First Normal Shoddy Team

This is my first real attampt at a Shoddy Battle, so it is probably going to be changed around a lot. Changes in red.

Skarmory / Shed Shell
Careful
228 HP/28 Def/ 252 Sp Def
Keen Eye

Drill Peck
Roost
Stealth Rock
Whirlwind

Pretty obvious, I set up SR and whirlwind away, Drill Pecking anything that I think I can KO. If I get a break, Roost up health. Used to look at opponents team and wear away at them. Hopefully the Rapid Spinner or Taunter doesn't come out too soon.

Breloom / Toxic Orb
Jolly
4 HP/252 Att/252 Speed
Poison Heal

Spore
Focus Punch
Substitute
Seed Bomb

Toxic Orb provides recovery and immunity to statuses. Spore any problems, and sweep away. Only problem is a ghost or flying type, at which point I am forced to switch. May replace Mach Punch with Stone Edge.
SubPuncher, with Seed Bomb to hit ghosts if needed. Spore for subbing opportunities.

Dusknoir / Lum Berry
Adamant
252 HP/4 Att/ 46 Def/ 206 SpDef
Pressure

Will o wisp
Pain Split
Shadow Sneak
Ice Punch

Will o wisp the foe, and then start walling. Pain Split may come before the Will o wisp if in need of healing. Lack of another recovery move besides Dream Eater or Rest is more than a little annoying. Also immune to Rapid Spin.

Gardevoir / Wide Lens
Timid
4 HP/252 SpAtt/252 Spd
Trace

Hypnosis
Focus Blast
Psychic
Thunderbolt

Hypnosis anything that looks threatening, and begin attacking. Had no major problems with this setup yet.

Lucario / life orb
Jolly
4 HP/252 Att/252 Spd
Inner Focus

Swords Dance
Extremespeed
Close Combat
Crunch

Swords Dance, then begin the sweeping

Lanturn / Leftovers
Modest
52 HP/172 Def/252 SpAtt/32 SpDef
Volt Absorb

Ice Beam
Confuse Ray
Thunder Wave
Surf

Parafusion, and attack with Surf and Ice Beam.

I see no problems, but it seems to lose more often than it wins. Suggestions and comments appreciated.
 
This is my first real attampt at a Shoddy Battle, so it is probably going to be changed around a lot.

Skarmory / Shed Shell
Careful
228 HP/28 Def/ 252 Sp Def
Keen Eye

Drill Peck
Roost
Stealth Rock
Whirlwind

Pretty obvious, I set up SR and whirlwind away, Drill Pecking anything that I think I can KO. If I get a break, Roost up health. Used to look at opponents team and wear away at them. Hopefully the Rapid Spinner or Taunter doesn't come out too soon.

Good

Breloom / Toxic Orb
Jolly
4 HP/252 Att/252 Speed
Poison Heal

Spore
Mach Punch
Brick Break
Facade

Toxic Orb provides recovery and immunity to statuses. Spore any problems, and sweep away. Only problem is a ghost or flying type, at which point I am forced to switch. May replace Mach Punch with Stone Edge.

I know Facade looks good on paper but Seed bomb is a bit better. Also try replacing Brick Break with Supstitute and Mach Punch with Focus Punch. If this doesn't work you can always switch it back

Dusknoir / Lum Berry
Adamant
252 HP/4 Att/ 46 Def/ 206 SpDef
Pressure

Will o wisp
Pain Split
Shadow Punch
Fire Punch

Will o wisp the foe, and then start walling. Pain Split may come before the Will o wisp if in need of healing. Lack of another recovery move besides Dream Eater or Rest is more than a little annoying. Also immune to Rapid Spin.

You might try Ice Punch over Fire Punch for a better hit on Dragon types.

Gardevoir / Wide Lens
Timid
4 HP/252 SpAtt/252 Spd
Trace

Hypnosis
Focus Blast
Psychic
Thunderbolt

Hypnosis anything that looks threatening, and begin attacking. Had no major problems with this setup yet.

Looks good

Lucario / Choice Scarf
Timid
200 HP/56 SpAtt/252 Spd
Inner Focus

Aura Sphere
HP Grass
Psychic
Dark Pulse

Very strong, but Magnezone is its worst enemy if it comes in on any move but Aura Sphere. HP Evs are so it can take a bit more of a hit, while Choice scarf raises SPAtt to over 400

Your team desperatly needs a phisical sweeper and SD luke could do some of the heavy lifting. Try this spread
Lucario @ Life Orb
Jolly
252ATK/252SPEED/4HP
Steadfast

Swords Dance
Close Combat
Crunch
Exstreem Speed

that should help your team.

Lanturn / Leftovers
Modest
52 HP/172 Def/252 SpAtt/32 SpDef
Volt Absorb

Aqua Ring
Confuse Ray
Thunder Wave
Surf

Parafusion, Aqua Ring on the likely switch, parafusion again if not facing Guts, and attack with Surf

Ice Beam over Aqua Ring. I don't know how Parafusion works but it doesn't sound very reliable. Try Thunderbolt over Thunder Wave. that should help

Has worked ok so far. First battle was won easily, second battle only KOed one opposing pokemon. Suggestions and comments appreciated.

I hope this helps :)
 
Ok, changes have been made. The two pokemon that have given me the most trouble are Heatran and Electivire, both of which sweep my team. Lanturn is the only one to resist the STAB moves, and is easily taken out by Earth Power or Earthquake. The rest of my team goes down fairly quickly, especially Skarmory (Fire or Electric = X_X) , except for Dusknoir, who can't do much to either of them soon enough.
 
you can try a different phisical sweeper that knows EQ. A few you might look to are Grachomp, Salamence, Heracross(ScarfTran takes him out though), or you could turn on them and use ScarfTran yourself. Your choice
 
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