From Untiereds to Ubers

Stats: 86 HP / 165 Atk / 87 Def / 50 SpA / 84 SpD / 113 Spe | 580 BST
Still fairly strong with an item - mainly the speed tier is what's getting at me (over bulk). And with Iron Fist, it can use Rockium much more freely which is scary.
Z-Custom Move Description: “After dealing damage, activates Sandstream for 5 turns; user’s Primary typing is now Rock.”
How long does the users primary type change?
Competitive (niche in Ubers): Fast, bulky support. GO CHIPPY
fast, at 100 speed
 
Pokémon: Bastiodon
Typing: Steel / Rock
Abilities: Heatproof / Overcoat / Filter
Stats: 100 / 80 / 160 / 60 / 140 / 60 | 600
New Moves: Shore Up, Knock Off, King's Shield
Competitive (niche in Ubers): The ultimate shield. Two defensive abilities, Huge 100/160/140 defenses, and a recovery move makes an insanely hard to kill mon. Knock Off is to aid in stall and King's Shield is both for novelty, it being a literal shield pokemon and to make it even more difficult to kill.

Pokémon: Swoobat
Typing: Psychic / Flying
Abilities: Forewarn / Simple / Magic Guard
Stats: 120 / 65 / 75 / 85 / 75 / 105 | 525
New Moves: Agility, Air Shield
Air Shield: Flying, Status, – BP, –% Acc, 10 PP (16 max)
Description: Raises the user's Def, SpD, and Spe by one stage each.
Competitive (niche in Ubers): Uses Simple very well without being budoff with moody. Air Shield turns good bulk into crazy bulk and boosts Stored Power like mad. Calm Mind is still there if you want.
 
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Pokémon: Swoobat
insane bulk and speed? and stored power? after just 1 boost?
ye no
it already outspeeds the primals at no speed investment so i'll be using 248 HP / 252 SpA / 4 Def
it'll absolutely force yveltal, a phazer, or another dark type on every team as marshadow can only check it if it hasn't boosted yet
252 Atk Life Orb Technician Marshadow Shadow Sneak vs. +2 248 HP / 4 Def Swoobat: 135-164 (30.4 - 37%) -- 59.1% chance to 3HKO
252+ SpA Swoobat Stored Power (140 BP) vs. 0 HP / 0 SpD Marshadow: 458-540 (142.6 - 168.2%) -- guaranteed OHKO
252 Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. +2 248 HP / 4 Def Swoobat: 204-241 (46 - 54.4%) -- 54.3% chance to 2HKO
at least yveltal can counter... at 1 boost - swoobat can just switch out with SR support, or just use a CM set
252+ SpA Life Orb Dark Aura Yveltal Dark Pulse vs. +2 248 HP / 0 SpD Swoobat: 273-322 (61.6 - 72.6%) -- guaranteed 2HKO
 
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Pokémon: Rapidash
Typing: Fire / Ground
Abilities: Speed Boost / Flash Fire (Dazzling)
Stats: 85 / 130 / 70 / 90 / 90 / 135 | 600 BST
New Moves: Sacred Sword, Horn Leech
Competitive (niche in Ubers): Speed Boost in conjunction with already high 135 Speed makes it a perfect revenge killer and late-game cleaner. In particular, it outspeeds boosted Geomancy Xerneas after 1 Speed Boost! Speed Boost also lets it afford to run an Adamant nature to give it more firepower. Dazzling is an alternative ability that lets it check Extreme Speed Arceus and Marshadow consistently. Ground-typing gives it STAB on High Horsepower, allowing it to punch through Primal Groudon. Despite the double weakness, it isn't too bothered by Primal Kyogre as it has Wild Charge and Horn Leech to dent it.
 

Shuckle
Type: Bug / Ground
Stats: 35 / 45 / 45 / 145 / 230 / 15 | BST: 565
Ability: Dry Skin / Mold Breaker | Sturdy (HA)
Custom Move: Worm Drain - Bug type Draining Kiss clone
Description: Shuckle trades Def for SpA and becomes a Sticky Web setting tank that can check or counter many special attackers, at the cost of dying to most physical attacks. Aside from its great utility moves, it also has attacking and setup options in Assault Vest and Shell Smash. The extra HP compared to base Shuckle has actually made it a lot bulkier on the special side, too.


Cherrim
Ability: Flower Gift
Base Forme:
Stats: 100 / 85 / 130 / 70 / 115 / 100 | BST: 600
Type: Grass / Dark
-------------------
Sunshine Forme:
Stats: 100 / 100 / 70 / 115 / 85 / 130 | BST: 600
Type: Grass / Fire
-------------------
Movepool: +Flare Blitz, +Fire Punch, +Flame Charge, +Solar Blade, +Horn Leech, +Foul Play, +Knock Off,
Description: A Jolly Cherrim will reach 448 Atk in Harsh Sunlight, allowing it to fire off an insanely powerful Flare Blitz. In fact, with sun up this thing is an absolute monster. Due to the mechanics of Flower Gift its SpD actually increaes in Sun. However, keeping regular weathers up in Ubers is a very tall order so things should balance out. Foul Play gives it a good attack for its base forme and hits Kyogre-P and Rayquaza hard if they switch in to force its change.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

Swanna
Typing
: Water / Flying
Ability: Delta Stream
Stats: 115 HP / 137 Atk / 73 Def / 137 SpA / 73 SpD / 118 Spe
BST: 653
New Moves: +Swords Dance +Hydro Pump +U-turn +Grass Knot
Competitive Niche: A Primal Groudon check. A very competent one at that. This niche is probably so big and obvious, I shouldn't need to explain it, but know that this Pokémon would effectively make PDon quiver in its primordial boots.


Swalot
Typing:
Poison / Normal
Ability: Regenerator / Gluttony | HA: Guts
Stats: 110 HP / 103 Atk / 105 Def / 103 SpA / 105 SpD / 74 Spe
BST: 600
New Moves: +Recycle +Belly Drum +Quick Attack +Earth Power +Hyper Voice +Curse +Flamethrower
Competitive Niche: You may be looking at the weirdest Pokémon to ever live. Swalot can do a bunch stuff ok, can do a few stuff really well and can try to do one thing to ridiculous effect. Defensive AV sets with Regenerator can go up against most of the special attackers of the tier, while Guts and Curse sets can attempt to have more offensive presence. It even can attempt Belly Drum, but the jury is out on that one.
 
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Pokemon: Huntail
Type: Water
Abilities: Swift Swim / Protean / Water Veil
Stats: 85 (+30) / 114 (+10) / 105 / 104 (+10) / 75 / 67 (+15) (550 BST)
New Moves: Earthquake
Competitive Niche: You have no idea how hard it was to make this thing good but not MRay broken. ಠ_ಠ Anyway. Huntail was actually a perfectly viable (rare, but viable) Shell Smasher in Ubers before Desolate Land started ruining its fun - so let's lean into the benthic creature flavour with Protean and Earthquake and give it some Ground STAB.

Huntail @ Life Orb
Ability: Protean
EVs: 32 HP / 252 Atk / 220 Spe / 4 SpD
Adamant Nature
- Crunch
- Earthquake
- Ice Fang / Sucker Punch
- Shell Smash

The oarfish is back in business. If it can find a chance to set up, its newfound Dark/Ground STABs have stupid coverage against most of the tier's walls. However, it's extremely susceptible to either Zygarde, MegaMence and Yveltal if not running Ice Fang or faster revenge killers and opposing priority if not running Sucker Punch. The EV spread lets it set up on Double Dance PDon and LO Ho-Oh that may think they can outspeed and kill before a boost, while still creeping +1 neutral-natured Base 100s after a boost.

252+ Atk Groudon-Primal Precipice Blades vs. 32 HP / 0 Def Huntail: 264-312 (82.7 - 97.8%) -- guaranteed 2HKO
252+ Atk Life Orb Ho-Oh Brave Bird vs. 32 HP / 0 Def Huntail: 269-317 (84.3 - 99.3%) -- guaranteed 2HKO
 
Pokémon: Ninjask
Typing: Bug / Ground
Abilities: Speed Boost / Adaptability / Infiltrator
Stats: 70 / 130 / 100 / 60 / 60 / 180 | 600 BST
New Moves: Earthquake, Earth Power, Rock Slide, Stone Edge, Stealth Rock, Spikes, Toxic Spikes, Acrobatics, Lunge, Knock Off, Taunt
Competitive (niche in Ubers): It's really fast and hits really hard with its STABs. While said STABs are walled by Flying, that's what the Rock coverage is for.

Pokémon: Regigigas
Typing: Normal
Abilities: Slow Start / Maker of Titans
Custom Ability Description: Maker of Titans - Boosts the power the user's of Rock, Ice and Steel moves by 1.2x.
Stats: The usual.
New Moves: Rest, Protect
Competitive (niche in Ubers): Normal Regigigas stuff except you don't have to wait. Smack things with strong physical moves. Also it gets boosts on Stone Edge and Ice Punch so thats neat

Pokémon: Basculin-Red
Typing: Water/Ghost
Abilities: Reckless/Adaptability/Mold Breaker
Stats: 120/122/65/80/95/118 (600)
New Moves: Shadow End, every Recoil move that it doesn't already get (except Volt Tackle and Light of Ruin), Swords Dance, Dragon Dance
Custom Move Information (if applicable): Shadow End - Physical Ghost-type, 120 BP, 100% Acc, 15/24 PP, user takes 33% in recoil, 190 BP Never-Ending Nightmare
Custom Move Description (what effects it has): ghost recoil move
Competitive (niche in Ubers): just spam shadow end and hjk, gg.
 
insane bulk and speed? and stored power? after just 1 boost?
ye no
it already outspeeds the primals at no speed investment so i'll be using 248 HP / 252 SpA / 4 Def
it'll absolutely force yveltal, a phazer, or another dark type on every team as marshadow can only check it if it hasn't boosted yet
252 Atk Life Orb Technician Marshadow Shadow Sneak vs. +2 248 HP / 4 Def Swoobat: 135-164 (30.4 - 37%) -- 59.1% chance to 3HKO
252+ SpA Swoobat Stored Power (140 BP) vs. 0 HP / 0 SpD Marshadow: 458-540 (142.6 - 168.2%) -- guaranteed OHKO
252 Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. +2 248 HP / 4 Def Swoobat: 204-241 (46 - 54.4%) -- 54.3% chance to 2HKO
at least yveltal can counter... at 1 boost - swoobat can just switch out with SR support, or just use a CM set
252+ SpA Life Orb Dark Aura Yveltal Dark Pulse vs. +2 248 HP / 0 SpD Swoobat: 273-322 (61.6 - 72.6%) -- guaranteed 2HKO
Damn, I didn't think it'd be that bad. I'll nerf it a bit to avoid that.
 
reserving maractus and maybe magcargo


Pokémon: Maractus
Typing: Grass
Abilities: Harvest / Chlorophyll / Storm Drain
Stats: 97 (+22) / 100 (+14) / 92 (+35) / 105 / 127 (+60) / 70 (+10) | 596 BST
New Moves
: Spike Bomb, Earth Power, Sludge Bomb, Dark Pulse, Focus Blast, Weather Ball, Haze
Custom Move Information: Spike Bomb: Ground, Physical, 70 BP, 100% Acc, 16 PP non-contact
Custom Move Description: 60% chance to set a layer of spikes.
Competitive (niche in Ubers): Maractus serves as an alternative to Ferrothorn as a defensive spikes setter with a slightly more offensive presence in the form of Spike Bomb, allowing Maractus to obtain and retain momentum by dealing damage while still spreading spikes. Unlike Ferrothorn, Maractus has more respectable special bulk, and lacks the steel typing, letting it serve as an acceptable check to Marshadow, Arceus Ground, and other Ground types through the tier (barring forms of P-Don with Fire Punch). In return, Maractus's lack of Stealth Rocks and a powerful secondary STAB still leaves Ferrothorn usable.

I fleshed out Maractus's special movepool to match its physical one. Now you can run Maractus as either physical or special and be able to still have similar options. Maractus actually has a surprisingly deep movepool already, with access to coverage like Poison Jab, Drain Punch, and Sucker Punch. I kept its original special stat of 105 and gave it more options, and also upped its attack stat to match its options. I also felt Weather Ball was a fun option in case someone wanted to fuck with Maractus's roots of a Chlorophyll user but I doubt it will get used.

Maractus's access to Harvest and Spiky Shield allows Maractus to punish AV, Life Orb or Choiced attackers that don't always carry setup moves, and Haze away the ones that fail to Kill Maractus. Maractus pairs well with Toxic Spikes users, such as Toxapex, who don't like dealing with offensive ground types that Maractus can wall, and can spread poison for Maractus to capitalize on. Maractus's ability to spread spikes while keeping up offensive momentum also can make it a good choice for spikes offense teams, where it can utilize Chlorophyll or Storm Drain to serve as a check to one of the respective primals.

Maractus @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Spikes / Spike Bomb
- Wood Hammer / Giga Drain / Knock Off / Haze / Whatever
- Substitute
- Spiky Shield

Standard Harvest abuser set. Maractus can sit in front of pokemon for days and recover health with its berry.

Maractus @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- Spike Bomb
- Poison Jab
- Sucker Punch

With Spike Bomb and Chlorophyll, Maractus can actively force out P-Don in its own sun.


Pokémon: Magcargo
Typing: Fire / Rock
Abilities: Drought / Flame Body / Weak Armor
Stats: 70 (+10) / 90 (+40) / 130 (+10) / 140 (+50) / 100 (+20) / 55 (+25) | 575 BST
New Moves
: Sludge Bomb, Sludge Wave, Power Gem, Energy Ball, Supernova
Custom Move Information (if applicable): Supernova: Fire, Special, 340 BP, 100% Acc, 8 PP
Custom Move Description (what effects it has): User faints. 100% burn chance. 200 Z Power
Competitive (niche in Ubers): Magcargo now becomes the fearsome shell smasher cloyster always wanted to be. With drought + shell smash, Magcargo turns into an extremely scary late game sweeper that, if you can play well enough around your opponent's answers first, can clean up games singlehandedly if given a chance. Not the same defensive beast that P-Don is, but a scary, looming offensive presence instead. Supernova also gives it a one-time devastating attack to nuke an opponent.

Magcargo's limited movepool, terrible defensive typing, and disastrous natural speed stat limit it to the depths of ZU. By giving it a better special rock STAB and boosting its fire stab through its ability, and giving it enough speed to sweep after a shell smash and/or a weak armor boost, Magcargo turns into a terrifying force. Alternatively, it still has a decent enough utility movepool with dual screens, rocks, and now Supernova, to give it a dual role as a suicide lead, like Azelf, or Excadrill, although its speed may be lacking. Magcargo is still held back by its bad defensive typing. Its poor health stat means that it falls to a ground type sneeze, and a fast scarfer like Marshadow, Reshiram/Kyu-W, and to a lesser extent Xerneas, and common priority users like Rayquaza, M-Lucario, M-Metagross or even the new Farfetch'd (if it's at low HP) can still revenge kill it, meaning that Magcargo has to come out at very safe times after your opponent's checks are gone.

Magcargo needs support from its team to come in. It has good enough power as is, and after a shell smash boost, it has no problem sweeping teams that can't stop it, but the problem lies in the fact that there are a lot of things than can stop it. There are some games where it just has a really bad matchup and can't do anything. Safe ways to get your pokemon in, such as slow U-Turns or off the back of an Explosion, Momento or Healing Wish, can really benefit Magcargo, especially if Magcargo threatens the opposing pokemon greatly. Magcargo has no problem wallbreaking, but against offensive teams it may have trouble keeping up with the pace. Eliminating your opponents faster pokemon beforehand, or using Webs with Smeargle or Shuckle can greatly help Magcargo.

Magcargo @ Focus Sash
Ability: Weak Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Toxic / Yawn
- Reflect / Light Screen
- Supernova

Magcargo can serve as a potent suicide lead for hyper offense teams, in the same spirit as Azelf.

Magcargo @ White Herb / Grassium Z
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Earth Power
- Power Gem / Energy Ball / Sludge Wave
- Shell Smash

Standard late game shell smasher. Can utilize a grassium set to wreck Primal Ogre, or just sweep with dual stab + earth power.

Ready for rereview
 
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Champion Leon

Banned deucer.
Still fairly strong with an item - mainly the speed tier is what's getting at me (over bulk). And with Iron Fist, it can use Rockium much more freely which is scary.

How long does the users primary type change?

fast, at 100 speed
It would be until it switches out. Basically it lets it take advantage of Sandstream’s SpD Boost, while still fitting in the flavor of its original lore bc Lunatone is originally a Rock-Type. When Sandstream wears off, you can switch it out to make it a Dark-Type again.

I’ll make a note to my submission.

It’s basically like Soak, but targeting yourself and making it a Rock-Type, while not impacting your Secondary type (Fairy).
Resubbing with modifications cuz I'm too lazy to make new subs


Pokémon: Bastiodon
Typing: Steel / Rock
Abilities: Sturdy / Filter / Dry Skin
Stats: 99 HP / 87 Atk / 166 Def / 30 SpA / 141 SpD / 27 Spe | 550 BST
New Moves: Gyro Ball, Knock Off, U-turn, Pain Split
Competitive (niche in Ubers): Basically the same thing I explained in my previous post except for the fact it still maintains its garbage defensive typing, as well as having a reduction in its overall bulk. It also no longer gets access to some of the moves that pushed it over the edge, namely Anchor Shot, King's Shield, Spikes, Parting Shot, and Slack Off. To compensate, I gave it U-turn instead so that it would be forced to take damage from Rocky Helmet or any pokes running Rough Skin, as well as Pain Split to at least give it some form of recovery while also being able to chip high HP foes like defensive Arceus formes. Dry Skin was also added as a nice tech to counter Primal Ogre not running EQ, but leaves it weak to PDon's Fire moves in return.


Pokémon: Rampardos
Typing: Rock / Fighting
Abilities: Mold Breaker / Rock Head / Iron Fist
Stats: 86 HP / 150 Atk / 87 Def / 50 SpA / 79 SpD / 73 Spe | 520 BST
New Moves: Accelerock, Close Combat, Drain Punch, Mach Punch, Gunk Shot, Knock Off, Pebble Punch
Custom Move Information (if applicable): Pebble Punch, 75 BP, 100% Acc.,
Custom Move Description (what effects it has):
Competitive (niche in Ubers):
Same thing as before, except also nerfed as well by lowering its attack and already mediocre bulk so it has to be more careful switching in. I also replaced Sheer Force with the absolutely not-broken ability Iron Fist and gave it a new signature move to go with it.
This can still act as a powerful wallbreaker and definitely gives Marshadow competition, though not at the insane level of power it was before.

EDIT: severely nerfed speed and attack and slightly nerfed bulk, hope its finally okay
Except for Speed, min-maxing stats below 60 is not permitted. Change Bastodion and Rampardos so it’s SpA is at 60+.

Completely up to you, but for Bastiodon have you considered Regenerator? You could put it over Sturdy? I just think with the fact you added U-Turn, it could be a nice RegenVester, and with Pain Split as its only other recovery, it wouldn’t be too easy to reliably heal from hits in Ubers.

Your slate sub, your choice, but it just was a passing thought.
 
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Let’s give this a whirl
Pokémon: Pachirisu
Typing: Electric
Abilities: Prankster / lightning rod / volt absorb (HA)
Stats: 90 (+30) / 75 (+30) / 90 (+20) / 105 (+60) / 90 (+0) / 145 (+50) total BST: 595
New Moves: +Defog (just imagine it using it’s tail to remove fog/hazards) , +encore, +electrify, +parabolic charge, + nasty plot
Competitive (niche in Ubers): with this new stat spread it is essentially thundurus-I on steriods. Being able to pull off a good supporting pivot role with prakster boosted moves like Twave, Toxic, encore, and defog and have the liberty of choosing between U-turn and volt switch. While prankster is nice, you can always run lightning rod or volt absorb + electrify for some semi-reliable boosting or recovery. If supporting isn’t your thing then you can always try the offensive route with prankster nasty plot with boltbeam coverage in Tbolt/hp ice. Or you could even try something more gimmicky with nasty plot/ electrify + lightning rod/volt absorb. However it has trouble scoring ohko’s on neutral targets and is kept in check by most arceus formes (especially xtreme speed normal arceus), marshadow and primal-groudon. Although the latter doesn’t appreciate switching into +2 hidden power ice.

Let me know if I messed something up or made it a bit too good/bad as I’m not that experienced with petmods nor the ubers metagame. Also I would like to reserve glaceon for now.
 
Except for Speed, min-maxing stats below 60 is not permitted. Change Bastodion and Rampardos so it’s SpA is at 60+.
they both have way less than 600 bst so i think its fine

+Defog (just imagine it using it’s tail to remove fog/hazards)
why not just spin
i also feel the sub has overkill speed and not enough bulk
EDIT: severely nerfed speed and attack and slightly nerfed bulk, hope its finally okay
gah have bulk and slightly better speed
 
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they both have way less than 600 bst so i think its fine


why not just spin
i also feel the sub has overkill speed and not enough bulk

gah have bulk and slightly better speed
as it is right now, it feels more like thundy-t than thundy-i. i could see it running a lightning rod + nasty plot set but it doesnt seem like a prankster support mon.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Let’s give this a whirl
Pokémon: Pachirisu
Typing: Electric
Abilities: Prankster / lightning rod / volt absorb (HA)
Stats: 90 (+30) / 75 (+30) / 90 (+20) / 105 (+60) / 90 (+0) / 145 (+50) total BST: 595
New Moves: +Defog (just imagine it using it’s tail to remove fog/hazards) , +encore, +electrify, +parabolic charge, + nasty plot
Competitive (niche in Ubers): with this new stat spread it is essentially thundurus-I on steriods. Being able to pull off a good supporting pivot role with prakster boosted moves like Twave, Toxic, encore, and defog and have the liberty of choosing between U-turn and volt switch. While prankster is nice, you can always run lightning rod or volt absorb + electrify for some semi-reliable boosting or recovery. If supporting isn’t your thing then you can always try the offensive route with prankster nasty plot with boltbeam coverage in Tbolt/hp ice. Or you could even try something more gimmicky with nasty plot/ electrify + lightning rod/volt absorb. However it has trouble scoring ohko’s on neutral targets and is kept in check by most arceus formes (especially xtreme speed normal arceus), marshadow and primal-groudon. Although the latter doesn’t appreciate switching into +2 hidden power ice.

Let me know if I messed something up or made it a bit too good/bad as I’m not that experienced with petmods nor the ubers metagame. Also I would like to reserve glaceon for now.
Seems like a subpar mon overall. Why would I use this mon in Ubers? Tbh on further thinking I wouldnt have that big a reason to use this in OU either. Why would use this over Tapu Koko in OU? Would this even be broken in OU? It has zero coverage outside Electric attacks and Hidden Power, its speed stat looks cool but its not helping it outpace relevant threats that usually outpace Tapu Koko, weaker damage output. Probably its only real redeeming factor is Electrify? But then thats just hardwalled by Megazam
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor

Pokémon: Kricketune
Typing: Bug/Normal
Abilities: Swarm/Loudspeaker
Custom Ability Description (if applicable): Loudspeaker: Tough Claws clone for sound-based moves
Stats: 88/95/81/105/81/105 (555 BST)
New Moves: Boomburst, Quiver Dance
Competitive (niche in Ubers): Kricketune is a speedy Sticky Web setter with good damage output as well. It has a few good utility moves like Knock Off, Endeavor, Taunt (maybe the chad String Shot to lower the lead's speed) to support a hyper offensive team.


Pokémon: Gogoat
Typing: Grass
Abilities: Sap Sipper/Thick Fat
Stats: 123/100/86/97/81/68 (555 BST)
New Moves: Heal Bell
Competitive (niche in Ubers): Gogoat is a nice wall that checks both Primal Groudon and Primal Kyogre, and can support the team with Heal Bell. However, that's basically the only support move it gets (besides Roar), and its low attack stats can make it very passive.


Pokémon: Heatmor
Typing: Fire/Dark
Abilities: Gluttony / Flash Fire / Tough Claws
Stats: 85/137/69/135/69/105 | 600 BST
New Moves: Drill Run, Earth Power, U-Turn, Dark Pulse, Grass Knot
Competitive (niche in Ubers): I focused on an intriguing move Heatmor gets: Fire Lash. Fire Lash is a very spammable attack that can break walls and limit switchins. It can also score KOs that it would not do had it not had Fire Lash. Its special attacking side is okay as well, but there isn't anything special there, and it also doesn't get any Tough Claws boost (besides Grass Knot). Heatmor can be walled by many support Arceus like Water, Ground, Dragon, and Fairy.
 
Custom Move Description: 60% chance to set a layer of spikes or toxic spikes.
Why Spikes OR Toxic Spikes? It makes it less reliable and more rng based
50 (It's below the 60 minimum but this is its normal attack so i think its okay)
hell i think having 90 attack is good so you can attempt mixed
170 (+80)
+2 170 with item
god no
even if its slow it can still have webs support esp. with many untiered web users
and it destroys fliers with rock anyway
Custom Move Information (if applicable): Supernova: Fire, Special, 300 BP, 100% Acc, 8 PP
500bp no guts
(340's probably fine and it references gen 1 explosion)
 
Why Spikes OR Toxic Spikes? It makes it less reliable and more rng based

hell i think having 90 attack is good so you can attempt mixed

+2 170 with item
god no
even if its slow it can still have webs support esp. with many untiered web users
and it destroys fliers with rock anyway

500bp no guts
(340's probably fine and it references gen 1 explosion)
Alright, I removed the T-Spikes part of spikes bomb and nerfed the SpA of Magcargo. Thoughts?
 
Alright, I removed the T-Spikes part of spikes bomb and nerfed the SpA of Magcargo. Thoughts?
Maracus also doesn't really have enough physical bulk to do what you say it will, imo
252 Atk Life Orb Marshadow Close Combat vs. 252 HP / 252 Def Maracus: 208-246 (52.2 - 61.8%) -- guaranteed 2HKO
252 Atk Life Orb Marshadow Close Combat vs. 252 HP / 252+ Def Maracus: 188-224 (47.2 - 56.2%) -- 83.6% chance to 2HKO
252+ Atk Groudon-Primal Stone Edge vs. 252 HP / 252 Def Maracus: 128-151 (32.1 - 37.9%) -- 94.6% chance to 3HKO (and chance to crit)
252 Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 252 HP / 252 Def Maracus: 157-186 (39.4 - 46.7%) -- guaranteed 3HKO (with Z-Sunsteel, Weakness Policy, or LO, its 2KO)
Harvest sitrus / pinch might make this bulkier than it seems, though. Either ignore being a check to being Marshadow or increase physical bulk by a few points to not make harvest too good.

Giratina-O (and pretty much any other flier) are great switchins so spike bomb is fine as is now
 
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24 hour warning for Slate 2 Submissions! If anyone else wants to try their hand at this, or fix up subs, now is the time to do so.
 

Champion Leon

Banned deucer.
I think it may be good to also add the spreadsheet to the OP, and more importantly cross off the “done” winning slates from the Untiered Pokemon List, bc while it won’t be an issue now it will be harder to see what we did a few slates from now, and that could mean we have to scour through to ensure we don’t get repeat submissions.

Using the Strikethrough command on that list could be an easy way to say what is no longer available as an option.

Also, after this slate and voting is done, we should ask what is currently left unchecked in both new and old Pokémon. It will help us determine what the 3rd slate should focus on.

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View attachment 181142
Pokémon: Lunatone
Typing: Dark / Fairy
Abilities: Misty Terrain / Solid Rock / Gravitate
Custom Ability Description: “Gravitate” - Activates Gravity (5 Turns) when it switches into battle.
Stats: 105 HP / 60 Atk / 105 Def / 105 SpA / 105 SpD / 100 Spe | 580 BST
New Moves: Night Daze, Moongeist Beam, Lunar Dance

Competitive (niche in Ubers): Immunity to Psychic, Dragon, and resistances to Dark and Ghost are very helpful in the Ubers Tier. Having a fairly bulky Pokémon can allow it to carve out a niche with its unique type that lets it fit into Ubers, and fulfill a variety of roles.
Ability niche: Solid Rock allows it to handle take super effective hits more. Gravitate supports Ground moves, hazards, and low accuracy moves, and Misty Terrain defends your team against Dragon and status moves.

Custom Item Description: “Density Amplifier” - Extends the duration of Gravity to 8 Turns.
Overall; I took advice in removing signature moves and removing Night Shift from Lunatone. I instead gave it Solid Rock to help its average Defenses when hit super effectively.

I kept Gravitate as an ability bc it will be a good niche to have.

I also created a Gravity extending item, so you can use more strategies for both defensive teams, such as Spikes and status moves like W-o-W, or for Balanced and offensive teams that use Groudon to hit Flying types.

Otherwise it would only work for the 3 Turns (Set gravity by switching Lunatone in, switch out to an ally, now only 3/5 turns left).

You don’t have to vote for both the item and Lunatone, as some people may just want one or the other, but they compliment each other for a strategy nothing else really uses in any metagame (Gravity).
 
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