Hello! This is my first RMT, and my first legitimate team that I've been using on Pokemon Showdown. It is based on Pokemon I've made in ORAS/XY. I've had mixed luck with it, and any feedback is welcome! I hope I followed most of the formatting requirements correctly, but if not I apologize in advance.
So, let's get down to it: Break this team!
Interceptor (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Brave Bird
- Roost
- Whirlwind
Usually my lead, he can set rocks at the start of a battle or whirlwind out boosters. In situations where brave bird is ineffective, he can whirlwind to add chip damage to the opponent's team. He's mainly a defense wall, but he's also useful as a switch-in for fairy attacks aimed at Sceptile. He can also steal a free switch on poison attacks aimed at Clefable and Azumarill. Rocky Helmet is there just for added chip damage on the opponent, preferably after switching Skarmory in on a physical attack. Sturdy is there for emergency sneaky stones.
Gonja (Sceptile-Mega) (M) @ Sceptilite
Ability: Lightning Rod
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Giga Drain
- Focus Blast
- Detect
Basic special attack set. I want him to work as a revenge killer and a lightning rod for electric attacks aimed at Azumarill, Skarmory, and Talonflame. Detect is there for a safe Mega and/or scouting, and a way to set up lightning rod for future use. I figured he would make a decent core with my Clefable and Talonflame. His blistering speed makes him faster than most threats. Focus blast is for Heatran and more coverage, dragon pulse for dragons and raw STAB, and giga drain is for STAB recovery. As far as I can tell, he outspeeds almost all unboosted dragons and can OHKO with Dragon Pulse, which usually takes people by surprise. He can also function as a fairly competent late-game sweeper.
Abi (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Flamethrower
- Calm Mind
- Soft-Boiled
My mixed wall. She can easily switch in on dragon attacks aimed at Sceptile and then proceed to set up with calm mind while the opponent is forced to switch. She's also useful for switching into statuses like toxic and burn, since magic guard protects her from the residual damage. After a few calm mind boosts she is a fearsome special wall capable of taking steel and poison attacks and healing with soft-boiled. Flamethrower is there for the burn chance and to hit steel types that normally wall her. Moonblast is the obligatory STAB.
Pikablu (Azumarill) (F) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Double-Edge
Raw power. Sometimes I will use him as a belly drum lead, then proceed to attempt a sweep with aqua jet or the appropriate STAB move. If not being used as a lead, he can switch into dragon attacks aimed at Sceptile then get a free belly drum on the opponent's switch. Skarmory can cover her with his poison immunity, and Sceptile can absorb electric attacks aimed at him by the likes of Magenzone and other electric types that threaten her. HP evs are for added bulk.
Phoenix (Talonflame) (M) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost
Talonflame is here to counter any steel types that wall my fairies, using flare blitz for this exact purpose. Brave bird is there for priority STAB boosted by Sharp Beak. Roost is for priority recovery. U-Turn is for switching out of threatening situations into a more appropriate counter, like Rotom-W or M. Sceptile for Lightning Rod boosts. U-Turn also works well with Rotom-W's volt switch.
Whirlpool (Rotom-Wash) (N) @ Sitrus Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
A defensive variant, used to punish physical attackers with will-o-wisp so that the rest of my team can take hits and set up easier. Volt Switch is there to make him function like a bulky pivot, and meshes well with Talonflame's u-turn. Hydro pump is the obligatory STAB move of choice, although its accuracy bothers me. Sitrus Berry for the added recovery it grants. Pain Split for additional recovery.

Interceptor (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Brave Bird
- Roost
- Whirlwind
Usually my lead, he can set rocks at the start of a battle or whirlwind out boosters. In situations where brave bird is ineffective, he can whirlwind to add chip damage to the opponent's team. He's mainly a defense wall, but he's also useful as a switch-in for fairy attacks aimed at Sceptile. He can also steal a free switch on poison attacks aimed at Clefable and Azumarill. Rocky Helmet is there just for added chip damage on the opponent, preferably after switching Skarmory in on a physical attack. Sturdy is there for emergency sneaky stones.

Gonja (Sceptile-Mega) (M) @ Sceptilite
Ability: Lightning Rod
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Giga Drain
- Focus Blast
- Detect
Basic special attack set. I want him to work as a revenge killer and a lightning rod for electric attacks aimed at Azumarill, Skarmory, and Talonflame. Detect is there for a safe Mega and/or scouting, and a way to set up lightning rod for future use. I figured he would make a decent core with my Clefable and Talonflame. His blistering speed makes him faster than most threats. Focus blast is for Heatran and more coverage, dragon pulse for dragons and raw STAB, and giga drain is for STAB recovery. As far as I can tell, he outspeeds almost all unboosted dragons and can OHKO with Dragon Pulse, which usually takes people by surprise. He can also function as a fairly competent late-game sweeper.

Abi (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Flamethrower
- Calm Mind
- Soft-Boiled
My mixed wall. She can easily switch in on dragon attacks aimed at Sceptile and then proceed to set up with calm mind while the opponent is forced to switch. She's also useful for switching into statuses like toxic and burn, since magic guard protects her from the residual damage. After a few calm mind boosts she is a fearsome special wall capable of taking steel and poison attacks and healing with soft-boiled. Flamethrower is there for the burn chance and to hit steel types that normally wall her. Moonblast is the obligatory STAB.

Pikablu (Azumarill) (F) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Double-Edge
Raw power. Sometimes I will use him as a belly drum lead, then proceed to attempt a sweep with aqua jet or the appropriate STAB move. If not being used as a lead, he can switch into dragon attacks aimed at Sceptile then get a free belly drum on the opponent's switch. Skarmory can cover her with his poison immunity, and Sceptile can absorb electric attacks aimed at him by the likes of Magenzone and other electric types that threaten her. HP evs are for added bulk.

Phoenix (Talonflame) (M) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost
Talonflame is here to counter any steel types that wall my fairies, using flare blitz for this exact purpose. Brave bird is there for priority STAB boosted by Sharp Beak. Roost is for priority recovery. U-Turn is for switching out of threatening situations into a more appropriate counter, like Rotom-W or M. Sceptile for Lightning Rod boosts. U-Turn also works well with Rotom-W's volt switch.

Whirlpool (Rotom-Wash) (N) @ Sitrus Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
A defensive variant, used to punish physical attackers with will-o-wisp so that the rest of my team can take hits and set up easier. Volt Switch is there to make him function like a bulky pivot, and meshes well with Talonflame's u-turn. Hydro pump is the obligatory STAB move of choice, although its accuracy bothers me. Sitrus Berry for the added recovery it grants. Pain Split for additional recovery.
Code:
Abi (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Calm Nature
- Moonblast
- Flamethrower
- Calm Mind
- Soft-Boiled
Interceptor (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Impish Nature
- Stealth Rock
- Brave Bird
- Roost
- Whirlwind
Pikablu (Azumarill) (F) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Double-Edge
Phoenix (Talonflame) (M) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost
Whirlpool (Rotom-Wash) (N) @ Sitrus Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
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