon**: Primeape is able to outspeed Electrode with the use of a Choice Scarf and threaten a 2HKO, forcing Electrode to choose between either Reflect or Light Screen. Prankster users like Liepard and Sableye can consistently outspeed Electrode and shut it down with a fast Taunt. Sableye in particular is also immune to Electrode's Explosion and can cripple switch-ins with Will-O-Wisp.

**Knock Off**: While Knock Off doesn't prevent Electrode from setting up screens, it does reduce the duration of Reflect and Light screen to only five turns. This makes it harder for Electrode and its teammates to capitalize on the defensive utility provided.

[CREDITS]
- Written by: [[uhuhuhu7, 407249]]
- Quality checked by: [[2xTheTap, 11407], [TJ, 331538], [tondas,442732]]
- Grammar checked by: [[, ], [, ]]
 

Fireflame

Why did they nerf Mii Brawler...
is a Smogon Social Media Contributoris a Top Contributoris a Smogon Media Contributor
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Thanks to a phenomenal Speed stat and access to both Reflect and Light Screen, Electrode is able to set itself apart from PU's other Electric-types as the best dual screens user in the tier,(AC) by functioning as a potent lead for hyper offense teams as the best dual screens user in the tier (optional but imo this reads better). Electrode also is the fastest user of Taunt in PU and can deny opposing Taunt from the likes of Froslass and Lycanroc, prevent the use of Defog to clear Reflect and Light Screen from the field, and obstruct setup from sweepers such as Oricorio-E and Lilligant to compensate for its lack of offensive presence. Electrode's access to Explosion and Volt Switch allows it to instantly generate momentum for its team and maximizes the number of turns Electrode's teammates can utilize before screens wear off, though Explosion will sacrifice Electrode in the process. Unfortunately, Electrode is only viable on screens-based hyper offense teams and is outclassed offensively by other Electric-types such as Oricorio-E and Alolan Raichu due to their greater offensive stats, more expansive movepools, secondary typing, and access to set-up setup moves in the form of Calm Mind and Nasty Plot, respectively. Screens-based hyper offense teams are heavily reliant on offensive pressure to function and, as a result, are inconsistent against teams that have enough defensive checks to common breakers and setup sweepers. Electrode is also vulnerable to Prankster users such as Liepard and Sableye, as they can use Taunt on Electrode before it can get up Reflect and Light Screen. Choice Scarf Primeape is also able to outspeed Electrode and restrict it to only setting up one screen by threatening it with Close Combat, while Ground-type Stealth Rock setters such as Mudsdale and Golurk can punish Electrode with Earthquake if it opts to use Taunt.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Explosion / Volt Switch
item: Light Clay
ability: Aftermath
nature: Jolly / Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Taunt is primarily used to block Defog, which could otherwise clear dual screens from the field, but it also has a multitude of other uses in preventing opposing leads from setting entry hazards, denying status moves such as Toxic and Thunder Wave, which could otherwise hamper Electrode's partners from setting up, and impeding opposing setup sweepers such as Lilligant from taking advantage of Electrode's passive nature. Explosion is used to keep up momentum after setting screens, providing a one-time pivot option that brings teammates in as safely as possible and preserves the maximum number of Light Screen and Reflect turns. Volt Switch is an alternative option that keeps Electrode alive after pivoting but has the downside of being blocked by many prevalent Pokemon with Electric immunities such as Lanturn and Mudsdale, making Explosion the better choice most of the time. Volt Switch will also typically force one of Electrode's partners to take a hit upon switching in, though this is mitigated to some extent by the defense buff provided by dual screens.

Set Details
========

Maximum investment into Speed with a Jolly nature allows Electrode to outpace the entire unboosted metagame. The rest of the EVs are put into HP to bolster Electrode's defensive capabilities and ensure that both screens are successfully set up, as investing in the power of Electrode's Explosion is unnecessary. While a Jolly nature is used to slightly bolster the power of Electrode's Explosion, a Timid nature with minimal Attack IVs should be used when running Volt Switch.

Usage Tips
========

Electrode is best used as a lead in the majority of games, preventing entry hazards from the opponent's Pokemon with Taunt and setting Reflect and Light Screen to provide early momentum. When faced against specific hazard setters such as Mudsdale, however, alternative leads should be sent out to take advantage of them and to conserve Electrode's screens for a later period in the match. It is also preferable to lead with hazard setters when against bulkier teams,(RC) to provide additional chip damage that can help secure KOs later in the match. After dual screens have been set up, Taunt is likely to have worn off. Using Taunt again instead of immediately pivoting can sometimes be beneficial to deny hazards and supply teammates with a temporary immunity to status moves such as Toxic and Thunder Wave from the likes of Metang and Mesprit. After dual screens have been set up, Electrode should look to pivot into a teammate such as Lilligant or Stoutland that can take advantage of dual screens as soon as possible to maximize the number of turns in which the defense buff provided by dual screens can be utilized.

Team Options
========

Setup sweepers such as Lilligant, Carracosta, and Turtonator enjoy the defensive protection Electrode's screens provide, with Lilligant in particular taking advantage of Ground-type entry hazard setters like Mudsdale and Claydol that Electrode struggles against. Similarly, bulky wallbreakers such as Stoutland and Aggron also appreciate the defensive utility of dual screens, as it allows them to switch into attacks without suffering heavy damage. Primeape is an especially notable partner, as it can punish the use of Defog thanks to its ability Defiant. Electrode also pairs well with Memento users such as Alolan Dugtrio and Skuntank, as they can grant additional setup opportunities to Electrode's teammates throughout the match. Entry hazards from fast offensive Pokemon like Froslass and Lycanroc can help secure KOs without giving up too much momentum. Alternatively, Stealth Rock users such as Golurk and Alolan Sandslash can be used, with Golurk functioning as a spinblocker and Alolan Sandslash removing hazards with Rapid Spin while also using its typing to check Psychic- and Flying-types for Primeape. Thanks to its typing and bulk, Electrode is able to act as a soft check to Flying-types such as Swanna and Oricorio-E and weaken or KO them, opening the door for wallbreakers such as Victreebel and Oricorio-G to sweep. In return, Victreebel and Oricorio-G check top threats that dual screens teams may otherwise struggle with, such as Lilligant, Primeape, and Gurdurr, thanks to the defensive boost provided by Electrode's dual screens.

[STRATEGY COMMENTS]
Other Options
=============

Electrode can use an offensive Choice Specs or Life Orb set with Thunderbolt, Volt Switch, Hidden Power Grass, and either Signal Beam or Explosion, but Electrode is outclassed offensively by other Electric-types such as Manectric and Alolan Raichu due to the former's access to Overheat and Switcheroo and the latter's access to Nasty Plot. A Rain Dance set could also be used to support Swift Swim users such as Ludicolo and Kabutops; however, Electrode faces heavy competition in this role from Liepard and Volbeat due to their access to the Prankster ability, U-turn, and additional utility in the form of Encore. Volbeat in particular can use its slow U-turn to provide teammates with a safe switch in without having to sacrifice itself in the process, which is something Electrode cannot replicate even with Volt Switch or Explosion. Magic Coat can be used instead of Taunt to reflect Spikes, Taunt, and Toxic instead of denying them outright and allows Electrode to beat Prankster Taunt users such as Sableye. However, Taunt's ability to prevent the use of status moves and Defog across multiple turns is more beneficial, as it eases prediction. Similarly, Toxic can be used to wear down bulkier walls such as Quagsire and Assault Vest Lanturn, allowing offensive teammates like Primeape and Oricorio-E to sweep more easily. However, Electrode is unable to prevent Defog, Toxic,(AC) and setup moves without Taunt, so this is generally an inferior option.

Checks and Counters
===================

**Electric-immune Pokemon**: Ground-types like Mudsdale and Golurk can 2HKO Electrode through Reflect, preventing it from denying Stealth Rock without risking the KO in the process. Additionally, Pokemon with access to Lightning Rod or Volt Absorb like Manectric and Lanturn can prevent Electrode from pivoting out to one of its teammates via Volt Switch.

**Faster Pokemon**: Primeape is able to outspeed Electrode with the use of a Choice Scarf and threaten a 2HKO, forcing Electrode to choose between either Reflect or Light Screen. Prankster users like Liepard and Sableye can consistently outspeed Electrode and shut it down with a fast Taunt. Sableye in particular is also immune to Electrode's Explosion and can cripple switch-ins with Will-O-Wisp.

**Knock Off**: While Knock Off doesn't prevent Electrode from setting up screens, it does reduce the duration of Reflect and Light screen to only five turns. This makes it harder for Electrode and its teammates to capitalize on the defensive utility provided.

[CREDITS]
- Written by: [[uhuhuhu7, 407249]]
- Quality checked by: [[2xTheTap, 11407], [TJ, 331538], [tondas,442732]]
- Grammar checked by: [[The Dutch Plumberjack,232216], [, ]]
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