Pet Mod Fakemon Frontier


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Welcome to Fakemon Frontier! This is another micrometa-based mod as we've seen quite a few of before, but for this meta, you can submit any BALANCED Fakemon that you want, so long as you're able to fit two of four restrictions defined by its current slate.

Each slate, I'll post 3 different sets. Set 1 will include four custom restrictions for stats, moves, abilities, and typing, set 2 will force you to choose a Pokemon from a group of some kind and copy two of its stat spread, moves, abilities, and typing, and set 3 will generate those four things randomly. You only have to use TWO of the four restrictions in each set. For set 1, I'm often straightforward about what I want, and set 2 you just have to make the two restrictions match the Pokemon you choose. For set 3's move or ability, then you have to make the Pokemon want to viably run it as opposed to just having it as an option, so if it mentions Intrepid Sword, the Pokemon should want to run the ability Intrepid Sword. You can't just give it Huge Power and say that it fits because it has Intrepid Sword as an option, there's no way it's going to want to run a strictly worse ability.

Try to make your submission unique. If you take the options that seem the most obvious, then your submission may not stand out.

Below, I have an example if none of that makes sense...
For this, you can have any of the following -
- (Choosing Stats + Type) A fast, special Ghost/Fairy-type that isn't particularly strong but can greatly abuse Choice Specs.
- (Choosing Stats + Move) A mixed attacking Steel/Water-type that isn't fast enough to outspeed common Scarfers after a Clangorous Soul, but has a multitude of coverage options.
- (Choosing Move + Ability) A physically-bulky Electric-type Pokemon with Ice Scales to find many easy setup opportunities, but lower attacking stats so it'd require a good amount of support.
- (Choosing Ability + Type) A bulky pivot Ghost/Steel-type that uses Ice Scales to switch in easily, but it lacks recovery so it has little staying power.
Voting Rules:
- You may vote for up to three (ordered) of your favorite submissions in each set each round.
- Points are distributed as follows - 5 for your first vote for each set, 4 for second, 3 for third. These will be tallied for a winner to be decided.
- For self-votes, you can put each of your subs in third completely for free. For every sub you make that you do not self-vote for at all, you may move a sub you do self-vote for one placement to the left (e.g. one in second, one in third, one left off if you sub for all three, or one in first and two left off).
- Ties will be broken by the council.

Miscellaneous Rules:
- You can only submit one Fakemon for each set of restrictions I post, meaning you have 3 in total each slate.
- Custom moves, abilities etc. will not be allowed at all.
- For the first few slates, try comparing your sub to the current gen's OU just for the sake of balance. Existing Pokemon will be banned but that example exists to set an idea for power level.
- I'm allowing people to submit sprites for this. You can make sprites specifically for this, or you can put in sprites that already exist. Nothing stolen or used without permission obviously.
- Tera is banned because nobody likes it and also it sucks

Mossy Sandwich
:wartortle: zxgzxg

Discord Server
(soon will update this with showdown server when playable)
Fakemon Name:
Set Number:
That's about it! Hope you enjoy!
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Mossy Sandwich

Gunning for the top
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Submission Guide for Fakemon Frontier

Making a Fakemon viable and balanced in a metagame can be quite difficult as it's very easy to overshoot or undershoot a submission to the point where many Fakemon-based metagames end up with a lot of unviable pokemon as well as a few dominant ones. It's also easy to make your pokemon unappealing or too gimmicky to be properly used. This guide is here to help you avoid some traps and give you some tips to improve your submission and hopefully, lead to an enjoyable format.

Steps to creating your Fakemon

#1: Look at the metagame

Before even making your fakemon, you have to be aware of how its surroundings will look like once it actually makes its way into the format. To carve a good niche for itself, a pokemon has to play with and against others well. Look at the already existing pokemon in the meta and try to find something that's missing. For example, if the format has a low amount of viable Defog users, making your fakemon use the move well will make it stand out to voters since it adds something the format needs. It can also help to try to make a good partner for an existing pokemon. If the metagame has a defensive Steel type with Stealth Rock but no recovery, submitting a Dragon/Flying type with Wish and Defog to patch up the Steel type's type and movepool weaknesses will help both pokemon stand out and make them both more relevant to the metagame. Similarly, you can make counters to pokemon that the metagame has trouble dealing with. For example, a strong priority user to deal with a Dragon Dancer, a Haze user to deal with a bulky setup sweeper, a Water/Poison pokemon to counter a Fire/Fighting pokemon, there are many different threats and ways to handle them and keeping both offensive and defensive pokemon in check is important to strike a balance between playstyles from Hyper-Offense to Stall.

#2: Use the prompts to your advantage

When making submissions for this mod, you will have to follow certain prompts. Don't think these are restricting what you can do, however. You can use them to get ideas and set a starting point for your fakemon. Having a specific ability, type, move or stat spread already will let you build your fakemon around those and will give you an idea of the roles it could fulfill. You can also try to look for synergy that a prompt has with a move, ability, type or even with another prompt. You may not be able to make your submission fit the niche you were looking to fill in step 1, so it may be worth taking another look at the metagame at this point; there are a lot of roles the format likely needs to have filled. As long as you use the prompts as the base for your fakemon and build the rest around those, you should be able to make something with a goal and a role.

#3: Make viable sets

In order for your fakemon to work, it needs to fulfill a specific role and to fill that role, it needs the right tools. This is why, when deciding your fakemon's movepool and abilities, you should always have some ideas of the sets it will run. You need to know what moves, ability, nature and EVs your submission wants to use in order to make it succesful and fun to use: using a pokemon with only 3 truly viable moves or essentially no ability is much less fun. As such, you should give your pokemon good moves or abilities to go alongside the starting kit you designed in Step 2. Make sure to include certain side-options: even weak coverage like Crunch or a niche ability such as Soundproof could end up being useful depending on how the metagame develops. Of course, the pokemon's set doesn't need to be fully optimized. If your submission is a powerful wallbreaker, leaving holes in its coverage to make certain defensive pokemon resist its moves will generally be more healthy for the meta than if it becomes too difficult to deal with because of its hard to resist moves. Similarly, a pokemon with high stats might be better off with a weaker ability. The opposite also applies. Pokemon like Clefable, despite having unimpressive bulk, has been succesful in OU for some time thanks to a strong ability and a wide movepool.

#4: Include flavor

Of course, your submission is a fakemon, not just something to play with in the format. You should have an idea of what you'd want it to look like and its movepool should include even weak moves like Tackle, as if it had an in-game level-up movepool and growth in strength. Find a creative and memorable name and add a couple abilities if its slots aren't already filled. Voters will prefer pokemon that they could imagine using in battle and which seem to have love put into them, so don't neglect this step. However, make sure to not accidentally give it an overpowered move or ability in the process. Try to avoid setup and don't add high power coverage moves.

#5: Ask for Feedback

And for the last step, you'll probably want to head to the discord server used for this mod and ask for feedback on your submission. Truth is, you can't really nail this on your first try. Chances are, your fakemon may be a bit too weak or too strong, or it may have trouble standing out from other pokemon. It's important to have other people check out your submission and accept criticism, as it will help you make something better. Sometimes, you may also have missed an interesting move or ability your pokemon could get access to and having someone point out the potential combination can help your pokemon better stand out as unique. Even experienced users often miss something the first time around and need feedback to polish their submission. This is the most important step, a good submission isn't made alone and, with some help, you can make something many people are happy to vote in the mod and experiment with.

Things to be careful about

Don't neglect the size of a pokemon's movepool

It's easy to just slap on a few viable moves and call it a day. However, you should try to expand a pokemon's movepool if possible, even if few new viable moves are included. When voters will look at your submission, if they see a lot of moves, they will feel like the submission has a lot of care put into it and will be more likely to vote for it than for a submission with less than 10 moves. From a teambuilding perspective, the potential versatility and even just how the pokemon's movepool looks in the teambuilder can make people more likely to use the pokemon. If you have trouble coming up with flavor moves, you can always access the average learnsets per type sheet here. It can help you figure out common moves for pokemon that share a type with yours.

Avoid broken concepts

Sometimes, you may try to make a combination of move and abilities that result in a very strong combo. For example, Sniper Wicked Blow, Technician Triple Axel or Mega Launcher Origin Pulse. Some standalone moves such as V-Create, Fishious Rend and Population Bomb can also result in the one-dimensional roles. However, you should try to work towards a pokemon that is good overall rather than having one overpowered aspect. Generally, these kinds of combos lead to a pokemon that is very extreme and either broken or underpowered. This is obviously bad for a metagame and what commonly BL pokemon like Linoone suffer from. Instead of increasing the damage output of one move into dangerous territory while neglecting its coverage, you should try to even out its power across different options, using abilities such as Tough Claws and lower base power moves overall. It's also worth noting that this is not limited to raw power as enabling certain supporting sets with options such as Prankster+Spore can be dangerous. As a side-note, avoid using Desolate Land, Primordial Sea and Delta Stream since weather archetypes are basically unable to exist alongside those.

Don't counter broken with broken

It's not uncommon to see metagames powercrept with strong offensive or defensive threats. However, while those should be addressed in some way, you should be careful about how you deal with them. If you decide to make a counter to a broken pokemon, your submission shouldn't be any better than other offensive or defensive options overall. If the counter to a pokemon is better than the average metagame, it can lead to a chain reaction of stronger and stronger pokemon, thus leading to more powercreep and weaker pokemon being left in the dust. As such, you should aim to create a submission that can answer a strong threat using very specific traits such as an immunity ability rather than just overall strength. Similarly, if the metagame has multiple broken mons, trying to deal with multiple of them with one single submission will also lead to powercreep. In this case, you should try to focus on countering only one of these pokemon and maybe only being an acceptable check to one or two of the others, rather than a hard counter. It's also worth keeping in mind that pokemon too powerful for the metagame will likely end up getting nerfed, so if something seems blatantly broken, it's likely that a softer answer will do the trick once the council has done something about it.

Don't invalidate already existing fakemons

In certain metagames, it isn't uncommon to see certain good pokemon suddenly have their viability drop off a cliff. Sometimes, it's because of powercreep, but in micro-metagames like this one, it can be because a new pokemon has been introduced that totally outclasses it or counters it far too well. Once again, it's important to look at the already existing metagame to make sure your submission doesn't overlap with an already existing pokemon, as it will usually lead to one of them outclassing the other. As for hard-counters, when you're trying to make a pokemon counter another, remember that the matchup can't be perfect. The introduction of a pokemon like Toxapex was awful for Keldeo in generation 7 as it had next to no way to fight it and it was such a popular choice, not to mention Regenerator negating any progress Keldeo tried to make. Even if you want to make a counter to a pokemon, you need to make sure that said pokemon still has ways to deal with your counter with a lot of efforts so that it can retain its viability.


It can take a lot of time and effort to make a fakemon that is both interesting and balanced, but with some experience and some help, they can turn out to be quite great. Don't rush things, take the time to think about the concept, what it does and polish it to get a result you're really satisfied with.
Set 1


Abilities: Infiltrator / Flash Fire / Magic Guard (HA)
Stats: 58 / 121 / 76 / 72 / 100 / 93 | 520
Weight: 11 kg
Notable Moves: Wicked Torque, Sucker Punch, Play Rough, Flare Blitz, Fire Punch, Drain Punch, Thunder Punch, Dual Wingbeat, Dark Pulse, Snarl, Dazzling Gleam, Fire Blast, Flamethrower, Focus Blast, Thunderbolt, Taunt, Parting Shot, Nasty Plot, Will-O-Wisp, Defog, Roost, Spikes, Stealth Rock, Swords Dance
Design: A small devilish imp with bat wings.
Description: Offensive Pokémon with Magic Guard. Has a very high attack stat that can boosted even further with Swords Dance. It can also provide support with moves like hazards and Taunt. However, its middling speed and poor bulk hold it back a lot, as well as the mediocre BP of its moves.

Set 2


Abilities: Keen Eye / Sheer Force / Tinted Lens (HA)
Stats: 88 / 66 / 64 / 102 / 107 / 98 | 525
Weight: 9.5 kg
Notable Moves: Psychic, Expanding Force, Psyshock, Hurricane, Air Slash, Moonblast, Energy Ball, Shadow Ball, Heat Wave, Mystical Fire, Zen Headbutt, Psycho Cut, Brave Bird, Calm Mind, Trick, Trick Room, Hypnosis, Reflect, Light Screen, Roost, Defog. Nasty Plot, Heal Bell
Design: A rainbow peacock with very vibrant colors and feminine features.
Description: With the typing and abilities of Braviary-H, Peaceock is a potent offensive threat. With a Choice Scarf, it should outspeed the vast majority of unboosted Pokemon. It also has some decent coverage moves. However, is poor typing and physical bulk hold it back, making it especially vulnerable to Sucker Punch.

Set 3

Pokemon: Poithon

Corrosion / Intimidate (HA)
Stats: 116 / 88 / 86 / 108 / 86 / 58 | 542
Weight: 81 kg
Notable Moves: Sludge Wave, Sludge Bomb, Draco Meteor, Dark Pulse, Fire Blast, Flamethrower, Giga Drain, Dark Pulse, Gunk Shot, Poison Jab, Outrage, Dragon Rush, Dragon Tail, Earthquake, Crunch, Knock Off, Fire Fang, Thunder Fang, Psychic Fangs, U-Turn, Toxic, Toxic Spikes, Dragon Dance, Stealth Rock, Nasty Plot
Design: Massive python with huge fangs dripping with poison. Resembles a draconic serpent.
Bulky wall with its good defensive typing and support moves like Stealth Rock and Knock Off. Intimidate allows it to check physical attackers with ease. It can also run Assault Vest sets due to access to moves such as Dragon Tail and Sludge Bomb. However, it’s very slow and lacks reliable recovery. Its typing is also not the best offensively.
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is a Community Contributoris a Community Leader Alumnus
Fakemon Name: HYPEROACH
Set Number: 2 (Landorus-T)
Weight: 56 kg
Stats: 89/145/90/105/80/91 (600)
Typing: Bug/Normal
Abilities: Intimidate
Movepool: First Impression, U-Turn, Roost, Body Slam, Lunge, Rapid Spin, Earthquake, Close Combat, Bulk Up, Megahorn, Knock Off, flavor moves coming in later (will include universals, no I'm probably not giving this Toxic)
Description: it felt appropriate to describe how I feel now that THIS MOD IS BACK BAYBEEEEEE

Fakemon Name: Bashkan
Set Number: 3
Weight: 200 kg
Stats: 80/75/100/120/60/65 (500)
Typing: Steel/Fighting
Abilities: Bulletproof / Light Metal | Regenerator
Movepool: Focus Blast, Aura Sphere, Flash Cannon, Fire Blast, Sludge Bomb, Nasty Plot, Flamethrower, Dark Pulse, Rapid Spin, flavor moves coming in later (will include universals)
Description: There's so much cool you can do with Regen, so here's one that I've never tried before. This is a Pokemon with middling stats that will try and use a strong defensive typing and Regenerator to allow itself more chances to break balance cores. Think almost like Galarian Slowking but Steel-type and not as good statwise.
Fakemon Name: Scorchili
Set Number: 3
Stats: 75 / 55 / 75 / 110 / 75 / 115
(can't italicize this but it has a 4x resistance to grass)
Abilities: Thermal Exchange / Grassy Surge (HA)
Viable Moves: U-turn, Knock Off, Flamethrower, Fire Blast, Giga Drain, Energy Ball, Earth Power, Ice Beam, Leaf Storm, Taunt, Toxic, Light Screen, Reflect
Endure, Protect, Rest, Sleep Talk, Substitute, Tera Blast, U-turn, Knock Off, Flamethrower, Fire Blast, Giga Drain, Energy Ball, Earth Power, Scorching Sands, Dragon Pulse, Substitute, Facade, Solar Beam, Sunny Day, Seed Bomb, Flare Blitz, Giga Impact, Hyper Beam, Flame Charge, Double Team, Toxic, Iron Tail, Body Slam, Bullet Seed, Cut, Swift, Dig, Helping Hand, Taunt, Torment, Fire Punch, Ice Punch, Thunder Punch, Ember, Scratch, Screech, Vine Whip, Leer, Thief, Roar, Light Screen, Reflect, Absorb, Mega Drain, Rock Smash, Nature Power, Secret Power, Worry Seed, Trailblaze, Dragon Rage, Outrage, Incinerate, Burn Up, Ice Beam, Leaf Storm
Description: Fast Special Attacker that can really pack a punch if you manage to get Grassy Surge going, which can turn it into a Grassy Terrain attacker that hits hard with Leaf Storm. Also has U-turn to get out of dangerous situations which is a benefit to it being REALLY fast. However, it has other glaring issues, such as being locked into HDB sets, being pretty frail, and even if it did run something that wasn't HDB, it sorely misses what the other items it wants to use give it.
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Sugar, Spice and One For All
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Fakemon Name: Scorpixie
Set Number: 1
No. of Restrictions: 3
Weight: 65 kg
Stats: 67 HP / 83 Atk / 146 Def / 104 SpA / 77 SpD / 81 Spe
Typing: Bug / Fairy
Abilities: Tablets of Ruin | HA: Swarm
Body Press, Bug Bite, Bug Buzz, Confuse Ray, Destiny Bond, Endure, Facade, Fell Stinger, Fling, Fury Cutter, Fury Swipes, Helping Hand, Hex, Hyper Beam, Play Rough, Poison Sting, Poison Jab, Pounce, Protect, Rain Dance, Rest, Reversal, Scary Face, Slash, Sleep Talk, Sludge Bomb, Spikes, Struggle Bug, Substitute, Sunny Day, Swagger, Sweet Scent, Swift, Take Down, Taunt, Tera Blast, Thief, Toxic, Toxic Spikes, U-turn, Venoshock, X-Scissor
Astonish, Charge Beam, Charm, Dazzling Gleam, Disarming Voice, Draining Kiss, Earth Power, Endure, Energy Ball, Fake Tears, Giga Impact, Helping Hand, Hex, Magical Leaf, Misty Terrain, Moonblast, Nasty Plot, Psyshock, Rest, Shadow Ball, Sleep Talk, Substitute, Sunny Day, Swift, Thunder Wave, Thunderbolt, Trick Room

Description: Scorpixie is a very physically bulky Fairy type with useful resistances thanks to it's Bug typing. It is practically impossible to break physically thank to Tablets of Ruin and it's 67/146 bulk. It has shortcomings in regards to facing certain threats like Fire and Flying types but it still can prove useful thanks to it's use of moves like U-turn and Spikes.

Fakemon Name: Ottorpedo
Set Number: 2
No. of Restrictions: 2
Weight: 82 kg
Stats: 118 HP / 70 Atk / 65 Def / 70 SpA / 70 SpD / 110 Spe
Typing: Water
Abilities: Drizzle
Movepool: Knock Off, Scald, Strength Sap, U-turn, Defog, Rapid Spin, Soak, Waterfall, Dive, Splash, Surf, Energy Ball, Poison Jab, Ice Spinner, Ice Punch, Ice Beam, Encore, Crunch, Toxic, Substitute, Protect, Aqua Ring, Blizzard, Bounce, Aqua Jet, Stealth Rock, Parting Shot, Water Gun, Aqua Tail, Disable, Whirlpool, Whirlwind, Iron Tail, Work Up, Belly Drum, Bite, Water Pulse
Description: It gets the ability and typing if Kyogre. But I wanted it to primarily function as a fast pivot with quite a few utility options at it's disposal, instead of as a wallbreaker. It does that with oddles of options, from Knock Off to Rapid Spin to Stealth Rock. You name it, Ottorpedo can do it. If this wins, I want to challenge Pet Mod users to simply, not do anything with it. Rain just exists. Not as a playstyle, but as simply a feature of the environment, ala Gen 3 and Sand.

Fakemon Name: Ghastlecan
Set Number: 3
No. of Restrictions: 4
Weight: 127 kg
Stats: 85 HP / 129 Atk / 85 Def / 55 SpA / 81 SpD / 93 Spe
Typing: Ghost / Steel
Abilities: Good As Gold
Movepool: Rotom's Movepool + Swords Dance, Iron Head, Shadow Sneak, Flash Cannon and Shadow Claw
Description: Ghastlecan operates as a strong offensive utility, very reminscent of a strong threat in classic OU. Of course, nuance is a powerful tool, and it is clear to see how already one Pokemon does not play like the other. Glastlecan would commonly be found on hazard stacking teams since it can shut down most forms of hazard removal, forcing removers to play more proactively if they wish to be free of hazards. Luckily Mr. Can doesn't pose such a readily major threat as it's distinguished OU blood relative, so it should not be as frustrating to face.
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Fakemon Name: Kodatsuki (From the Japanese words for “ancient” and “moon”)
Set Number: 1
Typing: Fairy / Psychic
Abilities: Serene Grace / Tablets of Ruin | Pixilate
Notable Moves
Wicked Torque, Moonblast, Spirit Break, Zen Headbutt, Psychic, Agility, Body Press, Shadow Ball, Nasty Plot, Mystical Fire, Will-O-Wisp, Toxic, Sludge Bomb, Energy Ball, Giga Drain, Leech Seed, Extreme Speed, Return, Hyper Voice, Trick.

Filler Moves
Fairy Wind, Life Dew, Confusion, Confuse Ray, Shadow Sneak, Nightshade, Poison Powder
Description: Psychic typing means it would like to run Wicked Torque so as to not be defeated by Ghost-types or walled by Psychic-types. Enourmous physical bulk allows it to run Tablets of Ruin to block all physical attackers. As an alternative, Serene Grace allows Wicked Torque to have a 20% chance to inflict sleep, providing a role as a defensive pivot. Additionally, Zen Headbutt can be run with a 60% flinch chance. Alongside Agility, it can become a huge threat when aided by a Thunder Wave user. Utility from moves like Moonlight, Leech Seed, Will-O-Wisp, and Spirit Break further enhance its walling capabilities. If passivity is not your favorite, you could also run PixiSpeed!
Kodatsuki @ Leftovers
Ability: Tablets of Ruin
EVs: 248 HP / 4 Atk / 252 Def
Impish Nature
- Moonlight
- Leech Seed
- Wicked Torque
- Will-O-Wisp

Kodatsuki @ Life Orb
Ability: Pixilate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Moonlight
- Return
- Wicked Torque / Will-O-Wisp
Flavor: Kodatsuki is kind of a witch/fox thing (like a kitsune). It lives in woods and carries a magic stick that magics things. It also likes to whack things with the stick, to explain its tendency towards physical attacks. It’s body is covered in ancient stone tablets with runes strung together in a manner to resemble plated armor. These tablets grant Kodatsuki its power, and also shield it from attacks. It learns Extreme Speed because notice that it is given to magical mons like Lucario, Arcanine, and Togekiss. Wicked Torque exists because it is mischievous and kinda wicked, and the Torque part comes from… um… something. It’s fast movement that allows it to use Extreme Speed. Yes that makes sense.

Fakemon Name: Tyrracotta (Stolen from Arcanine-H: Movepools and Stats)
Set Number: 2
Typing: Fighting / Dragon
Abilities: Intimidate | Weak Armor
Notable Moves: Close Combat, Morning Sun, Stealth Rock, Will-O-Wisp, Stone Edge, Roar, Outrage, Iron Head, Flame Charge, Extreme Speed, Dragon Pulse,
Description: a hefty physical wall. With a solid defensive typing, Intimidate and Will-O-Wisp, and 95/80 bulk, it can shut down a number of physical attackers. Stealth Rock and Morning Sun further add to its utility, allowing it to run a set like Will-O-Wisp/Stealth Rock/Morning Sun/Extreme Speed. Sadly it has no consistent STABs for defensive sets. A more offensive set could use Outrage/Close Combat/Extreme Speed/Iron Head, potentially with a Choice Band to break walls.
Flavor: A terracotta sculpted dragon. Base is beige, but brighter vibrant colors cover it in streaks.

Fakemon Name: Havocolubris (Havoc + Archilochus colubris, a type of bird)
Set Number: 3
Typing: Electric / Normal
Abilities: Beads of Ruin | Hadron Engine
Movepool: Volt Switch, Thunderbolt, Nasty Plot, Hyper Voice, Windbolt Storm, Hurricane, Air Slash, Wild Charge, Double Edge, Extreme Speed, Facade, Brave Bird, Surf, Bolt Beak, Thunder Wave, Flash Cannon
Charge, Flame Charge, Work Up, Agility, Leer, Gear Grind, Body Slam, Double Hit, Double Slap, Crush Claw
Description: Baby miraidon. An offensive pivot with low SpA but powerful boosting options in Beads of Ruin, Hadron Engine, and Nasty Plot. While attacks coming off of 59 SpA may seem underwhelming, these calcs may show you otherwise. In addition to specially offensive sets, Havocolubris can utilize its high speed tier to spam Bolt Beak and dent special walls. This guy’s great power is balanced out by 60/59 offenses.
252 SpA Hadron Engine Havocolubris Thunderbolt vs. 252 HP / 252+ SpD Toxapex in Electric Terrain: 192-228 (63.1 - 75%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Choice Specs Hadron Engine Havocolubris Windbolt Storm vs. 0 HP / 4 SpD Dragapult in Electric Terrain: 162-191 (51.1 - 60.2%) -- guaranteed 2HKO

252 SpA Choice Specs Hadron Engine Havocolubris Windbolt Storm vs. 248 HP / 252+ SpD Skeledirge in Electric Terrain: 222-262 (54 - 63.7%) -- guaranteed 2HKO

252 SpA Hadron Engine Havocolubris Thunderbolt vs. 248 HP / 252+ SpD Celesteela in Electric Terrain: 218-260 (54.9 - 65.4%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Choice Specs Hadron Engine Havocolubris Thunderbolt vs. +1 248 HP / 252+ SpD Celesteela in Electric Terrain: 218-260 (54.9 - 65.4%) -- guaranteed 2HKO after Leftovers recovery

4 Atk Havocolubris Bolt Beak (170 BP) vs. 252 HP / 252+ Def Toxapex in Electric Terrain: 168-200 (55.2 - 65.7%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Choice Band Havocolubris Bolt Beak (170 BP) vs. 252 HP / 252+ Def Clefable in Electric Terrain: 289-342 (73.3 - 86.8%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Choice Band Havocolubris Extreme Speed vs. 0 HP / 0 Def Volcarona: 169-201 (54.3 - 64.6%) -- guaranteed 2HKO

252 SpA Choice Specs Hadron Engine Havocolubris Thunderbolt vs. 252 HP / 4 SpD Tangrowth in Electric Terrain: 199-234 (49.2 - 57.9%) -- 97.7% chance to 2HKO

252 SpA Choice Specs Hadron Engine Havocolubris Windbolt Storm vs. 252 HP / 4 SpD Tangrowth in Electric Terrain: 220-260 (54.4 - 64.3%) -- guaranteed 2HKO
Havocolubris @ Heavy-Duty Boots / Life Orb
Ability: Hadron Engine
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Volt Switch
- Thunderbolt / Windbolt Storm
- Hyper Voice
- Bolt Beak

Havocolubris @ Choice Specs
Ability: Hadron Engine
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Thunderbolt / Windbolt Storm
- Hyper Voice
- Volt Switch
- Surf / Hurricane / Windbolt Storm

Havocolubris @ Choice Band
Ability: Hadron Engine
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Bolt Beak
- Extreme Speed
- Volt Switch
- Thunderbolt / Windbolt Storm

Havocolubris @ Heavy-Duty Boots
Ability: Hadron Engine
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hyper Voice
- Surf / Hurricane
Flavor: Medium size bird (in relation to a human) with white base, black accents, and streaks of red and yellow. In its belly is a large red orb that, upon closer observation, has gears within that provide Havocolubris nearly limitless energy, which it fires of from its orb, beak, eyes, and these long rigged feathers on its head.
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:revavroom:Set 1:revavroom:
Fakemon Name: Topsin
Set Number: 1 (Wicked Torque + Fairy Type)
Weight: 0.1 kg - 0.2 lbs
Stats: 52 / 121 / 40 / 90 / 80 / 127
Typing: Fairy / Dark
Abilities: Limber / Infiltrator (Poison Touch)

Movepool: Gen 9 Universals, Wicked Torque, Bite, Night Slash, Crunch, Comeuppance, Snarl, Payback, Lash Out, Nasty Plot, Dark Pulse, Night Daze, Quash (lol), Foul Play, Memento, Thief, Fling, Beat Up, Assurance, Play Rough, Spirit Break, Baby-Doll Eyes, Charm, Dazzling Gleam, Moonblast, Fairy Wind, Sweet Kiss, Misty Explosion, Rapid Spin, Ice Spinner, Fire Spin, Leaf Tornado, Spin Out, Spikes, Poison Jab, Trailblaze, Agility, Fly, Bounce, Drill Run, Facade, Taunt, Psych Up, Iron Head, Double-Edge, Take Down, Toxic, Spite, Scary Face, Taunt, Explosion

Flavor: This is definitely the dumbest shit I ever came up with. It's an evil top. Like the little spinning toys. It's an evil one of those. Fairy because it's a toy, and dark because it's an evil. It learns every spinning move I could think of except Mortal Spin.

Description: Sneasler and Glimmora rolled into one creature. Poison Touch Wicked Torque is like a worse Dire Claw, and Poison Touch Rapid Spin is like a better Mortal Spin. Works as a blazing fast offensive spiker and spinner with cool coverage options in Ice Spinner, Poison Jab, and Drill Run. It has glass bones and paper skin, so any physical attack will likely put it out of commission, but its special bulk is... almost existent. A very good Speed tier and high Attack, along with the threat of sleep or poison, lets it serve as a competent offensive threat, in addition to being a strong hazard setter and remover. In my eyes, probably the best set is something like Focus Sash with Spikes/Rapid Spin/Wicked Torque and then a coverage option. It can hit just about everything super effectively through its coverage, but if you want to run Spikes and Spin, it generally has to pick between Poison Jab or Iron Head to hit Fairies, Drill Run to hit Steels and Poisons, or Play Rough to hit Fightings.

:goodra-hisui:Set 2:goodra-hisui:
Fakemon Name: Argentyrm (Borrowed from Hisuian Goodra)
Set Number: 2
Weight: 870.8 lbs. - 395.0 kg
Stats: 80 / 100 / 100 / 110 / 150 / 60
Typing: Dragon / Steel
Abilities: Iron Barbs
Movepool: Heavy Slam, Gyro Ball, Flash Cannon, Steel Beam, Iron Head, Iron Tail, Steel Roller, Steel Wing, Metal Sound, Metal Claw, Dragon Pulse, Dragon Claw, Draco Meteor, Dragon Tail, Dragon Rush, Outrage, Breaking Swipe, Twister, Dragon Breath, Crunch, Ice Fang, Thunder Fang, Fire Fang, Ice Fang, Poison Fang, Double-Edge, Take Down, Wild Charge, Dig, Dive, Surf, Flamethrower, Fire Blast, Flame Wheel, Knock Off, Stealth Rock, Rock Slide, Rock Tomb, Bulldoze, Earthquake, Earth Power, Power Gem, Sandstorm, Body Slam, Brick Break, Headbutt, Scratch, Slash, Fury Swipes, Cross Poison, Thunder Wave

Flavor: It's a giant silver wyrm. Not really too much to say about it, other than it looks pretty cool in my head. As much as I want to im not giving it coil

Description: Ferrothorn: forma de dragon. Very strong defensive presence with incredible special bulk, pretty good physical bulk, and a usable Special Attack of 110. Stealth Rock and Knock Off can prevent it from being too passive, but with good coverage and big strong STABs in 870 pound Heavy Slam and Draco Meteor/Outrage, that's probably not an issue. Breaking Swipe is an existent option for making it even harder to break physically. It's held back pretty notably by a lack of any recovery outside of the probable Leftovers, a low Speed, and no options for setting up. Its Dragon stabs are fairly inconsistent as well, though it does have a lot of consistent weaker options in things like Flash Cannon and Dragon Pulse.
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Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
Fakemon Name: Currentxie (Pronounced Currency)
Set Number: 2 (Based off of Azelf)
Weight: 0,1kgs
Stats: 75/125/70/125/70/115 (580 BST)

Abilities: Levitate

Relevant Moves: Calm Mind, Discharge, Healing Wish, Make It Rain, Overheat, Psychic, Psyshock, Shadow Ball, Thunderbolt, Trick, Volt Switch, Wild Charge, Zen Headbutt, Gen 9 Universal Moves

Flavor Moves: Acrobatics, Agility, Ally Switch, Ancient Power, Charge, Charge Beam, Confuse Ray, Confusion, Covet, Double Team, Eerie Impulse, Electric Terrain, Electro Ball, Electroweb, Extrasensory, Flash, Flash Cannon, Fling, Future Sight, Giga Impact, Gravity, Heal Pulse, Helping Hand, Hyper Beam, Imprison, Magic Room, Magnet Rise, Night Shade, Pay Day, Psybeam, Psychic Terrain, Psywave, Rain Dance, Safeguard, Shock Wave, Simple Beam, Skill Swap, Spark, Swift, Thunder, Thunder Shock, Thunder Wave, Tri Attack

Description: As this is Slate 1, I'm trying to set a standard for offensive mons going forward. Currentxie is a decently fast and strong threat which lacks coverage for Ground or Dark types, though it can hit them with neutral coverage such as Overheat or Make it Rain. A Specs set can apply some pressure to Ground types with a strong Psychic type or switch out while hitting the opponent with a strong Volt Switch on the way out if they lack a Ground type. Scarf could also function well as its base speed will generally be enough to allow it to force out most offensive threats and generate momentum. Both of those sets can use Trick to mess with opponents that might wall it or even Healing Wish on more offensive teams to bring a strong teammate back into fighting condition. However, it also has other options such as a Boots set to avoid being worn down by hazards and not finding itself crippled by a choice-lock. Boots sets as well as other options such as Life Orb can also use Calm Mind to try to take advantage of opponents trying to switch around its moves. However, Currentxie will likely run into a few issues as its bulk leaves much to be desired and it can be difficult for it to consistently apply pressure between its trouble hitting Dark and Ground types and its power generally not being enough to land 1HKOs on neutral targets. Its offensive presence should be helpful in setting the stage for the metagame moving forward.


Fakemon Name: Scimicobra
Set Number: 3
Weight: 27,4 kgs
Stats: 79/115/101/64/81/75 (515 BST)

Abilities: Shed Skin/Sharpness/(Infiltrator)

Relevant Moves: Aerial Ace, Aqua Cutter, Coil, Glare, Gunk Shot, Knock Off, Leaf Blade, Night Slash, Psycho Cut, Sacred Sword, Sword Dance, Toxic, X-Scissor, Gen 9 Universal Moves

Flavor Moves: Acid, Air Slash, Aqua Tail, Belch, Bite, Brick Break, Cross Poison, Crunch, Cut, Detect, Dragon Tail, Fire Fang, Focus Energy, Fury Cutter, Ice Fang, Leer, Poison Fang, Poison Jab, Poison Tail, Quick Guard, Reversal, Slash, Sludge Bomb, Thunder Fang, Venoshock

Description: Scimicobra is back and better than ever! Well except for its base attack, it lost 20 points there. But besides that, better than ever! Let's talk about the history of Scimicobra first. It was part of the original Restrictions and was in fact, my first winning submission. Interestingly, one of the restrictions it followed was about using Sacred Sword and it missed out on powerful Fighting moves such as Close Combat or Superpower for that reason. However, it still carved a niche for itself as the metagame lacked ways to handle its powerful Gunk Shots. However, now that Sharpness is introduced, Scimicobra has a reason to return. Its original move, Sacred Sword as well as many of its coverage options now have a 50% boost. Its Gunk Shots are a bit weaker, but still pack quite a punch and Sacred Sword hits for almost exactly the same damage as Gunk Shot did in the original Restrictions. While its 2 move coverage is quite flawed, struggling against Ghost and Poison types, it still has access to options like Knock Off, Night Slash and Psycho Cut to deal with them, 2 of those now being further boosted by Sharpness. Leaf Blade still grants it a high damage option against Ground types with the new Aqua Cutter backing it up for more specific dual-types as an upgrade for Aqua Tail. New Sharpness-boosted moves like Aerial Ace or X-Scissor can help round out coverage against certain Bug or Psychic types. Finally, it still has Coil, Glare and Swords Dance if it wants to take advantage of the switches it can so easily force.

Scimicobra's stats are also still surprisingly efficient. 75 speed still allows it to outspeed most walls and can allow it to properly use Choice Scarf or make use of the Paralysis it can spread through Glare. Furthermore, its bulk is still quite decent for an offensive pokemon and it can use it alongside its many important resistances to types such as Rock, Dark, Fighting and Bug to find switch-in opportunities and actually be rather difficult to take out for more defensive pokemon. Overall, Scimicobra works as a very threatening wallbreaker and, while its speed may seem a bit low, its sheer damage output and interesting defensive traits can make it more threatening than it seems at first.
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Name: Rocklaus
Set Number: 1
Type: Dark / Fairy
Stats: 57 / 83 / 146 / 82 / 101 / 81 | 550 BST
Abilities: Soundproof / Shield Dust | Sheer Force (HA)
Physical: Wicked Torque, Knock Off, Play Rough, Spirit Break, Iron Head, Spin Out, Icicle Crash, Rock Slide
Special: Moonblast, Dazzling Gleam, Dark Pulse, Shadow Ball, Ice Beam, Boomburst, Overdrive,
Status: Stealth Rock, Parting Shot, Whirlwind, Perish Song,
Flavor: TBD
Reasoning: Mixed attacker / Stealth Rock setter with a good type combo an solid physical bulk. Mostly held back by Speed and Special bulk.
Flavor: It's based on a Christmas parade float, perhaps one that's playing awful music.

Name: Icephalt
Set Number: 2 (based on Avalugg-Hisui)
Type: Rock / Ice
Stats: 110 / 110 / 95 / 55 / 45 / 110 | BST: 525
Abilities: Strong Jaw / Ice Body | Sturdy (HA)
Physical: Stone Edge, Rock Slide, Rock Blast, Salt Cure, Icicle Spear, Icicle Crash, Ice Shard, High Horsepower, Spin Out, Rapid Spin
Status: Stealth Rock, Bulk Up, Shore Up, Chilly Reception, Aurora Veil
Flavor: TBD
Reasoning: This mon has a lot going for it in terms of offense and support. It faces a significant tradeoff, however, when deciding its set, becuase it really wants to run Loaded Dice and Heavy-Duty Boots at the same time. It's forced to either undermine it's defenses and break Sturdy if hazads are up on its side of the field, or deal with notoriously unreliable STABs like Stone Edge and Icicle Crash. Chilly Reception together with big physical bulk might open up some interesting opportunities.
Flavor: Something to do with icy roads - Salt Cure comes in because you put salt on icy roads to thaw them. Why would it spread salt around if it's an Ice type? Who knows really, but I'm sure its body is too cold to melt from the salt.

Name: Haliglotl
Set Number: 3
Type: Dragon / Flying
Stats: 60 / 55 / 85 / 95 / 95 / 85 | BST: 475
Abilities: Shield Dust / Regenerator | Beads of Ruin (HA)
Physical: U-turn
Special: Draco Meteor, Dragon Pulse, Air Slash, Meteor Beam, Surf, Scald, Dazzling Gleam, Draining Kiss, Energy Ball, Weather Ball,
Status: Revival Blessing, Stealth Rock, Calm Mind, Morning Sun, Recover, Defog, Healing Wish, Wish, Encore,
Flavor: Shed Tail, more TBD
Reasoning: A Scarf user that will choose between longevity and power. Even running Regenerator, Draco Meteor should be able to force switches, and you can use Revival Blessing / Healing Wish to support the team. Beads of Ruin will be very powerful but also very fragile. Just remember if this wins, these stats are supposed to be quite low.
Flavor: A old dragon priest-looking thing, with a string of beads for a tail.
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long day at job
is a Community Contributoris a Tiering Contributor
Fakemon Name: Carnatiage
Set Number: 1
Weight: 75 kg
Stats: 100 / 70 / 90 / 100 / 80 / 60 | 500
Typing: Grass / Fairy
Abilities: Aroma Veil / Grass Pelt / Tablets of Ruin
Movepool: Absorb, After You, Ally Switch, Aromatherapy, Attract, Body Slam, Bullet Seed, Calm Mind, Captivate, Charm, Confide, Covet, Curse, Cut, Dazzling Gleam, Double Team, Double-Edge, Draining Kiss, Dream Eater, Echoed Voice, Encore, Endeavor, Endure, Energy Ball, Facade, Fake Tears, Flash, Fling, Frustration, Giga Drain, Giga Impact, Grass Knot, Grassy Glide, Grassy Terrain, Growth, Headbutt, Heal Bell, Healing Wish, Helping Hand, Hidden Power, Hyper Beam, Hyper Voice, Knock Off, Last Resort, Leaf Storm, Leech Seed, Light Screen, Magic Coat, Magical Leaf, Mega Drain, Mega Kick, Mega Punch, Mimic, Misty Explosion, Misty Terrain, Moonblast, Natural Gift, Nature Power, Play Rough, Protect, Psych Up, Psychic, Rain Dance, Razor Leaf, Reflect, Rest, Return, Rock Smash, Round, Safeguard, Secret Power, Seed Bomb, Shadow Ball, Sleep Talk, Sludge Bomb, Snore, Solar Beam, Stored Power, Substitute, Sunny Day, Swagger, Sweet Scent, Swords Dance, Tackle, Taunt, Telekinesis, Teleport, Thief, Thunder Wave, Thunderbolt, Toxic, Trick, Wonder Room, Work Up, Worry Seed, Stealth Rock
Description: its like wochien but fairy

Fakemon Name: Achronaut
Set Number: 2
Weight: 300 kg
Stats: 130 / 140 / 105 / 45 / 80 / 50 | 550
Typing: Ground / Rock
Abilities: Sturdy / Sand Force / Sand Stream
Movepool: Ursaluna's movepool
Description: mnm rhyperior vibes. unfortunately lacks like the one utility it has (rocks) but nevertheless is a very effective tank who can dish out big damage with its stabs.

Fakemon Name: Vamplin
Set Number: 3
Weight: 30 kg
Stats: 80 / 60 / 100 / 100 / 100 / 110 | 550
Typing: Poison / Flying
Abilities: Opportunist / Thermal Exchange
Movepool: Absorb, Acrobatics, Aerial Ace, Agility, Air Cutter, Air Slash, Assurance, Astonish, Attract, Bite, Brave Bird, Confide, Confuse Ray, Cross Poison, Crunch, Curse, Dark Pulse, Defog, Detect, Double Team, Double-Edge, Dual Wingbeat, Endure, Facade, Fly, Giga Drain, Giga Impact, Gust, Haze, Headbutt, Heat Wave, Hex, Hurricane, Hyper Beam, Hypnosis, Leech Life, Mean Look, Mega Drain, Mimic, Nasty Plot, Payback, Pluck, Poison Fang, Poison Jab, Protect, Quick Attack, Quick Guard, Rain Dance, Rest, Roost, Round, Screech, Shadow Ball, Sky Attack, Sleep Talk, Sludge Bomb, Snore, Steel Wing, Substitute, Sunny Day, Super Fang, Supersonic, Swagger, Swift, Tailwind, Take Down, Taunt, Thief, Torment, Toxic, Twister, U-turn, Uproar, Venom Drench, Venoshock, Whirlwind, Wing Attack, X-Scissor, Zen Headbutt
Description: big stallbreaker due to basically an immunity to chipping status. opportunist is there too ig
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LOrd Fernado

Fakemon Name: Karaqua
Set Number: 2
Weight: 95kg
Stats: 90 / 106 / 90 / 72 / 88 / 97

Abilities: Torrent / Sharpness(HA)
Movepool: +Samurott-H's Movepool
Description: hard hitting wallbreaker than can run set-up or even choiced sets thanks to the boosted power by sharpness

Fakemon Name: Aurage
Set Number: 3
Weight: 65kg
Stats: 85 / 115 / 77 / 55 / 85 / 83

Abilities: Opportunist / Armor Tail(HA)
Movepool: Aura Sphere, Vacuum Wave, Dynamic Punch, Rage Fist, Sucker Punch, Bulk Up, Taunt, Protect, Rest, Kowtow Cleave, Volt Switch, Drain Punch, Close Combat, Swords Dance, Bulk Up, Elemental Punches, Gunk Shot, Poison Jab, Sandstorm, Sunny Day, Rain Dance, Rapid Spin, Stealth Rock, Spikes
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Fakemon Name: Spriguard (Spriggan + Guard)
Set Number: 1
Weight: 25 kg
Stats: 85/83/146/55/80/86 (BST 535)
Typing: Fairy/Grass
Abilities: Grass Pelt/Natural Cure/Regenerator
Movepool: Gen 9 Universals, Leech Seed, Toxic, Draining Kiss, Smart Strike, Sacred Sword, Swords Dance, Giga Drain, Trop Kick, Clear Smog, Grass Knot, Dazzling Gleam, Play Rough, Magical Torque, Apple Acid, Forest's Curse, Decorate, Stun Spore, Disarming Voice
Description: An armored Spriggan. Basic RegenMon (Amoongus being an inspo of course), though there are options to make an attacking set if you so choose.

Fakemon Name: Fauxlm (Faux + Palm)
Set Number: 2 (Rillaboom)
Weight: 65 kg
Stats: 100/125/90/60/70/85
Typing: Grass/Steel
Abilities: Overgrow/Grassy Surge
Movepool: Gen 9 Universals, Grassy Glide, Wood Hammer, Iron Head, Meteor Mash, Volt Switch, Flash Cannon, Steel Beam, Grass Knot, Iron Defense, Grassy Terrain, Grav Apple, Forest's Curse, Ingrain, Leech Seed, Grass Pledge, Branch Poke, Charm, Camouflage
Description: Bringing Grassy Glide back. Flavor is a neon-lit metal palm tree.

Fakemon Name: Wyreworm
Set Number: 3
Weight: 0.3 kg
Stats: 70/80/70/110/90/100 (BST 520)
Typing: Electric/Bug
Abilities: Opportunist
Movepool: Gen 9 Universals, Volt Switch, U-Turn, Sticky Web, Nasty Plot, Quiver Dance, Thunder, Thunderbolt, Thunder Wave, Bug Buzz, Signal Beam, Dark Pulse, Sucker Punch, First Impression, Electro Ball, Electroweb, Discharge, False Surrender, Bug Bite, Skitter Smack, Leech Life, Venoshock
Description: Pivot, Hazard Setter, and Sweeper based on a Computer Worm.
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formerly I-Deepblue-I
:xerneas: :yveltal:
Fakemon Name: Ygdrasilisk
Set Number: 1
Weight: 208.9 KG
Stats: 88/131/72/99/89/91 (570)
Typing: Fairy
Abilities: Cloud Nine / Harvest | Dark Aura
Movepool: Gen 9 Universal Moves, Charm, Dazzling Gleam, Fairy Wind, Moonblast, Play Rough, Moonlight, Wicked Torque, Grass Knot, Giga Drain, Wood Hammer, Trailblaze, Leech Seed, Swords Dance, Calm Mind, Heal Pulse, Hyper Voice, Misty Terrain, Grassy Terrain, Outrage, Facade, Aerial Ace, Zen Headbutt.
Description: Pretty linear wallbreaker that smacks you with +2 boosted Fairy + Dark moves.
Fakemon Name: Treadful
Set Number: 1 (stats & move)
Weight: 650 kg
Stats: 75/83/146/45/90/81 (BST: 520)

Abilities: Bad Dreams / Immunity / Heavy Metal
Movepool: Wicked Torque, Earthquake, Iron Head, Bulldoze, Steel Roller, Steamroller, King's Shield, Rapid Spin, Earth Power, Dark Pulse, Flash Cannon, Facade, Protect, Rest, Round, Sleep Talk, Snore, Substitute, Taunt, Attract, Thief, Endure, Swagger, Confide, Snarl, Double Team, Frustration, Return, Torment, Toxic, Payback, Assurance, Sunny Day, Rain Dance, Lash Out, Retaliate, Secret Power, Spite, Giga Impact, Hyper Beam, Snatch, Dig, Embargo, Shadow Ball, Scary Face, Nasty Plot, Swift, Leer, Bite, Fling, Headbutt, Rock Smash, Sucker Punch, Iron Tail, Cut, Shadow Claw, Aerial Ace, Body Slam, Rock Tomb, Uproar, Screech, Captivate, Feint Attack, Psych Up, Brick Break, Grass Knot, Rock Slide, Mud-Slap, Low Kick, Double-Edge, Revenge, Roar, Night Slash, Hone Claws, Fake Tears, Natural Gift, Strength, Incinerate, Sandstorm, Stealth Rock, Stone Edge, Stomping Tantrum, Sand Tomb, Mud Shot, Scorching Sands, Mimic, Curse, Fissure, Superpower, Take Down, Tackle, Sand-Attack, Ancient Power, High Horsepower, Iron Defense, Counter, Rock Climb, Sludge Bomb
Description: The first non-Fairy set 1! Treadful has very high physical bulk, which allows it to easily set up or remove hazards against physical attackers, or give it multiple attempts to use Wicked Torque to put the opponent to sleep & chip them with Bad Dreams.
Flavor: a bulldozer

Fakemon Name: Bovinage
Set Number: 2 (abilities & movepool from :Tauros:)
Weight: 6 kg
Stats: 85/63/77/85/70/100 (BST: 480)

Abilities: Intimidate / Anger Point / Sheer Force
Movepool: Tauros (Notably: Shadow Ball, Ice Beam, Fire Blast, Thunderbolt)
Description: A Nidoking-esque pokemon that has a bunch of Sheer Force boosted attacks coming off a normally low special attack for a wallbreaker.
Flavor: a ghost with a cow skull for a head.

Fakemon Name: Bracken
Set Number: 3 (all 4)
Weight: 80 kg
Stats: 88/58/70/118/100/80 (BST: 514)

Abilities: Purifying Salt
Movepool: Flip Turn, Hydro Pump, Meteor Beam, Salt Cure, Earth Power, Liquidation, Octazooka, Power Gem, Ancient Power Facade, Protect, Rest, Rock Slide, Rock Tomb, Round, Sleep Talk, Snore, Stealth Rock, Substitute, Rock Polish, Sandstorm, Endure, Frustration, Return, Toxic, Confide, Double Team, Stone Edge, Swagger, Attract, Iron Defense, Rock Blast, Secret Power, Smack Down, Ancient Power, Rock Smash, Body Slam, Headbutt, Tackle, Rock Throw, Double-Edge, Mud-Slap, Natural Gift, Strength, Giga Impact, Iron Head, Hyper Beam, Captivate, Curse, Block, Mimic, Rollout, Take Down, Rain Dance, Roar, Harden, Sand Tomb, Surf, Water Pulse, Dive, Waterfall, Whirlpool, Water Gun, Brine, Bubble Beam, Aqua Tail, Muddy Water, Mud Shot, Swift, Fling, Sludge Bomb, Sludge Wave
Description: A wallbreaker/pivot with a status immunity thanks to Purifying Salt. It may struggle with Steel types due to Salt Cure being its only way to hit them super effectively. It can also set Stealth Rock or use a Meteor Beam + Rock Polish set if you are feeling adventurous. If you are worried about purifying salt its way less bulky then Garganacl.
Flavor: its a salty octopus.

edit 1:
gave treadful immunity
dropped bovinage's speed to 100
gave bracken earth power
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Fakemon Name: Glyphical
Set Number: 1
Weight: 4kg
Stats: 150/65/65/100/80/45 (505)

Abilities: Magician|Tablets of Ruin
Movepool: Teleport, Calm Mind, Dazzling Gleam, Earth Power, Mystical Fire, Stealth Rock, Spikes, Psychic, Psyshock, Defog, Shadow Ball, Stored Power, Thunder Wave, Gen 9 Universal TMs
After You, Ally Switch, Ancient Power, Charge Beam, Confusion, Curse, Dream Eater, Earthquake, Eerie Impulse, Extrasensory, Fairy Wind, Fissure, Flash, Gravity, Heal Pulse, Hex, Hypnosis, Imprison, Iron Defense, Iron Head, Light Screen, Magic Coat, Misty Explosion, Misty Terrain, Mud Shot, Mud-Slap, Psybeam, Reflect, Rock Slide, Rock Smash, Rock Tomb, Safeguard, Sand Tomb, Sand-Attack, Sandstorm, Signal Beam, Sunny Day, Telekinesis, Thunder Wave, Thunderbolt, Wonder Room
Description: bulky hazard setter/clearer with decent-ish attacking power and teleport for pivoting. magician is here for flavour, not because it's any good lol
Design/Flavour: A small clay sprite/fairy creature with glowing rune wings. (also it's genderless)

Fakemon Name: Batacomb
Set Number: 2 (Landorus-Therian)
Weight: 8kg
Stats: 100/75/85/110/90/70 (530)

Abilities: Regenerator
Movepool: Landorus' movepool
Description: Kind of bulky, kind of specially offensive pivot that uses its incredible typing and ability to switch in, and its access to slow-ish U-Turns to switch out. Also it can use Sandsear Storm, which isn't insane but I did think it was kinda neat since Lando-T probably wouldn't.
Design/Flavour: a bat partially wrapped in bandages like a mummy?? idk if ill sprite this one or not lol, if it wins anyone can do it if they want idc

Fakemon Name: Kappickle
Set Number: 3
Weight: 76.6kg
Stats: 95/59/85/119/103/90 (551)

Abilities: Seed Sower/Purifying Salt
Movepool: Flip Turn, Salt Cure, Surf, Hydro Pump, Giga Drain, Energy Ball, Switcheroo, Nasty Plot, Sludge Bomb, Grass Knot, Gen 9 universal TMs
Absorb, Aqua Tail, Brine, Bubble Beam, Bullet Seed, Curse, Dive, Endure, Fling, Grassy Terrain, Growth, Hail, Headbutt, Ice Punch, Icy Wind, Knock Off, Leech Seed, Liquidation, Mega Drain, Mimic, Mud Shot, Mud-Slap, Muddy Water, Protect, Rain Dance, Razor Leaf, Soak, Solar Beam, Sucker Punch, Sunny Day, Sweet Scent, Swift, Synthesis, Toxic, Water Gun, Water Pulse, Waterfall, Whirlpool, Worry Seed
Description: Bulky wallbreaking mon with a decent typing and ability. Probably runs Specs or Life Orb for the extra power.
Design/Flavour: its a kappa pickle
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is a Forum Moderatoris a Community Contributor
Never participated in Restrictions before, figured I'd try it out at least once

Fakemon Name: Dramatick (Dramatist/Dramatic + Tick)
Set Number: 1

Stats: 120 / 70 / 70 / 90 / 70 / 115 (535 BST)
Abilities: Poison Touch / Tablets of Ruin
Weight: 20 kg
Notable Moves: Wish, Protect, Moonblast, Sludge Wave, Grass Knot, Work Up, Encore, Trick, Healing Wish, Night Shade, Toxic, Toxic Spikes, Acid Spray, Healing Wish, Mud Shot
Wish, Healing Wish, Moonblast, Sludge Wave, Sludge Bomb, Toxic, Bug Bite, Fairy Wind, Astonish, Perish Song, Skitter Smack, Role Play, Entrainment, Disable, Confide, Charm, Fake Tears, Mud-Slap, Scary Face, Protect, Acid Spray, Struggle Bug, Confuse Ray, Thief, Disarming Voice, Pounce, Facade, Hex, Metal Claw, Swift, Mud Shot, Draining Kiss, Night Shade, Venoshock, Endure, Sunny Day, Rain Dance, Snowscape, Psyshock, Dig, Zen Headbutt, Foul Play, Psychic Fangs, Body Slam, Sleep Talk, Reflect, Light Screen, Dazzling Gleam, Grass Knot, Poison Jab, Toxic Spikes, Imprison, Dark Pulse, Leech Life, Skill Swap, Gunk Shot, Substitute, Encore, Play Rough, Baton Pass, Misty Terrain, Sludge Bomb, Giga Impact, Bug Buzz, Hyper Beam, Tera Blast, Trick, Rest, Work Up
Description: I've been playing some OU for the first time this gen recently and I've really enjoyed using Scream Tail, being one of the few successful examples of a fast wall, so I decided to make a spin on that. Tablets of Ruin + 120/70 physical bulk + great resistances in Fighting, Dark, and Fairy + Toxic immunity all make Dramatick a great physical or mixed wall. With its bulk, it can be a cleric with Wish, a disruptor with a fast Encore or Trick, or a hazard setter with TSpikes. Can't really touch Steel-types, though, with its best moves for them being the very weak Mud Shot and Night Shade
Dramatick @ Black Sludge
Ability: Tablets of Ruin
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Toxic / Encore / Night Shade / Toxic Spikes
- Wish
- Protect

Fakemon Name: Platiniped (Platinum + Piniped)
Set Number: 2

Stats: 80 / 125 / 80 / 70 / 125 / 70 (550 BST)
Abilities: Strong Jaw / Ice Body / Sturdy
Weight: 524.8 kg
Movepool: Avalugg-Hisui's movepool
(Avalugg-Hisui's movepool)

Aurora Veil, Avalanche, Bite, Blizzard, Body Press, Body Slam, Bulldoze, Chilling Water, Crunch, Curse, Dig, Double-Edge, Earthquake, Endure, Facade, Giga Impact, Harden, Heavy Slam, Hyper Beam, Ice Beam, Ice Fang, Ice Spinner, Icy Wind, Iron Defense, Iron Head, Mirror Coat, Mist, Mountain Gale, Powder Snow, Protect, Rain Dance, Rapid Spin, Recover, Rest, Rock Blast, Rock Slide, Rock Tomb, Sandstorm, Scary Face, Sleep Talk, Snowscape, Stealth Rock, Stomping Tantrum, Stone Edge, Substitute, Tackle, Take Down, Tera Blast, Wide Guard
Description: A typical bulky Steel with an Ice flavor, which helps potential offensive sets. Mountain Gale and Heavy Slam are hard hitting STABs coming off a good Attack stat, 70/80/125 bulk is pretty great for a Steel with recovery, and it packs utility in Stealth Rock and Rapid Spin
Platiniped @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Mountain Gale
- Heavy Slam
- Earthquake
- Stone Edge

Platiniped @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Heavy Slam
- Rapid Spin / Stealth Rock
- Ice Spinner / Earthquake
- Recover

Fakemon Name: Orbisty (Orb + "Itsy Bitsy Spider")
Set Number: 3

Stats: 55 / 55 / 105 / 100 / 105 / 110 (530 BST)
Abilities: Earth Eater / Costar / Beads of Ruin
Weight: 5.7 kg
Notable Moves: U-Turn, Bug Buzz, Psychic, Power Gem, Shadow Ball, Thunder Wave, Sludge Bomb, Dazzling Gleam, Energy Ball, Giga Drain, Trick
Take Down, Charm, Mud-Slap, Protect, Water Pulse, Struggle Bug, Psybeam, Confuse Ray, Pounce, Chilling Water, Facade, Aerial Ace, Swift, Stored Power, Night Shade, Endure, Sunny Day, Rain Dance, Psyshock, Dig, False Swipe, Zen Headbutt, U-Turn, Shadow Claw, Foul Play, Psychic Fangs, Sleep Talk, Reflect, Light Screen, Dazzling Gleam, Grass Knot, Thunder Wave, Rest, Imprison, Leech Life, Skill Swap, Power Gem, Substitute, X-Scissor, Crunch, Trick, Giga Drain, Shadow Ball, Energy Ball, Psychic, Calm Mind, Helping Hand, Psychic Terrain, Sludge Bomb, Giga Impact, Hyper Beam, Solar Beam, Bug Buzz, Trick Room, Expanding Force, String Shot, Tackle, Bug Bite, Future Sight, Ancient Power, Infestation, Confusion, Ally Switch, Bite
Description: Slap a Heavy-Duty Boots on this thing and click STABs or U-Turn on the Steel switch-in. Even with Boots and just 95 SpA, Beads of Ruin being basically a Life Orb boost make Orbitsy hit way harder than you'd expect. Hates Steel-types and its typing is all around terrible, but you're in for a world of hurt if let your Steel die before this does.
Orbitsy @ Heavy-Duty Boots / Choice Specs
Ability: Beads of Ruin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Bug Buzz
- Psychic
- U-turn
- Power Gem
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Ema Skye

Fakemon Name: Aronblight (arondight + blight)
Set Number: 2 (Samurott-Hisui)
Weight: 32kg
Stats: 115 / 93 / 90 / 55 / 90 / 110 [553]
Typing: Steel/Dark
Abilities: Samurott-Hisui's
Movepool: Samurott-Hisui's
Description: A fast support mon with Encore to force switches, which synergizes with Ceaseless Edge's spikes.
Fakemon Name: Allghoiworm (name refers to a blood-filled intestine worrm)
Set Number: 3 (no stats over 120 + pivot from below base 60 Atk)
Weight: 200.5 kg / 442.0 Ibs.

Stats: 102 HP, 49 Atk, 92 Def, 117 SpA, 56 SpD, 84 Spe
Typing: Bug, Ground
Abilities: Electric Surge / Flash Fire // Poison Heal

Body Press, Bug Bite, Bulldoze, Dig, Earthquake, Facade, Giga Impact, Leech Life, Lunge, Rock Slide, Rock Tomb, Smack Down, Spark, Stone Edge, U-Turn, Wild Charge

Acid Spray, Ancient Power, Discharge, Earth Power, Energy Ball, Giga Drain, Hyper Beam, Rising Voltage, Scorching Sands, Sludge Bomb, Sludge Wave, Solarbeam, Spit Up, Struggle Bug, Terrain Pulse

Corrosive Gas, Gastro Acid, Protect, Rest, Sandstorm, Shore Up, Sleep Talk, Snore, Spikes, Stealth Rock, Stockpile, Substitute, Sunny Day, Swallow, Toxic, Toxic Spikes, Whirlwind

Allghoiworm is based on a cryptid known as the Mongolian Death Worm. It's said to live in the most desolate parts of a desert. What makes it extremely dangerous is its poison as well as its electrical discharge. These information explain the ability choices. If you want to have a better idea how the worm may look like, here's an artistic interpretation from wikipedia:

- As an Electric Terrain setter, Allghoiworm has a good typing to support Electric Pokémon; after all, it resists Ground and pressures both Ground and Grass Pokémon with Grass and Poison moves respectively. In the near future, we might see potential Quark Drive and Unburden users who would also benefit from Allghoiworm's support potential, like pivoting, Whirlwind, and all kinds of hazard. Due to its role compression, this Pokémon can free up space in the builder. Besides, Allghoiworm can benefit from its own terrain to pressure Flying Pokémon with Electric moves or Terrain Pulse who would otherwise wall its Bug and Ground moves. That Allghoiworm can scare these Flying Pokémon is important because, as a hazard setter, it can keep hazards longer on the field or punish Flying Defog users for staying in.
- If you opt for Flash Fire, Allghoiworm can check a plethora of Fire Pokémon with powerful secondary types, like Ground, Electric, or Fighting, some of which are generally hard to switch into from a defensive point of view.
- Poison Heal is the classic ability on a Bug/Ground Pokémon. It offers greater longevity and allows Allghoiworm to switch into status moves or Knock Off with impunity as long as the ability is active. These two qualities are important because there's a good chance we lack Knock Off sponges and Heal Bell users. Furthermore, the ability synergizes very well with Stockpile, making it more difficult to handle on either side of Allghoiworm's defense.
- Shore Up's addition is necessary to make sure a player can still make use of this Pokémon's defensive capabilities while resorting to abilities like Flash Fire or Electric Surge.
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Name: Cheeturbo
Set Number: 2
Type: Grass Electric
Stats: 70 / 105 / 70 / 75 / 80 / 140 | 535 BST
Abilities: Soundproof / Static / Aftermath
Physical: Plasma Fists, Fire Punch, Ice Punch, Nuzzle, Power Whip, Seed Bomb
Special: Cloroblast, Volt Switch
Status: Spikes, Taunt, Thunder Wave, Topsy-Turvy
Flavor: The rest of Electrode-Hisui's movepool not mentioned here - Explosion and Self Destruct.
Reasoning: Heavily based on electrode hisui for which it steals its abilities and typing. Immediately establishes a speed ceiling for the meta. The attacks this thing has at its disposal are not exactly great, but not terrible either since Plasma Fists is a really good move for it to deal damage with and Cloroblast is a funny option for a lead. Its support moves shines a lot however, with options like taunt, topsy-turvy and thunder wave to help support its team. Lacks unblockable pivoting and good physical walls should handle this thing easily.
Flavor: Speeding looking cheetah dressed like a runner.
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Fakemon Name: Tychopter
Set Number: 1
Weight: 67.0 kg
Stats: 66/83/146/70/75/81
Typing: Dark/Flying
Abilities: Tablets of Ruin/-/Early Bird
Movepool: Wicked Torque, Dual Wingbeat, Oblivion Wing, Foul Play, U-turn, Dark Pulse, Nasty Plot, Heat Wave, Taunt, Encore, Earth Power, Hyper Voice, Seed Bomb, Air Slash, Ominous Wind, Shadow Sneak, Sucker Punch, Throat Chop, Defog, Whirlwind | Wing Attack, Acrobatics, Aerial Ace, Detect, Disable, Quash, Assurance, Lash Out, Steel Wing, Echoed Voice, Bullet Seed, Gravity, Bite, Torment, Meditate, Psych Up, Rain Dance, Sunny Day, Night Shade, Confide, Facade, Tackle, Take Down, Fly, Poison Fang, Swift, Snarl, Power Trip, Pluck, Swagger | Rest, Sleep Talk, Substitute, Endure, Protect, Tera Blast
Description: A giant bat, four crescent-shaped wings, has a long tail that splits into three at the end. Black or dark purple. Has no eyes. Has a weak but noticeable gravitational pull around it, allowing it to easily capture prey. Hard physical tank.

Fakemon Name: Filamess (Groudon)
Set Number: 2
Weight: 200.0 kg
Stats: 70/70/88/110/90/92
Typing: Fire/Electric
Abilities: Drought
Movepool: Groudon's movepool
Description: The name comes from 'filament', so it'll probably be have like those old filament light bulbs in the design. Thinking something a bit like Rattleballs from Adventure Time. Shines so bright it causes drought. Cool Drought abuser with so-so speed.

Fakemon Name: Chrohlm
Set Number: 3
Weight: 5.0 kg
Stats: 105/80/90/50/85/70
Typing: Steel/Electric
Abilities: Earth Eater/Heatproof
Movepool: Volt Switch, Stealth Rock, Spikes, Flash Cannon, Iron Head, Zing Zap, Wild Charge, Thunderbolt, Thunder, Zap Cannon, Surf, Thunder Wave, Rapid Spin, Psyshock, Double Shock, Coil | Dive, Thundershock, Dig, Rain Dance, Weather Ball, Mirror Shot, Metal Burst, Doom Desire, Future Sight, Growl, Charm, Charge, Flash, Metal Sound, Yawn, Water Pulse, Bulldoze, Spark, Eerie Impulse, Gyro Ball, Swift, Tackle, Take Down, Charge Beam, Counter, Detect, Steel Beam, Assurance, Life Dew, Iron Tail | Rest, Sleep Talk, Substitute, Endure, Protect, Tera Blast
Description: Silvery, electric olm, pretty big for an olm but pretty small overall. It tazes its prey with electrical currents that originate from its gills. They have unexpectedly long lifespans, with folklore suggesting that they possess knowledge of the future, allowing them to avoid dangerous situations. A better Orthworm.
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