Escavalier

[Overview]

<p>Escavalier is known for its incredibly powerful STAB Megahorn and bulky defenses
-- with a Choice Band, Escavalier has over 600 Attack. Nothing is switching safely into Escavalier without a Bug resistance and top-notch defensive stats, making Pokemon that can repeatedly check it truly few and far between. With good defensive stats and only a single weakness, Escavalier can take a hit and beat the majority of UU Pokemon one on one. It must rely on its bulk and power because of its terrible Speed stat. The biggest weakness of Escavalier's Bug and Steel typing is its 4x weakness to Fire-type attacks. Another flaw is its movepool; it has barely any support options and poor type-coverage, lacking any reliable Fighting- or Ground-type attacks.</p>

[SET]
name: Choice Band
move 1: Megahorn
move 2: Iron Head
move 3: Return / Double-Edge
move 4: Pursuit
item: Choice Band
ability: Swarm
nature: Adamant
evs: 248 HP / 252 Atk / 8 Def

[SET COMMENTS]

<p>Escavalier shines as a bulky heavy hitter with a Choice Band equipped. The power gained from a Choice Band puts Escavalier's Attack above 600, ensuring that its 120 base power STAB Megahorns will severely dent anything switching in that does not have incredible defense and a resistance to Bug-type attacks. Because of its sheer power, Megahorn is essentially the only attack Escavalier should use outside of very special circumstances. Iron Head should be used if the opponent has some sort of bulky Fighting-, Poison-, or Ghost-type switching into the expected Megahorn. Return or Double-Edge should be used against the opponent if he or she carries a Pokemon that resists both STAB attacks, such as Zapdos or Moltres. Pursuit is an excellent tool to have in the last slot, because it allows you to remove Ghost- and Psychic-types, whom Escavalier can switch into with ease (though one should be wary of Will-O-Wisp).</p>

<p>The EVs are quite straightforward,
maximizing bulk and power. The choice between Return and Double-Edge is personal preference. Double-Edge hits harder, but the recoil is definitely not welcome. If you carry Stealth Rock and have a way to keep it up, Return generally suffices against foes such as Moltres; otherwise, Double-Edge may be needed. Alternatively, Rock Smash could be used to hit Steel-types such as Cobalion and possibly 2HKO it with a lucky Defense drop.</p>

[ADDITIONAL COMMENTS]

<p>Escavalier works amazingly well with Spikes and Stealth Rock support. Stealth Rock hits almost all Flying-type counters for heavy damage, and helps damage its grounded counters, such as Intimidate Arcanine. Spikes are always welcome, making Steel- and Fire-types think twice before switching in.</p>

<p>In general,
you should carry something to deal with Escavalier's best counters. Having a Pokemon to switch into Fire-type attacks is a must. Arcanine is a really good bet, with Flash Fire and Flare Blitz to wreck the opponent. Steel-types are easier to deal with. Arcanine would also work wonders against these, specifically Registeel (though it should beware of Thunder Wave).</p>

<p>Offensively, Heracross works great with Escavalier, especially Choice Scarf variants. The sheer power of Escavalier's Megahorn will severely weaken even the strongest checks with repeated battering, leaving them unable to resist a Heracross sweep. One should be aware that this offensive strategy doubly relies on Megahorn's shaky 85 percent Accuracy.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Megahorn
move 3: Iron Head
move 4: Return
item: Leftovers
ability: Swarm
nature: Adamant
evs: 248 HP / 252 Atk / 8 Def

[SET COMMENTS]

<p>This set is meant to punish opponents that do not carry a Fire-type or an exceptionally powerful attacker. If the opponent loses or does not carry a Pokemon that can deal with Escavalier, then all you need to do is find a time to set up a Swords Dance and start plowing through the opponent's team until he or she runs out of Pokemon or eventually brings Escavalier down. Megahorn, Iron Head, and Return provide the best available coverage Escavalier will get with three moves.</p>

[ADDITIONAL COMMENTS]

<p>This set works very well with Trick Room, but a Brave nature, 0 Spe IVs, and possibly even a Life Orb should be used in that scenario. A viable alternative is to use paralysis support.</p>

<p>This set requires
a teammate to switch into Fire-type attacks, should Escavalier be forced out by one. Snorlax with Whirlwind and Body Slam can make an incredible teammate, as it spreads paralysis and Stealth Rock damage to Escavalier's many counters.</p>

[Other Options]

<p>Knock Off and Toxic can be used on a more defensive set, but most of Escavalier's counters are immune to Poison, commonly carrying a Steel or Poison typing. Reversal can be used to surprise Steel-types who stay in to attack you, though it is generally not going to work without a lot of luck. Focus Blast is discouraged, but if one needs to get past Steelix or Aggron, it can definitely be used.</p>

[Checks and Counters]

<p>Anything with a remotely powerful Fire-type attackcan deal with Escavalier—even a simple Hidden Power will do. Gligar walls it with Eviolite-boosted defenses and a resistance to Megahorn, though it cannot do much in return. Steel-types wall it, but they need to be careful of taking repeated Megahorns with entry hazards. Cobalion is probably the best Steel-type check, with good physical bulk and 4x resistances to both Megahorn and Stealth Rock. If Stealth Rock is kept off the field, Moltres and Zapdos work quite well.</p>

[Dream World]

<p>Overcoat is practically useless
, since it only stops hail damage—Escavalier is already immune to sandstorm. Swarm is much better. Escavalier can activate it by absorbing a hit or simply by switching into Stealth Rock numerous times, and the result will be almost completely unstoppable Megahorns.</p>
 

prem

failed abortion
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how will escaviler OHKO back? anyway i think reversal should be mentioned somewhere. after he has 40ish% health oor left, its hits steels pretty hard. he will be taking passive damage anyway from rocks, hits, and subs.
 
Is substitute worth mentioning for the SD set or does Excavalier lose out on "coverage?" lol
Substitute doesn't really help because it doesn't go before the Pokemon it would block status from.

you should mention that escavalier can survive a HP fire from magneton and OHKO back
372 Atk vs 246 Def & 344 HP (70 Base Power): 304 - 360 (88.37% - 104.65%)

OHKO without Life Orb and with Stealth Rock (Max/Min EVs).

If you list a Brave nature, make sure to include 0 Speed IVs.
Think im just going to mention Brave, but the IVs shouldn't be 0 UNLESS you are using TR.
 

breh

強いだね
Are you sure that the normal Magneton uses max SpA Modest?

Realistically, there is little reason to use Brave but Trick Room. What exactly does running Adamant help it outpseed? The only thing I can think of is other escavalier lol

might as well make it 0 Spe Brave or make it Adamant only. The choice is between outrunning opposing Escavalier and outrunning everything on the off chance you meet a TR team.
 
Are you sure that the normal Magneton uses max SpA Modest?

Realistically, there is little reason to use Brave but Trick Room. What exactly does running Adamant help it outpseed? The only thing I can think of is other escavalier lol

might as well make it 0 Spe Brave or make it Adamant only. The choice is between outrunning opposing Escavalier and outrunning everything on the off chance you meet a TR team.
If you're running paralysis support, then Adamant and 92 speed EVs let you outspeed even Crobat and Aerodactyl when they're paralysed. Might be worth an AC mention.
 
I might have mixed up since most of which i see are run with rain, so you might want to mention that instead, but the lack if permanent rain in UU hurts
 

Delta 2777

Machampion
is a Tiering Contributor Alumnusis a Contributor Alumnusis the Smogon Tour Season 10 Champion
I'd personally remove Life Orb from being a slash on the SD set. Escavalier will be taking hits almost all the time before it attacks, so a difference of 16% of health each turn for a boost of power that will often prove unnecessary is well... Yeah.

I also like Substitute as a slash with Swords Dance in case you predict a switch or something but that can be your call to add or not.

QC Approved (1/3)
 

supermarth64

Here I stand in the light of day
is a Contributor Alumnus
This is for aesthetics sake but Swords Dance should be in move 1 since that's what the set is based around.
 

Chou Toshio

Over9000
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Maybe mention Cobalion as a check specifically. With good defenses and a 4x resistance to Bug, it can set up on Escavalier pretty comfortably.

Are the latter sections really complete? If so I'll get on GP checking this
 
Yea sorry they seem short but there isn't much to say without being boringly specific. Added Cobalion specifically though, that makes sense.
 

FlareBlitz

Relaxed nature. Loves to eat.
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Minor nitpick: Megahorn has 85% accuracy, not 80%. Also, Rock Smash is somewhat viable on the CB set over Double-Edge/Return if the team has significant steel issues; even though it's weaker on the first hit than a resisted Megahorn against most steels, it's capable of 2hkoing Cobalion with the defense drop, hits (the uncommon) Aggron really hard, and can provide minor team support if it drops the defense of something you weren't going to get past anyway (defensive Arcanine). Probably deserves no more than a mention in the comments, though.
 

Chou Toshio

Over9000
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Add/Change
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[Overview]

<p>Escavalier is known for its incredibly powerful STAB Megahorn and bulky defenses. With a Choice Band, Escavalier has over 600 Attack nothing is switching into Escavalier safely without a bug resist and top-notch defensive stats. meaning any Pokemon trying to switch in will either have to 4x resist Megahorn or simply 2x resist with high Defense. There are few Pokemon who can switch into Escavalier repeatedly because of this. Pokemon that can repeatedly check Escavalier are truly few and far between. Having types that provide very few weaknesses allows Escavalier to take a hit from many Pokemon while OHKOing in return With good defensive stats and only a single weakness, Escavalier can take a hit and beat the majority of UU Pokemon one on one. This is necessary for Escavalier must rely on its bulky and power because of its terrible Speed stat. The major downside to being a biggest weakness of Escavalier's Bug / Steel typing is its 4x weakness to Fire-type attacks. Another flaw with Escavalier is its movepool; it has barely any support options and poor type-coverage, lacking any reliable Fighting- or Ground-type attacks.</p>

[SET]
name: Choice Band
move 1: Megahorn
move 2: Iron Head
move 3: Return / Double-Edge
move 4: Pursuit
item: Choice Band
ability: Swarm
nature: Adamant
evs: 248 HP / 252 Atk / 8 Def

[SET COMMENTS]

<p>Escavalier shines as a bulky heavy hitter with a Choice Band equipped. The power gained from a Choice Band puts Escavalier's Attack above 600, meaning ensuring that its 120 base power STAB Megahorns will severely dent anything switching in that does not have incredible defense and a resist. Because of its sheer power, Megahorn is essentially the only attack Escavalier should use unless there are circumstances suggesting otherwise outside very special circumstances. Iron Head should be used if the opponent has some sort of bulky Fighting-, Poison-, or Ghost-type switching into the expected Megahorn. Return or Double-Edge should be used against the opponent if they carry a Pokemon such as Zapdos or Moltres, resisting which resist both STABs. Pursuit is an excellent tool to have in the last slot, because it allows you to remove Ghost- and Psychic-types, which Escavalier can switch into with ease from the game as you easily switch in (but avoid Will-O-Wisps if possible though one should be weary of Will-O-Wisp).</p>

<p>The EVs are quite straightforward, they maximize bulkiness and power. The choice between Return and Double-Edge is personal preference. Double-Edge hits harder, but the recoil is definitely not welcome. If one carries Stealth Rock and has a way to keep it up, Return generally suffices against foes such as Moltres, . O otherwise, Double-Edge may be needed. Alternatively, Rock Smash could be used to hit Steel-types such as Cobalion and possibly 2HKO it with a lucky Defense drop.</p>

[ADDITIONAL COMMENTS]

<p>Escavalier works amazingly well with Spikes and Stealth Rock support. Stealth Rock hits almost all Flying-type counters for heavy damage while also helping damage its grounded counters, such as Intimidate Arcanine. Spikes add to this are always welcome, making Steel- and Fire-types think twice before switching in.</p>

<p>In general, one should carry something to deal with said counters should your opponent carry them Escavalier's best counters. Having a Pokemon to switch into Fire-type attacks is a must. Arcanine is a really good bet, with Flash Fire and Flare Blitz to wreck the opponent. Steel-types are easier to deal with. Again, that same Arcanine would also work wonders against Steel-types, specifically Registeel (though it should beware of Thunder Wave).</p>

<p>Offensively, Heracross works great with Escavalier, especially Choice Scarf variants. Because of Escavalier's immensely powerful Megahorn, most of Heracross's counters will be too weak to actually survive a Megahorn, leaving them open for a sweep The sheer power of Escavalier's Megahorn will be sure to severely weaken even the strongest checks with repeated battering, leaving them unable to resist a Heracross sweep. One should note that this entire strategy rests on a move with 85 Accuracy, however be weary that this offensive strategy doubly relies on Megahorn's shaky 85 Accuracy.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Megahorn
move 3: Iron Head
move 4: Return
item: Leftovers
ability: Swarm
nature: Adamant
evs: 248 HP / 252 Atk / 8 Def

[SET COMMENTS]

<p>This set is meant to punish opponents that do not carry a Fire-type or a very heavy hitter exceptionally powerful attacker. If the opponent loses or does not carry their a Pokemon that can deal with Escavalier, then all one needs to do is find a time to set up a Swords Dance and start plowing through the opponent's team until they run out of Pokemon or they eventually bring Escavalier down. Megahorn, Iron Head, and Return provide the best viable available coverage Escavalier will get with three moves.</p>

[ADDITIONAL COMMENTS]

<p>This set works very well with Trick Room, but a Brave nature, 0 Spe IVs, and possibly even a Life Orb should be used with that combination. A viable alternative is to use paralysis support. </p>

<p>This set requires something to switch into Fire-type attacks should Escavalier get forced out by one. Snorlax with Whirlwind and Body Slam can make an incredible teammate for this purpose, since it spreads paralysis and Stealth Rock damage to Escavalier's many counters that take heavy damage from it.</p>

[Other Options]

<p>Knock Off and Toxic can be used on a more defensive set, but most of Escavalier's counters are immune to Poison, commonly carrying a Steel- or Poison type. are Steel-type (or Poison-type) and are thus immune Reversal can be used to surprise Steel-types who stay in to attack you, though it is generally not going to work without some a lot of luck. Focus Blast is discouraged, but if one needs to get past sed Steelix or Aggron it can definitely be used.

[Checks and Counters]

<p>Anything with a remotely powerful Fire-type attack and can deal with Escavalier even a simple Hidden Power will do. Steel-types wall it, but they need to be careful of taking repeated Megahorns with entry hazards unless they are named Cobalion. Cobalion is probably the best Steel-type check, with good physical bulk and a 4x resistances to Bug. If Stealth Rock is kept off of the field, Moltres and Zapdos work quite well.</p>

[Dream World]

<p>Overcoat is practically useless since it only stops hail damageEscavalier is already immune to sandstorm. Swarm is much better. Escavalier can activate it activated by absorbing a hit or simply switching into Stealth Rock numerous times, you can deal incredible damage with the boost and the result will be almost completely unstoppable Megahorns.</p>


GP 1/2

k, there's the first GP check of UU :P
 
Deletions
Additions/Corrections
(Comments)

[Overview]

<p>Escavalier is known for its incredibly powerful STAB Megahorn and bulky defenses. With a Choice Band, Escavalier has over 600 Attack—nothing (non-spaced em dash) is switching into Escavalier safely without a Bug-type resist and top-notch defensive stats. Pokemon that can repeatedly check Escavalier are truly few and far between. With good defensive stats and only a single weakness, Escavalier can take a hit and beat the majority of UU Pokemon one on one. Escavalier must rely on its bulky this bulk and power because of its terrible Speed stat. The biggest weakness of Escavalier's Bug / Steel typing is its 4x weakness to Fire-type attacks. Another flaw with Escavalier is its movepool; it has Escavalier's biggest flaws are the 4x weakness to Fire-type attacks its Bug / Steel typing grants it, and its barren movepool that features barely any support options and poor type-coverage, lacking any reliable Fighting- or Ground-type attacks.</p>

[SET]
name: Choice Band
move 1: Megahorn
move 2: Iron Head
move 3: Return / Double-Edge
move 4: Pursuit
item: Choice Band
ability: Swarm
nature: Adamant
evs: 248 HP / 252 Atk / 8 Def

[SET COMMENTS]

<p>Escavalier shines as a bulky heavy hitter with a Choice Band equipped. The power gained from a Choice Band puts Escavalier's Attack above 600, ensuring that its 120 base power STAB Megahorns (singular) will severely dent anything switching in that does not have incredible defense and a resist. Because of its sheer power, Megahorn is essentially the only attack Escavalier should use outside of very special circumstances. Iron Head should be used if the opponent has some sort of bulky Fighting-, Poison-, or Ghost-type switching into the expected Megahorn. Return or Double-Edge should be used against the opponent if they carry a Pokemon such as Zapdos or Moltres, which resist who resists both STABs. The choice between Return and Double-Edge is personal preference. Double-Edge hits harder, but the recoil is definitely not welcome. If one carries Stealth Rock and has a way to keep it up, Return generally suffices against foes such as Moltres, otherwise, Double-Edge may be needed. Pursuit is an excellent tool to have in the last slot, because it allows you to remove Ghost- and Psychic-types, which Escavalier can switch into with ease (though one should be weary wary of Will-O-Wisp).</p>

<p>The EVs are quite straightforward, they maximize bulk and power. The choice between Return and Double-Edge is personal preference. Double-Edge hits harder, but the recoil is definitely not welcome. If one carries Stealth Rock and has a way to keep it up, Return generally suffices against foes such as Moltres, otherwise, Double-Edge may be needed. Alternatively, Rock Smash could be used to hit Steel-types such as Cobalion and possibly 2HKO it with a lucky Defense drop.</p> (EVs & non-slashed moves for AC)

[ADDITIONAL COMMENTS]

<p>The EVs are quite straightforward; they maximize bulk and power. Rock Smash can be used instead of Return or Double-Edge to hit Steel-types such as Cobalion and possibly 2HKO with a lucky Defense drop.</p>

<p>Escavalier works amazingly well with Spikes and Stealth Rock support. Stealth Rock hits almost all Flying-type counters for heavy damage while also helping damage its grounded counters, such as Intimidate Arcanine. Spikes are always welcome, making Steel- and Fire-types think twice before switching in.</p>

<p>In general, one should carry something to deal with Escavalier's (space) best counters. Having a Pokemon to switch into Fire-type attacks is a must. Arcanine is a really good bet, with Flash Fire and Flare Blitz to wreck the opponent. Steel-types are easier to deal with. Again, that same Arcanine would also work wonders against Steel-types, specifically Registeel (though it should beware of Thunder Wave).</p> <p> (one para) Offensively, Heracross works great with Escavalier, especially Choice Scarf variants. The sheer power of Escavalier's Megahorn will be sure to severely weaken even the strongest checks with repeated battering, leaving them unable to resist a Heracross sweep. One should be weary wary that this offensive strategy doubly relies on Megahorn's shaky 85 Accuracy.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Megahorn
move 3: Iron Head
move 4: Return
item: Leftovers
ability: Swarm
nature: Adamant
evs: 248 HP / 252 Atk / 8 Def

[SET COMMENTS]

<p>This set is meant to punish opponents that do not carry a Fire-type or an exceptionally powerful attacker. If the opponent loses or does not carry a Pokemon that can deal with Escavalier, then all one needs to do is find a time to set up a Swords Dance and start plowing through the opponent's team until they run out of Pokemon or they eventually bring Escavalier down. Megahorn, Iron Head, and Return provide the best available coverage Escavalier will get with three moves.</p>

[ADDITIONAL COMMENTS]

<p>This set works very well with Trick Room, but a Brave nature, 0 Spe IVs, and possibly even a Life Orb should be used with that combination. A viable alternative is to use paralysis support. </p>

<p>This set requires something to switch into Fire-type attacks should Escavalier get forced out by one. Snorlax with Whirlwind and Body Slam can make an incredible teammate, since it spreads paralysis and Stealth Rock damage to Escavalier's many counters.</p>

[Other Options]

<p>Knock Off and Toxic can be used on a more defensive set, but most of Escavalier's counters are immune to Poison, commonly carrying a Steel- or Poison type. Reversal can be used to surprise Steel-types who stay in to attack you, though it is generally not going to work without a lot of luck. Focus Blast is discouraged, but if one needs to get past Steelix or Aggron it can definitely be used.</p>

[Checks and Counters]

<p>Anything with a remotely powerful Fire-type attack can (space) deal with Escavalier—even no space) a simple Hidden Power will do. Steel-types wall it, but they need to be careful of taking repeated Megahorns with entry hazards. Cobalion is probably the best Steel-type check, with good physical bulk and a 4x resistances to Bug. If Stealth Rock is kept off of the field, Moltres and Zapdos work quite well.</p>

[Dream World]

<p>Overcoat is practically useless since it only stops hail damage—Escavalier (no space) is already immune to sandstorm. Swarm is a much better ability. Escavalier can activate it by absorbing a hit or simply switching into Stealth Rock numerous times, and the result will be almost completely unstoppable Megahorns.</p>


The first... second check of UU? GP 2/2.
 

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