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First Competitive Team: 5th Gen.

First time I've ever tried competitive battling, as in EV training, taking natures into account (although didn't from the off making this team, which will be evident), and actually battling people. I tried to make a team that has good coverage, and in battles I have done, it has done reasonably well, although luck with phazing and getting entry hazards up may have obscured these results. My internet is a bit gittish and so Dream World is a no go, my apologies. Anyways, on with the team.

Quick Team Overview

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In-Depth
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My Day
Dragonite @ Choice Band
Inner Focus
Adamant (+Atk,-SpA)
252 Atk / 196 Spe / 60 HP
Dragon Tail
Outrage
Fire Punch
Brick Break

Good coverage, and ability to phaze. Speed will help on the phazing front, and Choice Band + 252 Atk EVs give it strong physical strength. Moves can counter walls such as Ferrothorn and Forretress, other Dragons such as Salamence and Hydreigon, and Brick Break destroys any screen/reflecters, as well as T-Tar. Dragon Tail plus Forretress's SR+Spikes help cause some extra damage to walls, as well as preventing teams that Bulk Up, Dragon Dance, Calm Mind, etc to get to full power.

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Tuesdays
Metagross @ Air Balloon
Clear Body
Impish (+Def,-SpA)
252 HP / 128 Spe / 128 SpD
Meteor Mash
Bullet Punch
Zen Headbutt
Earthquake

My favourite Poké, and so a staple if ever I was to create a team, this is a more bulky Metagross, with a speed injection to win a few ties it may have otherwise not. Bullet Punch is a good priority move to finish anything left with little health off. Meteor Mash is a hard hitting move to take out Rock types, or just to hit heavily, STAB and the possible attack up is nice. Zen Headbutt uses it's other typing to keep coverage, taking out fighting types trying to attack. Earthquake does similar against fire types. Air Balloon removes a weakness, and is not as common on Metagross sets as it is on Heatran sets, so can be unexpected.

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Problems
Chandelure @ Choice Specs
Flash Fire
Modest (+SpA, -Atk)
252 SpA / 184 Spe / 72 HP
Fire Blast
Shadow Ball
Energy Ball
Overheat

Special attacker with a bit of variety in it's attack. Speed EVs to give it a bit of extra ability to attack. Choice Specs adds fire-power (excuse the pun, considering the Poké). Can take out waters that attempt to waterfall/scald it. Can take on fellow ghosts and psychics like Reuniclus, who I despise. Fire Blast and Overheat seems excessive, but Overheat is for that little extra damage and not worry too much about the next thing to come in.

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Legend
Virizion @ Life Orb
Justified
Bashful (neutral)
252 Atk / 128 Def / 128 HP
Leaf Blade
Swords Dance
Stone Edge
Close Combat

Typical Virizion set, with a little bulk to take hits a bit easier. Can take out any slow flyers, due to it's already decent speed stat. Good coverage with the move pool, STAB LB takes out the typical Gastrodon/Swampert walls, STAB CC being beastly, as everyone knows, Stone Edge to provide extra firepower. With a swords dance, this thing becomes a force to be reckoned with, only ever really stopped by fast Fire- or Flying- types, or when setting up the SD. Life Orb for extra punch.

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Gabe
Weavile @ Focus Sash
Pressure
Adamant (+Atk, -SpA)
252 Atk / 252 Spe / 4 HP
Ice Punch
Night Slash
X-Scissor
Brick Break

My revenge-killer, as it were, due to it's high speed and attack. Wide move pool give it good coverage. Can take out most typical dragons with ease with 4x strength over Garchomp, Salamence, Dragonite, etc. Most of all, it's use is to switch in after a death and take out an already attacked Poké, and do the extra damage needed. The Focus Sash is to give it an extra turn incase it's not strong enough, although this has been broken with set-ups before using rocks.

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Jupiter
Forretress @ Leftovers
Sturdy
Impish (+Def, -SpA)
252 HP / 156 Def / 100 SpD
Rapid Spin
Spikes
Stealth Rock
Volt Switch

My guy for set-up. Comes in, Rocks, Spikes, with a rapid spin to start with if necessary. Volt Switch stops taunt nullifying it (rapid spin not really used for hitting hard), but ground types mean switching out without damage. Sturdy helps with another layer if a special fire move comes it's way. Leftovers give durability.

Final Notes

I recognise that some of the natures and EV spreads are probably odd and need redoing, so any notes on that would be awesome. This team has done a 6-0 before, but has also been 1-5'd, so whether that means it was just brilliant against that first team, or just bad against that second, I'm not sure. Win-Loss wise is at 5-3, which am happy with considering have done little battling before, tho my chances to play online are few and far between (using Wi-Fi hotspots around the UK).

Also, a water type I recognise could be a good help, as would another Special-Attacker or a Special Wall. Could Starmie help somewhere on the attacking front? It would help with the fire weakness.
 
Dragonite: Inner Focus must be changed for Multiscale as far as it is a lead, and Choice Band Dragon Tail isn't that good. Maybe you should try Dragon Dance - Outrage - Earthquake - Roost

Metagross: Maybe there's something better than 128 Speed 128 SpDef, try checking on Smogon

Chandelure: I'd say Hidden Power Ground over a Fire-type move. Fire Blast + Overheat is redundant, while HP Ground will let you hit Heatran and Houndoom (even if the second is rarely seen)

Virizion: Bashful is useless, go for a Jolly spread with 252 Atk 252 Spe. As you said, after a Swords Dance is hard to stop. With its great speed, the foes pass an hard time after a Swords Dance

Weavile: X-Scissor is quite useless, try Swords Dance or Ice Shard. I'd change it, though

Forretress: Gyro Ball > Stealth Rock with a Shed Shell is much better, in my opinion
Then, you have three leads (Dragonite, Forretress, Weavile) and a big weakness at Sun and Rain teams, especially Victrebeel (Weather Ball + SolarBeam with Clorophyll) and Hurricane Tornadus. Also the Volturn, after Virizion is dead, and requires two Bullet Punches only, is hard to stop. Then, Terrakion is another main threat - only Virizion, and Dragonite if is still alive, can kill him
 
Dragonite: Inner Focus must be changed for Multiscale as far as it is a lead, and Choice Band Dragon Tail isn't that good. Maybe you should try Dragon Dance - Outrage - Earthquake - Roost

Metagross: Maybe there's something better than 128 Speed 128 SpDef, try checking on Smogon

Chandelure: I'd say Hidden Power Ground over a Fire-type move. Fire Blast + Overheat is redundant, while HP Ground will let you hit Heatran and Houndoom (even if the second is rarely seen)

Virizion: Bashful is useless, go for a Jolly spread with 252 Atk 252 Spe. As you said, after a Swords Dance is hard to stop. With its great speed, the foes pass an hard time after a Swords Dance

Weavile: X-Scissor is quite useless, try Swords Dance or Ice Shard. I'd change it, though

Forretress: Gyro Ball > Stealth Rock with a Shed Shell is much better, in my opinion
Then, you have three leads (Dragonite, Forretress, Weavile) and a big weakness at Sun and Rain teams, especially Victrebeel (Weather Ball + SolarBeam with Clorophyll) and Hurricane Tornadus. Also the Volturn, after Virizion is dead, and requires two Bullet Punches only, is hard to stop. Then, Terrakion is another main threat - only Virizion, and Dragonite if is still alive, can kill him

Thanks for the response, really appreciate it.

If am making a DD Dragonite, especially if including Roost, what item would make more sense. I see Lum Berry is common, and Leftovers+Roost seems pointless, so will the Berry do?

Metagross could probs have a bit more Speed over bulk, so 252 Spe / 4 SpD

Chandelure, was thinking HP Fighting or Ground, and have realised will probs start using PO, and so can be a bit more choosing with things. The team described is on my Pokémon Black game, rather than PO. So can get a better IV spread and natures and such.

Virizion, revert to previous point on natures. And inability to breed... grr. But okay, thanks, shall try that.

Weavile, the problem with SD is that it can get taken out very quickly, one turn to set-up, and although it could probs sweep a bit after that, it's very vulnerable to any priority move (Bullet Punch Scizor comes to mind). Ice Shard does give some Priority help... shall try that.

Forretress, I find rocks more useful than spikes, is my only thought, but I can try it out and see what my results are. Also, shall use 0 Spe IVs and put the EV investment elsewhere. Relaxed Nature, really bring speed down for the Gyro Ball.

Again, thank you :)
 
DD nites have item according to their EV spread.
If bulky leftovers is probably better , if offensive lum berry is cool to have.
Either you set up and they paralyze/burn you , but then lum berry kicks in and you can start to sweep.

Metagross was one of my favorite pokemons too , i used him alot and for me the only set that really worked was the AgiliGross.
With agility - Meteor Mash - EarthQuake - Thunderpunch
As last move you could also get Zen headbut , or another elemental punch or whatever you like really.
It can boost its speed to acceptable numbers and with meteor mash it has a chance to boost its attack to even higher numbers .

Virizions SD set is also highly overshadowed by its calm mind set.
This because in his calm mind set he has a way to sweep almost every pokemon while living almost all special attacks thrown at her? .
Giga Drain , Focus Blast , HP Fire , and Calm mind would be the move set.
 
DD nites have item according to their EV spread.
If bulky leftovers is probably better , if offensive lum berry is cool to have.
Either you set up and they paralyze/burn you , but then lum berry kicks in and you can start to sweep.

Metagross was one of my favorite pokemons too , i used him alot and for me the only set that really worked was the AgiliGross.
With agility - Meteor Mash - EarthQuake - Thunderpunch
As last move you could also get Zen headbut , or another elemental punch or whatever you like really.
It can boost its speed to acceptable numbers and with meteor mash it has a chance to boost its attack to even higher numbers .

Virizions SD set is also highly overshadowed by its calm mind set.
This because in his calm mind set he has a way to sweep almost every pokemon while living almost all special attacks thrown at her? .
Giga Drain , Focus Blast , HP Fire , and Calm mind would be the move set.

Lum Berry it is, thank you very much :)

One of my thoughts was for an electric type move somewhere to take out bulky, physical waters. Tho my grass moves on Chandelure and Virizion mean I do have physical and special coverage on water types. I could swap my Bullet Punch for Thunder Punch, but then I don't have that ever useful priority.

I don't know why, but I prefer SD Virizion. I see the perks of CM, because of the extra defense boosts, but SD is a quicker set up and sweep, and can also at least pack a punch against it's usual counters, due to the strengths of Stone Edge and STAB CC.

However, I do need another special attacker, and so will try that set, or similar, out:

Virizion @ Life Orb
Justified
Timid (+Spe, -Atk)
252 SpA / 128 SpD / 128 Def
HP Fire
Calm Mind
Giga Drain
Focus Blast

That seem better? Giga Drain helping with Life Orb damage.
 
Yeah that virizion is one of the used sets.
Depending on what you like you could use leftovers , that way it could 'tank' pokemons that resist grass so that he still has recovery.
 
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