Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
While I sort of agree with this (mostly that I think Regen needs to be nerfed a bit in this meta), I'd offer an alternative solution.
Restrict certain abilities to their native users
Idea being that while you don't completely eliminate teams comps like Regen cores from existence, you instead make them more predictable, and easier to counter as a result.
Say for instance Regenerator winds up restricted in this manner, and someone wants to fuse Great Tusk with Hydrapple.
While not as physically bulky, it still has much better Special bulk, and can still click Regenerator, making it a solid Regenvest Pivot. But with a glaring weakness to Ice.
So now Regenerator would be limited to the Slow family, Alomomola, Amoonguss, Hydrapple, Torn-Therian, Mienshao, Reuniclus, Klawf, and Cyclizar. And while the donors and the stats gained can vary, it's easier to slot in coverage to deal with the now more predictable Regen cores.
Objectively a bad idea. Regen is at least needed for vesters and almost none of the pokemon with regen right now are particularly good at being regenvesters in this meta.
Because Pincurchin is a bad pokemon. Also for example; in AAA, what broke Raging is Hadron Engine, not Electric Surge, the extra spatk made a world's difference. Pincurchin does offer valuable Spatk, around 20, but compared to other special attacking donators like Porygon-Z, damage output is unmatched.
I heard people hated regen stall so here's a regen stall that let me top 3 the ladder so awesome so cool
Standard 3 regen 2 unaware 1 bounce core I took a similar idea from another team because it was so stupid but yeah this team if not pressured correctly with spikes and proper ways to keep tsareena from spinning kind of just wins pretty easily it could be improved a little more honestly but I'm lazy.
Turning the 2nd half of this post into a personal team hub of ones that do good on the ladder on my various alts all teams can be considered for samples don't really care.
Rain
Electrode Spike Stack
CM Latios Balance
Scarf Infernape Life Orb Primarina (this one might be the worst)
Edit: This stall got me to 1500 for free on my actual acc I believe its much better than the showcased 3 regens since Unaware is super important and wish alola can act as regen for the whole team + spinblocker + unblockable spinner 2nd comp runs better into lati and is dual spinner but puts more pressure on chansey vs special setup
Been running mono poison for a long time in this meta and I'll be honest it's not good but it's usable. It took a lot of optimizing and the ban of Iron Moth hurt because it was a funny Mareanie sweeper but Pecharunt is by no means a bad replacement. Could definitely be optimized further but I've already spent a lot of time optimizing it so it should be in a decent state for a mono team, especially of a pretty bad type in general play. The double defense/special defense core is nice, and while Glimmora(the one nicknamed Tornadus-T not the one that is nicknamed Glimmora) isn't contributing that much I really have gotten to appreciate the other 5 mons a lot. I wish there was a better poison type spinner so I could be clearer with why I would use Glimmora but it's still been fun overall https://pokepast.es/c19ceb2b3df75d32
Resources are here!
Me and the rest of council have taken some time to make some resources for Frantic Fusions, and they are finally ready! As such, we now have a Viability Rankings, a Donor Compendium, an Ability Compendium, a Set Compendium, and a work-in-progress Role Compendium! Hopefully these resources can help you out when building in this metagame and lessen confusion as well. They are all viewable on this post, but for ease of access I will put them here too. Enjoy!
Viability Rankings
Welcome to the first edition of the Generation 9 Frantic Fusions Viability Rankings! In this thread, we as a community, overlooked by a unique council, will attempt to rank every viable Pokemon in various ranks. Please be encouraged to post your thoughts on the viability of Pokemon in this thread!
Ranks
Pokemon will be ranked in descending order; there is no divide in viability inbetween ranks. There is no differentiation in offensive and defensive Pokemon. Corviknight may be A+ for its defensive utility, while Gouging Fire may be A+ for its capabilities as a wallbreaker.
VR Council
The VR Council is made up of respected and active users in Frantic Fusions. They will have the final say on where Pokemon get ranked. Here is the current VR Council:
B Rank Solid Pokemon, but they don't shape the meta like S and A Rank. They have a defined role which is often applicable and usually quite valuable. These Pokemon always need some support to bring out the best in them.
C Rank
Niche Pokemon that have little to no effect on the metagame, being rarely applicable, highly specific or simply not that valuable in the current meta. Using these Pokemon requires you to focus most of the team on supporting it. Oftentimes when a Pokemon only fits on one specific archetype, they'll reside in this tier.
Donor Guide Here's a guide to what donors are good in Frantic Fusions; this will be sorted by stats first, and then abilities after. Pokemon rankings are found above this list, so if you want to truly see what goes well with what you can look there!
Note - Any Pokemon listed after a | is considered a niche, but usable options that can be backup / extra options when you already have a good donor on your team.
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Last updated February 4th, 2024
Ability Guide Here's a guide to what ability donors are good in Frantic Fusions; if you want to see what Pokemon would be best for stats, you can look at the above list. Pokemon rankings are above below this list, so if you want to truly see what goes well with what you can look there!
Note - Any Pokemon listed after a | is considered a niche, but usable options that can be backup / extra options when you already have a good donor on your team.
Adaptability |
Compound Eyes |
Defiant |
Drizzle
Drought |
Earth Eater
Electric Surge
Filter
Flame Body |
Fluffy |
Galvanize |
Good as Gold
Grassy Surge |
Guts |
Hustle |
Intimidate |
Levitate |
Libero |
Magic Bounce |
Magic Guard |
Mega Launcher
Misty Surge
Mold Breaker |
Moxie |
Multiscale
Natural Cure |
No Guard |
Pixilate
Prankster |
Prism Armor
Protean
Protosythesis |
Psychic Surge |
Purifying Salt
Quark Drive |
Queenly Majesty
Regenerator |
Rock Head |
Rocky Payload
Rough Skin
Sand Rush |
Sand Stream
Scrappy
Serene Grace |
Sharpness |
Sheer Force |
Slush Rush
Sniper |
Snow Warning |
Solid Rock |
Stamina
Steely Spirit
Strong Jaw |
Sturdy |
Supreme Overlord
Tablets of Ruin
Technician |
Tinted Lens |
Tough Claws |
Toxic Chain
Toxic Debris |
Unaware |
Vessel of Ruin
Volt Absorb |
Water Absorb |
Well-Baked Body
Last updated February 4th, 2024
Set Compendium
Here you will find viable sets of all Pokemon that are on the viability rankings; this will be updated as new Pokemon rise and drop on them as such. Feel free to comment or suggest a set to be added!
The purpose of this section is to provide a visual list organized by roles to see what Pokémon do what. This will help new and experienced players alike in finding Pokémon that fit their teams when looking for specific roles. Each Pokemon that is here is viable in the Frantic Fusions metagame, and as such, it will change as the viability rankings get updated. If you feel there is a Pokemon viable for the roles mentioned below and it hasn't been added to the group, then recommend it in your post with solid explanations. The order of roles will be organized in the following way:
Utility (hazard setters and removers, screen setters, offensive utility)
Offensive roles (wallbreakers, choice item users, and setup sweepers)
Defensive roles (walls)
Weather (snow and sand), Electric Terrain, Grassy Terrain, Psychic Terrain, and Trick Room
Note - Pokemon listed to the right of a | are considered niche options in that given role, or niche options in general.
Weather, Terrain, and Trick Room Snow Snow Warning - Slush Rush -
(Note - Snow is considered a niche playstyle, and therefore all of its setters and abusers are considered niche options)
Sand Setters - Abusers -
(Note - Sand is considered a niche playstyle, and therefore all of its setters and abusers are considered niche options)
Grassy Terrain Setters - Abusers -
Electric Terrain Setters - Abusers -
Psychic Terrain Setters - Abusers -
Trick Room Setters - Abusers -
(Note - Trick Room is considered a niche playstyle, and therefore all of its setters and abusers are considered niche options)
Last updated February 4th, 2024
I'll make sure the Role Compendium is finished in the next coming days as well, so stay tuned for that! Also here's the VR sheet that we ranked Pokemon on.
It has very few options. Toxapex is banned, so the only good Pokemon that could use this are Mandibuzz and Umbreon.
Using it on Glimmora or Slowbro-Galar is just wasting their original abilities.
Just a couple thoughts on these specific Pokemon in the VR. There are two particular donors that I think are being overlooked that make these Pokemon very good.
() Mold Breaker, as well as the massive attack from Haxorus, allows Gouging Fire to be an amazing offensive attacker, able to break through walls such as Well-Baked Body Corv/Skarm who would otherwise wall its STABs and usual coverage of Earthquake (which can also now hit Pokemon that thought they were safe with Levitate/Earth eater).
() This one surprised me, but is surprisingly good. Using another Pincurchin fusion to enable other Pokemon on your team to benefit from the Terrain (which admittedly would basically just be Quark Drive Pokemon) gives Raging Bolt a fun option: outspeeding most of the meta and popping off terrain-boosted Rising Voltage or already strong Draco Meteors (as well as having priority in Thunderclap for anything that manages to outspeed it at this point). I have been defeated by the Surge Surfer variant a couple of times, and I think it is warranted in being considered viable.
Honorable mention to Archaludon, sitting nicely in B+, who I think deserves recognition for Clawitzer, making Aura Sphere/Dragon Pulse hit really hard and still being in a solid speed tier for Scarf sets, while also having solid bulk that it can survive hits from things it doesn't outspeed if you don't want to run Scarf.
Just a couple thoughts on these specific Pokemon in the VR. There are two particular donors that I think are being overlooked that make these Pokemon very good.
() Mold Breaker, as well as the massive attack from Haxorus, allows Gouging Fire to be an amazing offensive attacker, able to break through walls such as Well-Baked Body Corv/Skarm who would otherwise wall its STABs and usual coverage of Earthquake (which can also now hit Pokemon that thought they were safe with Levitate/Earth eater).
() This one surprised me, but is surprisingly good. Using another Pincurchin fusion to enable other Pokemon on your team to benefit from the Terrain (which admittedly would basically just be Quark Drive Pokemon) gives Raging Bolt a fun option: outspeeding most of the meta and popping off terrain-boosted Rising Voltage or already strong Draco Meteors (as well as having priority in Thunderclap for anything that manages to outspeed it at this point). I have been defeated by the Surge Surfer variant a couple of times, and I think it is warranted in being considered viable.
Honorable mention to Archaludon, sitting nicely in B+, who I think deserves recognition for Clawitzer, making Aura Sphere/Dragon Pulse hit really hard and still being in a solid speed tier for Scarf sets, while also having solid bulk that it can survive hits from things it doesn't outspeed if you don't want to run Scarf.
Ooh, I'd been using Sandy Cheeks as my Surge Surfer, Rising Voltage backed up by Dragon STAB is probably way scarier, if I wanted to be a freak (I might) I could even run weather to get Weather Ball and possibly Solar Beam.
Choice Specs Latios + Choice Band Dragonite Bulky Offense
Very good BO that really showcases how crazy Latios can be. Band Dragonite is another great breaker and revenge killer with a lot of different applications. The Samurott-H set is pretty customizeable, I like Tornadus-T fusion because it gives a lot of longevity so it can get hazards repeatedly over the course of the game, but you could certainly fuse with Lycanroc-Dusk for the extra power of Tough Claws (obviously run Liquidation if you do.) Smack Down on Swampert lets it threaten Corviknight, Skarmory, and Levitate Gholdengo directly.
Adaptability Cornerpon + Scrappy Tusk Balance
Cornerstone is a great breaker with Spikes support from Skarmory. Scrappy Tusk is great consistent removal and helps Cornerstone by threatening Gholdengo and weakening Intimidate Corviknight/Skarmory. Archaludon checks opposing Gouging Fire and opposing Ogerpons and backs up Skarmory against a lot of physical threats. Roaring Moon is the team's speed control and can further break down physical walls with Cornerstone and Tusk.
If there's anything I think is unhealthy and should get the boot, it's Gouging Fire. Very restrictive in terms of what can check it and way too bulky for how strong it is. Defensive checks are extremely limited and offensive checks are non-existent.
How many times will I have to repeat myself? It's frankly ridiculous that this argument is still going on. Regenerator is not broken. Period.
Let me ask you a question. How does regen core break another? Hazards and item removal, right? So riddle me this: what prevents you from also using hazard stack to beat it? I'm not even going to bother detailing all of the other ways that you can break through regen cores because it's been said time and time again, and it obscene that the message hasn't gotten across yet.
Another thing, as hidin said already, the council has discussed the idea of introducing restrictions, but ultimately decided against it. Stop asking for them, you're just wasting your breath.
I would go for #1 before posting this but I have a feeling I'ma lose my next game so I'm here before that happens
Anyways here's the team I've been using:
It's a funny offense team using dual weather which works weirdly well, especially with the solar beam jumpscare on Raging Bolt which OHKOs Swampert as well as weather ballin to hit treads when it appears (and the speed evs is to outspeed the fastest Regen Swampert with 0 speed ev). The one thing that I will say I could've ran into more is the fact that I'm using knock off and polter on the same team but it barely ran into that problem.
Pretty fun meta tbh
Edit:
Took me almost 36 hrs but that's cause ladder is kinda dying :(, though I didn't lose the 2 games I played and ladder decay helped ig
Terrakion should be banned from Frantic Fusions due to it being able shred stall teams with Swords Dance, Adaptability (Basculegion), and Life Orb.
Since Stone Edge is not a contact move, Fluffy Pokemon, Rocky Helmet, Spiky Shield, Flame Body, and Burning Bulwark are all nullified.
Only Palossand or Dondozo can reliably switch into it, and both are unviable in this meta.
+2 252 Atk Life Orb Adaptability Terrakion Close Combat vs. 252 HP / 252+ Def Great Tusk (fused with Hydrapple): 406-478 (93.5 - 110.1%) -- 62.5% chance to OHKO
+2 252 Atk Life Orb Adaptability Terrakion Stone Edge vs. 252 HP / 252+ Def Gholdengo (fused with Uxie): 199-234 (52.6 - 61.9%) -- guaranteed 2HKO
+1 252 Atk Life Orb Adaptability Terrakion Stone Edge vs. 252 HP / 252+ Def Corviknight (fused with Scrafty): 289-341 (72.2 - 85.2%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Adaptability Terrakion Close Combat vs. 252 HP / 252+ Def Unaware Alomomola (fused with Skeledirge): 273-322 (51.1 - 60.2%) -- guaranteed 2HKO
+2 252 Atk Life Orb Adaptability Terrakion Stone Edge vs. 252 HP / 252+ Def Pecharunt (fused with Regirock): 281-333 (73.9 - 87.6%) -- guaranteed 2HKO
+2 252 Atk Life Orb Adaptability Terrakion Stone Edge vs. 252 HP / 252+ Def Palossand (fused with Archaludon): 183-216 (48.9 - 57.7%) -- 54.7% chance to 2HKO after Leftovers recovery
+2 252 Atk Life Orb Adaptability Terrakion Stone Edge vs. +1 252 HP / 252+ Def Palossand (fused with Archaludon): 122-144 (32.6 - 38.5%) -- 3.1% chance to 3HKO after Leftovers recovery
252 Atk Life Orb Adaptability Terrakion Close Combat vs. 252 HP / 252+ Def Unaware Dondozo (fused with Regirock): 198-234 (39.2 - 46.4%) -- guaranteed 3HKO
I've given Archaludon Swift Swim and Meteor Beam to catch unsuspecting mons on the switch-in and sweep, the Power Herb can even double as insurance for Electro Shot. Invested in Attack so Swampert can hit harder in the rain too. Sneasler can probably be swapped out for pretty much anything, but I like how it functions as a scarfer that can outspeed things outside of rain or annoy passive mons with Switcheroo, and Mandibuzz has decent type synergy with it also.
yeah im just gonna say it, gouging fire needs to be banished already.
i'm not gonna go too in depth, but:
magic guard means setup is 10 times more dangerous on the thing
it gains the exceptional defensive typing of fire/dragon without having to fear hazards
nothing is able to comfortably wall it, and you NEED a check for it. you run the risk of losing on the spot when it comes in, and it most likely will come in due to how powerful and common it is.
ban the triceratops, its not healthy to have around.
Used a fun defensive regen core to top the ladder. Rocks + Spin + 2x momentum. Switch ins to tusk (and gknot to pressure!), sneasler + plenty of special hitters.
Threats to the core that you want to patch up: OGERPON-WELLSPRING IS A BAD BAD MON (for this core). Rain teams with Wellspring especially, but phsyical water types in general are scary too. Stuff like Raging bolt can be scary, tho Blastoise can live 1 hit and turn if it's head to head. Honestly the core manages to a do a lot, but extremely strong physical neutral attacks are a problem.
I like the core because as a balance addict, it compresses so many roles that it allows for a lot of team creativity outside of these 2. Hell, my team used a Swift Swim (via Barraskewda) Meowscarada and all the rain teams that caused me nightmares disappeared, and the team still did great. Give it a shot
When it comes to how Gouging Fire functioned, it was often always going to do something in a game due to the sheer power it has with Magic Guard + Life Orb sets when fused with Clefable or even nicher sets like Tough Claws with Lycanroc-Dusk and Mold Breaker with Haxorus to beat Fire-immune Steel-types like Gholdengo. Defensive counterplay outside of Unaware Pokemon and the aforementioned Fire-immunes were quite limited, as even Great Tusk fused with Klawf and Swampert in general as a Pokemon could be beat since Flare Blitz in the case of the former and other moves like Dragon Claw, Outrage, and even Earthquake in the case of the latter. Offensive counterplay was only reliable by playing aggressive with Pokemon like Roaring Moon and Latios, both of which had to hope it didn't have its Dragon STAB on its set. While you could say most of these arguments are on paper, the pressure that Gouging Fire puts on the builder and in play is something we don't need right now; as such, it is now banned.
As much fun as I had on ladder with Mold Breaker Gouging Fire, I completely understand this choice to ban Gouging. The set I used in particular was only easily walled by Swampert and Great Tusk, as even Pokemon that you would expect to check it like Primarina were often 2HKO'd by Heat Crash. This will definitely be a great benefit for defensive teams, as WBB Corv/Skarm and other strong Regen or Unaware walls have one less threat that can break through them.
Also this gets rid of one of the annoying noob-bait sets I saw on ladder, Bright Powder Tangled Feet Gouging Fire/Flamigo with Outrage and Raging Fury. With that being said, it is surprising that Bright Powder and other evasion-boosting items/abilities are still legal.
Been messing around with Tough Claws Pawmot on ladder, and I think it's legitimately a pretty solid wallbreaker in the tier. This is the standard set I run:
4 SpA Tough Claws Pawmot Grass Knot (120 BP) vs. 252 HP / 0 SpD Great Tusk: 272-320 (62.6 - 73.7%) -- guaranteed 2HKO [Klawf fusion]
4 SpA Tough Claws Pawmot Grass Knot (120 BP) vs. 252 HP / 0 SpD Great Tusk: 246-290 (56.6 - 66.8%) -- guaranteed 2HKO [Tornadus-T fusion]
252 Atk Tough Claws Pawmot Close Combat vs. 252 HP / 0 Def Great Tusk: 193-228 (44.4 - 52.5%) -- 18.4% chance to 2HKO [Tornadus-T fusion]
252 Atk Tough Claws Pawmot Double Shock vs. 252 HP / 252+ Def Fluffy Skarmory: 138-163 (41.3 - 48.8%) -- guaranteed 3HKO [Houndstone fusion]
252 Atk Tough Claws Pawmot Close Combat vs. 252 HP / 252+ Def Fluffy Skarmory: 69-81 (20.6 - 24.2%) -- guaranteed 5HKO [Houndstone fusion]
252 Atk Tough Claws Pawmot Close Combat vs. 252 HP / 0 Def Swampert: 240-283 (59.4 - 70%) -- guaranteed 2HKO [Hydrapple fusion]
252 Atk Tough Claws Pawmot Knock Off (97.5 BP) vs. 0 HP / 0 Def Gholdengo: 260-308 (82.5 - 97.7%) -- guaranteed 2HKO [Latias fusion]
252 Atk Tough Claws Pawmot Knock Off (97.5 BP) vs. 0 HP / 0 Def Latios: 306-362 (101.6 - 120.2%) -- guaranteed OHKO [Porygon-Z fusion]
The advantage Pawmot has over the other Tough Claws users is better matchups into two of the most common Tough Claws checks, Fluffy Skarmory and Regenerator Great Tusk. A CC Double Shock Combo can KO Skarm after only a bit of chip with rocks up. Being able to deal big damage to switch-ins while running Boots is also a huge advantage in such a hazard-heavy metagame.
The main disadvantage with this mon is that it offers little to no defensive utility. It can switch-in on maybe one weak neutral hit or resisted move per game, but its pitiful defensive stats really show in a tier with such a crazy power level. Additionally, its speed tier falls short of other wallbreakers like Tough Claws Sneasler and Tough Claws Moon, though it does at least speed tie Latios. There are also some mons that it struggles to muscle past, such as Levitate Pecharunt and Lando-T (if not running Ice Punch).
Pawmot's frailty means its best partners are slow pivots like Swampert and Corviknight. Pawmot also benefits Dragonite and other mons that enjoy removing Fluffy Skarm and Regen Tusk. The mon has other move and item options, though I do think Boots is its most consistent set. Life Orb can be used to tear holes in the enemy team much faster, but you usually end up sustaining more damage than your targets in such a Regen-heavy meta. I would highly advise against Choice Band because of the aforementioned Regen pivots; you really want to maximize the value of your turns with this mon. Supercell can be run over Double Shock for more consistency, though it's a tough click if the opponent has grounds.
I need to make this clear, Good as Gold needs to be banned. It on any defensive ghost type hyper centralizes the hazard removal metagame. It is not just defog that is losing, it is also the non scrappy tusks. Why council thinks GaG is a healthy presence is beyond my comprehension. Gholdengo is but in its case its negatives (literally just GaG) heavily outweigh the positives it brings.
Here are a collection of replays, I fought testaccount.123 2 times and ff'd the first time because I lost Dragonite and lost all hope of breaking through hazard stack stall+gag, I also forgot to save the replay.
Please educate me on how I could've played to not lose. Oh thats right, completely perfectly. Playing against GaG hazard stack is entirely guessing and extremely uncompetitive.
Unrelated: The Pecharunt+Sinstcha team also had triple regen which is more reasoning for me to support a 2AC. I don't support a SAC because 1. that'd make this meta a little too similar to AAA 2. I like the limitation but also flexibility of a 2AC, personally I've limited myself to 2AC and its been fine, didn't feel cheesy. I've used triple regen and its incredibly cheesy. Reminder: I don't think regen enables stall, I've seen stall teams with single regen that were good, stall would still exist with any cap.
Even against these teams, regen Tusk would not be able to remove hazards, as the team with the Samurott also had a fluffy Sinitcsha to take damage and spinblock instead. The only pokemon that could even wish to remove hazards against these teams is scrappy Tusk, which has no longevity and needs a wish pass for that. I don't want to hear "hazards are broken, not GaG", because these teams would not nearly be as strong with it banned. I don't want to hear "defog is bad", because that isn't an argument for GaG being not broken.
I'm upset council has stayed this valiant about this ability, which I think ruins the metagame. GaG has not gotten weaker, the hazard removers have not gotten stronger, what has happened is there's now more abusers and more hazard setters. It was banned in the first run of FF and the situation is the exact same. As of writing it is the 24th of February and OMTOM voting will start soon. It's a tragedy we will have to likely see this ability stay forever.
Here are a collection of replays, I fought testaccount.123 2 times and ff'd the first time because I lost Dragonite and lost all hope of breaking through hazard stack stall+gag, I also forgot to save the replay.
Please educate me on how I could've played to not lose. Oh thats right, completely perfectly. Playing against GaG hazard stack is entirely guessing and extremely uncompetitive.
Oh hey it's me in there. (still a very neat dnite set btw)
i'm not as... passionate, on this issue, but i definitely agree that GaG isn't healthy and would 100% be glad to see it go. i run it because it's a pretty busted ability (and it seems to have caught on to some degree if the other replays are any indication), but tbh it's not particularly fun to use (and tbh i'd much rather try to cook other things, but i feel like i'd be handicapping myself for no good reason).
While yes, we lack good hazard removal options and the Defog users can be momentum sinks, at least in a GaG-less metagame you'd be able to actually remove the entry hazards with Defog. as it is now, stuff like Pecharunt, Sinistcha and Ghold itself can all run GaG and be fairly suffocating, especially since there are teammates that can cover for its weaknesses if they're threatened by anything else.
Gholdengo (Sinistcha) @ Colbur Berry
Ability: Good as Gold
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Matcha Gotcha
- Shadow Ball
- Strength Sap
- Calm Mind
this specifically was the set i've been using. with effective bulk of 71/129/102 and a spa stat of 154, it's deceptively physically fat and not at all passive. Colbur + strength sap prevents Great Tusk or Iron Tread's Knock Off from doing relevant damage and allowing it to spinblock with relative ease, every time. not even something like brave bird corv (fused with dondozo, from my match experience) can ohko it, and that attack stat gets turned against it with sap healing it to full. calm mind allows it to become a bulky wincon, since GaG shuts down most traditional counterplay to bulky setup like whirlwind and encore.
If GaG wasn't legal, pokemon like Corviknight or Mandibuzz could just defog and pivot to a check/counter, allowing for more variety in interactions or sets to punish said defoggers, but nope, blocked every time. it's not even a mindgame, either. unless i'm at low hp switching in on full hazards or something, i can just switch it in on the hazard remover and be fine. and keep in mind it doesn't need to be limited to ghosts. you can have a dedicated spinblocker and a different mon carry GaG like in the old meta. the only way around it is either mold breaker defog or scrappy rapid spin, the former being way too specific and the latter having no recovery in a hazard heavy meta, forcing boots or wish support to even get in more than once or twice.
You do have options like Hatterene fusions that deter the hazards from being outright spammed, but as seen in other replays, Samurott-Hisui exists to make you have a bad time anyhow, and you'd still need to deal with removing entry hazards in a GaG metagame.
Overall, i do not think that Ghold's defensive qualities are worth the strain on the builder that GaG creates. if it means Ghold has to go as a whole, it's unfortunate collateral, but it's just... not fun, to face or use.
pardon me if my thoughts feel scattered, but i felt like i had to say something if i'm being mentioned here.
I probably agree that Good as Gold is broken with the right team. I just haven't seen that team yet as not many people are running it on ladder. It'd probably look like Spikestack + Ghost that can tank Tusk's hits + GaG user in some capacity to beat non-scrappy spin teams.
Figured I'd post some more sets I've enjoyed as I've now triple topped (proof of peaks) the ladder and the month is coming to a close.
Remember when you'd run a specs Tapu Koko and you'd run into a team without an electric immune? That's how I feel when you use Espathra and there's no Dark type. It's amazing vs basically any team without a Dark type, and gleam still hits it for solid damage. If I remember correctly, I'm pretty sure this set 2-hits AV Swamperts on the switch.
Less to say on this one, it just kinda makes sense and has a crazy BST to abuse. Good resists for a meta that like spamming Rain/Sun, Meoscaradas, Choiced Roaring Moons, etc
Kindaaaa blows my mind this wasn't banned before Gouging Fire? People get too cute with this Pokemon, and I'm guilty of it too. Water Absorb, Serene Grace, etc....yeah nah just slap the classic Lycanroc-Dusk set on there and it's disgustingly broken.
It outspeeds basically any Roaring Moon you'll see on ladder, so just about every non-scarf Pokemon.
And now, a list of things this kills at +2
MAX/MAX+ Great Tusk with Klawf's Donation:
+2 252+ Atk Life Orb Tough Claws Sneasler Close Combat vs. 252 HP / 252+ Def Great Tusk: 437-515 (100.6 - 118.6%) -- guaranteed OHKO
The most common Fluffy user:
+2 252+ Atk Life Orb Tough Claws Sneasler Fire Punch vs. 252 HP / 252+ Def Fluffy Corviknight: 426-502 (106.5 - 125.5%) -- guaranteed OHKO
EV's are basically max SpA + random speed/hp combo. This thing is unreal. How many things can switch in on this and scare it out when it has levitate? It's crazy how good it is
Pivot move and amazing stabs + tinted lens is a pretty fun combo. Not to mention solid speed and stats. Psyshock hits those assault vesters much nicer, and with Tinted you don't need to get bogged down in the coverage game. It's a fun set
Probably my fave set I'm posting
Sometimes you resist the urge. Other times it consumes you, and you make unwise decisions in the pursuit of that urge. That's me opting to be Modest over Timid against all logic because I want the power. Absolute power corrupts absolutely, as they say, and this mfer is absolute power.
There are few things more fun than throwing out Mega Launcher boosted Dark Pulses in a meta where most dark resists are (rightly) physically defensive. Great Tusks saddled with beating all those Roaring Moons and Kingambits (not many of those tbf) leaves quite the opening for Orange Julius. Dark Pulse 2-hits a lot of AV users with a spike down, and there's always the flinch chance, which is super punishing for stall teams that can't do much damage back. This thing is a tank and super fun.
And now for complaining
Also last thing but I think Ogerpon-Wellspring is a top 2 most oppresive thing in the meta. It might be related to the fact that whenever I use a Water Absorb Pecharunt it has Knock-Off, when I use Chesnaught or defensive dragon types they carry Play Rough, and when I use Water Absorb Heatran it has a fighting move....but it genuinely is worth an extra look. Tinted Lens is insane, Swift Swim on rain teams is even more disgusting. Amazing offensive coverage, and one of the best physical moves in the history of the game, Ivy Cudgel. No Fluffy, no Rocky Helmet chip, no Flame Body, no nothin.
This set is only worth using if you have a lot of dark weaknesses, but it's pretty solid in that case, making use of Roaring Moon's good special bulk from it's high BST and patches up it's defense with Cobalion. This thing loves switching in to knock off.