• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Floatzel Set

Status
Not open for further replies.
I've been thinking about a new moveset for a Pokémon, any Pokémon, and make it; effective, diverse, and popular. Much like a specs mence (although that’s not going to happen). Here is what I've come up with over last weekend...

Name: LadyZel
Floatzel @ Life Orb / Damp rock
Nature: Rash / Naughty
Ability: Swift Swim
EVs: 252 atk / 252 sp atk / 4 hp
-Waterfall / Surf
-Ice fang/ Ice Beam
-Crunch / Brick Break
-Rain Dance / Hidden power (Fire) or (Grass) / Taunt
After one Rain Dance you speed goes b00m and turns into 532 (or is it times 1.5? if it is then its 399, thus leading to a few speed EVs to hit more like... 430ish maybe?) . If rash natured you get 306 Atk and 295 Special Atk. If you’re putting EVs into speed take them out of attack to make the stats more even. He could also really benefits from someone else setting rain dance up so he can have a hidden power instead. What’s great about Floatzel is if I can make him popular with this and my follow-up research, he will be insanely better than he is now. You know why? People won’t know what to expect, he could be running any set, a BPasser, a Choice-Bander, a Choice-Specser, or this. If Floatzel becomes more commonly used then he will be better for the same reasons Garchomp is so great. You never know what set your up against and thus have no clear counter. Also note that you can't attempt status moves reliably on Floatzel, because you never know if he carries taunt.
CALCS ARE DONE WITH RASH NATURE
------------
Waterfall: Great STAB choice, will hit most things harder than Surf as his main STAB, although we will move onto Surfs uses later.
The specs: (rain dance active)
Base Power goes to: 160
NVE hit goes to: 80 :D
SE hit goes to: 320
4* SE hit goes to: 640
61.76% - 72.55% to max def/hp Blissey (yay) (still a 2HKO if Rash)
111.88% minimum on max HP no def Tyranitar (YAY) (still a OHKO if Rash)
69.29% - 81.43% on max def/hp impish Hippowdon
What other calcs should I run?
-------------

-------------
Surf: another great STAB choice. I think it’s better than Waterfall in some cases
The specs: (rain dance active)
Base power goes to: 190
NVE hit goes to: 95
SE hit goes to: 380
4* SE hit goes to: 760
101.20% minimum on Weezing. OHKO
101.25% minimum on Skarmory. OHKO
135.9% minimum on Gliscor if it even has 252 hp / 252 sp def lol. OHKO
45.72% - 53.6% on (252 hp / 0 sp def ) Cresselia
What other calcs should I run?
-------------

-------------
Ice Fang: Great type coverage move and dragon slayer
The specs:
Base power 65
Accuracy 95 (it can be heartstoppingly annoying sometimes that it isn't 100)
NVE hit 32
SE hit 130
4* SE hit 260
Calcs pending on salamence/garchomp (feel free to post calcs if you run them I’ll give credit at the bottom of my post.)
--------------

-------------
Ice Beam: Same as Ice Fang
Base Power 95
NVE hit 47
SE hit 190
4* SE hit 380
Calcs pending
------------


Everything else will be finished later, no… soon.

What do you think? Thoughts, CONSTRUCTIVE critisisms, and contributions to the calculation sections are very appreciated


-------------
EDITs
Changed the name of the set.
Got rid of the item leftovers
 
Looks a lot like Kingdra's Rain Mixed Set, so originality is not that big.

But it does seem useful in some cases, hell at least Floatzel can do something.
 
It seems decent. calcs vs tangrowth will blow guarenteed. Thats what i would switch in to wall it anyway. Forces a switch with the threat of power whip. I think Focus band is a viable option aswell. it allows you to switch in after one of your mans dies on a dragon or something that has set up, then raindance and out speed it on the next turn. hopefully for a ohko with something.

Yet another option could be choice scarf, you still run mixed EV's and nature but dont need ran to outspeed stuff

overall looks hot.
 
Floatzel is another poke who suffers from four-moveslot syndrome. unfortunately, the reason this set immediately looks "hot" is because its got 10 moves (and 3 items). the set is severely weakened with the loss of any of these 10 moves, and all those moves being there basically explain how this set is countered. for example, if HP Grass is not present, swampert and waters like Lanturn (if floatzel is playing BLUU) have no trouble with the Floatz. without Rain Dance, the whole purpose of the set is lost as well as the speed boost and the STAB boost. imo, DanceZel can work, but floatzy works a little bit better as a Bander or a BP-er.
 
Floatzel @ Life Orb
Naughty 252 Atk/4 SpAtk/252 HP
-HP Electric
-Ice Beam
-Waterfall
-Substitute/Toxic/Bulk up

Would be intresting and seems to be the most viable.Though getting him in is hard.Toxic will take care of Swampert and Cresselia somewhat.Bulk Up would be for things like Weezing and Bronzong.Substitute would help against Dusknoir's Will-O-Wisps.HP Electric stops Gyarados from walling you, and as someone else said stops Empoleon also.Also has Bolt-Beam for those Physical walls.I personally would probaly go with Toxic in the last slot.
 
It seems decent. calcs vs tangrowth will blow guarenteed. Thats what i would switch in to wall it anyway. Forces a switch with the threat of power whip. I think Focus band is a viable option aswell. it allows you to switch in after one of your mans dies on a dragon or something that has set up, then raindance and out speed it on the next turn. hopefully for a ohko with something.
You overestimate Tangrowth's Sp. Def. It hits defense Tier 112, tieing Yanmega and Rotom in my Sp. Def tier scales.

The above Floatzel using Surf on 252/252/ 0 Sp. Def Bold Tangrowth in the rain:
53.71% - 63.12%

Using Ice Beam:
95.79% - 112.62%

Hell, looking at that I'd probably go Surf / Waterfall / Crunch and Mystic Water/Life Orb. All the heavy guys who will wall you are Bulky Waters anyway, so Ice Beam won't help much. Tangrowth doesn't like surf.

The dragons will gut you for breakfast though >_>

With Rain Dance + STAB, Water attacks have 2.25x the attack power. Thus, unless there is a 4x difference in damage, (like dragons, which are 8x different... 2x resistant to water, 4x weak to ice), you might as well stay with surf/waterfall.
 
Wouldn't you still run Ice Beam for the Dragons, then? Most Garchomp might still be 2HKO'd by Surf, but 'Mence is a different matter...

EDIT: Floatzel still can't take a Draco Meteor, you know.
 
I'm thinking rain dance should go off this set in most cases. I've been using this for a while now and I find it much better to have someone else set up the rain dance then explode (bronzong, to be particular). Floatzel then comes in with Life Orb. Lefties/Damp rock were there because they help him get off a rain dance.

And no, this isn't relying on all 10 moves. (@ that one guy...) See, its like this:
1st move: Ice beam Or Ice fang
2st move: Surf Or Waterfall
its not any combo, you choose a water move if you chose a physical one then you'd use ice beam. and vice versa

The other are interchangeable, but they are all in a way fillers. I actually like the idea HP (Grass) the best. Great type coverage for neutral damage. Thats all that matters, because after stab/rain dance, your almost always going to be using your water moves.

I'll run those calcs later, I have to go finish a paper
 
Hm, though it's moreso like Dantzel in the analysis with a more mixed feeling, it seems that it could work.

I think the best between Waterfall VS Surf is Waterfall and Ice Fang VS Ice Beam would be Ice Beam. The fourth and final move should be stuck with Rain Dance (as Taunt shouldn't be used in a set like this IMO, as chances are this Floatzel isn't starting.

Out of the moves in the 3rd moveset, I'd ditch Brick Break, as it's not doing much IMO except to things like Tyranitar and Weavile. Crunch is an okay consideraton against Dusknoir / Cresselia for moderate damage, but then again, Waterfall's Base 80 x 1.5 (STAB) x 1.5 (Rain boost) makes it basically 160, which would be the same damage with Crunch (Crunch has 80 Base power, so basically 80 x 2 (SE hit) = 160). So the third move should REALLY be between either the following:

Return / HP Elec / HP Grass

Return allows to hit decently against your Bulky Grounds minus Empoleon. HP Elec shuts down Gyarados. HP Grass takes the likes of Swampert. Both Hidden Powers are noted to take on bulky waters decently, but HP Elec removes the likes of Empoleon, who x4 resists Ice Beam and x2 resists Waterfall / Surf / Aqua Jet.

An option over Waterfall can also be Aqua Jet, as Life Orb + Rain can at least give some decent measures of damage, but the whole Speed boost from rain negates this option somewhat.

On item choices, Life Orb or Damp Rock. Leftovers is not the greatest option in this case, as you either want to hit harder or have more fun with the rain.

Overall, not bad. Your moveset looks like it can work, granted you find which moves to use (curse you moveslot syndrome).
 
I don't get what this is about. *thinking hard* yeah.

252/252, naughty on a possibly mixed, and every single move slot having 2-3 of floatzel's standard moves (except for some special ones which are standard on other waters). Heck, this "set" has 24 different variations included. Not what I would call a "set" Not to mention standard items to boot (48 variations).

Sorry, what was this thread about? I know that floatzel's a good poke but I don't get what's here that anyone wouldn't be able to figure out.
 
This isn't even a set. You have an alternate option for every slot. Congrats, you've invented a Floatzel with every possible move!
 
Status
Not open for further replies.
Back
Top