Hello and welcome to my first ever RMT, I built this team around the move Swords Dance, mostly because I really like clicking it, but also because I feel like in the current meta there are not many thing that can answer multiple Swords Dancers reliably, except Dozo ofc but i have ways of dealing with it in my team.
Anyways so here is the result of me trying to cram as much Swords Dance as I can into a single team:
Samurott-Hisui (F) @ Focus Sash
Ability: Sharpness
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Sucker Punch
- Swords Dance
Hisuian Samurott is just a really good hazard lead, I have SD to better pressure Corv and I chose Razor Shell over the second water move in order to better pressure Dozo, It can also function as a mid game Gambit Check in case I don't lead with it and Focus Sash is always usefull to have in the offense matchup.
I chose tera Ghost to spinblock in a pinch
Dragapult (F) @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Shadow Ball
- Hydro Pump
- U-turn
Dragapult Is the only special attacker on my team, so it's main role is to gain back momentum against physical walls, I chose Dragpult specificaly since it's typng allows it to switch in easily to Iron Press pokemon, and deter Tusk from spinning, while also offering a great natrual speed control for the team. Dragapult is also a great alternate lead since it's good against most mons that try to punish Samurott. I went with Hydro Pump as my coverage option since it's a great midground option to click infornt of Tusk, because it threatens most of the stuff that want to switch into it's STABs for big neutral damage.
Baxcalibur (F) @ Icicle Plate
Ability: Thermal Exchange
Tera Type: Poison
EVs: 252 Atk / 36 Def / 180 SpA / 40 Spe
Naughty Nature
- Glaive Rush
- Icicle Crash
- Freeze-Dry
- Swords Dance
Baxcalibur is my main stall breaker on the team. Freeze Dry lets me lure Dozo for the rest of my team, and with 180 Spa EVs it can 2HKO Phys. Def Dozo, Spdef Dozo is far less problematic for the team, although it can be broken as well by Glaive Rush-ing before it's starts Cursing, and Freeze Dry to finish it off. Icicle Plate boosted Icicle Crashes make it much harder to handle defensively, because of the flinch chance, and in general I can get away with bulffing EQ since in the worst case scenario I'm gonna get a +2 Glaive Rush into a Steel type which is really usefull for Kingambit in the endgame. I went with tera Poison to block toxic, as well as being a better defensive tera than steel in my opinion, since it lets you resist both Fighting amd Fairy.
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Water
EVs: 8 HP / 228 Atk / 20 Def / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Destiny Bond
- Swords Dance
Valiant's role on this team is to trade or break impotant defensive mons on the opponents team, it's incredible speed and high offensive power forces the opponent into their defensive mons which can be weakened for the other sweepers on my team. Destiny Bond lets me trade with impotant defensive mons like Moltres and Zapdos and Dozo which can be annoying to the rest of my team, Destiny Bond can also be used as a last resort against an Iron Defense/Bulk Up mon that got out of control. The Def. EVs allow me to always survive a corviknight's brave bird, in order to get a second SD to secure the OHKO. Tera Water is to make Ash Greninja 6-0 my team less.
Scizor (F) @ Life Orb
Ability: Technician
Tera Type: Fighting
EVs: 112 HP / 252 Atk / 8 Def / 136 Spe
Adamant Nature
- Bullet Punch
- Close Combat
- Thief
- Swords Dance
Scizor is here mainly as a fairy resist, as it checks Valiant and Enamorus really well. Other than that it can function as a cleaner against more offensive teams and it checks Bax pretty good, since it mainly Teras into Fairy. The speed EVs are to speed creep Adamant Gambit and the rest is put into bulk, I put the 8 Def EVs to optimize Life Orb recoil. Tera Fighting is to check Gambit in a pinch, or wall break with CC if that's necessery.
Kingambit (F) @ Lum Berry
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Iron Head
- Tera Blast
- Sucker Punch
- Swords Dance
Gambit lets me win when I'm suppose to lose. I chose tera blast fairy cause my team isn't great in chipping great tusk, and iron head because i wanted a way to punsih stuff that Teras into Fairy. I have Lum on Gambit since I don't use gambit much befor the endgame with this team, so I don't get much value from Lefties. I put max speed on it because Gambit mirrors are pretty common with this team and they're pretty influential on the match.
Anyways here's the pokepaste https://pokepast.es/fb44c81d898b3df6, and thanks in advance.
Anyways so here is the result of me trying to cram as much Swords Dance as I can into a single team:
Samurott-Hisui (F) @ Focus Sash
Ability: Sharpness
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Sucker Punch
- Swords Dance
Hisuian Samurott is just a really good hazard lead, I have SD to better pressure Corv and I chose Razor Shell over the second water move in order to better pressure Dozo, It can also function as a mid game Gambit Check in case I don't lead with it and Focus Sash is always usefull to have in the offense matchup.
I chose tera Ghost to spinblock in a pinch
Dragapult (F) @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Shadow Ball
- Hydro Pump
- U-turn
Dragapult Is the only special attacker on my team, so it's main role is to gain back momentum against physical walls, I chose Dragpult specificaly since it's typng allows it to switch in easily to Iron Press pokemon, and deter Tusk from spinning, while also offering a great natrual speed control for the team. Dragapult is also a great alternate lead since it's good against most mons that try to punish Samurott. I went with Hydro Pump as my coverage option since it's a great midground option to click infornt of Tusk, because it threatens most of the stuff that want to switch into it's STABs for big neutral damage.
Baxcalibur (F) @ Icicle Plate
Ability: Thermal Exchange
Tera Type: Poison
EVs: 252 Atk / 36 Def / 180 SpA / 40 Spe
Naughty Nature
- Glaive Rush
- Icicle Crash
- Freeze-Dry
- Swords Dance
Baxcalibur is my main stall breaker on the team. Freeze Dry lets me lure Dozo for the rest of my team, and with 180 Spa EVs it can 2HKO Phys. Def Dozo, Spdef Dozo is far less problematic for the team, although it can be broken as well by Glaive Rush-ing before it's starts Cursing, and Freeze Dry to finish it off. Icicle Plate boosted Icicle Crashes make it much harder to handle defensively, because of the flinch chance, and in general I can get away with bulffing EQ since in the worst case scenario I'm gonna get a +2 Glaive Rush into a Steel type which is really usefull for Kingambit in the endgame. I went with tera Poison to block toxic, as well as being a better defensive tera than steel in my opinion, since it lets you resist both Fighting amd Fairy.
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Water
EVs: 8 HP / 228 Atk / 20 Def / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Destiny Bond
- Swords Dance
Valiant's role on this team is to trade or break impotant defensive mons on the opponents team, it's incredible speed and high offensive power forces the opponent into their defensive mons which can be weakened for the other sweepers on my team. Destiny Bond lets me trade with impotant defensive mons like Moltres and Zapdos and Dozo which can be annoying to the rest of my team, Destiny Bond can also be used as a last resort against an Iron Defense/Bulk Up mon that got out of control. The Def. EVs allow me to always survive a corviknight's brave bird, in order to get a second SD to secure the OHKO. Tera Water is to make Ash Greninja 6-0 my team less.
Scizor (F) @ Life Orb
Ability: Technician
Tera Type: Fighting
EVs: 112 HP / 252 Atk / 8 Def / 136 Spe
Adamant Nature
- Bullet Punch
- Close Combat
- Thief
- Swords Dance
Scizor is here mainly as a fairy resist, as it checks Valiant and Enamorus really well. Other than that it can function as a cleaner against more offensive teams and it checks Bax pretty good, since it mainly Teras into Fairy. The speed EVs are to speed creep Adamant Gambit and the rest is put into bulk, I put the 8 Def EVs to optimize Life Orb recoil. Tera Fighting is to check Gambit in a pinch, or wall break with CC if that's necessery.
Kingambit (F) @ Lum Berry
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Iron Head
- Tera Blast
- Sucker Punch
- Swords Dance
Gambit lets me win when I'm suppose to lose. I chose tera blast fairy cause my team isn't great in chipping great tusk, and iron head because i wanted a way to punsih stuff that Teras into Fairy. I have Lum on Gambit since I don't use gambit much befor the endgame with this team, so I don't get much value from Lefties. I put max speed on it because Gambit mirrors are pretty common with this team and they're pretty influential on the match.
Anyways here's the pokepaste https://pokepast.es/fb44c81d898b3df6, and thanks in advance.