Hello all. I've been lurking the UU subforum for a while and jumped in recently when I noticed that Espeon, who missed OU by a single place, doesn't have its own thread.
Type:
Ability: Synchronize / Magic Bounce
Base Stats
65 HP / 65 Atk / 65 Def / 130 SpA / 95 SpD / 110 Spe
Movepool
Pre-Evo
Lv. 15: Growl
Lv. 29: Bite
Lv. 36: Baton Pass
Lv. 43: Take Down
Lv. 57: Trump Card
Level-Up
B: Tail Whip
B: Tackle
B: Helping Hand
Lv. 8: Sand-Attack
Lv. 15: Confusion
Lv. 22: Quick Attack
Lv. 29: Swift
Lv. 36: Psybeam
Lv. 43: Future Sight
Lv. 50: Last Resort
Lv. 57: Psych Up
Lv. 64: Psychic
Lv. 71: Morning Sun
Lv. 78: Power Swap
TM/HM
TM03: Psyshock
TM04: Calm Mind
TM06: Toxic
TM10: Hidden Power
TM11: Sunny Day
TM15: Hyper Beam
TM16: Light Screen
TM17: Protect
TM18: Rain Dance
TM19: Telekinesis
TM21: Frustration
TM27: Return
TM28: Dig
TM29: Psychic
TM30: Shadow Ball
TM32: Double Team
TM33: Reflect
TM42: Facade
TM44: Rest
TM45: Attract
TM48: Round
TM49: Echoed Voice
TM67: Retaliate
TM68: Giga Impact
TM70: Flash
TM77: Psych Up
TM83: Work Up
TM85: Dream Eater
TM86: Grass Knot
TM87: Swagger
TM90: Substitute
TM92: Trick Room
HM01: Cut
Bred Moves
-Charm
-Flail
-Endure
-Curse
-Tickle
-Wish
-Yawn
-Fake Tears
-Covet
-Detect
-Natural Gift
-Stored Power
-Synchronoise
Gen 4
TM23: Iron Tail
TM43: Secret Power
TM48: Skill Swap
TM78: Captivate
TM82: Sleep Talk
Tutor: Trick
Tutor: Zen Headbutt
Tutor: Snore
Tutor: Mud-Slap
Tutor: Signal Beam
Tutor: Magic Coat
Tutor: Role Play
Tutor: Heal Bell
Tutor: Headbutt
Dream World Eevee can be female as of these posts: http://www.smogon.com/forums/showpost.php?p=3539802&postcount=354
http://www.smogon.com/forums/showpost.php?p=3539625&postcount=347
Typing
Weaknesses: Bug, Ghost, Dark
Neutral: Water, Grass, Electric, Fire, Ice, Steel, Rock, Ground, Dragon, Normal, Poison, Flying
Resistances: Psychic, Fighting
_______________________________________________
Espeon has traditionally been sub-par, now it has Magic Bounce, blah blah blah. We've heard it - how are people using it in UU? Here are some potential sets:
Espeon@Leftovers
Timid; 6 HP / 252 SpA / 252 Spe
Calm Mind
Psychic / Psyshock
HP Fighting
Shadow Ball
A basic sweeper set. They can't phaze you, they can't status you, so just push through as you will. HP Fighting > HP Fire because there is no Ferrothorn and dark-types are far more abundant in UU.
Espeon@Leftovers
Timid; 252 HP / 6 SpA / 252 Spe
Reflect
Calm Mind
Baton Pass / Morning Sun
Stored Power / Psychic
This is the set that I believe will start making waves in UU and OU alike now that Stored Power is available. At +6, Espeon will have a 260 BP STAB attack at its disposal, capable of OHKOing Max/Max Careful Ferrothorn as an example. Baton Pass allows Espeon to simultaneously pass its boosts while bypassing any slower Pursuits, which are further cushioned by Reflect. Morning Sun is still an option, however, if you want to focus on Espeon rather than the team as a whole. Psychic is an option if you want something more than a 20 base power move throughout the match.
Anyway, discuss any other uses for Espeon, or early predictions on how it will fare in UU should it stay.

Type:

Ability: Synchronize / Magic Bounce
Base Stats
65 HP / 65 Atk / 65 Def / 130 SpA / 95 SpD / 110 Spe
Movepool
Pre-Evo
Lv. 15: Growl
Lv. 29: Bite
Lv. 36: Baton Pass
Lv. 43: Take Down
Lv. 57: Trump Card
Level-Up
B: Tail Whip
B: Tackle
B: Helping Hand
Lv. 8: Sand-Attack
Lv. 15: Confusion
Lv. 22: Quick Attack
Lv. 29: Swift
Lv. 36: Psybeam
Lv. 43: Future Sight
Lv. 50: Last Resort
Lv. 57: Psych Up
Lv. 64: Psychic
Lv. 71: Morning Sun
Lv. 78: Power Swap
TM/HM
TM03: Psyshock
TM04: Calm Mind
TM06: Toxic
TM10: Hidden Power
TM11: Sunny Day
TM15: Hyper Beam
TM16: Light Screen
TM17: Protect
TM18: Rain Dance
TM19: Telekinesis
TM21: Frustration
TM27: Return
TM28: Dig
TM29: Psychic
TM30: Shadow Ball
TM32: Double Team
TM33: Reflect
TM42: Facade
TM44: Rest
TM45: Attract
TM48: Round
TM49: Echoed Voice
TM67: Retaliate
TM68: Giga Impact
TM70: Flash
TM77: Psych Up
TM83: Work Up
TM85: Dream Eater
TM86: Grass Knot
TM87: Swagger
TM90: Substitute
TM92: Trick Room
HM01: Cut
Bred Moves
-Charm
-Flail
-Endure
-Curse
-Tickle
-Wish
-Yawn
-Fake Tears
-Covet
-Detect
-Natural Gift
-Stored Power
-Synchronoise
Gen 4
TM23: Iron Tail
TM43: Secret Power
TM48: Skill Swap
TM78: Captivate
TM82: Sleep Talk
Tutor: Trick
Tutor: Zen Headbutt
Tutor: Snore
Tutor: Mud-Slap
Tutor: Signal Beam
Tutor: Magic Coat
Tutor: Role Play
Tutor: Heal Bell
Tutor: Headbutt
Dream World Eevee can be female as of these posts: http://www.smogon.com/forums/showpost.php?p=3539802&postcount=354
http://www.smogon.com/forums/showpost.php?p=3539625&postcount=347
Typing
Weaknesses: Bug, Ghost, Dark
Neutral: Water, Grass, Electric, Fire, Ice, Steel, Rock, Ground, Dragon, Normal, Poison, Flying
Resistances: Psychic, Fighting
_______________________________________________
Espeon has traditionally been sub-par, now it has Magic Bounce, blah blah blah. We've heard it - how are people using it in UU? Here are some potential sets:
Espeon@Leftovers
Timid; 6 HP / 252 SpA / 252 Spe
Calm Mind
Psychic / Psyshock
HP Fighting
Shadow Ball
A basic sweeper set. They can't phaze you, they can't status you, so just push through as you will. HP Fighting > HP Fire because there is no Ferrothorn and dark-types are far more abundant in UU.
Espeon@Leftovers
Timid; 252 HP / 6 SpA / 252 Spe
Reflect
Calm Mind
Baton Pass / Morning Sun
Stored Power / Psychic
This is the set that I believe will start making waves in UU and OU alike now that Stored Power is available. At +6, Espeon will have a 260 BP STAB attack at its disposal, capable of OHKOing Max/Max Careful Ferrothorn as an example. Baton Pass allows Espeon to simultaneously pass its boosts while bypassing any slower Pursuits, which are further cushioned by Reflect. Morning Sun is still an option, however, if you want to focus on Espeon rather than the team as a whole. Psychic is an option if you want something more than a 20 base power move throughout the match.
Anyway, discuss any other uses for Espeon, or early predictions on how it will fare in UU should it stay.