Hello Smogon. I'm here posting my third attempt an OU Tier team.
Team at a glance:
Bronzong
Jellicent
Meinshao
Ferrothorn
Scizor
Milotic
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 hp/ 84 atk/ 80 def/ 92 spD
Nature: Sassy
- Stealth Rock
- Gyroball
- Toxic
- Earthquake
Bronzong will be my starter to set up stealth rock. He's going to be my tank to stop stallers that I encounter. Levitate will help defend against ground moves and since I'm making him slower with a Sassy nature his STAB move gyro ball plus the 84 attack EV's will allow him to hit a bit harder than normal.
-----
Jellicent @ Leftovers
Ability: cursed body
EVs: 248 hp/ 216 def/ 44 spe
Nature: Bold
- Surf
- Will-o-whisp
- Recover
- Taunt
Because of Jelly's types I find him to be a useful counter and good wall. Giving him cursed body allows me to disable a move while I also set up a w-o-w or taunt to prevent those walls and physical sweepers from setting up. I chose surf to make sure that he has a check against heatrans as well as to make sure that I don't get taunt locked. I'm not sure if leftovers is the best item for Jelly, because I'll already have recover as an option for hp recovery, but since I could not think of anything else to give him I figured it couldn't hurt.
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Mienshao @ Choice scarf
Ability: Regenerator
EVs: 252 attk/ 4spA/ 252 spe
Nature: Naive
- Hi Jump Kick
- U-turn
- Stone Edge
- Hidden Power- ice
Mienshao is my physical attacker. I'm using her as my counter to steel types as well as dragon types (with hidden power- ice) . I can also use her as a good counter to any flying or electric with stone edge. I have scarf on there to help make sure I get the first attack, as well as the speed EV's, and combined with u-turn I can use her as a scout and do some damage. Regenerator is to help hp recovery when I change pokemon.
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Ferrothron @ Leftovers
Ability: Iron Barbs
EVs: 252 hp/ 88 def/ 168 spD
Nature: Relaxed
- Spikes
- Leech seed
- Thunder wave
- Power Whip
Ferrothorn is the pokemon I really wanted to try out in this team as my main staller. With spikes to add damage upon switching and t-wave to help paralyze those that aren't burned or poisoned from bronz/jelly it help make sure that my pokemon will be going first and damage to enemy pokes happen often. I have leech seed on him to help gain more HP as he stalls and then power whip is to make sure he doesn't get taunt locked while taking out any pesky water types and any slow pokemon (aided by t-wave).
Scizor @ Life Orb
Ability: Technician
EVs: 252 hp/ 40 attk/ 216 spD
Nature: Adamant
- Swords Dance
- Bullet punch
- Superpower
- Roost
I really wanted two pokemon in this team, the first one is Scizor. His ability to get Roost and combined with some EV's in spD makes him a threat to stall then combined with Life Orb as well as swords dance his attack is pretty high with stab move and priority bullet punch. I'm using Scizor to be a bulky offensive pokemon that can take out slow pokemon as well as other stallers such as Blissey.
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Milotic @ Life Orb *edited*
Ability: Marvel Scale
EVs: 4 hp/ 252 spA/ 252 spe
Nature: Timid
- Hydro Pump
- Ice Beam
- Recover
- Hidden Power- Ground*
Milotic is a great defender, so this offensive set will be a shock at first. I plan to use Milotic to get rid of any fire, grass, flying, rock, dragon, ground and other water types. Hydro pump is chosen to give more power to Milotic at the cost of accuracy. Ice beam will be used to get rid of dragon types mainly. I have to have a way to get hp back to Milotic, so why not use recover? With life orb and enemy pokemon attacking it, recover seems like the best option to keep this special attacker in battle longer. *HP-ground will help allow me to take care of Sun Teams a little bit better as well as any steel pokemon.
----secondary option for Milotic----*edited*
Gastrodon @ Choice Specs
Ability: Storm Drain
EVs: 240 HP / 252 SpA / 16 SpD
Nature: Modest
- Surf
- Earth Power
- Recover
- Ice Beam
Having a Gastrodon in my party will help against Sun Teams and do what I originally wanted Milotic to do, pack a terrific punch. Ice beam will cover any flying/dragon types that give me problems. Surf is a nice STAB move that will always hit for a big amount. Another good STAB move is Earth Power, which is used to defeat sun teams and with his already bulky nature should be able to withstand an attack or two allowing for a recover and attack again. Choice specs are on there to further increase his power.
This completes my team. I'm open to suggestions because I know there are some teams out there I'm not overly familiar with and might have overlooked their threats. I would like to not use any Legendary pokes, but will still consider all pokes. Thanks!
Team at a glance:
Bronzong
Jellicent
Meinshao
Ferrothorn
Scizor
Milotic
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 hp/ 84 atk/ 80 def/ 92 spD
Nature: Sassy
- Stealth Rock
- Gyroball
- Toxic
- Earthquake
Bronzong will be my starter to set up stealth rock. He's going to be my tank to stop stallers that I encounter. Levitate will help defend against ground moves and since I'm making him slower with a Sassy nature his STAB move gyro ball plus the 84 attack EV's will allow him to hit a bit harder than normal.
-----
Jellicent @ Leftovers
Ability: cursed body
EVs: 248 hp/ 216 def/ 44 spe
Nature: Bold
- Surf
- Will-o-whisp
- Recover
- Taunt
Because of Jelly's types I find him to be a useful counter and good wall. Giving him cursed body allows me to disable a move while I also set up a w-o-w or taunt to prevent those walls and physical sweepers from setting up. I chose surf to make sure that he has a check against heatrans as well as to make sure that I don't get taunt locked. I'm not sure if leftovers is the best item for Jelly, because I'll already have recover as an option for hp recovery, but since I could not think of anything else to give him I figured it couldn't hurt.
-----
Mienshao @ Choice scarf
Ability: Regenerator
EVs: 252 attk/ 4spA/ 252 spe
Nature: Naive
- Hi Jump Kick
- U-turn
- Stone Edge
- Hidden Power- ice
Mienshao is my physical attacker. I'm using her as my counter to steel types as well as dragon types (with hidden power- ice) . I can also use her as a good counter to any flying or electric with stone edge. I have scarf on there to help make sure I get the first attack, as well as the speed EV's, and combined with u-turn I can use her as a scout and do some damage. Regenerator is to help hp recovery when I change pokemon.
-----
Ferrothron @ Leftovers
Ability: Iron Barbs
EVs: 252 hp/ 88 def/ 168 spD
Nature: Relaxed
- Spikes
- Leech seed
- Thunder wave
- Power Whip
Ferrothorn is the pokemon I really wanted to try out in this team as my main staller. With spikes to add damage upon switching and t-wave to help paralyze those that aren't burned or poisoned from bronz/jelly it help make sure that my pokemon will be going first and damage to enemy pokes happen often. I have leech seed on him to help gain more HP as he stalls and then power whip is to make sure he doesn't get taunt locked while taking out any pesky water types and any slow pokemon (aided by t-wave).
Scizor @ Life Orb
Ability: Technician
EVs: 252 hp/ 40 attk/ 216 spD
Nature: Adamant
- Swords Dance
- Bullet punch
- Superpower
- Roost
I really wanted two pokemon in this team, the first one is Scizor. His ability to get Roost and combined with some EV's in spD makes him a threat to stall then combined with Life Orb as well as swords dance his attack is pretty high with stab move and priority bullet punch. I'm using Scizor to be a bulky offensive pokemon that can take out slow pokemon as well as other stallers such as Blissey.
-----
Milotic @ Life Orb *edited*
Ability: Marvel Scale
EVs: 4 hp/ 252 spA/ 252 spe
Nature: Timid
- Hydro Pump
- Ice Beam
- Recover
- Hidden Power- Ground*
Milotic is a great defender, so this offensive set will be a shock at first. I plan to use Milotic to get rid of any fire, grass, flying, rock, dragon, ground and other water types. Hydro pump is chosen to give more power to Milotic at the cost of accuracy. Ice beam will be used to get rid of dragon types mainly. I have to have a way to get hp back to Milotic, so why not use recover? With life orb and enemy pokemon attacking it, recover seems like the best option to keep this special attacker in battle longer. *HP-ground will help allow me to take care of Sun Teams a little bit better as well as any steel pokemon.
----secondary option for Milotic----*edited*
Gastrodon @ Choice Specs
Ability: Storm Drain
EVs: 240 HP / 252 SpA / 16 SpD
Nature: Modest
- Surf
- Earth Power
- Recover
- Ice Beam
Having a Gastrodon in my party will help against Sun Teams and do what I originally wanted Milotic to do, pack a terrific punch. Ice beam will cover any flying/dragon types that give me problems. Surf is a nice STAB move that will always hit for a big amount. Another good STAB move is Earth Power, which is used to defeat sun teams and with his already bulky nature should be able to withstand an attack or two allowing for a recover and attack again. Choice specs are on there to further increase his power.
This completes my team. I'm open to suggestions because I know there are some teams out there I'm not overly familiar with and might have overlooked their threats. I would like to not use any Legendary pokes, but will still consider all pokes. Thanks!