Revised team:
Set It Off (Forretress) (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP/196 Def/60 SDef
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Rapid Spin
- Gyro Ball
---
Forretress is now my lead, and Stealth Rock has replaced Earthquake. Gets entry hazards down, spins, and doesn't do much else. With Gyro Ball and a small investment in Special Defense, Forretress serves as a decent Deoxys-S counter. Performs well against lead Aerodactyl (as Ancien Regime mentioned) and Bronzong is just a free SR.
Miss Ohio (Nidoqueen) (F) @ Leftovers
Ability: Poison Point
EVs: 252 HP/216 Def/40 Spd
Relaxed nature (+Def, -Spd)
- Earthquake
- Fire Blast
- Toxic Spikes
- Ice Beam
---
Toxic Spiker and fighting counter all in one, changed back from Nidoking - _-
Pop Song (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP/76 Spd/180 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Roost
- Substitute
- Roar
---
Phazer, stalls shit out with Substitute and Roost and works great with all of my entry hazards. Enough Speed to beat Modest Lucario. Now that Vaporeon is gone, Zapdos is my best and only reliable MixNape counter.
Darla (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Atk/80 SAtk/176 SDef
Bold nature (+Def, -Atk)
- Wish
- Protect
- Ice Beam
- Seismic Toss
---
Ever since my baby got her Wish back, she's been happier than ever. Provides necessary healing for the team, Protect helps rack up Toxic damage and scouts Choiced attacks. I've been playing with this team for a few days and just now noticed that I had put 252 EVs into attack instead of Defense ¦¬|
Sexy Results (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Surf
- Ice Beam
- Rest
- Calm Mind
---
Replacing Vaporeon (my former Wisher), CM Suicune gives me some sort of "endgame offense" and serves as a decent sleep absorber. However now that I think about it a status absorber is unnecessary when I have Heal Bell, so I might just put Ice Beam over Sleep Talk so I can handle the Dragons more readily. Handles Tyranitar as well as Vaporeon did, and with Ice Beam Suicune will be able to hit Salamence and Garchomp too.
Modeling Sucks (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/216 Def/40 Spd
Bold nature (+Def, -Atk)
- Grass Knot
- Leech Seed
- Recover
- Heal Bell
---
Heals up other beasts so they can stall all night. My best answer to Gyarados. Leech Seed helps heal Celebi and company, discourages stat-ups and encourages switching.
As you can see my team has big problems with Deoxys-S (and BoltBeam in general). Spiritomb would help stop Deoxys and would give me a Rapid Spin blocker, however I don't know how to fit it in without making drastic changes to the team. Floaters like Cresselia give me trouble too, as they're immune to Toxic Spikes and I can't hit hard enough to deal before they CM up or something.
Again the EV's on most of the mons are not tailored for anything, so if anyone has suggestions for more efficient spreads that would be cool.
I'm sure heavy stall not the best style of play in such an offensive metagame (I barely have a reliable Garchomp counter!) but the team has been performing well since I started using it again and it's fun to use ~ ____o







Set It Off (Forretress) (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP/196 Def/60 SDef
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Rapid Spin
- Gyro Ball
---
Forretress is now my lead, and Stealth Rock has replaced Earthquake. Gets entry hazards down, spins, and doesn't do much else. With Gyro Ball and a small investment in Special Defense, Forretress serves as a decent Deoxys-S counter. Performs well against lead Aerodactyl (as Ancien Regime mentioned) and Bronzong is just a free SR.

Miss Ohio (Nidoqueen) (F) @ Leftovers
Ability: Poison Point
EVs: 252 HP/216 Def/40 Spd
Relaxed nature (+Def, -Spd)
- Earthquake
- Fire Blast
- Toxic Spikes
- Ice Beam
---
Toxic Spiker and fighting counter all in one, changed back from Nidoking - _-

Pop Song (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP/76 Spd/180 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Roost
- Substitute
- Roar
---
Phazer, stalls shit out with Substitute and Roost and works great with all of my entry hazards. Enough Speed to beat Modest Lucario. Now that Vaporeon is gone, Zapdos is my best and only reliable MixNape counter.

Darla (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Atk/80 SAtk/176 SDef
Bold nature (+Def, -Atk)
- Wish
- Protect
- Ice Beam
- Seismic Toss
---
Ever since my baby got her Wish back, she's been happier than ever. Provides necessary healing for the team, Protect helps rack up Toxic damage and scouts Choiced attacks. I've been playing with this team for a few days and just now noticed that I had put 252 EVs into attack instead of Defense ¦¬|

Sexy Results (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Surf
- Ice Beam
- Rest
- Calm Mind
---
Replacing Vaporeon (my former Wisher), CM Suicune gives me some sort of "endgame offense" and serves as a decent sleep absorber. However now that I think about it a status absorber is unnecessary when I have Heal Bell, so I might just put Ice Beam over Sleep Talk so I can handle the Dragons more readily. Handles Tyranitar as well as Vaporeon did, and with Ice Beam Suicune will be able to hit Salamence and Garchomp too.

Modeling Sucks (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/216 Def/40 Spd
Bold nature (+Def, -Atk)
- Grass Knot
- Leech Seed
- Recover
- Heal Bell
---
Heals up other beasts so they can stall all night. My best answer to Gyarados. Leech Seed helps heal Celebi and company, discourages stat-ups and encourages switching.
As you can see my team has big problems with Deoxys-S (and BoltBeam in general). Spiritomb would help stop Deoxys and would give me a Rapid Spin blocker, however I don't know how to fit it in without making drastic changes to the team. Floaters like Cresselia give me trouble too, as they're immune to Toxic Spikes and I can't hit hard enough to deal before they CM up or something.
Again the EV's on most of the mons are not tailored for anything, so if anyone has suggestions for more efficient spreads that would be cool.
I'm sure heavy stall not the best style of play in such an offensive metagame (I barely have a reliable Garchomp counter!) but the team has been performing well since I started using it again and it's fun to use ~ ____o