This is my first real attampt at a Shoddy Battle, so it is probably going to be changed around a lot. Changes in red.
Skarmory / Shed Shell
Careful
228 HP/28 Def/ 252 Sp Def
Keen Eye
Drill Peck
Roost
Stealth Rock
Whirlwind
Pretty obvious, I set up SR and whirlwind away, Drill Pecking anything that I think I can KO. If I get a break, Roost up health. Used to look at opponents team and wear away at them. Hopefully the Rapid Spinner or Taunter doesn't come out too soon.
Breloom / Toxic Orb
Jolly
4 HP/252 Att/252 Speed
Poison Heal
Spore
Focus Punch
Substitute
Seed Bomb
Toxic Orb provides recovery and immunity to statuses. Spore any problems, and sweep away. Only problem is a ghost or flying type, at which point I am forced to switch. May replace Mach Punch with Stone Edge.
SubPuncher, with Seed Bomb to hit ghosts if needed. Spore for subbing opportunities.
Dusknoir / Lum Berry
Adamant
252 HP/4 Att/ 46 Def/ 206 SpDef
Pressure
Will o wisp
Pain Split
Shadow Sneak
Ice Punch
Will o wisp the foe, and then start walling. Pain Split may come before the Will o wisp if in need of healing. Lack of another recovery move besides Dream Eater or Rest is more than a little annoying. Also immune to Rapid Spin.
Gardevoir / Wide Lens
Timid
4 HP/252 SpAtt/252 Spd
Trace
Hypnosis
Focus Blast
Psychic
Thunderbolt
Hypnosis anything that looks threatening, and begin attacking. Had no major problems with this setup yet.
Lucario / life orb
Jolly
4 HP/252 Att/252 Spd
Inner Focus
Swords Dance
Extremespeed
Close Combat
Crunch
Swords Dance, then begin the sweeping
Lanturn / Leftovers
Modest
52 HP/172 Def/252 SpAtt/32 SpDef
Volt Absorb
Ice Beam
Confuse Ray
Thunder Wave
Surf
Parafusion, and attack with Surf and Ice Beam.
I see no problems, but it seems to lose more often than it wins. Suggestions and comments appreciated.
Skarmory / Shed Shell
Careful
228 HP/28 Def/ 252 Sp Def
Keen Eye
Drill Peck
Roost
Stealth Rock
Whirlwind
Pretty obvious, I set up SR and whirlwind away, Drill Pecking anything that I think I can KO. If I get a break, Roost up health. Used to look at opponents team and wear away at them. Hopefully the Rapid Spinner or Taunter doesn't come out too soon.
Breloom / Toxic Orb
Jolly
4 HP/252 Att/252 Speed
Poison Heal
Spore
Focus Punch
Substitute
Seed Bomb
Toxic Orb provides recovery and immunity to statuses. Spore any problems, and sweep away. Only problem is a ghost or flying type, at which point I am forced to switch. May replace Mach Punch with Stone Edge.
SubPuncher, with Seed Bomb to hit ghosts if needed. Spore for subbing opportunities.
Dusknoir / Lum Berry
Adamant
252 HP/4 Att/ 46 Def/ 206 SpDef
Pressure
Will o wisp
Pain Split
Shadow Sneak
Ice Punch
Will o wisp the foe, and then start walling. Pain Split may come before the Will o wisp if in need of healing. Lack of another recovery move besides Dream Eater or Rest is more than a little annoying. Also immune to Rapid Spin.
Gardevoir / Wide Lens
Timid
4 HP/252 SpAtt/252 Spd
Trace
Hypnosis
Focus Blast
Psychic
Thunderbolt
Hypnosis anything that looks threatening, and begin attacking. Had no major problems with this setup yet.
Lucario / life orb
Jolly
4 HP/252 Att/252 Spd
Inner Focus
Swords Dance
Extremespeed
Close Combat
Crunch
Swords Dance, then begin the sweeping
Lanturn / Leftovers
Modest
52 HP/172 Def/252 SpAtt/32 SpDef
Volt Absorb
Ice Beam
Confuse Ray
Thunder Wave
Surf
Parafusion, and attack with Surf and Ice Beam.
I see no problems, but it seems to lose more often than it wins. Suggestions and comments appreciated.