From Untiereds to Ubers

Champion Leon

Banned deucer.
Just a quick note, I have gotten bored of this thread, so don't be surprised when it's been two weeks and I said absolutely nothing... It was fun at first but now I've gotten bored. So long...
My birthday weekend has just begun, and I have returned - for now!

Don’t worry, once we finalize the coding we will have the play testing tournament, where everyone can not only play their favorite winning Submissions - but win our first ever championship!

Afterwards, we can also determine what pokemon belong where on the Viability Rankings, how my first draft of Pokémon the Role Compendum fits, and officialize the Metagame as a whole with a strong host of resources

I would hate for you, or anyone, to miss out!

Let’s finish off the current slate and we can further discuss!

Everyone, full steam ahead!
 
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Champion Leon

Banned deucer.
Woah! You people are fast! Is reserving allowed? If so, I’ll be reserving Tropius and Masquerain.

Edit:
View attachment 195516
Pokémon: Masquerain
Typing: Bug-Flying
Abilities: Compound Eyes, Drizzle, Intimidate
Stats: 70/60/62/163/82/163 (BST 600)
New Moves: Sleep Powder, Hurricane, Rain Dance, Rage Powder (Air Slash, U-Turn)
Competitive (niche in Ubers): Blessed with a base 163 Special Attack, 163 Speed and Compound Eyes, Masquerain now becomes the most insane Pokemon in the game, with the ability to send its best checks and counters to Sleep, then proceed to set-up with Quiver Dance. It’s roles aren’t just mitigated to that either, as it has a variety of moves Andrew abilities so it will never become stale. Unfortunately, it has a crippling weakness to Stealth Rock, as well as the ever-present Stone Edge and Ice Beam. However, it’s greatest enemy is Sleep Clause, reducing the number of Pokemon it can send to sleep. Nevertheless, Masquerain is one of the most interesting Pokemon here.
(All opinions are that of the author, and Smogon takes no responsibility for any criticism directed at this post)

The Butterfly Effect (Uber)
Masquerain @ Leftovers
Ability: Compound Eyes
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
- Sleep Powder
- Quiver Dance
- Bug Buzz / Hydro Pump
- Hurricane / Hydro Pump

Suicide Lead
Masquerain @ Focus Sash
Ability: Intimidate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- U-Turn
- Quiver Dance
- Air Slash

Uberlipper
Masquerain @ Damp Rock
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
- U-Turn
- Quiver Dance
- Hurricane
- Hydro Pump

View attachment 195517
Pokémon: Tropius
Typing: Grass-Fire
Abilities: Summer Protection, Harvest, Regenerator
Custom Ability Description (if applicable): Summer Protection: Fire-type moves 1.5x, Solar Beam no charge, Ice-Immunity. The use of Rain Dance, Sandstorm and Hail causes weather to disappear. If Sunny Day is used, causes Summer Drought (Fire-type moves 2x, Solar Beam no charge, Ice and water immunity, all types lose 1/16 max HP, Water and Ice loses 1/8. Dry Skin loses 1/4 HP, Solar Power stat modifier 3x)
Stats: 119/68/93/122/97/121 (BST 600)
New Moves: Recover, Fire Blast, Flamethrower, Fire Spin, Heat Wave, Sunny Day
Competitive (niche in Ubers): Better SubSeeder with ok Special Attack, with high Speed allowing it to escape Taunts. Of course, Entry Hazards...

SubSeed
Tropius @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 4 Def / 252 Spe
Bold Nature
- Substitute
- Leech Seed
- Air Slash
- Heat Wave / Fire Blast

Summer Protection
Tropius @ Heat Rock
Ability: Summer Protection
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
- Air Slash
- Fire Blast / Heat Wave
- Solar Beam
- Leech Seed / Sunny Day

View attachment 195528
Pokémon: Castform
Typing: Normal
Abilities: Forecast
Stats: 100/100/100/100/100/100 (BST 600)
New Moves: Calm Mind, Agility, Earthquake (Solar Beam)
Competitive (niche in Ubers): With buffed stats all round, Castform can finally make use of the moves it was blessed with, with a huge number of sets and flexibility making it nigh unpredictable. Even better, the ability to change typing makes it extremely strong. However, opposing weather can potentially disrupt it. This is, however, a rather minor weakness, and there can be no doubt that Castform is a force to be reckoned with.

Rain sweeper
Castform @ Waterium Z
Ability: Forecast
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
- Rain Dance
- Hydro Pump / Calm Mind / Agility
- Thunder / Calm Mind / Agility
- Ice Beam / Calm Mind / Agility

Sun sweeper
Castform @ Firium Z
Ability: Forecast
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
- Sunny Day
- Fire Blast / Flamethrower
- Solar Beam
- Calm Mind / Agility

Hail sweeper
Castform @ Icium Z
Ability: Forecast
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
- Hail
- Blizzard / Calm Mind / Agility
- Earthquake / Calm Mind / Agility
- Hydro Pump / Calm Mind / Agility

Offensive Defog
Castform @ Leftovers
Ability: Forecast
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
- Defog
- Hydro Pump / Calm Mind / Agility
- Fire Blast / Calm Mind / Agility
- Toxic / Thunder Wave

Edit 2: how could I forget? Happy birthday OM!
Thank you for the Happy Birthday wishes!

I appreciate that and am so glad to see these acknowledgments!

With no obligation, I thought it may be helpful to consider adding Hurricane, Aurora Veil, and / or Shore Up?

I see you added EQ. If you need a Special Attack that gains a boost from Sandstorm Weather, you can also use QuickSand.

This is from my Sunfisk post, so its not a new Slate 9 custom move

Quicksand
Custom Move Information
(if applicable): Quicksand - Ground-type, Special, Hits all foe’s (2 Versus 2), 110 BP, 90% Acc, 10 PP (max: 16)
Custom Move Description (what effects it has): If Sandstorm is active, the target is partially trapped (traps 4-5 turns).

I just wanted to provide any ideas that further help it.

In either case, ”Go Castform!”
 

737373elj

Banned deucer.
Thank you for the Happy Birthday wishes!

I appreciate that and am so glad to see these acknowledgments!

With no obligation, I thought it may be helpful to consider adding Hurricane, Aurora Veil, and / or Shore Up?

I see you added EQ. If you need a Special Attack that gains a boost from Sandstorm Weather, you can also use QuickSand.

This is from my Sunfisk post, so its not a new Slate 9 custom move

Quicksand
Custom Move Information
(if applicable): Quicksand - Ground-type, Special, Hits all foe’s (2 Versus 2), 110 BP, 90% Acc, 10 PP (max: 16)
Custom Move Description (what effects it has): If Sandstorm is active, the target is partially trapped (traps 4-5 turns).

I just wanted to provide any ideas that further help it.

In either case, ”Go Castform!”
Thank YOU too! I’ve made the changes, and if Castform seems a little too OverPowered, do inform me so I can nerf it ASAP. I hope I don’t need to though.
 

Champion Leon

Banned deucer.
Thank YOU too! I’ve made the changes, and if Castform seems a little too OverPowered, do inform me so I can nerf it ASAP. I hope I don’t need to though.
But of Course!
Yay!
Also, just a reminder to replace EQ on the Hail set, with Quick Sand.

Also, I just realized that it already learns Hurricane ;)

I would also consider removing the Sandstream set (it won’t become a Rock-type). Quicksand is mostly for Coverage bc it benefits from Calm Mind and can hit Steel types that are not threatened by Fire Blast, such as Dialga, while also benefitting if the opponent has Sandstreamers - by trapping them!

Unfortunately, Castform will be hit by Sandstream damage, and will stay Normal under Delta Stream and Sandstorm... Hm, that’s makes me wonder if it should have a second ability. How about Air Lock?

I thought of giving it Tri-Attack, which embody its Weather nature (electric for rain, fire for sun, and ice for hail), so it has STAB during Air Lock.

By preventing weather, it can also use Water moves even on Groudon-Primal, and prevent Rock-types from having their Sandstream boost, and blocks Aurora Veil from being used under Hail by foes. Further, it’s a nice way of weakening Kyogre without being threatened by Thunder like it would under Forecast, and it would still hurt all weather-reliant Pokemon, carving out a great niche.

Not a requirement, just a suggestion that I think will allow it to function on equal footing under all weather!

Thanks to your awesome idea to give it balanced stats and a good speed tier, I could see it with Calm Mind, Tri-Attack, Shore Up, and Hydro Pump to break Groudon-Primal, spread status, and gradually accrue power to sweep; further Life Orb could even be used now that it always gets STAB.
 
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Woah! You people are fast! Is reserving allowed? If so, I’ll be reserving Tropius and Masquerain.

Edit:
View attachment 195516
Pokémon: Masquerain
Typing: Bug-Flying
Abilities: Compound Eyes, Drizzle, Intimidate
Stats: 70/60/62/163/82/163 (BST 600)
New Moves: Sleep Powder, Hurricane, Rain Dance, Rage Powder (Air Slash, U-Turn)
Competitive (niche in Ubers): Blessed with a base 163 Special Attack, 163 Speed and Compound Eyes, Masquerain now becomes the most insane Pokemon in the game, with the ability to send its best checks and counters to Sleep, then proceed to set-up with Quiver Dance. It’s roles aren’t just mitigated to that either, as it has a variety of moves Andrew abilities so it will never become stale. Unfortunately, it has a crippling weakness to Stealth Rock, as well as the ever-present Stone Edge and Ice Beam. However, it’s greatest enemy is Sleep Clause, reducing the number of Pokemon it can send to sleep. Nevertheless, Masquerain is one of the most interesting Pokemon here.
Imo this mon's stats are far too minmaxed. I really don't know what even checks this thing because all of the Steels get sleep powdered and the rest die to +1 Z-Hurricane or +1 Hydro Pump. I'd nerf Special Attack and Speed by at least 40, this mon gets far too many places to revenge kill that can't be justified by a Stealth Rock weakness.
View attachment 195517
Pokémon: Tropius
Typing: Grass-Fire
Abilities: Summer Protection, Harvest, Regenerator
Custom Ability Description (if applicable): Summer Protection: Fire-type moves 1.5x, Solar Beam no charge, Ice-Immunity. The use of Rain Dance, Sandstorm and Hail causes weather to disappear. If Sunny Day is used, causes Summer Drought (Fire-type moves 2x, Solar Beam no charge, Ice and water immunity, all types lose 1/16 max HP, Water and Ice loses 1/8. Dry Skin loses 1/4 HP, Solar Power stat modifier 3x)
Stats: 119/68/93/122/97/121 (BST 600)
New Moves: Recover, Fire Blast, Flamethrower, Fire Spin, Heat Wave, Sunny Day
Competitive (niche in Ubers): Better SubSeeder with ok Special Attack, with high Speed allowing it to escape Taunts. Of course, Entry Hazards...

SubSeed
Tropius @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 4 Def / 252 Spe
Bold Nature
- Substitute
- Leech Seed
- Air Slash
- Heat Wave / Fire Blast

Summer Protection
Tropius @ Heat Rock
Ability: Summer Protection
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
- Air Slash
- Fire Blast / Heat Wave
- Solar Beam
- Leech Seed / Sunny Day
Please remove Summer Protection, it makes this mon inherently overpowered when its coverage can 2HKO the whole meta aside from Ho-oh.
 

Champion Leon

Banned deucer.
33FC7405-863B-4C8A-A761-49F08A851BA0.png
Pokémon: Noctowl
Typing: Flying / Ghost
Abilities: Gale Wings, Special-Eyes
Special-Eyes: All of *Noctowl’s Special Attacks deal neutral damage regardless of typing- (this does not bypass abilities or effects like Flash Fire, or Primordial Sea). *Species-specific.
Stats: 105 / 79 / 105 / 105 / 105 / 101 | 600 BST
New Moves: Disable, Taunt, Aeroblast, Encore, Lunar Vision
Lunar Vision: Flying-type, Status, Never Misses (N/A Accuracy), 16 PP - Lowers the foe’s Speed, Special Defense, and Evasion by 1 stage. +1 Priority. Can only be used by Noctowl.
Z-Move Effect: Raises Critical-Hit ratio by 2 (+ Focus Energy). (This counts as an effect in addition to the regular effects, just like any other Status Z-move).
Competitive (niche in Ubers): Contrary to its name, Noctowl is a full-on generalist to the maximum degree, as it doesn’t waste move slots on coverage, in fact - where it sacrifices in super effective hits, it profits off of multi-tasking.

Being able to disrupt the opponent with status moves like Lunar Vision, Encore, and Taunt; while also able to support a team with Defog, Reflect, and Whirlwind, Noctowl is meant to provide support and mild offense.

While weak to 5 types, Roost can mitigate this, especially after a Lunar Vision, outspeeding key Rock, Ice, and Electric foes before they land their next attack.

Overall, while not a specialist in either Defense, don’t expect Noctowl to throw in the towel anytime soon- as it is meant to perform well enough against most foes, thanks to its unique ability and signature move that let it weaken foes to leave noticeable dents, without overpowering opponents.

Abilities Niche:

Special-Eyes: Bypassing 4x resistances, as well as Type-immunities at the cost of losing super effective hits consolidates Noctowl’s moveset so it can use another disruptive move, in addition to Night Vision, instead of a secondary coverage move. Through this move alone, Noctowl is better able to Roost, and disarm with moves like Encore at a faster Speed, and rack up entry hazard damage as Night Vision wears down the foe. Further, Shadow Ball’s moderate power, and lack of a strong boosting move, keep Noctowl from being too much, while still able to punish Normal types that can no longer freely switch in.

Gale Wings: As Night Vision can force switches, a more reliable way to boost its damage and Speed was necessary, so Z-Night Vision provided a guaranteed critical hit for Aeroblast, while Gale Wings enables Aeroblast to strike first. Backed by Roost to replenish HP, maintaining priority will not be a problem for Noctowl, and it can finally take full advantage of dealing super effective hits without Special-Eyes.

In the end, Noctowl’s strategy is just like its lore - lock eyes on the opponent, and relentlessly use tactics to wear them down before taking them out with disruptive moves, while surviving due to balanced defenses and a good typing that affords it some useful resistances and immunities.

Noctowl’s game is a calculated one, as Owls are wise, and patient creatures that spot (or create) a prey’s weak spot before they swoop down for their attack!

Movesets include:
Noctowl @ Leftovers / Rocky Helmet / Spooky Plate
Ability: Special-Eyes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Night Vision
- Shadow Ball
- Roost
- Hypnosis / Taunt / Encore

Allow Night Vision to accomplish all of the following - Diminish the SpD to wear down the foe with neutral Shadow Ball damage, lower Evasion so Hypnosis and other moves will accurately hit, and lower Speed so you can Taunt or Encore your foe first (if you don’t use Hypnosis).

Now, Roost keeps you from taking super effective damage from Rock, Electric, and Ice-types (especially after lowering the foe’s Speed due to Night Vision), and heals.

Thanks to Night Vision, the foe will also likely continue to switch out, which will rack up entry hazard damage.

Noctowl @ Flyinium-Z
Ability: Gale Wings
EVs: 252 HP / 252 SpA / 4 SpD
Timid / Modest Nature
- Roost
- Night Vision
- Aeroblast
- Feather Dance / Work Up / Defog

Going first the First turn and hitting with Aeroblast let’s it scare out MMX and Friends. Next, raising the Critical Hit ratio with Z-Night Vision allows Aeroblast to always critical hit, while the fourth move let’s you either Stall with Feather Dance, or boost with Work Up.

Defog is another option, as you continue to stay in, and the opponent may attempt to set-up.
 
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Imo this mon's stats are far too minmaxed. I really don't know what even checks this thing because all of the Steels get sleep powdered and the rest die to +1 Z-Hurricane or +1 Hydro Pump. I'd nerf Special Attack and Speed by at least 40, this mon gets far too many places to revenge kill that can't be justified by a Stealth Rock weakness.

Please remove Summer Protection, it makes this mon inherently overpowered when its coverage can 2HKO the whole meta aside from Ho-oh.
Regarding Masquerain, I find the best solution would be to decrease its special attack by 15 and speed by 20, and those points could go into special defense. This gives it more opportunities to Quiver Dance up while not being too minMaxed.

I agree with you on Tropius, Summer Protection seems really uncompetitive. IT’s GOT REGENERATOR.
 

737373elj

Banned deucer.
Thank you for all the responses! I’ve seen your posts, looked over it, and I agree that I made the Pokemon far too strong. I was already uneasy of Masquerain in particular, and the nerf was perfectly understandable.
I will be implementing the changes soon, just give me a bit of time, exams don’t wait for anybody, and I have wasted more than enough time looking at this.

Edit: OM! Does Static Signal hit Flying-types too?

Edit 2: what does Static Signal even do? I’m new to this Pet Mod and I don’t want to look through more than 60 posts to find it. It wasn’t with in the last two pages.
 
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Im not in tune with the Ubers metagame, and as such, would it be okay if someone checked this thing in terms of power level whether it’ll be fine or not? Thanks in advance.

[Insert removed Wigglytuff submission here cause I’m blind and missed the fact that its already been done]

Pokémon: Dunsparce
Typing: Normal / Dragon
Abilities: Serene Grace / Levitate / Thick Fat
Stats: 100 / 100 (+30) / 120 (+50) / 65 / 105 (+40) / 70 (+35) (415+155=570 BST)
New Moves: Dragon Tail, Dragon Dance
Competitive (niche in Ubers): Basically Budget Zygarde with better abilities. It can act as a bulky wall with Dragon Tail, Roost, its good bulk and nice typing and ability stuffing either Groudon or Kyogre with Levitate or Thick Fat respectively, or act as a set up threat with either Coil or Dragon Dance. Dragon Dance lets it be rude with Serene Grace Dragon Rush and Headbutt, while Coil lets it abuse its bulk, recovery and high power, low accuracy moves like Iron Tail for Fairies.

WIP
May add more later.
 
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Champion Leon

Banned deucer.
Thank you for all the responses! I’ve seen your posts, looked over it, and I agree that I made the Pokemon far too strong. I was already uneasy of Masquerain in particular, and the nerf was perfectly understandable.
I will be implementing the changes soon, just give me a bit of time, exams don’t wait for anybody, and I have wasted more than enough time looking at this.

Edit: OM! Does Static Signal hit Flying-types too?

Edit 2: what does Static Signal even do? I’m new to this Pet Mod and I don’t want to look through more than 60 posts to find it. It wasn’t with in the last two pages.
According to SteelixPrismGX ’s original post, Static Signal only impacts Grounded Pokemon - So Pokemon with Air Balloon, Levitate, a Flying type, or that are Baton Passed Magnet Rise/Telekinesis will be unaffected.

I use the search feature at the top of the page (The Top Right corner with the Magnifying Glass) to find it. I also linked his post (above in blue).

Failure999 thanks for returning man! If you need a quick “prior winners list”, just check the Drop down menu of the Untiered Pokemon in the OP, Bolded ones are already taken, and you can also scroll further to see the Winning Submissions list on a post below that on the first page. (Click blue link).

P.S. Dunsparce seems fine. You could even give it 10 more Attack or Speed if you wanted.

Serene Grace Body Slam seems legit Bossy ;). Add in Dragon Rush flinch, and Dunsparce is puttin in the work!

I could see as a sample set: Serene Grace @ Rocky Helmet with Body Slam, Dragon Rush, Roost, Dragon Dance / Coil.

——————

P.S. SLATE 9 SUBMISSIONS END TOMORROW AT 12 PM PST

Voting begins at 12 PM PST Tomorrow


SUBMIT AND EDIT YOUR SUBMISSIONS BY THEN!
——————
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Despite the nerfs, I still believe Masquerain is overpowered due to its dangerously high power after just one Quiver Dance. It can find very many opportunities to do this as well, due to its outspeeding everything except Deoxys-Attack, Pheromosa, and Deoxys-Speed.
+1 252 SpA Masquerain Hurricane vs. 0 HP / 0 SpD Kyogre-Primal: 196-232 (57.4 - 68%) -- guaranteed 2HKO
+1 252 SpA Masquerain Hurricane vs. 252 HP / 200 SpD Groudon: 262-310 (64.8 - 76.7%) -- guaranteed 2HKO
+1 252 SpA Masquerain Hydro Pump vs. 252 HP / 52 SpD Ho-Oh: 262-310 (62.9 - 74.5%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Masquerain Bug Buzz vs. 0 HP / 4 SpD Necrozma-Dusk-Mane: 225-265 (67.1 - 79.1%) -- guaranteed 2HKO
+1 252 SpA Masquerain Hurricane vs. 248 HP / 0 SpD Celesteela: 147-173 (37 - 43.5%) -- 99.7% chance to 3HKO after Leftovers recovery
+1 252 SpA Masquerain Supersonic Skystrike (185 BP) vs. 248 HP / 0 SpD Celesteela: 246-291 (61.9 - 73.2%) -- guaranteed 2HKO after Leftovers recovery

Plus, it can take a hit from common priority moves, making it more dangerous against offense:
252+ Atk Arceus Extreme Speed vs. 104 HP / 0 Def Masquerain: 201-237 (65.4 - 77.1%) -- guaranteed 2HKO
252 Atk Life Orb Technician Marshadow Shadow Sneak vs. 104 HP / 0 Def Masquerain: 183-216 (59.6 - 70.3%) -- guaranteed 2HKO
4 Atk Life Orb Dark Aura Yveltal Sucker Punch vs. 104 HP / 0 Def Masquerain: 242-286 (78.8 - 93.1%) -- guaranteed 2HKO

Going with Chazm’s suggestions (123 SpA and 123 Speed) makes it much easier to handle.
 
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Champion Leon

Banned deucer.
Despite the nerfs, I still believe Masquerain is overpowered due to its dangerously high power after just one Quiver Dance. It can find very many opportunities to do this as well, due to its outspeeding everything except Deoxys-Attack, Pheromosa, and Deoxys-Speed.
+1 252 SpA Masquerain Hurricane vs. 0 HP / 0 SpD Kyogre-Primal: 196-232 (57.4 - 68%) -- guaranteed 2HKO
+1 252 SpA Masquerain Hurricane vs. 252 HP / 200 SpD Groudon: 262-310 (64.8 - 76.7%) -- guaranteed 2HKO
+1 252 SpA Masquerain Hydro Pump vs. 252 HP / 52 SpD Ho-Oh: 262-310 (62.9 - 74.5%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Masquerain Bug Buzz vs. 0 HP / 4 SpD Necrozma-Dusk-Mane: 225-265 (67.1 - 79.1%) -- guaranteed 2HKO
+1 252 SpA Masquerain Hurricane vs. 248 HP / 0 SpD Celesteela: 147-173 (37 - 43.5%) -- 99.7% chance to 3HKO after Leftovers recovery
+1 252 SpA Masquerain Supersonic Skystrike (185 BP) vs. 248 HP / 0 SpD Celesteela: 246-291 (61.9 - 73.2%) -- guaranteed 2HKO after Leftovers recovery

Plus, it can take a hit from common priority moves, making it more dangerous against offense:
252+ Atk Arceus Extreme Speed vs. 104 HP / 0 Def Masquerain: 201-237 (65.4 - 77.1%) -- guaranteed 2HKO
252 Atk Life Orb Technician Marshadow Shadow Sneak vs. 104 HP / 0 Def Masquerain: 183-216 (59.6 - 70.3%) -- guaranteed 2HKO
4 Atk Life Orb Dark Aura Yveltal Sucker Punch vs. 104 HP / 0 Def Masquerain: 242-286 (78.8 - 93.1%) -- guaranteed 2HKO

Going with Chazm’s suggestions (123 SpA and 123 Speed) makes it much easier to handle.
I agree.
Let’s keep its SpA & Speed in check.
737373elj lets cap it as suggested.
Woah! You people are fast! Is reserving allowed? If so, I’ll be reserving Tropius and Masquerain.

Edit:
View attachment 195516
Pokémon: Masquerain
Typing: Bug-Flying
Abilities: Compound Eyes, Drizzle, Intimidate
Stats: 70/60/62/148/117/143 (BST 600)
New Moves: Sleep Powder, Hurricane, Rain Dance, Rage Powder (Air Slash, U-Turn)
Competitive (niche in Ubers): Blessed with a base 148 Special Attack, 143 Speed and Compound Eyes, Masquerain now becomes the most insane Pokemon in the game, with the ability to send its best checks and counters to Sleep, then proceed to set-up with Quiver Dance. It’s roles aren’t just mitigated to that either, as it has a variety of moves and abilities so it will never become stale. Unfortunately, it has a crippling weakness to Stealth Rock, as well as the ever-present Stone Edge and Ice Beam. However, it’s greatest enemy is Sleep Clause, reducing the number of Pokemon it can send to sleep. Nevertheless, Masquerain is one of the most interesting Pokemon here.
(All opinions are that of the author, and Smogon takes no responsibility for any criticism directed at this post)

The Butterfly Effect (Uber)
Masquerain @ Leftovers
Ability: Compound Eyes
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
- Sleep Powder
- Quiver Dance
- Bug Buzz / Hydro Pump
- Hurricane / Hydro Pump

Suicide Lead
Masquerain @ Focus Sash
Ability: Intimidate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- U-Turn
- Quiver Dance
- Air Slash

Uberlipper
Masquerain @ Damp Rock
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
- U-Turn
- Quiver Dance
- Hurricane
- Hydro Pump

Stealth Rock: With a crippling 4x weakness to it, Masquerain is severely weakened with it, and nearly completely inhibits it’s viability.

Faster threats: Pokemon that are faster than it (Pheromosa) can take advantage of its low bulk and severely weaken it with their moves; even resisted ones still deal much damage, and combined with Stealth Rock, it could potentially be OHKOed.

Grass-types: Grass-types (Shaymin-Sky, Arceus-Grass, Ferrothorn, Tropius, etc.) are immune to Sleep Powder. Arceus-Grass and Ferrothorn are also rather annoying to deal with, as they have high Defensive stats (ok maybe not Arceus) and Arceus-Grass can also potentially pick up a KO if Masquerain has been chipped by Rocks.

Priority: Due to its lower physical bulk, priority moves, particularly physical ones, can generally deal quite a bit of damage.

Primal Groudon: If another of its teammates had been sent to Sleep, Groudon can be sent in, as Sun reduces the accuracy of Hurricane, forcing Masquerain to either use the weaker and resisted Bug Buzz or set up, and Groudon can later use Rock Tomb, which can be potentially fatal to Masquerain due to a 4x weakness to it and its Physical. Even if it does survive, the reduction in Speed will severely reduce its ability to attack.

View attachment 195517
Pokémon: Tropius
Typing: Grass-Fire
Abilities: Drought, Harvest, Regenerator
Stats: 119/68/103/102/107/121 (BST 600)
New Moves: Recover, Fire Blast, Flamethrower, Fire Spin, Heat Wave, Sunny Day
Competitive (niche in Ubers): Better SubSeeder. Yeah that’s it. Not very useful huh...

SubSeed
Tropius @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 4 Def / 252 Spe
Bold Nature
- Substitute
- Leech Seed
- Air Slash
- Heat Wave / Fire Blast

Entry Hazards: despite being given a part Grass typing, entry hazards are all bad to it. Stealth Rock and Spikes chip it, causing it to have less HP for a Substitute; Toxic Spikes Poison it and make it nearly impossible for it to serve its purpose as a SubSeeder; and Sticky Web and Static Signal reduce its Speed and increase the likelihood of opposing Pokemon going first...

Grass-types: Grass-types (Shaymin-Sky, Arceus-Grass, Ferrothorn) are immune to Leech Seed and can make use of it’s passivity to set-up.

View attachment 195528
Pokémon: Castform
Typing: Normal
Abilities: Forecast, Air Lock
Stats: 100/100/100/100/100/100 (BST 600)
New Moves: Calm Mind, Agility, QuickSand, Aurora Veil, Shore Up, Tri Attack (Solar Beam, Stealth Rock, Spikes, Volt Switch)
Competitive (niche in Ubers): With buffed stats all round, Castform can finally make use of the moves it was blessed with, with a huge number of sets and flexibility making it nigh unpredictable. Even better, the ability to change typing makes it extremely strong. However, opposing weather can potentially disrupt it, and Primals in particular are rather annoying. This is, however, a rather minor weakness, as they are effectively countered by Castforms sets, and there can be no doubt that Castform is a force to be reckoned with.

Rain sweeper
Castform @ Waterium Z
Ability: Forecast
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
- Rain Dance
- Hydro Pump / Calm Mind / Agility
- Thunder / Calm Mind / Agility
- Ice Beam / Calm Mind / Agility

Sun sweeper
Castform @ Firium Z
Ability: Forecast
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
- Sunny Day
- Fire Blast / Flamethrower
- Solar Beam
- Calm Mind / Agility

Hail sweeper
Castform @ Icium Z
Ability: Forecast
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
- Hail
- Blizzard / Calm Mind / Agility
- QuickSand / Calm Mind / Agility
- Hydro Pump / Calm Mind / Agility

Defog
Castform @ Leftovers
Ability: Forecast
EVs: 4 HP / 252 Def / 252 Spe
Timid / Modest Nature
- Defog
- Shadow Ball
- Tri-Attack
- Toxic / Thunder Wave

Lead
Castform @ Focus Sash
Ability: Forecast
EVs: 4 Def / 252 SpD / 252 Spe
Timid / Modest Nature
- Hail
- Aurora Veil
- Spikes / Stealth Rock / Defog
- Volt Switch

Air Lock
Castform @ Life Orb
Ability: Air Lock
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
- Calm Mind
- Tri-Attack
- Shore Up
- Hydro Pump

Due to the hundreds of thousands of sets (no just kidding, it’s only a few, but half a dozen it a lot, no?) Castform can run, countering and checking them all is nearly impossible. There are only three blanket checks being Primal Groudon, Primal Kyogre and Rayquaza, but all of them are in turn countered by another set. Primal Groudon is hit Super-Effectively by QuickSand from Hail sets, Primal Kyogre is hit by Thunder from (ironically) the Rain set, and if Rayquaza gets hit by Ice Beam or Bizzard, it’s dead too. Both Primals are also checked by Air Lock sets. The best way to deal with Castform is to see what teammates it has and figure out the set accordingly to counter it.

Edit 2: how could I forget? Happy birthday OM!

Edit 3: thanks for all the support OM! Changes made!
To make Tropius more competitive I would replace Harvest with something less situational than weather, and just an all around utility.

Let’s have Tropius fit it’s Awesome image, shall we?

FFB6C026-4171-42EF-88E4-17F432722746.jpeg

How about a new ability?

Tropicalling - *If the user is Tropius: Fire-type Special Attacks now gain a 30% chance to cause Leech Seed; Grass-type Special Attacks now gain a 30% chance to cause Burn. *Species Specific.

Let’s also give it a new move:

Gift of Gaea - Grass-Type, Special Attack - 100 Base Power, 100% Accuracy, 16 PP - Cures team of status - (Aromatherapy effect). *Can only be used by Tropius.

Z-Move: Giga Gaea - Grass-Type, Special Attack - 180 Base Power - Resets all stat changes on the target to 0, then attacks. (Similar check to Spectral Thief where the boosts are removed before damage is dealt)..

I know you mentioned you think your Tropius was only a generic Leech Seeder, but now it is a self-sufficient all-in-one Status spreader, Leech Seeder, cleric, and offensive surprise.

Obviously, not required, but a strong suggestion, since you mentioned you don’t know what niche to give it as a Subseeder.

With Substitute, Recover, Flamethrower, and Gift of Gaea, Tropius can serve a defensive role, while dealing damage, allowing it to bypass Taunt for its most necessary uses.
 
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737373elj

Banned deucer.
Thanks for all the suggestions! However, I don’t know where I should put the extra 45 points for Masquerain. I placed it in Special Defense, but that makes it less Offensive than I wanted it to be. The original plan was to make it a glass cannon, but these new changes make it seem more tanky... should I just give it 555 BST?
 

Champion Leon

Banned deucer.
Thanks for all the suggestions! However, I don’t know where I should put the extra 45 points for Masquerain. I placed it in Special Defense, but that makes it less Offensive than I wanted it to be. The original plan was to make it a glass cannon, but these new changes make it seem more tanky... should I just give it 555 BST?
I would make its SpD 90, and make its Attack 90, and Defense 85.

Since it cannot boost Defense, it’s not abusable, so it can pair adequately with Intimidate, without becoming too strong with a rather low HP.

The increased Attack helps U-Turn a bit, but is nothing to write home about.

Let’s give it usable stats that function well enough when supported (Intimidate), but not enough on their own.

That seems like a fair balance to me.

P.S. Thank you for your willingness to take constructive feedback and hear us out, while also bringing up concerns yourself.

This truly creates a great dialogue that showcases a willingness to ensure it is useable but not overpowering.
——————
Lastly for the Giga Gaea, I must have been editing as you wrote your post, but here is an update:

Resets the target’s stats to 0, then attacks (like Spectral Thief - where the foe’s boosts are removed before the attack).

This helps it face things like Geomancy Xerneas, etc.
 
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Zneon

uh oh
is a Community Contributoris a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Smogon Discord Contributor Alumnus
Spr_5b_101.png

Pokémon: Electrode
Typing: Electric, Fire
Stats: 80/100/70/120/80/150 (BST 600)
Abilities: Aftermath, Atomic, Intimidate
New Ability Effect: If the user uses Explosion or Self-destruct, the targets defence stat will be cut by 1/2, therefore doubling the its power.
New Moves: Rapid Spin, Spikes, Flamethrower, Fire Blast, Will-O-Wisp, Psychic, Grass Knot, Earth Power, Switcheroo
Competitive: (niche in Ubers) With Atomic, Electrode will work as an anti-lead mon, with Explosion being able to kill a high amount of threats, especially with Choice Band, being a lot of leads as well as getting rid of would be threats by just exploding, and crippling physical mons by lowering their Attack stats by switching in, burning them, or just Explode to take them out due to its great speed tier. Necrozma-DM can deal with explosion, but Will-O-Wisp isn't fun for it, and Primal Groudon can just get extremely crippled with Atomic Explosion, especially with the Choice Band. At the same time, it can be a lead of its own, as well as hazard remover, as with spikes, and Rapid Spin, Electrode can easily support its team with hazards or removing them, while threatening Explosion or crippling Physical mons with Intimidate and Will-O-Wisp. Switcheroo being another way to deal with leads, Earth Power to deal with PDon, Grass Knot to deal with mons that would counter its sets such as Quagsire due to Damp and its typing. Overall this mon is very versatile, and it's role compression and utility is superb, from being a Anti-lead, to being a Specs user, to being a Band user with Explosion to kill a threat, to being a decent screen setter as well as being a Pivot, Electrode does a lot.

Electrode @ Focus Sash
Ability: Atomic
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Explosion
- Spikes
- Rapid Spin
- Will-O-Wisp / Taunt / Switcheroo

Electrode @ Choice Specs
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Thunderbolt
- Grass Knot
- Fire Blast

Electrode @ Choice Band
Ability: Atomic
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Explosion
- Sucker Punch
- Wild Charge

Electrode @ Light Clay
Ability: Intimidate / Atomic
Happiness: 255
EVs: 252 HP / 4 Atk / 252 Spe
Naive Nature
- Light Screen
- Reflect
- Explosion / Thunderbolt
- Thunder Wave

Faster Offensive Mons: Pokemon that outspeed Electrode, whether it is naturally faster or with a Choice Scarf,can outspeed Electrode and prey on its low bulk. Pokemon such as Pheromosa can barely outspeed and weaken it with its moves, and combined with hazard it won't stay in the battle for too long.

Ground Types: Arceus-Ground, Primal Groudon and Zygarde can easily threaten it out or kill it with Ground Type move. However they must be weary of getting highly damaged or even OHKOd by an Atomic Explosion.

Priority: Any mon with priority such as Zygarde, Marshadow, Arceus formes, Yveltal, etc, can easily just revenge kill Electrode or simply do a lot of
damage due to its low bulk.

Giratina-O: Giratina-O is the best answer to Electrode, it can shrug off its hits, doesn't care about Switcheroo, immune to Explosion and can prevent it from Rapid Spinning, as well as that, as long as there is a Giratina-O in the field, it can just remove Electrodes hazards and kill it with a Draco Meteor, therefore, Giratina-O is the perfect counter to Electrode.
 

Pokemon: Magcargo
Typing: Fire/Rock
Stats: 110/95/120/100/110/50 (585)
New Moves: Stone Wave
Abilities: Blazing Flames, Flame Body, Drought
Custom move details: 95 BP, 10 PP, Rock/Special, hits all adjacent opponents, 175 BP Z move
Custom ability details: Doubles the burn chance of moves with a chance to burn
Competitive (niche in Ubers): Shell Smasher with a strong offensive typing. Could also run an offensive Stealth Rock set if you don't want to lose its decent defensive stats.
 

Champion Leon

Banned deucer.
Submissions are now closed! Slate 9 Voting commences... now!

Let the voting begin!

——————

Let’s start this off right!

In honor of Jerry the great I created my Noctowl submission and wish to vote for not only what it brings to the table but because I know it will make him proud! As it was his his most recent submission, I feel it being submitted here is a reminder that his ideas and choice of Pokémon are as great as his namesake!

1. Noctowl OM!

737373elj You literally took our advice to a tee because you are humble and have given me a newfound appreciation to the dialogue and discussion, as the only thing better than providing useful feedback is receiving it!

2. Tropius 737373elj
3. Castform 737373elj

To SteelixPrismGX - Always bringing great concepts to light with a different take on type combinations, I like your style and will definitely LycanRoc & Roll with it!

4. Midnight-Lycanroc SteelixPrismGX

*Last but not least, my final vote is awarded to Failure999 for making a return and bringing a great counterpart to Drampa. I think it will surprise most people with how effective I envision it will be due to its resistances and type immunity.

5. Dunsparce Failure999

——————

Uh oh, this post isn’t done yet...

What now?

*Overall, I am so impressed with the number of people putting in quality submissions, and providing quality feedback that I am pulling a Jamis361 and allowing a 6th vote!

This makes us have at least 6 winners (more if tied).

I will cast my final vote for... drumroll please!
6.Lumineon Chazm

Balanced with a unique and creative take on Fire/Water, I see that it provides a strong set of resistances to Ice, Steel, Fire, Bug, and a good set of cross dual-type neutrality to maximize its average stats.

This Pokémon is a pretty decent example that creativity, without having to create brand new moves or abilities, leads to being able to maximize the 600 BST stat limit, and still function well in Ubers.

All in all, it’s fair, it’s helpful, and it creates a niche that it will fill well, while still having flaws to keep it balanced and beatable.
REMINDER: Voting ends Saturday 5:00 PM PST
 
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SteelixPrismGX's Lycanroc-Midnight
737373elj's Tropius, Castform, and Masquerain
Basically what OM! said. It did have to undergo some nerfs but I think it's otherwise fine.
Chazm's Lumineon
The only problem I have with it is that Water / Fire does somewhat go against Lumineon's design or flavor. Otherwise, it's perfectly fine.
Heavyweapons Mann 's Magcargo
Love the concept; it's really interesting, like your Bastiodon submission. Defensive AND Offensive in ONE pokemon? Yes, please!
 
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