Forme Freaks - Get Your Rotom On - UU and above open!

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Valmanway

My jimmies remain unrustled
is a Smogon Media Contributor Alumnus
Reserving Terrakion.

Terrakion - Rock / Fighting (Justified) - 90 / 129 / 90 / 72 / 90 / 108 (580)

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Terrakion-Digger - Ground / Fighting (Justified) - 90 / 124 (-5) / 100 (+10) / 117 (+45) / 100 (+10) / 128 (+20) (640) +Spikes

Terrakion-Magma - Fire / Fighting (Justified) - 90 / 124 (-5) / 100 (+10) / 117 (+45) / 100 (+10) / 128 (+20) (640) +Flare Blitz

Terrakion-Brownie - Fairy / Fighting (Justified) - 90 / 124 (-5) / 100 (+10) / 117 (+45) / 100 (+10) / 128 (+20) (640) +Play Rough

Terrakion-Wyvern - Dragon / Fighting (Justified) - 90 / 124 (-5) / 100 (+10) / 117 (+45) / 100 (+10) / 128 (+20) (640) +Draco Meteor

Terrakion-Bolt - Electric / Fighting (Justified) - 90 / 124 (-5) / 100 (+10) / 117 (+45) / 100 (+10) / 128 (+20) (640) +Thunderbolt
 
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(Posting Landorus (Landori? Lol) in a separate post because I'm late (reservation post is buried somewhat) again. All are based on types of earth.)

Landorus-I - Ground / Flying (Sand Force / Sheer Force) ~ 89/125/90/115/80/101 (600 BST)

Landorus-Scorched - Ground / Fire (Sheer Force) ~ 89/135/85/155/85/131 (680 BST) + Fire Blast
Landorus-Fertile - Ground / Grass (Sheer Force) ~ 89/135/85/155/85/131 (680 BST) + Energy Ball
Landorus-Muddy - Ground / Water (Sheer Force) ~ 89/135/85/155/85/131 (680 BST) + Muddy Water
Landorus-Hallowed - Ground / Ghost (Sheer Force) ~ 89/135/85/155/85/131 (680 BST) + Shadow Ball
Landorus-Frozen - Ground / Ice (Sheer Force) ~ 89/135/85/155/85/131 (680 BST) + Ice Beam

Was torn between 145/145/131 and 135/155/131 offenses; I decided to go with the latter. I also considered Heat Wave on Landorus-Scorched, but figured Fire Blast would be a tad more viable.
 
(Posting Landorus (Landori? Lol) in a separate post because I'm late (reservation post is buried somewhat) again. All are based on types of earth.)

Landorus-I - Ground / Flying (Sand Force / Sheer Force) ~ 89/125/90/115/80/101 (600 BST)

Landorus-Scorched - Ground / Fire (Sheer Force) ~ 89/135/85/155/85/131 (680 BST) + Fire Blast
Landorus-Fertile - Ground / Grass (Sheer Force) ~ 89/135/85/155/85/131 (680 BST) + Energy Ball
Landorus-Muddy - Ground / Water (Sheer Force) ~ 89/135/85/155/85/131 (680 BST) + Muddy Water
Landorus-Hallowed - Ground / Ghost (Sheer Force) ~ 89/135/85/155/85/131 (680 BST) + Shadow Ball
Landorus-Frozen - Ground / Ice (Sheer Force) ~ 89/135/85/155/85/131 (680 BST) + Ice Beam

Was torn between 145/145/131 and 135/155/131 offenses; I decided to go with the latter. I also considered Heat Wave on Landorus-Scorched, but figured Fire Blast would be a tad more viable.
Yeah, and a tad more bannable, too. Should've gone with Heat Wave.
 
Done Kyurem

Kyurem: Dragon/Ice - 125/130/90/130/90/95 - Pressure

Kyurem Forms: Dragon/??? - 125/160/100/160/105/90 (+0/+30/+10/+30/+15/-5) - Pressure:
Kyurem-Emerald: Dragon/Flying + Dragon Ascent
Kyurem-Diamond: Dragon/Steel + Metal Burst
Kyurem-Pearl: Dragon/Water + Hydro Pump
Kyurem-Platinum: Dragon/Ghost + Shadow Force
Kyurem-Z: Dragon/Ground + Land's Wrath

Flavor concept: Kyurem fuses with the other legendary dragons, gaining their signature moves (in the case of Dialga and Palkia, one move that they learn).
 
I have no idea if I'm too early for the 24 hour delay, strictly. But unless the thread seriously slows down, this'll be the last I do, I think.

Suicune: Water -100/75/115/90/115/85=580 (Pressure Water Absorb)

Variant Formes: 100/90/110/100/125/135=660 (Pressure) (+0/+15/-5/+10/+10/+50)

Suicune-Windrunner: Water/Flying
+Hurricane

Suicune runs so quickly the air itself becomes its road.

Suicune-Crystalline Coral: Water/Rock
+Power Gem

Suicune's mane has grown enormously and become overwrought, glittering beautifully in the sun.

Suicune-Clay: Water/Ground
+Earth Power

Suicune cloaks itself in dirt and sand, seeming to contravene its preference to cleanse the unclean. It resembles a clay statue of itself in motion.

Suicune-Hive Fur: Water/Bug
+Infestation

Suicune allows myriad swarms to live upon it, calling on their aid when, for once, it wants to stay in a fight, whether its foe wants to or not.

Suicune-Rime: Water/Ice
+Freeze Dry

Suicune cloaks itself deep in frost and skates across the land, cooling all in its wake.
 
Reserving Shaymin-Land if that's ok.

Edit: Done.

Shaymin: 100/100/100/100/100/100
Variants: 100/95/120/130/120/115

Shaymin-Orchid: Grass/Fairy
+Flower Shield

Shaymin-Snowdrop: Grass/Ice
+Frost Breath

Shaymin-Rose: Grass/Poison
+Toxic Spikes

Shaymin-Lily: Grass/Water
+Aqua Ring

Shaymin-Cactus: Grass/Ground
+Spikes
 
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Illusio

Bold and Brash
Doing Manaphy. Don't expect any originality here, this is basically copied from the formes of Phione.

All with the Hydration ability: With the new BST set being 100/95/115/130/120/115.

Manaphy-North Sea Water/Ice +Freeze Dry
Manaphy-South Sea Water/Grass +Giga Drain
Manaphy-East Sea Water/Electric +Discharge
Manaphy-West Sea Water/Ground +Earth Power
Manaphy-Mid Sea Water/Fairy +Moonblast

There you go.
 
Here we go, Bulkytina:

Giratina Altered stats: 150/100/120/100/120/90->150/100/150/95/150/115+Pressure
There we go. Now we have to make Ubers 2.

Giratina is basically made of a new... substance? Rather than being ghostly, he can be dark, fiery, cold....
Ghost fits the above flavor text much better while Dragon is overall better. In this case, i don't want to butcher Giratina with worse typing so


Giratina-Sylpho-> Fairy/Dragon + Moonlight
Giratina-Eterno-> Psychic / Dragon + Psycho Shift
Giratina-Botano-> Grass/Dragon + Spore
Giratina-Sombro-> Dark/dragon + Dark Void
Giratina-Electro-> Electric/Dragon + Electrify

Also Shuckle
 
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Your stats are wrong, with a 95 in the base Forme and a 100 in the other Formes, where it would have to be the other way around for the math to hold up.

Not even getting into the fact that it has two 100s in the actual game.
 
Keldeo this time. I gave his formes a sword theme, and use some less well-known swords.

Keldeo: Water/Fighting, 91/72/90/129/90/108 Total: 580, Justified

Variants: 91/122(+50)/110(+20)/124(-5)/95(+5)/118(+10) Total: 660, Justified

Keldeo-Guandao: Dragon/Fighting, +Dual Chop
Based after the Green Dragon Crescent Blade.

Keldeo-Sugari: Flying/Fighting, +Air Slash
Based after the Sugari-no-Ontachi. Flying type due to it being created after Susanoo, the storm god of Japanese Mythology, slain a serpent that ate maidens.

Keldeo-Colada: Steel/Fighting, +Iron Head
Based after the Colada. The name Colada comes from 'acero colado', an alloyed steel without impurities, thus the Steel typing. Shame there isn't a Steel-type slashing move :U

Keldeo-Tyrfing: Dark/Fighting, +Night Slash
Based after the Tyrfing. The sword is cursed to be the cause of three great evil, thus the Dark typing.

Keldeo-Dainsleif: Ground/Fighting, +Earthquake
Based after the Dainsleif. Ground type as it is forged by dwarves.
 
Your stats are wrong, with a 95 in the base Forme and a 100 in the other Formes, where it would have to be the other way around for the math to hold up.

Not even getting into the fact that it has two 100s in the actual game.
I somehow messed it up so badly... it gets 120 and 115, and that stat goes down to 95. That's what i meant... Plus since I can't lower both attack and special i should lower speed... but no.



SHUCKLE! :D
Something is wrong with the internet when you find moving shiny sprites before even non-moving normal sprites...
Shuckle: 20/10/230/10/230/5-> 20/5/255/10/255/40+ Sturdy
OK, Shuckle's stats are so min-maxy this is basically all i can do. His shell changes material and gain holes for him to shoot out stuff with. Including seeds, regeneratice fluid, hearts and other weird stuff.

Shuckle-Purify: Fairy/Bug + Moonlight
Shuckle-Infest: Grass/Bug + Leech Seed
Shuckle-Darken: Dark/Bug + Topsy Turvy
Shuckle-Encase: Ice/Bug + Haze
Shuckle-Mind(Mind Shield :D): Psychic/Bug + Heart Swap

Shuckle. Chuckle. F***le. Luckle.

Prepare to judge.
 

EV

Banned deucer.
Reserving Mawile.

Edit:
Mawile: Steel/Fairy 50/85/85/55/55/50 (380) Hyper Cutter / Intimidate / (Sheer Force)

Variant Formes: 50/125/105/50/75/55 (460) Sheer Force (+0/+40/+20/-5/+20/+5)

Mawile tries different ways to chomp the enemy down with its massive jaws.

Mawile-Crushing Lull: Steel/Fire
+Flare Blitz
Mawile doesn't wait until its foes drop their guard - it pridefully uses itself as bait and attacks them head on.

Mawile-Stroking Lull: Steel/Water
+Waterfall
Mawile becomes soothing like water, slowly approaching and caressing the one it wants to chomp down, then it uses water to surround the opponent, making escape unavoidable.

Mawile-Playful Lull: Steel/Flying
+Sky Attack
Mawile comically dances high up in the sky. It uses the sun above it to blind the opponent and rapidly descends to chew the foe down.

Mawile-Serene Lull: Steel/Psychic
+Zen Headbutt
After mastering the understanding of the enemy, Mawile concentrates and unleashes a vicious blow at a precise moment.

Mawile-Demonic Lull: Steel/Dark
+Dark Void
Mawile becomes better at tricking and fooling its foes, thus mastering cheaper tactics. It can even put the foe to sleep.

Mawile-Imperial Lull: Steel/Dragon
+Outrage
Mawile's aura becomes transcendental yet intimidating. The enemy drops their guard when they see its grandeur and are attacked by it's wrath.
You made 6. You'll have to nix one.
 

EV

Banned deucer.
Skarmory - Steel/Flying (Keen Eye/Sturdy/Weak Armor) ~ 65 / 80 / 140 / 40 / 70 / 70 : 465 total

Skarmory-Thunderbolt - Steel/Electric (Sturdy) ~ 65 / 75 / 160 / 85 / 80 / 80 : 545 total, +Discharge
Skarmory-Dreadnought - Steel/Water (Sturdy) ~ 65 / 75 / 160 / 85 / 80 / 80 : 545 total, +Scald
Skarmory-Howitzer - Steel/Fighting (Sturdy) ~ 65 / 75 / 160 / 85 / 80 / 80 : 545 total, +Aura Sphere
Skarmory-Panzer - Steel/Fire (Sturdy) ~ 65 / 75 / 160 / 85 / 80 / 80 : 545 total, +Lava Plume
Skarmory-Zeppelin - Steel/Ghost (Sturdy) ~ 65 / 75 / 160 / 85 / 80 / 80 : 545 total, +Shadow Ball

Skarmory is at war and each forme represents a particular piece of military equipment.

The thunderbolt is a fighter jet (rip Flying type tho) that unleashes bolts of electricity that may paralyze targets.

The dreadnought is a battleship capable of expelling scalding hot water which may burn the foe.

The howitzer can fire accurate, long-rage orbs, similar to its artillery namesake.

The panzer has adapted tread and a cannon like a tank and shoots searing balls of fire, which may also burn.

The zeppelin drifts through the sky (rip Flying type tho) and bombards the enemy with ghostly spheres of ether.
 
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Valmanway

My jimmies remain unrustled
is a Smogon Media Contributor Alumnus
Reserving Heatran.

- Heatran - Fire / Steel (Flash Fire / Flame Body) - 91 / 90 / 106 / 130 / 106 / 77 (600)

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- Heatran-Blaze - Fire / Fighting (Flash Fire) - 91 / 85 (-5) / 126 (+20) / 155 (+35) / 126 (+20) / 87 (+10) (680) +Aura Sphere

- Heatran-Smoke - Fire / Poison (Flash Fire) - 91 / 85 (-5) / 126 (+20) / 155 (+35) / 126 (+20) / 87 (+10) (680) +Sludge Bomb

- Heatran-Lava - Fire / Water (Flash Fire) - 91 / 85 (-5) / 126 (+20) / 155 (+35) / 126 (+20) / 87 (+10) (680) +Scald

- Heatran-Conductor - Fire / Electric (Flash Fire) - 91 / 85 (-5) / 126 (+20) / 155 (+35) / 126 (+20) / 87 (+10) (680) +Thunderbolt

- Heatran-Draco - Fire / Dragon (Flash Fire) - 91 / 85 (-5) / 126 (+20) / 155 (+35) / 126 (+20) / 87 (+10) (680) +Draco Meteor
 
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Genesect: 71/120/95/120/95/99 (600)
Variants: 71/144/90/144/95/136 (680)

Keeps Download.

Genesect-Electrocute: Steel/Electric
+Volt Tackle

Genesect-Scorch: Steel/Fire
+Flare Blitz

Genesect-Freeze: Steel/Ice
+Freeze Shock

Genesect-Drench: Steel/Water
+Hydro Pump

Genesect-Normal: Steel/Normal
+ExtremeSpeed
 
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I'm just posting here to say that I'll still do Hoopa but I'm gonna wait a bit for more flavor to pop up(hopefully before this thread needs me to finish Hoopa).

Also The Eevee General Is it ok to reserve something else while I'm waiting?
 
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