Guys, whats a flavor? Lol um, yeah, pokemon, talk about stuff. Good fun. Oh, you want rules too, gosh your demanding.
 
1v1 Singles
1 hour DQ
No Abilities
Switch = Give me your Life Orb
No Items
Arena: Quagmire
 
That's right, a poisonous quagmire. It limits the mobility of grounded non-Poison Pokemon, reducing their Evasion to -2. In addition, any Poison-vulnerable Pokemon in the arena gets Poisoned (not Toxic Poisoned) at the end of each round. There is no water source, and the ground is so permeable and mucky that seismic attacks get -3 BAP.
 
 
 
	
	
		
			
		
		
	
	
		
	
 
Gengar* (Casper) (M)
 
Nature: Hasty
+15% Spe, +19% Accuracy, -1 Def
 
Type: Ghost/Poison
 
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
 
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
 
Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
 
Stats:
 
HP: 90
Atk: 3
Def-: 1
SpA: 5
SpD: 3
Spe+: 127
 
EC: 9/9
MC: 0
 
Attacks:
 
Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Night Shade*
Confuse Ray*
Sucker Punch*
Destiny Bond
Hex
 
Will-O-Wisp*
Disable*
Ice Punch*
 
Thunderbolt*
Shadow Ball*
Double Team*
Explosion
Toxic
Venoshock
Giga Drain
Psychic
Taunt
Substitute
Protect
Hidden Power [Ice, 7]
Focus Blast
 
Perish Song
Bide
Fire Punch
Counter
Magic Coat
		
	
 
	
	
		
			
		
	 
Crobat [Molly] (Female)
Nature: Hasty (Spe*1.15, Acc +25.862...%, Def -1 Rank)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
 
Abilities:
Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
 
Stats:
 
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 150 (+)
 
EC: 9/9
MC: 0
DC: 5/5
 
Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Screech
Air Slash
Cross Poison
 
Giga Drain
Hypnosis
Brave Bird
Zen Headbutt
 
Super Fang
 
Taunt
Substitute
Protect
Toxic
Venoshock
Fly
Hidden Power (Fighting 7)
Shadow Ball
		
	
 
If you guys don't know order, just stop playing, right now. Both pokemon got exicted and flew out of there pokeballs at the beginning
				
			1v1 Singles
1 hour DQ
No Abilities
Switch = Give me your Life Orb
No Items
Arena: Quagmire
That's right, a poisonous quagmire. It limits the mobility of grounded non-Poison Pokemon, reducing their Evasion to -2. In addition, any Poison-vulnerable Pokemon in the arena gets Poisoned (not Toxic Poisoned) at the end of each round. There is no water source, and the ground is so permeable and mucky that seismic attacks get -3 BAP.
	Gengar* (Casper) (M)
Nature: Hasty
+15% Spe, +19% Accuracy, -1 Def
Type: Ghost/Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: 3
Def-: 1
SpA: 5
SpD: 3
Spe+: 127
EC: 9/9
MC: 0
Attacks:
Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Night Shade*
Confuse Ray*
Sucker Punch*
Destiny Bond
Hex
Will-O-Wisp*
Disable*
Ice Punch*
Thunderbolt*
Shadow Ball*
Double Team*
Explosion
Toxic
Venoshock
Giga Drain
Psychic
Taunt
Substitute
Protect
Hidden Power [Ice, 7]
Focus Blast
Perish Song
Bide
Fire Punch
Counter
Magic Coat
	Crobat [Molly] (Female)
Nature: Hasty (Spe*1.15, Acc +25.862...%, Def -1 Rank)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 150 (+)
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Screech
Air Slash
Cross Poison
Giga Drain
Hypnosis
Brave Bird
Zen Headbutt
Super Fang
Taunt
Substitute
Protect
Toxic
Venoshock
Fly
Hidden Power (Fighting 7)
Shadow Ball
If you guys don't know order, just stop playing, right now. Both pokemon got exicted and flew out of there pokeballs at the beginning