Gen 3 Funky ADV OU team


Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 92 HP / 128 Atk / 124 Def / 164 SpDef
Adamant Nature
- Curse
- Shadow Ball
- Body Slam
- Self-Destruct

The classic MixLax lead, that can boom in a pinch to get me out of a tight spot. Also helps exploit Spikes late game, assuming it lives that long; The moves are standard, but even though this can bail me out vs setup sweepers I'm really looking into Mence>this if only for the proper Heracross check this would give me.


Tyranitar (M) @ Lum Berry
Ability: Sand Stream
EVs: 176 HP / 252 SpA / 80 Spe
Mild Nature
- Pursuit
- Crunch
- Fire Blast
- Hidden Power [Grass]

This team has Spikes, so I thought something hard to switch in to like SpecialTar might be fun, this doesn't have any real switch ins except Blissey but I feel I can get around that decently enough. Gengar is irritating to the team, and lets Spikes accumulate on my side so I've decided to run Crunch+Pursuit to checkmate it, and let me possibly get Spin off safely. Oh and the HP:Grass lets me open up Aerodactyl sweeps if I lure the pert on the opposing team sometimes.


Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 120 Def / 100 SpA / 36 Spe
Bold Nature
- Leech Seed
- Perish Song
- Recover
- Hidden Power [Grass]

Team had CM Cune troubles and was losing to +1 CurseLax so I tossed on PSong Celebi to see if it would fix some of the problems the squad was having; it's been working pretty well, but again I'm open to any suggestions~


Aerodactyl (M) @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 252 Spe
Jolly Nature
- Hidden Power [Flying]
- Earthquake
- Rock Slide
- Double-Edge

Aerodactyl loves spikes, this squad has spikes, and Aero brings some much needed speed to the table; It also because of its sheer speed helps me check a few things my squad is weak to, like DD Gyarados(though that is a bit rare), CM Raikou without a sub up, CM Celebi,and generally helps me force switches to take advatage of having spikes I guess.


Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Spikes
- Rapid Spin
- Earthquake
- Explosion

Gets spikes down, can boom to emergency check some stuff, has EQ to lure Magneton so I can sometimes get more than one layer down. And Spins which I guess is what makes Pursuit/Crunch Tar kind of fun on this team.


Swampert (M) @ Leftovers
Ability: Torrent
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Earthquake
- Protect
- Hydro Pump
- Ice Beam

Pert the glue of the team check CB Dactyl/CB Mence/CB Tar/CB Gross; and +1 Mence/+! Tar and an assortment of other stuff like Flygon as well; Has Toxic to pressure some stuff like opposing Swampert I guess? Protect was probably more useful, and I'll probably end up going back to that at some point.

Threatlist/Problems - It's a fun team, but something that I find kind of irritating is no Gar to at least try to protect Spikes on my side; Cross is also similarly irritating, as is CM Jirachi, and in some cases CM IB Cune can break through with a chipped Celebi; CB Medicham is also p irritating.MixMence too;

Replays:-
All of these are vs p decent ADV players so hopefully they give an idea of how the team is used vs competent players~
http://replay.pokemonshowdown.com/gen3ou-320007938
http://replay.pokemonshowdown.com/gen3ou-316638955
http://replay.pokemonshowdown.com/gen3ou-315735833
http://replay.pokemonshowdown.com/gen3ou-313311053
http://replay.pokemonshowdown.com/gen3ou-311571246
http://replay.pokemonshowdown.com/gen3ou-311566196
http://replay.pokemonshowdown.com/gen3ou-311294363
http://replay.pokemonshowdown.com/gen3ou-311289798
http://replay.pokemonshowdown.com/gen3ou-316303303
http://replay.pokemonshowdown.com/smogtours-gen3ou-109554
http://replay.pokemonshowdown.com/smogtours-gen3ou-109551
http://replay.pokemonshowdown.com/smogtours-gen3ou-109549
http://replay.pokemonshowdown.com/smogtours-gen3ou-109432
http://replay.pokemonshowdown.com/smogtours-gen3ou-109424
http://replay.pokemonshowdown.com/gen3ou-306711092
http://replay.pokemonshowdown.com/smogtours-gen3ou-108270
http://replay.pokemonshowdown.com/smogtours-gen3ou-108269
http://replay.pokemonshowdown.com/smogtours-gen3ou-108268
http://replay.pokemonshowdown.com/gen3ou-303654624
 
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You can make the Tyranitar Modest, you have no physical moves so no need for Mild. The main other thing is Calm Mind + Perish Song is pretty poor synergy on Celebi, I'd use leech seed over calm mind, it's better vs Lax and is just generally a really good, annoying move on defensive celebi, especially with spikes down. I'd probably go ahead and give Pert Protect, it makes it a lot sturdier although the surprise of toxic + hydro pump can come in handy. Finally I've never been too impressed with Fire Blast Lax, SpDef skarm which is by far the most common spread these days just brushes those Fire Blasts off. I'd go with a curse boom lax which performs a similar role of baiting skarm while also being a lot more threatening.
 
For curse boom lax I use a spread of 92 HP / 128 Atk / 124 Def / 164 SpDef with an adamant nature. Can't remember what it does exactly but it works. I think you should be fine vs opposing lax, ls + ps + hp grass + recover celebi is a really solid counter to it, you could consider dropping the speed and some of the special defense for enough special attack to OHKO dugtrio (i believe 100 Evs will OHKO 48 spdef dug), as well as maybe shuffling some extra evs into defense and making it bold just so you have some wiggle room against lax and dugtrio. You also have crunch tar to force Lax out with specs drops. if those fail, you still have spikes + sand + offensive pressure to give it a hard time. hera and mixmence seem to be tough for you and i'm not sure how to help deal with them with only minor changes. Lax can check mixmence decently at least, especially with curse, and aero can check both of them. Adding a gengar would help a lot with both of them but im not sure where I would put it. Maybe over celebi but then cune gives you a really hard time. Something to consider though.
 

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