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Feel Good Inc.

Feel Good Inc.

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Changes in Blue



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Hello, Smogon. This is my 1st RMT. I've been playing for a month or two in PO with some random teams and doing "well"... I've tried different playstyles (wheater, non-wheater, offense, stall, balanced...)
and Trick Room is the funniest to use, because a lot of people use +Speed natures and they stay upset when "slow" pokémon outspeeds them. I chose "Feel Good Inc." for the Team Name because I was listening Gorillaz when I decided to do this RMT. Anyway, i'd like some help to improve the team... and excuse me for my bad English.


Old Members
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The Team at Glance

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@ Leftovers

Trait: Levitate
EVs: 252 HP / 88 Def / 168 SDef | IVs: 0 Spe
Relaxed Nature (+Def, -Spd)
- Trick Room
- Stealth Rock
- Gyro Ball
- Earthquake


Well, I needed SR and TR... Bronzong is the perfect guy for that, he is usually my lead but I have problems with wheater inducers that usually lead, especially Ninetales. I decided to use Earthquake instead of Explosion because i usually need him later game as a TR suicide. I tought about changing Levitate to Heatproof since most people just use Fire against him.


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@ Life Orb

Trait: Magic Guard
EVs: 192 HP / 64 Def / 252 SAtk | IVs: 0 Spe
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Psyshock
- Shadow Ball
- Focus Blast


Standard Reuniclus... It's my 2nd MVP. Under TR beats almost everything (F*** you Scizor) I really have problems with Scizor so HP Fire might be replaced by one of the attacks. Maybe Psychic over Psyshock...


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@ Leftovers

Trait: Water Absorb
EVs: 252 HP / 40 Def / 216 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Will-O-Wisp
- Taunt
- Scald

Porygon2 was here before, but I traded because I was having trouble with Rain teams and with Terrakion... Now they're solved.


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@ Air Balloon

Trait: Magnet Pull
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Thunderbolt
- Hidden Power [Fire]
- Magic Coat
- Volt Switch

I tried Rampardos, Conkeldurr and Tangrowth in this place, but I had a HUGE weakness to Scizor, so Sciztar gave me this set... works WONDERFUL!



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@ Life Orb

Trait: Moxie
EVs: 80 HP / 252 Atk / 176 SAtk | IVs: 0 Spe
Brave Nature (+Atk, -Spd)
- Brave Bird
- Sucker Punch
- Drill Peck
- Hidden Power [Fire]

The STAR OF THE SHOW! I don't know how I haven't seen no one using Honchkrow under TR. He swithes in (probably I have to sacrifice someone), gains Moxie boosts under TR, and when TR fades I can still 0HKO lots of pokes, BB and SP are obvious, Drill Peck is when he's low health and HP Fire is when I predict a Scizor coming in. I dont use Heat Wave over HP Fire because I want Moxie.
He is amazing, works wonderfull in and out of TR



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@ Choice Scarf

Trait: Moxie
EVs: 216 Atk / 40 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Earthquake
- Fire Blast
- Draco Meteor

In this place there was Terrakion, but I didn't like him so Sciztar gave me this set (well not really this) and works fine. He said I could use Life Orb instead of Choice Scarf to use a Mix Moxie Mence, but then I would have my Revenge Killer, Revenge Killed



Hope you enjoyed reading! I'd like to know your opinions to make this team better. This was my 1st RMT so please dont be rude if I did something wrong.


Importable:
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Trick Room
- Stealth Rock
- Gyro Ball
- Earthquake


Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 192 HP / 64 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Psyshock
- Shadow Ball
- Focus Blast

Jellicent (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 40 Def / 216 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Will-O-Wisp
- Taunt
- Scald

Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Thunderbolt
- Hidden Power [Fire]
- Magic Coat
- Volt Switch


Honchkrow (M) @ Life Orb
Trait: Moxie
EVs: 80 HP / 252 Atk / 176 SAtk
Brave Nature (+Atk, -Spd)
- Brave Bird
- Sucker Punch
- Drill Peck
- Hidden Power [Fire]


Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 216 Atk / 40 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Earthquake
- Fire Blast
- Dragon Claw
 
Terrakion is my Scarfer, altough he does his job fine I dont like him and I'd like to trade him for an unusual poke that no one is waiting to be a revenge killer... Any ideas??

It depends on how much speed you are looking for in your scarfer, but both Jirachi and Togekiss can be great scarf users, and can flinch most things to death as they outspeed pretty much most unscarfed/unboosted Pokemon.

For a more used scarfer, dragon types do well, especially Salamence, Latios, and Hydreigon. Gengar would fit as well, though if you are going to do Gengar, you might as well do Latios. For physical scarfer, Landorus is great as well, and can scout more so than a Terrakion can by using u-turn.

I'd personally use Togekiss, though, but that's because Togekiss is one of my favorite Pokemon. ;)
 
Togekiss seems cool and is unusual to see!, i'll try her.
Which moveset do you recomend?

252 SpA / 4 SpD / 252 Spe
Timid
Choice Scarf
- Air Slash
- Flamethrower
- Aura Sphere
- Hidden Power [Whatever you want]

Most of the time you'll be using Air Slash. If you think a Ferrothorn/Forretress/Scizor is coming in, use Flamethrower. If you think Heatran/Tyranitar is coming in, use Aura Sphere. Hidden Power you can do whatever, since you won't be using it much. Good ones to use are Grass, Electric, Ice, but you can do whatever. Smogon analysis also says to use Trick in place of Hidden Power, so you can do that if you want.
 
Your terrakion set seems fine, but you should consider taking out Earthquake and putting in a move like rock slide for when you need the extra accuracy, or quick attack for the priority. Earthquake only hits harder than STAB close combat on a few pokemon in OU and only by about 40 power. That said, since this is a Trick Room team, a Brave nature, 0 speed IVs and EVs and a Choice Band could let you completely destroy unprepared teams.
I wouldn't run Life Orb and Brave Bird on Honchkrow. His HP will drop extremely fast and you get guaranteed OHKOd by Mamoswine after a single life orb recoil, whereas Sucker Punch is only a guaranteed OHKO after 2 moxie boosts. For this reason, perhaps consider shifting some EVs from SpA to HP and using leftovers over Life Orb.
 
This is a pretty good team, but right now, one thing stands out to me: honchkrow is going to lose health really quickly, and drill peck while low on health won't help as he might die to LO recoil. Therefore, I suggest replacing drill peck with roost. That way, instead of worrying about dying because of your own recoil while low on health, roost will help you get it back. Will probably do a better rate later, but that's what I can think of at the moment.
 
Looking at that Honchkrow you don't need 240 Special Attack Evs invested to OHKO standard choice banded Scizor with Hidden Power[Fire]. Since this is your only special movie it feels like a waste. Instead, I recommend you take the Special attack evs and move them to Health evs. You can then assure the OHKO on Scizor (and 2HKO on Ferro) with a Quiet nature. The health evs give Honchkrow that added bulk that could be needed in longer battles.
The set would look like this:

Honchkrow @ Life Orb
Trait: Moxie
EVs: 252 HP / 252 Atk / 4 Satk | IVs: 0 Spe
Quiet Nature (+SAtk, -Spd)
- Brave Bird
- Sucker Punch
- Drill Peck
- Hidden Power [Fire]
 
From my experience with Trick Room, I suggest you to use this as lead:

Smeargle_NB_variocolor.gif

Smeargle
Ability: Own Tempo
Item: Focus Sash
Nature: Brave (+Atk -Spe)
Level: 1
EV's: None
IV's: 0 Speed
- Trick Room
- Stealth Rock / Spikes / Toxic Spikes
- Destiny Bond
- Memento

You can easily turn 1 Trick Room, trigger Focus Sash, turn 2 Destiny Bond. That pretty muchs trades one of your supports for their lead and set ups a 3 turn Trick Room for any of your sweepers (I used to play him plus Rampardos and managed to take down 3-4 pokemons easily).

Aditionally, if you can 1HKO that pokemon with your follow up, you can drop an Entry Hazard which would help taking down the 2nd and 3rd pokemon easily.

You would also need Memento (or Explosion if you want, but Memento is usually more usefull) in case they are not attacking and but setting up a Calm Mind, Swords Dance, Dragon Dance, etc.
 
Your terrakion set seems fine, but you should consider taking out Earthquake and putting in a move like rock slide for when you need the extra accuracy, or quick attack for the priority. Earthquake only hits harder than STAB close combat on a few pokemon in OU and only by about 40 power. That said, since this is a Trick Room team, a Brave nature, 0 speed IVs and EVs and a Choice Band could let you completely destroy unprepared teams.
I wouldn't run Life Orb and Brave Bird on Honchkrow. His HP will drop extremely fast and you get guaranteed OHKOd by Mamoswine after a single life orb recoil, whereas Sucker Punch is only a guaranteed OHKO after 2 moxie boosts. For this reason, perhaps consider shifting some EVs from SpA to HP and using leftovers over Life Orb.


Terrakion is my scarfer(revenge killer) and I sent him to finish the job when TR is off, so Brave with CB won't work.
I'll try leftovers instead of life orb on Honchkrow...

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This is a pretty good team, but right now, one thing stands out to me: honchkrow is going to lose health really quickly, and drill peck while low on health won't help as he might die to LO recoil. Therefore, I suggest replacing drill peck with roost. That way, instead of worrying about dying because of your own recoil while low on health, roost will help you get it back. Will probably do a better rate later, but that's what I can think of at the moment.

Honchkrow is all about power and is very frail, if I use Roost, the opponent will attack and probably kill him, still, i'm gonna try.

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Looking at that Honchkrow you don't need 240 Special Attack Evs invested to OHKO standard choice banded Scizor with Hidden Power[Fire]. Since this is your only special movie it feels like a waste. Instead, I recommend you take the Special attack evs and move them to Health evs. You can then assure the OHKO on Scizor (and 2HKO on Ferro) with a Quiet nature. The health evs give Honchkrow that added bulk that could be needed in longer battles.
The set would look like this:

Honchkrow @ Life Orb
Trait: Moxie
EVs: 252 HP / 252 Atk / 4 Satk | IVs: 0 Spe
Quiet Nature (+SAtk, -Spd)
- Brave Bird
- Sucker Punch
- Drill Peck
- Hidden Power [Fire]

Seems good, but I want a Brave nature... like you said Honchkrow will have 270 SpA with that set, so instead of that I'll try this EV's: 152 HP / 252 Atk / 104 Satk with Brave

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From my experience with Trick Room, I suggest you to use this as lead:



You can easily turn 1 Trick Room, trigger Focus Sash, turn 2 Destiny Bond. That pretty muchs trades one of your supports for their lead and set ups a 3 turn Trick Room for any of your sweepers (I used to play him plus Rampardos and managed to take down 3-4 pokemons easily).

Aditionally, if you can 1HKO that pokemon with your follow up, you can drop an Entry Hazard which would help taking down the 2nd and 3rd pokemon easily.

You would also need Memento (or Explosion if you want, but Memento is usually more usefull) in case they are not attacking and but setting up a Calm Mind, Swords Dance, Dragon Dance, etc.

I'll try Smeargle, but I can't put Rampardos in the team, instead of that I'll use Honchkrow with that tatic.


Thanks for the help, I'll try the changes you've suggested and I'll give feedback later.
If you haven't rated my team yet and have some suggestions, feel free to say anything that might help :)
 
I'm not a very experiences player with TR, but Scarfed Terrakion is out of place considering half your team knows TR and you be relying on it. Why not replace him for Conkeldurr? i see he was a past member.

Here's a set. Bulkier to fit your team

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Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 196 HP / 120 Atk / 188 SDef / 4 Spd
Brave Nature (+Atk, -SAtk)
- Bulk Up
- Drain Punch
- Mach Punch
- Payback
 
I'm not a very experiences player with TR, but Scarfed Terrakion is out of place considering half your team knows TR and you be relying on it. Why not replace him for Conkeldurr? i see he was a past member.

Here's a set. Bulkier to fit your team

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Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 196 HP / 120 Atk / 188 SDef / 4 Spd
Brave Nature (+Atk, -SAtk)
- Bulk Up
- Drain Punch
- Mach Punch
- Payback

Actually, Terrakion is not out of place b/c you need a Choice Scarf pokemon when you are on a Trick Room Team. Trick Room doesn't last forever and when Trick Room is not up or if all of your pokemon that can set up Trick Room are fainted you need a fast pokemon that can handle the OU tier.

Also Jony2D I will be giving you a rate probably by the end of the day.
 
Here is the rate I promised you,

Your team is centered around trying to counter Scizor. And your team doesn't cover a lot of types which isn't good but I can help with that. Also your team struggles against Choice Specs Latios and Choice Specs Politoed.

1 ) You only have Bronzong as your resistance to Choice Specs Draco Meteor from Latios. Porygon will take two hits but Latios might use Trick and your bulk is completely gone. So to help with your weakness I would consider just switching your Defense EVs to your Special Defense . This way you can sponge a Draco Meteor from Latios and many other special attacks from other Pokemon.

2) But you still need a Pokemon that can shut down rain teams, I would consider

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Jellicent @ Leftovers
Water Absorb
EVs: 252 HP / 4 Def / 252 SpA | 0 Spe IV's
Quiet Nature (+SpA, -Spe)
Trick Room
Scald
Taunt
Will-O-Wisp

Jellicent provides a good counter to Rain teams which are very common in the OU, and you need some to stop Tentacruel, Politoed, and other pokemon. Will-O-Wisp is here to cripple physical attacker and cut there attack in half which is good. Taunt is here to stop Pokemon from trying to set up on some you. Since most people will try to stat up during Trick Room or try to stall out Trick Room. Lastly scald is here for STAB water attack and maybe to get a burn on your opponent.

3) Until there is a Move Tutor for this generation Honchkrow is not a good mixed sweeper like Gen IV. The recoil damage from Life Orb makes Honchkrow makes him an easier to be revenge kill. So I would suggest dropping him for a

No Guard Machamp

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Machamp @ Leftovers / Flame Orb
No Guard
EVs: 252HP, 252Atk, 4Def
Brave Nature.
- Dynamicpunch
- Ice Punch
- Stone Edge
- Bullet Punch

Machamp's STAB DynamicPunch is the move that makes him so dangerous. With confusing from Dynamic it can Giving you a turn to switch back into you Trick Roomer. Stone Edge is Machamp's best coverage move, hitting everything that resists Dynamic Punch for at least neutral damage and getting those flying types. Ice Punch is here for Dragon types and Gliscor (though you can't OHKO Gliscor). Bullet Punch is for priority in and out of Trick Room, which is great b/c you can pick off weak or frail Pokemon.

4) Tangrowth is not needed on your team since its job was to get rid of Scizor and nothing else. So I would suggest dropping him as well for a more powerful special attacker.

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Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spe)
- Thunderbolt
- Flash Cannon / Magic Coat
- Volt Switch / Signal Beam
- Hidden Power [Fire]

With Magnezone you have a good Steel counter, and can trap and KO them with Hidden Power Fire. Volt Switch is here to get out of a tough situation, and switch into a better sweeper or back ion your Trick Roomer. Thuderbolt is great against Rain Teams b/c he will become you sweeper if you face a Rain Team. I personally don't recommend using Flash Cannon b/c the coverage is terrible, so I would suggest Magic Coat. Magic Coat acts like Espeon's Magic Bounce ability and bouncing back entry hazards, status, and taunts back onto your opponent's side of the field.

5) You said you don't like Terrakion as your scarfer, well I suggest another pokemon with Moxie ability and that is Salamence.

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Salamence @ Choice Scarf / Life Orb
Ability: Moxie
EVs: 64 Atk / 192 SpA / 252 Spe
Nature: Naive / Naughty
Move 1: Outrage
Move 2: Earthquake
Move 3: Fire Blast
Move 4: Draco Meteor

This is great clean up Pokemon late in the game. Now the item choice is up to you. Choice Scarf is for quick Kill and get two turns to abuse your +1 Moxie Boost or you can option for Life Orb and not be locked into one move and truly abuse the (Mix Moxie Mence or M3Mence). Draco Meteor is to pick off Pokemon with weaker special defense and get a +1 Moxie and start tearing through your opponent's team late in the game. Earthquake is here so you won't be walled by Steel types, but since you have Magnzeone you shouldn't have any trouble.

Hoped I helped your team out. Good Luck in the OU
 
I think that you can use a scizor over terrakion because he can hit as hard over tr or not. For fun you can also use a trick room victini with 0 ivs and speed and v-create over honchcrow or tangrowth
 
Here is the rate I promised you,

Your team is centered around trying to counter Scizor. And your team doesn't cover a lot of types which isn't good but I can help with that. Also your team struggles against Choice Specs Latios and Choice Specs Politoed.

1 ) You only have Bronzong as your resistance to Choice Specs Draco Meteor from Latios. Porygon will take two hits but Latios might use Trick and your bulk is completely gone. So to help with your weakness I would consider just switching your Defense EVs to your Special Defense . This way you can sponge a Draco Meteor from Latios and many other special attacks from other Pokemon.

2) But you still need a Pokemon that can shut down rain teams, I would consider

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Jellicent @ Leftovers
Water Absorb
EVs: 252 HP / 4 Def / 252 SpA | 0 Spe IV's
Quiet Nature (+SpA, -Spe)
Trick Room
Scald
Taunt
Will-O-Wisp

Jellicent provides a good counter to Rain teams which are very common in the OU, and you need some to stop Tentacruel, Politoed, and other pokemon. Will-O-Wisp is here to cripple physical attacker and cut there attack in half which is good. Taunt is here to stop Pokemon from trying to set up on some you. Since most people will try to stat up during Trick Room or try to stall out Trick Room. Lastly scald is here for STAB water attack and maybe to get a burn on your opponent.

3) Until there is a Move Tutor for this generation Honchkrow is not a good mixed sweeper like Gen IV. The recoil damage from Life Orb makes Honchkrow makes him an easier to be revenge kill. So I would suggest dropping him for a

No Guard Machamp

068.gif

Machamp @ Leftovers / Flame Orb
No Guard
EVs: 252HP, 252Atk, 4Def
Brave Nature.
- Dynamicpunch
- Ice Punch
- Stone Edge
- Bullet Punch

Machamp's STAB DynamicPunch is the move that makes him so dangerous. With confusing from Dynamic it can Giving you a turn to switch back into you Trick Roomer. Stone Edge is Machamp's best coverage move, hitting everything that resists Dynamic Punch for at least neutral damage and getting those flying types. Ice Punch is here for Dragon types and Gliscor (though you can't OHKO Gliscor). Bullet Punch is for priority in and out of Trick Room, which is great b/c you can pick off weak or frail Pokemon.

4) Tangrowth is not needed on your team since its job was to get rid of Scizor and nothing else. So I would suggest dropping him as well for a more powerful special attacker.

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Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spe)
- Thunderbolt
- Flash Cannon / Magic Coat
- Volt Switch / Signal Beam
- Hidden Power [Fire]

With Magnezone you have a good Steel counter, and can trap and KO them with Hidden Power Fire. Volt Switch is here to get out of a tough situation, and switch into a better sweeper or back ion your Trick Roomer. Thuderbolt is great against Rain Teams b/c he will become you sweeper if you face a Rain Team. I personally don't recommend using Flash Cannon b/c the coverage is terrible, so I would suggest Magic Coat. Magic Coat acts like Espeon's Magic Bounce ability and bouncing back entry hazards, status, and taunts back onto your opponent's side of the field.

5) You said you don't like Terrakion as your scarfer, well I suggest another pokemon with Moxie ability and that is Salamence.

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Salamence @ Choice Scarf / Life Orb
Ability: Moxie
EVs: 64 Atk / 192 SpA / 252 Spe
Nature: Naive / Naughty
Move 1: Outrage
Move 2: Earthquake
Move 3: Fire Blast
Move 4: Draco Meteor

This is great clean up Pokemon late in the game. Now the item choice is up to you. Choice Scarf is for quick Kill and get two turns to abuse your +1 Moxie Boost or you can option for Life Orb and not be locked into one move and truly abuse the (Mix Moxie Mence or M3Mence). Draco Meteor is to pick off Pokemon with weaker special defense and get a +1 Moxie and start tearing through your opponent's team late in the game. Earthquake is here so you won't be walled by Steel types, but since you have Magnzeone you shouldn't have any trouble.

Hoped I helped your team out. Good Luck in the OU

Hey Sciztar! Thanks for the rate!

1)I'll do that, but is only for 4 EV's...

2)Yeah, I was having trouble with rain teams... for whom should I change Jellicent?

3)Machamp seems great, but I wouldn't like to drop Honchkrow... I'll try and if Machamp works better I might replace Honch.

4)Besides get rid of Scizor, Tangrowth was also there to stop Gastrodon, Swampert and Quagsire (That I really don't see much), so I'll trade for sure.

5)Well, before Terrakion, Salamence was my Scarfer but I traded him because I was having trouble with Ice types. Now with the changes you made I can put im back again! The strategy with LO seems great but that way I wouldn't be able to revenge kill a lot of things...

Just one thing, with this changes I am very weak to Scarfed Terrakion

--

Well, about Bronzong, which ability do you think its more useful?
Levitate or Heatproof?
 

Hey Sciztar! Thanks for the rate!

1)I'll do that, but is only for 4 EV's...

2)Yeah, I was having trouble with rain teams... for whom should I change Jellicent?

3)Machamp seems great, but I wouldn't like to drop Honchkrow... I'll try and if Machamp works better I might replace Honch.

4)Besides get rid of Scizor, Tangrowth was also there to stop Gastrodon, Swampert and Quagsire (That I really don't see much), so I'll trade for sure.

5)Well, before Terrakion, Salamence was my Scarfer but I traded him because I was having trouble with Ice types. Now with the changes you made I can put im back again! The strategy with LO seems great but that way I wouldn't be able to revenge kill a lot of things...

Just one thing, with this changes I am very weak to Scarfed Terrakion

--

Well, about Bronzong, which ability do you think its more useful?
Levitate or Heatproof?

1) If you have a weakness to Scarfed Terrakion this is where Jellicent comes in, he doesn't take anything from its STAB Close Combact. He doesn't take a lot of damage from Terrakion, if you run a defensive Trick Room Jellicent. Jellicent threatens Physical attackers with Will-O-Wisp, and Scald. I would replace Porygon2 for Jellicent

2) Don't go with Heatproof, because Terrakion almost always carry Earthquake. If you go with heatproof you would take Entry hazards Spikes, which isn't good and would sap Bronzong's Health. If you are worried about fire pokemon this is where Jellicent comes in, he resists Bronzong's only weakness, which is fire. Also No Guard Machamp's Stone Edge will always hit so, it can stop Fire type Pokemon with ease.

Hoped this also helped.
 
1) If you have a weakness to Scarfed Terrakion this is where Jellicent comes in, he doesn't take anything from its STAB Close Combact. He doesn't take a lot of damage from Terrakion, if you run a defensive Trick Room Jellicent. Jellicent threatens Physical attackers with Will-O-Wisp, and Scald. I would replace Porygon2 for Jellicent

2) Don't go with Heatproof, because Terrakion almost always carry Earthquake. If you go with heatproof you would take Entry hazards Spikes, which isn't good and would sap Bronzong's Health. If you are worried about fire pokemon this is where Jellicent comes in, he resists Bronzong's only weakness, which is fire. Also No Guard Machamp's Stone Edge will always hit so, it can stop Fire type Pokemon with ease.

Hoped this also helped.


1) Porygon2 replaced by Jellicent

2) The only problem I have is replace Honchkrow with Machamp... I'll keep testing and see if really works.

Yeah, it helped
 


1) Porygon2 replaced by Jellicent

2) The only problem I have is replace Honchkrow with Machamp... I'll keep testing and see if really works.

Yeah, it helped

1) Okay change Reuniclus EVs to 192 HP / 64 Def / 252 Sp Atk This gives him some more bulk to his defense.

2) You really need to get rid of Honchkrow. I have tried this team out on PO, and Honchkrow is your weakest link, he's not that good outside of Trick Room. With just Sucker Punch you are getting recoil damage from Life Orb and Scizor easily revenged kills him. You really need NO Guard Machamp because it HITS MORE TYPES OF POKEMON than Honchkorw.
 
I don't know if you're still considering the togekiss idea, but trick should really be the fourth move.

Honchkrow is not even that hard to wall in any case, although No guard machamp is not necessarily the best solution. It's a good one, though.
 
Well, if I take Honchkrow out it's not the same team anymore...
So I guess I'll try UU or RU for a while (YAY! Now I dont have to worry about all these Scizor's everywhere)

Thanks a lot to everyone who helped me improve my team, especially Sciztar!
 
Well, if I take Honchkrow out it's not the same team anymore...
So I guess I'll try UU or RU for a while (YAY! Now I dont have to worry about all these Scizor's everywhere)

Thanks a lot to everyone who helped me improve my team, especially Sciztar!

Well seeing how Reuniclus and Magnezone are OU you have to use other pokemon for the UU tier.
 
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