What pokemon would not be S rank in a SWSH DLC tier list?
To be clear, this isn't about the random stuff you can find on the Isle of Armor (although some of them are probably edging into a normal S rank, especially considering that DLC1 provides the exp charm and gives you easy nigh infinite watts for TRs) or the Crown Tundra wild Pokemon that are only catchable after the 8th badge, for all that I'm sure they can stomp the little remainder of the game. It's about the Dynamax Adventures Pokemon, baby.
This is mostly going to be a small set of Pokemon, put into two groups. First are the Pokemon that are legitimately so bad that even after coming at Level 65 and having at bare minimum one and more likely 2+ L or XL Exp Candies for a bonus level or a few (and evolution!), they are somehow going to not dominate the entire unsuspecting Galar region. There aren't very many of these.
Second group are the legendary Pokemon that are just way too annoying or difficult to catch anywhere close to consistently and will take enough time to acquire after saving their path that it should disqualify them from S. Honestly if you consider the chance of encountering any specific Pokemon in Dynamax Adventures then they're all unlikely enough that it should hold them back from S, but when virtually all of them work just as well as another it feels unreasonable to say that they're B rank or something just because getting Sceptile specifically is difficult.
Group 1: the buffoons
Chansey - It has a ridiculous level advantage. It also doesn't have the offensive stats to leverage that advantage as soon as you stop having a 50 level advantage and 35 SpA turns from bad to horrendous. The terrible defense is also a bit of a problem when it comes to having Chansey basically solo the game. After it evolves then it'll clear the game mostly fine, but friendship evolutions take time and that's enough to bump Chansey down to A or B.
Ditto - can you solo (insert pokemon game) with ditto?? 5M views. this one's even got imposter so you can't try to struggle cheese your way through a couple pokemon for the rest of your team to deal with. Probable E or lower rank.
Pyukumuku - pyukes in no attacking moves besides dynamax counter. With a team behind it it'll clear everything that isn't immune to Toxic eventually but man will it not be fast about it. Liable to be D rank, C if you're feeling generous for how slowly it poisons everything to death.
Barely Skimming By Pokemon That Are Still Probably S:
Jigglypuff - if the Moon Stone wasn't available immediately with only minor exploration, then maybe this one could be bad enough to only hit A. Wigglytuff's got sufficient stats to actually leverage its stupid level advantage, and while it might fall off at the very end of the game a little bit, it'll still be fine there and certainly can carry through that point without problem.
Munchlax - ok munchlax is actually pretty good and snorlax is exceptional but the friendship evolution might be late enough that munchlax could theoretically struggle to solo the entire game, but it's still probably going to do it.
Dunsparce - Dunsparce is Not a Very Good Pokemon but it is good enough that the level advantage probably carries you to the end of the game.
Audino - It's still getting you there, it just won't do it quite as fast as others because base 60 attacking stats will do that to you.
Group 2: the legendaries you probably won't get without several tries when you're playing solo without a good path
Kyogre /
Groudon /
Zygod - oh my god stop using spread moves please for the love of god why did that npc pick SALAZZLE
Reshiram / Dialga / Xerneas / Yveltal - Nothing really interesting here, and you can probably add or subtract several of the box legendaries or a couple basic legends (lookin at you lele) from this set. They just hit hard, don't go down easy, and the NPC picks probably screw you over. They're not as bad as the three above though.
With that, we've probably reduced the number of S rank Pokemon from Dynamax Adventures down to ~25 legendary Pokemon and 223 (I think?) regular Pokemon, potentially condensed a bit if you put the evolutions together. Sounds like a reasonable tier list to me?
To be clear, this isn't about the random stuff you can find on the Isle of Armor (although some of them are probably edging into a normal S rank, especially considering that DLC1 provides the exp charm and gives you easy nigh infinite watts for TRs) or the Crown Tundra wild Pokemon that are only catchable after the 8th badge, for all that I'm sure they can stomp the little remainder of the game. It's about the Dynamax Adventures Pokemon, baby.
This is mostly going to be a small set of Pokemon, put into two groups. First are the Pokemon that are legitimately so bad that even after coming at Level 65 and having at bare minimum one and more likely 2+ L or XL Exp Candies for a bonus level or a few (and evolution!), they are somehow going to not dominate the entire unsuspecting Galar region. There aren't very many of these.
Second group are the legendary Pokemon that are just way too annoying or difficult to catch anywhere close to consistently and will take enough time to acquire after saving their path that it should disqualify them from S. Honestly if you consider the chance of encountering any specific Pokemon in Dynamax Adventures then they're all unlikely enough that it should hold them back from S, but when virtually all of them work just as well as another it feels unreasonable to say that they're B rank or something just because getting Sceptile specifically is difficult.
Group 1: the buffoons



Barely Skimming By Pokemon That Are Still Probably S:




Group 2: the legendaries you probably won't get without several tries when you're playing solo without a good path




With that, we've probably reduced the number of S rank Pokemon from Dynamax Adventures down to ~25 legendary Pokemon and 223 (I think?) regular Pokemon, potentially condensed a bit if you put the evolutions together. Sounds like a reasonable tier list to me?