Fearow (BW2 Revamp)(QC 3/3)(GP 2/2)

WhiteDMist

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Not a brave bird

[Overview]

<p>In a tier with a flock of excellent Normal / Flying Pokemon, Fearow struggles to not be outclassed, especially by Braviary. Fearow's most notable niche is its to outspeed potent threats such as Haunter and Sawsbuck without without a Choice Scarf and ability to hurt Rock- and Steel-type Pokemon with Drill Run. However, Braviary simply has more power and a stronger move to break through such Pokemon. Being both frail and weak to Stealth Rock also means that Fearow is easily worn down throughout the course of a match. Most unfortunate is the fact that Fearow lacks Brave Bird and has to rely on the considerably weaker Drill Peck for its Flying-type STAB move, making most of its avian competition better options overall.</p>

[SET]
name: Physical Attacker
move 1: Return
move 2: Drill Peck
move 3: Drill Run
move 4: U-turn / Pursuit
item: Choice Band / Life Orb
ability: Sniper
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>As Fearow already has decent Speed, this set focuses on powering up Fearow's average Attack to make up for the average Base Power of all its moves. Return is Fearow's most reliable STAB move, and Drill Peck provides useful coverage against Ghost- and Fighting-types. Drill Run is what differentiates Fearow from most other Normal / Flying types, as it allows Fearow to damage most Rock- and Steel-types significantly. The last move is for utility purposes, with U-turn being the more useful option to allow Fearow to scout the opposing team and escape its counters. Pursuit is more situational, but it takes advantage of Fearow's Speed to defeat Haunter whether it stays in or switches out.</p>

[ADDITIONAL COMMENTS]

<p>Choice Band maximizes Fearow's average power and works better with U-turn so that Fearow doesn't get worn down too much from recoil and Stealth Rock damage. However, Life Orb makes use of Fearow's overall coverage and utility, as even a Choice Band doesn't completely make up for the average Base Power of its attacks. Life Orb is not the best item to pair with U-turn simply because the recoil prevents Fearow from switching in up to five times with Stealth Rock up as its EV spread allows. Roost can be utilized with Life Orb to mitigate all the residual damage Fearow takes, but it will rarely have an opportunity to use it due to its poor bulk. Stealth Rock support from Pokemon such as Golem and Metang is required to allow Fearow to OHKO Haunter with a Choice Band Pursuit even if it do not switch out. As Fearow is quickly worn down by Stealth Rock itself, offensive pressure from Pokemon such as Choice Band Sawk and Taunt Samurott is helpful in order to prevent the opponent from setting them up easily. Teammates that are immune to Electric-type moves, such as Seismitoad and Lightningrod Zebstrika, are good partners as they prevent Fearow and its team from being taken advantage of by Volt Switch users.</p>

[Other Options]

<p>Choice Scarf is a usable item, but Fearow has very mediocre power without any boosts. Double-Edge is a stronger STAB move, but Fearow doesn't appreciate the extra recoil. It also doesn't gain too many notable KOs, and being illegal with Sniper makes it barely worth a moveslot. Fearow can support its team with Agility and Baton Pass, but it is mediocre in this role and can't even use Baton Pass with Sniper. Tailwind can also support Fearow's team, but it doesn't last long enough to make it worth a moveslot most of the time.</p>

[Checks and Counters]

<p>Physically defensive Pokemon, such as Alomomola and Mandibuzz, easily tank any of Fearow's moves and can severely damage it due to its poor bulk. Regirock is also an excellent counter as it doesn't take too much even from Drill Run and can retaliate with its STAB moves or cripple Fearow with Thunder Wave. In fact, most Rock- and Steel-types can easily tank at least one Drill Run and retaliate unless they are 4x weak to it. Anything faster than Fearow, most notably Electric-type Pokemon such as Electabuzz, can easily revenge kill it due to its low defenses. The same poor bulk also means that any Pokemon that can take a hit from Fearow can inflict massive damage on it.</p>

[Overview]
  • Is outclassed by most Flying-types, especially Braviary as it has more power and a stronger move to break through Rock- and Steel-types
  • Drill Run allows it to differentiate itself from other similar Pokemon
  • Great Speed allows it to outspeed unboosted Sawsbuck, Jynx, and Haunter and differentiates it from Braviary, who is otherwise better
  • Lacks Brave Bird, forcing it to rely on the average Drill Peck
  • Frail and weak to Stealth Rock, so it gets worn down quickly

[SET]
name: Physical Attacker
move 1: Return
move 2: Drill Peck
move 3: Drill Run
move 4: U-turn / Pursuit
item: Choice Band / Life Orb
ability: Sniper
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
  • Return is a reliably powerful STAB move
  • Drill Peck is Fearow's best Flying-type move
  • Drill Run differentiates Fearow from other Flying-types by allowing it to damage Rock- and Steel-types
  • U-turn lets Fearow scout the opposing team and escape from incoming counters
  • Pursuit can catch Jynx and Haunter that switch out

[ADDITIONAL COMMENTS]
  • Choice Band maximizes Fearow's power and works best with U-turn so that it deosn't get worn down as quickly
  • Life Orb allows Fearow to switch moves
  • Roost can be used to mitigate Life Orb recoil and Stealth Rock damage, but Fearow rarely gets the chance to use it
  • It needs Stealth Rock from Pokemon such as Golem or Metang to guarantee the OHKO on Jynx and Haunter with a Choice Band Pursuit even if they do not switch out
  • Fearow is easily worn down by Stealth Rock due to U-turn, so offensive pressure from Sawk or Samurott is helpful to keep them off the field
  • Something immune to Electric-type moves, such as Seismitoad or Lightningrod Zebstrika, helps prevent Volt Switch from taking advantage of Fearow

[Other Options]
  • Choice Scarf can be used with Fearow's great Speed, though Fearow's average power holds it back
  • Double Edge is a very good STAB move, but it is illegal with Sniper
  • Agility and Baton Pass can allow Fearow to support its team, but Fearow is a mediocre supporter and Baton Pass is illegal with Sniper
  • Tailwind can also support its teammates, but the boost isn't long enough to be worth using a moveslot

[Checks and Counters]
  • Regirock is an excellent counter as it doesn't take much from Drill Run and can threaten Fearow with its STAb moves or Thunder Wave
  • Physically Defensive, such as Alomomola and Mandibuzz, can easily tank multiple hits from Fearow and threaten it back with their offensive moves
  • Unless they are 4x weak to Drill Run, most Rock- and Steel-types can tank at least one Drill Run and retaliate with their STAB moves or status it
  • Faster Pokemon can usually revenge kill Fearow due to its low bulk
  • Anything that can take a hit can inflict a lot of damage to Fearow
 
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Blast

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You should probably mention in the Overview how it especially faces competition from Braviary, who has Superpower (which is also stronger) to deal with Rock-types. So really it's the combination of both Speed and ability to hurt Rock-types that gives it a "niche."

Also DE shouldn't be a main slash imo, the recoil's kinda bad with SR + low HP. It's already mentioned in OO and it's probably best there.

Do this and QC Approved 2/3
 

WhiteDMist

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Done Dat Blast thanks! It's a shame that Double Edge is illegal with Sniper, otherwise I would insist on it being in AC to allow Fearow to 2HKO physically defensive Seismitoad after Rocks (Fearow is so frail, the recoil is worth it for the overall power boost).
 
did I QC this o0 WhiteDMist hi

[Overview]
  • wtf fearow doesn't get brave bird? lame
[SET]
  • dunno if there was already a huge consensus on this or not, but I really doubt I'd ever use Pursuit on Fearow. each of its moves are unfortunately so important that I don't think I'd ever forfeit any of them in favor of it. U-turn just seems too important to me because using something as weak as Fearow means gaining momentum is going to be really important when using it. idk I'm not totally opposed to Pursuit being slashed, but I kind of feel like it'd be better off in AC.
[SET COMMENTS]
  • base power->Base Power
  • actually the more I think about it, I'd rather use Scarf Braviary than LO U-turn Fearow pretty much 100% of the time, so Pursuit is a neat niche over it I suppose. it's fine how it is.
[ADDITIONAL COMMENTS]
  • it'd probably be worth mentioning what I just said about LO U-turn here, noting that you should usually use Pursuit only with Life Orb and U-turn with Choice Band.
  • oh, you already did. glad I thought all of this through, only for it to be covered already.
  • ihu
  • lol it needs SR to OHKO Jynx with Pursuit without switching. god, Fearow blows.
this is actually fine except for the minor grammar change lol.



QC Approved 3/3
 

GatoDelFuego

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WhiteDMist

REMOVE CHANGE COMMENTS

[Overview]

<p>In a tier with a flock of excellent Normal / Flying Pokemon, Fearow struggles to not be outclassed, especially by Braviary. While Fearow's most notable niche is its high Speed and ability to hurt Rock- and Steel-type Pokemon with Drill Run, Braviary simply has more power and a stronger move to break through such Pokemon. However, the ability to outspeed potent threats such as Jynx, Sawsbuck, and Haunter without a Choice Scarf gives Fearow a notable advantage over Braviary. Being both frail and weak to Stealth Rock also means that Fearow is easily worn down throughout the course of a match. Most unfortunate is the fact that Fearow lacks Brave Bird and has to rely on the considerably weaker Drill Peck for its Flying-type STAB move, making most of its avian competition better options overall.</p>

[SET]
name: Physical Attacker
move 1: Return
move 2: Drill Peck
move 3: Drill Run
move 4: U-turn / Pursuit
item: Choice Band / Life Orb
ability: Sniper
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>As Fearow already has a decent Speed, this set focuses on powering Fearow's average Attack to make up for the average Base Power of all its moves. Return is Fearow's most reliable STAB move, while Drill Peck becomes its secondary STAB. Drill Run is what differentiates Fearow from most other Normal / Flying-types, as it allows Fearow to damage most Rock- and Steel-types significantly. The last move is for utility purposes, with U-turn being the more useful option to allow Fearow to scout the opposing team and escape its counters. Pursuit is more situational, but it takes advantage of Fearow's Speed to defeat Jynx and Haunter whether they stay in or switch out.</p>

[ADDITIONAL COMMENTS]

<p>Choice Band maximizes Fearow's average power and works better with U-turn so that Fearow it doesn't get worn down too much with recoil and Stealth Rock damage. However, Life Orb makes use of Fearow's overall coverage and utility, as even a Choice Band doesn't completely make up for the average base power of its attacks. Life Orb is not the best item to pair with U-turn simply because the recoil prevents Fearow from switching in up to five times with Stealth Rock, as its EV spread allows. Roost can be utilized with Life Orb to mitigate all the residual damage Fearow takes, but it will rarely have an opportunity to use it due to its poor bulk. Stealth Rock support, (RC) from Pokemon such as Golem and Metang, (RC) is required to allow Fearow to OHKO Jynx and Haunter with a Choice Band Pursuit even if they do not switch out. As Fearow is quickly worn down by Stealth Rock itself, offensive pressure from Pokemon such as Choice Band Sawk and Taunt Samurott is helpful in order to prevent the opponent from setting them up easily. Teammates that are immune to Electric-type moves, such as Seismitoad or Lightningrod Zebstrika, are good teammates partners as they prevent Fearow and its team from being taken advantage of by Volt Switch users.</p>

[Other Options]

<p>Choice Scarf is a usable item, but Fearow has very mediocre power without any boosts. Double-Edge is a stronger STAB move, but Fearow doesn't appreciate the extra recoil. It also doesn't gain too many more notable KOs, and being illegal with Sniper makes it barely worth a moveslot. Fearow can support its team with Agility and Baton Pass, but Fearow is mediocre in this role and it can't even use Baton Pass with Sniper. Tailwind can also support Fearow's team, but the duration doesn't last long enough to make it worth a moveslot most of the time.</p>

[Checks and Counters]

<p>Physically defensive Pokemon, such as Alomomola and Mandibuzz, easily tank any of Fearow's moves and can severely damage Fearow due to its poor bulk. Regirock is also an excellent counter as it doesn't take too much even from Drill Run, (RC) and in can retaliate with its STAB moves or cripple Fearow with Thunder Wave. In fact, most Rock- and Steel-types can easily tank at least one Drill Run and retaliate, (RC) unless they are 4x weak to it. Anything faster than Fearow can easily revenge kill it due to its low defenses, most notably Electric-type Pokemon such as Electabuzz. The same poor bulk also means that any Pokemon that can take a hit from Fearow can inflict massive damage to it.</p>

1/2
 
Additions in Blue
Subtractions in Red
Comments in Purple
[Overview]

<p>In a tier with a flock of excellent Normal / Flying Pokemon, Fearow struggles to not be outclassed, especially by Braviary. While Fearow's most notable niche is its high Speed and ability to outspeed potent threats such as Jynx, Sawsbuck, and Haunter without a Choice Scarf and hurt Rock- and Steel-type Pokemon with Drill Run, (start new sentence) However, Braviary simply has more power and a stronger move to break through such Pokemon. However, the ability to outspeed potent threats such as Jynx, Sawsbuck, and Haunter without a Choice Scarf gives Fearow a notable advantage over Braviary. Being both frail and weak to Stealth Rock also means that Fearow is easily worn down throughout the course of a match. Most unfortunate is the fact that Fearow lacks Brave Bird and has to rely on the considerably weaker Drill Peck for its Flying-type STAB move, making most of its avian competition better options overall.</p>

[SET]
name: Physical Attacker
move 1: Return
move 2: Drill Peck
move 3: Drill Run
move 4: U-turn / Pursuit
item: Choice Band / Life Orb
ability: Sniper
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>As Fearow already has a decent Speed, this set focuses on powering up Fearow's average Attack to make up for the average Base Power of all its moves. Return is Fearow's most reliable STAB move, while and Drill Peck becomes its secondary STAB provides useful coverage (or basically just something that says what Drill Peck does because it being the secondary STAB should be clear from the fact its the second listed STAB move on the set). Drill Run is what differentiates Fearow from most other Normal / Flying-types Flying types, as it allows Fearow to damage most Rock- and Steel-types significantly. The last move is for utility purposes, with U-turn being the more useful option to allow Fearow to scout the opposing team and escape its counters. Pursuit is more situational, but it takes advantage of Fearow's Speed to defeat Jynx and Haunter whether they stay in or switch out.</p>

[ADDITIONAL COMMENTS]

<p>Choice Band maximizes Fearow's average power and works better with U-turn so that Fearow doesn't get worn down too much with from recoil and Stealth Rock damage. However, Life Orb makes use of Fearow's overall coverage and utility, as even a Choice Band doesn't completely make up for the average base power Base Power of its attacks. Life Orb is not the best item to pair with U-turn simply because the recoil prevents Fearow from switching in up to five times with Stealth Rock up, (remove comma) as its EV spread allows. Roost can be utilized with Life Orb to mitigate all the residual damage Fearow takes, but it will rarely have an opportunity to use it due to its poor bulk. Stealth Rock support from Pokemon such as Golem and Metang is required to allow Fearow to OHKO Jynx and Haunter with a Choice Band Pursuit even if they do not switch out. As Fearow is quickly worn down by Stealth Rock itself, offensive pressure from Pokemon such as Choice Band Sawk and Taunt Samurott is helpful in order to prevent the opponent from setting them up easily. Teammates that are immune to Electric-type moves, such as Seismitoad or and Lightningrod Zebstrika, are good partnerss partners as they prevent Fearow and its team from being taken advantage of by Volt Switch users.</p>

[Other Options]

<p>Choice Scarf is a usable item, but Fearow has very mediocre power without any boosts. Double-Edge is a stronger STAB move, but Fearow doesn't appreciate the extra recoil. It also doesn't gain too many more notable KOs, and being illegal with Sniper makes it barely worth a moveslot. Fearow can support its team with Agility and Baton Pass, but Fearow it is mediocre in this role and it can't even use Baton Pass with Sniper. Tailwind can also support Fearow's team, but the duration it doesn't last long enough to make it worth a moveslot most of the time.</p>

[Checks and Counters]

<p>Physically defensive Pokemon, such as Alomomola and Mandibuzz, easily tank any of Fearow's moves and can severely damage Fearow it due to its poor bulk. Regirock is also an excellent counter as it doesn't take too much even from Drill Run and can retaliate with its STAB moves or cripple Fearow with Thunder Wave. In fact, most Rock- and Steel-types can easily tank at least one Drill Run and retaliate unless they are 4x weak to it. Anything faster than Fearow can easily revenge kill it due to its low defenses, most notably Electric-type Pokemon such as Electabuzz (add comma) can easily revenge kill it due to its low defenses. The same poor bulk also means that any Pokemon that can take a hit from Fearow can inflict massive damage to on it.</p>


GP: 2/2
 

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