Just started thinking about set ups and wanted to use Mhearacross and his huge attack to late game sweep. Added Espeon for the lead ability and to set up dual screens. then to skarmory as a supprot wall to set up tailwind and lay some spikes while still being an offensive option. Added tentacruel as a rapid spinner and to fill special wall hole. Gliscor for coverage, lastly Galvantula for sticky web and strong sp attack.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 36 Def / 220 Spe
Impish Nature
- Acrobatics
- Fling
- Earthquake
- Ice Fang
chose gliscor because needed a coverage pokemon with good defence. Use him to come in and damage hard and run. Has had a little use in my team but a usually comes in on heatran or on dragons and for a hit and run on fighting.
Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rock Blast
- Pin Missile
- Close Combat
- Swords Dance
Skill link is my favorite, build my team around supporting MeHera, his coverage and power is too good to miss. Use as a late physical sweeper. So much usefulness is coming in as my final pokemon being set up and sweeping what ever is left.
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 228 HP / 140 Def / 140 Spe
Impish Nature
- Tailwind
- Spikes
- Whirlwind
- Brave Bird
Needed a physical wall to shift momentum. use him to whirlwind built up threats as he can come into most physical attacks and has good staying power, also use tailwind to set up MeHera. Never had a problem, has limited attack options on my move set but fulls the role and does the job.
Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 32 Def / 224 SpD
Calm Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Ice Beam
Rapid spinner. Chose because of spinner and sp wall ability, good typing and ability to send out pspikes. Is okay at his job, also has worked switching into pesky dragons or fire to get the kill and run.
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 252 Spe
Timid Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Psyshock
- Reflect
- Light Screen
- Yawn/Hidden power (fire)
Use as opener because or Magic bounce and to set up double screens. does awesome at his jobs, never know weather to use yawn or Hp fire as Hp gives coverage but yawn can be use to halt a set up or scare of pokemon.
Galvantula @ Life Orb
Ability: Compound Eyes
EVs: 252 SpA / 252 Spe
Timid Nature
- Bug Buzz
- Thunder
- Sticky Web
- Volt Switch
Needed an electric pokemon. Use him to set u a sticky web then thunder then run. has been good at setting up the stickyweb but not super effective otherwise.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 36 Def / 220 Spe
Impish Nature
- Acrobatics
- Fling
- Earthquake
- Ice Fang
chose gliscor because needed a coverage pokemon with good defence. Use him to come in and damage hard and run. Has had a little use in my team but a usually comes in on heatran or on dragons and for a hit and run on fighting.
Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rock Blast
- Pin Missile
- Close Combat
- Swords Dance
Skill link is my favorite, build my team around supporting MeHera, his coverage and power is too good to miss. Use as a late physical sweeper. So much usefulness is coming in as my final pokemon being set up and sweeping what ever is left.
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 228 HP / 140 Def / 140 Spe
Impish Nature
- Tailwind
- Spikes
- Whirlwind
- Brave Bird
Needed a physical wall to shift momentum. use him to whirlwind built up threats as he can come into most physical attacks and has good staying power, also use tailwind to set up MeHera. Never had a problem, has limited attack options on my move set but fulls the role and does the job.
Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 32 Def / 224 SpD
Calm Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Ice Beam
Rapid spinner. Chose because of spinner and sp wall ability, good typing and ability to send out pspikes. Is okay at his job, also has worked switching into pesky dragons or fire to get the kill and run.
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 252 Spe
Timid Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Psyshock
- Reflect
- Light Screen
- Yawn/Hidden power (fire)
Use as opener because or Magic bounce and to set up double screens. does awesome at his jobs, never know weather to use yawn or Hp fire as Hp gives coverage but yawn can be use to halt a set up or scare of pokemon.
Galvantula @ Life Orb
Ability: Compound Eyes
EVs: 252 SpA / 252 Spe
Timid Nature
- Bug Buzz
- Thunder
- Sticky Web
- Volt Switch
Needed an electric pokemon. Use him to set u a sticky web then thunder then run. has been good at setting up the stickyweb but not super effective otherwise.