approved by in the hills and drampa's grandpa
Have you ever wondered what it would be like if a Pokemon with lackluster attacking stats was able to take down their opponent based on pure power? This metagame aims to do just that. In this metagame, every Pokemon uses their highest calculated stat as their attacking stat.
Council
kennukem
Kris
in the hills
ponchlake
KaenSoul
Rules:
Mechanic: A Pokemon's highest calculated stat is now used when calculating their attacks.
Clauses: Standard OMs, Evasion Clause, Sleep Moves Clause, Terastal Clause
Bans:
Pokémon
Koraidon
Miraidon
Dragapult
Espathra
Scream Tail
Chien Pao
Iron Bundle
Cyclizar
Flutter Mane
Abilities
Items
Strategy:
The goal of this metagame is to allow any passive or defensive Pokemon the ability to shine alongside offensive Pokemon. This metagame is bound to be more defensively-inclined as a Pokemon with high defenses can now compete offensively with a Pokemon that has high offensive stats while still being able to tank hits as needed.
Q&A:
Examples:

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stone Edge
- Dark Pulse
- Earthquake
- Fire Blast
Garganacl @ Leftovers
Ability: Purifying Salt
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Power Gem
- Recover
- Body Press
- Iron Defense
Watchlist:
Have you ever wondered what it would be like if a Pokemon with lackluster attacking stats was able to take down their opponent based on pure power? This metagame aims to do just that. In this metagame, every Pokemon uses their highest calculated stat as their attacking stat.
Council





Rules:
Mechanic: A Pokemon's highest calculated stat is now used when calculating their attacks.
Clauses: Standard OMs, Evasion Clause, Sleep Moves Clause, Terastal Clause
Bans:
Pokémon









Abilities
Arena Trap
Moody
Shadow Tag
Unburden
Weather-based Speed boosting abilities (Swift Swim, Chlorophyll, Slush Rush, Sand Rush)
Drought
Baton Pass
Tailwind
Items
King's Rock
Heat Rock
Choice Scarf
-
Strategy:
The goal of this metagame is to allow any passive or defensive Pokemon the ability to shine alongside offensive Pokemon. This metagame is bound to be more defensively-inclined as a Pokemon with high defenses can now compete offensively with a Pokemon that has high offensive stats while still being able to tank hits as needed.
Q&A:
Q: Will moves that boosts defenses or Speed, such as Amnesia, Iron Defense or Agility, boost the power of attacks coming off of that stat?
A: Yes.
Q: What happens if a Pokemon happens to boost a different stat other than their highest calculated stat and bypass said stat once boosted?
A: The Pokemon will now use its new HCS (Highest Calculated Stat) to calculate the damage.
Q: Is HP included in the calculation of a Pokemon's HCS?
A: No. This is due to the way HP scales and the fact that Pokemon with a HP stat that is higher than the rest of their stats, even invested, would have to deal with a Water Spout-like effect on all their attacks, making them unreliable, and most likely unviable, in the metagame.
Q: Where is this playable?
A: Not playable yet!
Q: How do moves that lower stats work in Full Potential?
A: They will still lower the stats included in the moves as changing that would be changing the move's coding in a sense so therefore moves like Draco Meteor and Superpower, if not using a Pokemon's Special Attack or Attack / Defense stats respectively, become very powerful nukes
Q: What does the Burn status do in Full Potential?
A: Burn halves the base power of physical moves, so those moves will still do half damage, even if they come off of another stat such as Defense or Speed.
Q: How does Tailwind work?
A: Tailwind doubles you and your allies' Speed, meaning it doubles your damage if Speed is your HCS after Tailwind is taken into account essentially working as a +2
Q: How does Unaware work?
A: Unaware WILL ignore boosts to damage coming from the opposing Pokemon's Defense, Special Defense, or Speed. (This is an update from Gen 7 where it didn't)
A: Yes.
Q: What happens if a Pokemon happens to boost a different stat other than their highest calculated stat and bypass said stat once boosted?
A: The Pokemon will now use its new HCS (Highest Calculated Stat) to calculate the damage.
Q: Is HP included in the calculation of a Pokemon's HCS?
A: No. This is due to the way HP scales and the fact that Pokemon with a HP stat that is higher than the rest of their stats, even invested, would have to deal with a Water Spout-like effect on all their attacks, making them unreliable, and most likely unviable, in the metagame.
Q: Where is this playable?
A: Not playable yet!
Q: How do moves that lower stats work in Full Potential?
A: They will still lower the stats included in the moves as changing that would be changing the move's coding in a sense so therefore moves like Draco Meteor and Superpower, if not using a Pokemon's Special Attack or Attack / Defense stats respectively, become very powerful nukes
Q: What does the Burn status do in Full Potential?
A: Burn halves the base power of physical moves, so those moves will still do half damage, even if they come off of another stat such as Defense or Speed.
Q: How does Tailwind work?
A: Tailwind doubles you and your allies' Speed, meaning it doubles your damage if Speed is your HCS after Tailwind is taken into account essentially working as a +2
Q: How does Unaware work?
A: Unaware WILL ignore boosts to damage coming from the opposing Pokemon's Defense, Special Defense, or Speed. (This is an update from Gen 7 where it didn't)

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stone Edge
- Dark Pulse
- Earthquake
- Fire Blast

Ability: Purifying Salt
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Power Gem
- Recover
- Body Press
- Iron Defense
Nothing currently!
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