Name: Restart
Power: -
Accuracy: -
PP: 10 (16 Max)
Category:
Type:
Manmade
Visual: User reboots itself.
Effect: Heals the user by 25%, resets the users' negative stat changes to 0, and clears any of the users' status conditions.
Priority: 0
Justification: Gravity Monkey mentioned that some man-made moves will have interactions with their creator, and restarting is one of the main ways to fix up a malfunctioning machine/robot.
Name: Creep Claw
Power: 80
Accuracy: 100%
PP: 15 (24 max)
Category:
Type:
Night
Visual: User morphs its arm/hand/limb into a creepy claw, and slashes the opponent with it.
Effect: 10% chance to afflict fear.
Priority: 0
Flags: Contact, Boosted by sheer force
Justification: The feeling of a creepy claw on you is very unsettling, hence why it can create fear for the target. A good reliable physical stab for night types.
Move Name: Violent Toss
Category:
Type:
Storm
Visual: User violently tosses the target, leaving the attacker vulnerable.
Base Power: 120
Max PP: 10 (16 max)
Accuracy: 90%
Effect(s): If this attack misses, attacker loses 50% of their max hp.
Attributes: Contact
Reasoning: Basically high jump kick lol. A powerful attack with a huge drawback.
Move Name: Frost Blast
Category:
Type:
Winter
Visual: A powerful blast of concentrated snow.
Base Power: 90
Max PP: 10 (16 Max)
Accuracy: 100%
Effect(s): 10% to afflict chill on the target.
Attributes: Boosted by sheer force
Reasoning: Reliable winter stab.
Move Name: Headlock
Category:
Type:
Storm
Visual: User grabs foe and puts them in a headlock
Base Power: 100
Max PP: 8
Accuracy: 85%
Effect(s): Traps the target for 5 turns, and deals 1/8 of their max hp every turn.
Attributes: Contact
Reasoning: A powerful stall breaking tool like magma storm that should have limited distribution. Higher accuracy due to serenity type being able to completely negate this and contact.
Move Name: Underhanded blow
Category:
Type:
Night
Base Power: 65
Max PP: 16
Accuracy: 100%
Visual: User strikes the target with a ruthless blow.
Effect(s): Power doubles if the target has a status aliment.
Attributes: Contact
Description: Hex equivalent and is based on how a vicious person would attack someone when they're down. BEEG Damage against a sunburned Pokémon, a night/summer Pokémon with this would go hard.
Move Name: Wash Away
Category:
Type:
Sea
Base Power: 60
Max PP: 16
Accuracy: 90%
Visual: User sends a flood of water to wash the target away.
Priority: -6 (or whatever dragon tail is)
Effect(s): Forces the target to switch into a random ally.
Attributes: Bypasses substitute (authentic)
Description: Phasing moves are always nice to have.
Move Name: Strength Up
Category:
Type:
Typeless
Base Power: -
Max PP: 32
Accuracy: -
Visual: User enhances its body with a clear aura.
Effect(s): Increases the user's attack by 2 stages.
Attributes: Snatchable
Description: Sword's dance, a solid wall breaking move.
Move Name: Coconut Bomb
Category:
Type:
Earth
Base Power: 100
Max PP: 16
Accuracy: 100%
Visual: User slams an explosive mud-filled coconut on the target, which hurts the user a little.
Effect(s): Deals 1.5x damage when gravity is active. User takes 1/4 damage as recoil.
Attributes: Deals 1/4 damage to the Pokémon next to the target Pokémon, like flame burst.
Description: Powerful Earth physical stab, that shouldn't have as much distribution as earthquake and should be reserved for tree Pokémon. Also, this is gravity nukes.
Move Name: Ghostly Howl
Category:
Type:
Folklore
Base Power: 85
Max PP: 24
Accuracy: 100%
Visual: User sends out a powerful haunting scream.
Effect(s): N/A
Attributes: Sound, Hits all adjacent Pokémon
Description: Reliable folklore stab, with no secondary effect.