Froslass [QC: 2/2] [GP 2/2]

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JT Yao

Banned deucer.
[Overview]

Froslass is one of the premier entry hazard setters and dedicated leads in the tier. By virtue of its base 110 Speed and access to useful utility moves like Spikes, Taunt, and Destiny Bond, Froslass distinguishes itself as a more viable option than other Spikes setters like Mew and Cloyster. Icy Wind also allows it to slow down faster threats and prevent them from using Defog via Taunt or potentially trade with them via Destiny Bond. However, Froslass’s rather low bulk leaves it vulnerable to being easily KOed. Additionally, Froslass has difficulty defeating common Sticky Web setters on hyper offense teams like Slurpuff and Mental Herb Shuckle. Furthermore, although base 110 Speed is adequate, faster threats like Calyrex-S and Zacian can use Substitute in front of Froslass and proceed to cause problems to the hyper offense teams it is commonly utilized on.

[SET]
name: Suicide Lead
move 1: Icy Wind / Shadow Ball
move 2: Spikes
move 3: Taunt
move 4: Destiny Bond
item: Focus Sash
ability: Cursed Body
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Taunt prevents slower Defoggers from removing Spikes, while Destiny Bond is used in conjunction with Taunt to potentially force a trade with an opposing threat. Finally, the attacking move of choice comes down to personal preference. In most cases, the speed control that Icy Wind provides offers more benefit and utility to the hyper offense teams that Froslass is commonly run on. However, Shadow Ball can be used over Icy Wind if Magic Bounce users like Xatu are a concern or if Substitute variants of Calyrex-S pose an issue to the team Froslass is being utilized on. Cursed Body could prove situationally useful, especially when facing Choice-locked foes. Maximum Speed EVs and a Timid nature are utilized to guarantee that Froslass outspeeds as many threats as possible while almost always setting up at least one layer of Spikes

As Froslass is commonly featured on hyper offense teams, potential team options include offensive threats like Zacian and Zekrom, which pressure and overwhelm the Defoggers commonly found in the tier. Yveltal is another great partner to pair with Froslass, as it has access to Taunt, which can prevent slower Defoggers from removing any entry hazards Froslass set up. Additionally, Froslass can be paired with another entry hazard setter like Slurpuff or a screens setter like Grimmsnarl or Regieleki to form a utility core that allows a variety of setup sweepers like Dragon Dance Necrozma-DM, Geomancy Xerneas, Swords Dance Zacian, Dragon Dance Zekrom, and Double Dance Groudon to sweep more easily. Air Balloon can be run on any of the aforementioned sweepers if the matchup against Sticky Web teams is a concern. Furthermore, it should be noted that Froslass struggles against leads on Sticky Web teams such as Slurpuff and Mental Herb Shuckle. Thus, pairing Froslass with a fast Rapid Spin user like Pheromosa or Regieleki would greatly benefit the removal of entry hazards and facilitate a potential sweep from one of Froslass's teammates.

[STRATEGY COMMENTS]
Other Options
====

Other status moves like Thunder Wave and Will-O-Wisp can be run over Destiny Bond or Icy Wind if a particular team benefits from it. However in most cases, this is suboptimal. Poltergeist can be used over Icy Wind or Shadow Ball as an option for a stronger attacking move. In this case, a Jolly Nature should be utilized instead.

Checks and Counters
====

**Faster Offensive Threats**: Faster offensive threats like Calyrex-S and Zacian can take advantage of Froslass to use Substitute and potentially sweep hyper offense teams it is commonly featured on.

**Ho-Oh**: Thanks to Sacred Fire, Ho-Oh has a 50% chance of burning Froslass, negating its ability to potentially trade via Destiny Bond, and proceed to remove the entry hazards Froslass has set up with Defog.

**Status Moves**: Status moves like Toxic and Will-O-Wisp can bypass Focus Sash and make Froslass susceptible to being KOed before it gets to lay more than one layer of Spikes. Alternatively, Thunder Wave greatly reduces Froslass's overall effectiveness at setting up entry hazards and trading with a problematic foe.

**Anti-Entry Hazard Pokemon**: Faster users of Taunt such as Aerodactyl can completely prevent Froslass from setting up Spikes. Magic Coat leads like Slurpuff force mind games and can potentially bounce back Froslass's entry hazards and Taunt, putting its teammates in an extremely disadvantageous position. Furthermore, Magic Bounce users like Xatu can prevent Froslass from setting up Spikes, although it can 2HKO Xatu with Icy Wind.

[CREDITS]
- Written by: [[JT Yao, 528617]]
- Quality checked by: [[Fc, 511624], [Manaphy, 50695]]
- Grammar checked by: [[DC, 449990], [Lumari, 232216]]
 
Last edited by a moderator:

Fc

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[Overview]

  • Froslass is one of the premier entry hazard setters in SS Ubers and a dedicated lead
  • By virtue of its Base 110 Speed and access to useful utility moves like Spikes, Taunt, and Destiny Bond, Froslass distinguishes itself as a more viable option than other Spike setters like Mew and Cloyster (mew and cloyster are close on the vr rn so adding 1 more example never hurts)
  • Froslass also has access Icy Wind, allowing it to slow down faster threats and prevent them from using Defog via Taunt, or potentially trading with them via Destiny Bond
  • Froslass’ rather low bulk means it is quite frail and prone to being knocked out quickly
  • Although Base 110 Speed is adequate, faster threats like Calyrex-SR and Zacian-H can potentially Substitute in front of Froslass and proceed to cause problems to the Hyper Offense teams Froslass is commonly utilized on

[SET]
Name: Suicide Lead
move 1: Icy Wind / Shadow Ball
move 2: Spikes
move 3: Taunt
move 4: Destiny Bond
Item: Focus Sash
Ability: Cursed Body
Nature: Timid
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk

[SET COMMENTS]

Along with a Timid Nature, maximum Speed EVs are utilized on this set to guarantee that Froslass out speeds as many threats as possible, while almost always setting up at least one layer of Spikes. Full investment in Special Attack maximizes the damage output of Icy Wind, while 0 Attack IVs minimizes Foul Play damage. Access to Taunt prevents slower Defoggers from removing Spikes, while Destiny Bond is used in conjunction with Taunt to potentially force a trade with an opposing threat. Finally, the attacking move of choice comes down to personal preference. In most cases, the speed drop that Icy Wind provides offers more benefit and utility to the Hyper Offense teams that Froslass is commonly run on. However, Shadow Ball can be used over Icy Wind if either Magic Bounce users like Xatu and Espeon (espeon is just unviable so I wouldn't really mention it) are a concern, or if Substitute variants of Calyrex-S pose an issue to the team Froslass is being utilized in. Cursed Body is the preferred ability that Froslass should run, as it has a 30% chance of disabling a physical contact move made on any move that hits(cursed body effects every attacking move) Froslass. This could prove situationally useful, especially when facing Choice locked opponents.

As Froslass is commonly featured on Hyper Offense teams, potential team options include offensive threats like Zacian-H and Zekrom, which pressure and overwhelm the Defoggers commonly found in the tier. (I'd mention taunt yvel, one of the better ways to keep up the spikes on ho which is really beneficial and helps pressure those defoggers) Additionally, Froslass can be paired with another entry hazard setter like Slurpuff, or a screens setter like Grimmsnarl or Regieleki, to form a utility core that allows a variety of set-up sweepers like Dragon Dance Necrozma-Dusk Mane, Geomancy Xerneas, Swords Dance Zacian-H, and Dragon Dance Zekrom to sweep more easily. Froslass also appreciates forms of hazard removal, so utilizing Rapid Spinners like the aforementioned Regieleki may be beneficial to it, as well as its teammates. (I'd reword how this last sentence is currently phrased to focus more on its team structure of HO instead of froslass itself since it just leads and dies really. Specifically helping the webs mu since slurpuff is an issue should be touched on)

[STRATEGY COMMENTS]
Other Options
====

Other status moves like Thunder Wave or Will-O-Wisp can be run over Destiny Bond or Icy Wind, if a particular team benefits from it. However in most cases, this is sub-optimal.


Checks and Counters
====

**Faster Offensive Threats**: Faster Offensive Threats like Calyrex-SR and Zacian-H can take advantage of Froslass being slower, and proceed to Substitute and potentially sweep the kinds of Hyper Offense teams Froslass is commonly featured on.

**Ho-Oh**: Thanks to Sacred Fire, Ho-Oh has a 50% chance of burning Froslass with Sacred Fire, thereby negating its ability to potentially trade via Destiny Bond. Ho-Oh can then proceed to Defog the hazards Froslass set up.

**Status Moves**: Status moves like Toxic and Will-O-Wisp can bypass Focus Sash, and make Froslass susceptible to being removed from the game before it gets to lay more than one layer of Spikes. Alternatively, Thunder Wave paralyzes Froslass, and greatly reduces its speed and overall effectiveness of quickly setting up hazards and potentially trading with a problematic foe.

**Magic Coat and Taunt** **Anti-Hazard Pokemon**: Faster users of Taunt such as Aerodactyl (there's like nothing that runs taunt faster so at least the biggest mon who does should be named) can completely prevent Froslass from setting up Spikes. Meanwhile, Magic Coat users like Slurpuff can not only prevent Froslass from using Spikes or Taunt, but bounce it right back, putting Froslass and its teammates in an extremely disadvantageous position. (the 50/50 of attacking slurpuff can be mentioned since you'd usually do that against an mcoat mon instead of taunting to put yourself in the back but isn't necessary to talk about, also tack on the Xatu point but include how Froslass' coverage can deal big damage to it since icy wind just 2hko's phys.def so it isn't a huge threat unless it switches in hard to stop spikes)

**Magic Bounce Users**: If Froslass is not using Shadow Ball, Magic Bounce users like Xatu, Espeon, and the rare Hatterene, can prevent Froslass from using Spikes or Taunt, and bounce it right back via Magic Bounce. (the only viable magic bouncer is Xatu and even that's fringe and can lose to Froslass, so I don't think they all need a mention. Xatu can instead be moved up to the section above with its new name being more fitting)

[CREDITS]
- Written by: [[JT Yao, JT Yao]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]
QC 1/2
 

Manaphy

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Pairing Froslass with a fast Rapid Spinner like Pheromosa or Regieleki would greatly benefit the removal of hazards and facilitate a potential sweep from one of Froslass's teammates.
I think it’s relevant here to mention other methods that can improve the webs matchup like Boots or Air Balloon.

Poltergiest can go in OO, it’s less accurate but stronger than Shadow Ball.

Mention Groudon as a good teammate somewhere, too :]]]]]]

Mental Herb Shuckle probably deserves a mention

I am not sure if you have to change the top blurb to prose or not , but either way this looks alright I think.


QC 2/2
 

JT Yao

Banned deucer.
I think it’s relevant here to mention other methods that can improve the webs matchup like Boots or Air Balloon.

Poltergiest can go in OO, it’s less accurate but stronger than Shadow Ball.

Mention Groudon as a good teammate somewhere, too :]]]]]]

Mental Herb Shuckle probably deserves a mention

I am not sure if you have to change the top blurb to prose or not , but either way this looks alright I think.


QC 2/2
Thanks Jeff! Can you also check Ditto too :swole:
 

DC

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[Overview]

Froslass is one of the premier entry hazard setters and dedicated leads in the tier and a dedicated lead. By virtue of its Base 110 Speed and access to useful utility moves like Spikes, Taunt, and Destiny Bond, Froslass distinguishes itself as a more viable option than other Spike setters like Mew and Cloyster. Froslass also has access to Icy Wind, allowing it to slow down faster threats and preventing them from using Defog via Taunt,(RC) or potentially trading with them via Destiny Bond. However, Froslass’s rather low bulk means it is quite frail and prone to being knocked out quickly leaves it vulnerable to being easily KOed. Additionally, Froslass has difficulty defeating common Sticky Webs Hyper Offense leads Sticky Web setters on hyper offense teams like Slurpuff and Mental Herb Shuckle. Furthermore, although Base 110 Speed is adequate, faster threats like Calyrex-S and Zacian can potentially use Substitute in front of Froslass and proceed to cause problems to the hyper offense(lowercase) teams Froslass it is commonly utilized on.

[SET]
name(lowercase): Suicide Lead
move 1: Icy Wind / Shadow Ball
move 2: Spikes
move 3: Taunt
move 4: Destiny Bond
item(lowercase): Focus Sash
ability(lowercase): Cursed Body
nature(lowercase): Timid
evs(lowercase): 4 Def / 252 SpA / 252 Spe
ivs(lowercase): 0 Atk

[SET COMMENTS]
Along with a Timid Nature, maximum Speed EVs are utilized on this set to guarantee that Froslass out speeds as many threats as possible, while almost always setting up at least one layer of Spikes. Full investment in Special Attack maximizes the damage output of Icy Wind, while 0 Attack IVs minimizes Foul Play damage. Access to Taunt prevents slower Defoggers from removing Spikes, while Destiny Bond is used in conjunction with Taunt to potentially force a trade with an opposing threat. Finally, the attacking move of choice comes down to personal preference. In most cases, the speed drop control that Icy Wind provides offers more benefit and utility to the hyper offense(lowercase) teams that Froslass is commonly run on. However, Shadow Ball can be used over Icy Wind if Magic Bounce users like Xatu are a concern,(RC) or if Substitute variants of Calyrex-S pose an issue to the team Froslass is being utilized in on. Cursed Body is the preferred ability that Froslass should run, as it has a 30% chance of disabling a damaging move made on Froslass. This could prove situationally useful, especially when facing Choice locked opponents foes. Maximum Speed EVs and a Timid nature are utilized to guarantee that Froslass outspeeds as many threats as possible while almost always setting up at least one layer of Spikes. 252 Special Attack EVs maximize the damage output of Icy Wind, while 0 Attack IVs minimize Foul Play damage.

As Froslass is commonly featured on hyper offense(lowercase) teams, potential team options include offensive threats like Zacian and Zekrom, which pressure and overwhelm the Defoggers commonly found in the tier. Yveltal is another great partner to pair with Froslass, as it has access to Taunt, which can prevent slower Defoggers from removing any entry hazards Froslass set up. Additionally, Froslass can be paired with another entry hazard setter like Slurpuff,(RC) or a screens setter like Grimmsnarl or Regieleki,(RC) to form a utility core that allows a variety of set-up setup sweepers like Dragon Dance Necrozma-Dusk Mane Necrozma-DM, Geomancy Xerneas, Swords Dance Zacian, Dragon Dance Zekrom, and Double Dance Groudon to more easily sweep more easily. Air Balloon can be run on any of the aforementioned sweepers, if the Sticky Webs match up against Sticky Web teams is a concern. Furthermore, it should be noted that Froslass struggles against Sticky Webs leads on Sticky Web teams such as Slurpuff and Mental Herb Shuckle. Thus, pairing Froslass with a fast Rapid Spinner Rapid Spin user like Pheromosa or Regieleki would greatly benefit the removal of entry hazards and facilitate a potential sweep from one of Froslass's teammates.

[STRATEGY COMMENTS]
Other Options
====

Other status moves like Thunder Wave or Will-O-Wisp can be run over Destiny Bond or Icy Wind,(RC) if a particular team benefits from it. However in most cases, this is sub-optimal suboptimal. Poltergeist can be used over Icy Wind or Shadow Ball,(RC) as an option for a stronger attacking move. In this case, a Jolly Nature should be utilized instead.

Checks and Counters
====

**Faster Offensive Threats**: Faster offensive threats(lowercase) like Calyrex-S and Zacian can take advantage of Froslass being slower,(RC) and proceed to use Substitute and potentially sweep the kinds of hyper offense(lowercase) teams Froslass it is commonly featured on.

**Ho-Oh**: Thanks to Sacred Fire, Ho-Oh has a 50% chance of burning Froslass, thereby potentially negating its ability to potentially trade via Destiny Bond. Ho-Oh can then proceed to Defog remove the entry hazards Froslass set up with Defog.

**Status Moves**: Status moves like Toxic and Will-O-Wisp can bypass Focus Sash,(RC) and make Froslass susceptible to being removed from the game KOed before it gets to lay more than one layer of Spikes. Alternatively, Thunder Wave paralyzes Froslass,(RC) and greatly reduces its Speed(capitalize) and overall effectiveness of quickly setting up hazards and potentially trading with a problematic foe at setting up entry hazards and trading with a problematic foe.

**Anti-Hazard Pokemon**: Faster users of Taunt such as Aerodactyl can completely prevent Froslass from setting up Spikes. Meanwhile,(RC) Magic Coat leads like Slurpuff force 50/50 situations,(RC) and can not only prevent Froslass from using Spikes or Taunt,(RC) but bounce it right back can potentially bounce back Froslass's entry hazards and Taunt, putting Froslass's its teammates in an extremely disadvantageous position. Furthermore, Magic Bounce users like Xatu can prevent Froslass from setting up Spikes, although Froslass it can 2HKO Xatu with Icy Wind.

[CREDITS]
- Written by: [[JT Yao, JT Yao]] [[JT Yao, 528617]]
- Quality checked by: [[Fc, Fc], [Manaphy, Manaphy]] [[Fc, 511624], [Manaphy, 50695]]
- Grammar checked by: [[username1, userid1], [username2, userid2]
GP 1/2. [DC, 449990]. For future reference, please just copy the analysis format skeleton so you don't randomly capitalize stuff in [SET] or remove the stars in C&C.
 

JT Yao

Banned deucer.
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AC = Add Comma, RC = Remove Comma, AH = Add Hyphen, RH = Remove Hyphen

[Overview]

Froslass is one of the premier entry hazard setters and dedicated leads in the tier and a dedicated lead. By virtue of its Base 110 Speed and access to useful utility moves like Spikes, Taunt, and Destiny Bond, Froslass distinguishes itself as a more viable option than other Spike setters like Mew and Cloyster. Froslass also has access to Icy Wind, allowing it to slow down faster threats and preventing them from using Defog via Taunt,(RC) or potentially trading with them via Destiny Bond. However, Froslass’s rather low bulk means it is quite frail and prone to being knocked out quickly leaves it vulnerable to being easily KOed. Additionally, Froslass has difficulty defeating common Sticky Webs Hyper Offense leads Sticky Web setters on hyper offense teams like Slurpuff and Mental Herb Shuckle. Furthermore, although Base 110 Speed is adequate, faster threats like Calyrex-S and Zacian can potentially use Substitute in front of Froslass and proceed to cause problems to the hyper offense(lowercase) teams Froslass it is commonly utilized on.

[SET]
name(lowercase): Suicide Lead
move 1: Icy Wind / Shadow Ball
move 2: Spikes
move 3: Taunt
move 4: Destiny Bond
item(lowercase): Focus Sash
ability(lowercase): Cursed Body
nature(lowercase): Timid
evs(lowercase): 4 Def / 252 SpA / 252 Spe
ivs(lowercase): 0 Atk

[SET COMMENTS]
Along with a Timid Nature, maximum Speed EVs are utilized on this set to guarantee that Froslass out speeds as many threats as possible, while almost always setting up at least one layer of Spikes. Full investment in Special Attack maximizes the damage output of Icy Wind, while 0 Attack IVs minimizes Foul Play damage. Access to Taunt prevents slower Defoggers from removing Spikes, while Destiny Bond is used in conjunction with Taunt to potentially force a trade with an opposing threat. Finally, the attacking move of choice comes down to personal preference. In most cases, the speed drop control that Icy Wind provides offers more benefit and utility to the hyper offense(lowercase) teams that Froslass is commonly run on. However, Shadow Ball can be used over Icy Wind if Magic Bounce users like Xatu are a concern,(RC) or if Substitute variants of Calyrex-S pose an issue to the team Froslass is being utilized in on. Cursed Body is the preferred ability that Froslass should run, as it has a 30% chance of disabling a damaging move made on Froslass. This could prove situationally useful, especially when facing Choice locked opponents foes. Maximum Speed EVs and a Timid nature are utilized to guarantee that Froslass outspeeds as many threats as possible while almost always setting up at least one layer of Spikes. 252 Special Attack EVs maximize the damage output of Icy Wind, while 0 Attack IVs minimize Foul Play damage.

As Froslass is commonly featured on hyper offense(lowercase) teams, potential team options include offensive threats like Zacian and Zekrom, which pressure and overwhelm the Defoggers commonly found in the tier. Yveltal is another great partner to pair with Froslass, as it has access to Taunt, which can prevent slower Defoggers from removing any entry hazards Froslass set up. Additionally, Froslass can be paired with another entry hazard setter like Slurpuff,(RC) or a screens setter like Grimmsnarl or Regieleki,(RC) to form a utility core that allows a variety of set-up setup sweepers like Dragon Dance Necrozma-Dusk Mane Necrozma-DM, Geomancy Xerneas, Swords Dance Zacian, Dragon Dance Zekrom, and Double Dance Groudon to more easily sweep more easily. Air Balloon can be run on any of the aforementioned sweepers, if the Sticky Webs match up against Sticky Web teams is a concern. Furthermore, it should be noted that Froslass struggles against Sticky Webs leads on Sticky Web teams such as Slurpuff and Mental Herb Shuckle. Thus, pairing Froslass with a fast Rapid Spinner Rapid Spin user like Pheromosa or Regieleki would greatly benefit the removal of entry hazards and facilitate a potential sweep from one of Froslass's teammates.

[STRATEGY COMMENTS]
Other Options
====

Other status moves like Thunder Wave or Will-O-Wisp can be run over Destiny Bond or Icy Wind,(RC) if a particular team benefits from it. However in most cases, this is sub-optimal suboptimal. Poltergeist can be used over Icy Wind or Shadow Ball,(RC) as an option for a stronger attacking move. In this case, a Jolly Nature should be utilized instead.

Checks and Counters
====

**Faster Offensive Threats**: Faster offensive threats(lowercase) like Calyrex-S and Zacian can take advantage of Froslass being slower,(RC) and proceed to use Substitute and potentially sweep the kinds of hyper offense(lowercase) teams Froslass it is commonly featured on.

**Ho-Oh**: Thanks to Sacred Fire, Ho-Oh has a 50% chance of burning Froslass, thereby potentially negating its ability to potentially trade via Destiny Bond. Ho-Oh can then proceed to Defog remove the entry hazards Froslass set up with Defog.

**Status Moves**: Status moves like Toxic and Will-O-Wisp can bypass Focus Sash,(RC) and make Froslass susceptible to being removed from the game KOed before it gets to lay more than one layer of Spikes. Alternatively, Thunder Wave paralyzes Froslass,(RC) and greatly reduces its Speed(capitalize) and overall effectiveness of quickly setting up hazards and potentially trading with a problematic foe at setting up entry hazards and trading with a problematic foe.

**Anti-Hazard Pokemon**: Faster users of Taunt such as Aerodactyl can completely prevent Froslass from setting up Spikes. Meanwhile,(RC) Magic Coat leads like Slurpuff force 50/50 situations,(RC) and can not only prevent Froslass from using Spikes or Taunt,(RC) but bounce it right back can potentially bounce back Froslass's entry hazards and Taunt, putting Froslass's its teammates in an extremely disadvantageous position. Furthermore, Magic Bounce users like Xatu can prevent Froslass from setting up Spikes, although Froslass it can 2HKO Xatu with Icy Wind.

[CREDITS]
- Written by: [[JT Yao, JT Yao]] [[JT Yao, 528617]]
- Quality checked by: [[Fc, Fc], [Manaphy, Manaphy]] [[Fc, 511624], [Manaphy, 50695]]
- Grammar checked by: [[username1, userid1], [username2, userid2]
GP 1/2. [DC, 449990]. For future reference, please just copy the analysis format skeleton so you don't randomly capitalize stuff in [SET] or remove the stars in C&C.
Implemented! Thank you :blobwizard:
 

Lumari

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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[Overview]

Froslass is one of the premier entry hazard setters and dedicated leads in the tier. By virtue of its base 110 Speed and access to useful utility moves like Spikes, Taunt, and Destiny Bond, Froslass distinguishes itself as a more viable option than other Spikes setters like Mew and Cloyster. Froslass also has access to Icy Wind, allowing also allows it to slow down faster threats and preventing them from using Defog via Taunt or potentially trading trade with them via Destiny Bond. However, Froslass’s rather low bulk leaves it vulnerable to being easily KOed. Additionally, Froslass has difficulty defeating common Sticky Web setters on hyper offense teams like Slurpuff and Mental Herb Shuckle. Furthermore, although base 110 Speed is adequate, faster threats like Calyrex-S and Zacian can potentially use Substitute in front of Froslass and proceed to cause problems to the hyper offense teams it is commonly utilized on.

[SET]
name: Suicide Lead
move 1: Icy Wind / Shadow Ball
move 2: Spikes
move 3: Taunt
move 4: Destiny Bond
item: Focus Sash
ability: Cursed Body
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Taunt prevents slower Defoggers from removing Spikes, while Destiny Bond is used in conjunction with Taunt to potentially force a trade with an opposing threat. Finally, the attacking move of choice comes down to personal preference. In most cases, the speed control that Icy Wind provides offers more benefit and utility to the hyper offense teams that Froslass is commonly run on. However, Shadow Ball can be used over Icy Wind if Magic Bounce users like Xatu are a concern or if Substitute variants of Calyrex-S pose an issue to the team Froslass is being utilized on. Cursed Body is the preferred ability, as it has a 30% chance of disabling a damaging move made on Froslass. This could prove situationally useful, especially when facing Choice-locked (AH) foes. Maximum Speed EVs and a Timid nature are utilized to guarantee that Froslass outspeeds as many threats as possible while almost always setting up at least one layer of Spikes. 252 Special Attack EVs maximize the damage output of Icy Wind, while 0 Attack IVs minimize Foul Play damage. (obvious / standard)

As Froslass is commonly featured on hyper offense teams, potential team options include offensive threats like Zacian and Zekrom, which pressure and overwhelm the Defoggers commonly found in the tier. Yveltal is another great partner to pair with Froslass, as it has access to Taunt, which can prevent slower Defoggers from removing any entry hazards Froslass set up. Additionally, Froslass can be paired with another entry hazard setter like Slurpuff or a screens setter like Grimmsnarl or Regieleki to form a utility core that allows a variety of setup sweepers like Dragon Dance Necrozma-DM, Geomancy Xerneas, Swords Dance Zacian, Dragon Dance Zekrom, and Double Dance Groudon to sweep more easily sweep. Air Balloon can be run on any of the aforementioned sweepers (RC) if the match up matchup against Sticky Web teams is a concern. Furthermore, it should be noted that Froslass struggles against leads on Sticky Web teams such as Slurpuff and Mental Herb Shuckle. Thus, pairing Froslass with a fast Rapid Spin user like Pheromosa or Regieleki would greatly benefit the removal of entry hazards and facilitate a potential sweep from one of Froslass's teammates.

[STRATEGY COMMENTS]
Other Options
====

Other status moves like Thunder Wave or and Will-O-Wisp can be run over Destiny Bond or Icy Wind if a particular team benefits from it. However in most cases, this is suboptimal. Poltergeist can be used over Icy Wind or Shadow Ball as an option for a stronger attacking move. In this case, a Jolly Nature should be utilized instead.

Checks and Counters
====

**Faster Offensive Threats**: Faster offensive threats like Calyrex-S and Zacian can take advantage of Froslass and proceed to use Substitute and potentially sweep hyper offense teams it is commonly featured on.

**Ho-Oh**: Thanks to Sacred Fire, Ho-Oh has a 50% chance of burning Froslass, potentially negating its ability to potentially trade via Destiny Bond, (comma) Ho-Oh can then and proceed to remove the entry hazards Froslass has set up with Defog.

**Status Moves**: Status moves like Toxic and Will-O-Wisp can bypass Focus Sash and make Froslass susceptible to being KOed before it gets to lay more than one layer of Spikes. Alternatively, Thunder Wave paralyzes Froslass and greatly reduces its Speed and Froslass's overall effectiveness at setting up entry hazards and trading with a problematic foe.

**Anti-Entry Hazard Pokemon**: Faster users of Taunt such as Aerodactyl can completely prevent Froslass from setting up Spikes. Magic Coat leads like Slurpuff force 50/50 situations mind games and can potentially bounce back Froslass's entry hazards and Taunt, putting its teammates in an extremely disadvantageous position. Furthermore, Magic Bounce users like Xatu can prevent Froslass from setting up Spikes, although it can 2HKO Xatu with Icy Wind.

[CREDITS]
- Written by: [[JT Yao, 528617]]
- Quality checked by: [[Fc, 511624], [Manaphy, 50695]]
- Grammar checked by: [[DC, 449990], [username2, userid2]]
 

JT Yao

Banned deucer.
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[Overview]

Froslass is one of the premier entry hazard setters and dedicated leads in the tier. By virtue of its base 110 Speed and access to useful utility moves like Spikes, Taunt, and Destiny Bond, Froslass distinguishes itself as a more viable option than other Spikes setters like Mew and Cloyster. Froslass also has access to Icy Wind, allowing also allows it to slow down faster threats and preventing them from using Defog via Taunt or potentially trading trade with them via Destiny Bond. However, Froslass’s rather low bulk leaves it vulnerable to being easily KOed. Additionally, Froslass has difficulty defeating common Sticky Web setters on hyper offense teams like Slurpuff and Mental Herb Shuckle. Furthermore, although base 110 Speed is adequate, faster threats like Calyrex-S and Zacian can potentially use Substitute in front of Froslass and proceed to cause problems to the hyper offense teams it is commonly utilized on.

[SET]
name: Suicide Lead
move 1: Icy Wind / Shadow Ball
move 2: Spikes
move 3: Taunt
move 4: Destiny Bond
item: Focus Sash
ability: Cursed Body
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Taunt prevents slower Defoggers from removing Spikes, while Destiny Bond is used in conjunction with Taunt to potentially force a trade with an opposing threat. Finally, the attacking move of choice comes down to personal preference. In most cases, the speed control that Icy Wind provides offers more benefit and utility to the hyper offense teams that Froslass is commonly run on. However, Shadow Ball can be used over Icy Wind if Magic Bounce users like Xatu are a concern or if Substitute variants of Calyrex-S pose an issue to the team Froslass is being utilized on. Cursed Body is the preferred ability, as it has a 30% chance of disabling a damaging move made on Froslass. This could prove situationally useful, especially when facing Choice-locked (AH) foes. Maximum Speed EVs and a Timid nature are utilized to guarantee that Froslass outspeeds as many threats as possible while almost always setting up at least one layer of Spikes. 252 Special Attack EVs maximize the damage output of Icy Wind, while 0 Attack IVs minimize Foul Play damage. (obvious / standard)

As Froslass is commonly featured on hyper offense teams, potential team options include offensive threats like Zacian and Zekrom, which pressure and overwhelm the Defoggers commonly found in the tier. Yveltal is another great partner to pair with Froslass, as it has access to Taunt, which can prevent slower Defoggers from removing any entry hazards Froslass set up. Additionally, Froslass can be paired with another entry hazard setter like Slurpuff or a screens setter like Grimmsnarl or Regieleki to form a utility core that allows a variety of setup sweepers like Dragon Dance Necrozma-DM, Geomancy Xerneas, Swords Dance Zacian, Dragon Dance Zekrom, and Double Dance Groudon to sweep more easily sweep. Air Balloon can be run on any of the aforementioned sweepers (RC) if the match up matchup against Sticky Web teams is a concern. Furthermore, it should be noted that Froslass struggles against leads on Sticky Web teams such as Slurpuff and Mental Herb Shuckle. Thus, pairing Froslass with a fast Rapid Spin user like Pheromosa or Regieleki would greatly benefit the removal of entry hazards and facilitate a potential sweep from one of Froslass's teammates.

[STRATEGY COMMENTS]
Other Options
====

Other status moves like Thunder Wave or and Will-O-Wisp can be run over Destiny Bond or Icy Wind if a particular team benefits from it. However in most cases, this is suboptimal. Poltergeist can be used over Icy Wind or Shadow Ball as an option for a stronger attacking move. In this case, a Jolly Nature should be utilized instead.

Checks and Counters
====

**Faster Offensive Threats**: Faster offensive threats like Calyrex-S and Zacian can take advantage of Froslass and proceed to use Substitute and potentially sweep hyper offense teams it is commonly featured on.

**Ho-Oh**: Thanks to Sacred Fire, Ho-Oh has a 50% chance of burning Froslass, potentially negating its ability to potentially trade via Destiny Bond, (comma) Ho-Oh can then and proceed to remove the entry hazards Froslass has set up with Defog.

**Status Moves**: Status moves like Toxic and Will-O-Wisp can bypass Focus Sash and make Froslass susceptible to being KOed before it gets to lay more than one layer of Spikes. Alternatively, Thunder Wave paralyzes Froslass and greatly reduces its Speed and Froslass's overall effectiveness at setting up entry hazards and trading with a problematic foe.

**Anti-Entry Hazard Pokemon**: Faster users of Taunt such as Aerodactyl can completely prevent Froslass from setting up Spikes. Magic Coat leads like Slurpuff force 50/50 situations mind games and can potentially bounce back Froslass's entry hazards and Taunt, putting its teammates in an extremely disadvantageous position. Furthermore, Magic Bounce users like Xatu can prevent Froslass from setting up Spikes, although it can 2HKO Xatu with Icy Wind.

[CREDITS]
- Written by: [[JT Yao, 528617]]
- Quality checked by: [[Fc, 511624], [Manaphy, 50695]]
- Grammar checked by: [[DC, 449990], [username2, userid2]]
Implemented, thank you. This is ready to be uploaded.
 
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