How the stats calculation work ?
Ah… I seemed to have missed thatboth ursaluna and iron hands are banned soo…
donor stats are divided by 4, excluding HP, and then added on to the baseHow the stats calculation work ?
No, only abilities and 1/4 of the base stats (bar HP) nowQuestion;
I remember that with these fusions you could also ise both Pokemon’s movepools, but is that still true? Like if I fuse Roaring Moon with Falinks it will be able to use No Retreat and Lock Jaw?
You can only choose one ability from either the base mon or the fusion, that's intended. If you can't choose from one of the base abilities that may be a bug on your side or something I haven't seen yet.idk if it’s a bug, or it’s supposed to be this way, but mons are not keeping their base ability
The summary makes it sound like you get your donors ability ON TOP of your own. If it's only one ability then they should change the wording.You can only choose one ability from either the base mon or the fusion, that's intended. If you can't choose from one of the base abilities that may be a bug on your side or something I haven't seen yet.
For the third time: New Sets! Yay!
Dragapult+Greninja
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(I am using greninja-ash to show the battle bond ability)
This is a very fast mon combined with a fast mon, which means tons of speed! There is also a lot o attack and special attack with this and it can have the ability Battle Bond. There could be a banded set with Dragon Darts (powerful stab+ breaks through sashes), Shadow ball (special due to Dragapult not having a good physical stab), U-turn (Momentum and killing darks yay!), and Psychic fangs (Fighting types and poison types: Beware.)
One final hurrah for Haxorus
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Yes, this combo lacks in speed, but nothing that can be rectified after a Dragon Dance. Having Haxorus means more speed and slightly more attack, while having Baxcalibur means having priority and a second STAB.
Moves+Set
Baxcalibur
You can run Life Orb+Sheer Force, with Dragon Claw/Outrage (Outrage is more powerful, but dragon claw doesn't lock you in), Icicle Crash (flinch chance turns into pure power), Icicle Spear (nICE priority), and Iron Head/Earthquake/Dragon Dance, depending if fairies or steels are more of a problem, OR if you want more power (somehow) or speed (makes sense).
Haxorus
Dragon claw or outrage, dragon dance, Iron Head, and either First Impression for the immediate priority or Night Slash.
Jumping through Hoops
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Volt absorb is a neat ability for you to switch in, although it has less power than the Adaptability set above. You could run a scarf set with special moves like Psyshock for Blissey, Shadow Ball, Dark Pulse, and Focusmissblast. I recommend a speed raising nature since this is pretty slow in Fusion standards. You could also change Tornadus-T with Iron Moth for marginally more speed but less power and losing Volt Absorb.
Yes I do!Im assuming you mean thundurus-t… right?
Nice special attack stat (69), but this has a pretty weak attack and low speed. It is bulky, but when there are huge attackers that bulk can get broken with no way to heal. It also gets pretty negated by steel types or poison types. If you want to fuse Toxapex with Overqwil while not getting overrun, then I have this set. [[TOXAPEX IS ALSO BANNED]]Toxapex (Overqwil) @ Choice Scarf
Ability: Merciless
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Barb Barrage
- Waterfall
- Smart Strike
Hehehe