Raj
CAP Playtesting Expert
After a tiring from my usual teams consisting of various Smeargle leads, I decided to build a team that takes care of the biggest threats in Shoddy's OU ladder. It's essentially a trap team that has been working wonders... and getting people really pissed off.
The team: Mesprit, Magnezone, Dugtrio, Porygon2, Heatran
Mesprit @ Leftovers
Levitate
Bold
236 HP/ 252 Defense/ 20 Sp Att
~Stealth Rock
~Ice Beam
~Thunderbolt
~Grass Knot
Nowadays, just about every team's lead is a Stealth Rocker. Stealth Rock gets the team started and delivers enough damage here and there to make a difference in the game's outcome. Grass Knot is for those awful Swamperts that run rampant. I find that the rection of seeing Mesprit generally brings out Pert if they have it, plus Pert can run allover this team without this and Porgon2. Boltbeam is a standard, however Thunderbolt isn't seeming as appealing as HP Rock sounds at the moment. HP Rock for one can still cover Gyarados somewhat, as well as hit other Flying/Ice Pokemon decently. He also acts as my well appreciated Levitator, since neither Heatran nor Magnezone want to be taking Ground attacks any time soon.
Magnezone @ Choice Scarf
Magnet Pull
Timid
6 Hp/ 252 Sp Att/ 252 Spe
~Thunderbolt
~Flash Cannon
~Signal Beam
~HP Fire
We all know this as the dreaded Pokemon that ends Scizor sweeps. It's true. Thunderbolt hits fragile Pokemon for most of their hit Points and is a great STAB move. Flash Cannon is for hitting Rock Pokemon like Rhyperior hard since I'm not using HP Grass. It also hurts Mamoswine alot. HP Fire decimates Scizors and other Steel Types that get caught. Signal Beam isn't typical on Magnezone, but it proves quite useful. For one, I'd rather have it over a weak Explosion. Secondly, it OHKOs standard Celebis who expect to hit it with Earth Power.
Scizor @ Choice Band
Technician
Adamant
252 HP/ 252 Att/ 6 Def
~Bullet Punch
~U-turn
~Superpower
~Pursuit
What can I say about this guy? He's currently Smogon's most wanted and it's clear why: he's a beast. Bullet Punch OHKOs or 2HKOs just about every non resist in the game, and even some who do resist it. U-turn, however, is this guys biggest asset. It scouts for the opponents incoming Pokemon and delivers hard damage on top of that. Zapdos, for instance, switches in losing 25% health to Stealth Rock, gets hit for ~28% from U-turn, and is now in OHKO range for my incoming Magnezone. Superpower, I've altogether stopped using- I don't need it anymore. But just in case I predict a Heatran switch, better safe than sorry. It also happens to be my Blissey escape route. I could Superpower, but there are so many with Protect and Toxic noweadays that U-turn is the smarter option. Pursuit catches fleeing Pokemon hard, in fact not even 1% less hard than a Choice Band Tyranitar Pursuit thanks to Technician. I don't really use this as a sweeper- it's job is to force switches. This is the dog that corrals the sheep.
Dugtrio @ Choice Band
Arena Trap
Jolly
6 HP/ 252 Att/ 252 Spe
~Earthquake
~Stone Edge
~Suckerpunch
~Aerial Ace
This guy can be a pain in the butt. The moveset is pretty much a given to the opponent but they can't do anything because they're trapped. Earthquake hits Blissey for around 54%, which is where it usually is after some residual damage. Stone Edge hits Flying types, even though they have the ability to flee Duggy's trap. Suckerpunch is great when you've got a Pokemon right where you need it. Aerial Ace is new to Dugtrio. I discovered that of the 4-5 losses of 50+ games, the game ended because Dugtrio couldn't take care of a Breloom in all but one loss, so now it's necessary.
Porygon2 @ Leftovers
Trace
Bold
252 HP/ 136 Def/ 24 Sp Att/ 96 Sp Def
~Discharge
~Ice Beam
~Toxic
~Recover
This guy is muy main Defensive option to the threats that would otherwise unravel this team. Discharge provides Paralysis support and fits along nicely with Ice Beam. Toxic is for other defensive Pokemon like Vaporeon and Cresselia who are for the most part walled by this. Recover offers reliable recovery and in conjunction with Toxic, acts similarly to Wish Bliss. The best part, and most helpful utility of this Pokemon, though, is its ability. It can get it on Heatran without fear of Fire Blast, regain health from Vaporeon/Jolteon Surf/Thunderbolts, and rid itself of status by coming in on Blissey. Wonder Poke..
Heatran @ Wise Glasses
Flash Fire
Naive
6 Att/ 252 Sp Att/ 252 Spe
~Fire Blast
~Earth Power
~HP Electric
~Explosion
Heatran: Smogon's second most wanted. Twisted Spoon? Yes, when coupled with a Naive nature, it gives the appearance of a Choice Scarf. This is because the opponent cannot see the 6.25% recovery from Leftovers or the 10% recoil from Life Orb, making them assume that this is just every other Heatran around at the moment. A 10% addition to his Special Attack sin't much, but it is something and it fools just about every one I play. All I have to do is play it like a Scarf and remove it from play after a single attack. Fire Blast is the primary offensive action here, with Earth Power right behind it. I tend to get a lot of Gyarados switches on this and no one expects HP Electric; most use HP Ice to catch Outraging Salamences or HP Grass for Swampert. I can already fare with both, so HP Electric was next most logical. If I'm against a Blissey, I'll scout with Fire Blast, and if they use Protect that turn, it's unlikely that they'll switch, expecting ScarfTran, and I'll Explode on them the next. Also serves as a Fire resist since Scizor and Magnezone are weak to it, and because little Duggy isn't ever gonna take a STAB hit and live to tell the tale.
It's obvious that alot of the Pokemon on this team share common weaknesses, but thus far it hasn't proved a problem. I guess I'm posting here to get suggestions specifically on Mesprit (replacing him or his moves) and any other flaws or weaknesses that have not yet come to mind or experience.
How to deal with Smogon's Top 20:
1. Scizor- Force switches using Heatran and Scizor to Trap and kill with Scarf Magnezone.
2. Heatran- Dugtrio and my Heatran for non-Scarf versions. Porygon2/Mesprit for Scarfed ones.
3. Salamence- Scizor Bullet Punch works well, however Magnezone usually does the deed with a quick Thunderbolt.
4. Tyranitar- Scizor's U-turn/ Bullet Punch or trap with Dugtrio.
5. Zapdos- Stealth Rock and switching on my part. Zapdos is just careless with Stealth Rock up.
6. Blissey- Switching, hurting for a little damage at a time to be trapped by dugtrio.
7. Gyarados- Poor guy aways thinks he's faster than my Magnezone and is easily killed. Porygon2 and Mesprit are capable of taking him too.
8. Lucario- Outspeed, trap, and kill with Magnezone.
9. Infernape- Magnezone outspeeds and KOs with Thunderbolt. Dugtrio traps and KOs with Earthquake.
10. Gengar- Scizor Bullet Punches/Pursuits depending on instinct. Eaither way, KO as Scizor takes <50% from today's Gengar.
11. Metagross- Switch to Mesprit on an Earthquake, then to Magnzone on Meteor Mash. Dugtrio can also handle him if he's without Bullet Punch.
12. Swampert- Grass Knot on Mesprit helps out alot. Toxic on Porygon2 also does the job.
13. Bronzong- Smart playing. No sure-fire plan, but as long as Duggy's not in, there's not much Gyro Ball can do to anyone else.
14. Azelf- Mesprit can handles this. If not a leas Azelf, Dugtrio is capable of taking it one with Sucker Punch.
15. Celebi- Most are smart enough to avoid Scizor's U-turn, but not too many expect Magnezone's Signal Beam. Huge asset.
16. Vaporeon- U-turn to Porygon2 who Vaporeon cannot damage.
17. Shaymin-S- Bullet Punch Scizor, Mesprit Ice Beam, and takes ~60% from Duggy's Sucker Punch.
18. Starmie- Everyone but Heatran usually contributes to at least some part of Starmie's death. They all can deliver the damage, Heatran too if the switch is predicted.
19. Skamory- U-turn from Scizor to anyone but Dugtrio, preferably Magnezone who traps and kills.
20. Suicune- Not too difficult. They usually switch into Scizor (who pretty much only uses U-turn unless there's a guaranteed kill with another option) and Toxic/Discharge/Recover with Porygon2.
Other Pokemon to Mention:
Weavile- Scizor takes care of.
Forretress- It's basically taking care of Scizor, but 10 times easier.
Mamoswine- Heatran outspeeds Neutral Speed versions which equals most, but the unlikely Magnezone OHKOs with Flash cannon as well.
Hippowdon- Gets caught by Mespreits Grass Knot early on in the game and never gets the chance to recover to avoid dying.
Rhyperior- All have capability to cause some extent of damage, but usually requires skillful switching to avoid Earthquakes.
:jump:
The team: Mesprit, Magnezone, Dugtrio, Porygon2, Heatran
Mesprit @ Leftovers
Levitate
Bold
236 HP/ 252 Defense/ 20 Sp Att
~Stealth Rock
~Ice Beam
~Thunderbolt
~Grass Knot
Nowadays, just about every team's lead is a Stealth Rocker. Stealth Rock gets the team started and delivers enough damage here and there to make a difference in the game's outcome. Grass Knot is for those awful Swamperts that run rampant. I find that the rection of seeing Mesprit generally brings out Pert if they have it, plus Pert can run allover this team without this and Porgon2. Boltbeam is a standard, however Thunderbolt isn't seeming as appealing as HP Rock sounds at the moment. HP Rock for one can still cover Gyarados somewhat, as well as hit other Flying/Ice Pokemon decently. He also acts as my well appreciated Levitator, since neither Heatran nor Magnezone want to be taking Ground attacks any time soon.
Magnezone @ Choice Scarf
Magnet Pull
Timid
6 Hp/ 252 Sp Att/ 252 Spe
~Thunderbolt
~Flash Cannon
~Signal Beam
~HP Fire
We all know this as the dreaded Pokemon that ends Scizor sweeps. It's true. Thunderbolt hits fragile Pokemon for most of their hit Points and is a great STAB move. Flash Cannon is for hitting Rock Pokemon like Rhyperior hard since I'm not using HP Grass. It also hurts Mamoswine alot. HP Fire decimates Scizors and other Steel Types that get caught. Signal Beam isn't typical on Magnezone, but it proves quite useful. For one, I'd rather have it over a weak Explosion. Secondly, it OHKOs standard Celebis who expect to hit it with Earth Power.
Scizor @ Choice Band
Technician
Adamant
252 HP/ 252 Att/ 6 Def
~Bullet Punch
~U-turn
~Superpower
~Pursuit
What can I say about this guy? He's currently Smogon's most wanted and it's clear why: he's a beast. Bullet Punch OHKOs or 2HKOs just about every non resist in the game, and even some who do resist it. U-turn, however, is this guys biggest asset. It scouts for the opponents incoming Pokemon and delivers hard damage on top of that. Zapdos, for instance, switches in losing 25% health to Stealth Rock, gets hit for ~28% from U-turn, and is now in OHKO range for my incoming Magnezone. Superpower, I've altogether stopped using- I don't need it anymore. But just in case I predict a Heatran switch, better safe than sorry. It also happens to be my Blissey escape route. I could Superpower, but there are so many with Protect and Toxic noweadays that U-turn is the smarter option. Pursuit catches fleeing Pokemon hard, in fact not even 1% less hard than a Choice Band Tyranitar Pursuit thanks to Technician. I don't really use this as a sweeper- it's job is to force switches. This is the dog that corrals the sheep.
Dugtrio @ Choice Band
Arena Trap
Jolly
6 HP/ 252 Att/ 252 Spe
~Earthquake
~Stone Edge
~Suckerpunch
~Aerial Ace
This guy can be a pain in the butt. The moveset is pretty much a given to the opponent but they can't do anything because they're trapped. Earthquake hits Blissey for around 54%, which is where it usually is after some residual damage. Stone Edge hits Flying types, even though they have the ability to flee Duggy's trap. Suckerpunch is great when you've got a Pokemon right where you need it. Aerial Ace is new to Dugtrio. I discovered that of the 4-5 losses of 50+ games, the game ended because Dugtrio couldn't take care of a Breloom in all but one loss, so now it's necessary.
Porygon2 @ Leftovers
Trace
Bold
252 HP/ 136 Def/ 24 Sp Att/ 96 Sp Def
~Discharge
~Ice Beam
~Toxic
~Recover
This guy is muy main Defensive option to the threats that would otherwise unravel this team. Discharge provides Paralysis support and fits along nicely with Ice Beam. Toxic is for other defensive Pokemon like Vaporeon and Cresselia who are for the most part walled by this. Recover offers reliable recovery and in conjunction with Toxic, acts similarly to Wish Bliss. The best part, and most helpful utility of this Pokemon, though, is its ability. It can get it on Heatran without fear of Fire Blast, regain health from Vaporeon/Jolteon Surf/Thunderbolts, and rid itself of status by coming in on Blissey. Wonder Poke..
Heatran @ Wise Glasses
Flash Fire
Naive
6 Att/ 252 Sp Att/ 252 Spe
~Fire Blast
~Earth Power
~HP Electric
~Explosion
Heatran: Smogon's second most wanted. Twisted Spoon? Yes, when coupled with a Naive nature, it gives the appearance of a Choice Scarf. This is because the opponent cannot see the 6.25% recovery from Leftovers or the 10% recoil from Life Orb, making them assume that this is just every other Heatran around at the moment. A 10% addition to his Special Attack sin't much, but it is something and it fools just about every one I play. All I have to do is play it like a Scarf and remove it from play after a single attack. Fire Blast is the primary offensive action here, with Earth Power right behind it. I tend to get a lot of Gyarados switches on this and no one expects HP Electric; most use HP Ice to catch Outraging Salamences or HP Grass for Swampert. I can already fare with both, so HP Electric was next most logical. If I'm against a Blissey, I'll scout with Fire Blast, and if they use Protect that turn, it's unlikely that they'll switch, expecting ScarfTran, and I'll Explode on them the next. Also serves as a Fire resist since Scizor and Magnezone are weak to it, and because little Duggy isn't ever gonna take a STAB hit and live to tell the tale.
It's obvious that alot of the Pokemon on this team share common weaknesses, but thus far it hasn't proved a problem. I guess I'm posting here to get suggestions specifically on Mesprit (replacing him or his moves) and any other flaws or weaknesses that have not yet come to mind or experience.
How to deal with Smogon's Top 20:
1. Scizor- Force switches using Heatran and Scizor to Trap and kill with Scarf Magnezone.
2. Heatran- Dugtrio and my Heatran for non-Scarf versions. Porygon2/Mesprit for Scarfed ones.
3. Salamence- Scizor Bullet Punch works well, however Magnezone usually does the deed with a quick Thunderbolt.
4. Tyranitar- Scizor's U-turn/ Bullet Punch or trap with Dugtrio.
5. Zapdos- Stealth Rock and switching on my part. Zapdos is just careless with Stealth Rock up.
6. Blissey- Switching, hurting for a little damage at a time to be trapped by dugtrio.
7. Gyarados- Poor guy aways thinks he's faster than my Magnezone and is easily killed. Porygon2 and Mesprit are capable of taking him too.
8. Lucario- Outspeed, trap, and kill with Magnezone.
9. Infernape- Magnezone outspeeds and KOs with Thunderbolt. Dugtrio traps and KOs with Earthquake.
10. Gengar- Scizor Bullet Punches/Pursuits depending on instinct. Eaither way, KO as Scizor takes <50% from today's Gengar.
11. Metagross- Switch to Mesprit on an Earthquake, then to Magnzone on Meteor Mash. Dugtrio can also handle him if he's without Bullet Punch.
12. Swampert- Grass Knot on Mesprit helps out alot. Toxic on Porygon2 also does the job.
13. Bronzong- Smart playing. No sure-fire plan, but as long as Duggy's not in, there's not much Gyro Ball can do to anyone else.
14. Azelf- Mesprit can handles this. If not a leas Azelf, Dugtrio is capable of taking it one with Sucker Punch.
15. Celebi- Most are smart enough to avoid Scizor's U-turn, but not too many expect Magnezone's Signal Beam. Huge asset.
16. Vaporeon- U-turn to Porygon2 who Vaporeon cannot damage.
17. Shaymin-S- Bullet Punch Scizor, Mesprit Ice Beam, and takes ~60% from Duggy's Sucker Punch.
18. Starmie- Everyone but Heatran usually contributes to at least some part of Starmie's death. They all can deliver the damage, Heatran too if the switch is predicted.
19. Skamory- U-turn from Scizor to anyone but Dugtrio, preferably Magnezone who traps and kills.
20. Suicune- Not too difficult. They usually switch into Scizor (who pretty much only uses U-turn unless there's a guaranteed kill with another option) and Toxic/Discharge/Recover with Porygon2.
Other Pokemon to Mention:
Weavile- Scizor takes care of.
Forretress- It's basically taking care of Scizor, but 10 times easier.
Mamoswine- Heatran outspeeds Neutral Speed versions which equals most, but the unlikely Magnezone OHKOs with Flash cannon as well.
Hippowdon- Gets caught by Mespreits Grass Knot early on in the game and never gets the chance to recover to avoid dying.
Rhyperior- All have capability to cause some extent of damage, but usually requires skillful switching to avoid Earthquakes.
:jump: