I draw all 5 pieces of Exodia. Exodia obliterates evil Incineroar instantly.
Incineroar would just not Tera vs this252+ SpA Choice Specs Tera Stellar (First Use) Deoxys-Attack Tera Blast (100 BP) vs. 252 HP / 252+ SpD Assault Vest Tera Steel Incineroar: 286-336 (72.5 - 85.2%) -- guaranteed 2HKO
yahoo baby
TyCorrect. His body is daunting enough as it is.
My strategy does none of this.*5) ...But he knows your heart. If you go back on your honor with debased tactics like OHKO moves (not that they'd save you, anyway), Final Gambit, and reliance on luck-based effects, he will cast aside his few mores.
This rule does not ban Generation 8, it just bans Dynamax. This is fine, and is in fact a key part of how I plan to defeat Incineroar.*6) Evil Incineroar doesn't like Generation 8. No Dynamax.
Rule 2: He can freely change the following tools: Level, Gender, Ability, Item, all six stats, nature, and (activated) Tera Type.
Incineroar cannot change the format. The format must be singles, there are no other restrictions on the format.Rule 3: Singles format, not doubles. No Baton Pass stat boosts, no entry hazards or teammate attacks, no teammates for Beat Up, and so on.
I think I have created a situation where the tera type trait is not relevant.Remember to fully simulate Evil Incineroar's ability to counter your set. Here is a helpful general-purpose checklist of Evil Incineroar abilities:
- Assault Vest or Intimidate (Here, Intimidate, hence the -1 to Rayquaza-Mega.)
- Maximum HP and defensive investment with a positive nature.
- A Tera type that resists or is immune to your attack.
There are certain situations where one or more of these traits may not be relevant. If so, please specify why with a note under your calculation.
(addendum to the MMX post)Information Dispatch #59
Attention all prospect agents. I have compiled a list of items that I presume Evil Incineroar may use from the National Dex registry.
Confirmed:
Assault Vest: Holder's Sp. Def is 1.5x, but it can only select damaging moves.
Choice Scarf: Holder's Speed is 1.5x, but it can only select the first move it executes.
Effective:
Utility Umbrella: The holder ignores rain- and sun-based effects.
Electric Seed: If the terrain is Electric Terrain, raises holder's Defense by 1 stage. Single use.
Grassy Seed: If the terrain is Grassy Terrain, raises holder's Defense by 1 stage. Single use.
Misty Seed: If the terrain is Misty Terrain, raises holder's Sp. Def by 1 stage. Single use.
Psychic Seed: If the terrain is Psychic Terrain, raises holder's Sp. Def by 1 stage. Single use.
Focus Sash: If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
Rumored:
Ability Shield: Holder's Ability cannot be changed by any effect.
Clear Amulet: Prevents other Pokemon from lowering the holder's stat stages.
Covert Cloak: Holder is not affected by the secondary effect of another Pokemon's attack.
Full Incense/Lagging Tail: Holder moves last in its priority bracket.
Iron Ball: Holder is grounded, Speed halved. If Flying type, takes neutral Ground damage.
Mirror Herb: When an opposing Pokemon raises a stat stage, the holder copies it. Single use.
Safety Goggles: Holder is immune to powder moves and damage from Sandstorm or Hail.
The Terrain Seeds may break Evil Incineroar's Code of Honor to not use the crutch of stat boosts. The Focus Sash may also break his Code of Honor if he chooses to accept defeat. I will need Taskmaster Adeleine to confirm Evil Incineroar utilizing these items.
The other items are unlikely to be used by Evil Incineroar, but agents must be careful to not use a strategy defeated by these items, much like how Dracovish fell to the Choice Scarf. I have ruled out luck-reliant items such as Bright Powder and Quick Claw, as they break his Code of Honor.
It is difficult to take down Evil Incineroar, but there are many Agents capable of stopping him. Stay strong.
- Corrupt Government Official
P.S. The Misty Seed and Psychic Seed boost Evil Incineroar's Special Defense. However, the Assault Vest provides the same 2/3 damage reduction, so no additional preparation is necessary. This cannot be said about the Electric Seed and the Grassy Seed, and Tapu Bulu could risk their life.
Why would Incin use Tera Ghost Colbur if it can change its legal set after you've chosen your attack? Also, doesn't Mewtwo have to start out as regular Mewtwo (in other words, it needs the Mewtwonite X, so it can't have Life Orb)? You also don't seem to be running an Adamant nature, and I don't know if Lash Out's power doubles if Intimidate activates at the start of the battle.(addendum to the MMX post)
Mewtwo-Mega-X @ Mewtwonite X
Ability: Steadfast
Tera Type: Psychic
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Lash Out
- Drain Punch
- Zen Headbutt
- Bulk Up
-1 252 Atk Life Orb Tera Dark Mewtwo-Mega-X Lash Out vs. 252 HP / 252+ Def Colbur Berry Tera Ghost Incineroar: 220-259 (55.8 - 65.7%) -- guaranteed 2HKO (assuming max bulk)
-1 252 Atk Life Orb Tera Dark Mewtwo-Mega-X Lash Out vs. 0 HP / 0 Def Colbur Berry Tera Ghost Incineroar: 309-367 (93.3 - 110.8%) -- 62.5% chance to OHKO (assuming max offense)
Since we do allow natdex mechanics outside of gen 8, mega evolving with Mewtwo wouldn't violate the code of honor, meaning Incineroar wouldn't run Focus Sash.
This is a clever ruse. Unfortunately, there is a complication. Using Shedinja expands the range of applicable null moves. Incineroar dons an Assault Vest and using Scratch, simultaneously preserving his honor and minimizing damage.I decide to go out in a questionable blaze of glory and force evil Incineroar to break his honor first, either by forgoing Assault Vest to minimize damage as the best counter or having to choose any attacking move and kill. Which rule does he value more?
252+ SpA Choice Specs Tera Bug Shedinja Bug Buzz vs. 252 HP / 252+ SpD Assault Vest Tera Fire Incineroar: 37-44 (9.3 - 11.1%) -- possible 9HKO
skippergamez already submitted metagross but chose a sub-optimal set
252+ Atk Choice Band Tera Stellar (First Use) Metagross Tera Blast (100 BP) vs. 252 HP / 252+ Def Incineroar: 170-202 (43.1 - 51.2%) -- 5.1% chance to 2hko
Unfortunately, Urshifu-Rapid-Strike (as well as Urshifu-Single-Strike) was already submitted. Apparently, the Hall of Records did not already have these strategies – our apolog-1 252+ Atk Choice Band Tera Water Urshifu-Rapid-Strike Surging Strikes (3 hits) vs. 252 HP / 252+ Def Tera Water Incineroar on a critical hit: 159-189 (40.3 - 47.9%) -- approx. 3HKO
gonna one-up this one with 2 more base Attack:
252+ Atk Choice Band Tera Stellar (First Use) Solgaleo Tera Blast (100 BP) vs. 252 HP / 252+ Def Incineroar: 173-204 (43.9 - 51.7%) -- 11.7% chance to 2HKO
Success! You have earned classification: Agent on both fronts. Rampardos is a refinement of an idea initially submitted by Adeleine, so you both will gain credit.Opting for the Really Big Number strat
-1 252+ Atk Choice Band Tera Rock Rampardos Head Smash vs. 252 HP / 252+ Def Tera Ground Incineroar: 165-195 (41.8 - 49.4%) -- guaranteed 3HKO
-1 252+ Atk Choice Band Tera Fire Rayquaza-Mega V-create vs. 252 HP / 252+ Def Tera Rock Incineroar: 159-188 (40.3 - 47.7%) -- guaranteed 3HKO
Apologies, I did not notice these. You have earned classification: Agent. However, Metagross is now using Bog Monster's strategy for higher damage, so it is not present in the Hall in this form.252+ SpA Tera Fire Groudon-Primal Eruption (150 BP) vs. 252 HP / 252+ SpD Assault Vest Tera Water Incineroar in Harsh Sunshine: 155-183 (39.3 - 46.4%) -- guaranteed 3HKO
252+ Atk Choice Band Tera Steel Metagross Hard Press (100 BP) vs. 252 HP / 252+ Def Tera Fire Incineroar: 142-168 (36 - 42.6%) -- guaranteed 3HKO
Yes, assuming doing so would be to his benefit.Is it assumed that Evil Incineroar will forego Intimidate for Blaze if one where to run a Defiant or Competitive Pokémon
In these calculations, Evil Incineroar is already using a Fighting-resistant Tera Type. I have edited the note of Sirfetch'd to explain this. Thank you for your concern for their safety.Also requesting for the immediate removal of Sirfetch'd and Pangoro as agents, as Evil Incineroar is extremely knowledgable of competitive abilities, and will instead attempt to resist their fighting moves by using the much superior Tera Bug.
Never mind, this doesn't work. Evil incineroar can beat this by Tera electric + air balloon/shuca berry, forcing a neutral hit at bestIf we can cheat and use unavailable forms/items:
252+ SpA Splash Plate Tera Stellar Arceus Judgment vs. 252 HP / 252+ SpD Assault Vest Incineroar: 280-332 (71 - 84.2%) -- guaranteed 2hko
Legend plate ensures that judgment is super effective no matter what and Tera stellar means it always gets a boost
Wouldn't Incineroar still Intimidate Lopunny before it Mega Evolves? The Mega Glalie example from before serves as an example of a Pokemon that started in base forme, used Inner Focus to block Intimidate, and then Mega Evolved to achieve its calculation. If we follow that example, Lopunny has no abilities that block Intimidate.252+ Atk Tera Fighting Lopunny-Mega Focus Punch vs. 252 HP / 252+ Def Tera Fairy Incineroar: 144-170 (36.5 - 43.1%) -- guaranteed 3HKO
Not bad.