Espeon (Full Revamp) +

Colonel M

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Amre92 (dunno his name on Smogon at the moment) decided to work on Espeon a little bit. I guess Trick gives it something noteworthy and Signal beam too. Anyway, he said he will get this up so I trust him to. Any comments you would like to add is fine.

- First set will be kept
- Second will be re-worked on
- Addition of Specs (with Trick)
- Perhaps more sets
 
[SET]
name: Baton Pass
move 1: Substitute
move 2: Calm Mind
move 3: Baton Pass
move 4: Psychic(should Wish not be mentioned anywhere on this set?)
item: Leftovers
nature: Timid
evs: 252 HP / 64 SpD / 192 Spe

[SET COMMENTS]
<p>Baton Passing Espeon, or "EspyJump" makes a return from ADV. Once you have Espeon in, you should lead with either Baton Pass or Substitute as to scout for what your opponent is sending in to counter it. If you have a Substitute set up as a slower opponent comes in, you can freely pass it to an appropriate counter. When facing a weaker special attacker you can begin boosting with Calm Mind, creating an unbreakable Substitute before passing to a sweeper. You have many options to choose from for a Baton Pass recipient, but the likes of Zapdos, Porygon-Z, Lucario, and Empoleon are all fine choices, especially if they are carrying Agility.</p>

<p>Given the prevalence of Tyranitar and (to a lesser extent) Hippowdon and Abomasnow, you may want to carry some weather support on your team if you are planning to use this set. Damaging weather prevents Espeon from receiving recovery from Leftovers, so a Sunny Day or Rain Dance user would provide welcome respite from this.</p>

<p>Replacing Leftovers with a Salac Berry can prove useful. For example, if you use Substitute as a Weavile switches in, you are free to repeat two more times to activate the boost, after which you will be left with an intact Substitute and Speed higher than that of Weavile. This allows Espeon to safely Baton Pass the Substitute and Salac boost, or use Calm Mind before passing a +1 boost in Speed, Special Attack and Special Defense to a sweeper. However, you are giving up Leftovers recovery, which can be important.</p>

[SET]
name: Sweeper
move 1: Psychic
move 2: Hidden Power Fighting
move 3: Fake Tears / Calm Mind
move 4: Baton Pass / Signal Beam
item: Leftovers
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>This is a more attack minded set that makes greater use of Espeon's excellent base 130 Special Attack. Psychic is your main STAB attack, while Hidden Power Fighting OHKOs Weavile and 2HKOs Tyranitar. Fake Tears foregoe boosting Espeon's own stats by lowering the opponent's Special Defense two stages while possibly forcing a switch. Calm Mind, on the other hand, can boost Espeon's already high Special Attack and mediocre Special Defense to further support her at sweeping by herself. Although you're only passing Calm Mind sometimes, Baton Pass is recommended in case you're met with something like Metagross or Spiritomb, so you can simply Baton Pass out to avoid getting hit with Pursuit. Alternatively, you can use Signal Beam to hit Espeon's fellow Psychic and Grass-types, who otherwise completely wall this set. Shadow Ball can also go in the last slot if you want to hit Psychic-types harder at the cost of coverage versus Grass and Dark types. It can also hit Ghost-types super effectively.</p>

[SET]
name: Trick
move 1: Trick
move 2: Psychic
move 3: Hidden Power Fighting
move 4: Baton Pass / Signal Beam
item: Choice Specs
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>Espeon can effectively utilize Trick with its high base Special Attack and Speed. The setup is simple: come in on something that is scared by Espeon, and act accordingly. If you know a Physical Attacker or Special Wall is going to pop up, go ahead and use Trick. If a frail sweeper is likely to switch in, attack with STAB Psychic or Super Effective Hidden Power. If you are unsure of what to do, or foresee a counter coming in, use Baton Pass and safely send in a Pokemon that can counter it. If you don't like Baton Pass here, you can use Signal Beam instead to hit other Psychic-types. Grass Knot is also an option here if you have no other way to deal with Swampert.</p>

<p>You can also use a Choice Scarf on this set for a quicker Trick option. If you do, go with a Modest nature instead.</p>

[SET]
name: Screen Support
move 1: Reflect
move 2: Light Screen
move 3: Wish / Baton Pass
move 4: Psychic
item: Light Clay
nature: Timid
evs: 224 HP / 92 SpD / 192 Spe

[SET COMMENTS]
<p>Although Espeon has rather pitiful HP and Defense, a screen support set is viable because of its high Speed. You have two choices in the third slot. Espeon can get the screens up and further support the team with Wish, while Baton Pass helps in scouting. Light Clay is the preferred item, as it boosts the time the screens last from five to eight turns. Leftovers, however, is always viable.</p>

[Other Options]
<p>Espeon's most viable attacks have been listed. It gets Charm, but it's hard to find a slot for it. If you have some Sunny Day support, you're free to try using Morning Sun. Beware of Tyranitar, though.</p>

[EVs]
<p>For the Baton Pass set you should focus on HP, Special Defense, and Speed. The defensive EVs allow Espeon to tank special attacks while setting up, and the Speed EVs help to Baton Pass before taking a hit.</p>

<p>The EVs of the Sweeper set should be focused on Special Attack and Speed. Maxing out both is fine. As far as the Trick set is concerned, maxing out Special Attack and Speed with a Timid nature is reccomended. </p>

[Opinion]
<p>Espeon still remains as a useful Baton Passer, and is one of the more usable Psychics. A combination of Baton Pass and high Speed makes it almost impossible for opponents to smack Espeon with Pursuit. You have many options to choose from for a Baton Pass recipient, but the likes of Zapdos, Porygon-Z, Lucario, and Empoleon are all fine choices, especially if they are carrying Agility. Although it is quite easy to wall, its strength as a Baton Passer makes it a valuable asset to have on your side.</p>

[Counters]
<p>The trouble with countering Espeon is that most "counters" are met with an immediate Baton Pass to safety, which even nullifies Pursuit. Still, on its own Espeon is countered by Tyranitar if it doesn't carry Hidden Power Fighting. Tyranitar also stirs up a Sandstorm, which severely limits the effectiveness of the Baton Pass set as it nullifies Leftovers recovery. Metagross shrugs off Espeon's attacks and also has Clear Body to negate Fake Tears. Weavile is OHKOed by Hidden Power Fighting, but if it gets in safely, Espeon will not be able to survive; the icy weasel is one of the few Pokémon with Pursuit who outspeeds Espeon. Spiritomb is a fine choice as it is immune to both Psychic and Hidden Power Fighting, and has Sucker Punch and Pursuit. Beware of Trick, though.</p>

<p>Blissey takes Espeon's attacks with ease and can cripple with Thunder Wave, although she can be beaten with Fake Tears. Trick can severely hinder her use, too, so one must practice caution when switching her in.</p>
 
Specs with Trick is completely outclassed by Alakazam unless you use dry-BP or something (which you won't have room for if you use Trick). Do we add it?
 
Dry BP is fine to consider. Though I can see why its viturally outclassed so I'll let other people judge it when the person makes the analysis.
 
A Support set would be interesting with some screens and Wish. That is, if you're adding more sets, I see that and TrickSpecs most viable.
 
I think a case for Modest TrickScarf could be made, Espeon still has a nice, high SpA and Scarf lets outspeed things like TrickSpecs Zam and such (or it could go kinda like ScarfGar for better lack of an example, both have about the same base stats). Granted, tricking Scarf onto something isn't the best of ideas, but it's different. And even with TrickSpecs, there's still the usual argument that Espeon is more bulky than Zam, yada yada...


Otherwise, probably the ever-friendly CM/BP set as well.
 
It seems very strange, but an Orb-Synch Espeon would shock many opponents and give a nasty surprise to a Wall or Sweeper.

MOVESET
Espeon
- Psychic
- Protect
- Hidden Power [Fighting]
- Wish (Suggestions for a replacement? It does pair well with Protect and allows for team support.)
Item: Flame Orb
Nature: Timid
EVs: 252 Spd / 140 SAtk / 116 HP

SET COMMENTS:

<p>This set is a surprise for even the most experienced trainer. Switch in Espeon safetly, then use Protect. Most trainers will have sent in their Special wall or a Pokemon that they do not want to have a status condition. The Flame Orb activates, and the foe is burned due to Synchronize.</p>

<p>The rest of the moves are elementary. Psychic gets STAB, Hidden Power [Fighting] gets super-effective hits on Dark types, and Wish allows for Espeon to heal (and pairs well with Protect.) The suggested EVs allow Espeon to hit Max Speed, which is handy. Special Attack hits 330, just enough to be a little more powerful than Base 100 Pokemon. The excess HP gives Espeon more survivability.</p>

What do you guys think?

EDIT: This set does not work. You can only Trick the Flame Orb to get the foe to Burn.
 
I'd think about adding Trick on there, as you can status two enemy pokemon and, more importantly, trade away the Flame Orb for something that could be more helpful, like Leftovers or something. That's just theorymon though, and I'm not going to go test it.
 
I like that moveset, though kind of gimmick. Anyone want to test it with Trick?

EDIT: jenigmat429 is right on that one
 
Ugh I don't think that Synchronize passes on self-inflicted Burns, so the only status you're passing on is from Trick.
 
Ok I've tested it for a while now and I've found that one of these things ends up happening: I come in after something's been KO'd, I Trick if the thing can't hurt me, and I protect if I need to scout. I ran Trick, Psychic, Wish and Protect, and I realised that I might as well run a Thunder Wave, TBolt, Wish and Protect Jolteon instead. It's faster, and isn't going to end up taking Burn damage each turn.

The only way Espeon can avoid Burn is by switching in after a KO, which is rare, and Thunder Wave can cripple both physical and special sweepers. Jolteon's extra speed helps a lot more over any advantage Espeon has, and Thunderbolt was a lot more helpful than Psychic.

As far as Trick passing goes, Espeon has better things to be holding, not things that'll cripple its survivability on a non-sweeping set.
 
What if you Trick the first turn? Say Espeon is a lead, and the foe switches in a Pursuiter? You just burned them, and can Baton Pass out avoiding Pursuit altogether...

Espeon: @ Flame Orb
196 HP / 122 SpD / 192 Spe
Timid

Trick
Wish
Baton Pass
Psychic

This way she works as a lure, and P.S. if you are aware your opponent will use Trick, switch in Espeon. Then Trick that item right back as they switch out.


Espeon: @ Light Clay
196 HP / 122 SpD / 192 Spe
Timid

Reflect
Light Screen / Baton Pass
Wish
Psychic


Team supporter. With Wish separating it from Alakazam. Reflect weakens Pursuit, while Light Screen allows her to take special hits. Psychic is for Taunt, as well as Fighting types like Machamp.

Again, this draws a nice line between her and Alakazam, as the difference between her and Alakazam's sturdiness is amplified. As if she used Amnesia, or Iron Defense.

Baton pass allows her to escape slower U-turns and Pursuits.

The great thing about this set is you Wish on the turn a Pursuiter / Dark Type switches in, then Reflect / Light Screen as they attack (most likely going first), as you heal at the end of your turn, without wasting a turn of Reflect / Light Screen.

(Whereas something like Recover would force you to waste a turn healing up after setting up your Screen Support.)
 
If you put something like Leftovers on Jolteon and replace Trick with Thunder Wave and Psychic with Thunderbolt, it'll do the same thing, but it'll end up with less of a chance of a crippled Espeon. Espeon as a lead isn't exactly getting that many good items from Trick, and Tyranitar and Scizor are the only things really getting crippled by Trick that'll switch into Espeon.
 
What about the 2nd set?

Espeon: @ Light Clay
196 HP / 122 SpD / 192 Spe
Timid

Reflect
Light Screen / Baton Pass
Wish
Psychic


Team supporter. With Wish separating it from Alakazam. Reflect weakens Pursuit, while Light Screen allows her to take special hits. Psychic is for Taunt, as well as Fighting types like Machamp.

Again, this draws a nice line between her and Alakazam, as the difference between her and Alakazam's sturdiness is amplified. As if she used Amnesia, or Iron Defense.

Baton pass allows her to escape slower U-turns and Pursuits.

The great thing about this set is you Wish on the turn a Pursuiter / Dark Type switches in, then Reflect / Light Screen as they attack (most likely going first), as you heal at the end of your turn, without wasting a turn of Reflect / Light Screen.

(Whereas something like Recover would force you to waste a turn healing up after setting up your Screen Support; like Recover on Alakazam)
 
Will, after seeing all this, I think I'll:
- keep the first set (but maybe add more description on salac, it isn't that bad).
- rework the second set.
- create a standard trick set. Although something like alakazam outclasses it, espeon has kinda more bulk. Besides, this set can used somewhere were alakazam can't be. As of trick and baton pass, I don't think it's really effective. Are you going to trick something, then CM up to baton pass? or is it just for scouting? I don't really see it's effectiveness. I'll try testing it, though.
- I think I'll try a supporter set, something like a wishpasser or so, even if it's speed is high.

As far as the flame orb thing is concerned, I can't find it useful at all. Inflicting yourself with burn isn't really good, especially with SR, spikes, and sandstorm everywhere. I wouldn't say it will work.

Anyways, I'll start testing now, and update when done.
Thanks for your time.

EDIT: I'm done with this for now.

http://www.smogon.com/dp/pokemon/espeon

196.png


[SET]
name: Baton Pass
move 1: Substitute
move 2: Calm Mind
move 3: Baton Pass
move 4: Psychic
item: Leftovers
nature: Timid
evs: 196 HP / 98 SpD / 216 Spe

[SET COMMENTS]

<p>Baton Passing Espeon, or "EspyJump" makes a return from ADV. Once you have Espeon in, you should lead with either Baton Pass or Substitute, so you can scout what your opponent is sending in to counter her. If you have a Sub set up as a slower opponent comes in, you can freely pass it to an appropriate counter. When facing a weaker special attacker you can begin boosting with Calm Mind, creating an unbreakable Substitute before passing to a sweeper. You have many options to choose from for a Baton Pass target, but the likes of Zapdos, Porygon-Z, Lucario and Empoleon are all fine choices, especially if they are carrying Agility.</p>

<p>Given the prevalence of Tyranitar and to a lesser extent, Hippowdon and Abomasnow, you may want to carry some weather support on your team if you are planning to use this set. Damaging weather hinders this Espeon's ability to tank special hits and repeatedly use Substitute, so a Sunny Day or Rain Dance user would provide welcome respite from this.</p>

<p>Replacing Leftovers with a Salac Berry can prove useful. For example, if you use Sub as Weavile comes in, you are free to Sub two more times to activate the boost, after which you will be left with an intact Sub and Speed higher than that of Weavile. This allows Espeon to safely Baton Pass the Sub and Salac boost, or use Calm Mind before passing a +1 boost in Speed, Special Attack and Special Defense to a sweeper.</p>

[SET]
name: Sweeper
move 1: Psychic
move 2: Hidden Power Fighting
move 3: Fake Tears / Calm Mind
move 4: Baton Pass / Signal Beam
item: Leftovers
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This is a more attack minded set that makes greater use of Espeon's excellent base 130 Special Attack. Psychic is your main STAB attack, while Hidden Power Fighting OHKOs Weavile and 2HKOs Tyranitar. Fake Tears can prove useful for your team if it has a few special attackers to take advantage of it if Espeon is forced out, and can also be helpful at causing switches if you have Stealth Rock and/or Spikes up. Calm Mind, on the other hand, can boost Espeon's already high Special Attack and mediocre Special Defense to further support her at sweeping by herself. Although you're not passing anything, Baton Pass is recommended in case you're met with something like Metagross or Spiritomb, so you can simply Baton Pass out to avoid getting hit with Pursuit. Alternatively, you can use Signal Beam to hit Espeon's fellow Psychic-types, who otherwise completely wall this set.</p>

[SET]
name: Trick
move 1: Trick
move 2: Psychic
move 3: Hidden Power Fighting
move 4: Baton Pass / Signal Beam
item: Choice Specs
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Espeon now learns Trick, and can effectively utilize it along with its high base Special Attack and Speed. The setup is pretty simple: Come in on something that is scared by Espeon, and act accordingly. If you know a Blissey is going to pop up, go ahead and use Trick. If you know a frail sweeper is likely to switch in, attack with STAB psychic or super effective Hidden Power. If you are unsure of what to do, use Baton Pass, and then safely send in a pokemon that can counter it. If you don't like Baton Pass here, you can use Signal Beam instead to hit other psychic types. Grass Knot is also an option here if you have no other way to deal with Swampert.</p>

<p>You can also use a Choice Scarf on this set. If you do, go with an EV spread of 112 HP / 252 SpA / 144 Spe. This spread hits a magic number and gives you a speed of 480 with a Choice Scarf, making you faster than modest, max speed Choice Scarf Gengar by 2 points. If you do want to outspeed max speed, modest Choice Scarf Alakazam, go with 36 HP / 252 SpA / 220 Spe.</p>

[Other Options]

<p>Espeon's most viable attacks have been listed. She learns a few good support options like Wish, Charm and Reflect, but it's hard to find a slot for them. If you have some Sunny Day support, you're free to try using Morning Sun. Beware of Tyranitar, though.</p>

[EVs]

<p>For the Baton Pass set, you should focus on HP, Special Defense and Speed. The defensive EVs allow Espeon to tank special attacks while setting up and the Speed EVs help to Baton Pass before taking a hit. 196 HP EVs hits 320, allowing for optimal recovery from Leftovers. Timid with 216 EVs will outrun Mismagius, while 240 EVs will let you outspeed Infernape. You can also max out speed if you want to try your luck against Gengar. Any remaining EVs should go in Special Defense.</p>

<p>The EVs of the Fake Tears set should be focused on Special Attack and Speed—maxing out both is fine. If you would like a little more HP, then drop her Speed to 334, 340 or 347 and use a Timid nature. As far as the Trick set is concerned, maxing out Special Attack and Speed with a timid nature is just fine.</p>

[Opinion]

<p>Espeon still remains as a useful Baton Passer, and is one of the more usable Psychics—a combination of Baton Pass and high Speed makes it almost impossible for opponents to smack her with Pursuit. Although she is quite easy to wall, her strength as a Baton Passer makes her a valuable asset to have on your side.</p>

[Counters]

<p>The trouble with countering Espeon is that most "counters" are usually met with an immediate Baton Pass to safety, which even nullifies Pursuit. Still, on her own Espeon is countered by Tyranitar, barring Hidden Power Fighting. Tyranitar also stirs up Sandstorm, which severely limits the effectiveness of the Baton Pass set, as it nullifies Leftovers recovery. Metagross shrugs off Espeon's attacks and also has Clear Body to screw up Fake Tears. Weavile is OHKOed by Hidden Power Fighting, but if it gets in safely then Espeon will fall, as the icy weasel is one of the few Pokémon with Pursuit who outspeeds Espeon. Spiritomb is a fine choice as it is immune to both Psychic and Hidden Power Fighting, and it has Sucker Punch and Pursuit. Beware of Trick, though.</p>

<p>Blissey takes Espeon's attacks with ease, although she can be beaten with Fake Tears. The Trick set can severely hinder her, too, so one must practice caution when switching her in.</p>




And that's basically it. Please notify me of any mistakes you can find. I coudln't think of any more sets, but if you have any ideas, please post them here.
Thanks for your time!
 
[SET]
name: Baton Pass
move 1: Substitute
move 2: Calm Mind
move 3: Baton Pass
move 4: Psychic
item: Leftovers
nature: Timid
evs: 196 HP / 98 SpD / 216 Spe

[SET COMMENTS]
<p>Baton Passing Espeon, or "EspyJump" makes a return from ADV. Once you have Espeon in, you should lead with either Baton Pass or Substitute(removed comma) so you can scout what your opponent is sending in to counter it. If you have a Substitute set up as a slower opponent comes in, you can freely pass it to an appropriate counter. When facing a weaker special attacker you can begin boosting with Calm Mind, creating an unbreakable Substitute before passing to a sweeper. You have many options to choose from for a Baton Pass recipient, but the likes of Zapdos, Porygon-Z, Lucario, and Empoleon are all fine choices, especially if they are carrying Agility.</p>

<p>Given the prevalence of Tyranitar and (to a lesser extent) Hippowdon and Abomasnow, you may want to carry some weather support on your team if you are planning to use this set. Damaging weather prevents Espeon from receiving recovery from Leftovers, so a Sunny Day or Rain Dance user would provide welcome respite from this.</p>

<p>Replacing Leftovers with a Salac Berry can prove useful. For example, if you use Substitute as Weavile comes in, you are free to repeat two more times to activate the boost, after which you will be left with an intact Substitute and Speed higher than that of Weavile. This allows Espeon to safely Baton Pass the Substitute and Salac boost, or use Calm Mind before passing a +1 boost in Speed, Special Attack and Special Defense to a sweeper.</p>

[SET]
name: Sweeper
move 1: Psychic
move 2: Hidden Power Fighting
move 3: Fake Tears / Calm Mind
move 4: Baton Pass / Signal Beam
item: Leftovers
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>This is a more attack minded set that makes greater use of Espeon's excellent base 130 Special Attack. Psychic is your main STAB attack, while Hidden Power Fighting OHKOs Weavile and 2HKOs Tyranitar. Fake Tears can prove useful for your team if it has a few special attackers to take advantage of it if Espeon is forced out, and can also be helpful at causing switches if you have Stealth Rock and/or Spikes up. On the other hand, Calm Mind can boost Espeon's already high Special Attack and mediocre Special Defense to further support it at sweeping (removed "by herself") . Although you're not passing anything, Baton Pass is recommended in case you're met with something like Metagross or Spiritomb, so you can simply Baton Pass out to avoid getting hit with Pursuit. Alternatively, you can use Signal Beam to hit Espeon's fellow Psychic-types, who otherwise completely wall this set.</p> (shadow ball hits them harder though =/)

[SET]
name: Trick
move 1: Trick
move 2: Psychic
move 3: Hidden Power Fighting
move 4: Baton Pass / Signal Beam
item: Choice Specs
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>Espeon now learns Trick, and can effectively utilize it along with its high base Special Attack and Speed. The setup is pretty simple: Come in on something that is scared by Espeon, and act accordingly. If you think a Blissey is going to pop up, go ahead and use Trick. If you think a frail sweeper is likely to switch in, attack with STAB Psychic or super effective Hidden Power. If you are unsure of what to do, you can Baton Pass out safely. If you don't like Baton Pass here, you can use Signal Beam instead to hit other Psychic-Types. Grass Knot is also an option here if you have no other way to deal with Swampert.</p>

<p>You can also use a Choice Scarf on this set. If you do, go with an EV spread of 112 HP / 252 SpA / 144 Spe. This spread hits a magic number and gives you a speed of 480 with a Choice Scarf, making you faster than modest, max Speed Choice Scarf Gengar by 2 points. If you do want to outspeed max Speed, modest Choice Scarf Alakazam, go with 36 HP / 252 SpA / 220 Spe.</p>

[Other Options]
<p>Espeon's most viable attacks have been listed. She learns a few good support options like Wish, Charm, and Reflect, but it's hard to find a slot for them. If you have some Sunny Day support, you're free to try using Morning Sun. Beware of Tyranitar, though.</p>

[EVs]
<p>For the Baton Pass set(removed comma) you should focus on HP, Special Defense, and Speed. The defensive EVs allow Espeon to tank special attacks while setting up, and the Speed EVs help to Baton Pass before taking a hit. 196 HP EVs hits 320, allowing for optimal recovery from Leftovers. Timid with 216 EVs will outrun Mismagius, while 240 EVs will let you outspeed Infernape. You can also max out speed if you want to try your luck against Gengar. Any remaining EVs should go into Special Defense.</p>

<p>The EVs of the Sweeper set should be focused on Special Attack and Speed—maxing out both is fine. If you would like a little more HP, then drop Espeon's Speed to 334, 340 or 347 and use a Timid nature. As far as the Trick set is concerned, maxing out Special Attack and Speed with a Timid nature is just fine.</p>

[Opinion]
<p>Espeon still remains as a useful Baton Passer, and is one of the more usable Psychics—a combination of Baton Pass and high Speed makes it almost impossible for opponents to smack Espeon with Pursuit. Although it is quite easy to wall, its strength as a Baton Passer makes it a valuable asset to have on your side.</p>

[Counters]
<p>The trouble with countering Espeon is that most "counters" are usually met with an immediate Baton Pass to safety, which even nullifies Pursuit. Still, on its own Espeon is countered by Tyranitar if it doesn't have Hidden Power Fighting. Tyranitar also stirs up Sandstorm, which severely limits the effectiveness of the Baton Pass set(removed comma) as it nullifies Leftovers recovery. Metagross shrugs off Espeon's attacks and also has Clear Body to screw up Fake Tears. Weavile is OHKOed by Hidden Power Fighting, but if it gets in safely then Espeon will fall, as the icy weasel is one of the few Pokémon with Pursuit who outspeeds Espeon. Spiritomb is a fine choice as it is immune to both Psychic and Hidden Power Fighting, and it has Sucker Punch and Pursuit. Beware of Trick(removed comma) though.</p>

<p>Blissey takes Espeon's attacks with ease and can cripple with Thunder Wave, although she can be beaten with Fake Tears. Trick can severely hinder her, too, so one must practice caution when switching her in.</p> <<<--(removed "The" and "Set")
 
I think that hhjj's Dual Screen set has potential, what do the EVs you suggested do exactly?

I would recommend a moveset like:
Reflect
Light Screen
Wish
Psychic
@Light Clay

And saying something about Protect, Baton Pass and maybe Substitute as options.

Not sure about EVs but Max Speed would make sense to get a screen up before getting hit by other base 110s, unless there is an important defensive target that you miss out on.

With this set even if your opponent goes straight to Pursuit Tar/Vile at least you get the screens up, same for Blissey/Metagross/Snorlax/Bronzong or whatever else normally comes in comfortably against Espeon. With the right EVs maybe you could be able to take a pursuit with Reflect up?
 
You may want to consider lowering the Baton Pass set's Speed. 216 EVs outruns the 105 bracket, which consists of Lopunny, Mismagius, Scyther, Manectric, and Rapidash, none of which are particularly important or common in OU.
 
[SET]
name: Baton Pass
move 1: Substitute
move 2: Calm Mind
move 3: Baton Pass
move 4: Psychic
item: Leftovers
nature: Timid
evs: 196 HP / 98 SpD / 216 Spe

[SET COMMENTS]
<p>Baton Passing Espeon, or "EspyJump" makes a return from ADV. Once you have Espeon in, you should lead with either Baton Pass or Substitute so you can scout what your opponent is sending in to counter it. If you have a Substitute set up as a slower opponent comes in, you can freely pass it to an appropriate counter. When facing a weaker special attacker you can begin boosting with Calm Mind, creating an unbreakable Substitute plus Special Attack boosts (may be good to mention) before passing to a sweeper. You have many options to choose from for a Baton Pass recipient, but the likes of Zapdos, Porygon-Z, Lucario, and Empoleon are all especially fine choices, especially if they are carrying Agility.</p>

<p>Given the prevalence of Tyranitar and (to a lesser extent) Hippowdon and Abomasnow, you may want to carry some weather support on your team if you are planning to use this set. Damaging weather prevents Espeon from receiving recovery from Leftovers, so a Sunny Day or Rain Dance user would provide welcome respite from this.</p>

<p>Replacing Leftovers with a Salac Berry can prove useful. For example, if you use Substitute as Weavile comes in, you are free to repeat two more times to activate the boost, after which you will be left with an intact Substitute and Speed higher than that of Weavile. This allows Espeon to safely Baton Pass the Substitute and Salac boost, or use Calm Mind before passing a +1 boost in Speed, Special Attack and Special Defense to a special sweeper. However, you are giving up Leftovers recovery, which can be important (you just stressed how important it was in the last paragraph).</p>

[SET]
name: Sweeper
move 1: Psychic
move 2: Hidden Power Fighting
move 3: Fake Tears / Calm Mind
move 4: Baton Pass / Signal Beam
item: Leftovers
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>This is a more offense minded set that makes greater use of Espeon's excellent base 130 Special Attack. Psychic is your main STAB attack, while Hidden Power Fighting provides great coverage alongside Psychic, OHKOes Weavile and 2HKOes Tyranitar. Fake Tears can prove useful for your team if it has a few special attackers to take advantage of it in the case of Espeon being forced out (sounds better), and can also be helpful at causing switches if you have Stealth Rock and/or either type of Spikes up. On the other hand, Calm Mind can boost Espeon's already high Special Attack and mediocre Special Defense to further support it at sweeping because the boosts are not lost when your opponent switches out. Although you're not passing anything, Baton Pass is recommended in case you're met with something like Metagross or Spiritomb, so you can simply Baton Pass out to avoid getting hit with Pursuit. Alternatively, you can use Signal Beam to hit Espeon's fellow Psychic-types as well as enemy Dark-types with one attack (maybe mention that Bug hits Psychic for SE damage, as it is the only type not hit for at least neutral by the Psychic-Fighting combo).</p>

[SET]
name: Trick
move 1: Trick
move 2: Psychic
move 3: Hidden Power Fighting
move 4: Baton Pass / Signal Beam
item: Choice Specs
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>Espeon can effectively utilize Trick (don't mention Platinum changes) along with its high base Special Attack and Speed. The setup is pretty simple: Come in on something that is scared by Espeon, and act accordingly. If you think a Blissey is going to pop up, go ahead and use Trick. If you think a frail sweeper is likely to switch in, attack with STAB Psychic or super effective Hidden Power. If you are unsure of what to do, or foresee a counter coming in, you can Baton Pass out safely. If you don't like Baton Pass here, you can use Signal Beam instead to hit other Psychic-Types. Grass Knot is also an option here if you have no other way to deal with Swampert.</p>

<p>You can also use a Choice Scarf on this set for a quicker Trick option. If you do, go with an EV spread of 112 HP / 252 SpA / 144 Spe. This spread hits a magic number and gives you a speed of 480 with a Choice Scarf, making you faster than modest, max Speed Choice Scarf Gengar by 2 points. If you do want to outspeed max Speed, modest Choice Scarf Alakazam, go with 36 HP / 252 SpA / 220 Spe.</p>

[Other Options]
<p>Espeon's most viable attacks have been listed. It (you've called Espeon an "it" the entire time) learns a few good support options like Wish, Charm, and Reflect, but it's hard to find a slot for them. If you have some Sunny Day support, you're free to try using Morning Sun. Beware of Tyranitar(removed ",") though.</p>

[EVs]
<p>For the Baton Pass set you should focus on HP, Special Defense, and Speed. The defensive EVs allow Espeon to sustain special hits while setting up, and the Speed EVs help to Baton Pass before taking a hit. 196 HP EVs hits 320, allowing for optimal recovery from Leftovers. Timid with 216 EVs will outrun Mismagius, while 240 EVs will let you outspeed Infernape. You can also max out speed if you want to try your luck against Gengar. Any remaining EVs should go into Special Defense.</p>

<p>The EVs of the Sweeper set should be focused on Special Attack and Speed—maxing out both is fine. If you would like a little more HP, then drop Espeon's Speed to 334, 340 or 347 (maybe say the EVs necessary for each speed) and use a Timid nature. As far as the Trick set is concerned, maxing out Special Attack and Speed with a Timid nature is just fine.</p>

[Opinion]
<p>Espeon still remains useful as a Baton Passer, and is one of the more usable Psychics—a combination of Baton Pass and high Speed makes it almost impossible for opponents to smack Espeon with Pursuit. Although it is quite easy to wall, its strength as a Baton Passer makes it a valuable asset to have on your side.</p>

[Counters]
<p>The trouble with countering Espeon is that most "counters" are usually met with an immediate Baton Pass to safety, which even nullifies Pursuit. Still, on its own Espeon is countered by Tyranitar if it doesn't have Hidden Power Fighting. Tyranitar also stirs up Sandstorm, which severely limits the effectiveness of the Baton Pass set as it nullifies Leftovers recovery (what if you're using Salac?). Metagross shrugs off Espeon's attacks and also has Clear Body to nullify Fake Tears. Weavile is OHKOed by Hidden Power Fighting, but if it gets in safely then Espeon will not be able to survive, as the icy weasel is one of the few Pokémon with Pursuit who outspeeds Espeon. Spiritomb is a fine choice as it is immune to both Psychic and Hidden Power Fighting, and it has Sucker Punch and Pursuit. Beware of Trick though.</p>

<p>Blissey takes Espeon's attacks with ease and can cripple with Thunder Wave, although she can be beaten with Fake Tears. Trick can severely hinder her(removed ",") too, so one must practice caution when switching her in.</p>
Comments in parentheses.
 
Imo, if you're going with Trick Scarf, I think Modest (in theory) helps more. HP EVs I think aren't letting Espeon survive much anyways, and with max Spe EVs, it ties with Modest ScarfGar at the worst...
 
OK then, I'm going to fix the grammar mistakes, elaborate some more on needed stuff, and then repost with the analysis.
The only thing I kinda need help with is the EV spreads. Which ones do you think are the most suggested?
Also, for the dual screen set, I think I'll try testing it.

Thanks for your time.
 
Posting with the 'new' analysis.


[SET]
name: Baton Pass
move 1: Substitute
move 2: Calm Mind
move 3: Baton Pass
move 4: Psychic
item: Leftovers
nature: Timid
evs: 252 HP / 64 SpD / 192 Spe

[SET COMMENTS]
<p>Baton Passing Espeon, or "EspyJump" makes a return from ADV. Once you have Espeon in, you should lead with either Baton Pass or Substitute so you can scout what your opponent is sending in to counter it. If you have a Substitute set up as a slower opponent comes in, you can freely pass it to an appropriate counter. When facing a weaker special attacker you can begin boosting with Calm Mind, creating an unbreakable Substitute before passing to a sweeper. You have many options to choose from for a Baton Pass recipient, but the likes of Zapdos, Porygon-Z, Lucario, and Empoleon are all fine choices, especially if they are carrying Agility.</p>

<p>Given the prevalence of Tyranitar and (to a lesser extent) Hippowdon and Abomasnow, you may want to carry some weather support on your team if you are planning to use this set. Damaging weather prevents Espeon from receiving recovery from Leftovers, so a Sunny Day or Rain Dance user would provide welcome respite from this.</p>

<p>Replacing Leftovers with a Salac Berry can prove useful. For example, if you use Substitute as Weavile comes in, you are free to repeat two more times to activate the boost, after which you will be left with an intact Substitute and Speed higher than that of Weavile. This allows Espeon to safely Baton Pass the Substitute and Salac boost, or use Calm Mind before passing a +1 boost in Speed, Special Attack and Special Defense to a sweeper. However, you are giving up Leftovers recovery, which can be important.</p>

[SET]
name: Sweeper
move 1: Psychic
move 2: Hidden Power Fighting
move 3: Fake Tears / Calm Mind
move 4: Baton Pass / Signal Beam
item: Leftovers
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This is a more attack minded set that makes greater use of Espeon's excellent base 130 Special Attack. Psychic is your main STAB attack, while Hidden Power Fighting OHKOs Weavile and 2HKOs Tyranitar. Fake Tears can prove useful for your team if it has a few special attackers to take advantage of it if Espeon is forced out, and can also be helpful at causing switches if you have Stealth Rock and/or Spikes up. Calm Mind, on the other hand, can boost Espeon's already high Special Attack and mediocre Special Defense to further support her at sweeping by herself. Although you're not passing anything, Baton Pass is recommended in case you're met with something like Metagross or Spiritomb, so you can simply Baton Pass out to avoid getting hit with Pursuit. Alternatively, you can use Signal Beam to hit Espeon's fellow Psychic-types, who otherwise completely wall this set, and other Grass-types for super effective damage. Shadow Ball can also go in the last slot if you want to hit Psychic-types harder. It can also hit Ghost-types super effectively.</p>

[SET]
name: Trick
move 1: Trick
move 2: Psychic
move 3: Hidden Power Fighting
move 4: Baton Pass / Signal Beam
item: Choice Specs
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Espeon can effectively utilize Trick along with its high base Special Attack and Speed. The setup is pretty simple: Come in on something that is scared by Espeon, and act accordingly. If you know a Blissey is going to pop up, go ahead and use Trick. If you know a frail sweeper is likely to switch in, attack with STAB psychic or super effective Hidden Power. If you are unsure of what to do, or foresee a counter coming in, use Baton Pass, and then safely send in a pokemon that can counter it. If you don't like Baton Pass here, you can use Signal Beam instead to hit other psychic types. Grass Knot is also an option here if you have no other way to deal with Swampert.</p>

<p>You can also use a Choice Scarf on this set for a quicker Trick option. If you do, go with a Modest nature instead.</p>

[SET]
name: Screen Support
move 1: Reflect
move 2: Light Screen
move 3: Wish / Baton Pass
move 4: Psychic
item: Light Clay
nature: Timid
evs: 224 HP / 92 SpD / 192 Spe

[SET COMMENTS]

<p>Although Espeon has rather pitiful HP and Defense, a screen support set is viable. You have two choices in the third slot. Espeon can get the screens up and further support the team with Wish, while Baton Pass helps in scouting. Light Clay is the preferred item, as it boosts the time the screens last from five to eight turns, but Leftovers is always help.</p>

[Other Options]
<p>Espeon's most viable attacks have been listed. It gets Charm, but it's hard to find a slot for it. If you have some Sunny Day support, you're free to try using Morning Sun. Beware of Tyranitar, though.</p>

[EVs]
<p>For the Baton Pass set you should focus on HP, Special Defense, and Speed. The defensive EVs allow Espeon to tank special attacks while setting up, and the Speed EVs help to Baton Pass before taking a hit.</p>

<p>The EVs of the Sweeper set should be focused on Special Attack and Speed—maxing out both is fine. As far as the Trick set is concerned, maxing out Special Attack and Speed with a Modest nature is just fine.</p>

[Opinion]
<p>Espeon still remains as a useful Baton Passer, and is one of the more usable Psychics—a combination of Baton Pass and high Speed makes it almost impossible for opponents to smack Espeon with Pursuit. Although it is quite easy to wall, its strength as a Baton Passer makes it a valuable asset to have on your side.</p>

[Counters]
<p>The trouble with countering Espeon is that most "counters" are usually met with an immediate Baton Pass to safety, which even nullifies Pursuit. Still, on its own Espeon is countered by Tyranitar if it doesn't have Hidden Power Fighting. Tyranitar also stirs up Sandstorm, which severely limits the effectiveness of the Baton Pass set as it nullifies Leftovers recovery. Metagross shrugs off Espeon's attacks and also has Clear Body to screw up Fake Tears. Weavile is OHKOed by Hidden Power Fighting, but if it gets in safely then Espeon will not be able to survive, as the icy weasel is one of the few Pokémon with Pursuit who outspeeds Espeon. Spiritomb is a fine choice as it is immune to both Psychic and Hidden Power Fighting, and has Sucker Punch and Pursuit. Beware of Trick though.</p>

<p>Blissey takes Espeon's attacks with ease and can cripple with Thunder Wave, although she can be beaten with Fake Tears. Trick can severely hinder her too, so one must practice caution when switching her in.</p>



Criticize as you want. Thanks for your time.
 
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