First RMT; looking for opinions and suggestions.

K, so try not to be overly harsh if you can help it :]

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Blastoise@Chesto Berry
252 HP/126 Def/129 Sp Def
Calm

Surf
Counter
Mirror Coat
Rest

Because nobody really expects a Blastoise. He holds up really well and can take at least two Thunderbolts/Energy Balls/Grass Knots from most special sweepers, same with Thunderpunches and fangs from physical sweepers. Counter and Mirror coat tend to really mess up offensive-minded Pokemon, especially those that get over-excited to see a plain, borderline water-type and think HEY, a couple of Thunderbolts and he's out of the way. Chesto-rest when his health gets low OR switch in and bring him back later with Cresselia's Lunar Dance. Also good bait for Electric attacks if I feel like giving Electivire a Motor Drive boost.

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Electivire@Expert Belt
6 HP/252 Atk/252 Spd
Adamant

Thunderpunch
Ice punch
Cross Chop
Earthquake

Standard physical sweep. Not too hard to switch in with Blastoise as Electric bait.

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Porygon-Z@Choice Specs/Life Orb
6 HP/252 Sp Atk/252 Spd
Modest

Tri-Attack
Thunderbolt
Ice Beam
Psychic

Tri-Attack is my primary move here. It's a pretty mean beast of an attack if Porygon-Z is fast enough to pull it off before he gets hurt or knocked out. The only issues Tri-Attack has are Ghosts or bulky Pokemon that are resistant to it, in which case Specs might put me in a bad position because I'll be forced to switch out under unpredictable conditions (Spikes, Stealth Rock, whatever). So I'm also contemplating Life Orb, but Porygon-Z can't take much more than two hits of anything before he's done for, which makes depleting his health risky. Suggestions?

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Tyranitar@Choice Band
60 HP/252 Atk/196 Spd
Adamant

Earthquake
Stone Edge
Aerial Ace
Crunch

Another standard physical sweep. This ALMOST makes me want to set up a Trick Room scenario, just because he's out-sped by so many threats, such as Weavile and Heracross (but Trick Room might not be worth it for the rest of my team). In the event that I manage to out-speed the foe, Choice Band Tar does serious damage.

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Cresselia@Custap Berry
252 HP/6 Sp Atk/ 252 Def
Calm

Thunderwave
Reflect
Ice Beam
Lunar Dance

Physical wall. Ice Beam is for Dragons. Custap Berry almost guarantees a chance to Lunar Dance when she's about to die, so I can bring back anything that I switched out on the brink of death, or Blastoise if I Rested after Chesto Berry had been used, if nothing else.

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Spiritomb@Leftovers
252 HP/112 Def/144 SpD
Bold

Will-o-wisp
Hypnosis
Shadow Ball
Pain Split

A mix sort of wall. Will-o-wisp is for physical-minded Pokemon, and if used with Reflect cuts down physical damage to my team quite a bit. Hypnosis is for anything that's up to no good, or Heracross (which often ends up benefiting from Will-o-wisp, ironically). Spiritomb holds up well, and his terrible speed comes in handy when I want to use Pain Split after suffering a big blow the same turn.
 
Nice team, I have just a few Points but is actually pretty nice

About Blastoise I have no other words than I LOVE IT, Big HP and Defences help with Counter and Mirror Coat wich are incredible moves since most pokemons are just one kind sweepers. Rest and Chesto berry do it last longer. But Hypnosis in this Blastoise can be both productive or not. Surf is ok, STAB move, this one for my opinion is more than Excelent

I cant say much for electrivire, is the comon way to go with it, and help for Thunder attaks in Blastoise, in the other hand, you have nothing to take EQ damage, I mean of corse you have other pokes, but nothing for x.5 damage

Porygon Z is a nice pokemon, I just hate it is so darn slow, When I used Porygon Z in my team it used to be a Scarf user, and btw, Dark Pulse is more usefull than Psychic this days, Ghost pokes are comon, You may want to try Hyper Beam as a last surce attak if you are using Life Orb

T-Tar is one of my favorites too, but I dont get the Aerial Ace attk in this one, I mean, any fighting pokemon who stands agains a T-Tar is there cause it can OHKO it, I would prefer Fire Punch, and, Pursuit in place of Crunch, since is a Choice Bander and is not ur starter, Pursuit can help with those pokes running away

About cresselia I cant say much, I've never try one but I like it cause its defensive caps

And Spiritomb is a standart moveset wich is going to work verynice, but once again I should use pursuit over shadow ball, cause of the moveset

I actually did like your team, Just be carefull with hazards
 
Never seen Lunar Dance before.
Curious as to how it works out.
Lacking lefties is sad, though, and a rest-talking Cress has always been fairly solid.
 
ChestoRest is stupid IMO: It's ResTalk that only works once and gives you an extra moveslot :/.

I'd go with a +SpDef on Spiritomb since it's already got WoW supporting it's defence.

Q: Are you playing with Item Clause?
 
I don't support the use of CounterCoat users who can't hold their own offensively. Once you "secret" is out, you are easy to set on. Swords Dancing Garchomp could easily SD on the obvious Counter, and that could end the game there, with your lack of Steel-types and Garchomps ability to avoid status with Substitute. Your also missing a few EVs from it's spread.

Unless you plan on keeping T-Tar out on Breloom/Heracross, their is really no use for Aerial Ace either.
 
blastoise looks like quite a crappy lead =/. It just gets set up upon.

Spiritomb can make a good starter.

Spiritomb @ leftovers
{careful}
evs: 252 hp / 172 defence / 80 defence
ability : pressure
- Will-o-wisp
- Pain split
- taunt
- sucker punch / pursuit

not too bad.

Turn blastoise into a spinner. so he has some use...

BLastoise @ leftovers
{calm}
evs: 252 hp / 252 sdef / 4 satk
- Ice beam
- Surf
- Rapid spin
- Toxic

Cresselia would really like restalk, or moonlight in the place of lunar dance.

Nothing on your team switches into hera after you inevitably will-o-wisp heracross. Gliscor instead of blastoise could remedy this

Psychic is not doing shit for pZ, give it dark pulse.
 
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