Pet Mod Eramons [Slate 5 - Industrial Revolution and Apocalypse Eramons] (Submissions Open)

:sv/entei:
Original Pokemon: Entei
Eramon: Entropei (Entei + Entropy)
Era: Apocalypse
Type:
Ice.png
Ghost.png

Abilities: Pressure / Absolute Zero (This Pokemon is immune to Fire-type moves.)
Stats: 115 / 65 / 125 / 120 / 70 / 85 | 580
New Movepool:
Astonish, Aurora Veil, Avalanche, Bite, Blizzard, Block, Body Slam, Calm Mind, Chilling Water, Confuse Ray, Crunch, Curse, Disable, Endure, Facade, Freeze-Dry, Frost Breath, Giga Impact, Haze, Headbutt, Hex, Hyper Beam, Ice Beam, Ice Fang, Ice Shard, Ice Spinner, Icicle Crash, Icicle Spear, Icy Wind, Imprison, Leer, Light Screen, Night Shade, Pain Split, Poltergeist, Powder Snow, Protect, Psych Up, Psychic, Rain Dance, Reflect, Rest, Scary Face, Shadow Ball, Sleep Talk, Snowscape, Spikes, Spite, Substitute, Switcheroo, Take Down, Taunt, Tera Blast, Thunder, Thunder Wave, Thunderbolt, Water Pulse, Weather Ball, Will-O-Wisp
Role: Physical Wall, Spikes Setter, Special Wallbreaker
Era Justification: heat death scenario

:sv/iron-valiant:
Original Pokemon: Iron Valiant
Eramon: Iron Vengeance
Era: Apocalypse
Type:
Steel.png

Abilities: Annhilate (On switchin, this Pokemon lowers the Defense of adjacent opponents by 1.) / Protean
Stats: 84 / 110 / 100 / 110 / 70 / 106 | 590
Movepool Changes:
+ Meteor Mash, Iron Head, Smart Strike, Steel Beam, Flash Cannon, Doom Desire, Autotomize, Gear Up
- all Fairy-type and Psychic-type moves, Swords Dance, Calm Mind
Role: Physical/Mixed Wallbreaker
Era Justification: terminator
 
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this is my electric and fire slate apparently.


:sv/okidogi:

Original Pokemon: Okidogi
Eramon: Okimovi (Okidogi + Movie)
Era: Industrial Revolution
Type: Electric/Fighting
Abilities: Download/Steely Spirit/Galvanize
Stats: 65/110/95/120/90/75 (BST 555)
Move Changes:
+Aura Sphere, Vacuum Wave, Thunderbolt, Hyper Voice, Rapid Spin, Volt Switch, Thunder, Flash Cannon, Wild Charge, Iron Head, Spin Out
-All Poison-type moves, Bulk Up, Focus Blast, Fire Fang, Knock Off, Throat Chop
Role: Choice User, Spinner
Era Justification: The first (or rather, earliest surviving) piece of filmography is from 1888, and the craft continued to grow in the early 1900s.

:sv/meganium:

Original Pokemon: Meganium
Eramon: Radianium (Radiation/Radium/etc + Meganium)
Era: Industrial Revolution
Type: Fire/Electric
Abilities: Aftermath/Poison Touch/Turboblaze
Stats: 85/112/103/48/107/70 (BST 525)
Move Changes:
+Supercell Slam, Fire Lash, Wild Charge, Poison Jab, Volt Switch, Temper Flare, Will-O-Wisp, Toxic, Toxic Spikes, Flame Charge, Thunder, Thunderbolt, Fire Blast, Flamethrower, Sludge Wave, Sludge Bomb, Explosion, Self-Destruct, Ember, Thunder Shock
-All Grass-type moves, Curse, Heal Pulse, Outrage, Charm
Role: Bulky Physical Attacker, Wo-Chien Ignorer
Era Justification: A radioactivity-based mon in this Era might seem kinda weird, but radioactivity and elements like radium were discovered at the tail end of the 1800s. Honestly the only reason it's not Poison-type is because I'm using the Warframe school of Radiation typing (Heat + Electricity=Radiation).






:sv/talonflame:
Original Pokemon: Talonflame
Eramon: Taloncane (Talonflame + Hypercane/Hurricane)
Era: Apocalypse
Type: Electric/Flying
Abilities: Vital Spirit/Wind Power/Storm Drain
Stats: 70/45/95/120/78/91 (BST 499)
Move Changes:
+Thunder, Thunderbolt, Volt Switch, Bleakwind Storm, Surf, Charge, Charge Beam, Thunder Shock, Whirlpool, Fling, Twister
-All Fire Moves except Heat Wave, Solar Beam
Role: Choice Specs Rain Abuser
Era Justification: Hypercane

Resub

:sv/vanilluxe:

Original Pokemon: Vanilluxe
Eramon: Volcaluxe
Era: Apocalypse
Type: Fire/Poison
Abilities: White Smoke/Magma Armor/Snow Warning
Stats: 70/50/100/110/90/115 (BST 535)
Move Changes:
+Overheat, Flamethrower, Fire Blast, Sludge Wave, Sludge Bomb, Calm Mind, Gunk Shot, Inferno, Lava Plume, Temper Flare, Ember, Poison Jab, Smog, Smokescreen
-Ice Beam, Magnet Rise, Icicle Crash, Ice Shard, Aurora Veil
Role: Snow Setter for Apocalypse (all without being an Ice-type to boot), Special Wallbreaker
Era Justification: Based on Volcanic Winters (in which the Poison-typing here is because of the sulphur).
 
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:sv/Pecharunt:
Original Pokemon: Pecharunt
Eramon: Cholerunt
Era: Industrial Revolution
Type: Poison/Water
Abilities: Infectious Fluids-This pokemon's water type moves have a 30% chance to inflict poison
Stats: 80/105/70/105/120/120
Move Changes:
Gains Liquidation, Hydro Pump, Waterfall, Surf
Loses-Nasty plot and all ghost type moves aside from curse
Role: Special Wall
Era Justification: Alright so the industrial revolution caused people to enter cities for jobs and what happens when a lot of unwashed peasants move into close quarters, the spread of disease! One disease stood out above the rest during this age, cholera. Since cholera came about from from not separating the poop water from the drinking water I decided to give it a new ability to better represent that.

:sv/Kecleon:
Original Pokemon: Kecleon
Eramon: Clawleon
Era: Apocalypse
Type: Ground
Abilities: Huge Power/Multiscale
Stats: 85/60/110/40/60/85
Move Changes: Gained: Earthquake, Recover, Headlong Rush, Close Combat
Role: Physical Wallbreaker
Era Justification: There's this piece of post apocalyptic media called Fallout, you may have heard of it. Well in the barren wastelands of Fallout there are these big scary creatures called Deathclaws. These Deathclaws came about after some Jackson's Chameleons got hit with the Forced Evolutionary Virus which eventually turned them into hulking brutes, hence Clawleon.
 
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:klefki:
Original Pokemon: Klefki
Eramon: Kiteki
Era: IndRev
Type: Electric/Steel
Abilities: Lightning Rod/-/Electric Surge
Stats: 57/50/91/90/87/95
Move Changes:
+ Charge, Electric Terrain, Electrify, Energy Ball, Parabolic Charge, Rising Voltage, Thunder, Thunderbolt, Volt Switch
- Draining Kiss, Misty Terrain
Role: Decently strong special attacker with Rising Voltage
Justification: Kind of referencing Benjamin Franklin's experiment with the kite and key, since electricity was a pretty big discovery for the industrial revolution.

:reuniclus:
Original Pokemon: Reuniclus
Eramon: Coloniclus
Era: IndRev
Type: Water
Abilities: Magician/-/Sycophant (recovers 1/2 of damage dealt)
Stats: 100/65/75/115/105/30
Move Changes:
+ Aqua Ring, Life Dew, Liquidation, Scald, Surf, Water Pulse, Thief
- All Psychic moves except Rest, Recover
Role: Dedicated special wall
Justification: colonisation

:grimmsnarl:
Original Pokemon: Grimmsnarl
Eramon: Brimmsnarl
Era: Apoc
Type: Fire/Rock
Abilities: Earth Eater/Purifying Salt/Rocky Payload
Stats: 75/120/75/50/95/95
Move Changes:
+ Bulldoze, Earthquake, Fire Blast, Fire Lash, Flamethrower, Flare Blitz, Meteor Beam, Might Cleave, Power Gem, Rock Blast, Rock Slide, Salt Cure, Self Destruct, Spikes, Stealth Rock, Stone Edge, Temper Flare
- Dark Pulse, Dazzling Gleam, Draining Kiss, Fake Tears, Flatter, Misty Terrain
Role: Turns out Apoc doesn't have a SR setter yet.
Justification: Fire and Brimstone, pillars of salt.

:flamigo:
Original Pokemon: Flamigo
Eramon: Zomigo
Era: Apoc
Type: Ghost/Flying
Abilities: Poison Touch/-/Regenerator
Stats: 72/115/75/55/64/120
Move Changes:
+ Brick Break, Curse, Destiny Bond, Gunk Shot, Infestation, Poltergeist, Shadow Ball, Shadow Claw
- Bulk Up, Close Combat
Role: offensive regen
Justification: zombie apocalypse
 
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:sv/shaymin:
Original Pokemon: Shaymin
Eramon: Shaymine
Era: Industrial Revolution
Type:
Rock.png
Ground.png

Abilities: Sturdy
Stats: 90 / 110 / 90 / 85 / 120 / 105
Move Changes:
+ Stone Edge, Rock Tomb, Rock Slide, Earthquake, Diamond Storm, Swords Dance
Role: phys set-up sweeper
Era Justification: really likes the sand from flygon while not massively overshadowing it. provides a phys set up sweeper to the team. also mining was a really big part of industrial revolution soon yea. (edited i forgor last time)
 
Resubmissions from the Early Civ/Far Future Slate

NOTE:
For coders' reference, all new TM moves for each submission are taken from the Scarlet/Violet TM list.

rapidash.gif

Original Pokemon: Rapidash
Eramon: Rapidampos (Rapidash + Damp + Greek κάμπος kámpos, "sea monster")
Era: Apocalypse
Type: Fire/Water
Abilities
: Magic Guard/Flash Fire (Hidden Ability: Sap Sipper)
Stats: 65 HP/85 ATK/65 DEF/95 SP ATK/65 SP DEF/125 SPD = 500
Move Changes: +Aqua Jet (level-up), +Aqua Tail (level-up), +Wave Crash (level-up), -Quick Attack (level-up), -Stomp (level-up), -Take Down (level-up), +Water Pulse (TM), +Rain Dance (TM), +Waterfall (TM), +Liquidation (TM), +Surf (TM), +Hydro Pump (TM), +Scald (TM), +Flip Turn (TM)

Role:
Rapidash isn't exactly a top-tier 'mon to start with in either form, as its monotype and the fact that its only useful STAB damaging move is a recoil move means it will often be seriously crippled by the time it's actually gotten anything done, on top of its vulnerability to entry hazards and having terrible defensive bulk. Rapidampos has even worse bulk and a slightly worse Attack stat, and as a speedy mixed attacker it may be outclassed by other mixed Fire-type sweepers on paper, but there are nonetheless two things that will hopefully make it "the cooler Rapidash" in more ways than one. First, its added Water-type not only literally cools it down, but also gives it more versatility in terms of its main damage output, and the fact that it actually has fewer type resistances than a pure-Fire-type doesn't matter as much as it would on something tankier, with both types instead being employed offensively for a greater spread of neutral damage than Fire on its lonesome. Second, and more importantly, the terminally useless Run Away is replaced by Magic Guard, which saves it from both entry hazards and recoil damage in one fell swoop, thereby giving it more flexibility with item usage than being stuck with Heavy-Duty Boots all the time. Flare Blitz and Wave Crash thus become potent offensive options to make up for a slightly worse attack stat, and with greater speed, it can easily be expected to get at least one mighty hit in, though with skilled prediction it can also switch into an opponent trying to hobble either it or a teammate with a damaging status move like Toxic, set up with a Swords Dance or two, and go to town. The main thing holding it back from being a force to be reckoned with is that for all the benefits of its new typing, Water negates only one of the type weaknesses Fire has and adds a different one in its place, so although it doesn't have to worry about Stealth Rock anytime soon, such is its fragility that a single incoming Earthquake or Thunder would be more than enough to send it on a one-way trip to the glue factory.

Era Justification: This sub was originally meant for Early Civilization, but I figured it would be good to send it to the Apocalypse setting because massive coastal flooding due to the ice caps melting is a common apocalypse fiction trope, and a frequent theme in future spec evo also involves land animals adapting to a more aquatic existence. This specific Eramon is also based on the hippocampus, a creature from Classical mythology with the front half of a horse and the back half of a fish, said to be the steed of many Greek and Roman sea gods and other oceanic beings.

Design/Flavor:
Graceful and majestic underwater in the same way that its cousin is on land, Rapidampos has the head, neck, and chest of Rapidash as well as a similar color scheme, but its similarities end there. Its back half is more like that of Dewgong with vertical cetacean-like swimming movement, and instead of front limbs, it has flippers with knobby back edges like a humpback whale's, and a smaller pair of teardrop-shaped flippers replaces its hind legs. Its mane and tail are replaced by beautiful, flowing fins like a betta fish (though the tail fin is horizontal like a whale's), with a gradient from orange at the base to red at the edges; when it uses its Fire-type attacks, these glow a bright red-orange. Its long head horn is like that of Galarian Rapidash, but gold instead of black, and angled more forward to invoke a narwhal's tusk and offer better streamlining. Scalloped ridges with golden edges suggesting fish-like scales also run down the upper side of the otherwise cream-colored body, which is a little thicker and more torpedo-shaped for streamlining in the water. Overall, the look of this design is something akin to this "marine unicorn" design on DeviantArt, but a little skinnier, longer, and with Rapidash's colors and the flowing, fiery fins for a mane and tail. The shiny sprite replaces the gold with silver, and the red and orange of the fins with blue and purple.

"In a flooded future world, Ponyta has lost its fear of water, and evolves into Rapidampos to cope with its new habitat. While clumsy on land, it swims quickly and gracefully."
"Legend has it that they arose from a herd of Rapidash that escaped into the sea from a terrible disaster. Their fins billow like blazing fire as they race below the waves."

sunflora.gif

Original Pokemon: Sunflora
Eramon: Suncora (Sunflora + Core)
Era: Apocalypse
Type: Grass/Fire
Abilities:
Chlorophyll/Solar Power (Hidden Ability: Flash Fire)
Stats: 75 HP/45 ATK/55 DEF/125 SP ATK/75 SP DEF/50 SPD = 425
Move Changes: +Agility (level-up), +Ember (level-up), +Heat Wave (level-up), +Fire Blast (level-up), +Overheat (level-up), -Ingrain (level-up), -Absorb (level-up), -Mega Drain (level-up), -Giga Drain (level-up), -Double-Edge (level-up), -Leech Life (level-up), +Fire Fang (TM), +Acid Spray (TM), +Charge Beam (TM), +Fire Spin (TM), +Snarl (TM), +Flame Charge (TM), +Venoshock (TM), +Electro Ball (TM), +Thunder Wave (TM), +Poison Jab (TM), +Stomping Tantrum (TM), +Toxic Spikes (TM), +Eerie Impulse (TM), +Gunk Shot (TM), +Will-O-Wisp (TM), +Heat Wave (TM), +Flamethrower (TM), +Thunderbolt (TM), +Fire Blast (TM), +Overheat (TM), +Flare Blitz (TM), +Thunder (TM), +Heat Crash (TM), +Burning Jealousy (TM)

Role:
Sunflora is frankly terrible as it is, both competitively and flavor-wise, so with some inspiration from this post here, I came up with Suncora as an attempt to fix its overall concept by giving it Fire STAB and the potential to obliterate everything in atomic fire and destructive petals. It retains its low speed and poor defenses but now makes up for it with a higher special attack stat, allowing it to make full use of such high-power attacks as Fire Blast and Leaf Storm. As a sun-team player, Sunflora has the option of either boosting its speed with Chlorophyll or its special attack with Solar Power, but ideally it would need boosts for both stats to be effective, which is why I gave Suncora Agility as well as a slight speed boost just in case. As Sunflora's only coverage options are Dazzling Gleam, Earth Power, and Sludge Bomb, I also provided additional coverage with Electric as a Flying and Water counter along with more Poison moves to fit the flavor and also complement Sludge Bomb. Suncora still has no way of boosting its defenses, however, especially with Solar Power, making this a special heavy hitter that lacks staying power, but still has a good chance of roasting someone's ass to hell and back before going down.

Era Justification: Apparently, sunflowers absorb radioactive isotopes which means it's a common practice to plant them around the sites of nuclear disasters. I could easily make a case for this being in the Apocalyse era as well, though, seeing as while atomic energy is definitely on its way to being a cleaner energy source for the future as well, global nuclear destruction and radioactive fallout are a frequent cause of the end of civilization in fiction, and this era just wouldn't be complete without an embodiment of a terrible disaster. Say it with me, everyone: Radioactive sunflower kaiju!

Design/Flavor:
It's like Sunflora and Biollante had a big, terrifying, fire-breathing baby! Twice the size of Sunflora and styled a little more after Blossomon, this ferocious flower has a bulbous, dark green lower body with three root legs instead of two, glowing orange markings like a furnace decorating the front of the bulb. The leaves growing from the base of the stem are now jagged and serrated with two lime-green glowing thorns like sharp claws on the ends, and more such thorns protrude from the long, flexible stem at arbitrary locations. Its head resembles Sunflora's but with much longer petals with a wispy shape to them, fading from yellow to orange at the ends as if made of fire. The face is now very dark gray as though ashen and charred, with orange lines on it like it was made of burning charcoal, but its angry-looking eyes are slightly open to reveal a lime-green glow, which is also present inside the massive, jagged mouth like Blossomon's, from which it can spew a poisonous green flame. In its hypothetical 3D animations, its petals, thorns, and belly markings would normally be slightly faded, but would glow brilliantly as it attacks.

"For some reason, Sunkern are drawn to places imbued with a strange, harmful energy. If they can absorb enough of it without getting hurt, they evolve into this fearsome Pokemon."
"Though its very presence causes an ecological disaster, it is fiercely protective of nature. The heat from its fiery breath changes nearby plants into deadlier forms, overtaking entire habitats."
 
sleepy subs

:ss/politoed:
Original Pokemon: Politoed
Eramon: Polaritoed
Era: Apoco
Type:
Electric
Electric

Abilities: Volt Absorb / Magma Armor / Dynamo Action | When using or hit by a spinning move, the opponent becomes trapped. Negates switching effects of spin moves.
Stats: 90 / 120 / 65 / 110 / 65 / 50
Move Changes:
+Discharge, Fire Punch, Fire Spin, Flame Wheel, Flare Blitz, Gyro Ball, Iron Defense, Iron Head, Lava Plume, Rock Slide, Shift Gear, Stealth Rock, Stone Edge, Thunderbolt, Thunder Punch, Volt Switch, Wild Charge
- All Water-type moves, All Ice-type moves EXCEPT Haze
Role:
Justification:
based on geomagnetic reversal and the fucked shit it can cause.
 
Industrial Rev subs are a bit lacking imo, so here are some before the slate closes

:sv/farigiraf:
Telegiraf (Original Pokemon: Farigiraf)
Type:
Psychic.png
Steel.png

Abilities: Volt Absorb, Armor Tail, Amplifier (Boosts the user's sound-based moves by 30%)
Stats: 110 | 80 | 70 | 100 | 75 | 85 [BST= 520] {-10 HP, -10 Atk, -10 SpA, +5 SpDef, +25 Spe}
Movepool Changes: +Flash Cannon, Mirror Shot, Psychic Noise, Vacuum Wave, Volt Switch, Wish, - Nasty Plot
Role: CM Setup, Wish passer
Era Justification: Telegraph

:sv/diggersby:
Tillersby (Orignal Pokemon: Diggersby)
Type:
Grass.png
Rock.png

Abilities: Harvest, Cheek Pouch, Huge Power
Stats: 85 | 55 | 77 | 50 | 78 | 78 [BST= 423] {-1 Atk, +1 SpDef}
Movepool Changes: +Accelerock, Leaf Blade, Leech Seed, Head Smash, Power Whip, Stealth Rock, Vine Whip, -Earthquake, Quick Attack
Role: SD Sweeper
Era Justification: 1862 Homestead Act, which passed loosely around the time of the Industrial Revolution. Agriculture also benefitted from many new inventions during the first and second Industrial Revs

:sv/ludicolo:
Sifticolo (Original Pokemon: Ludicolo)
Type:
Water.png
Dragon.png

Abilities: Rain Dish, Overcoat, Good as Gold
Stats: 82 | 90 | 71 | 71 | 73 | 93 [BST= 480] {+2 HP, +20 Atk, +1 Def, -19 SpAtk, -27 SpDef, +23 Spe}
Movepool Changes: +Dragon Claw, Flip Turn, Iron Head, Liquidation, Outrage, Scald, Wave Crash, -All Grass moves except Trailblaze and Grass Knot
Role: Utility Pivot Water
Era Justification: Panning for gold (dragon doesn't really have a flavor reason I'm prioritizing IndRev type diversity here)
 
:sv/iron-valiant:
Original Pokemon: Iron Valiant
Eramon: Iron Vengeance
Era: Apocalypse
Type:
Steel.png

Abilities: Annhilate (On switchin, this Pokemon lowers the Defense of adjacent opponents by 1.) / Protean
Stats: 84 / 110 / 100 / 110 / 70 / 106 | 590
Movepool Changes:
+ Meteor Mash, Iron Head, Smart Strike, Steel Beam, Flash Cannon, Doom Desire, Autotomize, Gear Up
- all Fairy-type and Psychic-type moves, Swords Dance, Calm Mind
Role: Physical/Mixed Wallbreaker
Era Justification: terminator
Protean backed by Iron Valiant's already-wide coverage is too overwhelming. I would remove Protean.

:sv/talonflame:
Original Pokemon: Talonflame
Eramon: Taloncane (Talonflame + Hypercane/Hurricane)
Era: Apocalypse
Type: Electric/Flying
Abilities: Vital Spirit/Wind Power/Swift Swim
Stats: 70/45/95/120/78/91 (BST 499)
Move Changes:
+Thunder, Thunderbolt, Volt Switch, Bleakwind Storm, Surf, Charge, Charge Beam, Thunder Shock, Whirlpool, Fling, Twister
-All Fire Moves except Heat Wave, Solar Beam
Role: Choice Specs Rain Abuser
Era Justification: Hypercane
STAB Thunder-Hurricane + Swift Swim is way too strong of a combination under rain. I would remove Swift Swim.

:sv/Pecharunt:
Original Pokemon: Pecharunt
Eramon: Cholerunt
Era: Industrial Revolution
Type: Poison/Water
Abilities: Infectious Fluids-This pokemon's water type moves have a 30% chance to inflict poison
Stats: 90/95/80/95/140/100
Move Changes:
Gains Liquidation, Hydro Pump, Waterfall, Surf
Loses-All ghost type moves aside from curse.
Role: Special Wall
Era Justification: Alright so the industrial revolution caused people to enter cities for jobs and what happens when a lot of unwashed peasants move into close quarters, the spread of disease! One disease stood out above the rest during this age, cholera. Since cholera came about from from not separating the poop water from the drinking water I decided to give it a new ability to better represent that.
Too bulky. I would remove Recover and increase bulk by a bit OR significantly reduce bulk.
 
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