I hope you like them :)
A good move to use in HO teams.
Great to deal with walls.
Chip damage to bring on bulky mons.
Great for breaking Decoy (read more).
A hard recovery move to use, but it has a great potential.
If the opponent is statused with Curse / there are screens or weather or a field effect you want it to end, this move is great to make turns.
A standard attacking move like Tbolt and those.
If the opponent is inmune, at least your turn isn't wasted.
Subs.
Metronome for the win.
Move Name: Bear Fruit
Category: Status
Type: Spring
Base Power: -
Max PP: 16
Accuracy: -
Effect(s): The user plants a seed which will growth after two turns, boosting the Pokemon's Attack and Special Attack by one stage.
Effect Chance: -
Attributes: None
Reasoning: Future Sight/Doom Desire but planting a seed to boosts users stats. Seed counts as flowers and those things so I guess it should be Spring-type even though it rlly doesn't matter.
Category: Status
Type: Spring
Base Power: -
Max PP: 16
Accuracy: -
Effect(s): The user plants a seed which will growth after two turns, boosting the Pokemon's Attack and Special Attack by one stage.
Effect Chance: -
Attributes: None
Reasoning: Future Sight/Doom Desire but planting a seed to boosts users stats. Seed counts as flowers and those things so I guess it should be Spring-type even though it rlly doesn't matter.
Move Name: Summer Sword
Category: Physical
Type: Summer
Base Power: 110
Max PP: 8
Accuracy: 50%
Effect(s): applies Sunburn to the target
Effect Chance: 100%
Attributes: Contact, Secondary.
Reasoning: Based on the Sword of Frey and the title of the first book of Magnus Chase's trilogy. Freyr is the Norse god associated with sunshine and summer.
Category: Physical
Type: Summer
Base Power: 110
Max PP: 8
Accuracy: 50%
Effect(s): applies Sunburn to the target
Effect Chance: 100%
Attributes: Contact, Secondary.
Reasoning: Based on the Sword of Frey and the title of the first book of Magnus Chase's trilogy. Freyr is the Norse god associated with sunshine and summer.
Move Name: Starfall
Category: Status
Type: Night
Base Power: 60
Max PP: 24 PP
Accuracy: 95%
Effect(s): For 5 turns, and at the end of each turn, the opposing Pokemon is dealt 1/8 of its max HP if the user is still in the field. The effect doesn't refresh if the move is used during the 5 turns.
Effect Chance: -
Attributes: -
Reasoning: I wanted to make it a trapping move, but the name didn't have much to do with trapping, so I just made it without trapping but with a higher BP.
Category: Status
Type: Night
Base Power: 60
Max PP: 24 PP
Accuracy: 95%
Effect(s): For 5 turns, and at the end of each turn, the opposing Pokemon is dealt 1/8 of its max HP if the user is still in the field. The effect doesn't refresh if the move is used during the 5 turns.
Effect Chance: -
Attributes: -
Reasoning: I wanted to make it a trapping move, but the name didn't have much to do with trapping, so I just made it without trapping but with a higher BP.
Move Name: Striking Tide
Category: Physical
Type: Sea
Base Power: 50
Max PP: 16 PP
Accuracy: 90%
Effect(s): Hits the target three times, but the last hit has a 75% recoil.
Effect Chance: -
Attributes: Contact
Reasoning: It is based on Tanjiro from Kimetsu No Yaiba, who dominates Water forms. This one shines thanks to it allowing the character to hit multiple enemies in a short time.
Category: Physical
Type: Sea
Base Power: 50
Max PP: 16 PP
Accuracy: 90%
Effect(s): Hits the target three times, but the last hit has a 75% recoil.
Effect Chance: -
Attributes: Contact
Reasoning: It is based on Tanjiro from Kimetsu No Yaiba, who dominates Water forms. This one shines thanks to it allowing the character to hit multiple enemies in a short time.
Move Name: Astral Ascent
Category: Status
Type: Serenity
Base Power: -
Max PP: 16
Accuracy: -
Effect(s): Allows the user to survive every hit with at least 1 HP, bounces any status move back, completely heals itself (Status included) and removes any stat boost/drop the user may have. For the next turn, the user won't be able to move and won't be able to be statused.
Effect Chance: -
Attributes: Recovery, Recharge
Reasoning: The user mentally disconects from the evil things surrounding its mind and the world as a whole to purify itself.
Category: Status
Type: Serenity
Base Power: -
Max PP: 16
Accuracy: -
Effect(s): Allows the user to survive every hit with at least 1 HP, bounces any status move back, completely heals itself (Status included) and removes any stat boost/drop the user may have. For the next turn, the user won't be able to move and won't be able to be statused.
Effect Chance: -
Attributes: Recovery, Recharge
Reasoning: The user mentally disconects from the evil things surrounding its mind and the world as a whole to purify itself.
Move Name: Reckless Strike
Category: Physical
Type: Storm
Base Power: 95
Max PP: 8
Accuracy: 100%
Effect(s): Both user and target have to recharge next turn.
Effect Chance: -
Attributes: Contact, Recharge.
Reasoning: It hits so hard (95 BP for balance purposes) that both the user and the target are stunned for a few seconds (a turn).
Category: Physical
Type: Storm
Base Power: 95
Max PP: 8
Accuracy: 100%
Effect(s): Both user and target have to recharge next turn.
Effect Chance: -
Attributes: Contact, Recharge.
Reasoning: It hits so hard (95 BP for balance purposes) that both the user and the target are stunned for a few seconds (a turn).
Move Name: Blizzard
Category: Special
Type: Storm
Base Power: 90
Max PP: 16
Accuracy: 100%
Effect(s): This move hits every other Pokemon in the field, and combines Winter in its type efectiveness. It may induce Chill to the targets.
Effect Chance: 20%
Attributes: Secondary
Reasoning: It's based on the standard Blizzard I guess. It has 100% Accuracy because how are you supposed to avoid a blizzard.
Category: Special
Type: Storm
Base Power: 90
Max PP: 16
Accuracy: 100%
Effect(s): This move hits every other Pokemon in the field, and combines Winter in its type efectiveness. It may induce Chill to the targets.
Effect Chance: 20%
Attributes: Secondary
Reasoning: It's based on the standard Blizzard I guess. It has 100% Accuracy because how are you supposed to avoid a blizzard.
Move Name: Boring Fable
Category: Special
Type: Folklore
Base Power: 85
Max PP: 32 PP
Accuracy: 100%
Effect(s): If the target is Manmade type, it will be affected by Sleep.
Effect Chance: 100%
Attributes: Sound
Reasoning: It is so boring that people (you and me ourselves) would fall asleep.
Category: Special
Type: Folklore
Base Power: 85
Max PP: 32 PP
Accuracy: 100%
Effect(s): If the target is Manmade type, it will be affected by Sleep.
Effect Chance: 100%
Attributes: Sound
Reasoning: It is so boring that people (you and me ourselves) would fall asleep.
Move Name: Decoy
Category: Status
Type: Manmade
Base Power: -
Max PP: 32
Accuracy: -
Effect(s): User takes 1/4 of its max. HP to create a decoy which protects it from any move besides Sound moves and Status moves whose effect isn't just modifying target's Stats.
Effect Chance: -
Attributes: -
Reasoning: Substitute, that's it.
Category: Status
Type: Manmade
Base Power: -
Max PP: 32
Accuracy: -
Effect(s): User takes 1/4 of its max. HP to create a decoy which protects it from any move besides Sound moves and Status moves whose effect isn't just modifying target's Stats.
Effect Chance: -
Attributes: -
Reasoning: Substitute, that's it.
Move Name: Universe Fate
Category: Status
Type: Typeless
Base Power: -
Max PP: 24
Accuracy: -
Effect(s): Uses a random move.
Effect Chance: -
Attributes:
Reasoning: Just Metronome. If it was another type, it might be Storm due to its unpredictability.
Category: Status
Type: Typeless
Base Power: -
Max PP: 24
Accuracy: -
Effect(s): Uses a random move.
Effect Chance: -
Attributes:
Reasoning: Just Metronome. If it was another type, it might be Storm due to its unpredictability.
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