Foreystall

Revised team:
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Set It Off (Forretress) (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP/196 Def/60 SDef
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Rapid Spin
- Gyro Ball
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Forretress is now my lead, and Stealth Rock has replaced Earthquake. Gets entry hazards down, spins, and doesn't do much else. With Gyro Ball and a small investment in Special Defense, Forretress serves as a decent Deoxys-S counter. Performs well against lead Aerodactyl (as Ancien Regime mentioned) and Bronzong is just a free SR.

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Miss Ohio (Nidoqueen) (F) @ Leftovers
Ability: Poison Point
EVs: 252 HP/216 Def/40 Spd
Relaxed nature (+Def, -Spd)
- Earthquake
- Fire Blast
- Toxic Spikes
- Ice Beam
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Toxic Spiker and fighting counter all in one, changed back from Nidoking - _-
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Pop Song (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP/76 Spd/180 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Roost
- Substitute
- Roar
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Phazer, stalls shit out with Substitute and Roost and works great with all of my entry hazards. Enough Speed to beat Modest Lucario. Now that Vaporeon is gone, Zapdos is my best and only reliable MixNape counter.

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Darla (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Atk/80 SAtk/176 SDef
Bold nature (+Def, -Atk)
- Wish
- Protect
- Ice Beam
- Seismic Toss
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Ever since my baby got her Wish back, she's been happier than ever. Provides necessary healing for the team, Protect helps rack up Toxic damage and scouts Choiced attacks. I've been playing with this team for a few days and just now noticed that I had put 252 EVs into attack instead of Defense ¦¬|

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Sexy Results (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Surf
- Ice Beam
- Rest
- Calm Mind
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Replacing Vaporeon (my former Wisher), CM Suicune gives me some sort of "endgame offense" and serves as a decent sleep absorber. However now that I think about it a status absorber is unnecessary when I have Heal Bell, so I might just put Ice Beam over Sleep Talk so I can handle the Dragons more readily. Handles Tyranitar as well as Vaporeon did, and with Ice Beam Suicune will be able to hit Salamence and Garchomp too.

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Modeling Sucks (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/216 Def/40 Spd
Bold nature (+Def, -Atk)
- Grass Knot
- Leech Seed
- Recover
- Heal Bell
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Heals up other beasts so they can stall all night. My best answer to Gyarados. Leech Seed helps heal Celebi and company, discourages stat-ups and encourages switching.


As you can see my team has big problems with Deoxys-S (and BoltBeam in general). Spiritomb would help stop Deoxys and would give me a Rapid Spin blocker, however I don't know how to fit it in without making drastic changes to the team. Floaters like Cresselia give me trouble too, as they're immune to Toxic Spikes and I can't hit hard enough to deal before they CM up or something.

Again the EV's on most of the mons are not tailored for anything, so if anyone has suggestions for more efficient spreads that would be cool.

I'm sure heavy stall not the best style of play in such an offensive metagame (I barely have a reliable Garchomp counter!) but the team has been performing well since I started using it again and it's fun to use ~ ____o
 
You should consider toxic on one of your pokemon so you dont have to worry about levitators like Cressy dodging your spikes.

Roost/sub/toxic/flamethrower moltres comes to mind, you could replace Zappy with it but you would need another phazer and it would add another water weak.

I mentioned moltres since it hits steel types that are immune to toxic with STAB flamethrower.

Stealthrock on a lead Scarftran leaves you open to status moves when the battle starts. I doubt Bronzong leads would stay in on heatran but Gengar may. You could use hippo to start off SS that will help with toxic spikes and eliminate focus stashers even if they get rid of your spikes.

You mentioned the need for a rapid spin blocker and I would say that it is a must. If three different spikers you need a spinblocker or you need to waste 3-5 turns to get your spikes back up. Dusknoir could work. Give it pain split and wow to hamper some of the stronger physical attackers that ma give your team trouble.

Im not really sure what you can do to fix all of these problems to your team without messing up the synergy of your current team.
 
Looks like a solid great team, however you may want to replace vaporeon with milotic, as sleep is really useful against all the offensive teams today and could lessen the load on other members, and you may want instant recovery on you're dragon counter, other than that its solid. ;)
 
lol 1069 posts Brawlex :3

Anyway, I don't think the lack of a resttalker hampers him as bad you say, especially with Celebi in the wings to remove status. And the wish support helps him to keep his nidoqueen and Heatran alive.

However, Heal Bell is usually a waste of a turn when you could do something better. If you take Brawlex's suggestion, I suggest using U-Turn over heal Bell to move around the team a bit.
 
Bah

Don't really like it.

I personally think that Heatran is useless on a stall team. It's trying to be a SRer and a sweeper, not good. I would replace it with Blissey with Stealth Rock and Flamethrower, along with Aromatherapy and Seismic Toss.

I like the Nidoqueen. I think you could run Roar on it, or you could sacrifice a little bulk and run the same set with Nidoking, with Megahorn > Ice Beam.

I'd consider subbing either Vaporeon or Celebi out for something. I think you need "endgame offense" and something like CMStalkcune could work. You could put HP Ice on Celebi over Heal Bell, which you no longer need with Blissey. Wish/Roost/Nasty Plot/Air Slash Togekiss? Could be fun - supports the team, durable with bulky ev spread, can hit hard and stay alive with double healing, but not telling you to put it.


Finally, I'd lead Togekiss or *gasp* Forretress (holds up well against Aero leads)
 
I would use reflect/hp ice/grass knot/recover celebi, and crocune, its offensive and defensive at the great team.
 
You should consider 104 Speed on Zapdos as it will let you outrun max speed jolly Gyarados.

Mixape is a huge problem to your team, as Zapdos is 2HKOed by Fire Blast, considering Stealth Rock is on the field. You could give the CounterStar a try? It's an ok lategame sweeper, and is as well capable of handling some offensive threats. Or Vaporeon is an obvious choice, as it fit great into a stallteam due it's survivability and extremely useful team support, while it's capable of handling Mixape and Gyarados.

Seeing how Starmie/Vaporeon gives you an answer to Gyarados, you should definitely consider Bronzong over Celebi as it will give you an answer to Deoxys-S and Gengar. You would definitely benefit a lot from the RestTalker, as it's a viable sleep absorber and a great Gengar counter, not to mention a great switch-in to Garchomp.
 
Wow, a defensive Nidoking, sounds like absolute shit. However, Nidoqueen does a few things, set up Toxic Spikes, absorb them, and counter Heracross and Lucario. Nidoking does the same thing, so it is a passable set. For the most part, they take about the same damage give or take ~5% from NVE hits. However, Nidoqueen takes SE/neutral hits much, much better due to her higher defenses, and this is why I suggest switching back. Not only is Nidoqueen a cool color while Nidoking looks like a purple tank, but she sets up Stealth Rock and such much easier. Why would you ever need Megahorn anyways? It hits Celebi and Cresselia, but Celebi is destroyed by Forretress/Zapdos, while Cresselia is stalled to shit by Zapdos, Blissey, Suicune, and Celebi. Also, if Cresselia can survive an Adamant CB Megahorn from Rhyperior, how in the hell is something with 243 Attack going to scratch it? It does 30% max, a 4HKO, which is easily recoverable, especially when you factor in the 85% accuracy, plus Cresselia could have Reflect, Moonlight or Rest/Sleep Talk. When it comes down to it, Nidoking isn't going to be threatening Cresselia anytime soon.
 
seconding hp ice/reflect celebi. i've been using it since almost forever and it's a great team player and an excellent gyarados/garchomp counter.
 
Thanks for the suggestions guys. I went ahead and put Nidoqueen back over Nidoking since Megahorn really isn't that useful and his defenses just don't cut it.

Brawley, your Celebi set sounds nice and Reflect could only help against scary beasts like Chomp but I really feel like Heal Bell is necessary, if not just to support Zapdos. Zapdos walls SO much when it's behind a sub (even without residual damage) and if he were to get Toxiced or Burnt somehow he loses a lot of usefulness.

Maybe I could stick Reflect on Suicune instead of Ice Beam, hmm...
 
dude you're manhandled by garchomp after an sd. i don't know how to really fix it without turning your team into mine either :/

i guess brawley's advice would help alleviate the problem a bit. that zapdos you're running is pretty easy to avoid status with so i dunno. i'd at least give it a try. though i don't know if i'd run both hp ice and reflect. either or should do the job. stall teams really can't sacrifice leech seed.
 
dude you're manhandled by garchomp after an sd. i don't know how to really fix it without turning your team into mine either :/

i guess brawley's advice would help alleviate the problem a bit. that zapdos you're running is pretty easy to avoid status with so i dunno. i'd at least give it a try. though i don't know if i'd run both hp ice and reflect. either or should do the job. stall teams really can't sacrifice leech seed.

fuck yeah dexter. best show on television ez.

oh and stopping in to say i don't totally agree with the drop of vap because NP mixape just totally stomps you now x_x.
 
You could try Obi's ghetto Celebi set with U-Turn over Leech Seed and Perish Song over Heal Bell. With this it frees up Roar on Zapdos, letting you use HP Ice to help with Garchomp.

/small and probably useless rate
 
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