UU Florges

Sage

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[OVERVIEW]
Florges has a niche in the UU metagame as a defensive Fairy-type thanks to its ability to compress roles well and offer different utility compared to its main competition in Sylveon. Instant recovery in Synthesis lets Florges directly come in on what it needs to check more easily, not fearing having to wait a second turn with Wish. Having this additional moveslot lets it use options such as Hidden Power Fire effectively, giving it more versatility overall. Florges can also use Defog, letting it combine the roles of cleric and entry hazard remover into one teamslot, and it does not have the Stealth Rock weakness that can hinder Togekiss in performing both of these duties. Unfortunately, Florges's mediocre physical bulk leaves it competing with Sylveon, which takes on physical threats like Mega Aerodactyl and Infernape much more efficiently. Florges is also weaker, not having an ability to boost its damage as Sylveon does in Pixilate. Florges's low HP stat makes it a mediocre Wish passer compared to other users like Alomomola, Blissey, and Sylveon. Finally, Florges suffers from competition with other Fairy-types besides Sylveon, such as Primarina, Togekiss, and Mega Altaria, all of which bring secondary typings and much more power to teams.

[SET]
name: Cleric
move 1: Moonblast
move 2: Synthesis
move 3: Aromatherapy
move 4: Hidden Power Fire / Defog / Wish
item: Leftovers
ability: Symbiosis
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Moonblast is Florges's strongest STAB option, hitting threats such as Hydreigon, Krookodile, Kommo-o, and unboosted Latias hard. Synthesis gives Florges instant reliable recovery, which is useful when compared to its competition as a cleric. Aromatherapy lets it remove status conditions from teammates. This is especially useful for clearing burns from the Steel-types and Toxic poison from the Water-types that are commonly run as teammates. Hidden Power Fire is excellent at dealing with Scizor, which Florges lures in, 2HKOing any set while also making Florges less passive versus other Steel-types like Klefki and Bronzong. Defog removes entry hazards for your team, letting your Pokemon switch in more easily. Florges does struggle to use Defog against a number of common hazard setters, but it has good recovery options, so it can keep removing hazards over the course of a match. Wish gives Florges another recovery option, letting it choose between healing itself or switching to a teammate, although its low HP stat compared to other clerics makes it worse at performing this job than its competition.

Set Details
========

252 HP and 252 Defense EVs with a Bold nature give Florges as much physical bulk as possible, giving it a better chance at switching into the physical Dark- and Fighting-types it wants to check. Leftovers provides passive recovery that helps Florges perform its role as a cleric for longer periods of time. Both abilities Florges has are completely worthless, so it doesn't matter which one you choose.

Usage Tips
========

Be careful of preserving the PP of Aromatherapy. When running into a Toxic user that Florges can’t beat with Moonblast or Hidden Power Fire, such as Empoleon, Alomomola, or Blissey, it's best to save its ability to clear status and switch to a proper check instead of trying to brute force through Toxic. Florges can't threaten any Steel- or Poison-type entry hazard setters such as Mega Aggron, Cobalion, Klefki, and Tentacruel. Instead of trying to remove hazards against these threats, Florges should find time to use Defog when it forces out something that doesn't want to take a Moonblast, such as Kommo-o or Krookodile. Hidden Power Fire should mostly be used when you expect Scizor to switch in, as it is often too risky to keep Florges on the field in case Scizor uses Bullet Punch. Use Wish a lot early-game if Florges is not in dire need of healing. By using Wish as a buffer for your teammates, you can pivot into your wallbreakers more easily, knowing they will have some health restored. Florges can be overworked if it has to remove hazards and status at the same time. Assess which one being removed would be more valuable, as it often only has a chance to choose one before it faints or is forced out.

Team Options
========

Florges fits very well onto common balanced teams, letting it support the other members of a defensive core and keep offensive threats free of status. It can also support common sweepers on bulky offense such as Calm Mind Chandelure and Nasty Plot Togekiss, which both appreciate entry hazard removal and Wish support. Steel-types such as Mega Aggron, Empoleon, and Cobalion support Florges well by checking the opposing Steel- and Poison-types that Florges has trouble with, as well as setting up Stealth Rock to give it more breathing room to find chances to use Aromatherapy or recover lost health. In return, Florges switches into Fighting-types like Kommo-o that would beat them and can recover their health if running Wish. Ground-types such as Swampert, Hippowdon, and Rhyperior check the Steel- and Poison-types that like to come in on Florges, and they also block pivots attempting to use Volt Switch on Florges to gain momentum. In return, Florges can heal their status conditions, preventing them from being worn down. Water-types like Suicune and Mega Slowbro check threats such as Talonflame and Stakataka that could use Florges to switch in and also appreciate Aromatherapy support from Florges. Hazard removal options like Tentacruel and Empoleon let Florges comfortably run Wish and focus on its cleric role instead of having to perform as both a source of hazard removal and a cleric, letting it avoid being overworked.

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be used to try and beat walls that will usually badly poison Florges in return in a one-on-one situation, but many of them are immune to Toxic, have Natural Cure, or have Regenerator. Florges also struggles to find room to fit Toxic over options that support its team better. A Calm Mind set can be run with Hidden Power Fire and a Babiri Berry to lure Scizor, but it is outclassed by Sylveon and Togekiss, which have more power and a secondary typing in Togekiss's case. A Choice Specs set is also plausible but is outclassed by the stronger Fairy-types like Primarina and Togekiss. It is also easily worn down due to Florges's poor physical bulk and lack of recovery.

Checks and Counters
===================

**Steel-types**: UU's large number of Steel-types all take advantage of Florges to some degree. Mega Aggron and Cobalion can set Stealth Rock and boost with Curse and Swords Dance, respectively, and Stakataka finds a chance to set up Trick Room. Scizor threatens Florges with Bullet Punch but must be cautious of Hidden Power Fire, so it cannot safely switch in. Cobalion can also fall to repeated uses of Moonblast because its special bulk is mediocre.

**Poison-types**: Poison-types can also use Florges for free turns easily, resisting its only STAB option and hitting hard with either neutral STAB attacks or super effective Poison-type moves. Crobat and Tentacruel can safely remove entry hazards against Florges; Nidoking and Nihilego get opportunities to wallbreak or set hazards; Mega Beedrill gets more chances to pivot using U-turn; and Alolan Muk threatens Florges with Poison Jab and Gunk Shot while getting opportunities to use Knock Off.

**Toxic Users**: Many Toxic users such as Blissey, Empoleon, Klefki, and Alomomola can beat Florges by stalling it out of PP for Aromatherapy , taking little from Moonblast or Hidden Power Fire and eventually forcing it to switch. They can also use Florges for free turns to perform a variety of roles, including passing Wishes and removing or setting entry hazards.

**Strong Physical Attackers**: Florges's lackluster Defense stat leaves it weak to most neutral physical wallbreakers in the tier. Attackers like Heracross and Rockium Z Terrakion all threaten to KO it with just a little chip damage.

[CREDITS]
- Written by: [Sage, 192227]
- Quality checked by: [martha, 384270], [Nuked, 382658], [Hilomilo, 313384]
- Grammar checked by: [martha, 384270], [A Cake Wearing A Hat, 388157]
 
Last edited:

autumn

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Overview
It also can use Defog, letting you combine the roles of a cleric and hazard removal into one slot.
- This role compression is honestly the main reason I'd use this over Sylveon, so I'd make this just as clear as theone-turn recovery thing. Talking about Defog + one-turn recovery is also very similar to Togekiss's role, so you can talk about the advantages (not weak to rocks).

Moves
Heal Bell lets it remove status effects from teammates, letting you clear things such as burns on the Steel-types or Toxic on the Water-types that are commonly run on the same teams as Florges.
- You're using Aromatherapy not Heal Bell.
- I feel like you're underselling Defog in its descrption; it may struggle to beat common removers, but it's not really a last resort thing because it can heal to come back in to remove unlike other removal.

Set Details
252 HP and 252 Def EVs give Florges as much physical bulk as possible
- Mention the nature here.

Usage Tips
- Talk about which Pokemon Florges can switch into. You mention it being forced out a lot, but when can it come in?
- Change Heal Bell to Aromatherapy here.

Team Options
- Mention which archetypes Florges best fits om; bulky or balance teams have apprecaite it the most and Steel-types also help this archetype a lot.
- Mention offensive Pokemon that appreciate Wish / Aromatherapy / Defog support to sweep or clean.

Other Options
- Toxic is also a problem because it struggles to find a moveslot.
- Mention how Specs is worn down easily due to poor Defense and no recovery.

Checks and Counters
Scizor can pivot with U-turn or set up Swords Dance, and Metagross can get chances to wallbreak or set hazards.
- Bullet Punch should definitely be mentioned here, and I don't think Metagross deserves a mention because it's not too relevant right now.
Alolan-Muk gets free chances to use Knock Off or chip your Florges with Pursuit and Poison Touch.
- Muk would have no reason to click Pursuit for like 30 as opposed to crippling a switch-in with Knock Off. Poison Jab is the biggest problem and should be mentioned here.
- Heal Bell -> Aromatherapy in Toxic users.

QC 1/3 this is really good
 

Sage

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Overview

- This role compression is honestly the main reason I'd use this over Sylveon, so I'd make this just as clear as theone-turn recovery thing. Talking about Defog + one-turn recovery is also very similar to Togekiss's role, so you can talk about the advantages (not weak to rocks).

Moves

- You're using Aromatherapy not Heal Bell.
- I feel like you're underselling Defog in its descrption; it may struggle to beat common removers, but it's not really a last resort thing because it can heal to come back in to remove unlike other removal.

Set Details

- Mention the nature here.

Usage Tips
- Talk about which Pokemon Florges can switch into. You mention it being forced out a lot, but when can it come in?
- Change Heal Bell to Aromatherapy here.

Team Options
- Mention which archetypes Florges best fits om; bulky or balance teams have apprecaite it the most and Steel-types also help this archetype a lot.
- Mention offensive Pokemon that appreciate Wish / Aromatherapy / Defog support to sweep or clean.

Other Options
- Toxic is also a problem because it struggles to find a moveslot.
- Mention how Specs is worn down easily due to poor Defense and no recovery.

Checks and Counters

- Bullet Punch should definitely be mentioned here, and I don't think Metagross deserves a mention because it's not too relevant right now.

- Muk would have no reason to click Pursuit for like 30 as opposed to crippling a switch-in with Knock Off. Poison Jab is the biggest problem and should be mentioned here.
- Heal Bell -> Aromatherapy in Toxic users.

QC 1/3 this is really good
did
 
Team Options
  • The fifth line should be the first line, since you should clarify what type of teams you would run Florges on before anything.
Other Options
  • In the Specs line, just mention a couple of Fairy-types that would outclass Florges.
Checks and Counters
  • Alolan Marowak is garbage, replace that mention with something like Heracross or Mega Aero imo.
This is fantastic, QC 2/3
 

Freeroamer

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Is Defog really that much better than Wish to the point where it should be slashed first? I think this is a spectacularly poor hazard removal option for teams as there literally isn't a SR setter it comes into comfortably that we consider viable in the metagame that it can remove against (you can make an argument for Swampert but seriously try bringing this in vs a Toxic Pert with lefties intact and you'll see how much of a pain that can be). Ok it can remove on turns where it comes into mons but considering you're taking SR damage and tryna do other stuff this seems like a losing battle a lot of the time.

Hidden Power Fire should get a slash or a mention in moves, Sylveon has it slashed on it's set so I dont see why this wouldn't given it's actually slightly stronger and doesn't have to give up cleric duties like Sylveon does to fit it.

In team options you mention Infernape might try to switch into a Florges, this situation feels kind of odd to me so maybe changing that to something else would be more accurate. idk tho this isn't that important.
 

Sage

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Is Defog really that much better than Wish to the point where it should be slashed first? I think this is a spectacularly poor hazard removal option for teams as there literally isn't a SR setter it comes into comfortably that we consider viable in the metagame that it can remove against (you can make an argument for Swampert but seriously try bringing this in vs a Toxic Pert with lefties intact and you'll see how much of a pain that can be). Ok it can remove on turns where it comes into mons but considering you're taking SR damage and tryna do other stuff this seems like a losing battle a lot of the time.

Hidden Power Fire should get a slash or a mention in moves, Sylveon has it slashed on it's set so I dont see why this wouldn't given it's actually slightly stronger and doesn't have to give up cleric duties like Sylveon does to fit it.

In team options you mention Infernape might try to switch into a Florges, this situation feels kind of odd to me so maybe changing that to something else would be more accurate. idk tho this isn't that important.
Florges is really inferior at wish passing to Sylveon which is why you're mostly using it for role compression (and 1 turn healing). Having wish slashed first doesn't rally nail the point of Florgess' niche. It's for teams that don't desperately need removal but can't fit it anywhere else. Agree on HP fire being worth a moves mention.
 

Hilomilo

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Overview
* I'd bring up here that its access to one-turn recovery also frees up more room for additional utility, which Sylveon often has trouble accomplishing. Also, if you can, find a way to bring up Hidden Power Fire as an option it can fit in.
* I wouldn't really argue that Sylveon outclasses Florges to the degree that it'd seem is being implied here. I'd refer to Florges as instead facing stiff competition from Sylveon due to the worse physical bulk and offensive presence since there are a lot more situations in which it can be the better pick than it would currently seem when reading this. Also, when talking about Pokemon it can't as efficiently check, just bring up specific examples instead of saying Dark- and Fighting-types. Mega Aerodactyl and Infernape are both good examples to bring up here, as both can more easily power through Florges from full with just rocks down and can't as easily do the same against Sylveon.

Set/Moves
* Make Hidden Power Fire the main slash in your fourth slot, moving Defog to the second option and Wish to the third. The move's main use is obviously just for luring in Scizor (since you have room to do that without sacrificing its most important utility), so make sure you implement a sentence illustrating that in the Moves section and that it comes before both the Defog and Wish sentences.
* Find a way to, in your Defog sentence, say that Florges can use the move as it forces switches and if it's healthy.
* Remove the last sentence in this section as it's no longer true with HP Fire as the main slash.

Usage Tips
* Remember you're running Aromatherapy, not Heal Bell.
* Say in this section that if being run, Florges should try using Hidden Power Fire to lure in and hit Scizor hard on the switch.

Team Options
* Replace the Mega Steelix example with Empoleon, which is a more currently relevant threat.
* Infernape isn't going to switch into a Florges, so I'd change that example to something like Talonflame or Moltres, though the former is more easily taken on by your mentioned Water-types than the latter.

Other Options
* I'd remove Magic Coat from this section. Really no need for it when you've got Defog and even then there are plentiful other options that can be much more beneficial.

Checks and Counters
* I'd add in the Steel-type section that Cobalion can't let itself get too worn down by Moonblast while Scizor has to look out for Hidden Power Fire.

Great job Sage! :) 3/3 when this is implemented
 

Rabia

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amcheck :^]
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[OVERVIEW]

Florges has a niche in the UU metagame as a defensive Fairy-type thanks to its ability to compress roles well and offer different utility compared to its main competition in Sylveon. Access to instant recovery in Synthesis lets Florges directly come in on things it needs to check more easily, not fearing having to wait a second turn to use Wish. Having this additional moveslot lets it use options such as Hidden Power Fire effectively, giving it more versatility overall. It also frees it to It Florges also can use Defog, letting you Florges combine the roles of a cleric and entry hazard removal into one teamslot. It Florges does not have the Stealth Rock weakness which that can hinder Togekiss in performing both these duties. Unfortunately, its Florges's mediocre physical bulk leaves it competing with Sylveon, which takes on physical threats like Mega Aerodactyl and Infernape much more efficiently. It also Florges is also weaker, not having an ability to boost its damage as Sylveon does. Florges's low HP stat makes it a mediocre Wish passer, (RC) compared to other users like Alomomola, Blissey, and Sylveon. Finally, it Florges suffers from competition by with other Fairy-types besides Sylveon, such as Primarina, Togekiss, and Mega Altaria, all of which bring secondary typings and much more power to teams. (maybe specify what sort of additional 'power' they bring to teams)

[SET]
name: Cleric
move 1: Moonblast
move 2: Synthesis
move 3: Aromatherapy
move 4: Hidden Power Fire / Defog / Wish
item: Leftovers
ability: Symbiosis
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Moonblast is Florges’s strongest STAB option, hitting threats such as Hydreigon, Krookodile, Kommo-o and non unboosted Calm Mind Latias hard (clarity change, as you hit CM Latias just as hard as you hit any other Latias variant unless it's boosted). A decent 114 SpA leaves Florges less passive than it seems, even when hitting uninvested (I don't know if this sentence belongs in moves section, as this is usually left for well, describing moves). Synthesis is Florges’s main recovery move, giving it instant health recovery, useful when compared to its competition in the Cleric role. Aromatherapy lets it remove status effects from teammates, letting you clear things such as burns on the Steel-types or Toxic on the Water-types that are commonly run on the same teams as Florges. Hidden Power Fire is excellent at luring Scizor, 2HKOing any set while also making Florges less passive versus other Steel-types like Klefki and Bronzong. Defog removes hazards for your team, letting you more easily switch without being punished by Stealth Rock or Spikes. Florges does struggle to remove against a number of common hazard setters, but it has good recovery options so it can keep removing over the course of a match. Wish gives Florges another recovery option, letting it choose between healing itself or switching to a teammate, although it’s low HP stat compared to other Clerics makes it worse at performing this job than its competition.

Set Details
========

252 HP and 252 Def Defense EVs with a Bold Nature give Florges as much physical bulk as possible, giving it a better chance at switching into the physical Dark- (AH) and Fighting-types it wants to check. Leftovers provides passive recovery that helps Florges perform its role as a Cleric for longer periods of time. Both abilities Florges has are completely worthless in Singles, so it doesn’t matter which one you choose.
(just to clarify the Leftovers change: Leftovers as an item is singular, thus it 'provides' recovery. Additionally, 'helps' >'help', as you're referring back to 'passive recovery').

Usage Tips
========

Be careful of preserving Aromatherapy PP. When running into a Toxic user that Florges can’t beat with Moonblast or Hidden Power Fire such as Empoleon, Alomomola, and Blissey, its best to save your ability to clear status and switch to a proper check, (RC) instead of trying to brute force through Toxic. Toxic users such as Empoleon, Alomomola, and Blissey are ones to watch out for. Florges can’t threaten any of the Steel- (AH) or Poison-type Hazard entry hazard setters such as Mega Aggron, Cobalion, Klefki, and Tentacruel. Instead of trying to remove directly on entry hazards against these threats, it Florges should find time to use Defog when it forces out something that doesn’t want to take a Moonblast, (RC) such as Kommo-o or Krookodile. Hidden Power Fire should mostly be used when you expect Scizor to switch in, as it is often too risky to stay in and click it if Scizor uses Bullet Punch. In the early-(AH)game,(AC) it is advised to use Wish a lot if Florges is not in dire need of healing. By using Wish as a buffer for your teammates, you can pivot into your breakers more easily, knowing they will have some health restored. Florges can be overworked if it has to remove entry hazards and status at the same time. Assess which one being removed would be more valuable, as it often only has a chance to choose one before it faints or is forced out.

Team Options
========

Florges fits very well into common Balance balanced teams, letting it support the other members of a defensive core and keeping your offensive threats status-(AH)free. It also can also support common sweepers on Bulky bulky offense such as Calm Mind Chandelure and Nasty Plot Togekiss, who which both appreciate entry hazard removal and Wish support. Steel-types such as Mega Aggron, Empoleon, and Cobalion support Florges well,(AC) by checking the opposing Steel-(AH) and Poison-types that Florges has trouble with, and also as well as setting up Stealth Rock to give it more breathing room to find chances to use Aromatherapy or recover lost health (you used the same structure of ..., gerund verb a lot, so this change helps break that pattern). In return, Florges in return helps switch into Fighting-types like Kommo-o that would beat them,(RC) and can pass Wishes to them if running that. Ground-types such as Swampert, Hippowdon, and Rhyperior check the Steel-(AH) and Poison-types that like to come in on Florges, and also block Pivots pivots attempting to use Volt Switch on Florges to gain momentum. Florges can clear deadly Toxic and Burns poisons and burns, preventing them from being worn down. Water-types like Suicune and Mega Slowbro check threats such as Talonflame and Stakataka that could use Florges to switch in,(RC) and also appreciate Aromatherapy support from Florges. Hazard Entry hazard removal options like Tentacruel and Empoleon let Florges comfortably run Wish and focus on its Cleric cleric role instead of having to perform as both a source of entry hazard removal and Cleric support a cleric (flows better imo), letting it avoid being overworked.

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be used to try and 1v1 walls that usually will Toxic Florges in return, but many of them are either Toxic immune to Toxic, have Natural Cure, or Regenerator (maybe explain why Regenerator makes using Toxic on them less effective). Florges also struggles to find room to fit it over options that support its team better. A Calm Mind set can be run with Hidden Power Fire and a Babiri Berry to lure Scizor, but it is outclassed by Sylveon and Togekiss, which have more power and a secondary typing in Togekiss’s case. A Choice Specs set is also plausible, but is outclassed by the stronger Fairy-types like Primarina or and Togekiss. It is also easily worn down due to Florges's poor physical defense and lack of recovery.

Checks and Counters
===================

**Steel-types**: UU’s large number of Steel-types all take advantage of Florges to some degree. Mega Aggron and Cobalion can set Stealth Rock up or and boost with Curse / Swords Dance,(AC) respectively, and Stakataka finds a chance to set up Trick Room. Scizor threatens you Florges with Bullet Punch, but must itself be careful cautious of Hidden Power Fire,(AC) so hard switching can often be risky. Cobalion can also fall to repeated Moonblasts uses of Moonblast because its Special special bulk is mediocre.

**Poison-types**: Poison-types can also use Florges for free turns easily, resisting its only STAB option and hitting hard with either neutral STAB attacks or super effective Poison-type STAB moves. Crobat and Tentacruel can safely remove entry hazards against Florges,;(RC; ASC) Nidoking and Nihilego get opportunities to wallbreak or set entry hazards,;(RC; ASC) Mega Beedrill gets more chances to pivot using U-turn,;(RC; ASC) and Alolan-(RH)Muk threatens you Florges with Poison Jab while getting opportunities to use Knock Off.

**Toxic users**: Many Toxic users such as Blissey, Empoleon, Klefki, and Alomomola can beat Florges by stalling it out of Aromatherapy PP, taking little from Moonblast or Hidden Power Fire and eventually forcing it to switch. Blissey, Empoleon, Klefki, and Alomomola are some common ones to watch out for. They can also use Florges for free turns to perform a variety of roles, including passing Wishes and removing or setting entry hazards.

**Strong Physical Attackers**: Florges’s lackluster Defense stat leaves it weak to most neutral physical wallbreakers in the tier. Attackers like Rockium-(RH)Z Terrakion and Heracross can all threaten to kill it with just Stealth Rock damage and a little chip damage(if referring to both Terrak and Hera as Rockium Z users, then keep the current order; otherwise, put the Terrak mention after the Heracross one).
just some observations:
* entry hazards, not hazards
* when listing multiple types, you always put the hyphen after every type mention. i.e.: Rock-, Steel-, and Ground-types
* be cautious when using the word 'you'; 'you' refers to the battler, not the Pokemon. you don't threaten the battler with strong attacks; you threaten the opposing Pokemon with them
* watch out for ambiguous uses of the word 'it' when referring back to the subject of a previous thought
good luck with the rest of this process :]
 
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A Cake Wearing A Hat

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[OVERVIEW]

Florges has a niche in the UU metagame as a defensive Fairy-type thanks to its ability to compress roles well and offer different utility compared to its main competition in Sylveon. Access to instant Instant recovery in Synthesis lets Florges directly come in on things what it needs to check more easily, not fearing having to wait a second turn to use with Wish. Having this additional moveslot lets it use options such as Hidden Power Fire effectively, giving it more versatility overall. It also frees it to Florges can also can use Defog, letting you it combine the roles of a cleric and entry hazard removal remover into one slot. It teamslot, and it does not have the Stealth Rock weakness which that can hinder Togekiss in performing both of these duties. Unfortunately, its Florges's mediocre physical bulk leaves it competing with Sylveon, which takes on physical threats like Mega Aerodactyl and Infernape much more efficiently. It also Florges is also weaker, not having an ability to boost its damage as Sylveon does. Florges' Florges's low HP stat makes it a mediocre Wish passer, (RC) compared to other users like Alomomola, Blissey, and Sylveon. Finally, it Florges suffers from competition by with other Fairy-types besides Sylveon, such as Primarina, Togekiss, and Mega Altaria, all of which bring secondary typings and much more power to teams. (maybe specify what sort of additional 'power' they bring to teams) pretty self-explanatory imo

[SET]
name: Cleric
move 1: Moonblast
move 2: Synthesis
move 3: Aromatherapy
move 4: Hidden Power Fire / Defog / Wish
item: Leftovers
ability: Symbiosis
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Moonblast is Florges' Florges's strongest STAB option, hitting threats such as Hydreigon, Krookodile, Kommo-o, (AC) and non Calm Mind unboosted Latias hard. (clarity change, as you hit CM Latias just as hard as you hit any other Latias variant unless it's boosted) A decent 114 SpA leaves Florges less passive than it seems, even when hitting uninvested. (this doesn't go here, this is not a move description. Put a mention of Florges's decent Special Attack mitigating its passivity in overview if you want.) Synthesis is Florges' main recovery move, giving it gives Florges instant health recovery, which is useful when compared to its competition in the Cleric role as a cleric. Aromatherapy lets it remove status effects from teammates, (RC) letting you clear things such as burns on the Steel-types or Toxic on the Water-types that are commonly run on the same teams as Florges. This is especially useful for clearing burns from the Steel-types and Toxic poison from the Water-types that are commonly run as teammates. Hidden Power Fire is excellent at luring Scizor, 2HKOing any set while also making Florges less passive versus other Steel-types like Klefki and Bronzong. Defog removes entry hazards for your team, letting you more easily switch without being punished by Stealth Rock or Spikes (rocks and spikes are not the only hazards) letting your Pokemon switch in more easily. Florges does struggle to remove use Defog against a number of common hazard setters, but it has good recovery options, (AC) so it can keep removing hazards over the course of a match. Wish gives Florges another recovery option, letting it choose between healing itself or switching to a teammate, although it’s its low HP stat compared to other Clerics clerics makes it worse at performing this job than its competition.

Set Details
========

252 HP and 252 Def Defense EVs with a Bold Nature give Florges as much physical bulk as possible, giving it a better chance at switching into the physical Dark- (AH) and Fighting-types it wants to check. Leftovers provide provides passive recovery that help helps Florges perform its role as a Cleric cleric for longer periods of time. Both abilities Florges has are completely worthless in Singles, so it doesn’t doesn't matter which one you choose. (just to clarify the Leftovers change: Leftovers as an item is singular, thus it 'provides' recovery. Additionally, 'helps' over 'help', as you're referring back to 'passive recovery').

Usage Tips
========

Be careful of preserving the PP of Aromatherapy PP. When running into a Toxic user that Florges can’t beat with Moonblast or Hidden Power Fire, its such as Empoleon, Alomomola, or Blissey, it's best to save your ability to clear status and switch to a proper check, (RC) instead of trying to brute force through Toxic. Toxic users such as Empoleon, Alomomola, and Blissey are ones to watch out for. Florges can’t can't threaten any of the Steel- (AH) or Poison-type Hazard entry hazard setters such as Mega Aggron, Cobalion, Klefki, and Tentacruel. Instead of trying to remove directly on hazards against these threats, it Florges should find time to use Defog when it forces out something that doesn’t doesn't want to take a Moonblast, such as Kommo-o or Krookodile. Hidden Power Fire should mostly be used when you expect Scizor to switch in, as it is often too risky to stay in and click it if in case Scizor uses Bullet Punch. In the early game it is advised to use Use Wish a lot early-game if Florges is not in dire need of healing. By using Wish as a buffer for your teammates, you can pivot into your breakers wallbreakers more easily, knowing they will have some health restored. Florges can be overworked if it has to remove hazards and status at the same time. Assess which one being removed would be more valuable, as it often only has a chance to choose one before it faints or is forced out.

Team Options
========

Florges fits very well into common Balance balanced teams, letting it support the other members of a defensive core and keeping your offensive threats free of status free. It also can also support common sweepers on Bulky bulky offense such as Calm Mind Chandelure and Nasty Plot Togekiss, who which both appreciate entry hazard removal and Wish support. Steel-types such as Mega Aggron, Empoleon, and Cobalion support Florges well, (AC) by checking the opposing Steel- (AH) and Poison-types that Florges has trouble with, and also as well as setting up Stealth Rock to give it more breathing room to find chances to use Aromatherapy or recover lost health. (you used the same structure of ..., gerund verb a lot, so this change helps break that pattern) In return, Florges in return helps switch switches into Fighting-types like Kommo-o that would beat them, (RC) and can pass Wishes to them recover their health if running that wish. Ground-types such as Swampert, Hippowdon, and Rhyperior check the Steel- (AH) and Poison-types that like to come in on Florges, and they also block Pivots pivots attempting to use Volt Switch on Florges to gain momentum. Florges can clear deadly Toxic and Burns In return, Florges can heal their status conditions, preventing them from being worn down. Water-types like Suicune and Mega Slowbro check threats such as Talonflame and Stakataka that could use Florges to switch in, (RC) and also appreciate Aromatherapy support from Florges. Hazard removal options like Tentacruel and Empoleon let Florges comfortably run Wish and focus on its Cleric cleric role instead of having to perform as both a source of hazard removal and Cleric support a cleric, (flows better imo [sure - cake]) letting it avoid being overworked.

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be used to try and 1v1 beat walls that will usually will Toxic badly poison Florges in return in a one-on-one situation, but many of them are either Toxic immune to Toxic, have Natural Cure, or have Regenerator. (parallelism) Florges also struggles to find room to fit it Toxic over options that support its team better. A Calm Mind set can be run with Hidden Power Fire and a Babiri Berry to lure Scizor, but it is outclassed by Sylveon and Togekiss, which have more power and a secondary typing in Togekiss’ Togekiss's case. A Choice Specs set is also plausible, but is outclassed by the stronger Fairy-types like Primarina or and Togekiss. It is also easily worn down due to Florges's poor physical defense bulk and lack of recovery.

Checks and Counters
===================

**Steel-types**: UU’s UU's large number of Steel-types all take advantage of Florges to some degree. Mega Aggron and Cobalion can set Stealth Rock or and boost with Curse / and Swords Dance, (AC) respectively, and Stakataka finds a chance to set up Trick Room. Scizor threatens you Florges with Bullet Punch, (RC) but must itself be careful cautious of Hidden Power Fire, (AC) so hard switching can often be risky it cannot safely switch in. Cobalion can also fall to repeated Moonblasts uses of Moonblast because its Special special bulk is mediocre.

**Poison-types**: Poison-types can also use Florges for free turns easily, resisting its only STAB option and hitting hard with either neutral STAB attacks or super effective Poison-type STAB moves. Crobat and Tentacruel can safely remove entry hazards, (RC) against Florges; (ASC) Nidoking and Nihilego get opportunities to wallbreak or set hazards,; (RC,ASC) Mega Beedrill gets more chances to pivot, (RC) using U-turn; (ASC) and Alolan-Muk Alolan Muk threatens you Florges with Poison Jab and Gunk Shot (hi i'm qc and adding this with my qc powers) while getting opportunities to use Knock Off. (Impressive use of the semicolon list, rabia. Just work on the formatting so it's less weird.)

**Toxic users Users**: Many Toxic users such as Blissey, Empoleon, Klefki, and Alomomola can beat Florges by stalling it out of PP for Aromatherapy PP, taking little from Moonblast or Hidden Power Fire and eventually forcing it to switch. Blissey, Empoleon, Klefki, and Alomomola are some common ones to watch out for. They can also use Florges for free turns to perform a variety of roles, including passing Wishes and removing or setting entry hazards.

**Strong Physical Attackers**: Florges’ Florges's lackluster Defense stat leaves it weak to most neutral physical wallbreakers in the tier. Attackers like Rockium-Z Heracross and Rockium Z Terrakion and Heracross can all threaten to kill KO it with just Stealth Rock damage and a little chip damage.
just some observations:
* entry hazards, not hazards - false actually, "entry" only needs to be before "hazard" once per paragraph. Doesn't have to be every time.
* when listing multiple types, you always put the hyphen after every type mention. i.e.: Rock-, Steel-, and Ground-types
* be cautious when using the word 'you'; 'you' refers to the battler, not the Pokemon. you don't threaten the battler with strong attacks; you threaten the opposing Pokemon with them example is irrelevant to the topic
* watch out for ambiguous uses of the word 'it' when referring back to the subject of a previous thought; don't refer to multiple things as "it" in the same sentence if you can avoid doing so.
good luck with the rest of this process :]

crutt/2
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
GP 2/2
[OVERVIEW]

Florges has a niche in the UU metagame as a defensive Fairy-type thanks to its ability to compress roles well and offer different utility compared to its main competition in Sylveon. Instant recovery in Synthesis lets Florges directly come in on what it needs to check more easily, not fearing having to wait a second turn with Wish. Having this additional moveslot lets it use options such as Hidden Power Fire effectively, giving it more versatility overall. Florges can also use Defog, letting it combine the roles of cleric and entry hazard remover into one teamslot, and it does not have the Stealth Rock weakness that can hinder Togekiss in performing both of these duties. Unfortunately, Florges's mediocre physical bulk leaves it competing with Sylveon, which takes on physical threats like Mega Aerodactyl and Infernape much more efficiently. Florges is also weaker, not having an ability to boost its damage as Sylveon does in Pixilate. Florges's low HP stat makes it a mediocre Wish passer compared to other users like Alomomola, Blissey, and Sylveon. Finally, Florges suffers from competition with other Fairy-types besides Sylveon, such as Primarina, Togekiss, and Mega Altaria, all of which bring secondary typings and much more power to teams.

[SET]
name: Cleric
move 1: Moonblast
move 2: Synthesis
move 3: Aromatherapy
move 4: Hidden Power Fire / Defog / Wish
item: Leftovers
ability: Symbiosis
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Moonblast is Florges's strongest STAB option, hitting threats such as Hydreigon, Krookodile, Kommo-o, and unboosted Latias hard. Synthesis gives Florges instant health reliable recovery, which is useful when compared to its competition as a cleric. Aromatherapy lets it remove status effects conditions from teammates. This is especially useful for clearing burns from the Steel-types and Toxic poison from the Water-types that are commonly run as teammates. Hidden Power Fire is excellent at luring dealing with Scizor, (AC) which Florges lures in, 2HKOing any set while also making Florges less passive versus other Steel-types like Klefki and Bronzong. Defog removes entry hazards for your team, letting your Pokemon switch in more easily. Florges does struggle to use Defog against a number of common hazard setters, but it has good recovery options, so it can keep removing hazards over the course of a match. Wish gives Florges another recovery option, letting it choose between healing itself or switching to a teammate, although its low HP stat compared to other clerics makes it worse at performing this job than its competition.

Set Details
========

252 HP and 252 Defense EVs with a Bold nature give Florges as much physical bulk as possible, giving it a better chance at switching into the physical Dark- and Fighting-types it wants to check. Leftovers provides passive recovery that helps Florges perform its role as a cleric for longer periods of time. Both abilities Florges has are completely worthless, so it doesn't matter which one you choose.

Usage Tips
========

Be careful of preserving the PP of Aromatherapy. When running into a Toxic user that Florges can’t beat with Moonblast or Hidden Power Fire, such as Empoleon, Alomomola, or Blissey, it's best to save your its ability to clear status and switch to a proper check instead of trying to brute force through Toxic. Florges can't threaten any of the Steel- or Poison-type entry hazard setters such as Mega Aggron, Cobalion, Klefki, and Tentacruel. Instead of trying to remove hazards against these threats, Florges should find time to use Defog when it forces out something that doesn't want to take a Moonblast, such as Kommo-o or Krookodile. Hidden Power Fire should mostly be used when you expect Scizor to switch in, as it is often too risky to stay in keep Florges on the field in case Scizor uses Bullet Punch. (space) Use Wish a lot early-game if Florges is not in dire need of healing. By using Wish as a buffer for your teammates, you can pivot into your wallbreakers more easily, knowing they will have some health restored. Florges can be overworked if it has to remove hazards and status at the same time. Assess which one being removed would be more valuable, as it often only has a chance to choose one before it faints or is forced out.

Team Options
========

Florges fits very well into onto common balanced teams, letting it support the other members of a defensive core and keeping your keep offensive threats free of status. It can also support common sweepers on bulky offense such as Calm Mind Chandelure and Nasty Plot Togekiss, which both appreciate entry hazard removal and Wish support. Steel-types such as Mega Aggron, Empoleon, and Cobalion support Florges well by checking the opposing Steel- and Poison-types that Florges has trouble with, as well as setting up Stealth Rock to give it more breathing room to find chances to use Aromatherapy or recover lost health. In return, Florges switches into Fighting-types like Kommo-o that would beat them and can recover their health if running Wish. Ground-types such as Swampert, Hippowdon, and Rhyperior check the Steel- and Poison-types that like to come in on Florges, and they also block pivots attempting to use Volt Switch on Florges to gain momentum. In return, Florges can heal their status conditions, preventing them from being worn down. Water-types like Suicune and Mega Slowbro check threats such as Talonflame and Stakataka that could use Florges to switch in and also appreciate Aromatherapy support from Florges. Hazard removal options like Tentacruel and Empoleon let Florges comfortably run Wish and focus on its cleric role instead of having to perform as both a source of hazard removal and a cleric, letting it avoid being overworked.

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be used to try and beat walls that will usually badly poison Florges in return in a one-on-one situation, but many of them are immune to Toxic, have Natural Cure, or have Regenerator. Florges also struggles to find room to fit Toxic over options that support its team better. A Calm Mind set can be run with Hidden Power Fire and a Babiri Berry to lure Scizor, but it is outclassed by Sylveon and Togekiss, which have more power and a secondary typing in Togekiss's case. A Choice Specs set is also plausible, (RC) but is outclassed by the stronger Fairy-types like Primarina and Togekiss. It is also easily worn down due to Florges's poor physical bulk and lack of recovery.

Checks and Counters
===================

**Steel-types**: UU's large number of Steel-types all take advantage of Florges to some degree. Mega Aggron and Cobalion can set Stealth Rock and boost with Curse and Swords Dance, (AC) respectively, and Stakataka finds a chance to set up Trick Room. Scizor threatens Florges with Bullet Punch but must be cautious of Hidden Power Fire, so it cannot safely switch in. Cobalion can also fall to repeated uses of Moonblast because its special bulk is mediocre.

**Poison-types**: Poison-types can also use Florges for free turns easily, resisting its only STAB option and hitting hard with either neutral STAB attacks or super effective Poison-type moves. Crobat and Tentacruel can safely remove entry hazards against Florges; Nidoking and Nihilego get opportunities to wallbreak or set hazards; Mega Beedrill gets more chances to pivot using U-turn; and Alolan Muk threatens Florges with Poison Jab and Gunk Shot while getting opportunities to use Knock Off.

**Toxic Users**: Many Toxic users such as Blissey, Empoleon, Klefki, and Alomomola can beat Florges by stalling it out of PP for Aromatherapy , taking little from Moonblast or Hidden Power Fire and eventually forcing it to switch. They can also use Florges for free turns to perform a variety of roles, including passing Wishes and removing or setting entry hazards.

**Strong Physical Attackers**: Florges's lackluster Defense stat leaves it weak to most neutral physical wallbreakers in the tier. Attackers like Heracross and Rockium Z Terrakion all threaten to KO it with just a little chip damage.


don’t forget to add a credits section https://www.smogon.com/forums/threa...ons-read-before-posting.3588426/#post-7893625
 
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