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FERROciouSTALL

Hello Smogon. I'm here posting my third attempt an OU Tier team.



Team at a glance:

Bronzong
Jellicent
Meinshao
Ferrothorn
Scizor
Milotic





Bronzong @ Leftovers
Ability: Levitate
EVs: 252 hp/ 84 atk/ 80 def/ 92 spD
Nature: Sassy
- Stealth Rock
- Gyroball
- Toxic
- Earthquake

Bronzong will be my starter to set up stealth rock. He's going to be my tank to stop stallers that I encounter. Levitate will help defend against ground moves and since I'm making him slower with a Sassy nature his STAB move gyro ball plus the 84 attack EV's will allow him to hit a bit harder than normal.


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Jellicent @ Leftovers
Ability: cursed body
EVs: 248 hp/ 216 def/ 44 spe
Nature: Bold
- Surf
- Will-o-whisp
- Recover
- Taunt

Because of Jelly's types I find him to be a useful counter and good wall. Giving him cursed body allows me to disable a move while I also set up a w-o-w or taunt to prevent those walls and physical sweepers from setting up. I chose surf to make sure that he has a check against heatrans as well as to make sure that I don't get taunt locked. I'm not sure if leftovers is the best item for Jelly, because I'll already have recover as an option for hp recovery, but since I could not think of anything else to give him I figured it couldn't hurt.


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Mienshao @ Choice scarf
Ability: Regenerator
EVs: 252 attk/ 4spA/ 252 spe
Nature: Naive
- Hi Jump Kick
- U-turn
- Stone Edge
- Hidden Power- ice

Mienshao is my physical attacker. I'm using her as my counter to steel types as well as dragon types (with hidden power- ice) . I can also use her as a good counter to any flying or electric with stone edge. I have scarf on there to help make sure I get the first attack, as well as the speed EV's, and combined with u-turn I can use her as a scout and do some damage. Regenerator is to help hp recovery when I change pokemon.


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Ferrothron @ Leftovers
Ability: Iron Barbs
EVs: 252 hp/ 88 def/ 168 spD
Nature: Relaxed
- Spikes
- Leech seed
- Thunder wave
- Power Whip

Ferrothorn is the pokemon I really wanted to try out in this team as my main staller. With spikes to add damage upon switching and t-wave to help paralyze those that aren't burned or poisoned from bronz/jelly it help make sure that my pokemon will be going first and damage to enemy pokes happen often. I have leech seed on him to help gain more HP as he stalls and then power whip is to make sure he doesn't get taunt locked while taking out any pesky water types and any slow pokemon (aided by t-wave).


Scizor @ Life Orb
Ability: Technician
EVs: 252 hp/ 40 attk/ 216 spD
Nature: Adamant
- Swords Dance
- Bullet punch
- Superpower
- Roost

I really wanted two pokemon in this team, the first one is Scizor. His ability to get Roost and combined with some EV's in spD makes him a threat to stall then combined with Life Orb as well as swords dance his attack is pretty high with stab move and priority bullet punch. I'm using Scizor to be a bulky offensive pokemon that can take out slow pokemon as well as other stallers such as Blissey.


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Milotic @ Life Orb *edited*
Ability: Marvel Scale
EVs: 4 hp/ 252 spA/ 252 spe
Nature: Timid
- Hydro Pump
- Ice Beam
- Recover
- Hidden Power- Ground*

Milotic is a great defender, so this offensive set will be a shock at first. I plan to use Milotic to get rid of any fire, grass, flying, rock, dragon, ground and other water types. Hydro pump is chosen to give more power to Milotic at the cost of accuracy. Ice beam will be used to get rid of dragon types mainly. I have to have a way to get hp back to Milotic, so why not use recover? With life orb and enemy pokemon attacking it, recover seems like the best option to keep this special attacker in battle longer. *HP-ground will help allow me to take care of Sun Teams a little bit better as well as any steel pokemon.




----secondary option for Milotic----*edited*
Gastrodon @ Choice Specs
Ability: Storm Drain
EVs: 240 HP / 252 SpA / 16 SpD
Nature: Modest
- Surf
- Earth Power
- Recover
- Ice Beam

Having a Gastrodon in my party will help against Sun Teams and do what I originally wanted Milotic to do, pack a terrific punch. Ice beam will cover any flying/dragon types that give me problems. Surf is a nice STAB move that will always hit for a big amount. Another good STAB move is Earth Power, which is used to defeat sun teams and with his already bulky nature should be able to withstand an attack or two allowing for a recover and attack again. Choice specs are on there to further increase his power.




This completes my team. I'm open to suggestions because I know there are some teams out there I'm not overly familiar with and might have overlooked their threats. I would like to not use any Legendary pokes, but will still consider all pokes. Thanks!
 
sun teams pretty much walk all over this team.
Fire weak scizor, ferrothorn and bronzong.
Grass weak(all chloro pokes) jellicent and milotic.
Your only poke that isn't wrecked is Mienshao, but I dont think he stands up to any sun sweeper set-up under the sun.
Scizor is capable of standing up to any chlorophyl poke, but he needs to have u-turn in order to do any damage. Choice banded scizor will ohko any chloro poke with u-turn and can survive any hit they will throw outside of hp fire.
You don't really have an answer to any weather team. With the meta game being what it is, pretty much 3 out of 4 teams are weather, I dont see you not getting frustrated fast with this team. I would reccomend adding sand-storm on one of them as it really doesn't affect you that badly and allows you to get a weather team outside of its element. Plus out of all the weathers out there I think you are set up to beat sand teams the best.
 
I was thinking of using a u-turn scizor so I'll definitely switch his moves to accommodate u-turn. As for weather teams I have only faced rain teams so far and you are right about getting frustrated quite fast. I Was hoping that my Milotic would be a good counter to a sun team since I'm hoping it's fast and strong enough to defeat them even with Sunny day up, but having my own status would be useful. I suppose instead of Toxic on my Bronzong I could have sandstorm.
 
I have been working on a sunteam for a while now, as I love the power. I got it up to 1300 now, so I can somewhat confidently say what it can kill and can't.
I can tell you this Milotic gets ohko by 2 on my team, and 2hko by victini, and in the sun has no move that can come close to killing even with a critical hit. As for your hidden power on Milo I would make it ground or rock to reliably deal with fire, as in the sun water does 50 percent less.
In all honesty I think Gastrodon does a better job at what you want milotic to do anyways. Ice Beam, Earth Power, Recover and you can run toxic or sub or an hp of your choice.
 
If you want to keep Milotic, dragon tail is really usefull, as you use many hazards. You could even try Scald/Dragon Tail/Rest/Sleep Talk to absorb status and abuse Milotic's nice trait.
I think Heatran could be really nice instead of Bronzong. It can lay rocks, but brings you a fire immunity, and a usefull double grass/bug resistance. It can also help you to deal with sun team, as fire blast/hearth power can hit many threats.
 
Hmm. HP- ground or rock sounds like a better choice all around. This will help with fire control since it doesn't get weakened in sun. Great idea! I didn't think of Gastrodon at all. I'll give him a shot instead of Milotic.

Running a RestTalk Milotic would work as well, but I just don't see it packing as much power. I'll breed another one and make it a RestTalk to see how it does.

As for Heatran I agree with what you say, but I'm attempting to avoid using any Legendaries for this team. I'll have to implement him in my team until I can come up with a different poke to do the same thing.
 
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