Excadrill (Update)

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[Overview]

<p>Excadrill serves two main roles in the Uber tier. Firstly, with a high base 135 Attack and an ability that doubles its decent base 88 Speed in sandstorm, Excadrill is a terrifying sweeper. Swords Dance is the icing on the cake, pumping Excadrill's already high Attack stat to insane levels. Excadrill has the perfect typing for a sweeper too, being immune to both Thunder Wave and Toxic, while resisting Stealth Rock. Its concise movepool contains all it needs to sweep, allowing it to act as a decent offensive Rapid Spin user. Secondly, Excadrill possesses the bulk and typing to run a bulky spinner set in the rain. Its ability, Mold Breaker, allows it to smash the commonly used spinblocker, Giratina-O, with a powerful STAB Earthquake.</p>

[SET]
name: Bulky Rapid Spin
move 1: Rapid Spin
move 2: Earthquake
move 3: Swords Dance
move 4: Rock Slide / Substitute
item: Leftovers
ability: Mold Breaker
nature: Adamant
evs: 176 HP / 60 Atk / 252 SpD / 20 Spe

[SET COMMENTS]

<p>I know you're thinking that this is probably an April Fool's joke or something of that sort, but it isn't. Bulky Excadrill is quite the viable Pokemon in Ubers, and most players will agree that it is quite a bit more useful than its more offensive counterpart. Although Excadrill might seem terribly unsuited to the role of a bulky spinner, it has some extremely subtle advantages that help it perform well in this role. First of all is its incredible typing, which gives it an immunity to both Toxic and Thunder Wave, as well as a lovely Dragon-type resistance. In a metagame where Dragon-types are everywhere, this can be incredibly useful. Apart from that, Excadrill is surprisingly bulky and, though its Defense might seem lackluster, its invested special bulk is greater than that of Forretress, which is a popular spinner in Ubers. Lastly, it is an effective check to Pokemon that give most teams nightmares, such Bulk Up Dialga, Giratina-O, Substitute + Hone Claws Zekrom, and Dark Arceus. Excadrill can also shakily check Latias and Latios without Surf or Hidden Power Fire; however, a +1 Dragon Pulse 3HKOs Excadrill without fail.</p>

<p>Furthermore, Excadrill is probably the only Rapid Spin user in Ubers capable of threatening stall, as few Pokemon on a standard stall team can beat it. However, Ferrothorn with Power Whip will give Excadrill trouble, as well as the omnipresent Kyogre. Groudon and certain support Arceus formes will also prove problematic for Excadrill. However, mixed Giratina-O, the most commonly used spinblocker, actually loses to Excadrill, because Hidden Power Fire will not even 3HKO Excadrill in rain, while Excadrill's boosted Earthquake can 2HKO back. Earthquake is the obligatory STAB move, hitting many threats hard off the bat. Swords Dance paired with Mold Breaker Earthquake allows Excadrill to bust through the aforementioned Giratina-O, and even leads to an occasional sweep. Rock Slide can also be used to hit Ho-Oh, Rayquaza, and Shaymin-S on the switch-in. Substitute with mono-type coverage is actually viable due to Mold Breaker, and should be considered if Excadrill's only goal is to spin; Substitute eases prediction, blocks Leech Seed and Will-O-Wisp, and prevents Dragon Tail Giratina from phazing Excadrill out.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread might look as unfathomable as the coefficients on the binomial theorem, but their main purpose is to balance out Excadrill's defenses. The leftover EVs are put mainly in Attack, with the tiny investment in Speed serving to outspeed uninvested base 90s, such as Kyogre.</p>

<p>This set can also run Stealth Rock in the last slot, making Excadrill a decent offensive setter of the hazard. It also beats all Deoxys-S without Superpower and can set up Stealth Rock on the many switches that it forces. Mold Breaker also prevents Magic Bounce Pokemon from reflecting Stealth Rock. Iron Head can be used as a coverage move, but bulky Excadrill is too slow to make use of it properly. </p>

<p>It must be noted that Excadrill is not meant to be used like a standard Uber sweeper. It has a distinctive niche and fills that particular niche quite well. Excadrill fills the role of a crucial offensive Rapid Spin user on a rain team. Although Excadrill really likes the boost to its Speed under sand, it has good synergy on a rain team thanks to its immunity to Thunder and ability to consistently spin away entry hazards. The rain also diminishes Excadrill's Fire-type weakness, allowing it to walk all over Giratina-O lacking Earthquake or Will-O-Wisp. Excadrill also destroys Bulk Up Dialga as well as most Zekrom variants, which can terrorize most rain teams. As Groudon laughs at all Excadrill can do and crushes it with Earthquake, Kyogre is extremely helpful as a teammate, because it scares off Groudon with powerful Water-type moves. Grass Arceus is also helpful as it can check both Groudon and Kyogre. Latias can easily stomach a Water Spout from Kyogre, is immune to Earthquake, and has Dragon Pulse to wreck Groudon after a Calm Mind. Apart from these, most offensive Pokemon commonly used on rain teams enjoy Excadrill's spinning prowess, especially Choice Scarf users such as Palkia, because they can keep flitting in and out of battle without having to worry about residual damage piling up.</p>

[SET]
name: Offensive Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Rock Slide / Rapid Spin
move 4: Iron Head / Rapid Spin / Shadow Claw
item: Life Orb / Air Balloon
ability: Sand Rush
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>After a Swords Dance, Excadrill reaches a mammoth 738 Attack with a Jolly nature, or 810 with Adamant. Thanks to its excellent ability, Excadrill's Speed doubles in sandstorm, allowing it to outspeed every non-Choice Scarf user in the game. If using a Jolly nature, Excadrill hits 604 Speed, while with Adamant, it sits at an impressive 550 Speed, still enough to outspeed Deoxys-S, the fastest unboosted Pokemon in the game.</p>

<p>A +2 STAB Earthquake will dent anything not resisting it, and even support Groudon takes a hefty 61.6% - 72.8% from Jolly Excadrill, a sure 2HKO. Rock Slide hits all Pokemon resistant to Ground-type moves, with the notable exception of Bronzong. The last move is mainly filler and depends on what Excadrill wants to hit. Iron Head is the primary option, as it can OHKO Giratina-O at +2 if it does not invest in bulk, and it also provides a strong neutral move to use against Gliscor and Grass Arceus. Rapid Spin can also go in the last slot as Excadrill makes a fantastic offensive Rapid Spin user, its Steel typing giving it a natural immunity to Toxic Spikes and a resistance to Stealth Rock, and Air Balloon granting it immunity to Spikes. Shadow Claw can be used if bulky Giratina-O is a concern, but even when boosted it can only get the KO on those that only invest in HP, not Defense.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is meant to maximize Excadrill's Attack and Speed, while the leftover EVs are put in HP. Air Balloon allows Excadrill to switch into Choice-locked Ground-type attacks as well as Gliscor and set up a Swords Dance on the switch. On the other hand, Life Orb grants Excadrill a significant amount of power at the cost of 10% recoil damage. It must be noted that Excadrill can only 2HKO Groudon with a boosted Earthquake if equipped with a Life Orb. Adamant is the preferred nature, as it allows Excadrill to do insane amounts of damage after only a single Swords Dance. Adamant also allows Excadrill to perform as an amazing revenge killer under sandy conditions. However, while using Air Balloon, Jolly is the preferred nature as Excadrill loses several important KOs without Life Orb anyway, such as the KO on Darkrai after Stealth Rock. Substitute can easily go over one auxiliary move to make Dragon Tail Giratina setup bait. A Lum Berry can be used to absorb Will-O-Wisp once and power through several defensive checks that rely on this method to stop Excadrill. X-Scissor can also be used to check Grass Arceus, but its use is pretty situational as it only hits Psychic Pokemon for 10 Base Power harder than a STAB Earthquake, and +2 Iron Head disposes of Latias easily.</p>

<p>As Excadrill absolutely needs sandstorm to sweep, Tyranitar is a necessity. It sets up the precious sandstorm, and when equipped with a Choice Band, it can check quite a lot of Pokemon, such as Giratina-O, thanks to its fantastic Dark-type STAB. Grass Arceus can check Kyogre, Groudon, Rayquaza, and Ground Arceus easily, and therefore makes a good teammate. Lastly, Stealth Rock support is much desired, because it allows Excadrill to OHKO 252/0 Kyogre after a boost, and stops Lugia from checking it. Deoxys-S and Tyranitar can both set up Stealth Rock reliably. Hippowdon can also be paired with Excadrill, as the more defensive of the two Sand Streamers has much greater longevity. Hippowdon also beats Groudon, which Excadrill and Tyranitar both struggle with. Hippowdon is also a decent check to Extreme Killer Arceus and Zekrom, and can also set up Stealth Rock. Wobbuffet can be used to help Excadrill set up, and use Tickle on Giratina for Tyranitar to Pursuit it. However, Wobbuffet does not appreciate the residual damage from sand. Mixed Zekrom, Rayquaza, and mixed Bulk Up Dialga can lure opposing Groudon and smash it, opening up a sweep for Excadrill.</p>

[Other Options]

<p>Excadrill has a rather shallow movepool, so it doesn't have many viable options outside of the ones mentioned. X-Scissor can be used over Shadow Claw to get a harder hit on Psychic-types and Grass Arceus, but Excadrill loses precious coverage against Giratina-O. Toxic can also be used to cripple walls such as Lugia that laugh at most of Excadrill's moves.</p>

[Checks and Counters]

<p>Skarmory is the best defensive response to Excadrill, as it is immune to Earthquake and resists Excadrill's other STAB. It can then Roost off the damage if required or even phaze out Excadrill with Whirlwind. However, Skarmory can't hurt Excadrill back and has a good chance to be 2HKOed by a boosted Rock Slide after Stealth Rock. Bronzong resists or is immune to all of Excadrill's moves, and with an Earthquake of its own can check it easily. Bold Lugia can check Excadrill provided Stealth Rock is off the field. Giratina can just burn Excadrill and phaze it out, but loses if Excadrill gets a flinch from a boosted Iron Head, as it will then be KOd by Earthquake the next turn. Gliscor can check the mole thanks to Poison Heal, excellent physical bulk, and an immunity to Earthquake; however, it falls to a +2 Iron Head.</p>

<p>Offensive Kyogre and Groudon can switch in and remove the sandstorm from play, negating Excadrill's Sand Rush ability. With enough investment in Speed, they can then proceed to destroy Excadrill with Surf or Earthquake, respectively. Rayquaza ignores Sand Rush thanks to Air Lock, and can OHKO Excadrill with Fire Blast or Earthquake. Grass Arceus can survive a boosted Earthquake, and do 59-70% to Excadrill with Judgment or cripple it with Will-O-Wisp, but will lose if it gets flinched by Iron Head. Defensive Normal Arceus, though rare, survives any attack from Excadrill, and can neuter it with Will-O-Wisp. Landorus-T is immune to Earthquake and has Intimidate; however, it still takes heavy damage from a +1 Iron Head. An opposing Excadrill with Air Balloon or a faster spread can revenge kill Excadrill with an Earthquake of its own, but +2 Iron Head still does a lot of damage, despite being resisted. Air Balloon Terrakion can set up a Rock Polish on Excadrill if it is not using Iron Head, and then outspeed and KO it the next turn. Choice Scarf Ditto can revenge Excadrill without Air Balloon; however, a Choice-locked Earthquake is very easy to predict and take advantage of.</p>
 

Furai

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Iron Head > Shadow Claw / Rock Slide offensive sweeper, as well as Adamant first slash and Lefties AC


Bronzong, Waterceus, Air Balloon Terrak, Multiscale Lugia, Ho-oh can take an Iron Head but needs SR off the field if boosted, DITTO, opposing Air Balloon / faster Excadrill in C&C. Defensive Kyogre own Exca too so remove that Offensive from last paragraph from C&C.

Bulky Excadrill: Substitute slashed with Rapid Spin or even SD if spin is so important and not the other attack, needs that coverage

QC Approved 1/3
 
I disagree with this. Rock Slide is way more important than Iron Head. Rock Slide hits Rayquaza, Lugia, Ho-Oh, Shaymin-S(Iron Head does not KO unboosted), and also things like Thundurus. Iron Head can replace Shadow Claw however. +2 Iron Head still OHKO Latias anyway. Iron Head deals a lot of damage to Giratina-O too and Ghost Arceus is hit harder with Earthquake(OHKO at +2)

Ho-Oh is one of the main reasons to use Rock Slide so you can OHKO it unboosted. Lugia survives +2 Adamant Iron Head even after SR ( 58.4% - 68.8% - against 252 / 176 Lugia ). Adamant is the better nature obviously. The extra power does matter. Defensive Kyogre takes a whopping 91.6% - 107.9% from +2 LO Earthquake so it is a shaky answer to Offensive Excadrill. Faster Kyogre variants are more problematic, as they can switch in on Swords Dance and survive one +0 Earthquake.

QC APPROVED 1/3
 

hamiltonion

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I disagree with this. Rock Slide is way more important than Iron Head. Rock Slide hits Rayquaza, Lugia, Ho-Oh, Shaymin-S(Iron Head does not KO unboosted), and also things like Thundurus. Iron Head can replace Shadow Claw however. +2 Iron Head still OHKO Latias anyway. Iron Head deals a lot of damage to Giratina-O too and Ghost Arceus is hit harder with Earthquake(OHKO at +2)
I agree with every word of this. Basically, if you want to replace stuff, it should be Shadow Claw, not Rock Slide. Like Trickroom said, Rock Slide is very useful against opposing Ho-Oh whose Sub have been broken, Rayquaza, and other flying types. Also mention in AC that Sand Rush CAN be used very situationally if you're paranoid about Sand and want an extra sand check. Its too good to fork it into AC imo.

[qc]2/3[/qc]
 

Theorymon

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ehhh I don't know about replacing Shadow Claw with Iron Head. Adamant +2 Excadrill actually OHKOs max HP Giratina-O with Shadow Claw: something that Iron Head doesn't do 100% of the time!

I'd make it Shadow Claw / Iron Head / Rapid Spin. The OHKO on Giratina-O with adamant is pretty great. However, Iron Head's ability to OHKO the Kyurems without a boost and the possibility of flinching say... a Groudon in emergencies, still makes it a good choice. It also 2HKOs Grass Arceus after a boost!
 

Furai

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Iron Head / Shadow Claw / Rapid Spin should be the slashing in my opinion. Why? Because while Adamant LO boosted Shadow Claw does indeed OHKO Giratina-O, the same Excadrill has 93.75% to OHKO Giratina-O with Iron Head with Stealth Rock. Factor in sandstorm damage, and you've got an OHKO. Plus Giratina-O is incredibly easily to force out, and Tyranitar keeps it in check. You'll need to play with Giratna-O REALLY carefully in order to beat Iron Head Excadrill.

Implement my other changes in the previous post and,

QC Approved 3/3

yay first QC.
 

shrang

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Just one thing that you should probably make pretty clear, that if you run Air Balloon, you can set up on the commonly used Gliscor sets, which is pretty damn huge for a sand team. I also reckon that Sand Rush should probably be slashed with Mold Breaker on the defensive set, simply because you do have the 64 HP / 252 SpD / 192 Spe spread slashed in, and if is nice to take advantage of either your own sand (it's perfectly fine to use a defensive Excadrill on sand) or opposing sand.
 

shrang

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I reckon offensive Excadrill should be:

[SET]
name: Offensive Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Rock Slide / Rapid Spin
move 4: Iron Head / Rapid Spin / Shadow Claw
item: Life Orb / Air Balloon
ability: Sand Rush
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

Shadow Claw is relatively situational, only there for Giratina-Os with plenty of investment, something that sand teams (which this Excadrill is used on) don't really have problems with anyway (Tyranitar eats most Giratina-Os, which with Sandstorm damage, SR and other stuff, Giratina-O can't last long anyway). Iron Head, on the other hand, OHKOs fast Gliscor (I think), does ~70% to Rayquaza switch-ins (better to spam a STAB than 75 BP Rock Slide if you're not sure, right?), which guaranteeing an OHKO on the Kyurem formes, which are way better than guaranteeing an OHKO that doesn't threaten sand teams that much. As for the slash on Rock Slide, while Rock Slide is definitely better most of the time, there are times in which I've found it disposable. For example, Ho-oh gets OHKOed by Iron Head after SR a lot of the time anyway, while Rock Slide still isn't OHKOing Lugia.
 

Furai

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I'm with shrang. Iron Head hits so many important stuff that Excadrill could not pass, such as Gliscor and Grass Arceus. The OHKO on Kyurems is bigger than the one on Gira-O, due to sand, SR, and no recovery.
 

Jibaku

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Welp

I like shrang's slashes. 3 attack Excadrill should use EQ/Rock Slide/filler attack, and spinner ones can pick any of the three attacks as coverage.
 

Furai

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About the 64 HP / 252 Atk / 192 Spe spread in AC of bulky Excadrill with Sand Rush, I'm fine with that. But the thing is that Excadrill is not so bulky anymore, unlike the name of the set suggests. Thus, just mention that you can bump the Speed up to 192 with Sand Rush, to outbeat Scarf Terrakion.
 

His Eminence Lord Poppington II

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okay

Defensive Rapid Spin

Rapid Spin
Earthquake
Swords Dance
Iron Head / Rock Slide / Substitute

Offensive Excadrill
Earthquake
Swords Dance
Rock Slide / Rapid Spin
Iron Head / Rapid Spin / Shadow Claw


y/n???

and yes i will add a mention of mold breaker stealth rock being unblockable
 

Theorymon

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Honestly I think Stealth Rock is better than just an AC option for bulky Excadrill, though the slashitist is a pain hmmm...

as for Offensive, You should mention the consequences and reasons for using Rapid Spin over Rock Slide. You do that if you REALLY need the spin for a certain mon, usually stuff like Ho-Oh, the Kyurems, and choiced Rayquaza, OR if you use a sorta stallish sand team. A lot of sand teams can't afford to have a ghost, so facing Ho-Oh without Stealth Rock is a very real possibility. You also don't do as well vs Lugia and Rock Slide flinches can screw up weakened Skarmory more than Iron Head flinches can. Same thing needs to be mentioned for the other Rapid Spin slash, except now you have more trouble vs Giratina-O (and to a lesser extent, Latias, who survive Rock Slide).

Other things to mention for offensive Excadrill

-Have a short mention of Adamant vs Jolly. Adamant for more power obvs, but Jolly has two nice things: it screws up neutral base 90s, and can save you in an Excadrill vs Excadrill situation

-I think Shadow Claw should go before Rapid Spin because while spinning away Spikes is nice, unless you are using a sort of stallish sand team, sweeping is the most important part here!

-Speaking of stallish teams... I'm surprised you didn't mention Hippowdown poppy!

-Mention the KOs you lose with Air Balloon. I haven't personally used Air Balloon myself, but I imagine you lose quite a few KOs, and aren't as good of a revenge killer too!

-Somewhere I think it should be mentioned that Landorus-T can get pretty annoying! Sorta like Groudon except you can't even Earthquake it.

-Mention Mixed Zekrom, Rayquaza, and mixed BU Dialga as teammates. Since they ARE nice Groudon lures!

-Mention Wobbuffet on Offensive. Yeah you don't need to worry about scarfers too much, but Wobbuffet is still REALLY useful for setting it up (that Steel typing only gets you so far), can use Tickle with Tyranitar to screw over Giratina, and FINALLY, if you're really healthy or lure it into using a non water move, you can trap and kill Choice Scarf Kyogre, which is a BIG game changer most of the time!

You covered the most basic stuff though so... QC Approved 3 / 3
 

Furai

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Stealth Rock is actually pretty okay over Swords Dance. You still hit hard enough, you beat Dialga, and iirc you OHKO Ho-oh after SR with Rock Slide. Excadrill actually really needs that coverage.
 

His Eminence Lord Poppington II

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Excadrill's main purpose is to spin for the defensive set, hitting Ho-Oh is secondary. That's why Swords Dance should be a main move, to bust through Giratina-O.

The slashes I posted above seem satisfactory, Stealth Rock will just be an AC mention, but emphasized how it's perfectly viable.
 

hamiltonion

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Excadrill's main purpose is to spin for the defensive set, hitting Ho-Oh is secondary. That's why Swords Dance should be a main move, to bust through Giratina-O.

The slashes I posted above seem satisfactory, Stealth Rock will just be an AC mention, but emphasized how it's perfectly viable.
I agree with poppy here, without Swords Dance, bulky Exca loses a lot of offensive pressure which it applies on the opponent. SD needs to be a main move with sr thrown in last slot.
 

alexwolf

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I might be wrong, but i didn't see any mention of SR, which was supposed to be on the AC of both sets, no?
 
Um....Poppy there is a lot wrong with the analysis.
Bulky Swords Dance:
No mention of substitute despite it being a slash?
Substitute+Swords Dance allows it to set up on Dragon Tail Giratina.

Checks and Counters section:
"Fighting, Grass, and Ground Arceus can survive a boosted Earthquake, and destroy Excadrill with Judgment"-----?
What does this mean?
252Atk Life Orb +2 Excadrill (+Atk) Earthquake vs 252HP/0Def Leftovers Multitype Arceus (Neutral): 92% - 108% (409 - 483 HP). Guaranteed 2HKO. 52% chance to OHKO.
As for Grass Arceus,
252Atk Life Orb +2 Excadrill (+Atk) Iron Head vs 252HP/0Def Meadow Plate Multitype Arceus (Neutral): 73% - 87% (328 - 387 HP). Guaranteed 2HKO.
Grass Arceus isnt even doing much back with Judgment.

"Cresselia is rare, but it can stop offensive variants with Reflect.</p>"
Cresselia can only set up reflect and then do nothing back. It is susceptible to iron head flinches and in sandstorm, Monnlight only heals 33%.
252Atk Life Orb +2 Excadrill (+Atk) Iron Head vs 252HP/252Def Leftovers Levitate Cresselia (+Def): 54% - 64% (243 - 288 HP). Guaranteed 2HKO.

"<p>Skarmory can wall Excadrill with ease, as it is immune to Earthquake and laughs at Excadrill's other moves. It can then Roost off the damage if required or even phaze out Excadrill with Whirlwind. Bold Lugia can check Excadrill provided Stealth Rock is off the field. Giratina can just burn Excadrill and phaze it out, taking a pittance from even boosted Earthquakes. Gliscor can completely wall the mole thanks to Poison Heal, excellent physical bulk, and immunity to Earthquake."
This needs to be reworded. Standard Gliscor takes a lot from Iron Head while having a slim chance to be OHKOed.
252Atk Life Orb +2 Excadrill (+Atk) Iron Head vs 252HP/40Def Gliscor (Neutral): 86% - 101% (306 - 360 HP). Guaranteed 2HKO. 11% chance to OHKO.
Lets look at standard Skarmory now. If rock slide flinches it will be in trouble.
252Atk Life Orb +2 Excadrill (+Atk) Rock Slide vs 252HP/16Def Leftovers Sturdy Skarmory (+Def): 48% - 56% (161 - 189 HP). Guaranteed 3HKO. 12% chance to 2HKO with Leftovers.
Also, a flinch on Lugia or Giratina will lead to their demise. Giratina does not take a "pittance" from boosted earthquake.
252Atk Life Orb +2 Excadrill (+Atk) Earthquake vs 252HP/252Def Leftovers Giratina (+Def): 60% - 71% (303 - 358 HP). Guaranteed 2HKO.
BTW hitting with Will-O-Wisp is not a very good idea. The chance Giratina has to hit with will-o-wisp after being hit by iron head is only 52.5%.

"Wobbuffet can be used to help Excadrill set up, and use Tickle on Giratina for Tyranitar to Pursuit it. However, Wobbuffet does not appreciate the residual damage from sand. Mixed Zekrom, Rayquaza, and mixed Bulk Up Dialga can lure Dialga and smash it, opening up a sweep for Excadrill.</p> "
Why is this mentioned in checks and counters? It should be in the offensive swords dance. I think you mean Groudon not Dialga.
Offensive swords dance:
"<p>A +2 STAB Earthquake will dent anything not resisting it, and even support Groudon takes a hefty 61.6% - 72.8% from Jolly Excadrill, a sure 2HKO. Rock Slide hits all Pokemon resistant to Ground-type moves, with the notable exceptions of Skarmory and Bronzong"
Skarmory is hit neutrally by rock slide.
Also mention that with iron head's flinch chance it can be used to get past giratina and defensive arceus if you get lucky.
252Atk Life Orb +2 Excadrill (+Atk) Iron Head vs 252HP/252Def Giratina (+Def): 48% - 57% (243 - 288 HP). Guaranteed 3HKO. 21% chance to 2HKO.
A single flich will end Giratina.
BTW can substitue be mentioned in the offensive swords dance? It can beat Dragon tail Giratina.
 

Furai

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Excadrill's main purpose is to spin for the defensive set, hitting Ho-Oh is secondary. That's why Swords Dance should be a main move, to bust through Giratina-O.

The slashes I posted above seem satisfactory, Stealth Rock will just be an AC mention, but emphasized how it's perfectly viable.
I'm okay with the AC thing, but I'm just noting, that with Mold Breaker, Giratina-O will have to think twice before switching into Excadrill. It takes a solid 36.96 - 43.53% from Excadrill's Earthquake, so it won't be spinblocking it for long. Plus, Giratina-O is so easy to force out once it has used Draco Meteor or by simply sending an opposite Dragon on it.
 

alexwolf

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Also Poppy you may want to note how Excadrill is the only poke in Ubers able to set-up SR against Espeon and Xatu with Mold Breaker.
 

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