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Fire Emblem Fates

He's better off with Felicia 2 (gives Mag as well as Speed) or Adventurer Nyx (movement as well as Speed) imo
Yeah, definitely not arguing with that. I'm just saying that's something he could be used for on a Lunatic Revelation Run.
I reclassed him to Swordmaster so he could pass down Astra, married him off to Elise, and benched him. Ophelia ends up seriously broken if her mother is Elise, especially as a Witch.
Yeah lol there's a reason this pairing is so popular, but it really sucks how you can't get Death Blow from the Oni Chieftain class with this pairing. I guess purchasing it from MyCastle is an option but I've always been kinda iffy about skill buying, I feel as if it cheapens the overall game experience, specially on Conquest. :T
 
Hey everyone, looking for some optimal pairings here. (Hoshido path) I saw some lists but wanted to ask people's opinion over some of my possible pairings.
So here are the pairings I planned on doing. I'm currently on Hoshido path. Chapter 19.

Hinoka/Tsubaki
Hinata/Hana
MU (AVATAR) Scarlet- or Reina or a Child
Orochi/Saizo
Ryoma/Kagero
Kaze/Rinkah
Hinoka/Silas
Azama/Felicia OR Sakura
Setsuna/Jakob
Kaden/Mozu

Hesitating between :
Azura/Takumi : Nice Stats for son + story
Azura/Jakob for Wyvern Lord


Also about Silas/Oboro

Also, Caeldori Red hair is rather tempting to make a Cordelia. I don't Know what people find good with Azura/Kaden pairing unless the conversations.
So it's pretty much about choosing Takumi and Azura pairings

Btw Hayato is dead so Sakura might be alone unless I replace Mozu with 'Sakura for Kaden
 
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Kaze/Rinkah - No, its bad. Rinkah is a terrible mother for literally almost any child, the only ones she doesn't completely fuck up are Caeldori, Ignatius and Shiro. Alternatively, you could marry her to Hinata, produce a subpar Hisame and then send the whole family to the bench because that's most likely what you'll do with all three of them anyways. This pairing is only benefitial for Kaze thanks to Rinkah's pair up bonuses but goes to hell when it comes to the kid. Midori would like to have Mozu or Azura as her mother.

Silas/Felicia - Terrible. Sophie wants a physical mother. Hell, you cant even try a hybrid child unit with this because Sophie's magic growth will still be abysmal and top it off you completely undermine her strenght growth rate as well. Good mothers for her would be Hana, Oboro and Hinoka. Also, Silas doesnt really benefit from Felicia's pair up bonuses.

Azama/Sakura - Bad. Azama is a physical unit cosplaying as a magical one, and so is his daughter. Sakura is better off marrying Saizo or Subaki for strong hybrid units. Oboro and Setsuna are optimal options, Rinkah kind of also works because both Azama and Mitama appreciate having access to Oni Chieftain, but the class has better use elsewhere.

Azura works better with Kaze (gives Midori luck +4 and negates Kaze's negative luck modifier) and Kaden for a super speedy Selkie, but Takumi and Kiragi both appreciate having her as wife and mother respectively, so any of them will work.

Just my two cents, and purely with eugenics in mind btw. If you're doing it just for the hell of it then it really doesnt matter who you pair up with whom.
 
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Thanks a lot ! Sorry I updated the file meanwhile you were Giving advises on the pairing. Well I'm surprised Kaze/Rinkah isn't good :/ even though their Stats are not really awesome. But the Luck 'boost for Midori Luck seems to be a really good choice. So shigure can transform into a kitsune with High speed. It sounds interesting. I 'guess I am gonna choose between Orochi and Sakura for Saizo wife.

I'm almost sure to make a Tsubaki/Oboro for Stats and Saizo/Orochi for à Magic ninja. Jakob/Setsuna because... Ryoma/Kagero for a power house son. Silas/Hinoka for Stats Hinata/Hana and Azama/Felicia.

So for the left alone character its gonna be Rinka,Sakura of Mozu . I'm looking more for Stats indeed. Idk about Takumi if he doesn't marry Azura.

MU 2nd class is the Paladin or smth. Atm nobody's married yet.
 
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Mozu is good if you want a physical mother to pass down Aptitude with. In Revelation, Mozu!Sophie ended up being one of my MVPs because of really nice level-ups. Also it provides one of the better hair colors in my opinion.
 
I reclassed him to Swordmaster so he could pass down Astra, married him off to Elise, and benched him. Ophelia ends up seriously broken if her mother is Elise, especially as a Witch.
Isn't Vantage a stronger inherited skill since Ophelia is supposed to be so frail? I'm close to getting Elise!Ophelia myself and this was my plan.

Currently on Ch20 in Conquest Lunatic and Hexing Rod Hayato is pure evil. I won't be surprised if I'm stuck on this map for awhile lol. I'm worried I won't have Shurikenbreaker Selena/Niles within the next 5 chapters as they still have a good 10 levels to go and even with a number of children (Ophelia, Siegbert, Velouria, Nina, Shigure, Kana, Dwyer off the top of my head) I'm close to getting I'm unsure they'll make it in time for Chapter 25.
 
Vantage is probably better than Astra on Ophelia. You can abuse it with Lightning (or Calamity Gate if you come across Ninjas), her high crit rate, and Vengence so she can be useful during Enemy Phase.

Hexing Rods are the devil and should not have been given to the AI.
 
With the Sorcerer crit rate, Ophelia's natural skill, and her personal ability, I always just use Mjonir with Ophelia. 50-60% crits on everything easily. If I were to somehow get Death Blow on her (probably by buying the skill), I could easily attempt to get her in the 100% Crit Club

EDIT: My other tomes on her happen to be her personal (because it's still pretty ok - not as good as a forged Mjonir though), Calamity Gate (for Ninja killing), and Horse Spirit (because ridiculous boosts are ridiculous).
 
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Hey guys, are the final Stats influenced by the growth rare of the classes If I use for example à hearth Seal at lv5 advanced class and change for another at mec 20? Will it be the same as If I took the 2nd class from the beginning?

Also is it better to recruit the Child once both parents are at Max level to have better Stats?
 
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The growth rates are a combination of both the character's personal growth rates and the class growth rates. Growth Rates will affect future level ups not current ones. The only reason stats change when leveling up is so your stats can adjust for different base stats.

And to be honest, no. There's a solid cap to the stat gains you can get from the parents. And it's really not worth trying to run up against it. It's a rather low stat cap increase too.
 
Isn't Vantage a stronger inherited skill since Ophelia is supposed to be so frail? I'm close to getting Elise!Ophelia myself and this was my plan.

Currently on Ch20 in Conquest Lunatic and Hexing Rod Hayato is pure evil. I won't be surprised if I'm stuck on this map for awhile lol. I'm worried I won't have Shurikenbreaker Selena/Niles within the next 5 chapters as they still have a good 10 levels to go and even with a number of children (Ophelia, Siegbert, Velouria, Nina, Shigure, Kana, Dwyer off the top of my head) I'm close to getting I'm unsure they'll make it in time for Chapter 25.
Nohr's chapter 20 is stupid and I hate it.
Btw, if you're worried about chapter 25: on Chapter 23 there's a capturable Master of Arms with Rally Str/Speed/Def/Res and these boosts will help. Also, unless you feed Niles/Selena almost everything or do some serious grinding, I don't think you're gonna have Shurikenbreaker by chapter 25 tbh. What you can do is have Felicia/Jakob ( whichever you got earliest ) learn it and pass it down to their children; this is the fastest way to get a ninja-killing units that I could think of.
 
So I've just finished the Hoshido route, doing Nohr next and this time making a female Corrin (think I'll call her Sylvia). I was wondering a: is it possible for her to get Swordfaire and Tomefaire (I think Nohr Noble uses Sword, Tome and Dragonstone) b: Who should be her husband and why? Thanks in advance.

Also, FE Fates is awesome, best game of the year for me so far. It's a much more balanced game than Awakening, while you can break it it's much harder. Even on Normal mode it's no cake walk.
 
So I've just finished the Hoshido route, doing Nohr next and this time making a female Corrin (think I'll call her Sylvia). I was wondering a: is it possible for her to get Swordfaire and Tomefaire (I think Nohr Noble uses Sword, Tome and Dragonstone) b: Who should be her husband and why? Thanks in advance.

Also, FE Fates is awesome, best game of the year for me so far. It's a much more balanced game than Awakening, while you can break it it's much harder. Even on Normal mode it's no cake walk.
Nope, you can't get Swordfaire and Tomefaire without skill buying as both classes, Onmyoji and Swordmaster, are Hoshido exclusives and you can only pick one as your talent. As for the pairing, it is entirely up to you. The avatar's boon/bane can be molded to fit in virtually whatever you want it to, so marry whomever you want to and it'll still be great.
 
That's a shame, oh well. I'm thinking of making Kanna a Dragonstone using tank, what would be some good skills for him?
 
That's a shame, oh well. I'm thinking of making Kanna a Dragonstone using tank, what would be some good skills for him?
Considering that you're going for Dragon Kana and assuming that you'll have an Magic-boosting Boon, Leo or Nyx/Felicia!Forrest would be the ideal fathers. Izana could also work, but he joins far too late in the game. Odin doesn't really give Kana the best magic growth out of all the magical dads, but it can be worked with. Izana is specially nice because then you can reclass him to Grand Master and pass down Renewal to Kana which meshes up really well with his personal skill. Other than that, you really want to get Wary Fighter on him somehow.
Oh, which reminds me, you CAN actually get Tomefaire AND Swordfaire: Give your avatar a Samurai talent and then marry Izana for access to the Onmyoji class, but, again, Izana joins your army way too late so it's probably not worth it.
 
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Also, if you want to make Kana a Dragonstone tank, A-support Effie and pass down Wary General. Kana can't double anyways so might as well prevent the opponent from doubling. Also, if you do marry Izana for some reason. He has Grand Master as a secondary class. You can pass down Renewal to Kana too for extra healing.
 
Wall of text incoming:

Alrighty, I don't think i'm going to be able to complete my first Conquest run due to several problems including spreading experience too thin, Niles dieing early, only using one flier, using the boot on Benny, not using the who is probably the best unit on the path etc. I don't have enough damage to 1 round Takumi with Corrin without 2 Dragon Fang activations and don't have enough damage to beat Garon reliably (without 2 40-50% crits while avoiding 4 likely crits from him) (I only have one more Rescue use which is needed to the endgame so attacking for Draconic Hex and rescueing out isn't an option either). I want to do many other things with the path anyways now that I have actually done some research (I played the Nohr path mostly blind up until Ch.24 as I had issues KOing things fast enough and refused to turtle). The only kids I got were Felicia!Kana and Effie!Percy (who is my only useable flier at the moment). I didn't end up buying Tonics which i hear make runs of this path in particular far more manageable. I'm just gonna give some thoughts on the endgame crew that failed to break the endgame I guess.

Corrin (M) Nohr Noble lvl 19 +Spe -Lck Ninja Trait

I didn't know whether or not there would be a usable ninja or not on any path, so in order to have a guaranteed way of exploring the class set I gave Corrin the trait. I had a ton of success with +Spe Robin in Awakening so I figured why not.

This guy did a ton of carrying and also caused some resets. The Speed is now overkill its at a whopping 37 with Shadow Yato not included. He got crit by several people while attempting to hold 2 wide areas w/ Dragon Stone and Benny. He was still the best unit in my personal run which doesn't surprise me and a well timed Dragon Fang saved several chapters from being reset. Draconic Hex was really good LOL. I had to make sure I read what it did right and then test it almost immediately because this skill is really strong especially because of the way he dodged many attacks. I used him as a ninja softener many times so others could nab experience. This guy was a monster even if he can't 1 round Takumi with only one Dragon Fang activation. I probably put too much of his time in MN which is why his Str is kinda lacking atm.

Arthur Hero lvl 11

Relying on this man to hit anything was probably the biggest issue I had before he promoted to Hero. I made the mistake of giving him forged iron weapons instead of giving him the Odin treatment and forging him crit weapons. He and his +2 Iron Axe did alright for themselves though. He is one of my favorites character-wise and was available early so i figured he couldn't be that bad and he really wasn't. He dished out far more crits than I care to count in the lategame which was cool. I really wish I would forged this guy a Killing Edge and gave him a couple Arms Scrolls though; He would have been much less of a gamble with that and the Arms Scrolls I did use didn't end up being all that great anyways.


Effie Great Knight lvl 11

41 Str after meal and Arthur pair up O_O. Yeah, that Strength is pretty overkill even if she can't double faster units. The other side of the coin is that she has the lowest HP of my front liners and her Defense is below average (even with Def +2). She is a fantastic bruiser, but will realistically only take 1-2 hits from units with higher Str/weapon Mt and units with tome/scrolls +any kind of a magic stat. I probably should have partner sealed her into a Hero or Berserker to help her Speed / Skill out a bit since from what I recently read the growth is actually pretty good. A high Mov class would have made her pretty awesome, but she was decent even without that. In most cases, you could chip anything with Kaze and Effie would just be able to murder them afterwards with ease.

Benny General lvl 12

Wary Fighter came at the same time as the big damage / Speed spike the game has as you get closer to the final chapters. If there is a choke, this guy and any one of my back-liners behind him could hold it. Fierce Mien was perfect for Arthur and Odin to just run in and actually kill things reliably once they attacked Benny. Benny killed many other things on his ownso he is certainly no helpless victim in the Str department; especially with a Steel Lance since his Spd is awful anyways. He "up there" in terms of character to me as he seems to be fairly smart and would probably make good company at a bar somewhere. Benny was just solid; through and through.

Odin Dark Knight lvl 17

This guy took off in the late game when you could forge him a Mjölnir that activates Aching Blood. He had 45-70%ish crits on everyone with that thing which got me several good kills when I needed them. He actually does a large amount of reliable damage with a +2 Bronze Sword which makes for great ways of finishing units that survive Mjölnir. He basically killed all of the Oni Chieftains in the last few chapters without remorse. He took awhile to get here but he was pretty brutal late game.

Shura Bow Knight lvl 15

I saved him because I thought he would be a decent Niles replacement. Idk how Niles turns out, but this guy actually did ok for being a late pre-promote. His staff rank was nice and he definitely put the Killer Bow to good use. His Str fell off pretty hard though which you can expect from a pre-promote like him I suppose. He is the reason I have a shot at beating the endgame, so no complaints.

Xander Paladin lvl 16

I thought I would be getting something mediocre here due to pre-promote + high bases + high mt 1-2 range weapon usually meaning no growths in the long run. I was very wrong about him (and Camilla too apparently) when I made my initial judgments because Xander is a monster. I felt like I needed to use him because Silas fell off and Perri just didn't work and boy was it the right decision. Xander took Effie and Arthur's spot next to Benny in chokes and also had the utility of high Mov and Shelter + Defender. He got owned by Oni Chieftain crits 1 or two times though which wasn't fun. I was very happy with him overall.

Elise Strategist lvl 12

The first mounted staff unit I actually like / used in a FE game. Rally Res was pretty big in the later parts of the game as Niles was dead and Shura could only take on one mage at a time it felt (Kaze could walk into them and leave nothing left though which was fun) and she barely missed out on A rank staves which would have been nice for Fortify. The high Mov really helps get her out of trouble the the pair boosts she gave to Xander were very helpful when facing enemy varieties. Her auras probably helped out more than give her credit for and her combat ability with the fire tome alone was pretty amazing.

Kaze Master Ninja lvl 15

You can walk this guy into a flock of mages and next turn you will find a hardly scratched Kaze and a flock of dead mages. His Speed felt extremely ovekill (he capped at level 13 which is lol) and his low mt weapons didn't feel like they were meant for killing with below average Str, but the debuffs he provides were pretty invaluable since he us the only dagger user that can actually take one strong hit if he doesn't dodge it. That res and speed made him the personifaction of Tomebreaker though, even though he doesn't have the skill himself.

Mozu Sniper lvl 11

My first attempt to replace Niles that became a different monster altogether. Mozu with a +2 Iron Bow is merciless enough as is. I didn't bother to do this but Mozu with Shura's killer bow may have even better. She could have made better use of a +1-2 Steel Bow with the speed she now has but eh, i was't sure how that would turn out and I figured the risk wasn't worth taking. If you needed something generic dead, Mozu could usually kill it. She was a solid unit despite the bad start.

Leo Dark Knight lvl 17

Leo, unlike most other units, is consistant. Not the strongest damage ever but consistant. He doesn't have the best bulk but he still has bulk and on both ends of the spectrum too. He was just average and Camilla > him would have probably been better if I didn't judge her wrong and bench her as a result.It did feel like he added to the team, but I also feel like someone else would have been better here.

Keaton Wolfssegner lvl 7

I kinda just slapped him on when the unit cap went up; not thinking about pair up bonuses from the weaker units. Keoton still did ok though. He kills or gets killed due to his offenses being great despite his lower level and his bulk reflecting his lower level. I was thinking Wolfskin would be like the Taguel where they cap at level 30 instead of promoting, so I figured his bases were already as good as they were going to get. The minute I saw he maxed at level 20 I just figured I should keep him considering the time put into him. He would have been way better if I didn't spread experience as thinly as I did in the earlier chapters he was available.

Felicia Maid lvl 35

Very good staff and weakening unit early on. Her auras provided much more than I probably give her credit for. She started doing very consistent damage with the Flame Shuriken and usually doubled anything that wasn't fastest of the the fast. Tomebreaker made her like Kaze only she wouldn't kill a lot of the higher res mages naturally. Solid unit imo; wasn't the best Kana mom though.

Kana Nohr Noble lvl 12

Kana wasn't great outside of being a Draconic Hex unit. With the stone equipped she still didn't take hits very well (thanks to Felicia being mom probably) and she can't use her stupid high speed because of the stone. She is probably different with a better mom, I didn't know what Corrin's kid would be like though, so eh.

Percy Wyvern Lord lvl 10

Monster flier even with his low level. He just has trouble hitting things is all. I didn't get to use him all that much but when he needed to do something, he did it well. High str, def; good spd and flier mov made a wonderful combo.

It was a fun run and it is a shame i'm not going to complete it, but I think I made it much harder on myself than I needed to. My next will be more informed and I already have ideas on how to make it more interesting and better for myself.
 
Wall of text incoming:

Alrighty, I don't think i'm going to be able to complete my first Conquest run due to several problems including spreading experience too thin, Niles dieing early, only using one flier, using the boot on Benny, not using the who is probably the best unit on the path etc. I don't have enough damage to 1 round Takumi with Corrin without 2 Dragon Fang activations and don't have enough damage to beat Garon reliably (without 2 40-50% crits while avoiding 4 likely crits from him) (I only have one more Rescue use which is needed to the endgame so attacking for Draconic Hex and rescueing out isn't an option either). I want to do many other things with the path anyways now that I have actually done some research (I played the Nohr path mostly blind up until Ch.24 as I had issues KOing things fast enough and refused to turtle). The only kids I got were Felicia!Kana and Effie!Percy (who is my only useable flier at the moment). I didn't end up buying Tonics which i hear make runs of this path in particular far more manageable. I'm just gonna give some thoughts on the endgame crew that failed to break the endgame I guess.

Corrin (M) Nohr Noble lvl 19 +Spe -Lck Ninja Trait

I didn't know whether or not there would be a usable ninja or not on any path, so in order to have a guaranteed way of exploring the class set I gave Corrin the trait. I had a ton of success with +Spe Robin in Awakening so I figured why not.

This guy did a ton of carrying and also caused some resets. The Speed is now overkill its at a whopping 37 with Shadow Yato not included. He got crit by several people while attempting to hold 2 wide areas w/ Dragon Stone and Benny. He was still the best unit in my personal run which doesn't surprise me and a well timed Dragon Fang saved several chapters from being reset. Draconic Hex was really good LOL. I had to make sure I read what it did right and then test it almost immediately because this skill is really strong especially because of the way he dodged many attacks. I used him as a ninja softener many times so others could nab experience. This guy was a monster even if he can't 1 round Takumi with only one Dragon Fang activation. I probably put too much of his time in MN which is why his Str is kinda lacking atm.

Arthur Hero lvl 11

Relying on this man to hit anything was probably the biggest issue I had before he promoted to Hero. I made the mistake of giving him forged iron weapons instead of giving him the Odin treatment and forging him crit weapons. He and his +2 Iron Axe did alright for themselves though. He is one of my favorites character-wise and was available early so i figured he couldn't be that bad and he really wasn't. He dished out far more crits than I care to count in the lategame which was cool. I really wish I would forged this guy a Killing Edge and gave him a couple Arms Scrolls though; He would have been much less of a gamble with that and the Arms Scrolls I did use didn't end up being all that great anyways.


Effie Great Knight lvl 11

41 Str after meal and Arthur pair up O_O. Yeah, that Strength is pretty overkill even if she can't double faster units. The other side of the coin is that she has the lowest HP of my front liners and her Defense is below average (even with Def +2). She is a fantastic bruiser, but will realistically only take 1-2 hits from units with higher Str/weapon Mt and units with tome/scrolls +any kind of a magic stat. I probably should have partner sealed her into a Hero or Berserker to help her Speed / Skill out a bit since from what I recently read the growth is actually pretty good. A high Mov class would have made her pretty awesome, but she was decent even without that. In most cases, you could chip anything with Kaze and Effie would just be able to murder them afterwards with ease.

Benny General lvl 12

Wary Fighter came at the same time as the big damage / Speed spike the game has as you get closer to the final chapters. If there is a choke, this guy and any one of my back-liners behind him could hold it. Fierce Mien was perfect for Arthur and Odin to just run in and actually kill things reliably once they attacked Benny. Benny killed many other things on his ownso he is certainly no helpless victim in the Str department; especially with a Steel Lance since his Spd is awful anyways. He "up there" in terms of character to me as he seems to be fairly smart and would probably make good company at a bar somewhere. Benny was just solid; through and through.

Odin Dark Knight lvl 17

This guy took off in the late game when you could forge him a Mjölnir that activates Aching Blood. He had 45-70%ish crits on everyone with that thing which got me several good kills when I needed them. He actually does a large amount of reliable damage with a +2 Bronze Sword which makes for great ways of finishing units that survive Mjölnir. He basically killed all of the Oni Chieftains in the last few chapters without remorse. He took awhile to get here but he was pretty brutal late game.

Shura Bow Knight lvl 15

I saved him because I thought he would be a decent Niles replacement. Idk how Niles turns out, but this guy actually did ok for being a late pre-promote. His staff rank was nice and he definitely put the Killer Bow to good use. His Str fell off pretty hard though which you can expect from a pre-promote like him I suppose. He is the reason I have a shot at beating the endgame, so no complaints.

Xander Paladin lvl 16

I thought I would be getting something mediocre here due to pre-promote + high bases + high mt 1-2 range weapon usually meaning no growths in the long run. I was very wrong about him (and Camilla too apparently) when I made my initial judgments because Xander is a monster. I felt like I needed to use him because Silas fell off and Perri just didn't work and boy was it the right decision. Xander took Effie and Arthur's spot next to Benny in chokes and also had the utility of high Mov and Shelter + Defender. He got owned by Oni Chieftain crits 1 or two times though which wasn't fun. I was very happy with him overall.

Elise Strategist lvl 12

The first mounted staff unit I actually like / used in a FE game. Rally Res was pretty big in the later parts of the game as Niles was dead and Shura could only take on one mage at a time it felt (Kaze could walk into them and leave nothing left though which was fun) and she barely missed out on A rank staves which would have been nice for Fortify. The high Mov really helps get her out of trouble the the pair boosts she gave to Xander were very helpful when facing enemy varieties. Her auras probably helped out more than give her credit for and her combat ability with the fire tome alone was pretty amazing.

Kaze Master Ninja lvl 15

You can walk this guy into a flock of mages and next turn you will find a hardly scratched Kaze and a flock of dead mages. His Speed felt extremely ovekill (he capped at level 13 which is lol) and his low mt weapons didn't feel like they were meant for killing with below average Str, but the debuffs he provides were pretty invaluable since he us the only dagger user that can actually take one strong hit if he doesn't dodge it. That res and speed made him the personifaction of Tomebreaker though, even though he doesn't have the skill himself.

Mozu Sniper lvl 11

My first attempt to replace Niles that became a different monster altogether. Mozu with a +2 Iron Bow is merciless enough as is. I didn't bother to do this but Mozu with Shura's killer bow may have even better. She could have made better use of a +1-2 Steel Bow with the speed she now has but eh, i was't sure how that would turn out and I figured the risk wasn't worth taking. If you needed something generic dead, Mozu could usually kill it. She was a solid unit despite the bad start.

Leo Dark Knight lvl 17

Leo, unlike most other units, is consistant. Not the strongest damage ever but consistant. He doesn't have the best bulk but he still has bulk and on both ends of the spectrum too. He was just average and Camilla > him would have probably been better if I didn't judge her wrong and bench her as a result.It did feel like he added to the team, but I also feel like someone else would have been better here.

Keaton Wolfssegner lvl 7

I kinda just slapped him on when the unit cap went up; not thinking about pair up bonuses from the weaker units. Keoton still did ok though. He kills or gets killed due to his offenses being great despite his lower level and his bulk reflecting his lower level. I was thinking Wolfskin would be like the Taguel where they cap at level 30 instead of promoting, so I figured his bases were already as good as they were going to get. The minute I saw he maxed at level 20 I just figured I should keep him considering the time put into him. He would have been way better if I didn't spread experience as thinly as I did in the earlier chapters he was available.

Felicia Maid lvl 35

Very good staff and weakening unit early on. Her auras provided much more than I probably give her credit for. She started doing very consistent damage with the Flame Shuriken and usually doubled anything that wasn't fastest of the the fast. Tomebreaker made her like Kaze only she wouldn't kill a lot of the higher res mages naturally. Solid unit imo; wasn't the best Kana mom though.

Kana Nohr Noble lvl 12

Kana wasn't great outside of being a Draconic Hex unit. With the stone equipped she still didn't take hits very well (thanks to Felicia being mom probably) and she can't use her stupid high speed because of the stone. She is probably different with a better mom, I didn't know what Corrin's kid would be like though, so eh.

Percy Wyvern Lord lvl 10

Monster flier even with his low level. He just has trouble hitting things is all. I didn't get to use him all that much but when he needed to do something, he did it well. High str, def; good spd and flier mov made a wonderful combo.

It was a fun run and it is a shame i'm not going to complete it, but I think I made it much harder on myself than I needed to. My next will be more informed and I already have ideas on how to make it more interesting and better for myself.

You can potentially still win by having Corrin attack with the Brave Sword instead of Yato for more changes to get Fang procs. Or depending on how good Arthur is you can reclass him back to Berserker and go for Brave Axe crits. Or you can just reset for 2 Fang procs just to say you did it lol. Depending on your remaining money sources you should pick up some Brave weapons to kill Garon more reliably. You could even try your luck by giving Mozu the Brave Bow, lol

And yeah get Tonics, they are extremely useful. I was having my units drink em every chapter and they can be crucial to hit stat benchmarks, + they are very cheap even when bought in bulk.

Some things to consider for Attempt #2 if you give this another go:
  • Your biggest mistake was definitely spreading EXP too thinly. Plan out a core team of 12ish units and stick with them till the end. Children make great fillers for the lategame maps since they scale with story progression (though Percy is best gotten early imo)
  • Your second biggest mistake was not using Camilla. Seriously, she has crazy bases and rivals Corrin in terms of power and effectiveness. Use her and love her, she is one of the best units in the game and ended up being my Takumi killer with S Keaton support letting her reclass to Berserker and giving her like 53 Str or something super ridiculous.
  • DONT LET NILES DIE LOL
  • I find that +Spd on Corrin is overkill unless you are going for a Wyvern Lord/Malig Knight build. If you want to stick with Nohr Noble I would go +Mag, makes Dragonstone tanking more effective and opens up Levin Sword abuse for good 1-2 range later on. Cavalier is probably the best secondary class and works well with +Str or +Mag builds. Corrin is generally fast enough without Speed boon so go with Str or Mag boon to increase damage output. +Def is also pretty good for tanking purposes.
  • Just to reiterate, prepromotes are good in this game. Don't be afraid to use em. Except maybe Shura since Niles is usually better in the end (and Capture is quite useful in CQ) and that pair of Boots is handy.
  • Female Corrin is better than Male Corrin for the simple reason that Jakob is more helpful early on than Felicia. If using a +Str Corrin build, Jakob can take the first Heart Seal to reclass instantly to Paladin/GK which makes early game a lot easier. Dwyer's paralogue is also very easy and makes a good opportunity for extra EXP if you need it.
  • If you didn't do it before, don't go super crazy with forging. Save some money for the Brave weapons, they are immensely useful for the end of the game.
  • Kana is not very good. Just use his/her paralogue for free EXP. Neither is Benny imo because of that awful Speed and Xander being about as good at tanking as he is. Percy IS good though and making Effie his mom was something you did right, so props.
  • I don't think Mozu is worth the babying but its up to you
  • Charlotte is the best ever pair-up bot since as S support Berserker she gives +8 Str/+5 Speed which makes Xander a total monster
  • Rallies are great - Ch23 Rallyman, Rally Str from Zerk, Rally Def from Wyvern Lord, Rally Speed from Falco Knight all useful
  • Get more kids, which is easy to do just by abusing Guard Stance more. Even if you don't plan on using them, their chapters offer more EXP which is valuable.
My CQ Lunatic team was: +Mag/-Lck Nohrble F!Corrin w/ Jakob bot, Xander w/ Charlotte bot, Wyvern Lord Camilla (switched to Berserker for endgame) with Keaton bot, Berserker Beruka, Strategist Elise, Bow Knight Selena (also does well as early-promoted Falco for early Rally Speed), Niles, Leo w/ Felicia bot, Velouria (she is way better at combat than her dad), and Pass Falco Shigure (Niles was dad) and I find it served me pretty well. You really should pay more attention to Camilla since she and her retainers are all very good.
 
Its the crazy basis + pre promote that turned me off to camilla initially of course. I said to myself "there is no way anyone with these basis that joins as a prepromote has any kind of growths whatsoever." I actually thought Beruka would surpass her in their recruitment chapter. Beruka and Selena just didn't feel useful in the 3-4 chapters after they were recruited. Selena was in danger of being killed whenever she couldn't one round something and Beruka could't hit anything to save her life. Perhaps it was just bad luck; I don't fully remember. Niles died because of a 2% crit from the last guy in ch 10. Let's just say I wasn't resetting that because ch 10 is ridiculous. Thanks for the info. I will put that to good use.
 
Yeah, Fates did an...interesting job at ruining balance with pre-promotes here. Usually most pre-promotes can't compare to growth units whether because their growths are too low or their bases just won't be up to snuff when you compare it to a 20/x unit. Here, especially with the royals, there's literally no reason not to use them.
 
I think it's for the best Fates gave us legitimate pre-promotes. The royal families received hype and the games regard them as super important due to things like Dragon Vein activation. If they largely sucked, since Elise would be unaffected by pre-promote changes, you'd miss out on characters that are important from a lore perspective and mechanically...from the Norh side at least. Come to think of it this is only really a factor in Conquest as only Ryoma comes promoted in Birthright, he just so happens to be the most broken. Gonna give Ryoma the pass though, he's everything I want in an FE unit and I tried to create him in Awakening years ago lol. I guess it applies to Revelations as well but the only pre-promoted units I remember using a lot were Camilla and Ryoma, Xander and Leo felt lacking compared to their CQ counterparts.

I'm unsure if I'd like how pre-promotes are handled to return in future titles but they play an important role in preventing Conquest Lunatic from being unfair imo. As is, it's already easy to spread EXP thin and units like Camilla and Xander needing overall less points makes army management a bit easier to do. If royals needed to be grown like normal units it would limit your army choice ultimately since they are not required and arguably unnecessary (at least outside of CQ Lunatic). Effie would get less attention because Xander needs to level up.
 
Though in terms of the Royals, all of them sans the little sisters were VERY usable in their main campaigns. Even those two were good if you were able to get them promoted (face it, dedicated healers have a hard time until they promote). Hinoka was super bulky in addition to being strong and fast. Takumi has a stupidly powerful weapon with growths to match it. And he literally comes right before the "Kill All Flyers" chapter which, if it wasn't for the magic using Malig Knights, practically begs for a Takumi solo
 
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