[Overview]
<p>Meet the fastest Water-type in NU, complete with usable offensive stats and a movepool to present itself as a threat. Having acquired Hydro Pump and resolved some move illegalities with Water Veil, most importantly Ice Punch, Floatzel can now combat numerous threats at once without sacrificing its effectiveness. Sporting good coverage with its access to a plethora of coverage moves, Floatzel can take on a wide variety of Pokemon by itself, blasting through them before they can move. Unfortunately, its frailty means it often loses to most neutral matchups and bulky walls. It also faces competition with Simipour and Basculin for teams wanting a fast, hard-hitting Water-type, and its awkward mix of higher physical Attack and stronger special movepool doesn't help it in that regard.</p>
[SET]
name: Mixed Attacker
move 1: Hydro Pump
move 2: Ice Beam / Ice Punch
move 3: Crunch
move 4: Hidden Power Grass / Low Kick
item: Life Orb
ability: Water Veil / Swift Swim
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe
[SET COMMENTS]
<p>For Floatzel, a mixed set offers the best overall combination of power and coverage against threats due to its ability to hit hard both physically and specially. Hydro Pump is Floatzel's strongest move against neutral targets, striking down Pokemon that Waterfall would fail to KO, such as Piloswine, Torkoal, and Scolipede. Ice Beam is stronger than Ice Punch against targets of equal defenses and hits Tangela, Torterra, and Exeggutor much harder; however, Ice Punch still has its uses, as it 2HKOes Roselia and +1 Calm Mind Serperior even with no investment, which Ice Beam fails to do. Crunch maims Jynx and specially bulky Psychic-types such as Gardevoir and Grumpig that can easily take Floatzel's other attacks. Hidden Power Grass is used for opposing Water-types that would otherwise wall Floatzel, such as Seismitoad, Wartortle, and Alomomola, whereas Low Kick dents specially bulky Pokemon such as Licklicky, Munchlax, Lapras, and Regice.</p>
[ADDITIONAL COMMENTS]
<p>Maximum Special Attack investment is necessary to give Floatzel the power it needs to hit threats hard, while max Speed takes advantage of Floatzel's greatest quality and major selling point over Simipour, which can pull off a similar set. Floatzel's higher Attack stat means it can still opt for a physically inclined set, which can be more consistent but is much easier to wall. If you choose to go that route, Return should go over Crunch if fully invested in Attack, as a Life Orb-boosted Return easily OHKOes Jynx anyway and is Floatzel's best attack against opposing Water-types, though Crunch can still be used to deal with Misdreavus much easier. Physical Floatzel can also make use of STAB Aqua Jet to pick off faster foes. Swift Swim is an option to allow Floatzel to combat rain teams, but it doesn't do too good at that job, and Water Veil gives Floatzel free switch-ins to burn-inducing moves. Teammates that can handle special walls such as Mantine and Regice for mixed Floatzel (such as mixed Eelektross), and physical walls such as Alomomola and Tangela for physical Floatzel (such as LumRest Exeggutor) are highly recommended. Floatzel's susceptibility to revenge killers and priority prompts the use of a bulky teammate such as Gurdurr, which deals with priority users such as Kangaskhan and Skuntank very well. Floatzel highly appreciates Grass-type partners, such as Tangela, Vileplume, Serperior, and Sawsbuck, as they resist its weaknesses and support it passively with their respective properties.</p>
[SET]
name: Choice Band
move 1: Waterfall
move 2: Ice Punch
move 3: Return
move 4: Switcheroo / Aqua Jet
item: Choice Band
ability: Water Veil / Swift Swim
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>When equipped with a Choice Band, Floatzel's Attack is boosted to very high levels. While this set looks like it suffers significant competition from the stronger Basculin, Floatzel has higher Speed and access to Switcheroo to set itself apart. Waterfall is Floatzel's main STAB and can strike down numerous targets when boosted. Ice Punch nails Grass-types and Dragon-types wanting to switch in on a resisted Waterfall and retaliate. Return is Floatzel's strongest attack against opposing Water-types and has more than enough power to take down Jynx. Floatzel's moves provides unresisted coverage bar Frillish and Shedinja, which are so rare that hitting them is irrelevant. Switcheroo, a unique move Floatzel has among Water-types, can steal the items of walls and lock them into one move, rendering them useless. This allows your set-up sweepers to set up freely, unhindered by the crippled wall's efforts to retaliate or survive. On the other hand, a Choice Banded Aqua Jet packs a punch and can pick off fast foes, although one must be wary about being locked into it and consider if Basculin is a better alternative for this due to its access to Adaptability.</p>
[ADDITIONAL COMMENTS]
<p>Because a Choice Band-boosted Return destroys Jynx, Crunch's only real use would be to hit Frillish and Shedinja and land a stronger hit on Exeggutor and Misdreavus, and thus is unneccesary. Choice Scarf Floatzel could outrun other Choice Scarf users bar Zebstrika and run an Adamant nature, but Floatzel's already immense Speed and need for power makes this not as effective as it could be. Choice Floatzel, like other Choice Pokemon, tends to switch out a lot, so having teammates that can deal with opponents that resist Floatzel's moves is ideal. For example, Jynx can deal with Water-, Grass- and Dragon-types all at once and greatly appreciates setup opportunities granted by Floatzel's Switcheroo. Grass-types make for fantastic partners, as they provide a good safety buffer in case Floatzel screws up a prediction: dual screens Serperior and Meganium can improve Floatzel's durability to prolong its rampage, Leech Seed and Aromatherapy from Tangela and Vileplume can alleviate health and status issues, and Spikes Roselia and Cacturne help to nab certain OHKOs and 2HKOs. A possible route to take would be to employ Rain Dance on the team, allowing Floatzel the freedom to run Adamant, thanks to Swift Swim, to further augment its STAB attacks.</p>
[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Baton Pass
move 3: Waterfall
move 4: Taunt / Return / Ice Punch
item: Leftovers
ability: Water Veil
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
[SET COMMENTS]
<p>While its frailty might indicate Bulk Up won't help Floatzel much at all, it has the tools it needs to make this work. Bulk Up not only raises Floatzel's respectable Attack but beefs up its Defense so that it can take physical hits better, which is important for the set to function. Baton Pass is also vital to Bulk Up Floatzel's success, allowing it to bestow its boosts to a fellow sweeper to initiate a sweep or just get away from danger without losing momentum. Waterfall is Floatzel's STAB move and thus is its most reliable move. Floatzel also holds the distinction of being the only fully evolved Pokemon in NU that can Baton Pass Bulk Ups, so it can help out a variety of physical sweepers that either cannot boost for themselves or appreciate the Defense boost to prolong their rampage. Floatzel also has access to Taunt, which is incredibly useful to prevent status, phazing, healing, or opposing setup users. The main selling point of Taunt is how it turns the tables on bulky Water-types that would wall Floatzsl really well otherwise, notably defensive Seismitoad with Scald, Earthquake, and Toxic, meaning Bulk Up Floatzel can actually lure in opponents for it to set up on. Other Pokemon such as Wartortle, Alomomola, Misdreavus, and Torkoal are easy targets to start setting up Bulk Up on and pass the boosts. Note that Floatzel can take a good deal of damage from the likes of Scolipede's Megahorn even with Bulk Up boosts, which is usually your cue to pass the boost to a teammate that can handle the threat better.</p>
[ADDITIONAL COMMENTS]
<p>With max HP investment and a respectable base HP, Floatzel can set up Bulk Up on foes such as Samurott, Scolipede, Piloswine, and Kangaskhan with health to spare. Bulk Up makes up for the lack of Attack investment, as Floatzel reaches 370 Attack after just one boost, the equivalent of fully invested positive-natured base 119 Pokemon. Leftovers allows Floatzel to accumulate more boosts, though it's usually not more than two. However, pinch berries, notably Salac Berry, can be used to grant an additional boost for teammates to receive, though Floatzel would be near dead if it does pass the berry boost. Water Veil has significant use on this set, as it prevents Scald and Lava Plume burns, further easing its setup. Obviously, teammates that appreciate the boosts are welcome. Scolipede and Drifblim resist Grass for Floatzel, and can even learn Baton Pass as a way to backup to Floatzel in case they encounter roadblocks such as Torkoal and Misdreavus, which can burn them; Golurk takes Electric attacks for Floatzel, hurt things even more while being harder to bring down with physical attacks if passed to, and even stack boosts with Rock Polish. In terms of defensive synergy, Grass-types are still there; Grass-types that can take advantage of the Bulk Up boosts, such as Swords Dance Jumpluff, Rock Polish Torterra, and Sawsbuck, are excellent. Sweeping with Floatzel itself is a perfectly viable option, though you'll need to sacrifice its great utility in Taunt. The usual EV spread of 4 HP / 252 Atk / 252 Spe is best for optimum sweeping but leaves Floatzel too frail to set up more than one Bulk Up most of the time due to no bulk investment. Return offers great neutral coverage alongside Water with very few Pokemon resisting both; Ice Punch can hit Grass- and Dragon-types hard at the cost of being walled by Water-types, though with Baton Pass, this is less of an issue. Note that even with Taunt, moves such as Dragon Tail, Circle Throw, and Clear Smog can still remove the boosts, so a powerful offensive partner, such as Golurk, Jynx, or Sawk, should generally be used to quickly dispatch these threats.</p>
[Other Options]
<p>Me First is situationally useful for reflecting back certain moves of slower opponents, occasionally outdamaging Floatzel's own attacks, but is useless against moves its counters use and fails against faster opponents and attacks. Focus Blast is an option, but most of its targets are specially defensive or are hit harder by Hydro Pump anyway, limiting its usefulness. Aqua Tail can be used over Waterfall anywhere it is mentioned, but trading flinching and accuracy just for power is generally not worth it, especially when Floatzel can easily make use of the flinch chance with its good Speed. Pursuit can be used to trap Pokemon such as Jynx, but Sneasel does this better due to STAB and resisting its targets' STABs. Rain Dance can be used to power up Floatzel's STAB while doubling its Speed, but Floatzel doesn't have the bulk to set up rain for itself and must rely on teammates for the job. Agility should hardly be considered, as it is usually outclassed by Rain Dance and Swift Swim, and Ninjask is a better Pokemon for Baton Passing Speed boosts. Floatzel has the movepool to try a specially offensive set, but that is outclassed by Simipour with its greater Special Attack, coverage, and Nasty Plot. Aqua Ring is a possible option on the Baton Pass set, but Floatzel usually prefers Taunt or extra coverage in that last moveslot. Flame Orb and Switcheroo is a gimmick, as it only burns once and at the end of the turn to boot, meaning Floatzel isn't taking weakened damage on the turn it Switcheroos.</p>
[Checks and Counters]
<p>Floatzel mostly relies on quick clean KOs or a setup opportunity in Bulk Up's case. Water-types with strong neutral or super effective moves, such as Ludicolo, Samurott, and Earth Power Seismitoad, generally make for the best counters, provided they can take Floatzel's other attacks well. Be warned that the same defensive Water-types that wall offensive Floatzel to hell and back, such as Alomomola, Earthquake Seismitoad, Frillish, and Wartortle, risk being turned into setup fodder for Bulk Up Floatzel. Grass-types and Electric-types can easily dispatch Floatzel, but all Grass-types are slower than Floatzel, whereas only two Electric-type in Zebstrika and Electrode outspeeds Floatzel. Grass-types with more balanced defenses that can tank Ice-type attacks, such as Meganium, Ludicolo, and Cradily, are considerably better answers than Tangela and Roselia, who fear Ice Beam and Ice Punch, respectively. All other Electric-types bar Zebstrika and Electrode usually have to take at least one unresisted hit (which they usually can if at good health) before KOing Floatzel or utilize Choice Scarf to outspeed it, making them better checks than counters. Eviolite Electabuzz can take a strong hit relatively well and OHKO with Thunderbolt.</p>
<p>Bulk Up sets are a bit trickier to stop as their incredible Speed means stopping them with Taunt, status, or a KO before Baton Pass is difficult. However, simply weakening Floatzel to the point where it can no longer set up can be considered sufficient. Choice Scarf users can threaten Floatzel with powerful neutral STAB or coverage moves, and priority can whittle down Floatzel greatly, though note that Bulk Up Floatzel is harder to take down this way. Floatzel cannot be burned thanks to Water Veil but absolutely despises paralysis from Pokemon such as Stun Spore Vileplume, Thunder Wave Audino and Liepard, and Body Slam Lickilicky, which neuters its greatest advantage in Speed and makes it dead weight.</p>
<p>Meet the fastest Water-type in NU, complete with usable offensive stats and a movepool to present itself as a threat. Having acquired Hydro Pump and resolved some move illegalities with Water Veil, most importantly Ice Punch, Floatzel can now combat numerous threats at once without sacrificing its effectiveness. Sporting good coverage with its access to a plethora of coverage moves, Floatzel can take on a wide variety of Pokemon by itself, blasting through them before they can move. Unfortunately, its frailty means it often loses to most neutral matchups and bulky walls. It also faces competition with Simipour and Basculin for teams wanting a fast, hard-hitting Water-type, and its awkward mix of higher physical Attack and stronger special movepool doesn't help it in that regard.</p>
[SET]
name: Mixed Attacker
move 1: Hydro Pump
move 2: Ice Beam / Ice Punch
move 3: Crunch
move 4: Hidden Power Grass / Low Kick
item: Life Orb
ability: Water Veil / Swift Swim
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe
[SET COMMENTS]
<p>For Floatzel, a mixed set offers the best overall combination of power and coverage against threats due to its ability to hit hard both physically and specially. Hydro Pump is Floatzel's strongest move against neutral targets, striking down Pokemon that Waterfall would fail to KO, such as Piloswine, Torkoal, and Scolipede. Ice Beam is stronger than Ice Punch against targets of equal defenses and hits Tangela, Torterra, and Exeggutor much harder; however, Ice Punch still has its uses, as it 2HKOes Roselia and +1 Calm Mind Serperior even with no investment, which Ice Beam fails to do. Crunch maims Jynx and specially bulky Psychic-types such as Gardevoir and Grumpig that can easily take Floatzel's other attacks. Hidden Power Grass is used for opposing Water-types that would otherwise wall Floatzel, such as Seismitoad, Wartortle, and Alomomola, whereas Low Kick dents specially bulky Pokemon such as Licklicky, Munchlax, Lapras, and Regice.</p>
[ADDITIONAL COMMENTS]
<p>Maximum Special Attack investment is necessary to give Floatzel the power it needs to hit threats hard, while max Speed takes advantage of Floatzel's greatest quality and major selling point over Simipour, which can pull off a similar set. Floatzel's higher Attack stat means it can still opt for a physically inclined set, which can be more consistent but is much easier to wall. If you choose to go that route, Return should go over Crunch if fully invested in Attack, as a Life Orb-boosted Return easily OHKOes Jynx anyway and is Floatzel's best attack against opposing Water-types, though Crunch can still be used to deal with Misdreavus much easier. Physical Floatzel can also make use of STAB Aqua Jet to pick off faster foes. Swift Swim is an option to allow Floatzel to combat rain teams, but it doesn't do too good at that job, and Water Veil gives Floatzel free switch-ins to burn-inducing moves. Teammates that can handle special walls such as Mantine and Regice for mixed Floatzel (such as mixed Eelektross), and physical walls such as Alomomola and Tangela for physical Floatzel (such as LumRest Exeggutor) are highly recommended. Floatzel's susceptibility to revenge killers and priority prompts the use of a bulky teammate such as Gurdurr, which deals with priority users such as Kangaskhan and Skuntank very well. Floatzel highly appreciates Grass-type partners, such as Tangela, Vileplume, Serperior, and Sawsbuck, as they resist its weaknesses and support it passively with their respective properties.</p>
[SET]
name: Choice Band
move 1: Waterfall
move 2: Ice Punch
move 3: Return
move 4: Switcheroo / Aqua Jet
item: Choice Band
ability: Water Veil / Swift Swim
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>When equipped with a Choice Band, Floatzel's Attack is boosted to very high levels. While this set looks like it suffers significant competition from the stronger Basculin, Floatzel has higher Speed and access to Switcheroo to set itself apart. Waterfall is Floatzel's main STAB and can strike down numerous targets when boosted. Ice Punch nails Grass-types and Dragon-types wanting to switch in on a resisted Waterfall and retaliate. Return is Floatzel's strongest attack against opposing Water-types and has more than enough power to take down Jynx. Floatzel's moves provides unresisted coverage bar Frillish and Shedinja, which are so rare that hitting them is irrelevant. Switcheroo, a unique move Floatzel has among Water-types, can steal the items of walls and lock them into one move, rendering them useless. This allows your set-up sweepers to set up freely, unhindered by the crippled wall's efforts to retaliate or survive. On the other hand, a Choice Banded Aqua Jet packs a punch and can pick off fast foes, although one must be wary about being locked into it and consider if Basculin is a better alternative for this due to its access to Adaptability.</p>
[ADDITIONAL COMMENTS]
<p>Because a Choice Band-boosted Return destroys Jynx, Crunch's only real use would be to hit Frillish and Shedinja and land a stronger hit on Exeggutor and Misdreavus, and thus is unneccesary. Choice Scarf Floatzel could outrun other Choice Scarf users bar Zebstrika and run an Adamant nature, but Floatzel's already immense Speed and need for power makes this not as effective as it could be. Choice Floatzel, like other Choice Pokemon, tends to switch out a lot, so having teammates that can deal with opponents that resist Floatzel's moves is ideal. For example, Jynx can deal with Water-, Grass- and Dragon-types all at once and greatly appreciates setup opportunities granted by Floatzel's Switcheroo. Grass-types make for fantastic partners, as they provide a good safety buffer in case Floatzel screws up a prediction: dual screens Serperior and Meganium can improve Floatzel's durability to prolong its rampage, Leech Seed and Aromatherapy from Tangela and Vileplume can alleviate health and status issues, and Spikes Roselia and Cacturne help to nab certain OHKOs and 2HKOs. A possible route to take would be to employ Rain Dance on the team, allowing Floatzel the freedom to run Adamant, thanks to Swift Swim, to further augment its STAB attacks.</p>
[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Baton Pass
move 3: Waterfall
move 4: Taunt / Return / Ice Punch
item: Leftovers
ability: Water Veil
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
[SET COMMENTS]
<p>While its frailty might indicate Bulk Up won't help Floatzel much at all, it has the tools it needs to make this work. Bulk Up not only raises Floatzel's respectable Attack but beefs up its Defense so that it can take physical hits better, which is important for the set to function. Baton Pass is also vital to Bulk Up Floatzel's success, allowing it to bestow its boosts to a fellow sweeper to initiate a sweep or just get away from danger without losing momentum. Waterfall is Floatzel's STAB move and thus is its most reliable move. Floatzel also holds the distinction of being the only fully evolved Pokemon in NU that can Baton Pass Bulk Ups, so it can help out a variety of physical sweepers that either cannot boost for themselves or appreciate the Defense boost to prolong their rampage. Floatzel also has access to Taunt, which is incredibly useful to prevent status, phazing, healing, or opposing setup users. The main selling point of Taunt is how it turns the tables on bulky Water-types that would wall Floatzsl really well otherwise, notably defensive Seismitoad with Scald, Earthquake, and Toxic, meaning Bulk Up Floatzel can actually lure in opponents for it to set up on. Other Pokemon such as Wartortle, Alomomola, Misdreavus, and Torkoal are easy targets to start setting up Bulk Up on and pass the boosts. Note that Floatzel can take a good deal of damage from the likes of Scolipede's Megahorn even with Bulk Up boosts, which is usually your cue to pass the boost to a teammate that can handle the threat better.</p>
[ADDITIONAL COMMENTS]
<p>With max HP investment and a respectable base HP, Floatzel can set up Bulk Up on foes such as Samurott, Scolipede, Piloswine, and Kangaskhan with health to spare. Bulk Up makes up for the lack of Attack investment, as Floatzel reaches 370 Attack after just one boost, the equivalent of fully invested positive-natured base 119 Pokemon. Leftovers allows Floatzel to accumulate more boosts, though it's usually not more than two. However, pinch berries, notably Salac Berry, can be used to grant an additional boost for teammates to receive, though Floatzel would be near dead if it does pass the berry boost. Water Veil has significant use on this set, as it prevents Scald and Lava Plume burns, further easing its setup. Obviously, teammates that appreciate the boosts are welcome. Scolipede and Drifblim resist Grass for Floatzel, and can even learn Baton Pass as a way to backup to Floatzel in case they encounter roadblocks such as Torkoal and Misdreavus, which can burn them; Golurk takes Electric attacks for Floatzel, hurt things even more while being harder to bring down with physical attacks if passed to, and even stack boosts with Rock Polish. In terms of defensive synergy, Grass-types are still there; Grass-types that can take advantage of the Bulk Up boosts, such as Swords Dance Jumpluff, Rock Polish Torterra, and Sawsbuck, are excellent. Sweeping with Floatzel itself is a perfectly viable option, though you'll need to sacrifice its great utility in Taunt. The usual EV spread of 4 HP / 252 Atk / 252 Spe is best for optimum sweeping but leaves Floatzel too frail to set up more than one Bulk Up most of the time due to no bulk investment. Return offers great neutral coverage alongside Water with very few Pokemon resisting both; Ice Punch can hit Grass- and Dragon-types hard at the cost of being walled by Water-types, though with Baton Pass, this is less of an issue. Note that even with Taunt, moves such as Dragon Tail, Circle Throw, and Clear Smog can still remove the boosts, so a powerful offensive partner, such as Golurk, Jynx, or Sawk, should generally be used to quickly dispatch these threats.</p>
[Other Options]
<p>Me First is situationally useful for reflecting back certain moves of slower opponents, occasionally outdamaging Floatzel's own attacks, but is useless against moves its counters use and fails against faster opponents and attacks. Focus Blast is an option, but most of its targets are specially defensive or are hit harder by Hydro Pump anyway, limiting its usefulness. Aqua Tail can be used over Waterfall anywhere it is mentioned, but trading flinching and accuracy just for power is generally not worth it, especially when Floatzel can easily make use of the flinch chance with its good Speed. Pursuit can be used to trap Pokemon such as Jynx, but Sneasel does this better due to STAB and resisting its targets' STABs. Rain Dance can be used to power up Floatzel's STAB while doubling its Speed, but Floatzel doesn't have the bulk to set up rain for itself and must rely on teammates for the job. Agility should hardly be considered, as it is usually outclassed by Rain Dance and Swift Swim, and Ninjask is a better Pokemon for Baton Passing Speed boosts. Floatzel has the movepool to try a specially offensive set, but that is outclassed by Simipour with its greater Special Attack, coverage, and Nasty Plot. Aqua Ring is a possible option on the Baton Pass set, but Floatzel usually prefers Taunt or extra coverage in that last moveslot. Flame Orb and Switcheroo is a gimmick, as it only burns once and at the end of the turn to boot, meaning Floatzel isn't taking weakened damage on the turn it Switcheroos.</p>
[Checks and Counters]
<p>Floatzel mostly relies on quick clean KOs or a setup opportunity in Bulk Up's case. Water-types with strong neutral or super effective moves, such as Ludicolo, Samurott, and Earth Power Seismitoad, generally make for the best counters, provided they can take Floatzel's other attacks well. Be warned that the same defensive Water-types that wall offensive Floatzel to hell and back, such as Alomomola, Earthquake Seismitoad, Frillish, and Wartortle, risk being turned into setup fodder for Bulk Up Floatzel. Grass-types and Electric-types can easily dispatch Floatzel, but all Grass-types are slower than Floatzel, whereas only two Electric-type in Zebstrika and Electrode outspeeds Floatzel. Grass-types with more balanced defenses that can tank Ice-type attacks, such as Meganium, Ludicolo, and Cradily, are considerably better answers than Tangela and Roselia, who fear Ice Beam and Ice Punch, respectively. All other Electric-types bar Zebstrika and Electrode usually have to take at least one unresisted hit (which they usually can if at good health) before KOing Floatzel or utilize Choice Scarf to outspeed it, making them better checks than counters. Eviolite Electabuzz can take a strong hit relatively well and OHKO with Thunderbolt.</p>
<p>Bulk Up sets are a bit trickier to stop as their incredible Speed means stopping them with Taunt, status, or a KO before Baton Pass is difficult. However, simply weakening Floatzel to the point where it can no longer set up can be considered sufficient. Choice Scarf users can threaten Floatzel with powerful neutral STAB or coverage moves, and priority can whittle down Floatzel greatly, though note that Bulk Up Floatzel is harder to take down this way. Floatzel cannot be burned thanks to Water Veil but absolutely despises paralysis from Pokemon such as Stun Spore Vileplume, Thunder Wave Audino and Liepard, and Body Slam Lickilicky, which neuters its greatest advantage in Speed and makes it dead weight.</p>
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