Fallout 3

i believe it is time to review what was easily my favourite pc game of 2008, which i picked up earlier this year and have been playing ever since:

Fallout-3-e32k6-poster.jpg


FALLOUT 3

(fuck i love this game)

fallout 3 is a combination of an FPS and an RPG set in the post apocalyptic ruins of eastern america, where mutation, radiation, and violence have pretty much torn the country apart following a nuclear holocaust sometime in the late 20th century. you play the part of the lone wanderer, an inhabitant of vault 101 (one of many underground safehouses built by the government before the holocaust), who's father escapes the vault one day, with no explanation and no goodbye. desperately seeking answers, you follow in your father's footsteps and leave the vault, in an attempt to find him and discover why he left. this all takes you on an elaborate journey through the capital wasteland (the name that the DC area earned following the holocaust) across a staggeringly huge game world that is home to hundreds (maybe even thousands) of locations, each full of unique AI to interact with. however, it is more the way you experience this journey than the journey itself that makes fallout 3 so great.


morality 101 (heh)

thats because fallout 3 is completely and utterly open. it's the most non-linear gaming experience ive ever had the pleasure of experiencing, and thats what makes the game so fantastic.

exploration is the key word here. from the very first moment you leave the vault, you can go anywhere, talk to anyone, do whatever the fuck you want. you can be the savior of the wastelands, or the grim fucking reaper. it's all your choice. and we aren't talking "do you want to eat little girl y/n" bioshock morality, either. fallout 3 has a karma system, where everything you do that affects other people positively or negatively gives you good or bad karma, which in turn affects how people react to you and what circles you can associate with. certain companions will only assist you if your karma is good, for example, whereas companions such as mercenaries or gang leaders will only follow you around if your karma is rather lacking. either way, the game adapts to your choices and offers you new ones at every corner, be it "do i steal this guys weapon or not" or "which guy do i help in this quest".

the most prominent example of morality is at the very start of the game, where you choose a location that you wish to be your home. your home is important, as it is your central hub where you can store things, heal, and eventually upgrade with other commodities. so, shortly after leaving vault 101, you are given an objective: to go check out the nearest town, megaton. megaton is a pretty large settlement built entirely out of scrap metal, inhabited by doctors, merchants, chefs, and..uh..a couple of religious nuts. seems like a pretty ideal place to live, right? well, here's the thing: the town is built right on top of an unexploded nuclear bomb that was dropped during the great war, and has been dormant ever since. pretty solid logic amirite!

entering the town bar, you may notice a shady figure named mr burke sitting in the corner, wearing a fancy suit and snappy hat. approach him, and he will present to you your first moral dilemma of fallout 3: do you take his explosive charges, plant them, and blow the shit out of megaton, killing everyone inside; or do you reject his offer and tell him to get the fuck out of megaton on the double? choosing the first option will grant you access to a high class residency to the west named tenpenny tower, where the richest people in the wasteland take refuge, with access to safety, food, and luxury suites, as long as they can afford it (well, as luxurious as you can get in the aftermath of the apocalypse). blow up megaton, and burke will put in a good word for you, giving you a home and all the commodities that megaton provided for no cost.

the residents of tenpenny tower are snobs and often bigots, so, weighing the options, do you: a.) crush the innocent citizens trying to scrape a living in megaton for a life of relative luxury in tenpenny tower, or b.) put a bullet in the shady bigots head and carve out a home in megaton?

my choice is pictured below.

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B)

ok, so i am a terrible human being (apparently with a shitty haircut too), but thats the thing here: you can be whatever you want, and whoever you want in fallout 3.


the rpg behind the fps

and that's all because of the rpg elements that fallout 3 has tucked beneath the grimy rifles and frag grenades we've all become so accustomed to over the years. maybe "rpg behind the fps" isn't the right way to put it, though, because usually the two blend together so seamlessly that you wouldn't even think to distinguish them at all. still, the rpg elements play a very important part in fallout 3: they are what make the game so much deeper than your standard fps, and so much more involving.

for example, in your standard fps, big gun = more power. while it's not as if that isn't true in fallout 3, the choices that you have in both the range of weapons on offer and, more importantly, the ability to customise their effectiveness, make it far less important, so you won't be constantly on the lookout for some fat ass minigun or flamethrower. while these weapons have a higher base damage than, say, a lead pipe, if you don't have a high enough big guns skill, the difference wont be quite as monstrous as you might think.

skills are half of the system you use to customise your character at the start of the game, and which you level up as you progress through the game (the other half being your S.P.E.C.I.A.L attributes which ill talk about in a minute). there are 13 skills in fallout 3, which affect how good you are at using certain weapons or items, sneaking around unoticed, getting good prices from traders, and many other things. a brief rundown of the skills is below, to give you an idea of the level of customisation in fallout 3:

barter
- affects the prices you get selling your items and buying other peoples
big guns - determines your effectiveness with big guns like the flamer or minigun
energy weapons - determines your effectiveness with energy weapons like the laser rifle or plasma rifle
explosives - determines your effectiveness with mines and grenades
lockpick - affects your ability to pick locks of various difficulties
medicine - determines the effectiveness of medical items such as stimpaks or radaways
melee weapons - determines your effectiveness with melee weapons such as knives and sledgehammers
repair - your ability to repair damaged weapons, machinery, and other electronics
science - affects your ability to hack terminals of various difficulties
small guns - determines you effectiveness with smaller weaponry such as rifles, and pistols
sneak - affects your ability to stay hidden and remain unnoticed
speech - affects your ability to convince people things and sway their opinions with the power of words
unarmed - determines your effectiveness with your fists

my favourite is most likely speech, which sometimes allows you to skip huge fights or gain access to storerooms etc just by doing a speech check. the beautiful thing is that if you save before such a speech check and you fail you can just load and try again until it works. speech checks are an extra option in the dialogue which will feature a little percentage that tells you how likely you are are to pass or fail the check. pictured below is an example of dialogue choices while conversing with an npc, though the picture doesn't feature a speech check.

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lockpick and science are both very useful too for exploring and getting places, usually into storerooms and locked rooms which deliver ammo or health, but sometimes allowing you to skip exploring large buildings by simply lockpicking/hacking further in.


N.E.R.D got nothin on this

S.P.E.C.I.A.L are your attributes that you pick at the start of the game, which determine which skills you excel at. for every 1 special point, you get another 2 points in that skill. i wont list which skills they effect, but the seven S.P.E.C.I.A.L attributes are:

strength
perception
endurance
charisma
intelligence
aglity
luck


and lastly, there are perks, which are more specific character buffs that grant unique skills or power ups. some perks will simply increase certain skills or S.P.E.C.I.A.L attributes, but most offer unique buffs such as the ability to eat corpses to gain health (the cannibal perk), or doubling the effects of some healing items.


forget terrible pun subtitles - the following section concerns shooting people with guns

and finally, combat. fallout 3 uses a unique targeting system in combat called VATS (something action targeting something), which allows you to basically stop time, select your target/s and desired body parts you would like to hit, then execute your plan. the VATS system manages to perfectly balance rpg and fps into combat, making battles tactical but still challenging.

for the majority of my playthrough of fallout 3, i found combat to be one of the weakest sections of the game, for a couple of reasons. firstly, the range of weapons at the start isn't extensive unless you resort to stealing and killing, and secondly, i wasn't using VATS properly.
mastering the VATS sytem is key. using it, you can cripple your opponents legs if they are fast (great for enemies like the yaoi guai which are basically fucking terrifying rabid bears that bound towards you so fucking quick and scare the shit out of you oh god ;( ), knock their weapons out of their hands if they are holding large, powerful weapons, or just cripple their arms, both of which render them incapable of wielding weapons.

later in the game, when you have access to probably over 100 unique weapons, combat becomes incredibly fun, and with the right arsenal and tactics you can take anything down, and feel incredibly satisfied about it.

for example, deathclaws are one of the most deadly enemies in the game.

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this is a deathclaw. it's fucking huge, it has loads of HP, and it can kill you in about 8-10 lunges. first time you encounter one, it'll probably kill you. especially if you are using your fists.
using the vats system and the right weapons, though, he actually becomes a bit of a pushover (and a pushover who yields a shitton of experience aswell). if you shoot him with the poisonous dart gun, it will instantly cripple his legs. doing so reduces his speed to slightly lower than yours, which means you can strafe away from him while shooting him.
granted he still has alot of HP, so get out the right weapon for the job. i like to use the terrible shotgun, a shotgun which does very little damage unless every single pellet from the shotgun hits your enemy. this means that, at point blank range, it is quite possibly the deadliest weapon in the game. get close to the deathclaw (just out of range of his arms, mind you), and plug him a handful of times to see him wriggle in pain. good times.

this is just one example of the kind of tactical fighting that VATS so beautifully inserts into fallout 3, but if that isn't your cup of tea you can just get out your assault rifle, get at medium range, and aim for the fucking head. hell yeah.


all in all, fallout 3 is one of my favourite games of the year (granted it came out last year, but whatever), and one that I'm still playing religiously more than 50 hours in. I'm not even close to discovering every location, weapon, bobblehead, quest, notable NPC...

and theres DLC. lots of it.

9.25/10
 
Fallout 3 is a great game, no doubt. I was a huge fan of Fallout 1&2, and I was a bit weary of Fallout 3 when I first heard about it and its FPS like nature. I feel like VATS greatly helped it "feel" like Fallout.

Good review!
 
Good review, Stoo.

Anyways, I have some little gripes of this game. Don't get me wrong, I love this game, but there is one thing that irks me. With a game of this magnitude there are bound to be a few bugs, but there are a lot of bugs/glitches in this game and the patches do fix some of the bugs, like the Big Town robot bug, but some other bugs haven't been fixed.

One of the things that Stoo didn't talk about was the small differences between different consoles. The PS3 is the one on the bottom and if you want DLC, you will have to wait a few months after the DLC first comes out. The 360, is in the middle because you can get DLC when it first comes out, but the PC takes the cake for having Fallout 3. With the PC you can get the G.E.C.K. which is your own modding kit. You can also download mods from some websites. You can get new weapons, weapons customization kits, new skins, new perks (My favorite is the RobCo. Certified perk, where robots that you destroy can become followers), and a mod that increases the amount of enemies greatly.

Albeit not perfect, Fallout 3 is a great addition to the Fallout universe and a great game to play and I that Stoo for a good job of writing up a review that I wholeheartedly agree with.
 
I've had Fallout 3 for PC unplayed since last Christmas. I keep putting it off because I want the time to invest in it. It looks like it'll be winter before I get a chance and I just ordered a PC... Methinks it's time to trade it in and get the PC version. 360 version has a $40 trade in value in Canada... I could basically do a straight trade for PC.

Everyone makes it sound awesome.
 
you will probably invest over 100 hours on the pc version, about 80 for me on 360. The pc has a really good modding community.

Fallout is really immersive and fun to play, and the extra content will last you for so long.

My only hangup is that the shooting is so bad that this game will suck really bad with vats. Im so thankful for vats, use it a lot.
 
Anyways, I have some little gripes of this game. Don't get me wrong, I love this game, but there is one thing that irks me. With a game of this magnitude there are bound to be a few bugs, but there are a lot of bugs/glitches in this game and the patches do fix some of the bugs, like the Big Town robot bug, but some other bugs haven't been fixed.

One of the things that Stoo didn't talk about was the small differences between different consoles. The PS3 is the one on the bottom and if you want DLC, you will have to wait a few months after the DLC first comes out. The 360, is in the middle because you can get DLC when it first comes out, but the PC takes the cake for having Fallout 3. With the PC you can get the G.E.C.K. which is your own modding kit. You can also download mods from some websites. You can get new weapons, weapons customization kits, new skins, new perks (My favorite is the RobCo. Certified perk, where robots that you destroy can become followers), and a mod that increases the amount of enemies greatly.

differences between consoles is something i couldnt really talk about since ive only played the pc version, but from what i do know i think you're right - pc is definitely the way to go. not to mention that the capital wasteland just looks absolutely amazing on a high end pc.

as for the modding community, that's something i haven't really considered at 50 hours in, because, frankly, i dont think the game needs any extra longevity at this point. it is something i'll probably get into later though, because i've seen some of the amazing stuff that people have done (like the mod which populated the entire capital wasteland with trees again)

just out of interest, what kind of mods have you guys downloaded, and where from?
 
I haven't played this game, but i just wanna say this review made an excellent job of making me want to play it (i need a better computer though :( )
 
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lincolns back, bitches

(in game screenshot taken using a couple of console commands and the right equipment)
 
Haha, going to be playing Devil's advocate here and voicing my negative opinion. Let it be known first and foremost that I dislike nonlinear RPGs- as an example, I really didn't like Golden Sun: The Lost Age, a game that was much less linear than its predecessor. I often find myself getting lost and not knowing what to do in these situations... thankfully, the entire point of Fallout 3 was to explore, so knowing that helped me get through the game without too much hassle. (Not to mention that the game had a very helpful quest destination feature)

Firstly, I really really disliked how much of a fucked up glitch-fest Fallout 3 is. At one point near the end of my adventure, I got caught in an explosion and died. Upon restarting from the checkpoint, my camera controls were locked- after much trial and error (because there is next to fucking nothing about glitch fixes in F3 around the internet, specifically this glitch) I found out I had to cripple a limb and get it fixed by a doctor, thereby fixing my camera. What the fuck is this shit? Not only that, random objects would occasionally fall from the sky, enemies would sometimes appear out of nowhere (and that's not just pop-in I'm talking about), characters' text and dialogue would be completely fucked up (speaking about a character as if they were alive when they're already dead) and so on. Don't even get me started on the last story mission, that was a fucking glitched mess. Your "companion" would often stop and not move forward at all, forcing a restart, or would continue attacking the same object over and over, or a myriad of other things. I can recall restarting the final mission at least 5 times because of this. (Probably more)

Another major problem I had with Fallout 3 was the clear-cut karma system lauded by Stoo. What made Bioshock's system great was that if you harvested Adam from Little Sisters it wasn't really made out to be that bad because they're genetic freaks and you're at a massive disadvantage if you don't. Additionally, Atlas makes it out to be like nothing's wrong. This game, however, has clear-cut choices making it extremely easy to be whatever karma level you want to be, all you have to do is abuse:

For good karma: Oh here you go man in megaton, take my scrap metal for free, or here you go poor man outside megaton, take my pure water for free

For neutral karma: Kill off some people you don't like, return to the town 3 days later with absolutely no fucking penalty (if you have good karma) OR abuse the aforementioned Good Karma methods (if you have bad karma)

For Bad Karma: Be a dick


I chose to be a good guy throughout my adventure (as my brother chose to be a dick) but I found it laughably easy that in order to get the Playstation trophies for reaching level 8 with neutral karma, all I had to do was save at level 7, kill a whole bunch of people (gaining experience/losing karma at the same time) and boom great job you're now a level 8 neutral. This honestly is bullshit- your "alliance" should be determined through your choices throughout the overarching storyline, though I respect that if you decide to slaughter an entire town you are obviously not a good person and the karma system will switch it up accordingly.

Also, why the fuck can't you attack/kill children? Stupid bullshit. The Pit DLC allows you (according to a friend of mine) to take a baby from a mother and the baby itself is treated like an item.

I also disliked the S.P.E.C.I.A.L. and skill points features. S.P.E.C.I.A.L. is completely useless- it's obvious that all you need to do is max intelligence as early as possible (garnering more skill points upon levelup), reduce charisma to 0 (as you can wear equipment that heftily boosts your speech skill, or simply just soft-reset every time you fail a speech challenge), and then from there just max Strength and Agility in order to fight properly. It's ridiculous that this system was so badly fucked up in Fallout 3, as in Fallout 2 if you reduced Charisma to 3 or below, most people wouldn't even talk to you.

Finally, I want to say that one of my biggest gripes was with the fucking broken 3rd person gameplay in general. I used to love FPS games but now suck at them and as such prefer to play 3rd-person shooters. I was delighted that this game offered a 3rd-person view for general combat, but upon receiving my first gun, I was horribly dismayed at how impossible it was to aim correctly and was forced to just abuse V.A.T.S. in first-person view. This really upset me, because unless you're a melee character, this game may as well have only been first-person in the first place.

I respect that this game won many "game of the year" awards and is a solid game in general but I really couldn't get over these issues with it. As I mentioned before, it doesn't help that I really don't like Western and non-linear RPGs in general, so this definitely wasn't the game for me. However, I couldn't just let that PSN platinum trophy remain locked, as my brother only had to complete a couple of more quests to do it.
 
im with you on the glitches - my sound fucked up recently and now i cant hear people speaking while in a direct conversation (ie with a dialogue tree, i can still hear people if they make a comment to me as i walk past them) which is annoying, and i have no idea how to fix it. also earlier today my pip boy suddenly became bright as fuck for no reason and it was pretty much unusable until it passed about 20 minutes later.

aside from those i've enver really experienced any debilitating glitches so i guess im lucky
to be honest though although it is frustrating it doesnt really surprise me that there are glitches in such a huge game :|


and about the karma system - you make it sound as if acquiring good/bad karma is some kind of goal that you can abuse your way to. sure you can do those things, it's entirely your choice, but karma isn't the reward - it's the means of getting there. not even that -it's just a way of influencing what kinds of rewrads you get. if you want to get the achievement for having neutral karma at level 8 (despite there being achievements for having good and bad karma also), are you really telling me you'd rather sit for hours doing good deeds on quests and missions than go slaughter some tiny settlement and return in ten minutes? it isn't abuse.

and even that was a pretty big exaggeration anyway, you'd have to ransack several settlements to reduce your karma level significantly!


finally, if you had to convince someone to buy a video game with a single image, i think this would be a pretty safe bet:

hellyeahlincoln-2.jpg
 
Just chiming in to say that I love this game. In fact, I've generally wanted to use everything bethesda has ever done as masturbation material, but thats a different story all together. The one thing I thing is a little wierd is how easy it is to level up, especially with DLC, although its a pretty small complaint.

Speaking of DLC, I have mixed feelings about Anchorage and the Pitt. They're both really easy, linear, and generally pointless and tedious, eg. Intel collecting in Anchorage, or Ingots in the Pitt. On the positive side, they give you some ridiculous stuff, eg. Gauss Rifle, UNBREAKABLE t-51b power armor that comes with the training necessary to equip it, shock sword, etc. for Anchorage, and mainly the Metal Blaster for the Pitt, which is absolutely devastating with a high luck/finesse/better crits due to each beam having its own crit chance.

Broken Steel and Point Lookout, on the other hand, have excellent background stories, content, difficulty, and strong weapons and armor. If you don't know, Broken Steel changes the ending and bumps the level cap to 30, with new perks (my favorite being one that essentially makes Dogmeat unkillable). Also gives you new weapons and armor, including the Tesla Cannon and heavy incinerator, which are cool. There is also new levels of Radscorpions, Super Mutants, and Ghouls, all of which take more hits and hit harder than Deathclaws. Definitely worth picking up.

Point Lookout adds a whole new open world about 1/5 the size of the Capital Wasteland, new powerful weapons, and some terrifyingly powerful enemies in the Swampfolk who deal more damage and have more health than Deathclaws, deal more damage, and wield Double-Barrel shotguns which have more power than a fully repaired Combat Shotgun at moderate condition. Alternatively, some of the higher leveled ones can attack you with axes, which are not immediately scary, can be extremely powerful off of their immense strength. And you better pray you don't knock out their weapons by accident, as their Unarmed skill allows them to hit harder then they would otherwise (their unarmed is higher than that of a Deathclaw).
They also tend to travel in groups of four. Despite this, Point Lookout is amazing.

Tl;dr version
Fallout/DLC are cool.
 
broken steel definiely looks like the most promising dlc, im hopefully gonna get it in the weeks ahead, but really all of the add ons should have the elvel 30 cap, not just broken steel :|

edit: so this isnt new news but i just read on the wiki about fallout: new vegas, a spin-off in a similar style to fallout 3, being a first/third eprson fps set in the same universe, but featuring different charatcers and stuff

http://fallout.wikia.com/wiki/Fallout:_New_Vegas

the guys at bethesda are really working hard, what with fallout 4 in development aswell as the 5 dlcs theyve cranked out in only 6 months x__x
 
Fallout 3 was a great game and I enjoyed playing it a lot. However, now that I have finished the main quest, I do not think I can return to playing it -- the game made me somewhat uncomfortable.

The amount of unadulterated...evil (that's the best word I can find for it) that permeates the entire waste makes me uncomfortable and feel quite bad about humanity. Stanislaus Braun, Allistair Tenpenny, the Enclave (which, as an American, hits a little close to home with their propaganda), Vault-Tec and the original residents of Vault 87...there's a lot. It's a bleak world.

That said, I do find the option to insert the modified FEV into the water purifier at the end an interesting option. Even if your character doesn't die there at the purifier, you'd still die from the purified water -- you've been mutated yourself, after all. The character inserting the FEV shows some sort of principles -- even if they're not the right ones.
 
wanted to post my thoughts regarding the dlc i recently finished palying through:

anchorage i thought was ok. it wasnt spectacular and it was very linear, but i still enjoyed it for a few reasons - namely that the mountains looked absolutely stunning. oh man, when i stepped into that pod and woke up on the cliffs i was taken aback by how amazing it all looked, and couldnt resist jumping off the edge a couple times x)
i also liked the idea of the strike team, but sadly they always died after about 5 secodns on the frontline and their corpses were not lootable :| maybe this was because i choose to pick a varied team rather than a sentry bot though, who knows.
the decision to give you weapon loadouts was also a baffling one. considering that the chinese remind me of the henchmen in that scene from kill bill where beatrix kiddo slaughters hundreds and hundeds of yakuza with little effort, is it ever really necessary to use a missle launcher, or even a sniper rifle, especially when you get the usually instant kill gauss rifle anyway? the fucking tanks only had like twice that health also, despite being able to deal out a shitload of damage :|
the ending though...man, that ending sucked. going through the big metal doors with a group of 5 armored, fat man wielding soldiers, i was expecting an epic battle culminating in the fight with jingwei.
instead, when i went through the door i thought something had gltiched as i stood there, weaponless and unable to move, unaware that i was waiting for some dumb requirement to be fulfilled so that the story would kick in and jingwei would start talking to me rather than just staring at me from across the courtyard.
when it finally did kick in, i clicked the speech check dialogue option without really thinking and was greeted by the most anticlimactic ending ever, as jingwei commited suicide on his sword. really dissapointing ending, and the inverse of how i felt about mothership zeta, but ill get to that!!


the pitt was...really fucking bleak. not only is the smoggy, polluted atmosphere unberably depressing, but the way the residents degenerated into the trogs (which is a ridiculous name for hideously mutated creatures might i add, sounds like a power rangers villain) was really brutal, and i often jumped when i turned a corner and was met by like 5 of them grinning at me, then had to kill what used to be 5 innocent human beings ;(
the whole thing captured the hopelessness and morality of the fallout world perfectly imo, albeit in a smaller package with a few annoying problems. like others have said, the ingots were dumb. really i had no motivation to go find them all but since im a completionist and there was an achievement for getting all 100 i had no choice ;( when i did eventually do it, i used a guide and occasional noclipping to speed it up because seriously - fuck that.
also when you go back to the foreman with like all 100 ingots and he gives you 3 different sets of armour, 5 huge guns, etc, you have no way of storing all that stuff. i had to make a second trip to and from the pitt just to make room for all the armor and guns id earned collecting ingots.


broken steel was absolutely brilliant. this was the pinnacle of the f3 dlc for me, and was really the only one that was true to its name of an add-on. the other dlcs could all be games in their own right (albeit very short ones), but broken steel was what i imagined an add on or expansion should be, and it gave the rather feeble ending of the original game a kick up the butt, giving you a whole new storyline to play through. it was really gratifying seeing everything that id worked so hard for coming to fruition with project purity, and broken steel was a welcome glimmer of hope in the depressingly blunt world of fallout 3. right off the bat, receiving my thousands of experience points and watching my counter click up towards 21 was great, and it only got better from there.
from start to finish, i loved broken steel. the initial push against the enclave with liberty prime was great and allowed me to relive one of my favourite parts of the original game, which was following prime as he made his way to the purifier, blowing evrything in his way to fucking pieces and making some hilarious remarks like DEATH IS AN ACCEPTABLE ALTERNATIVE TO COMMUNISM or the bit where he gets close to the first enclave barrier and as it starts to fizzle out, shouts BARRIER DETECTED - MATERIAL ANALYSIS: TITANIUM ALLOY SUPPLEMENTED BY PHOTONIC RESONANCE FIELD. PROBABILITY OF MISSION HINDRANCE... (he pauses dramatically, as the barrier fizzles out and is gone) ...ZERO PERCENT! at which point he fires a huge fucking laser at the barrier and the vertibird behind it, causing a huge explosion killing all nearby enclave soldiers. oh man that was great.
but anyway, moving on. the objectives in broken steel are meaningful, and i felt a real sense of purpose as i played through, that i really wanted to take out the enclave ovce and for all. it was different in anchorage, for example, where i was told to go do something or blow soemthing up but with little real reason to do so besides some abstract mission id been given.
here, i felt a real sense of purpose as i assembled the ridiculously strong tesla cannon and then took it down to adams air force base, fighting through hordes of enclave and blowing up helicopters with a single electron charge pack (seriously whos idea was this) before making my final stand and being finally greeted to a satisfying and conclusive ending to the game, over 90 hours in. 10/10.


point lookout has been lauded by most anyone whos played it, and ive frequently been told its the best of the dlcs, but i wasnt quite as taken with it as most seem to be. for one, everyone always says that "it opens up a new, completely open area". well, so do the other dlcs. sure, some of them arent as open-ended, but they all give you a new area to explore, be it the pitt, achorage, adams air force base, or mothership zeta.
they also gratify the open ended quests and multitude of side quests on offer, and on that count i really cant argue. point lookout is by a decent amount the longest of the dlcs, probably lasting you an hour or two more than the others as you explore the area and finish the surprisingly numerous sidequests (iirc there are 7 in total, compared to broken steels 2-3).
despite point lookout feeling far more "fallout" than the other, more combat orientated dlcs, point lookout can never match that feeling that you get when you exit vault 101 for the first time, with the whole wasteland in front of you, your eyes adjusting the the brightness, and a sense of freedom as you realzie you can go anywhere you like. when you arrive on point lookout you are all too aware of that quest marker lurking off to the east...
still, that segways into the start of the game nicely, and gets the story going. the story, i should add, started off very promising, as you get dropped on the sinister island and stumble upon the mansion, only to find its snappy looking ghoul owner desmond engaged in a war with the crazed tribals, and you are offered no time for explanation or comfort. this first part was brilliant, me and desmond holed up in the mansion lobby as i set up a minefield around us, then we fought the hordes off, l4d style. it was really enjoyable, and desmond was an inetresting character witha mighty accent that sounded pretty british.
from here, though, the story forgot about its sinister opening and segwayed into some ridiculous battle between desmond and a talking brain with another quasi-british accent that sounded like some sort power rangers villain (when he said "it is i, dr calvert!!" during the telepathy it was pretty laughable). desmond claimed the brain was his arch enemy, but offered no explanation or backstory, except that they'd been "doing this for years". i was reminded of the emchanist and the antagoniser here, honestly. it was so unlike fallout 3 that i was quite let down, and at the end where you can choose who to side with, only to get nothing but a useless microwave emitter that takes up half the screen regardless of your choice, i was left wondering why people praised it so much.


and finally, mothership zeta. i left zeta for last because i wanted to end fallout 3 on a different note than the standard gloomy stuff like the pitt (in fact, i tried to split the dlc up, alternating between doing the gloomy ones (pitt, pl), and the other ones). i really wish id saved broken steel, though, in retrospect. zeta looked really really promising before people actually played it: the trailer was exciting and had the whole x-files typical alien music stuff going on but in the gritty setting of f3, and i couldnt wait. when i got it, though, i was surprised and dissapointed to be playing a corridor shooter where there are only 3 types of enemies (aliens, aliens with helmets, robots), and where every fucking corridor looked the same. there were a few high points, though: the ending, which ill get to in a minute, the alien weapons, and the frozen guys.
the weapons were really cool looking, and made great "pew" sound effects when you fired them. the disintegrator instatly became my favourite weapon in the game, and i found myself tediously searching throguh every container just to find more ammo for it, despite it doing lacklustre damage since i didn't really bother with energy weapons.
the guys in the stasis chambers were great, especially the samurai and his armor, but wearing a spacesuit? damn!
lastly, the ending was really cool imo, and was the one saving grace that justified trawling through the ship for hours. i was a bit dissapointed i couldnt have some showdown with the alien captain, but the fight with the alien spaceship as you fight of hordes of guys behind you too was a blast (heh)


so yeah, there we go. im guessing most have already got the dlc if they plan to but i mostly just wrote this ebcause i wanted to articulate my feelings about the dlc anyway!
 
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