Pet Mod Extreme Reboot (Complete Mod)

My Moves
Serene Shot: Serenity type Disarming Voice. Serenity attacking move hooray!
Spore Burst: Acupressure, but instead of raises your stat, it lowers foe's.
Cut: Manmade type Storm Throw, but a li'l bit weaker.
 
24 hours remain! Sheet is fully up to date, only real concern is that Bug Maniac Aydon Gen 1 Wrap was also used for pivoting mindgames and could just as easily be used as such today. It might not end up being good but it's close enough to the point where I'd like for it to be changed regardless. If anyone's still struggling to come up with moves, or if anyone wants to make sure things are as fleshed out as possible, I've also got a picture of every flavor attacking move we have so far...

1643519345695.png

So we don't have any that are Sea or Folklore, and there are a few types that only have one like Night and Storm. Ideally we get one of each, though. If you feel there are any types here that have too few options, then feel free to add more of those to the pile as well!
 
Alright, let's move on from that slate! The spreadsheet should be fully updated with everyone's moves. I will also be giving you all until the Pokemon slate to make any final changes to your moves in case they are redundant with anyone else's, since some concern popped up over that on Discord. Please double check to make sure that all of your moves are on here as they should be and that there are no moves they clash too heavily with. Ping me on Discord if you would like to make any final changes before we eventually start with Pokemon.

Slate 5 - Abilities
Here's the submission template. Four abilities per person this time around, although once again Gravity Monkey gets big perms. I'm allowing him to make up to four abilities for the Spring/Summer/Autumn/Winter starter quartet, one each, and also allowing him to make one ability to set each of the field effects he made. Otherwise, you have three or four days to finish your abilities! See you then!
 
Ok, so nobody actually bothered to make bullet or punch moves. Literally, there's ONE of each. Don't bother making abilities for them.

Anyway, my abilities:

Amplify: A strong choice for pulse and sound move users.

Rigor Mortis: Stamina but for zombies

Checkmate: A revenge killing trapping ability, for chesslike pokemon

Contagious: For pokemon covered in toxic spores or *ahem* viruses.
 

Attachments

https://docs.google.com/spreadsheets/d/1H7RZcusYqVf9bEUxySx10KmUhvIdpjQLAbbsYIhG4fI/edit?usp=sharing

And time for the recap!
Equivalent Exchange: Basically stole this idea from M4A Two-Minded. Was looking for some unique ways to interact with the rather worrisome fear, and was reminded of this ability. There's a lot of stat-altering effects in this Pet Mod, and this ability intends to be a fun technical ability that can weave its way into it all. Flavor-wise it probably makes a lot of sense that Serenity mons may get this move, since balance and all, although that isn't to say other types could certainly find a way to justify this ability as well.
Storm Watch: Take cover! Storm is undoubtedly one of the strongest offensive typings in the entire game, and Storm Watch intends to provide a immunity ability against the typing, while also providing boons to overall resilience. It's not all too revolutionary of an addition, mind you, as Serenity mons can already pivot in against Storm attacks.
Almsgiver: Based off of my Joltemons Symbiosis submission, this ability intends to provide a new supporting role that mons can adopt: item recovery. Intended to both interact with consumable items and this mod's version of knock spam, this ability can especially find itself rather strong depending on the state of the meta. As Duo mentioned in discord, this ability would likely be given to overall weaker mons.
All-Seeing Eye: No Guard clone. Instead of the penalty of all moves against this Pokémon being guaranteed to hit as well, Pokémon with this ability overall find themselves far frailer than they would be without the ability. Great against walls, who normally struggle to deal as much damage, but less effective when up against mons who would benefit from power boosts normally.
 
Last edited:
https://docs.google.com/spreadsheets/d/1OIs-qUV_NDHnLeclsM_Os9UOTth7f2RiaR1qNuMprDU/edit?usp=sharing
Absorptive: This Pokemon’s draining moves restore the user of 1.5x more health than they would normally.
Acrid: This Pokemon’s acridity deters opponents from attacking it, lowering their Speed upon switch-in.
Ataraxia: This Pokemon is in a constant state of serenity, which makes moves’ secondary effects unable to trigger on it.
Smite: This Pokemon’s moves have their power multiplied by 1.3 if the target is below half health.
 
Here’s mine!
Courageous: Hyper Cutter but juiced, granting immunity to the status that lowers offenses in addition to no-selling offensive stat drops.

Jack-o’: Wanted to sub abilities that take advantage of fields. You can get sunburned on Pumpkin Field if you have this btw lol.

Sub Rosa: Similar reasoning to Jack-o’ but for Rose Field. Sorta like Regenerator but you actually have to set up for it.

Winter Coat: Storm Drain/Sap Sipper/Flash Fire clone but for Winter-type, also analogous to Limber. Nice for fast mons.
 
Last edited:
Abilities by me
Spectral Shifter: give foes Contrary. Good against setup. Bad against Overheat/Superpower clones. Specifically to be given to Folklore or Night Pokemons.
Necromancer: Folklore Steelworker. Specifically to be given to non-Folklore Pokemons.
Sacrificer: Inverted Regenerator + Wish. Specifically to be given to Pokemons with huge HP stat.
Blessed: Curse immunity + add/replace secondary type with Serenity. Specifically to be given to defensive Pokemons.
 
Abilities

Prudent Plow
Flavor: "This Pokemon plows double just in case, then reaps the benefits."
Competitive: It's Parental Bond, but it also affects Status moves, but it only affects move of one type. Autumn-type moves don't include Fake Out/Seismic Toss/Power-Up Punch clones to abuse, so this should be interesting. Also, as Beaf Cultist pointed out to me, Parental Bond stops affecting Future Sight if the user leaves the field, so this would too (this is relevant to Withering Breeze and Dormant Power).
Fluffy Float
Competitive: Wanted to sub an ability that takes advantage of fields. Bloopy already did abilities for Rose Field and Pumpkin Field, VoolPool did an ability for Rice Field, I'm doing one for Cotton Field. Perhaps somebody should do one for Sunflower Field.
Tropical Spirit
Competitive: There are so many moves to remove and/or prevent status and/or sunburn specifically, and 2 abilities that make Sunburn increase defenses, combined with Pokemon Legends Arceus's status-overhaul adding a stronger Sunburn to a real game, I felt like this ability made sense to be added. But hey, if people are scared of the ability and give it to something like Toxapex/Merciless, the Winter resist will be there so it's not completely useless.
Wave Crasher
Flavor: "Sea-type moves crash against this sturdy Pokemon, and are reversed like waves."
Competitive: Nerfed version of an ability from Extreme Roulettemons that I liked, which was AquaticPanic's Magic Master (Dancer+Flash Fire).
I think this could be very interesting because Sea has a 75% recoil move and 3 forced switch-out moves, so there are some mind games to explore. There's also a Quiver Dance clone to switch into, just like Dancer.
 
extreme!
Shatter: useful for offensive status spreaders, and mons that want to take advantage of them with support. can be a pretty strong ability.
Far Reach: yoo good ability. very good. boosts non-contact so moves that dont have the contact flag, so alot of special moves. wich is good
Berserker: good for mons with high base Attack but quite low defenses. if they take tons of damage, they get to +1 for free.
Nanobarrier: flavor is kinda mostly for man-made types, but could work for others too. competitive-wise, it is really useful to essentially have more resistances.
 
24 hours remain! I may have missed some pings or DMs, but please let me know if there are any issues on the spreadsheet.
 
Back
Top