Fireflies
I've really wanted to use Volcarona on a team before, so I built this team weeks ago. I'm proud of it, but it needs improvement.
The Team
Volcarona @ Buginium Z
Ability: Flame Body
EVs: 248 HP / 112 Def / 148 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Bug Buzz
- Roost
Volcarona is the set-up sweeper of the team. Flamethrower is used instead of Fiery Dance due to the extra PP, as this set forces longer games, and over Fire Blast for accuracy. Bug Buzz, as well as Buginium Z, is used to hit Fire-resistant Pokemon like Tyranitar and Garchomp. Roost is used to keep Volcarona healthy so it can continue to check Mega Mawile and Kartana and set up on Mega Latios and Mega Alakazam. 248 HP gives Volcarona an odd number of HP (373) so it can take less from Stealth Rock. The 148 Speed with a Timid nature lets Volcarona outspeed Adamant Mega Medicham. The rest is poured into Defense so it could check Mega Mawile, Kartana, and Mega Scizor.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 16 Def / 12 SpA / 40 SpD / 192 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Nature's Madness
- Scald
- Taunt
Volcarona and Tapu Fini form a great core together. It is a Defogger and gets rid of Stealth Rock for Volcarona. It can also weaken Toxapex with Taunt and Nature's Madness and pivot into Heatran. Nature's Madness + Taunt is also good for Ferrothorn and AV Magearna. Scald can be used again Heatran, Landorus, Stealth Rock Gliscor, and Mega Mawile. 192 Speed EVs outspeed Modest Heatran and Timid Magearna. 12 SpA ensures that Fini will always 2HKO offensive Heatran. 16 Defense EVs allow Fini to stomach a 2+ Acrobatics from Hawlucha after Stealth Rock with Leftovers. The rest of the EVs are poured into Special Defense, and that coupled with a Calm nature makes it easier to fight Heatran and Ash Greninja. Misty Terrain also protects my team, especially Volcarona and Mega Mawile, from status.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 232 Atk / 68 Def / 208 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Defog
Landorus is my Choice Scarfer and second Defogger. Because Volcarona loses half of its HP on Stealth Rocks, I wanted to have 2 Defoggers to keep 'em off the field. U-Turn helps keep momentum and lets his teammates switch in safely, especially Volcarona. Stone Edge helps him remove Tornadus, Gyarados, Mega Charizard Y, and Mega Pinsir. The 208 Speed EVs with a Jolly nature allows Landorus to outspeed a boosted Kommo-o by one point. The 68 Defense EVs allows Landorus to survive a +2 Acrobatics from Hawlucha after Stealth Rocks. The rest is poured into Attack.
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Thunder Punch
- Sucker Punch
- Brick Break
Mawile is the team's wallbreaker. Thunder Punch is used to help with Toxapex, something Volcarona doesn't appreciate. It can also hit Skarmory and Celesteela. Sucker Punch hits faster opponents like Kartana or Mega Alakazam and can be used to revenge kill. Brick Break is used for Ferrothorn and Heatran. It can even OHKO offensive Heatran sets! 164 Speed is used to outspeed Skarmory. I like to use Intimidate over Hyper Cutter so Mawile could hinder and possibly beat Hawlucha and Gyarados.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 24 Def / 232 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Ferrothorn is used as a hazard setter and an overall great defensive Pokemon with a mix of good physical and special defense. Leech Seed helps Ferrothorn recover in conjunction with Leftovers and helps wear down Pokemon. Gyro Ball is a STAB move and I have 0 Speed IVs and a Speed lowering nature to make it as powerful as possible. Power Whip can OHKO Ash Greninja and deal major damage to Manaphy and Fini. 232 Special Defense, max HP, and a Sassy nature ensures Ash Greninja can't 3HKO at full HP. Ferrothorn has 24 Defense to ensure he can take Gyarados' +1 Supersonic Skystrike at full HP.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic Spikes
Max HP and Special Defense ensures Toxapex can switch into Ash Greninja, Volcarona, Mega Diancie, and Mega Charizard Y. Black Sludge is used to punish Trick users. Haze prevents Toxapex from being set-up fodder. I'm using Toxic Spikes to cripple grounded Pokemon every time they switch in. Toxapex can also check Magearna, Mega Scizor, and Mega Lopunny.
I've really wanted to use Volcarona on a team before, so I built this team weeks ago. I'm proud of it, but it needs improvement.
The Team
Volcarona @ Buginium Z
Ability: Flame Body
EVs: 248 HP / 112 Def / 148 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Bug Buzz
- Roost
Volcarona is the set-up sweeper of the team. Flamethrower is used instead of Fiery Dance due to the extra PP, as this set forces longer games, and over Fire Blast for accuracy. Bug Buzz, as well as Buginium Z, is used to hit Fire-resistant Pokemon like Tyranitar and Garchomp. Roost is used to keep Volcarona healthy so it can continue to check Mega Mawile and Kartana and set up on Mega Latios and Mega Alakazam. 248 HP gives Volcarona an odd number of HP (373) so it can take less from Stealth Rock. The 148 Speed with a Timid nature lets Volcarona outspeed Adamant Mega Medicham. The rest is poured into Defense so it could check Mega Mawile, Kartana, and Mega Scizor.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 16 Def / 12 SpA / 40 SpD / 192 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Nature's Madness
- Scald
- Taunt
Volcarona and Tapu Fini form a great core together. It is a Defogger and gets rid of Stealth Rock for Volcarona. It can also weaken Toxapex with Taunt and Nature's Madness and pivot into Heatran. Nature's Madness + Taunt is also good for Ferrothorn and AV Magearna. Scald can be used again Heatran, Landorus, Stealth Rock Gliscor, and Mega Mawile. 192 Speed EVs outspeed Modest Heatran and Timid Magearna. 12 SpA ensures that Fini will always 2HKO offensive Heatran. 16 Defense EVs allow Fini to stomach a 2+ Acrobatics from Hawlucha after Stealth Rock with Leftovers. The rest of the EVs are poured into Special Defense, and that coupled with a Calm nature makes it easier to fight Heatran and Ash Greninja. Misty Terrain also protects my team, especially Volcarona and Mega Mawile, from status.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 232 Atk / 68 Def / 208 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Defog
Landorus is my Choice Scarfer and second Defogger. Because Volcarona loses half of its HP on Stealth Rocks, I wanted to have 2 Defoggers to keep 'em off the field. U-Turn helps keep momentum and lets his teammates switch in safely, especially Volcarona. Stone Edge helps him remove Tornadus, Gyarados, Mega Charizard Y, and Mega Pinsir. The 208 Speed EVs with a Jolly nature allows Landorus to outspeed a boosted Kommo-o by one point. The 68 Defense EVs allows Landorus to survive a +2 Acrobatics from Hawlucha after Stealth Rocks. The rest is poured into Attack.
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Thunder Punch
- Sucker Punch
- Brick Break
Mawile is the team's wallbreaker. Thunder Punch is used to help with Toxapex, something Volcarona doesn't appreciate. It can also hit Skarmory and Celesteela. Sucker Punch hits faster opponents like Kartana or Mega Alakazam and can be used to revenge kill. Brick Break is used for Ferrothorn and Heatran. It can even OHKO offensive Heatran sets! 164 Speed is used to outspeed Skarmory. I like to use Intimidate over Hyper Cutter so Mawile could hinder and possibly beat Hawlucha and Gyarados.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 24 Def / 232 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Ferrothorn is used as a hazard setter and an overall great defensive Pokemon with a mix of good physical and special defense. Leech Seed helps Ferrothorn recover in conjunction with Leftovers and helps wear down Pokemon. Gyro Ball is a STAB move and I have 0 Speed IVs and a Speed lowering nature to make it as powerful as possible. Power Whip can OHKO Ash Greninja and deal major damage to Manaphy and Fini. 232 Special Defense, max HP, and a Sassy nature ensures Ash Greninja can't 3HKO at full HP. Ferrothorn has 24 Defense to ensure he can take Gyarados' +1 Supersonic Skystrike at full HP.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic Spikes
Max HP and Special Defense ensures Toxapex can switch into Ash Greninja, Volcarona, Mega Diancie, and Mega Charizard Y. Black Sludge is used to punish Trick users. Haze prevents Toxapex from being set-up fodder. I'm using Toxic Spikes to cripple grounded Pokemon every time they switch in. Toxapex can also check Magearna, Mega Scizor, and Mega Lopunny.
Volcarona @ Buginium Z
Ability: Flame Body
EVs: 248 HP / 112 Def / 148 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Bug Buzz
- Roost
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 16 Def / 12 SpA / 40 SpD / 192 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Nature's Madness
- Scald
- Taunt
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 232 Atk / 68 Def / 208 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Defog
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Thunder Punch
- Sucker Punch
- Brick Break
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 24 Def / 232 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic Spikes
Ability: Flame Body
EVs: 248 HP / 112 Def / 148 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Bug Buzz
- Roost
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 16 Def / 12 SpA / 40 SpD / 192 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Nature's Madness
- Scald
- Taunt
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 232 Atk / 68 Def / 208 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Defog
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Thunder Punch
- Sucker Punch
- Brick Break
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 24 Def / 232 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic Spikes
Threats:
Tangrowth
Kartana
Mega Medicham
Mega Sableye
(While I have Mawile, Will-o-Wisp keeps me from using it)
Opposing Volcarona
(Ironically, I don't do well against opposing Volcarona)
Hawlucha
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