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First RMT - Balanced-ish Team

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Hello this is my first RMT so...be nice :) lol
This is a random team I put together and they have come along nicely to be honest.

This is just here to save trouble:

Ok I was going to put the Marriland thing here but it isn't letting me, could someone please tell me how, and I will add it later.

Here is a team overview:

Gliscor.png
blaziken.png
Alakazam.png
dusknoir.png
weavile.png
Lanturn.png


Gliscor.png
Windrider @ Yache Berry
Jolly Nature (252HP/196SDef/60Spd)
Earthquake
Rock Polish
Swords Dance
Baton Pass

My friend Windrider here is defined by Baton Pass. His job is to get a Rock Polish boost up, then as many Swords Dances that are neccesary. This is mainly 2 SDs and 1 RPolish but if it isn't possible I go for 1 SD and one RPolish but the Rock Polish always comes first. If it is not safe to Baton Pass to a teamate he'll take them down with an EQ. Treats that wall him such as Skarm and other Levitate users/Flyers, I BP to Pyro or Shadow or even Assasin. I think Rider is fine but if you think that there is something I should change I will try it out.

blaziken.png
Pyro @ Expert Belt
Neutral Nature (252Spd/144Att/108SpA/6Def)
Brave Bird
Stone Edge
Sky Uppercut
Flamethrower

Pyro is a prodominantly physically aligned mixed sweeper. He will normally come out towards the start and will use his superior attack power to attack opponents. Due to the superior speed of other sweepers, the Baton Pass Rock Polish boost is very helpful putting him at a higher speed than basically every opponent. He can also use the Swords Dance Boost to raise a STABed Sky Uppercut to about 250 base power. Brave Bird may change to Earthquake. I chose a Neutral Nature because at the time I didn't want to lower his defences anymore. Even so he still works well in battle. I think the set covers 9 types with Brave Bird, and 11 with EQ. Flamethrower for Special STAB. Sky Uppercut for physical STAB ad a powerful hit with Baton Passed Swords Dances. Rock Polish is for Flyers and Brave Bird is to hit Fighting Pokemon hard.


Alakazam.png
Magical @ Choice Specs
Modest Nature (252SpA/6SpD/252Spd)
Trick
Psychic
Grass Knot
Shadow Ball

Personally, I am not really a fan of choice items. They are very restricting and often require a switch in one game which is done by causing yourself damage or sacrifice. There isn't much to say amount Magical as it is a standard Special Sweeper, being able to Trick Choice Items onto foes. At first I was dissapointed with Magical and was maybe going to change him for a TimidZam or other special sweepers or even an Exploding Shiftry however Magical often proves its worth with its crazy Attack stat that destroys most foes with a non-resisted Psychic. Those that resist Psychic such as Metagross is hit with a neutral Shadow Ball. And if I'm up against a heavy or Grass weak pokemon (Not Vaporeon 'cause its quite light), Grass Knot.

dusknoir.png
Shadow @ Quick Claw/Leftovers
Impish Nature (252HP/84Att/56Def/112SpD)
Pain Split
Shadow Punch
Thunder Punch
Will O Wisp

Shadow is one pokemon that never disappoints. It always can hold its own for long times and as pointless evolution it is, the Attack stat does help. As second in line to receive Riders Baton Passes he recieves them when it isn't safe for Pyro to switch into the predicted attack, e.g Surf. Shadow however is so bulky that he can take most hits with ease. The Rock Polish is helpful as it now outruns the majority of Pokemon, and 2 RP's outruns probably all nonboosted Pokemon (-crazy speed demons such as Ninjask). The Attack bonus from Swords Dance makes him into a half sweeper taking down most in one hit. He'd be a half sweeper due to the small coverage. Shadow Punch for STAB, Thunder Punch for Shadow Punch resistors and Gyrados. Will O Wisp is to cripple physical attackers or just chip a bit of health off. Pain Split is a half recovery move that will either set up team mates for an easy kill or combined with Quick Claw has saved me from I few defeats.

weavile.png
Asssasin @ Focus Sash
Jolly Nature (252Spd/252Att/6Def)
Swords Dance
Ice Punch
Night Slash
Brick Break

Assasin is quite the typical Weavile. He is there as a late game killer that I keep back in reserve until the end (First up: Pyro, then Magical then Assasin). I do not like 1HP sweeping so I only Swords Dance if the opponent lack priority moves and is slower or is not a threat. Rider can Baton Pass Swords Dances and Pock Polishes to save him the trouble of using his own Swords Dance. Ice Punch gets Flyers and Ground and the odd Grass Type, Night Slash for Psychics and Ghosts, Brick Break is for those that resist both, such as Heatran.

Lanturn.png
Lanty @ Leftovers/Rindo Berry/Shuca Berry
(Girl) Timid Nature (40HP/156Def/112SpA/120SpD/80Spd)
Surf
Thunder Wave
Confuse Ray
Attract

Here we he Lanty who is a full on annoyer. Against boys he will use Paracontraction (correct me if i'm wrong please). And Females and Pokemon with no gender will be hit be the annoying Parafusion. Depending on the Pokemon, first will come the Attraction then either the Confuse Ray or TWave. This gives the opponent a minute chance of attacking and gives Lanty a free switch to someone else or can just wittle their health down with STABed Surfs. He has proven his worth in battle taking on the majority of teams by himself if his teammates are all fainted. I alternate between the items. Rindo Berry to defend against Grass Types but Shuca Berry for the popular Earthquake.

Images from www.arkeis.com
 
Some advices from me:
1. You should change Pyro from mixed to fully physical set like that:
Blaziken@Life Orb
252Spe/252Atk
Adamant
-Blaze Kick / Fire Punch
-Sky Uppercut
-Stone Edge
-EQ/Brave Bird
This set is simple, yet very effective, especially if you want to pass boosts to him. But if you really want to keep your set change Expert Belt to Life Orb, Nature from neutral to +Spe ( Blaziken isn't the Bulkiest one around, so that few points of Defence that neutral gives you isn't worth it) and EVs to something like 252Spe / 220 Atk / 32 Sp.Atk. Oh, and use Fire Blast instead of Flamethrower.
2.Max HP on Lanty, always, and why these Sp. Atk and Speed EVs? If you are going to use Lanty as annoyer, they aren't needed i think.

That's all I think.
 
Gliscor is completely outclassed here by Ninjask, I suggest using him with this set:

Ninjask @ Focus Sash
176 HP, 252 Atk, 80 Spd
Protect
Swords Dance
Baton Pass
X-Scissor

Or something similar. Always gets the speed boost with protect, and usually gets at least 1 SD, maybe more. You could run Sub over Protect, or even Sunny day for TTar, Hippo, and Abomasnow leads, but this is fairly novelty.

Weavile does not want Sash, because of so much SR, Spikes, Status, and weather. Usually, if not always, the Sash will be useless, especially because you provide no way to stop SR leads. Instead, give him LO, or even Nevermeltice, but not sash. Try out some items.

You may also put Ice Shard over Ice Punch, or even SD, for much needed priority on the team, and easy easy revenge kills. You don't need SD anyways, especially if he's just a late game sweeper. And you can just BP boosts if you really want them. If you keep SD and replace Punch with Shard, go Adamant for max damage.

And its spelled "Assassin". You spelled it wrong 3 different ways. =)

Blazekin hates his neutral nature, change it to Naive, Rash, or another nature I can't remember now, but a few points lower in Def or Spc. Def is waaay worth a 10% boost in something. Or go full Phys or Full Spc, as said above, but its not really needed.

With this Lanturn, Speed EV's and Spc. Attack EVS are actually pointless, so Max out HP and Defence, or Spc Defence, so that they kill themselve mostley with Confuse Ray. Leftovers for sure, Lanturn will be seeing a lot of healing time with this set. I reccomend you Confuse Ray First, then T-Wave, then attract, because T-Wave is the only status there that is actually permanent, and you will cause many switches.

Dusknior needs to choose between Sweeper or Wall, its not too wise to be BPing tons of boosts to a half wall, half sweeper with awful coverage. Replace W-o-W with another puch for coverage if you are gonna sweep, as you need the status reserved for Lanturns T-Wave.

Your probably better off just replacing him with a bulky sweeper like Mence or Metagross, they can perform well with the team. Just a thought.

I'm not a huge fan of TrickZam, he just dosent pack a punch. Mabye replace with Jirachi, as he can also set up SR for the team to aid sweepers. TrickRachi would work well, too. Best with Paraflinch hax, can aid whole team.

Hope I helped.
 
I would definitely go with the Ninjask Aero Oasis suggested.

Swords Dance Weavile is generally not a reliable sweeper given how frail it is. The Choice Band version is slightly better since it's a great revenge killer for Salamence. Since you dislike Choice items, I would go for Life Orb or Expert Belt over Focus Sash on Weavile. As Aero Oasis pointed out, Stealth Rock is going to render that Sash useless.

Also, I'm going to suggest Choice Specs Latias over Alakazam, if that's possible for you.

Latias @ Choice Specs
Timid Nature
EVs: 252 SAtk, 252 Speed, 4 Def
- Surf
- Draco Meteor
- Thunderbolt
- Trick

This outclasses Alakazam in many ways. Sure, Alakazam may be faster and have more SAtk but Latias is much more durable. It's massive SDef and array of resistances mean it can switch in on quite a number of things. Draco Meteor is arguably the best Special Attack in the game since it's only resisted by Steel types. It puts a huge dent in anything that doesn't resist it and still does a considerable amount of damage to those that do. If I recall correctly, Surf/Draco Meteor/Thunderbolt have perfect type coverage.

The Jirachi Aero Oasis suggested is great too, since your team lacks a Stealth Rock user, something that is crucial in this metagame.
 
Instead of Shadow Punch on Dusknoir, Snadow Sneak is a better option since it's a priority move. You will benefit more from Shadow Sneak than Shadow Punch.

As for Lanturn, I think having three annoyer moves is one too many. Switch Attract for Thunderbolt/Ice Beam, and leave Confuse Ray and Tunder Wave alone. Attract is great and all if you're facing against the opposite gender(which is impossible to predict on teams). Leaving in Thunder Wave gives that permanent status that you want. It isn't worth wasting two turns to use Attract and Confude Ray when your opponent could switch out at any time.
 
Also, stick with Leftovers on Dusknoir and Lanturn. Rindo and Shuca are not as helpful for Lanturn. Also, go with Ninjask and Latias if possible for you and with the prevalence of SR in OU, focus sash weavile is useless. Go with Life Orb or even Expert BElt. The top leads will always set up SR on you because you can't kill them in one hit and you don't have taunt
 
Thank you for the advice everyone

Ninetales: I am going to keep Pyro and a mixed attacker however I am changing his nature to Naive (or Rash, it doesnt really matter). Lanturn is being adjusted to give him Max HP and split the defences out fairly evenly.

Aero Oasis: I'd prefer Gliscor due to its much better defences however I will try out a Ninjask like the one you suggested and see if it does well alongside the other party members.
Because of Item Clause, I will probably go with NevermeltIce and have LO on Pyro. I will change Ice Punch for Ice Shard on Assassin however I will keep Swords Dance due to the reason that as a late game sweeper Pyro and Magical's job is to destroy his threats so he can easily SD without risk of being KO'd. Even then one SDed Brick Break should put a large dent in Infernapes that could easily kill Assassin. I prefer speed also so I will stay with Jolly but thank you for the suggestion.
Shadow is a wall, I only referred to him as a "half sweeper" because of his attack stat. Anyway he is FAR to slow to be a sweeper unless Trick Room is up, and he has minimal type coverage. Even so the Baton Pass boost would benefit him as he will stick around for long and use them just as well as a sweeper could. Sorry if I didn't make it clear.
For Blaziken and Lanturn I have already said above.
Since I am not using Shoddy, I am using this online on PBR I cannot access Jirachi so I will go with Latias instead.
Bribes: I will go with a NevermeltIce on Weavile, I will use the Latias that you suggested as I do have that Natured one in my box (yes!) and it has not been EVd.
xBLUEx: I will go with Shadow Sneak because of the reason you stated however as a full on annoyer I will keep the 3 annyer moves but thank you for the suggestion anyway.
Iris: I will go with Leftovers on Lanturn but if Item Clause is off I will get rid of the Claw and put on Lefties on Shadow.

EDIT: I forgot to say that I will change all the descriptions on the main post to suit what i just said

TAYEDIT: locked at OP's request.
 
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