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LC Frillish

sam-testings

What a beautiful face, I have found in this place
Frillish's access to Water Spout and Trick enables it to utilize a Choice Scarf to either deal significant damage before taking a hit or cripple a defensive switch-in. Furthermore, great coverage in Ice Beam and Energy Ball allows Frillish to surprise its checks and counters. Frillish is also able to spinblock and can counter the most common spinner in LC, Staryu. It can use Will-O-Wisp to cripple physical attackers and Recover to stay healthy throughout the match so it can keep spinblocking. However, Knock Off's prevalence in LC makes it harder for Frillish to check certain Pokemon, especially Fighting-types, which usually carry this move. Additionally, Dark-types such as Vullaby and Scraggy are able to set up on Frillish. It also faces competition from Pumpkaboo-XL as a spinblocker and Staryu as a fast offensive Water-type; however, Scald gives Frillish a niche over the former, and Water Spout gives it a niche over the latter.

[SET]
name: Tank
move 1: Scald
move 2: Shadow Ball / Hex
move 3: Recover
move 4: Will-O-Wisp
item: Eviolite
ability: Water Absorb
nature: Bold
evs: 236 HP / 116 Def / 76 SpA / 76 SpD

[SET COMMENTS]
Moves
========

Scald is Frillish's main attack and is very useful for checking physical attackers that switch into Frillish. It can also hit Fire-types that attempt to predict Will-O-Wisp and is generally a useful move that can spread burns throughout the enemy team. Shadow Ball provides good STAB coverage and enables Frillish to hit Pokemon that resist Scald such as Slowpoke. Hex can be used over Shadow Ball if there is a lot of status on your team, and Frillish has Will-O-Wisp and Scald to help boost it. Recover is used to stay healthy throughout the game and allows Frillish to take multiple hits. Will-O-Wisp enables Frillish to cripple physical attackers while also whittling down their health slowly.

Set Details
========

The EV spread and nature allow Frillish to hit 21 Defense and 24 Special Defense. This spread allows it to take two Wild Charges from Ponyta and two Thunderbolts from non-Life Orb Staryu. The rest of the EVs are put into Special Attack to help deal more damage. Water Absorb is considered the better ability, as it allows Frillish to get free recovery when it switches into Water-type attacks. It also plays mind games with the opponent and forces them to choose whether or not they should use a Water-type move. Cursed Body is also a good ability because most Pokemon only carry one coverage move that 2HKO Frillish, and Cursed Body can disable that move, making it hard to KO Frillish. However, its low activation rate can make it unreliable at times.

Usage Tips
========

Frillish is able to counter Normal-, Fire-, and Ground-types such as Bunnelby, Larvesta, and Drilbur. Be careful trying to check Fighting-types, as many carry Knock Off, which can hurt Frillish a lot. It is usually better to use Frillish as a check as opposed to a counter, as it usually does not appreciate taking hits, but it can force out most Pokemon. Try to use Scald as often as possible, as it is able to burn checks to Frillish. Frillish can counter non-Thunderbolt Staryu, which is the most common spinner in LC. Frillish can also try to predict a Water-type move to get free recovery.

Team Options
========

Chinchou is a major problem for Frillish, so Diglett is a good partner because it is able to trap and KO Chinchou. Grass-types such as Cottonee and Foongus are also able to deal with Chinchou. Chinchou is also a good check for itself, as it can absorb Electric-type attacks from Pokemon that check Frillish, such as Magnemite and Thunderbolt Staryu, and resist Water-type attacks. Frillish does not appreciate taking Knock Off's Off, so teammates that can take Knock Off well, such as Mienfoo and Trubbish, are good. Dark-types threaten Frillish, so Fighting-types such as Mienfoo and Timburr are good partners. Entry hazard setters such as Dwebble, Omanyte, Ferroseed, and Onix all appreciate Frillish, as it is able to spinblock. Hex Gastly can be a good partner, as Frillish is able to spread burns and weaken opposing Pokemon, and Gastly can clean up with Hex. Overcoat Vullaby works well because it can counter Foongus and force a lot of switches to take advantage of Frillish keeping up hazards.

[SET]
name: Choice Scarf + Water Spout
move 1: Water Spout
move 2: Shadow Ball / Hydro Pump
move 3: Ice Beam / Energy Ball
move 4: Trick
item: Choice Scarf
ability: Water Absorb
nature: Timid
evs: 76 HP / 236 SpA / 196 Spe

[SET COMMENTS]
Moves
========

Water Spout is insanely strong, and with Choice Scarf Frillish can outspeed the entire unboosted metagame and deal tons of damage. Shadow Ball allows Frillish to deal neutral damage to most Pokemon, giving it a safe option. It also allows Frillish to hit Ghost- and Psychic-types that can threaten it, such as Honedge, Gastly, and Abra. Hydro Pump is another safe option when Frillish is at low health, and Frillish does not mind losing Shadow Ball because it does not hit many Pokemon super effectively. Ice Beam is able to hit Grass-types that resist Water Spout, such as Chinchou, Snivy, and Foongus. Energy Ball is able to hit Water-types that resist Water Spout such as Chinchou and Staryu. Trick lets Frillish cripple walls that enjoy switching into it, such as Munchlax, Foongus, and Spritzee.

Set Details
========

Running 196 Speed EVs allows Frillish to reach 14 Speed and outspeed the entire unboosted metagame with a Choice Scarf equipped. 236 Special Attack EVs maximize Frillish's damage, and the rest of the EVs are put into HP to increase longevity. Water Absorb allows Frillish to switch into Water-type attacks for free and can also help Water Spout do more damage by restoring HP.

Usage Tips
========

Frillish can help break holes into the opposing team to allow for its teammates to clean up. Frillish can also clean up opposing teams once its checks and counters have been weakened a bit thanks to its Choice Scarf. Make sure to play around the opponent's hazard setter if they have one because hazards make Water Spout weaker. Frillish can spinblock, but it can lose a good amount of HP if it switches into an attack, which will make Water Spout weaker. Try to not directly switch into any attacks, as that will weaken Water Spout's damage.

Team Options
========

Defog and Rapid Spin are necessary, as Water Spout is weakened by hazard damage. Vullaby and Staryu are both good options. Chinchou is a major problem for Frillish, so Diglett is a good partner, as it is able to trap and KO Chinchou. Grass-types such as Cottonee and Foongus are also able to deal with Chinchou. Frillish does not appreciate taking Knock Off, so teammates that can take Knock Off well, such as Mienfoo and Trubbish, are good. Dark-types threaten Frillish, so Fighting-types such as Mienfoo and Timburr are good partners. Entry hazard setters such as Dwebble, Omanyte, Ferroseed, and Onix all appreciate Frillish, as it is able to spinblock, which prevents the foe from spinning away hazards. Slow pivots such as Mienfoo and Chinchou can bring Frillish in without taking any damage, which allows it to fire off powerful Water Spouts.

[STRATEGY COMMENTS]
Other Options
=============

Choice Specs can be used over Choice Scarf to do more damage, but Frillish does not have the speed to effectively sweep teams, so Choice Scarf tends to be better. Dazzling Gleam is an option to hit Scraggy, Vullaby, and other Dark-types that could switch in or try to set up on Frillish. Psychic can be used to deal with Croagunk, which would otherwise absorb Frillish's Water-type attacks. Taunt can be used to deal with hazard setters and status moves, but Frillish is usually too slow to use Taunt effectively. Toxic can be used to try to outstall bulky Pokemon such as Munchlax, but it tends to be worse than Will-O-Wisp. Trick Room can be used by Frillish on Trick Room teams, but Pumpkaboo-XL and Spritzee are considered better setters. An offensive Berry Juice set can be used as a spinblocker on Sticky Web teams.

Checks and Counters
===================

**Electric-types**: Electric-types such as Elekid, Chinchou, and Magnemite can all force Frillish out, but they can sometimes have a hard time switching into attacks. Chinchou is bulky enough to take a Shadow Ball or Energy Ball, and since it resists Water-type moves, it can use Thunderbolt or Volt Switch on Frillish, which usually KOes it.

**Munchlax**: Munchlax is a huge threat to Frillish, as it can PP stall it with its large bulk and its RestTalk set, which can heal away the burns, or Pursuit trap Frillish and deal a lot of damage to it. However, the Berry Juice + Recycle set has trouble with Frillish.

**Grass-types**: Grass-types resist Water Spout and can hit Frillish for super effective damage. Ferroseed can set up entry hazards, which Frillish does not appreciate. Cottonee can use Taunt or Encore on the defensive set, which can force it out.

**Faster Revenge Killers**: Choice Scarf users such as Pawniard, Doduo, and Mienfoo can all outspeed Frillish and KO it with Knock Off.

**Dark-types**: Dark-types in general can check or counter Frillish fairly well, as most are able to KO it with STAB Dark-type moves or set up on it. Scraggy and Vullaby are both able to set up on Frillish, and Pawniard, Stunky, and Alolan Grimer can Pursuit trap it.
 
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overview
-I wouldn't describe water/ghost as particularly good defensive typing, it doesn't actually wall a lot. in fact i'd say its typing is more of a hinderence to it than a help, in a metagame full of dark type moves
its best defensive niche is its probably the most reliable spinblocker to staryu and alola-sandshrew(if that's relevant, you don't have to add that if you don't want to!), and still counters drilbur

set 1 usage tips
-can it really counter aipom (knock off) and mudbray (196+ Atk Mudbray Earthquake vs. 236 HP / 116+ Def Eviolite Frillish: 10-13 (40 - 52%) -- 93.8% chance to 2HKO after Stealth Rock) ?? it seems to only wall bunnelby and meowth of note for normal types

-it can counter non-tbolt staryu which should be mentioned in usage tips as it rn it's the best spinblocker to staryu since most are running ice beam

set 2
-imo remove scald and surf, frillish needs more power! best bet is spamming water spout or hydro pump - not too bothered either way about this though

don't have cursed body on this set

other options
- an offensive berry juice set akin to scarf makes a great spinblocker on webs teams

counters
talk aboutt munchlax hating burns, so restalk is the best counter to frillish but BJ recycle isn't as good
add electric types since magnemite and elekid can force it out - probably last on the list cos they can't switch in as well as anything else

1/3
 
[OVERVIEW]
reliable recover and good bulk makes it dependable

[SET]
name: Tank
move 1: Scald
move 2: Shadow Ball / Hex
move 3: Recover
move 4: Will-O-Wisp
item: Eviolite
ability: Water Absorb
nature: Bold
evs: 236 HP / 116 Def / 76 SpA / 76 SpD

cursed body is BADD tbh; you'd rather never be burnt by staryu and have semi-free recovery potential than 30% of the time walling a mienfoo and losing your item. leave its mention though

[SET COMMENTS]
Moves
========
ya

Set Details
========
fine

Usage Tips
========
fine

Team Options
========
your own chou is a good chou check and can annoy t bolt staryu. overcoat vulla pairs well too, countering foongus and helping pressure teams which is especially good since frillish is a spinblocker for keeping up hazards.

[SET]
name: Scarf Spout
move 1: Water Spout
move 2: Shadow Ball / Hydro Pump
move 3: Ice Beam / Energy Ball
move 4: Trick
item: Choice Scarf
ability: Water Absorb
nature: Timid
evs: 76 HP / 236 SpA / 196 Spe

giga sucks.

[SET COMMENTS]
Moves
========
unboosted*

Set Details
========
ya

Usage Tips
========
in a pinch frillish can still spin block, though usually at the price of a good chunk of hp and water spout's power

Team Options
========
fine.

[STRATEGY COMMENTS]
Other Options
=============
good

Checks and Counters
===================
umm. gunk normally cannot touch it outside of knock, so being burnt is bad. remove it imo.

QC: 2/3 write up go
 
I promised, so here you go:

[OVERVIEW]
  • The first sentence is worded really awkwardly. I had a hard time coming up with a better way, however, but I kind of did: 'Thanks to access to Water Spout and Trick, Frillish is also able to utilize a Choice Scarf using these moves to either deal significant damage before taking a hit, or cripple a defensive switchin.' You may also notice the word also: this is because, since the defensive set is the first set you talk about, it should also be the first niche you talk about in overview.
  • Mention that it faces a lot of competition from Pumpkaboo-XL as a spinblocker and Staryu as a fast offensive Water-type, though Scald gives it a niche over the former and Water Spout over the latter.

[SET]
name: Tank

good

[SET COMMENTS]
Moves
========

good

Set Details
========
  • Mention that the special bulk investment allows Frillish to take two Wild Charge from Ponyta most of the time, and always two Thunderbolts from Staryu with no Life Orb
  • Mention that Cursed Body's low activation rate makes it unreliable

Usage Tips
========
  • Frillish can't counter Ponyta, it can check it, so you should remove it here as an example.
  • Mention switching into predicted Water-type moves to get some free recovery
Team Options
========
  • Mention that (teammate) Chinchou can also switch into other Electric-types and Electric-type moves, such as Magnemite and Staryu's Thunderbolt
  • Mention other checks to Grass-types than just Vullaby: Foongus and Rufflet both work well

[SET]
name: Scarf Spout

good

[SET COMMENTS]
Moves
========

good

Set Details
========
  • Mention that Water Absorb helps Water Spout get stronger by restoring HP as that's not clear right now

Usage Tips
========
  • Mention not switching into attacks directly, as that will lower Water Spout's damage. In stead, Frillish should be brought in after a teammate has died, via a slow Volt Switch or U-turn, or on a move it is immune to (Normal, Fighting, Water)

Team Options
========
  • Mention Volt Switch and U-turn users like Chinchou and Vullaby to bring Frillish in for free

[STRATEGY COMMENTS]
Other Options
=============

good

Checks and Counters
===================
  • Electric-types should be the first point, since you mention Chinchou multiple times throughout the analysis, and Munchlax isn't mentioned nearly as often
  • Ferroseed does not resist Ice Beam, it's neutral. Change the mention.

QC 3/3, onward to TDP's goons
QC Stamp final.gif
 
AMCHECK:
This will not count as one of the two required checks unless it is stamped by an official GP member.

Remove Add Comments (AC)= add comma (RC)= remove comma

[OVERVIEW]

Thanks to access to Water Spout and Trick, Frillish is also able to utilize a Choice Scarf using these moves to either deal significant damage before taking a hit,(RC) or cripple a defensive switch-in. It also has great coverage in Ice Beam and Energy Ball, which can allows Frillish to lure in Frillish's its checks and counters. Frillish is also able to spinblock and can counter the most common Rapid Spinner in LC, Staryu. It can use Will-O-Wisp to cripple physical attackers and Recover to stay healthy throughout the match so it can keep spinblocking. However, Knock Off is very prevalent in LC, which makes it harder to for Frillish to check certain Pokemon, especially Fighting-types,(AC) which usually carry this move. Additionally, Dark-types such as Vullaby and Scraggy are able to set up on Frillish. It also faces competition from Pumpkaboo-XL as a spinblocker and Staryu as a fast offensive Water-type,(RC);(add semicolon) however,(AC) Scald gives it Frillish a niche over the former,(AC) and Water Spout gives it a niche over the latter.

[SET]
name: Tank
move 1: Scald
move 2: Shadow Ball / Hex
move 3: Recover
move 4: Will-O-Wisp
item: Eviolite
ability: Water Absorb
nature: Bold
evs: 236 HP / 116 Def / 76 SpA / 76 SpD

[SET COMMENTS]
Moves
========

Scald is Frillish's main attack,(RC) and is very useful for checking physical attackers that switch into Frillish. It can also hit Fire-types that attempt to predict the Will-O-Wisp, and it is just generally a useful move that can spread burns throughout the enemy team. Shadow Ball is good STAB coverage,(RC) that is able to hit Pokemon that resist Scald such as Slowpoke. Hex can be used over Shadow Ball if there is a lot of status on your team, and Frillish has Will-O-Wisp and Scald to help boost it. Recover is used to stay healthy throughout the game and allows Frillish to take multiple hits. Will-O-Wisp allows enables (repetition) Frillish to cripple physical attackers,(RC) halving their attack,(RC) (not necessary) while also whittling down their health slowly.

Set Details
========

The EV spread and nature allow Frillish to hit even numbers for Eviolite. With Eviolite, Frillish hits (this was redundant) 21 Defense and 24 Special Defense. This spread allows it to live two Wild Charges from Ponyta and two Thunderbolts from non-(add hyphen)Life Orb Staryu. The rest of the EV points EVs are put into Special Attack to help deal more damage. Water Absorb is considered the better ability,(AC) as it allows it Frillish to get free recovery when it switches into Water-type attacks. It also plays mind games with the opponent and forces the opponent to choose whether wether or not they should use a Water-type move or not. Cursed Body is also a good ability because most Pokemon only carry one coverage move that 2HKO Frillish, and Cursed Body can disable that move,(AC) making it hard to KO Frillish. However, Cursed Body's low activation rate can make it unreliable at times.

Usage Tips
========

Frillish is able to counter Normal-, Fire-, and Ground-types such as Bunnelby, Larvesta, and Drilbur. Be careful trying to check Fighting-types, as many carry Knock Off,(AC) which can hurt Frillish a lot. It is usually better to use Frillish as a check as opposed to a counter,(AC) as it usually does not appreciate taking hits, but it can force out most Pokemon. Try to use Scald as often as possible,(AC) as it is able to burn checks to Frillish. It Frillish (sounds like you were still talking about scald) can counter non-(add hyphen)Thunderbolt Staryu, which is the most common spinner in LC. Frillish can also try to predict a Water-type move to get free recovery.

Team Options
========

Chinchou is a major problem for Frillish, so Diglett is a good partner for Frillish as because it is able to trap and KO Chinchou. Grass-(add hyphen)types such as Cottonee and Foongus are also able to deal with Chinchou. Chinchou is also a good check for itself (maybe just saying "other Chinchou"), as it can absorb Electric-type attacks from Pokemon that check Frillish, such as Magnemite and Thunderboly Thunderbolt Staryu, and it resists resist Water-type attacks. Frillish does not appreciate taking Knock Off's Off, so teammates that can take Knock Off's Off well,(AC) such as Mienfoo and Trubbish,(AC) are good.*(remove asterisk) Dark-types threatens threaten Frillish, so Fighting-types such as Mienfoo and Timburr are good partners. Entry hazard setters such as Dwebble, Omanyte, Ferroseed, and Onix all appreciate Frillish,(AC) as it is able to spinblock which prevents the opponent foe from spinning away hazards. Hex Gastly can be a good partner,(AC) as Frillish is able to spread burns and weaken opposing Pokemon, and Gastly can clean up with Hex. Overcoat Vullaby works well as because (the "as was becoming repetitive) it can counter Foongus and force a lot of switches, which is good because Frillish is a spinblocker that keeps hazads hazards up.

[SET]
name: Scarf Spout
move 1: Water Spout
move 2: Shadow Ball / Hydro Pump
move 3: Ice Beam / Energy Ball
move 4: Trick
item: Choice Scarf
ability: Water Absorb
nature: Timid
evs: 76 HP / 236 SpA / 196 Spe

[SET COMMENTS]
Moves
========

Water Spout is insanely strong, and with Choice Scarf you Frillish can outspeed the entire unboosted meta metagame and deal tons of damage. Shadow Ball allows you Frillish to deal neutral damage to most Pokemon, giving you it a safe option. It also allows you Frillish to hit Ghost- and Psychic-types that can threaten Frillish it,(AC) such as Honedge, Gastly, and Abra. Hydro Pump is another safe options option when Frillish is at low health, and Frillish does not mind losing Shadow Ball because it does not hit many things Pokemon super effectively. Ice Beam is able to hit Grass-types that resist Water Spout, such as Chinchou, Snivy, and Foongus. Energy Ball is able to hit Water-types that resist Water Spout such as Chinchou and Staryu. Trick lets you Frillish cripple walls that enjoy switching into Frillish,(AC) such as Munchlax, Foongus, and Spritzee.

Set Details
========

196 Speed EVs allows Frillish to reach 14 speed Speed and outspeed the entire unboosted metagame with a Choice Scarf equipped. 236 Special Attack EVs maximizes Frillish's damage, and the rest of the EV points EVs are put into HP to increase longevity. Water Absorb allows you Frillish to switch into Water-type attacks for free,(RC) and can also help Water Spout do more damage by restoring HP.

Usage Tips
========

Frillish can help break holes into the opposing team to allow for its teammates to clean up. Frillish can also clean up opposing teams once its checks and counters have been weakened a bit thanks to its Choice Scarf. Make sure to play around their the opponent's hazard setter if they have one because hazards make Water Spout weaker. Frillish can spinblock, but it will usually lose a good amount of HP (how will spinblocking make Frillish lose HP?) which will make Water Spout weaker. Try to not directly switch into any attacks,(AC) directly (subjective but I think it sounds better) as that will weaken Water Spouts damage.

Team Options
========

Defog and Rapid Spin are necessary,(AC) as Water Spout is weakened by hazard damage. Vullaby and Staryu are both good options that can get rid of hazards. Chinchou is a major problem for Frillish, so Diglett is a good partner,(AC) for Frillish as it is able to trap and KO Chinchou. Grass-(add hyphen)types such as Cottonee and Foongus are also able to deal with Chinchou. Frillish does not appreciate taking Knock Off's Knock Off, so teammates that can take Knock Off's Off well,(AC) such as Mienfoo and Trubbish,(AC) are good.*(remove asterisk) Dark-types threatens threaten Frillish, so Fighting-types such as Mienfoo and Timburr are good partners. Entry hazard setters such as Dwebble, Omanyte, Ferroseed, and Onix all appreciate Frillish,(AC) as it is able to spinblock,(AC) which prevents the opponent foe from spinning away hazards. Slow Pivoters pivots such as Mienfoo and Chinchou can bring Frillish in without taking any damage, which allows it to fire off powerful Water Spouts. (most of this paragraph was the exact same as the previous team options section, so I would recommend re-wording the sentences a bit to make it look like you didn't copy-paste)


[STRATEGY COMMENTS]
Other Options
=============

Choice Specs can be used over Choice Scarf to do more damage, but Frillish does not have the speed to effectively sweep teams, so Choice Scarf tends to be better. Dazzling Gleam is a possible option to hit Scraggy, Vullaby, and other Dark-types that could switch in or try to set up on Frillish. Psychic can be used to deal with Croagunk, which would otherwise absorb Frillish's Water-type attacks. Taunt can be used to deal with hazard setters and status moves, but Frillish is usually too slow to use Taunt effectively. Toxic can be used to try to outstall bulky Pokemon such as Munchlax, but it tends to be worse than Will-O-Wisp. Trick Room can be used by Frillish on Trick Room Teams, but Pumpkaboo (which one?) and Spritzee are considered better setters. An offensive Berry Juice set can be used as a spinblocker on Sticky Web teams.

Checks and Counters
===================

**Electric-types**: Electric-types such as Elekid, Chinchou, and Magnemite can all force Frillish out, but they can sometimes have a hard time switching into attacks. Chinchou is bulky enough to take a Shadow Ball or Energy Ball, and since it resists Water-type moves,(AC) it can use Thunderbolt or Volt Switch on Frillish, which usually KOs Frillish KOes it.

**Munchlax**: Munchlax is a huge threat to Frillish,(AC) as it can PP stall it with its large bulk and its Rest Talk set,(AC) which can heal away the burns,(RC) or Pursuit trap it Frillish and deal a lot of damage to it. However, the Berry Juice Recycle set has trouble with Frillish.(period)

**Grass-types**: Grass-types resist Water Spout and can hit Frillish for super effective damage. Ferroseed can set up entry hazards,(AC) which Frillish does not appreciate. Cottonee can use Taunt or Encore on the defensive set which can force it out.

**Faster Revenge Killers**: Choice Scarf users such as Pawniard, Doduo, and Mienfoo can all outspeed Frillish and KO it with Knock Off.

**Dark-types**: Dark-types in general can check or counter Frillish fairly well,(AC) as most are able to KO it with STAB Dark-type moves or set up on it. Scraggy and Vullaby are both able to set up on Frillish, and Pawniard, Stunky, and Alolan Grimer can Pursuit trap it.
 
Last edited:
GP 1/2
add remove comment


[OVERVIEW]

Thanks to access to Water Spout and Trick, Frillish is also able to utilize a Choice Scarf using these moves to either deal significant damage before taking a hit,(RC) or cripple a defensive switch-in. It also has great coverage in Ice Beam and Energy Ball, which can allows Frillish to surprise lure in (see this post) Frillish's its checks and counters. Frillish is also able to spinblock and can counter the most common spinner Rapid Spinner in LC, Staryu. It can use Will-O-Wisp to cripple physical attackers and Recover to stay healthy throughout the match so it can keep spinblocking. However, Knock Off is very prevalent in LC, which makes it harder to for Frillish to check certain Pokemon, especially Fighting-types,(AC) which usually carry this move. Additionally, Dark-types such as Vullaby and Scraggy are able to set up on Frillish. It also faces competition from Pumpkaboo-XL as a spinblocker and Staryu as a fast offensive Water-type,(RC);(add semicolon) however,(AC) Scald gives it Frillish a niche over the former,(AC) and Water Spout gives it a niche over the latter.

[SET]
name: Tank
move 1: Scald
move 2: Shadow Ball / Hex
move 3: Recover
move 4: Will-O-Wisp
item: Eviolite
ability: Water Absorb
nature: Bold
evs: 236 HP / 116 Def / 76 SpA / 76 SpD

[SET COMMENTS]
Moves
========

Scald is Frillish's main attack,(RC) and is very useful for checking physical attackers that switch into Frillish. It can also hit Fire-types that attempt to predict the Will-O-Wisp, (RC) and is just generally a useful move that can spread burns throughout the enemy team. Shadow Ball is good STAB coverage,(RC) that is able to hit Pokemon that resist Scald such as Slowpoke. Hex can be used over Shadow Ball if there is a lot of status on your team, and Frillish has Will-O-Wisp and Scald to help boost it. Recover is used to stay healthy throughout the game and allows Frillish to take multiple hits. Will-O-Wisp allows enables (repetition) Frillish to cripple physical attackers,(RC) halving their attack,(RC) (not necessary) while also whittling down their health slowly.

Set Details
========

The EV spread and nature allow Frillish to hit even numbers for Eviolite. With Eviolite, Frillish hits (this was redundant) 21 Defense and 24 Special Defense. This spread allows it to live take (we don't say "he lived the gunshot" irl so we don't say Pokemon live attacks either) two Wild Charges from Ponyta and two Thunderbolts from non-(add hyphen)Life Orb Staryu. The rest of the EV points EVs are put into Special Attack to help deal more damage. Water Absorb is considered the better ability,(AC) as it allows it Frillish to get free recovery when it switches into Water-type attacks. It also plays mind games with the opponent and forces the opponent to choose whether wether or not they should use a Water-type move or not. Cursed Body is also a good ability because most Pokemon only carry one coverage move that 2HKO Frillish, and Cursed Body can disable that move,(AC) making it hard to KO Frillish. However, Cursed Body's low activation rate can make it unreliable at times.

Usage Tips
========

Frillish is able to counter Normal-, Fire-, and Ground-types such as Bunnelby, Larvesta, and Drilbur. Be careful trying to check Fighting-types, as many carry Knock Off,(AC) which can hurt Frillish a lot. It is usually better to use Frillish as a check as opposed to a counter,(AC) as it usually does not appreciate taking hits, but it can force out most Pokemon. Try to use Scald as often as possible,(AC) as it is able to burn checks to Frillish. It Frillish (sounds like you were still talking about scald) can counter non-(add hyphen)Thunderbolt Staryu, which is the most common spinner in LC. Frillish can also try to predict a Water-type move to get free recovery.

Team Options
========

Chinchou is a major problem for Frillish, so Diglett is a good partner for Frillish as because it is able to trap and KO Chinchou. Grass-(add hyphen)types such as Cottonee and Foongus are also able to deal with Chinchou. Chinchou is also a good check for itself (maybe just saying "other Chinchou"), as it can absorb Electric-type attacks from Pokemon that check Frillish, such as Magnemite and Thunderboly Thunderbolt Staryu, and it resists resist Water-type attacks. Frillish does not appreciate taking Knock Off's Off, so teammates that can take Knock Off's Off well,(AC) such as Mienfoo and Trubbish,(AC) are good.*(remove asterisk) Dark-types threatens threaten Frillish, so Fighting-types such as Mienfoo and Timburr are good partners. Entry hazard setters such as Dwebble, Omanyte, Ferroseed, and Onix all appreciate Frillish because as it is able to spinblock, (AC) which prevents the opponent foe from spinning away hazards. Hex Gastly can be a good partner,(AC) as Frillish is able to spread burns and weaken opposing Pokemon, and Gastly can clean up with Hex. Overcoat Vullaby works well as because (the "as was becoming repetitive) it can counter Foongus and force a lot of switches, which is good because Frillish is a spinblocker that keeps hazads hazards up.

[SET]
name: Scarf Spout
move 1: Water Spout
move 2: Shadow Ball / Hydro Pump
move 3: Ice Beam / Energy Ball
move 4: Trick
item: Choice Scarf
ability: Water Absorb
nature: Timid
evs: 76 HP / 236 SpA / 196 Spe

[SET COMMENTS]
Moves
========

Water Spout is insanely strong, and with Choice Scarf you Frillish can outspeed the entire unboosted meta metagame and deal tons of damage. Shadow Ball allows you Frillish to deal neutral damage to most Pokemon, giving you it a safe option. It also allows you Frillish to hit Ghost- and Psychic-types that can threaten Frillish it,(AC) such as Honedge, Gastly, and Abra. Hydro Pump is another safe options option when Frillish is at low health, and Frillish does not mind losing Shadow Ball because it does not hit many things Pokemon super effectively. Ice Beam is able to hit Grass-types that resist Water Spout, such as Chinchou, Snivy, and Foongus. Energy Ball is able to hit Water-types that resist Water Spout such as Chinchou and Staryu. Trick lets you Frillish cripple walls that enjoy switching into it Frillish,(AC) such as Munchlax, Foongus, and Spritzee.

Set Details
========

Running 196 Speed EVs allows Frillish to reach 14 speed Speed and outspeed the entire unboosted metagame with a Choice Scarf equipped. 236 Special Attack EVs maximizes maximize Frillish's damage, and the rest of the EV points EVs are put into HP to increase longevity. Water Absorb allows you Frillish to switch into Water-type attacks for free,(RC) and can also help Water Spout do more damage by restoring HP.

Usage Tips
========

Frillish can help break holes into the opposing team to allow for its teammates to clean up. Frillish can also clean up opposing teams once its checks and counters have been weakened a bit thanks to its Choice Scarf. Make sure to play around their the opponent's hazard setter if they have one because hazards make Water Spout weaker. Frillish can spinblock, but it will usually lose a good amount of HP (how will spinblocking make Frillish lose HP?), (AC) which will make Water Spout weaker. Try to not directly switch into any attacks,(AC) directly (subjective but I think it sounds better) as that will weaken Water Spout's damage.

Team Options
========

Defog and Rapid Spin are necessary,(AC) as Water Spout is weakened by hazard damage. Vullaby and Staryu are both good options that can get rid of hazards. Chinchou is a major problem for Frillish, so Diglett is a good partner,(AC) for Frillish as it is able to trap and KO Chinchou. Grass-(add hyphen)types such as Cottonee and Foongus are also able to deal with Chinchou. Frillish does not appreciate taking Knock Off's Knock Off, so teammates that can take Knock Off's Off well,(AC) such as Mienfoo and Trubbish,(AC) are good.*(remove asterisk) Dark-types threatens threaten Frillish, so Fighting-types such as Mienfoo and Timburr are good partners. Entry hazard setters such as Dwebble, Omanyte, Ferroseed, and Onix all appreciate Frillish,(AC) as it is able to spinblock,(AC) which prevents the opponent foe from spinning away hazards. Slow Pivoters pivots such as Mienfoo and Chinchou can bring Frillish in without taking any damage, which allows it to fire off powerful Water Spouts. (most of this paragraph was the exact same as the previous team options section, so I would recommend re-wording the sentences a bit to make it look like you didn't copy-paste)


[STRATEGY COMMENTS]
Other Options
=============

Choice Specs can be used over Choice Scarf to do more damage, but Frillish does not have the speed to effectively sweep teams, so Choice Scarf tends to be better. Dazzling Gleam is a possible option to hit Scraggy, Vullaby, and other Dark-types that could switch in or try to set up on Frillish. Psychic can be used to deal with Croagunk, which would otherwise absorb Frillish's Water-type attacks. Taunt can be used to deal with hazard setters and status moves, but Frillish is usually too slow to use Taunt effectively. Toxic can be used to try to outstall bulky Pokemon such as Munchlax, but it tends to be worse than Will-O-Wisp. Trick Room can be used by Frillish on Trick Room teams, but Pumpkaboo (which one?) and Spritzee are considered better setters. An offensive Berry Juice set can be used as a spinblocker on Sticky Web teams.

Checks and Counters
===================

**Electric-types**: Electric-types such as Elekid, Chinchou, and Magnemite can all force Frillish out, but they can sometimes have a hard time switching into attacks. Chinchou is bulky enough to take a Shadow Ball or Energy Ball, and since it resists Water-type moves,(AC) it can use Thunderbolt or Volt Switch on Frillish, which usually KOs Frillish KOes it.

**Munchlax**: Munchlax is a huge threat to Frillish,(AC) as it can PP stall it with its large bulk and its Rest Talk RestTalk set,(AC) which can heal away the burns, or Pursuit trap it Frillish and deal a lot of damage to it. However, the Berry Juice Recycle set has trouble with Frillish.(period)

**Grass-types**: Grass-types resist Water Spout and can hit Frillish for super effective damage. Ferroseed can set up entry hazards,(AC) which Frillish does not appreciate. Cottonee can use Taunt or Encore on the defensive set, (AC) which can force it out.

**Faster Revenge Killers**: Choice Scarf users such as Pawniard, Doduo, and Mienfoo can all outspeed Frillish and KO it with Knock Off.

**Dark-types**: Dark-types in general can check or counter Frillish fairly well,(AC) as most are able to KO it with STAB Dark-type moves or set up on it. Scraggy and Vullaby are both able to set up on Frillish, and Pawniard, Stunky, and Alolan Grimer can Pursuit trap it.
 
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GP 2/2
[OVERVIEW]

Thanks Frillish's access to Water Spout and Trick, Frillish is able enables it to utilize a Choice Scarf to either deal significant damage before taking a hit or cripple a defensive switch-in. It also has Furthermore, great coverage in Ice Beam and Energy Ball, which allows Frillish to surprise its checks and counters. Frillish is also able to spinblock and can counter the most common spinner in LC, Staryu. It can use Will-O-Wisp to cripple physical attackers and Recover to stay healthy throughout the match so it can keep spinblocking. However, Knock Off's is very prevalent prevalence in LC (RC) which makes it harder for Frillish to check certain Pokemon, especially Fighting-types, which usually carry this move. Additionally, Dark-types such as Vullaby and Scraggy are able to set up on Frillish. It also faces competition from Pumpkaboo-XL as a spinblocker and Staryu as a fast offensive Water-type; however, Scald gives Frillish a niche over the former, and Water Spout gives it a niche over the latter.

[SET]
name: Tank
move 1: Scald
move 2: Shadow Ball / Hex
move 3: Recover
move 4: Will-O-Wisp
item: Eviolite
ability: Water Absorb
nature: Bold
evs: 236 HP / 116 Def / 76 SpA / 76 SpD

[SET COMMENTS]
Moves
========

Scald is Frillish's main attack and is very useful for checking physical attackers that switch into Frillish. It can also hit Fire-types that attempt to predict Will-O-Wisp and is generally a useful move that can spread burns throughout the enemy team. Shadow Ball is provides good STAB coverage that is able and enables Frillish to hit Pokemon that resist Scald such as Slowpoke. Hex can be used over Shadow Ball if there is a lot of status on your team, and Frillish has Will-O-Wisp and Scald to help boost it. Recover is used to stay healthy throughout the game and allows Frillish to take multiple hits. Will-O-Wisp enables Frillish to cripple physical attackers while also whittling them down their health slowly.

Set Details
========

The EV spread and nature allow Frillish to hit 21 Defense and 24 Special Defense. This spread allows it to take two Wild Charges from Ponyta and two Thunderbolts from non-Life Orb Staryu. The rest of the EVs are put into Special Attack to help deal more damage. Water Absorb is considered the better ability, as it allows Frillish to get free recovery when it switches into Water-type attacks. It also plays mind games with the opponent and forces the opponent them to choose whether or not they should use a Water-type move. Cursed Body is also a good ability because most Pokemon only carry one coverage move that 2HKO Frillish, and Cursed Body can disable that move, making it hard to KO Frillish. However, Cursed Body's its low activation rate can make it unreliable at times.

Usage Tips
========

Frillish is able to counter Normal-, Fire-, and Ground-types such as Bunnelby, Larvesta, and Drilbur. Be careful trying to check Fighting-types, as many carry Knock Off, which can hurt Frillish a lot. It is usually better to use Frillish as a check as opposed to a counter, as it usually does not appreciate taking hits, but it can force out most Pokemon. Try to use Scald as often as possible, as it is able to burn checks to Frillish. Frillish can counter non-Thunderbolt Staryu, which is the most common spinner in LC. Frillish can also try to predict a Water-type move to get free recovery.

Team Options
========

Chinchou is a major problem for Frillish, so Diglett is a good partner because it is able to trap and KO Chinchou. Grass-types such as Cottonee and Foongus are also able to deal with Chinchou. Chinchou is also a good check for itself, as it can absorb Electric-type attacks from Pokemon that check Frillish, such as Magnemite and Thunderbolt Staryu, and resist Water-type attacks. Frillish does not appreciate taking Knock Off's Off, so teammates that can take Knock Off well, such as Mienfoo and Trubbish, are good. Dark-types threaten Frillish, so Fighting-types such as Mienfoo and Timburr are good partners. Entry hazard setters such as Dwebble, Omanyte, Ferroseed, and Onix all appreciate Frillish, (AC) as it is able to spinblock, which prevents the foe from spinning away hazards. Hex Gastly can be a good partner, as Frillish is able to spread burns and weaken opposing Pokemon, and Gastly can clean up with Hex. Overcoat Vullaby works well because it can counter Foongus and force a lot of switches, which is good because Frillish is a spinblocker that keeps hazards up to take advantage of Frillish keeping up hazards.

[SET]
name: Choice Scarf + Water Spout
move 1: Water Spout
move 2: Shadow Ball / Hydro Pump
move 3: Ice Beam / Energy Ball
move 4: Trick
item: Choice Scarf
ability: Water Absorb
nature: Timid
evs: 76 HP / 236 SpA / 196 Spe

[SET COMMENTS]
Moves
========

Water Spout is insanely strong, and with Choice Scarf Frillish can outspeed the entire unboosted metagame and deal tons of damage. Shadow Ball allows Frillish to deal neutral damage to most Pokemon, giving it a safe option. It also allows Frillish to hit Ghost- and Psychic-types that can threaten it, such as Honedge, Gastly, and Abra. Hydro Pump is another safe option when Frillish is at low health, and Frillish does not mind losing Shadow Ball because it does not hit many Pokemon super effectively. Ice Beam is able to hit Grass-types that resist Water Spout, such as Chinchou, Snivy, and Foongus. Energy Ball is able to hit Water-types that resist Water Spout such as Chinchou and Staryu. Trick lets Frillish cripple walls that enjoy switching into it, such as Munchlax, Foongus, and Spritzee.

Set Details
========

Running 196 Speed EVs allows Frillish to reach 14 Speed and outspeed the entire unboosted metagame with a Choice Scarf equipped. 236 Special Attack EVs maximize Frillish's damage, and the rest of the EVs are put into HP to increase longevity. Water Absorb allows Frillish to switch into Water-type attacks for free and can also help Water Spout do more damage by restoring HP.

Usage Tips
========

Frillish can help break holes into the opposing team to allow for its teammates to clean up. Frillish can also clean up opposing teams once its checks and counters have been weakened a bit thanks to its Choice Scarf. Make sure to play around the opponent's hazard setter if they have one because hazards make Water Spout weaker. Frillish can spinblock, but it can lose a good amount of HP if it switches into an attack, which will make Water Spout weaker. Try to not directly switch into any attacks, as that will weaken Water Spout's damage.

Team Options
========

Defog and Rapid Spin are necessary, as Water Spout is weakened by hazard damage. Vullaby and Staryu are both good options that can get rid of hazards. Chinchou is a major problem for Frillish, so Diglett is a good partner, as it is able to trap and KO Chinchou. Grass-types such as Cottonee and Foongus are also able to deal with Chinchou. Frillish does not appreciate taking Knock Off, so teammates that can take Knock Off well, such as Mienfoo and Trubbish, are good. Dark-types threaten Frillish, so Fighting-types such as Mienfoo and Timburr are good partners. Entry hazard setters such as Dwebble, Omanyte, Ferroseed, and Onix all appreciate Frillish, as it is able to spinblock, which prevents the foe from spinning away hazards. Slow pivots such as Mienfoo and Chinchou can bring Frillish in without taking any damage, which allows it to fire off powerful Water Spouts.

[STRATEGY COMMENTS]
Other Options
=============

Choice Specs can be used over Choice Scarf to do more damage, but Frillish does not have the speed to effectively sweep teams, so Choice Scarf tends to be better. Dazzling Gleam is an possible option to hit Scraggy, Vullaby, and other Dark-types that could switch in or try to set up on Frillish. Psychic can be used to deal with Croagunk, which would otherwise absorb Frillish's Water-type attacks. Taunt can be used to deal with hazard setters and status moves, but Frillish is usually too slow to use Taunt effectively. Toxic can be used to try to outstall bulky Pokemon such as Munchlax, but it tends to be worse than Will-O-Wisp. Trick Room can be used by Frillish on Trick Room teams, but Pumpkaboo-Super Pumpkaboo-XL and Spritzee are considered better setters. An offensive Berry Juice set can be used as a spinblocker on Sticky Web teams.

Checks and Counters
===================

**Electric-types**: Electric-types such as Elekid, Chinchou, and Magnemite can all force Frillish out, but they can sometimes have a hard time switching into attacks. Chinchou is bulky enough to take a Shadow Ball or Energy Ball, and since it resists Water-type moves, it can use Thunderbolt or Volt Switch on Frillish, which usually KOes it.

**Munchlax**: Munchlax is a huge threat to Frillish, as it can PP stall it with its large bulk and its RestTalk set, which can heal away the burns, or Pursuit trap Frillish and deal a lot of damage to it. However, the Berry Juice + Recycle set has trouble with Frillish.

**Grass-types**: Grass-types resist Water Spout and can hit Frillish for super effective damage. Ferroseed can set up entry hazards, which Frillish does not appreciate. Cottonee can use Taunt or Encore on the defensive set, which can force it out.

**Faster Revenge Killers**: Choice Scarf users such as Pawniard, Doduo, and Mienfoo can all outspeed Frillish and KO it with Knock Off.

**Dark-types**: Dark-types in general can check or counter Frillish fairly well, as most are able to KO it with STAB Dark-type moves or set up on it. Scraggy and Vullaby are both able to set up on Frillish, and Pawniard, Stunky, and Alolan Grimer can Pursuit trap it.
 
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