Like just plain and simple, the protect action working is such a minute chance that we should assume it will never succeed and go with the conservative play of a no vote. We get 4 misvotes either way.
1/14?? that's how a mafia would think..... It's actually 1/17... and then 1/15... and then 1/13... and so on... (the protector might as well just play the lottery)Voting D1 in hopes that at some point the protect action succeeds and gains us another misvote seems suspect at best. I would rather have another day's worth of discussion than praying that the mafia gets unlucky and hits into a 1/14 chance of the protect action working. And that's assuming that a villager even has the protect action now (or in future turns)
Town corego raiders
trying too hard... mafia corego raiders

99% of town protectors quit before having a useful actionLike just plain and simple, the protect action working is such a minute chance that we should assume it will never succeed and go with the conservative play of a no vote. We get 4 misvotes either way.
It's the action of the info roleSorry to be ignorant, but what is a track?
the main problem is, if we're planning to no vote, D1 discussion doesn't actually do anythingVoting D1 in hopes that at some point the protect action succeeds and gains us another misvote seems suspect at best. I would rather have another day's worth of discussion than praying that the mafia gets unlucky and hits into a 1/14 chance of the protect action working. And that's assuming that a villager even has the protect action now (or in future turns)
It's the action of the info role
You'll learn if the tracked target used and action and /orwas targetedSorry to be ignorant, but what is a track?
You're ignoring that we get 1 more night of tangible track results by doing a no vote.the main problem is, if we're planning to no vote, D1 discussion doesn't actually do anything
if we're no voting there's nothing substantial to talk about
so it ends up just being a -1 to town's size with no upshot
I mean, we get vibes, which is most of what we have in this game I guess.the main problem is, if we're planning to no vote, D1 discussion doesn't actually do anything
if we're no voting there's nothing substantial to talk about
so it ends up just being a -1 to town's size with no upshot
i dont get this thoughvote dead by daylight
Also i kind of disagree that discussion during a no vote is pointless.the main problem is, if we're planning to no vote, D1 discussion doesn't actually do anything
if we're no voting there's nothing substantial to talk about
so it ends up just being a -1 to town's size with no upshot
it's likelier we doc block a kill than get a tracker redcheck tbhYou're ignoring that we get 1 more night of tangible track results by doing a no vote.