ORAS OU First RMT - Break this team!

Hello! This is my first RMT, and my first legitimate team that I've been using on Pokemon Showdown. It is based on Pokemon I've made in ORAS/XY. I've had mixed luck with it, and any feedback is welcome! I hope I followed most of the formatting requirements correctly, but if not I apologize in advance.



So, let's get down to it: Break this team!


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Interceptor (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Brave Bird
- Roost
- Whirlwind

Usually my lead, he can set rocks at the start of a battle or whirlwind out boosters. In situations where brave bird is ineffective, he can whirlwind to add chip damage to the opponent's team. He's mainly a defense wall, but he's also useful as a switch-in for fairy attacks aimed at Sceptile. He can also steal a free switch on poison attacks aimed at Clefable and Azumarill. Rocky Helmet is there just for added chip damage on the opponent, preferably after switching Skarmory in on a physical attack. Sturdy is there for emergency sneaky stones.



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Gonja (Sceptile-Mega) (M) @ Sceptilite
Ability: Lightning Rod
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Giga Drain
- Focus Blast
- Detect

Basic special attack set. I want him to work as a revenge killer and a lightning rod for electric attacks aimed at Azumarill, Skarmory, and Talonflame. Detect is there for a safe Mega and/or scouting, and a way to set up lightning rod for future use. I figured he would make a decent core with my Clefable and Talonflame. His blistering speed makes him faster than most threats. Focus blast is for Heatran and more coverage, dragon pulse for dragons and raw STAB, and giga drain is for STAB recovery. As far as I can tell, he outspeeds almost all unboosted dragons and can OHKO with Dragon Pulse, which usually takes people by surprise. He can also function as a fairly competent late-game sweeper.



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Abi (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Flamethrower
- Calm Mind
- Soft-Boiled

My mixed wall. She can easily switch in on dragon attacks aimed at Sceptile and then proceed to set up with calm mind while the opponent is forced to switch. She's also useful for switching into statuses like toxic and burn, since magic guard protects her from the residual damage. After a few calm mind boosts she is a fearsome special wall capable of taking steel and poison attacks and healing with soft-boiled. Flamethrower is there for the burn chance and to hit steel types that normally wall her. Moonblast is the obligatory STAB.



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Pikablu (Azumarill) (F) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Double-Edge

Raw power. Sometimes I will use him as a belly drum lead, then proceed to attempt a sweep with aqua jet or the appropriate STAB move. If not being used as a lead, he can switch into dragon attacks aimed at Sceptile then get a free belly drum on the opponent's switch. Skarmory can cover her with his poison immunity, and Sceptile can absorb electric attacks aimed at him by the likes of Magenzone and other electric types that threaten her. HP evs are for added bulk.


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Phoenix (Talonflame) (M) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost


Talonflame is here to counter any steel types that wall my fairies, using flare blitz for this exact purpose. Brave bird is there for priority STAB boosted by Sharp Beak. Roost is for priority recovery. U-Turn is for switching out of threatening situations into a more appropriate counter, like Rotom-W or M. Sceptile for Lightning Rod boosts. U-Turn also works well with Rotom-W's volt switch.




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Whirlpool (Rotom-Wash) (N) @ Sitrus Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split


A defensive variant, used to punish physical attackers with will-o-wisp so that the rest of my team can take hits and set up easier. Volt Switch is there to make him function like a bulky pivot, and meshes well with Talonflame's u-turn. Hydro pump is the obligatory STAB move of choice, although its accuracy bothers me. Sitrus Berry for the added recovery it grants. Pain Split for additional recovery.
Code:
Abi (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Calm Nature
- Moonblast
- Flamethrower
- Calm Mind
- Soft-Boiled



Interceptor (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Impish Nature
- Stealth Rock
- Brave Bird
- Roost
- Whirlwind



Pikablu (Azumarill) (F) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Double-Edge



Phoenix (Talonflame) (M) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost



Whirlpool (Rotom-Wash) (N) @ Sitrus Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
 
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Not a bad bunch. First thing I see straight off that's wrong is Skarm. Skarm is a passive mon, ideally for more stall based teams, this is definitely not that by any means. I'd advise a universal lead Lando over Skarm, he gives you a very powerful STAB Earthquake which every team needs in some way or another, and forms a fantastic Volt-Turn core with Rotom to help you keep momentum. I'd recommend a more bulky offensive varriant over a fully defensive but both are good options so I'll leave them below. Defensive walls Birdspam better and bulky offensive hits harder and lures Rotoms to their deaths more subtly than Mega Scept.
Secondly, your T-Flame. You're running a Banded set with the SD set's item. Either run Band, or run the SD set. Talonflame is still good, but ideally it'll have the full raw powered boost of Band or a +2 going for it, yours is somewhat lacking in the raw power department T-Flame car possess. Again, I'll leave both sets below.
Your Rotom, run Lefties on it. In no scenario can I think of where Sitrus is better than Leftovers on a Rotom.
Your Clef, run Life Orb on it. Life Orb is more ideal for Magic Guard CM Clef imo due to the extra boost in power being more valuable than the slight regain in health since you're already fat as fuck and you're padding yourself out more with CM, Softboiled is as reliable recovery as you can get too so no reason to not run Life Orb. You don't even take recoil damage thanks to Magic Guard.
...Double Edge on Azu. Why? It offers you no coverage which helps and you're already cutting your health with Belly Drum anyway so the recoil doesn't help you. Run Knock Off or Superpower, probably Knock Off.
Sub over Detect on Sceptile. I would suggest Leaf Storm over Giga Drain and an extra attack over Detect but by the very fact that you're running Giga Drain means you're not fond of Leaf Storm, which is understandable. But Scept with Giga Drain needs a Sub, it makes Scept more difficult to handle and lets you get good hits off in the time opponents are trying to break through your Sub to get to you and Giga Drain lets you regain your Sub recoil, that is the only purpose of Giga on Scept so no Sub is a waste of Giga.
I think that's pretty much it. If you add a threat-list I might have more to say on adjustments and replacements but this is all I have for now. Hope it helps.
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Landoge (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 92 Atk / 152 Def / 8 SpD / 8 Spe
Adamant Nature
- Earthquake
- U-turn
- Smack Down
- Stealth Rock

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Landoge (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Rock Tomb
- Stealth Rock

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Phoenix (Talonflame) (M) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost

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9/11 (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Brave Bird
- Roost
- Flare Blitz
- Swords Dance

EDIT: Actually, on the topic of things that are wrong, you have a Talonflame and no Defogger. I don't really know what to suggest with second since it is 2am and I'm tired and going to sleep in about 5 mins, but it is definitely a problem that needs resolving ASAP, you just don't run 4x hazard weak mons without Defog support, either replace Talonflame or run a Defogger somewhere (no, not on Skarm, Skarm still doesn't fit your team overall and I stand by replacing it).
 
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I've been considering dropping Talonflame completely, but I'm unsure what to replace him with.

Without Skarmory, poison ruins my team. I could replace him with Heatran or another steel type (was considering volt switch Magnezone for more VoltTurn abuse), but Lando-T is also an option as he resists poison, can set up rocks, and can u-turn. That sounds very appealing. I guess I'll have to drop my no legendaries rule.

I don't know what I was thinking putting double-edge on Azumarill. I think that's a relic from X/Y. Knock off sounds way more appealing, so I'll switch that immediately.

I also had no idea that Life Orb recoil is negated by Magic Guard. That really changes everything.

Anyways, thanks for the suggestions. Feel free to continue bashing this team, as the main purpose of this was to get some constructive feedback.
 
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I am in complete agreement with Der Twist about everything except skarmory. Yeah it's a very passive mon but it is a reliable defogger and rocker and you need both. So I would suggest changing whirlwind to defog and make its item shed shell to escape from magnezone.
 
Well, Skarorym has been addressed, so

Rotom-Wash (N) @ Chesto Berry / Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest / Pain Split
 
I am in complete agreement with Der Twist about everything except skarmory. Yeah it's a very passive mon but it is a reliable defogger and rocker and you need both. So I would suggest changing whirlwind to defog and make its item shed shell to escape from magnezone.
Skarm has virtually zero field presence and it really is a breath of fresh air for an opponent to see it on the field because at that point they know you cannot touch them, it has good utility but that's not enough on offensive teams, it's the reason why Lati@s are considered so good Defoggers, they have utility but also very potent presence, it's not just an opportunity for opponents to send in their sweeper/wallbreaker and put all the pressure back on you like Skarm is. Skarm does not belong here.
Anyway, if you're looking for a Toxic resist then try Heatran. Maybe lead Heatran would work for this team due to also providing nice Taunt support which helps more against Stall and set-up. Heatran / Azu / Mega Sceptile is also an incredibly tight-knit core forming both a F/W/G and F/D/S core in one, it's a very good combination, SpD Heatran also forms a nice defensive partner with Rotom and it handles Mega Venu without EQ relatively nicely which you need. This would also mean you can run Scarfed Lando if you desire which is good because it's one of the best pivots around and a potent revenger with his speed. Again, I'll leave sets below.
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Melty Metaly (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Flash Cannon
- Taunt
- Stealth Rock

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Landoge (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

EDIT: Just another catch, I've noticed how much Bisharp can shit on this team. A +2 Bisharp can get a clean sweep like no one's business, even against Lando a +1 Bisharp OHKOs with Sucker Punch, Scarfed Lando anyway, and +1 Knock Off KOs defensive ones who Bish outspeeds. You also have two Fairies and I don't entirely see why, well I do because they're both fantastic mons, but it seems a tad unnecessary. An anti-Bisharp mon like Conk might be able to do the trick as a replacement for Clef, I think Azu has better synergy with this team overall so I recommend replacing Clef, he offers priority and a good answer to Bisharp, Ice types that threaten Scept like Mamo and Weavs, and a decent answer to Mega Lop which is also nice because that slutty bunny can be brutal. Acceptable status repellent thanks to the threat of Guts too. I've heard a shit-load of AV Conk sets around though so this one may not be the best, but I found it and I'm going with it. XD
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Bruh (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 108 HP / 152 Atk / 104 Def / 144 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Poison Jab
 
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Skarm has virtually zero field presence and it really is a breath of fresh air for an opponent to see it on the field because at that point they know you cannot touch them, it has good utility but that's not enough on offensive teams, it's the reason why Lati@s are considered so good Defoggers, they have utility but also very potent presence, it's not just an opportunity for opponents to send in their sweeper/wallbreaker and put all the pressure back on you like Skarm is. Skarm does not belong here.
Anyway, if you're looking for a Toxic resist then try Heatran. Maybe lead Heatran would work for this team due to also providing nice Taunt support which helps more against Stall and set-up. Heatran / Azu / Mega Sceptile is also an incredibly tight-knit core forming both a F/W/G and F/D/S core in one, it's a very good combination, SpD Heatran also forms a nice defensive partner with Rotom and it handles Mega Venu without EQ relatively nicely which you need. This would also mean you can run Scarfed Lando if you desire which is good because it's one of the best pivots around and a potent revenger with his speed. Again, I'll leave sets below.
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Melty Metaly (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Flash Cannon
- Taunt
- Stealth Rock

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Landoge (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

EDIT: Just another catch, I've noticed how much Bisharp can shit on this team. A +2 Bisharp can get a clean sweep like no one's business, even against Lando a +1 Bisharp OHKOs with Sucker Punch, Scarfed Lando anyway, and +1 Knock Off KOs defensive ones who Bish outspeeds. You also have two Fairies and I don't entirely see why, well I do because they're both fantastic mons, but it seems a tad unnecessary. An anti-Bisharp mon like Conk might be able to do the trick as a replacement for Clef, I think Azu has better synergy with this team overall so I recommend replacing Clef, he offers priority and a good answer to Bisharp, Ice types that threaten Scept like Mamo and Weavs, and a decent answer to Mega Lop which is also nice because that slutty bunny can be brutal. Acceptable status repellent thanks to the threat of Guts too. I've heard a shit-load of AV Conk sets around though so this one may not be the best, but I found it and I'm going with it. XD
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Bruh (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 108 HP / 152 Atk / 104 Def / 144 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Poison Jab
Punch.
Punch.
Punch.
Jab.
I didn't know we were playing Street Fighter.
This clown needs to be in the ring more IMO.
Speaking of Skarmory...
Defog, why doesn't it exist? You should definitely have it on there, since you have Talon in the first place.
Most of the people be fore me made some good points, listen to those.
 
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