How do you know? You don't. For all we know, when FF gets released it could come with espeed. We won't know if they're incompatible until it actually gets released.
Removed, and Extremespeed comes with an event with Pressure, so it doesn't come with FF. But yea, there could be an another event, I removed it.just totally remove it, we'll update the analysis to include flash fire if/when it is released
You're right. It needs 32 Speed EVs to outpace max speed non-mega Ttar.8 EVs in speed is not enough for jolly tyranitar,
or am i missing something?
I'll fix thatYou're right. It needs 32 Speed EVs to outpace max speed non-mega Ttar.
Although, Ttar only runs max spe+ when it's a dd variant or a scarf variant. It should probably be revised.
Honestly, Substitute hurts Entei's longetivity, which is why I'm not using it, and if you want power then, you need LO which sucks with Substitute (pls no subsplit gengar mention, ik). On top of that, Stealth Rock and residual damage is also troublesome and it doesn't hit nearly hard enough with CB. AV takes advantage of its good bulk and uses it without wasting 25% of your HP for a Substitute you don't need, since this thing is hit / tank and run. I don't even think it deserves even an OO mention.I think Substitute should be included in other options. With a sub, Entei is able to safely burn opponents, and with it's high HP, it can be a rather resilient sub. Substitute also works well with Bulldoze, as you can slow down faster threats.
ill add itFor Team Options, how about suggesting some Pokemon that can effectively deal with Ghosts so it can freely spam ExtremeSpeed.
Mega Blastoise is a good option if one has an available Mega slot since it can offensive deal with Ghosts with pseudo STAB Dark Pulse and/or spin hazards away.
I've had rather good luck with substitute on a sun team (Team is 10-1 in OU if that means anything with the currently screwy ranking board). It works very well with Leftovers, and a mono-fire typing has 6 resistances, making it relatively easy to force switch outs. The residual damage isn't nice, but I think being able to safely burn opponents justifies a place in other options.Honestly, Substitute hurts Entei's longetivity, which is why I'm not using it, and if you want power then, you need LO which sucks with Substitute (pls no subsplit gengar mention, ik). On top of that, Stealth Rock and residual damage is also troublesome and it doesn't hit nearly hard enough with CB. AV takes advantage of its good bulk and uses it without wasting 25% of your HP for a Substitute you don't need, since this thing is hit / tank and run. I don't even think it deserves even an OO mention.
I don't think you are really using Entei to its max potential. If you want to use something with Substitute + Fire-SPAM, user Mega Charizard Y, who most likely can sweep better. You can fit in a other coverage move with Extremespeed too if you want. Almost nothing can switch into Sacred Fire in sun ans most survivors are killed by Extremespeed afterwards. There is an item called a "Life Orb" which boosts this things attack even higher, and Extremespeed will hit really hard and Sacred Fire kills most of the frail metagame. Stone Edge hits what everything else can't and Bulldoze provides additonal coverage. Stick with Life Orb. Substitute is a waste considering that it needs all 4 moves to function well. Substitute honestly just wastes that bulk and using something like CB or AV is much better.I've had rather good luck with substitute on a sun team (Team is 10-1 in OU if that means anything with the currently screwy ranking board). It works very well with Leftovers, and a mono-fire typing has 6 resistances, making it relatively easy to force switch outs. The residual damage isn't nice, but I think being able to safely burn opponents justifies a place in other options.
Flare Blitz can be used for extra fire power but has recoil damage
Sticky Web Galavantula has good synergy with this thing and it can slow down targets for it to OHKO with Flare Blitz (or Sacred Fire late-game)
You are mentioning flare blitz way too often. Entei should never run this move, ever. It has redundant coverage with sacred fire, and sacred fire itself is irreplaceable.Rain (nerf sucks but Sacred Fire and Flare Blitz won't hit hard as they were)
While good points, Choice Band unfortunately only forces more switches where, if Stealth Rock is hampering your longevity, then this does you no favors. Entei does really well paired with a Defog/Wish Latias who is immune to Earthquake and resists Water, and Entei resists Ice and Fairy if need be.I'm not sure about Assault Vest Entei getting a set. Yeah, it handles Genesect and Mega Charizard Y REALLY well, but it's weak to Stealth Rock and has absolutely no form of recovery with an Assault Vest. I can see some merit in special bulk, but the set doesn't really do it for me. It's just way too easy to wear down, especially since it's practically impossible for you to guarantee the lack of Stealth Rock when Megazard Y comes in and you need to handle it ASAP, and you have no recovery whatsoever.
Also, without a Choice Band, Entei's power really suffers. For the purpose of demonstration, it loses the ability to 2HKO Chansey, and doesn't even get a sizable chance unless SR and 3 layers of Spikes are up (basically 100% at that point -- 98.8%, but that's really not significant), not even getting a chance to 2HKO after SR and 1 layer Spikes, and a really tiny chance after 2 (10.5%). The scale of power you lose is massive. After checking some calcs, I've figured you lose an average to 25% in damage output. That's really significant, and makes Entei miss a ton of OHKOs and 2HKOs.
Yes, I realize that the AV set has a purpose, but Entei can fulfill that purpose without even running an Assault Vest and simply choosing to invest in HP. I don't see it as a main set.
sacred fire does not make contact; there is no reason to use bulldoze against aegislashAlso, unlike the choice band set, it stands a chance against Aegislash thanks to bulldoze mind games.
Howl is bad. You can use Choice Band and get the immediate +1 and its a waste of a moveslot. Flame Charge is not worth it. Maybe when Flash Fire comes out, it will get an OO with the update. Natural Gift does nothing that Entei's coverage can't do. Losing CB sucks too.Are Howl or Flame Charge worth considering? Edit: Oh, and apparently Natural Gift got a power boost by 20, so what about using that?
No. The only thing Entei wants to do is SPAM deadly Sacred Fires and burn everything. Using a defensive stet wastes it's amazing offensive potential since it has ESpeedWondering if RestTalk deserves testing? Something like this;
Entei @ Leftovers
248 HP / 8 Atk / 252 Def
Impish - Pressure
-Rest
-Sleep Talk
-Sacred Fire
-Roar
Makes a helluva good check to Talonflame with Stealth Rock support, admittedly not as good as Heatran. It can spread burns with Sacred Fire and phaze with Roar while keeping its HP high with RestTalk. Sleep Talk doesn't burn Sacred Fire PP too which is useful. EV spread was just Stealth Rock number in HP, max Def, rest in Atk, there is probably a much better spread out there. Its niche over Heatran is its ability to deal decent damage and spread burn simultaneously, Lava Plume is vastly inferior to Sacred Fire on this front. Another small advantage is the lack of fighting weakness, making Entei a more reliable check to Sacred Sword Aegislash and Superpower (Mega-)Scizor. Thoughts?
I implemented all but Vaporeon because it's trash this generation. Thanks.You can include RestTalk Gyarados, Crocune Suicune, Vaporeon, Quagsire, and Gastrodon as more counters.
QC 1/3
then why wouldnt u use cb lolAgreeing with Cherub Agent. Life Orb Entei is nice since it gives you the freedom to switch attacks and Entei's Sacred Fire still hits hard enough - which is the main move you're spamming most of the time anyway.