Pet Mod Extreme Reboot (Complete Mod)

1. Aquatic

Thats all. Im gonna be honest, this is the only type chart that seems very easy to learn and get into, due to the low amount of types and the fact that they are very straightforward, meaning that its easy to make subs for it. Great chart indeed.
 
1. Aquatic

It's easy to grasp, also I like the biome type idea because I have a blatant Telefang boner.

2. J4ce

Still easy to understand without being boring, and ties into the Telefang boner thing also

3. JosJet

I felt inclined to have a third one

Now, I don't really want to be mean, but I really don't like a lot of these. I don't like ones that feel like "pick 16 random out there cliche edgy cool typings out of a hat". Typings should have some purpose and go well together. But things like Beef Cultist's one, i'm like, wtf? The type names don't really lend themselves to having much of an interaction, and I feel this kind of fails on this front. This makes the type chart also far more difficult to learn as a result. No insult to Beef Cultist, I just needed an example. Hydrogen and DuoM2's are also offenders of this. A decent few are, actually.

Also, i'm judging solely on the names, not the balance. I feel any good type chart should be easy to learn, and having a coherent name and coherent matchup table makes that a lot easier.
 
Alright, Gravity Monkey wins the type chart round!
My typechart submission is based around kigo, which are words or phrases associated with a particular season, used in traditional forms of Japanese poetry. Basically its based around haikus and japanese folklore. The pokemon presented here are only to give an idea of what the type is like.
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NOTE: MAN-MADE DOES X1/2 AGAINST EARTH TYPE
SPRING :cherrim-sunshine::swellow::politoed::lurantis::togekiss:
Spring is characterized by the new beginning of the year. It's here where you're gonna have most of the flower mons, as well as chirping birds and cute stuff like that. Stuff related to mist and dew also falls in here. Since it's also the season where girl's day/doll festival happens, you can have girly fairy-type beat pokemon in spring. Lots of pink as well. Spring-type moves are related to the idea of a new beginning, so you'll find a lot of healing and cleric moves in here. It's really more of a utility-based type rather than a purely offensive one.

Strong against winter​
Strong against sea -> Sea is usually calmer during spring. Water also helps early flowers bloom​
Weak against summer​
Weak against serenity -> Serenity stays unwavering against of the passage of time​
Weak against storm -> Wind will kinda wreck your flowers lol​

SUMMER :ninjask::simisear::palossand::sunflora::volcarona:
Summer is where the sun shines the brightest: this is where you'd find a lot of what could be considered fire-types. It has sort of a duality, considering it's both related to energy as well as lazying around. It's the season of beaches, vacations, and cicadas. Summer also is the more "male" counterpart to spring's girlishness. Summer moves include a lot of heat-related offensive moves as well as upbeat buff moves.

Strong against spring​
Strong against night -> Sunshine lights up darkness​
Strong against winter -> Heat warms up ice​
Weak against autumn​
Weak against sea -> The sea absorbs heat​
Weak against serenity -> Serenity stays unwavering against of the passage of time​

AUTUMN :gourgeist::greedent::landorus-therian::breloom::chesnaught:
Autumn is the season of harvest and work. The pokémon of this type are usually fields and forests pokemon, which both harbour a warm orange at this time of year. You'll find mushrooms, nuts, rodents and migrating animals under this type. Just like spring, you'll find a lot of healing under autumn, although its usually more life-steal based. You'll also find a slew of moves needing charge turns or moves that set things up for later (i.e. hazards, status).
Strong against summer​
Strong against earth -> Harvests happen thanks to the earth​
Weak against winter​
Weak against serenity -> Serenity stays unwavering against of the passage of time​
Weak against sea -> You lose your harvests against a flood​

WINTER :delibird::beartic::lycanroc::ninetales-alola::abomasnow:
Winter is basically ice-type lol. It's where you'll find everything related to snow and cold. As a harsh and difficult season, winter pokemons and moves will often be offensively oriented. Winter also plays with status and debuffs a fair bit. It does have another face though, being the season of Christmas and of the New Year.

Strong against autumn​
Strong against earth -> Cold kills plants and freezes soil​
Strong against sky -> Pokemon logic​
Strong against night -> Winter nights are harsh for nocturnal animals​
Weak against serenity -> Serenity stays unwavering against of the passage of time​
Ineffective against spring -> Spring is symbolizes a new start over the winter, so its stronger than the other season interactions.​

NIGHT :persian::honchkrow::umbreon::clefable::jirachi:
Night is similar to dark-type in the sense that it's the typing for the vicious and the cunning who only attack once the sun is down. It's also the typing of everything moon and stars related. It's a very backhanded type, which often focuses on making impact on the game without necessarily dropping the HP of opponent pokemon (stuff like Taunt, Wish, Knock Off).
Strong against folklore -> Pokemon logic​
Strong against serenity -> Fears makes inner peace difficult​
Weak against summer -> Night is shattered by light​
Weak against itself -> Vicious people know each other's tactics​

EARTH :rhydon::sudowoodo::torterra::excadrill::trevenant:
Earth encompasses both things relating to the ground itself as well as things growing out of it: you'll find a lot of what would be ground, rock or grass types otherwise. It's way more related to the landscape itself than a vague "lives on it" (not many terrestrial animals would actually be earth-type except for stuff like moles and worms). Earth is usually a very straightforward typing that focuses both on self-sustain and damage.
Strong against storm -> The earth has suffered countless storms, yet it's still here.​
Strong against man-made -> Nature will inevitably outgrow humanity​
Weak against autumn -> You get harvested​
Weak against itself -> Rock on more rock is eh​
Ineffective against sky -> Can't touch the sky from here​

SKY :altaria::staraptor::dragonite::arceus::aurorus:
Sky is, as you can imagine, pretty-much flying type. It contains most things birds and meteorological phenomenons (things like clouds, rain, gusts, aurora borealis perhaps). Stuff related to "heaven" also falls in here: gods and dragons will more often than not be sky type. Sky pokemons are often pivots and can feel very slippery.

Strong against sea -> Birds sometimes go fishing​
Weak against serenity -> A calm and peaceful mind fears neither the meteo nor the gods​
Weak against itself -> Clouds vs clouds = more clouds???​

SEA :dewgong::kingdra::mantine::jellicent::lumineon:
Water type. Do I need to say more? It's important to understand that, if yes everything sea-type is usually water-coded, not everything water-coded would fall in the sea category. As told earlier, rain is more of a spring/sky thing, and things like light refreshing streams are more summer than sea. As for the moves, sea possess a lot of consistent but sometimes passive options.

Strong against summer -> The sea absorbs heat​
Strong against autumn -> You lose your harvests against a flood​
Weak against earth -> Can't touch the sky from the earth​
Weak against sky -> Can't touch the sky from the sea​
Weak against spring -> Water helps flowers bloom​
Weak against itself -> You can't wet water​

SERENITY :snorlax::slowking::lucario::oranguru::medicham-mega:
A type based around calm, contemplation and thinking before moving. Very close to psychic type in terms of flavor, it's also the typing where a lot of "honorable warriors" sort of mons would fall in. It's a defensive typing very good at shutting down opponent strategies with moves having similar effects to Haze and Defog, bringing the fight back to a stiller stand. It's also very "balance" coded, containing stuff similar to Pain Split or Psycho Shift.

Strong against winter -> Serenity helps you stay calm even against cold and pain​
Strong against storm -> Calm is the answer against anger​
Weak against night -> Fear troubles inner peace​
Weak against folklore -> Fear troubles inner peace (bis)​
Weak against itself -> It's kinda hard to "outcalm" someone else lol​

STORM :gyarados::manectric::tyranitar::thundurus::camerupt:
Storm is the violent type. It contains everything disasters and anger. Hurricanes, thunderstorm (electricity in general), seismic activities and volcanic eruption fall into storm. Storm is often very high-risk high-reward, containing a lot of glass cannon pokemons. Storm moves are usually centered around doing damage regardless of consequences: You'll often find recoil moves in here.
Strong against spring -> Wind will kinda wrecks your flowers lol​
Strong against summer -> Kinda ruins your vacation plans​
Strong against man-made -> Your roof won't do much against an earthquake​
Strong against itself -> Violence is a never-ending cycle​
Weak against earth -> The earth has suffered countless storm, yet it's still here.​
Ineffective against serenity -> Calm is the answer against anger​

FOLKLORE :shiftry::chimecho::gengar::entei::mawile-mega:
Pokémon who were given life from the stories of man, aka the yokai type. It's pretty much ghost-type with a few extra steps. Things of earsay and legendary status will also sometime find their way here. These pokemons are uncommon but usually very strong. Folklore has a lot of burst options, which are very powerful in the right situations but aren't particularly spammable.
Strong against serenity -> Fear troubles inner peace​
Strong against itself -> Ghost vs ghost pokemon logic​
Weak against night -> Shady ppl don't give a shit about the supernatural ig​
Ineffective against man-made -> Ghosts can't really influence the human world​

MAN-MADE :magearna::polteageist::muk-alola::claydol::kartana:
Pokémon who were given life from the hand of man. Robots, golems, living objects, you name it. This typing is particular in the way that interacts very little with other types and also has very few actual damaging moves, man-made pokemons usually relying more on their other typing. On the other hand, it has a handful of exclusive moves that can make impact in sometimes bizarre ways. Some of those moves are related to the mon interacting with their creator, like getting fixed or upgraded.

Weak against Earth -> Nature will inevitably outgrow humanity​
Ineffective against folklore -> Humans are powerless against the mystic​

The "typeless" type is only for moves. This exists for moves that can have different types depending on conditions or moves that don't really fall into any other types (extremely rare, usually on status moves). Think of it as a mix between normal and ???.

I'd also like to mention a few things with voting that I forgot to earlier...
  • When voting, you can only vote for yourself in the third slot.
  • I will not be voting so I can tiebreak. If I am part of the tiebreaker, whether or not I win will depend on whether my opponent has self-voted or not.
  • Do not edit your votes after posting them. I can see what your initial votes were and from here on out will be counting those instead of any edits you happen to make.

Anyways, time for the next slate!

Slate 2 - Statuses
sorry if this part is boring but it needs to be done lmao

You should be able to tell what we're doing here by the name of this slate alone. Burn, poisoning, sleep, paralysis, freeze...who needs those? We've made a new type chart, and so it only makes sense that we'll have new statuses to go with it! To clarify, this will not include volatile statuses, AKA those that are automatically removed when you switch out. Most of those exist only on one or two moves and will be added in the moves slate for that reason. You're allowed to make as many or as few statuses as you want, and they can be the same as or completely different from the ones existing in the main game. Also worth note that the way voting will work is identical to last slate where you vote for a person and all of their statuses will win rather than individual ones, so ideally please submit 3 or more. You have a few days to finish yours, see you then!
Name:
Effect:
Explanation:
 
Congrats to Gravity Monkey for winning!

Name: Nightmare
Effect: Causes non-Night types to lose 1/12th of their max HP at the end of each turn. ((Insert Pokemon name here) is having a Nightmare!)
Explanation: I mean, it only makes sense to get Nightmares in here. Nightmares are frightening dreams, usually during REM sleep, that are normal and common in children under 10 and can also affect teens and adults. This would be given to most, if not all Night-type Pokemon.

Name: Hunger
Effect: Basically bad poison from vanilla but it doesn't hurt Autumn types
Explanation: The season of Autumn is the season of harvest, which is why this status condition can't hurt Autumn types. Man-made inventions need fuel to thrive, while the others are more self-explanatory.

Name: Ghostly
Effect: Makes contact moves have halved power. Folklore is immune.
Explanation: Basically, the target dies becomes a ghost. Ghosts can't hurt the living with their hands, and Folklore contains ghost-like yo-kai and stuff.
 
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Name: Tiredness (X has gotten tired!)
Effect: Causes the affected mon to get attack/defense/speed halved while affected by tiredness. It lasts 1-3 turns just like sleep does in the normal games.
Explanation: The large mayority of animals have to rest, be it for only a few minutes or even entire decades. Machines can't keep going on forever unless fueled by something. Nature itself, as unforgiving as it is, stays calm for small intervals of time. The status condtions could be considered to be either burn + paralysis on a sleep counter or just a more competitive version of sleep that takes away some of the rng elements while being still a way to hinder certain mons. Then, to balance it out, the mon is able to recover their stregnth and keep on fighting back as they did before.
 
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To clarify, people should be subbing multiple statuses as a group rather than individually like the last slate. I don't want two people subbing things with similar flavor, having both of those win, and ending up with two extremely similar statuses. If you think only one status should exist in this mod for whatever reason then that's fine, but I don't think that's the case with these and I'm making sure I got the point across.
 
Name: Chill
Effect: Halves the target's Speed. The target loses HP (burn damage) whenever they use a contact move. Winter-types are immune.
Explanation: Paralysis is both a very important status to have for speed control and an infuriating bit of RNG. I have removed the RNG and replaced it with chip damage.

Name: Bulwark
Effect: Heals the user for 1/16 of their max HP at the end of every turn.
Explanation: Lefties status. This will be very powerful if there are any moves that mons can use to apply it directly to themselves, and can also be used as a downside for some powerful attacking moves.

Name: Necrosis
Effect: Deals damage at the end of every turn equal to a percentage of the target's max HP (toxic damage). This damage increases every turn, and resets when the target switches out. Folklore-types are immune.
Explanation: Toxic by another name. Powerful damage-dealing status conditions are nearly essential for many defensive mons to function, and I thought it would be interesting to switch up the elemental alignment of said powerful damage-dealing statuses.

Name: Static
Effect: Halves the target's Special Attack. The target loses HP (burn damage) at the end of every turn. Earth-types are immune.
Explanation: This is Burn (which is a cool status) but against Special attackers.
 
Name:Oblivion(X was sent into a state of oblivion!)
Effect:Deals 1/16 max HP at the end of every turn and halves SpAtk.Night types are immune.
Explanation:Burn but for SpAtk

Name:Cold(X became cold!)
Effect:Halves the Pokemon’s Speed.Winter types are immune.
Explanation:Paralysis but without the hax

Name:Bleed(X attained a bleeding wound!)
Effect:Literally Poison.Folklore is immune.
Explanation:Literally Poison
 
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