LGPE OU Electrode

Status
Not open for further replies.
[OVERVIEW]


I miss the old Explosion :(

[OVERVIEW]

Electrode stands out in LGPE OU as one of the fastest Pokemon in the metagame, only tying with Mega Aerodactyl and Mega Alakazam. It is also, without question, the swiftest support Pokemon around. Electrode's capabilities of setting up dual screens, using Taunt to stop Stealth Rock from going up, and crippling threats with Thunder Wave before the majority of the metagame can even move make it a valuable asset for offensive teams. However, outside of its great Speed, the rest of its stats are lackluster by LGPE OU standards. Electrode relies on Reflect and Light Screen to withstand multiple attacks throughout the match, as it's helplessly frail without them. As an Electric-type, it's offensively outclassed by Zapdos, which sports much greater attacking stats, Drill Peck to deal with Grass-types, and U-turn for keeping momentum.

[SET]
name: Fast Support
move 1: Taunt
move 2: Reflect
move 3: Light Screen / Thunder Wave
move 4: Foul Play / Thunderbolt
nature: Timid

[SET COMMENTS]
Set Description
=========

Reflect notably allows Electrode to survive at least one Earthquake (from anything specifically or just in general?) so it can act for one more turn before fainting. Thunder Wave can cripple fast offensive Pokemon such as Mega Alakazam, Mega Aerodactyl, Mega Beedrill, and Starmie. Foul Play allows Electrode to damage Ground-type Pokemon, most notably being able to 2HKO Alolan Dugtrio. Alternatively, STAB Thunderbolt hits Mega Aerodactyl, Mega Gyarados, Starmie, and Mega Charizard Y super effectively while also damaging Melmetal more than Foul Play, but it leaves Electrode completely walled by Ground-types.

Usage Tips
========

Electrode can be used as a lead to set up dual screens, use Taunt to prevent Stealth Rock and other status moves from being used, and cripple fast Pokemon with Thunder Wave if running it. It's an effective lead against opposing leads such as Aerodactyl, Mew, and Clefable, since it is faster than all of them unless Aerodactyl Mega Evolves, and Taunt can stop whatever status moves they plan to use. Prioritize setting up whichever of Reflect or Light Screen is appropriate for the foe in front of Electrode. Leading against Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio can put Electrode in a tricky situation, so it's wise to lead with a different Pokemon that can handle them more easily. Saving Electrode for a later point in the match can be beneficial to get off a critical move before going down, such as a last-ditch Thunder Wave against Mega Beedrill to have a teammate revenge kill it the next turn or one of Reflect or Light Screen to help setup sweepers (spacing) withstand heavier hits.

Team Options
========

Setup sweepers such as Mega Pinsir and Alolan Sandslash utilize the added defensive bulk from Electrode’s dual screens to safely set up with Swords Dance and also take advantage of Thunder Wave slowing down (spacing) the opposing team to ensure a potential sweep. Nasty Plot and Bulk Up variants of Mew also appreciate dual screens support, becoming virtually unstoppable thanks to its already impressive bulk being augmented by this support. Frailer Pokemon such as Mega Beedrill, Mega Aerodactyl, Starmie, and Gengar highly appreciate Electrode's lightning-fast dual screens support letting them take hits that they normally wouldn't take very well. Even bulkier Pokemon such as Melmetal, Mew, Zapdos, and Nidoqueen appreciate dual screens, which let them become near-impenetrable defensive threats. Stealth Rock-weak Pokemon such as non-Mega Gyarados, Mega Charizard X and Y, and Dragonite appreciate Electrode's efforts to prevent Stealth Rock from going up with Taunt. If Thunder Wave is being used, slower wallbreakers such as Mega Gyarados and Melmetal greatly benefit from the speed control. Ground-types are the bane of Electrode's existence and are capable of setting Stealth Rock in front of Electrode if it prioritizes Reflect over Taunt or as it switches out. Taunt Mew makes for an excellent stopgap to Ground-type Stealth Rock setters, especially if it also runs Scald.

[STRATEGY COMMENTS]
Other Options
=============

Explosion, when running a Jolly nature, can be used instead of Foul Play or Thunderbolt to gain offensive momentum by allowing a teammate to come in safely after Electrode has served its purpose, and it can heavily chip Pokemon Electrode normally wouldn’t be able to hit very hard, such as Chansey, Nidoqueen, Mega Venusaur, and Sandslash. Toxic can put Pokemon such as Mew, Rhydon, Zapdos, and Chansey on a timer, but it's hard to justify using it (spacing) on Electrode's moveset over its more consistent options.

Checks and Counters
===================

**Ground-types**: Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio are immune to Thunderbolt, should Electrode run it, and can OHKO in return with STAB Earthquake or 2HKO it with Reflect up. This forces Electrode to choose whether to use Taunt to prevent the usage of Stealth Rock or Reflect to survive the incoming attack. Alolan Dugtrio is 2HKOed by Foul Play, however.

**Grass-types**: Grass-types such as Mega Venusaur, Victreebel, Exeggutor, and Alolan Exeggutor easily take most of what Electrode can throw at them. However, Exeggutor is 2HKOed by Foul Play after Stealth Rock, and none of these Pokemon appreciate being paralyzed by Thunder Wave. Victreebel must also watch out for a potential Foul Play after a Swords Dance boost, which will use Victreebel's boosted Attack against it and dish out major damage.

**Special Walls**: Special walls, including Chansey, Snorlax, and Alolan Muk, hardly take any damage from Electrode's attacks and can stall out Reflect and Light Screen turns in front of it. Snorlax in particular can hit Electrode very hard with Earthquake, and Chansey beats Electrode with Seismic Toss. Electrode that opt for Foul Play over Thunderbolt will also have a difficult time getting past Alolan Muk, which can retaliate with Crunch. Chansey must watch out for the rare Explosion, however, as Electrode can use Taunt to stop it from using Soft-Boiled and then Explosion to put it at a dangerously low amount of health.

[CREDITS]
- Written by: [[Vengeance417, 198446]]
- Quality checked by: [[Eve, 375272], [McCoolDude, 469684], [Lilburr, 481709]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
 
Last edited:
  • Love
Reactions: Eve

Eve

taking a break
is a Site Content Manageris a Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
Community Leader
Add Remove Comments
[OVERVIEW]

I miss the old Explosion :(

Electrode stands out in LGPE OU as being the fastest Pokemon in the metagame, tied with Mega Aerodactyl and Mega Alakazam. It is also, without question, the swiftest support Pokemon around. Electrode's capabilities of setting up screens, using Taunt to stop Stealth Rock from going up, and crippling threats with Thunder Wave before the majority of the metagame can even move makes it a valuable asset for offensive teams. However, outside of its great Speed, the rest of its stats are lackluster by LGPE OU standards. Electrode relies on Reflect and Light Screen to withstand multiple attacks throughout the match, and it's helplessly frail without them. As an Electric-type, it's offensively outclassed by Zapdos, who sports much greater attacking stats, Drill Peck to deal with Grass-types, and U-turn for keeping momentum. Yeah this seems pretty much perfect

[SET]
name: Fast Support
move 1: Taunt
move 2: Reflect
move 3: Light Screen / Thunder Wave
move 4: Foul Play / Thunderbolt
nature: Timid

[SET COMMENTS]
Set Description
=========

Taunt shuts down the opponent's ability to use support moves. Reflect gives Electrode and its team a sturdier defense against physical attackers, and allows Electrode to survive at least one Earthquake so it can act for one more turn before fainting. Light Screen reduces damage taken from special attackers, while Thunder Wave can cripple fast offensive Pokemon such as Mega Alakazam, Mega Aerodactyl, Mega Beedrill, and Starmie. Foul Play allows Electrode to damage Ground-type Pokemon, most notably being able to 2HKO Alolan Dugtrio. Thunderbolt is an Electric STAB that hits Mega Aerodactyl, Mega Gyarados, Starmie, and Mega Charizard Y super effectively while also hurting Melmetal more than Foul Play, but it leaves Electrode completely walled by Ground-types.

Usage Tips
========

Electrode can be used as a lead to start getting up screens, using Taunt to prevent Stealth Rock and other status moves from being used, and cripple fast Pokemon with Thunder Wave if Electrode is running it. It's an effective lead against opposing leads such as Aerodactyl, Mew, and Clefable since Electrode is faster than all of them unless Aerodactyl Mega Evolves, and Taunt can stop whatever status moves they plan to use. Prioritize setting up the appropriate screen depending on what's in front of Electrode. Leading against Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio can put Electrode in a tricky situation, so it's wise to lead with a different Pokemon that can handle them more easily. Saving Electrode for a later point in the match can be beneficial to get off one more move before going down, such as throwing off a last-ditch Thunder Wave against Mega Beedrill to have a teammate revenge kill it the next turn.

Team Options
========

Frailer Pokemon such as Mega Beedrill, Mega Aerodactyl, Starmie, Nidoking, and Gengar highly appreciate Electrode's lighting-fast screens support, letting them take hits which they normally wouldn't withstand very well. Even bulkier Pokemon such as Melmetal, Mew, Zapdos, Rhydon, and Nidoqueen become near-impenetrable defensive threats behind dual screens. Stealth Rock-weak Pokemon such as Gyarados before it Mega Evolves, Zapdos, Mega Beedrill, Mega Aerodactyl, Both Mega Charizards X, Mega Charizard Y, and Dragonite try and keep "such as" lists to 3, or 4 at absolute maximum. Also try to avoid mentioning the same mon multiple times in team options appreciate Electrode's efforts to prevent Stealth Rock from going up with Taunt. If Thunder Wave is being used, slower wallbreakers such as Mega Gyarados, Mega Charizard Y, and Melmetal benefit greatly from the speed control. Ground-types are the bane of Electrode's existence and are capable of setting Stealth Rock in front of it if Electrode either prioritizes Reflect over using Taunt, or as it switches out. Taunt Mew makes for an excellent secondary stop-gap to Ground-type Stealth Rock setters, especially if it also runs Scald. Specifically mention Mega Pinsir somewhere here- Electrode + Mega Pinsir is extremely potent and almost vital to Pinsir's viability as otherwise it would struggle much more with setting up

[STRATEGY COMMENTS]
Other Options
=============

Explosion while running a Jolly nature can be used to gain offensive momentum by allowing a teammate to come in safely after Electrode has served its purpose, and it can heavily chip Pokemon it normally wouldn’t be able to hit very hard such as Chansey, Nidoqueen, Mega Venusaur, and Sandslash. Toxic can put Pokemon such as Mew, Rhydon, Zapdos, and Chansey on a timer, but it's hard to justify using it in Electrode's moveset over its more consistent options.

Checks and Counters
===================

**Ground-types**: Rhydon, Nidoqueen, Alolan Dugtrio, Nidoking, and Sandslash are immune to Electrode’s Electric-type moves and can OHKO in return with STAB Earthquake, or 2HKO with Reflect up. This forces Electrode to choose whether to use Taunt to stop to stop Stealth Rock from being set, or to use Reflect to survive the incoming attack with the added risk of Stealth Rock going up on the same turn. Alolan Dugtrio must watch out for Foul Play as Electrode 2HKOs with it.

**Grass-types**: Mega Venusaur, Exeggutor, and Exeggutor-Alola take most of what Electrode can throw at them. However, Exeggutor is 2HKOd by Foul Play after Stealth Rock, and Mega Venusaur doesn’t appreciate being paralyzed by Thunder Wave.

**Special Walls**: Chansey, Snorlax, and Alolan Muk hardly take any damage from Electrode's attacks and can stall out Reflect and Light Screen turns in front of it. Snorlax, in particular, can hit Electrode very hard with Earthquake, while Chansey beats Electrode with Seismic Toss. Electrode that opt for Foul Play over Thunderbolt will also have a difficult time getting past Alolan Muk, which can retaliate with Crunch. Chansey must watch out for the rare Explosion, however, as Electrode can use Taunt to stop it from using Soft-Boiled while Explosion puts Chansey at a dangerously-low amount of health.

[CREDITS]
- Written by: [[Vengeance417, 198446]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Great work, QC 1/3 once implemented
 
Add Remove Comments

Great work, QC 1/3 once implemented
Done, ready for the next check. For the Mega Pinsir point, I also threw Alolan Sandslash next to it and added a set-up sweeper section, since both Pokémon benefit from Electrode’s support in about the same way.
 
  • Like
Reactions: Eve

McCoolDude

Just a fat shark
is a Smogon Discord Contributoris a Community Leader Alumnus
[OVERVIEW]

I miss the old Explosion :(

Electrode stands out in LGPE OU as being the fastest Pokemon in the metagame, tied with Mega Aerodactyl and Mega Alakazam. It is also, without question, the swiftest support Pokemon around. Electrode's capabilities of setting up screens, using Taunt to stop Stealth Rock from going up, and crippling threats with Thunder Wave before the majority of the metagame can even move makes it a valuable asset for offensive teams. However, outside of its great Speed, the rest of its stats are lackluster by LGPE OU standards. Electrode relies on Reflect and Light Screen to withstand multiple attacks throughout the match, and it's helplessly frail without them. As an Electric-type, it's offensively outclassed by Zapdos, who sports much greater attacking stats, Drill Peck to deal with Grass-types, and U-turn for keeping momentum.

[SET]
name: Fast Support
move 1: Taunt
move 2: Reflect
move 3: Light Screen / Thunder Wave
move 4: Foul Play / Thunderbolt
nature: Timid

[SET COMMENTS]
Set Description
=========

Taunt shuts down the opponent's ability to use support moves. Reflect gives Electrode and its team a sturdier defense against physical attackers, and allows Electrode to survive at least one Earthquake so it can act for one more turn before fainting. Light Screen reduces damage taken from special attackers, while Thunder Wave can cripple fast offensive Pokemon such as Mega Alakazam, Mega Aerodactyl, Mega Beedrill, and Starmie. Foul Play allows Electrode to damage Ground-type Pokemon, most notably being able to 2HKO Alolan Dugtrio. Thunderbolt is an Electric STAB that hits Mega Aerodactyl, Mega Gyarados, Starmie, and Mega Charizard Y super effectively while also hurting Melmetal more than Foul Play, but it leaves Electrode completely walled by Ground-types.

Usage Tips
========

Electrode can be used as a lead to start getting up screens, using Taunt to prevent Stealth Rock and other status moves from being used, and cripple fast Pokemon with Thunder Wave if Electrode is running it. It's an effective lead against opposing leads such as Aerodactyl, Mew, and Clefable since Electrode is faster than all of them unless Aerodactyl Mega Evolves, and Taunt can stop whatever status moves they plan to use. Prioritize setting up the appropriate screen depending on what's in front of Electrode. Leading against Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio can put Electrode in a tricky situation, so it's wise to lead with a different Pokemon that can handle them more easily. Saving Electrode for a later point in the match can be beneficial to get off one more move before going down, such as throwing off a last-ditch Thunder Wave against Mega Beedrill to have a teammate revenge kill it the next turn.

Team Options
========

Frailer Pokemon such as Mega Beedrill, Mega Aerodactyl, Starmie, and Gengar highly appreciate Electrode's lighting-fast screens support, letting them take hits which they normally wouldn't withstand very well. Even bulkier Pokemon such as Melmetal, Mew, Zapdos, and Nidoqueen become near-impenetrable defensive threats behind dual screens. Stealth Rock-weak Pokemon such as Gyarados before it Mega Evolves, both Mega Charizards, and Dragonite appreciate Electrode's efforts to prevent Stealth Rock from going up with Taunt. If Thunder Wave is being used, slower wallbreakers such as Mega Gyarados and Melmetal greatly benefit from the speed control. Set up sweepers such as Mega Pinsir and Alolan Sandslash utilize the added defensive bulk from Electrode’s screens to safely set up with Swords Dance while also taking advantage of Thunder Wave slowing down their opponents to ensure a potential sweep. Ground-types are the bane of Electrode's existence and are capable of setting Stealth Rock in front of it if Electrode either prioritizes Reflect over using Taunt, or as it switches out. Taunt Mew makes for an excellent secondary stop-gap to Ground-type Stealth Rock setters, especially if it also runs Scald.

[STRATEGY COMMENTS]
Other Options
=============

Explosion while running a Jolly nature can be used to gain offensive momentum by allowing a teammate to come in safely after Electrode has served its purpose, and it can heavily chip Pokemon it normally wouldn’t be able to hit very hard such as Chansey, Nidoqueen, Mega Venusaur, and Sandslash. Toxic can put Pokemon such as Mew, Rhydon, Zapdos, and Chansey on a timer, but it's hard to justify using it in Electrode's moveset over its more consistent options.

Checks and Counters
===================

**Ground-types**: Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio are immune to Electrode’s Electric-type moves and can OHKO in return with STAB Earthquake, or 2HKO with Reflect up. This forces Electrode to choose whether to use Taunt to prevent the usage of Stealth Rock, or Reflect to survive the incoming attack. However, Alolan Dugtrio is 2HKOd by Foul Play.

**Grass-types**: Mega Venusaur, Exeggutor, and Alolan Exeggutor take most of what Electrode can throw at them. However, Exeggutor is 2HKOd by Foul Play after Stealth Rock, and Mega Venusaur doesn’t appreciate being paralyzed by Thunder Wave.

**Special Walls**: Chansey, Snorlax, and Alolan Muk hardly take any damage from Electrode's attacks and can stall out Reflect and Light Screen turns in front of it. Snorlax, in particular, can hit Electrode very hard with Earthquake, while Chansey beats Electrode with Seismic Toss. Electrode that opt for Foul Play over Thunderbolt will also have a difficult time getting past Alolan Muk, which can retaliate with Crunch. Chansey must watch out for the rare Explosion, however, as Electrode can use Taunt to stop it from using Soft-Boiled while Explosion puts Chansey at a dangerously-low amount of health.

[CREDITS]
- Written by: [[Vengeance417, 198446]]
- Quality checked by: [[Eve, 375272], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]

I've gone through this a few times and I'm not seeing anything to add or remove (that wasn't already suggested by Eve). Excellent write-up - QC Approved!
 

Lily

wouldn't that be fine, dear
is a Tutoris a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a member of the Battle Simulator Staffis a Dedicated Tournament Hostis a Senior Staff Member Alumnus
UU Leader
screen machine go brrr
add remove comments

[OVERVIEW]

I miss the old Explosion :(

Electrode stands out in LGPE OU as being the fastest Pokemon in the metagame, tied with Mega Aerodactyl and Mega Alakazam. It is also, without question, the swiftest support Pokemon around. Electrode's capabilities of setting up screens, using Taunt to stop Stealth Rock from going up, and crippling threats with Thunder Wave before the majority of the metagame can even move makes it a valuable asset for offensive teams. However, outside of its great Speed, the rest of its stats are lackluster by LGPE OU standards. Electrode relies on Reflect and Light Screen to withstand multiple attacks throughout the match, and it's helplessly frail without them. As an Electric-type, it's offensively outclassed by Zapdos, who sports much greater attacking stats, Drill Peck to deal with Grass-types, and U-turn for keeping momentum.

[SET]
name: Fast Support
move 1: Taunt
move 2: Reflect
move 3: Light Screen / Thunder Wave
move 4: Foul Play / Thunderbolt
nature: Timid

[SET COMMENTS]
Set Description
=========

Taunt shuts down the opponent's ability to use support moves. Reflect gives Electrode and its team a sturdier defense against physical attackers, and allows Electrode to survive at least one Earthquake so it can act for one more turn before fainting. Light Screen reduces damage taken from special attackers, while Thunder Wave can cripple fast offensive Pokemon such as Mega Alakazam, Mega Aerodactyl, Mega Beedrill, and Starmie. Foul Play allows Electrode to damage Ground-type Pokemon, most notably being able to 2HKO Alolan Dugtrio. Thunderbolt is an Electric STAB that hits Mega Aerodactyl, Mega Gyarados, Starmie, and Mega Charizard Y super effectively while also hurting Melmetal more than Foul Play, but it leaves Electrode completely walled by Ground-types.

Usage Tips
========

Electrode can be used as a lead to start getting up screens, using Taunt to prevent Stealth Rock and other status moves from being used, and cripple fast Pokemon with Thunder Wave if Electrode is running it. It's an effective lead against opposing leads such as Aerodactyl, Mew, and Clefable since Electrode is faster than all of them unless Aerodactyl Mega Evolves, and Taunt can stop whatever status moves they plan to use. Prioritize setting up the appropriate screen depending on what's in front of Electrode. Leading against Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio can put Electrode in a tricky situation, so it's wise to lead with a different Pokemon that can handle them more easily. Saving Electrode for a later point in the match can be beneficial to get off one more move before going down, such as throwing off a last-ditch Thunder Wave against Mega Beedrill to have a teammate revenge kill it the next turn. also mention that it can get a last ditch screen up so that a teammate like dnite/omastar/whatever can set up

Team Options
========

Frailer Pokemon such as Mega Beedrill, Mega Aerodactyl, Starmie, and Gengar highly appreciate Electrode's lighting-fast screens support, letting them take hits which they normally wouldn't withstand very well. Even bulkier Pokemon such as Melmetal, Mew, Zapdos, and Nidoqueen become near-impenetrable defensive threats behind dual screens. Stealth Rock-weak Pokemon such as Gyarados before it Mega Evolves, both Mega Charizards, and Dragonite appreciate Electrode's efforts to prevent Stealth Rock from going up with Taunt. If Thunder Wave is being used, slower wallbreakers such as Mega Gyarados and Melmetal greatly benefit from the speed control. Set-up (add a hyphen here in case it's not clear) sweepers such as Mega Pinsir and Alolan Sandslash utilize the added defensive bulk from Electrode’s screens to safely set up with Swords Dance while also taking advantage of Thunder Wave slowing down their opponents to ensure a potential sweep. think this should be at the start of the paragraph honestly since these kinds of hyper offense teams are where electrode fits best, generally if you're not running one of those you'll be better off with something like reflect zap Ground-types are the bane of Electrode's existence and are capable of setting Stealth Rock in front of it if Electrode either prioritizes Reflect over using Taunt, or as it switches out. Taunt Mew makes for an excellent secondary stop-gap to Ground-type Stealth Rock setters, especially if it also runs Scald. mention that np/bu mew can also take advantage of electrode's screens to be basically unkillable

[STRATEGY COMMENTS]
Other Options
=============

Explosion while running a Jolly nature can be used instead of Foul Play or Thunderbolt to gain offensive momentum by allowing a teammate to come in safely after Electrode has served its purpose, and it can heavily chip Pokemon it normally wouldn’t be able to hit very hard such as Chansey, Nidoqueen, Mega Venusaur, and Sandslash. Toxic can put Pokemon such as Mew, Rhydon, Zapdos, and Chansey on a timer, but it's hard to justify using it in Electrode's moveset over its more consistent options.

Checks and Counters
===================

**Ground-types**: Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio are immune to Electrode’s Electric-type moves and can OHKO in return with STAB Earthquake, or 2HKO with Reflect up. This forces Electrode to choose whether to use Taunt to prevent the usage of Stealth Rock, or Reflect to survive the incoming attack. However, Alolan Dugtrio is 2HKOd by Foul Play.

**Grass-types**: Mega Venusaur, Victreebel, Exeggutor, and Alolan Exeggutor take most of what Electrode can throw at them. However, Exeggutor is 2HKOd by Foul Play after Stealth Rock, and none of these Pokemon appreciate being paralyzed by Thunder Wave. Victreebel boosted by Swords Dance must also watch out for a potential Foul Play, which will use Victreebel's boosted Attack against it and dish out major damage.

**Special Walls**: Chansey, Snorlax, and Alolan Muk hardly take any damage from Electrode's attacks and can stall out Reflect and Light Screen turns in front of it. Snorlax, in particular, can hit Electrode very hard with Earthquake, while Chansey beats Electrode with Seismic Toss. Electrode that opt for Foul Play over Thunderbolt will also have a difficult time getting past Alolan Muk, which can retaliate with Crunch. Chansey must watch out for the rare Explosion, however, as Electrode can use Taunt to stop it from using Soft-Boiled while Explosion puts Chansey at a dangerously-low amount of health.

[CREDITS]
- Written by: [[Vengeance417, 198446]]
- Quality checked by: [[Eve, 375272], [McCoolDude, 469684], [, ]]
- Grammar checked by: [[, ], [, ]]
this looks great, QC 3/3 :>
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
AM Check :)
Remove Add/Fix Comment
(AC)/(RC)=Add/Remove Comma

[OVERVIEW]


I miss the old Explosion :(

Electrode stands out in LGPE OU as being the fastest Pokemon in the metagame, tied with Mega Aerodactyl and Mega Alakazam. It is also, without question, the swiftest support Pokemon around. Electrode's capabilities of setting up dual screens, using Taunt to stop Stealth Rock from going up, and crippling threats with Thunder Wave before the majority of the metagame can even move make it a valuable asset for offensive teams. However, outside of its great Speed, the rest of its stats are lackluster by LGPE OU standards. Electrode relies on Reflect and Light Screen to withstand multiple attacks throughout the match, and as (this clause explains rather than adds) it's helplessly frail without them. As an Electric-type, it's offensively outclassed by Zapdos, which sports much greater attacking stats, Drill Peck to deal with Grass-types, and U-turn for keeping momentum.

[SET]
name: Fast Support
move 1: Taunt
move 2: Reflect
move 3: Light Screen / Thunder Wave
move 4: Foul Play / Thunderbolt
nature: Timid

[SET COMMENTS]
Set Description
=========

Taunt shuts down the opponent's ability to use support moves. (fluff) Reflect gives Electrode and its team a sturdier defense against physical attackers, and notably (fluff) allows Electrode to survive at least one Earthquake so it can act for one more turn before fainting. Light Screen reduces damage taken from special attackers, while (fluff) Thunder Wave can cripple fast offensive Pokemon such as Mega Alakazam, Mega Aerodactyl, Mega Beedrill, and Starmie. Foul Play allows Electrode to damage Ground-type Pokemon, most notably being able to 2HKO Alolan Dugtrio. Thunderbolt is an Electric STAB a STAB move (fluff+correction) that hits Mega Aerodactyl, Mega Gyarados, Starmie, and Mega Charizard Y super effectively while also hurting damaging Melmetal more than Foul Play, but it leaves Electrode completely walled by Ground-types.

Usage Tips
========

Electrode can be used as a lead to start getting set (parallelism) up screens, using use (parallelism) Taunt to prevent Stealth Rock and other status moves from being used, and cripple fast Pokemon with Thunder Wave if Electrode is running it. It's an effective lead against opposing leads such as Aerodactyl, Mew, and Clefable(AC), since Electrode is faster than all of them(AC), unless Aerodactyl Mega Evolves, and Taunt can stop whatever status moves they plan to use. Prioritize setting up the appropriate screen depending on what's whichever of Reflect or Light Screen is appropriate for the foe in front of Electrode. Leading against Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio can put Electrode in a tricky situation, so it's wise to lead with a different Pokemon that can handle them more easily. Saving Electrode for a later point in the match can be beneficial to get off one more a critical (correctness) move before going down, such as throwing off (parallelism) a last-ditch Thunder Wave against Mega Beedrill to have a teammate revenge kill it the next turn, or using one of (parallelism) Reflect or Light Screen before going down to help setup sweepers on its team withstand heavier hits.

Team Options
========

Setup sweepers such as Mega Pinsir and Alolan Sandslash utilize the added defensive bulk from Electrode’s dual screens to safely set up with Swords Dance while (AC), and (subjective - awkwardness. forms a package deal with "taking -> take") also taking take advantage of Thunder Wave slowing down their opponents to ensure a potential sweep. Nasty Plot and Bulk Up variants of Mew also appreciate dual screens support, becoming virtually unstoppable thanks to its already-impressive bulk combined with screens. being augmented by this support.(correctness) Frailer Pokemon such as Mega Beedrill, Mega Aerodactyl, Starmie, and Gengar highly appreciate Electrode's lightning-fast dual screens support(RC), letting them take hits that they normally wouldn't take very well. Even bulkier Pokemon such as Melmetal, Mew, Zapdos, and Nidoqueen appreciate dual screens(AC), which let them become near-impenetrable defensive threats behind dual screens. Stealth Rock-weak Pokemon such as Gyarados before it Mega Evolves, both Mega Charizards, and Dragonite appreciate Electrode's efforts to prevent Stealth Rock from going up with Taunt. If Thunder Wave is being used, slower wallbreakers such as Mega Gyarados and Melmetal greatly benefit from the speed control. Ground-types are the bane of Electrode's existence and are capable of setting Stealth Rock in front of it if Electrode either prioritizes either upon Electrode prioritizing Reflect over using Taunt, or as it switches out. Taunt Mew makes for an excellent secondary stop-gap stopgap (grammar/redundancy) to Ground-type Stealth Rock setters, especially if it also runs Scald.

[STRATEGY COMMENTS]
Other Options
=============

Explosion while (AC), when running a Jolly nature(AC), can be used instead of Foul Play or Thunderbolt to gain offensive momentum by allowing a teammate to come in safely after Electrode has served its purpose, and it can heavily chip Pokemon it Electrode normally wouldn’t be able to hit very hard(AC), such as Chansey, Nidoqueen, Mega Venusaur, and Sandslash. Toxic can put Pokemon such as Mew, Rhydon, Zapdos, and Chansey on a timer, but it's hard to justify using it in Electrode's moveset over its more consistent options.

Checks and Counters
===================

**Ground-types**: Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio are immune to Electrode’s Electric-type moves Thunderbolt(AC), should Electrode run it(AC), and can OHKO in return with STAB Earthquake, or 2HKO with Reflect up. This forces Electrode to choose whether to use Taunt to prevent the usage of Stealth Rock(RC), or Reflect to survive the incoming attack. However, (Alolan Dugtrio & Foul Play aren;t mentioned in the last sentence, so this is an awkward lead) Alolan Dugtrio is 2HKOed by Foul Play(AC), however.

**Grass-types**: Grass-types such as Mega Venusaur, Victreebel, Exeggutor, and Alolan Exeggutor easily (subjective - flow) take most of what Electrode can throw at them. However, Exeggutor is 2HKOed by Foul Play after Stealth Rock, and none of these Pokemon appreciate being paralyzed by Thunder Wave. Victreebel boosted by Swords Dance must also watch out for a potential Foul Play, which will use Victreebel's boosted Attack against it and dish out major damage.

**Special Walls**: Special walls, including Chansey, Snorlax, and Alolan Muk(AC), hardly take any damage from Electrode's attacks and can stall out Reflect and Light Screen turns in front of it. Snorlax(RC), in particular(RC), can hit Electrode very hard with Earthquake, and Chansey beats Electrode with Seismic Toss. Electrode that opt for Foul Play over Thunderbolt will also have a difficult time getting past Alolan Muk, which can retaliate with Crunch. Chansey must watch out for the rare Explosion, however, as Electrode can use Taunt to stop it from using Soft-Boiled while and (also possible: "stop it from using Soft-Boiled and then Explosion to put it at a dangerously-low amount of health.") Explosion puts Chansey at a dangerously-low amount of health.

[CREDITS]
- Written by: [[Vengeance417, 198446]]
- Quality checked by: [[Eve, 375272], [McCoolDude, 469684], [lilburr, 481709]]
- Grammar checked by: [[, ], [, ]]


bring back old explosion
 
Last edited:

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
Electrode stands out in LGPE OU as the fastest Pokemon in the metagame, tied with Mega Aerodactyl and Mega Alakazam. It is also, without question, the swiftest support Pokemon around. Electrode's capabilities of setting up dual screens, using Taunt to stop Stealth Rock from going up, and crippling threats with Thunder Wave before the majority of the metagame can even move make it a valuable asset for offensive teams. However, outside of its great Speed, the rest of its stats are lackluster by LGPE OU standards. Electrode relies on Reflect and Light Screen to withstand multiple attacks throughout the match, as it's helplessly frail without them. As an Electric-type, it's offensively outclassed by Zapdos, which sports much greater attacking stats, Drill Peck to deal with Grass-types, and U-turn for keeping momentum.

[SET]
name: Fast Support
move 1: Taunt
move 2: Reflect
move 3: Light Screen / Thunder Wave
move 4: Foul Play / Thunderbolt
nature: Timid

[SET COMMENTS]
Set Description
=========

Reflect notably allows Electrode to survive at least one Earthquake so it can act for one more turn before fainting. Thunder Wave can cripple fast offensive Pokemon such as Mega Alakazam, Mega Aerodactyl, Mega Beedrill, and Starmie. Foul Play allows Electrode to damage Ground-type Pokemon, most notably being able to 2HKO Alolan Dugtrio. Alternatively, STAB Thunderbolt is a STAB move that hits Mega Aerodactyl, Mega Gyarados, Starmie, and Mega Charizard Y super effectively while also damaging Melmetal more than Foul Play, but it leaves Electrode completely walled by Ground-types.

Usage Tips
========

Electrode can be used as a lead to set up screens, use Taunt to prevent Stealth Rock and other status moves from being used, and cripple fast Pokemon with Thunder Wave if Electrode is running it. It's an effective lead against opposing leads such as Aerodactyl, Mew, and Clefable, since Electrode it is faster than all of them, unless Aerodactyl Mega Evolves, and Taunt can stop whatever status moves they plan to use. Prioritize setting up whichever of Reflect or Light Screen is appropriate for the foe in front of Electrode. Leading against Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio can put Electrode in a tricky situation, so it's wise to lead with a different Pokemon that can handle them more easily. Saving Electrode for a later point in the match can be beneficial to get off a critical move before going down, such as a last-ditch Thunder Wave against Mega Beedrill to have a teammate revenge kill it the next turn (RC) or one of Reflect or Light Screen before going down to help setup sweepers on its team withstand heavier hits.

Team Options
========

Setup sweepers such as Mega Pinsir and Alolan Sandslash utilize the added defensive bulk from Electrode’s dual screens to safely set up with Swords Dance (RC) and also take advantage of Thunder Wave slowing down their opponents the opposing team to ensure a potential sweep. Nasty Plot and Bulk Up variants of Mew also appreciate dual screens support, becoming virtually unstoppable thanks to its already-impressive bulk being augmented by this support. Frailer Pokemon such as Mega Beedrill, Mega Aerodactyl, Starmie, and Gengar highly appreciate Electrode's lightning-fast dual screens support letting them take hits that they normally wouldn't take very well. Even bulkier Pokemon such as Melmetal, Mew, Zapdos, and Nidoqueen appreciate dual screens, which let them become near-impenetrable defensive threats. Stealth Rock-weak Pokemon such as non-Mega Gyarados before it Mega Evolves, both Mega Charizards X and Y, and Dragonite appreciate Electrode's efforts to prevent Stealth Rock from going up with Taunt. If Thunder Wave is being used, slower wallbreakers such as Mega Gyarados and Melmetal greatly benefit from the speed control. Ground-types are the bane of Electrode's existence and are capable of setting Stealth Rock in front of it either upon Electrode if it prioritizing prioritizes Reflect over Taunt (RC) or as it switches out. Taunt Mew makes for an excellent stopgap to Ground-type Stealth Rock setters, especially if it also runs Scald.

[STRATEGY COMMENTS]
Other Options
=============

Explosion, when running a Jolly nature, can be used instead of Foul Play or Thunderbolt to gain offensive momentum by allowing a teammate to come in safely after Electrode has served its purpose, and it can heavily chip Pokemon Electrode normally wouldn’t be able to hit very hard, such as Chansey, Nidoqueen, Mega Venusaur, and Sandslash. Toxic can put Pokemon such as Mew, Rhydon, Zapdos, and Chansey on a timer, but it's hard to justify using it in on Electrode's moveset over its more consistent options.

Checks and Counters
===================

**Ground-types**: Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio are immune to Thunderbolt, should Electrode run it, and can OHKO in return with STAB Earthquake (RC) or 2HKO it with Reflect up. This forces Electrode to choose whether to use Taunt to prevent the usage of Stealth Rock or Reflect to survive the incoming attack. Alolan Dugtrio is 2HKOed by Foul Play, however.

**Grass-types**: Grass-types such as Mega Venusaur, Victreebel, Exeggutor, and Alolan Exeggutor easily take most of what Electrode can throw at them. However, Exeggutor is 2HKOed by Foul Play after Stealth Rock, and none of these Pokemon appreciate being paralyzed by Thunder Wave. Victreebel boosted by Swords Dance must also watch out for a potential Foul Play after a Swords Dance boost, which will use Victreebel's boosted Attack against it and dish out major damage.

**Special Walls**: Special walls, including Chansey, Snorlax, and Alolan Muk, hardly take any damage from Electrode's attacks and can stall out Reflect and Light Screen turns in front of it. Snorlax in particular can hit Electrode very hard with Earthquake, and Chansey beats Electrode with Seismic Toss. Electrode that opt for Foul Play over Thunderbolt will also have a difficult time getting past Alolan Muk, which can retaliate with Crunch. Chansey must watch out for the rare Explosion, however, as Electrode can use Taunt to stop it from using Soft-Boiled and then Explosion to put it at a dangerously low (RH) amount of health.

[CREDITS]
- Written by: [[Vengeance417, 198446]]
- Quality checked by: [[Eve, 375272], [McCoolDude, 469684], [lilburr, 481709]]
- Grammar checked by: [[, ], [, ]]
 

Astra

talk to me nice
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Community Leader Alumnus
add remove (comments)
[OVERVIEW]

Electrode stands out in LGPE OU as one of the fastest Pokemon in the metagame, tied only tying with Mega Aerodactyl and Mega Alakazam. It is also, without question, the swiftest support Pokemon around. Electrode's capabilities of setting up dual screens, using Taunt to stop Stealth Rock from going up, and crippling threats with Thunder Wave before the majority of the metagame can even move make it a valuable asset for offensive teams. However, outside of its great Speed, the rest of its stats are lackluster by LGPE OU standards. Electrode relies on Reflect and Light Screen to withstand multiple attacks throughout the match, as it's helplessly frail without them. As an Electric-type, it's offensively outclassed by Zapdos, which sports much greater attacking stats, Drill Peck to deal with Grass-types, and U-turn for keeping momentum.

[SET]
name: Fast Support
move 1: Taunt
move 2: Reflect
move 3: Light Screen / Thunder Wave
move 4: Foul Play / Thunderbolt
nature: Timid

[SET COMMENTS]
Set Description
=========

Reflect notably allows Electrode to survive at least one Earthquake (from anything specifically or just in general?) so it can act for one more turn before fainting. Thunder Wave can cripple fast offensive Pokemon such as Mega Alakazam, Mega Aerodactyl, Mega Beedrill, and Starmie. Foul Play allows Electrode to damage Ground-type Pokemon, most notably being able to 2HKO Alolan Dugtrio. Alternatively, STAB Thunderbolt hits Mega Aerodactyl, Mega Gyarados, Starmie, and Mega Charizard Y super effectively while also damaging Melmetal more than Foul Play, but it leaves Electrode completely walled by Ground-types.

Usage Tips
========

Electrode can be used as a lead to set up dual screens, use Taunt to prevent Stealth Rock and other status moves from being used, and cripple fast Pokemon with Thunder Wave if running it. It's an effective lead against opposing leads such as Aerodactyl, Mew, and Clefable, since it is faster than all of them, (RC) unless Aerodactyl Mega Evolves, and Taunt can stop whatever status moves they plan to use. Prioritize setting up whichever of Reflect or Light Screen is appropriate for the foe in front of Electrode. Leading against Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio can put Electrode in a tricky situation, so it's wise to lead with a different Pokemon that can handle them more easily. Saving Electrode for a later point in the match can be beneficial to get off a critical move before going down, such as a last-ditch Thunder Wave against Mega Beedrill to have a teammate revenge kill it the next turn or one of Reflect or Light Screen to help setup sweepers (spacing) withstand heavier hits.

Team Options
========

Setup sweepers such as Mega Pinsir and Alolan Sandslash utilize the added defensive bulk from Electrode’s dual screens to safely set up with Swords Dance and also take advantage of Thunder Wave slowing down (spacing) the opposing team to ensure a potential sweep. Nasty Plot and Bulk Up variants of Mew also appreciate dual screens support, becoming virtually unstoppable thanks to its already-impressive (RH) bulk being augmented by this support. Frailer Pokemon such as Mega Beedrill, Mega Aerodactyl, Starmie, and Gengar highly appreciate Electrode's lightning-fast dual screens support letting them take hits that they normally wouldn't take very well. Even bulkier Pokemon such as Melmetal, Mew, Zapdos, and Nidoqueen appreciate dual screens, which let them become near-impenetrable defensive threats. Stealth Rock-weak Pokemon such as non-Mega Gyarados, Mega Charizard X and Y, and Dragonite appreciate Electrode's efforts to prevent Stealth Rock from going up with Taunt. If Thunder Wave is being used, slower wallbreakers such as Mega Gyarados and Melmetal greatly benefit from the speed control. Ground-types are the bane of Electrode's existence and are capable of setting Stealth Rock in front of Electrode if it prioritizes Reflect over Taunt or as it switches out. Taunt Mew makes for an excellent stopgap to Ground-type Stealth Rock setters, especially if it also runs Scald.

[STRATEGY COMMENTS]
Other Options
=============

Explosion, when running a Jolly nature, can be used instead of Foul Play or Thunderbolt to gain offensive momentum by allowing a teammate to come in safely after Electrode has served its purpose, and it can heavily chip Pokemon Electrode normally wouldn’t be able to hit very hard, such as Chansey, Nidoqueen, Mega Venusaur, and Sandslash. Toxic can put Pokemon such as Mew, Rhydon, Zapdos, and Chansey on a timer, but it's hard to justify using it (spacing) on Electrode's moveset over its more consistent options.

Checks and Counters
===================

**Ground-types**: Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio are immune to Thunderbolt, should Electrode run it, and can OHKO in return with STAB Earthquake or 2HKO it with Reflect up. This forces Electrode to choose whether to use Taunt to prevent the usage of Stealth Rock or Reflect to survive the incoming attack. Alolan Dugtrio is 2HKOed by Foul Play, however.

**Grass-types**: Grass-types such as Mega Venusaur, Victreebel, Exeggutor, and Alolan Exeggutor easily take most of what Electrode can throw at them. However, Exeggutor is 2HKOed by Foul Play after Stealth Rock, and none of these Pokemon appreciate being paralyzed by Thunder Wave. Victreebel must also watch out for a potential Foul Play after a Swords Dance boost, which will use Victreebel's boosted Attack against it and dish out major damage.

**Special Walls**: Special walls, including Chansey, Snorlax, and Alolan Muk, hardly take any damage from Electrode's attacks and can stall out Reflect and Light Screen turns in front of it. Snorlax in particular can hit Electrode very hard with Earthquake, and Chansey beats Electrode with Seismic Toss. Electrode that opt for Foul Play over Thunderbolt will also have a difficult time getting past Alolan Muk, which can retaliate with Crunch. Chansey must watch out for the rare Explosion, however, as Electrode can use Taunt to stop it from using Soft-Boiled and then Explosion to put it at a dangerously low amount of health.

[CREDITS]
- Written by: [[Vengeance417, 198446]]
- Quality checked by: [[Eve, 375272], [McCoolDude, 469684], [Lilburr, 481709]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
2/2 :blobthumbsup:
Estronic-GP-small.gif
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top