I've read similar complaints about Chapter 12, and it was no cakewalk, but I didn't find it nearly as hard as Chapter 10. My only complaint was that I had mapped up an elaborate scheme to use pair-up transfers to unlock the final treasure chest and either escape or defeat the boss. I proc Dragon Fang and kill the boss on accident. Fuck, I needed that 5k gold. I'm so fucking broke.
Out of curiosity, what have you been buying? The only things I've bought so far are Tonics, Heal staves, an Iron Lance, and a Freeze staff and I still have about 20000G after Ch10. Unless there is something I need to know about 11...
In any case I've been doing a semiblind Conquest Lunatic run and I honestly think this game is better than Awakening in almost every way. I greatly enjoy the nerfs to reclass and pairup, new weapon mechs, and thus far more challenging map design. I'm only on Chapter 11 and I already feel like the game has posed a more satisfying tactical challenge than most of Awakening.
Ch10 Lunatic was definitely a doozy. I used a pretty aggressive strategy concentrating most of my team on the southern end of the map while leaving the two sides lightly defended by bulked out units, which the aim of killing as much as possible before the curveball Takumi throws at the halfway point. Effie with Arthur pairup and HP + Def Tonics held the right side on lock since she could tank archers with ease and OHKO them back. The left side went undefended until Camilla and her retainers arrived. Selena + Str Tonic + Strong Riposte + Beruka pairup could ORKO the left side Onis who only had ~50% max hitrates and could only 2HKO Selena with consecutive Steel Club hits so she handled the left side fine. I feel like this Chapter really emphasizes playing Camilla smartly - you absolutely need her to not get overwhelmed later in the map, but as strong as she is she isn't invincible and can still be felled by arrows or being overexposed to attack after a ninja/Seal Defense debuff. I sent her southeast first to kill Oboro and thin out that corner before moving her left to help with the Onis and then back up to chase down a few Pegs. With Arthur's Iron Axe, Camilla easily ORKOs Oboro which prevents her from inflicting massive debuffs onto one of your other units. Sadly I wasn't able to grab the bottom right house since Camilla was needed elsewhere, but I got everything else.
Currently running +Mag/-Lck Corrin and it has been great, the Dragonstone is really useful for increased bulk and massive magical hits.



















