Pet Mod Fusion Evolution Alpha (Metagame Updates and Closure!)

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
dom review

:swsh/illumise:

DNA Donors/ Parents: Illumise / Spectrier
Role: Special Sweeper, Hazard Removal
Offspring Name: Spectrum
New Types:

Base Stats: 90 / 56 / 70 / 115 / 85 / 127 [BST: 543] (+8 HP / +0 Atk / +3 Def / +6 SpA / +3 SpD / +20 Spe)
New Ability: Grim Lens = (Tinted Lens + Grim Neigh)
Ability Description: has the effect of both abilities
Notable/Relevant/Useful Moves:
:No
: Shadow Ball, Bug Buzz, Thunderbolt, Dazzling Gleam, Dark Pulse, Giga Drain
: Nasty Plot, Roost, Defog, Thunder Wave
not liking how this mon has like everything going for it: incredible speed, nasty plot, tinted lens to patch up bad coverage, only priority that beats it (which is a bad check anyway) being black rider which cant switch in thanks to bug stab + tinted lens shadow ball. plus grim neigh on top of that. id change spectrier to something else.


:swsh/regigigas::swsh/stantler:
DNA Donors/ Parents: Regigigas / Stantler
Role: Sweeper and possibly a defensive pivot?
Offspring Name: Regiantler
New Types:

Base Stats: 101 / 137 / 86 / 82 / 87 / 112 [BST: 605] (+10 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Sap Starter = (Slow Start + Sap Sipper)
Ability Description: For the first five turns of battle this pokemon is immune to grass moves. If it by a grass move, it's attack is raised by one stage.
Notable/Relevant/Useful Moves:
: Knock off, Zen Headbutt, Megahorn, Earthquake, Superpower, Body Slam, Drain Punch, Wild Charge
: No
: Uhh Thunder Wave???
overlaps too much with zeus


:swsh/nihilego::swsh/persian-alola:
DNA Donors/ Parents: Persian-Alola / Nihilego
Role: Special Sweeper, Hazard Setter, Lead
Offspring Name: Alolan Nihilian
New Types:

Base Stats: 90 / 60 / 53 / 116 / 99 / 126 [BST: 544] (+3 HP / +4 Atk / +0 Def / +15 SpA / +1 SpD / +17 Spe)
New Ability: Beast Coat = (Fur Coat + Beast Boost)
Ability Description: Has the effects of both
Notable/Relevant/Useful Moves:
:Fake out I guess U-Turn
: Power Gem, Dazzling Gleam, Thunderbolt, Sludge Wave, Sludge Bomb, Psychic, Psyshock, Meteor Beam, Dark Pulse, Burning Jealousy
: Nasty Plot, Stealth Rock, Toxic Spikes, Parting Shot
not many objections but i would make it slower cause nasty plot + beast boost speed is wack af


:swsh/lycanroc-midnight::swsh/marshadow:
DNA Donors/ Parents: Lycanroc-Midnight / Marshadow
Role: Physical Sweeper
Offspring Name: Lycamars-Midshadow
New Types:

Base Stats: 95 / 127 / 82 / 72 / 82 / 123 [BST: 581] (+8 HP / +7 Atk / +5 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: No Tech = (No Guard + Technician)
Ability Description: Has the effect of both abilities
Notable/Relevant/Useful Moves:
: Shadow Sneak, Stone Edge, Spectral Thief, Poltergeist, Close Combat, Ice Punch, Psychic Fangs, Play Rough, Iron Head, Sucker Punch, Knock Off, Rock Slide
: No
: Stealth Rock, Swords Dance
this has no defensive switchin other than uranus

DNA Donors/ Parents: Slowking-Galar / Weezing-Galar
Shared Egg Group:
Offspring Name: Inggalar
New Types:

Base Stats: 86 / 78 / 110 / 110 / 100 / 45 [BST: 529] (+6 HP / +1 Atk / +10 Def / +13 SpA / +10 SpD / +0 Spe)
New Ability: Neutralizing Medicine = (Curious Medicine + Neutralizing Gas)
Ability Description: This Pokémon prevents other Pokémon from increasing their stat stages, prevents their abilities from triggering, and clears their stat stage changes on switch-in. This Pokémon clears its side's stat stage changes at the end of the turn it switches in.
Notable/Relevant/Useful Moves:

Sludge Bomb, Psychic, Scald
Toxic, Will-o-Wisp, Slack Off, Toxic Spikes, Trick Room, Defog, Aromatherapy
Role Identity
: Stall, Hazard Removal, Stat Resetter
this gotta be like the only sub from op im interested in, preventing stat boosts is kind of cool. that might be op though idk

DNA Donors: Probopass / Palossand
Offspring Name: Pallas
New Types:

Base Stats: 80 / 65 / 144 / 102 / 112 / 37 [BST: 540] (+8 HP / +17 Def / +15 SpA)
New Ability: Compact Forces = (Sand Force + Water Compaction) Ability Description:]This Pokémon raises its Defense by 2 stages whenever it takes damage from a Rock-, Water-, Steel-, or Ground-type move. If Sandstorm is active, this Pokémon's Rock-, Water-, Steel-, and Ground-type moves have 1.3x power.
Notable/Relevant/Useful Moves[/B]
… Scorching Sands, Volt Switch, Shadow Ball, Flash Cannon, Brine, Power Gem, Infestation, Dazzling Gleam, Giga Drain, Psychic, Sludge Bomb, Terrain Pulse, Thunderbolt
… Stealth Rock, Shore Up, Taunt, Toxic, Torment, Curse, Recycle, Amnesia, Iron Defense, Block[/SPOILER]
i dont think this mon is salvageable its defensive typing is pretty ass and we already have enough steel walls
(btw this is still not a weather abuser)

DNA Donors: Cherrim / Kartana
Shared Egg Group: Origami
Offspring Name: Heracles
New Types:

Base Stats: 74 / 120 / 103 / 74 / 74 / 103 [BST: 548] (+10 HP / +3 Def / +1 SpA / +20 SpD / +6 Spe)
New Ability: Beast Flower = (Flower Gift + Beast Boost)
Ability Description[/B]:]Standard Flower Gift, plus: If sunlight is active, Beast Boost effect additionally raises Special Defense and Attack each by 1 stage (never 2 stages).
Notable/Relevant/Useful Moves
Solar Blade, Leaf Blade, X-Scissor, Psycho Cut, Sacred Sword, Smart Strike, Knock Off, Play Rough, Grassy Glide
Air Slash, Vacuum Wave, Weather Ball (FIRE/ICE/ROCK/WATER coverage)
Synthesis, Morning Sun, Growth, Defog, Leech Seed, Aromatherapy, Nature Power, Grassy Terrain, Swords Dance, Iron Defense, Healing Wish[/SPOILER]
personally think its too overbearing cause of pretty high speed + very quick attack boosts + great defensive typing to set up sd + coverage hitting like the whole meta. not completely sure though.

DNA Donors/ Parents: Dodrio / Braviary
Offspring Name: Dodriary
New Types:
Normal
Flying

New Base Stats: 80 / 131 / 72 / 58 / 67 / 100 [BST: 508] (+0 HP / +15 Atk / +0 Def / +0 SpA / +0 SpD / +5 Spe)
New Ability and Desc: Early Bird + Sheer Force = Violent Haste: This pokemon ignores the charging turn on two-turn moves.
Notable Moves:
Knock Off, Sky Attack, Skull Bash, Close Combat, Rock Slide, Iron Head, U-turn
nope.
Swords Dance, Agility, Roost, Bulk Up, Defog
Role Identification: Choice Band, Choice Scarf, Set-up Sweeper
feel like it intersects too much with zeus, plus its very high bp stab attacks probably push it over the edge (you have 20 more bst to use btw)


DNA Donors/ Parents: Whimsicott / Masquerain
Offspring Name: Mascott
New Types:
Fairy-type

New Base Stats: 85 / 63 / 93 / 88 / 78 / 98 [BST: 485] (+20 HP / +0 Atk / +20 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability and Desc: Prankster + Intimidate = Impertinent: This pokemon’s status moves have their priority raised by 1, but dark types are immune. Using a status move lowers the attack of opponents by 1 stage.
Notable Moves:
U-turn
Ice Beam, Scald, Bug Buzz, Moonblast
Sticky Web, Defog, Leech Seed, Encore, Cotton Guard, Taunt, Tailwind, Memento, Switcheroo, Stun Spore, Haze, Roost, (Quiver Dance)
Role Identification: Webs Setter, Utility, Defensive Pivot
dont have much of a problem with this one


DNA Donors/ Parents: Pinsir / Excadrill
Offspring Name: Sir. Drill
New Types:

New Base Stats: 102 / 135 / 95 / 57 / 92 / 91 [BST: 572] (+15 HP / +5 Atk / +15 Def / +5 SpA / +25 SpD / +5 Spe)
New Ability and Desc: Mold Breaker + Mold Breaker
Notable Moves:
Earthquake, X-Scissor, Knock Off, Close Combat, Rapid Spin, Stone Edge, Iron Head, Poison Jab,
.
Stealth Rock, Swords Dance, Bulk Up,
Role Identification: Suicide Lead, Cleaner, Set-up Sweeper
it is stealth rock not stealth rocks :pikuh:
this looks ok

DNA Donors/ Parents: Spectrier / Castform
Roles: Special Sweeper, Rain Abuser, Sun Abuser, Hail Abuser
Offspring Name: Tristram
New Types:

Base Stats: 85 / 67 / 65 / 127 / 75 / 120 [BST: 539] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability: Grim Weather = (Grim Neigh + Forecast)
Ability Description: Combines component effects. (Becomes Ghost/Water, Ghost/Fire and Ghost/Ice)
Notable/Relevant/Useful Moves:
…No
…Shadow Ball, Hex, Weather Ball, Hydro Pump, Scald, Hurricane, Thunderbolt, Thunder, Fire Blast, Solar Beam, Ice Beam, Blizzard
…Nasty Plot, Calm Mind, Will-O-Wisp, Agility, Taunt, Defog, Sunny Day, Rain Dance, Hail
"absolute lack of coverage"? wtf are you talking about you just listed water/flying/electric/fire/ice moves
have the same objections as spectrum

DNA Donors/ Parents: Minior-Meteor / Throh
Shared Egg Group:
Offspring Name: Orion
New Types:

Base Stats: 100 / 80 / 111 / 45 / 92 / 63 [BST: 491] (+10 HP / +0 Atk / +19 Def / +0 SpA / +0 SpD / +11 Spe)
Base Stats (Core): 100 / 111 / 80 / 92 / 45 / 123 [BST: 551]
New Ability: Tri-Star Belt = (Shields Down + Guts)
Ability Description: Combines component effects.
Notable/Relevant/Useful Moves:
…Storm Throw, Stone Edge, Earthquake, Knock Off, Acrobatics, Circle Throw
…No
…Shell Smash, Substitute, Taunt
besides being too similar to ananke, this has too much going for it: high speed + smash allows it to outspeed scarf revenge killers + unlike something like cloyster it actually has good coverage

DNA Donors/ Parents: Eiscue / Probopass
Shared Egg Group:
Offspring Name: Boreas
New Types:

Base Stats: 80 / 85 / 130 / 70 / 120 / 51 [BST: 536] (+13 HP / +18 Atk / +3 Def / +0 SpA / +0 SpD / +6 Spe)
Base Stats (Noice): 80 / 85 / 90 / 70 / 80 / 131 [BST: 536]
New Ability: Sturdy Ice = (Ice Face + Sturdy)
Ability Description: The first hit it takes in battle deals 0 neutral damage. Its ice face is then broken and it changes forme to Noice Face. OHKO moves fail when used against this Pokemon.
Notable/Relevant/Useful Moves:
…Stone Edge, Icicle Crash

…Belly Drum
this mfer has bdrum head smash idk what youre thinking

DNA Donors/ Parents: Hypno / Nihilego
Roles: Special Wallbreaker, Stallbreaker, Hazards, Choice Scarf
Offspring Name: Hypnihil
New Types:

Base Stats: 101 / 67 / 59 / 103 / 127 / 89 [BST: 546] (+4 HP / +4 Atk / +1 Def / +3 SpA / +4 SpD / +4 Spe)
New Ability: Parasomnia = (Insomnia + Beast Boost)
Ability Description: Whenever this Pokemon knocks out an opposing Pokemon or falls asleep, its highest non-HP stat is boosted by 1 stage.
Notable/Relevant/Useful Moves:
Knock Off
Meteor Beam, Psychic, Psyshock, Focus Blast, Grass Knot, Power Gem
Rest, Sleep Talk, Calm Mind, Stealth Rock, Toxic Spikes, Taunt, Teleport
Role Justification:
wack but cool at the same time (gotta add 20 bst though)

DNA Donors/ Parents: Regieleki / Ninetales-Alola
Offspring Name: Nineleki
New Types:

Base Stats: 76 / 103 / 72 / 90 / 75 / 154 [BST: 560] (+0 HP / +20 Atk / +20 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Storm Warning = (Snow Warning + Transistor)
Ability Description: The User summons Hail on Switch-in, and summons Hail when using an Electric-type attack.
Notable/Relevant/Useful Moves:
Rapid Spin, Triple Axel, Wild Charge, Foul Play
Blizzard, Ice Beam, Thunderbolt, Volt Switch, Psyshock, Moonblast, Thunder Cage
Calm Mind, Nasty Plot, Aurora Veil, Encore, Hypnosis
Role Justification
: Nineleki serves as as both a weather disruptor as well as a weather set-up Fusion, as Hail Support with Aurora Veil is just too good not to pass up. Nineleki serves as the fastest Fusion in the tier, which enables its ability to set up Aurora Veil. However, Nineleki has a terrible defensive weakness and is prone to being taken out easily.
i doubt this mon will set veil when it can just as easily just go all out attacker with its incredible speed, decent offenses, and great offensive typing

DNA Donors/ Parents: Zapdos/ Zapdos-Galar
Offspring Name: Zapdos-Alpha
New Types:

Base Stats: 95 / 117 / 90 / 117 / 90 / 110 [BST: 584] (+5 HP / +10 Atk / +3 Def / +12 SpA / +0 SpD / +10 Spe)
New Ability: Alpha Shock = (Defiant + Static)
Ability Description: If this Pokemon's stats are lowered by another Pokemon, this Pokemon's Attack is boosted by 2 stages and the foe becomes paralyzed.
Notable/Relevant/Useful Moves:
Wild Charge, Thunderous Kick, Close Combat, Throat Chop, U-Turn
rip no focus blast
Roost, Defog
Role Justification
:
im quite torn on this mon cause on one hand it sounds p cool but on the other hand its roles of speedy electric attacker are already held by zeus and maybe scarf ares

DNA Donors/ Parents: Castform / Magearna
Shared Egg Group:
Offspring Name: Ironcast
New Types:

Base Stats: 75 / 102 / 92 / 100 / 92 / 87 [BST: 548] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Satellite = (Forecast + Soul-Heart)
Ability Description: +1 SpA whenever Weather is summoned.
Notable/Relevant/Useful Moves:

Flash Cannon, Hydro Pump, Thunder, Ice Beam
Calm Mind
Role Justification
:
steel/normal :blobnauseated:
yeah this mon is probably not working as a weather attacker if its speed isnt boosted (shift gear is not the way to go)

DNA Donors/ Parents: Zygarde / Wormadam
Shared Egg Group:
Offspring Name: Zygwurm
New Types:

Base Stats: 84 / 99 / 103 / 80 / 100 / 85 [BST: 551] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
Complete Stats: 192 / 99 / 103 / 90 / 100 / 75 [BST: 511]
New Ability: Panic Reflex = (Anticipation + Power Construct)
Ability Description: If the opponent has a super-effective move, it changes to Complete form..
Notable/Relevant/Useful Moves:

Bug Buzz, Core Enforcer, Earth Power, Focus Blast
Quiver Dance, Glare, Synthesis
Role Justification
:
wack, not a fan

Fused Mons: Calyrex-Ice + Archen
Fusion Name: Calyrex-Irchen
Roles: Agility/Rock Polish Setup Sweeper, Physical Breaker, Slow Band Pivot
Type: Ice/Rock
Stats: 90/138/110/80/100/60 (Total: 578)
Ability: Defeated One
Ability Description: Acts as As One (Glastrier) until the user falls below half HP, which causes it to act as just Unnerve.
Notable Moves:
Physical: Glacial Lance, Head Smash, Stone Edge, Close Combat, Earthquake, Seed Bomb, Zen Headbutt, Dual Wingbeat, Knock Off, U-Turn, Megahorn, Aqua Tail
Special: Heat Wave
Status: Hone Claws, Swords Dance, Roost, Agility, Rock Polish, Tailwind, Speed Swap, Trick Room, Taunt, Encore, Leech Seed, Switcheroo, Stealth Rock, Aromatherapy, Reflect, Light Screen
i find it very hard to believe youre an actual player of mons when you have opstellar moments like aromatherapy on an offensive ice/rock mon
anyway this mon is a nasty otr user i dont like it v much

DNA Donors/ Parents: Genesect / Porygon-Z
Offspring Name: Gen-Z
New Types:

Base Stats: 78 / 115 / 92 / 127 / 95 / 99 [BST: 596] (+0 HP / +15 Atk / +10 Def / +0 SpA / +10 SpD / +5 Spe)
New Ability: Data Breach = (Download + Analytic)
Ability Description: Attack or Sp. Atk is raised 1 stage based on the foes' weaker Defense if the user moves last
Notable/Relevant/Useful Moves:
Blaze Kick, Double-Edge, Extreme Speed, Explosion, Leech Life, U-turn
Bug Buzz, Dark Pulse, Flamethrower, Ice Beam, Thunderbolt, Tri-Attack
Nasty Plot, Recover, Shift Gear, Trick
this is a cool idea but its special sets seem very very hard to switch into, maybe switch pz for something else

DNA Donors/ Parents: Scorbunny / Hawlucha
Offspring Name: Hawbunny
New Types:

Base Stats: 84 / 91 / 57 / 57 / 51 / 103 [BST: 423] (+20 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: Star Athlete = (Libero + Unburden)
Ability Description: Speed is doubled and type is changed to the type of move in the first slot on held item loss; boost and type are lost if it switches, gets new item/Ability.
Notable/Relevant/Useful Moves:
Acrobatics, Blaze Kick, Close Combat, Double-Edge, Gunk Shot, Poison Jab, Stone Edge, Thunder Punch, Throat Chop, U-turn
Grass Knot
Bulk Up, Substitute, Roost, Swords Dance, Taunt
Role Justification: Hawbunny is a flexible Unburden sweeper. Star Athlete, Hawbunny's ability, is mostly used to acquire STAB Acrobatics, but it can use any move from its plethora of physical coverage to surprise potential switch-ins. However, its attack is still too low to pull of sweeps too easily, and its frailty allows it to be revenge killed easily. Grass Knot is listed as a notable move since it hits Quag+Hippo pretty hard and can 2HKO on a predicted switch-in (0 SpA Hawbunny Grass Knot (100 BP) vs. 252 HP / 0 SpD Uranus: 248-292 (58.4 - 68.8%) -- guaranteed 2HKO).
think this is too weak, bulk is very low even for a team like curchys dual screens which i think is the only archetype it can survive on

DNA Donors/ Parents: Eldegoss / Lanturn
Offspring Name: Landegoss
New Types:

Base Stats: 92 / 54 / 79 / 98 / 103 / 73 [BST: 499] (+0 HP / +0 Atk / +5 Def / +20 SpA / +5 SpD / +10 Spe)
New Ability: Plant Power = (Regenerator + Volt Absorb)
Ability Description: Effects of both abilities
Notable/Relevant/Useful Moves:
Rapid Spin
Giga Drain, Energy Ball, Hydro Pump, Ice Beam, Leaf Storm, Scald, Surf, Volt Switch
Aromatherapy, Heal Bell, Leech Seed, Sleep Powder, Synthesis, Thunder Wave, Toxic
im a sucker for regen and this seems like a fine addition to the meta, this mon is 1000% gonna use av btw cause its bulk kinda sucks otherwise

DNA Donors/ Parents: Landorus / Aurorus
Shared Egg Group:
Offspring Name: Laurorusorus
New Types:

Base Stats: 106 / 101 / 81 / 127 / 86 / 99 [BST: 600] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability: Crystalize = (Sand Force + Refrigerate)
Ability Description: This Pokemon's Normal-type moves become Rock type and have 1.3x power.
Notable/Relevant/Useful Moves:
U-Turn
Earth Power, Hyper Voice, Ice Beam
Stealth Rock, Calm Mind
i can get behind this

Fusion: Glaschamp
Role: Physical Wallbreaker, Physical Sweeper, Speed Booster
Type: Ice/Fighting
Ability: Cold Adrenaline (Chilling Neigh + Steadfast): When the Pokémon knocks out a target, its Speed stat is boosted by 1 stage.
Stat Distribution: 110 / 137 / 110 / 65 / 100 / 59 | BST: 581 (+15 HP, 5 Def, +3 SpD, +17 Spe)
Relevant Moves: Close Combat, Icicle Crash, Swords Dance, Knock Off, Earthquake, Poison Jab, Megahorn, Stone Edge, Bullet Punch, High Horsepower, Darkest Lariat, Icicle Spear, Taunt
highly doubt this is "steamrolling" offensive teams when it only hits 357 speed after one KO and as a mon it seems too similar to oni
speed booster is not a role

DNA Donors/ Parents: Regidrago / Slowking-Galar
Offspring Name: Red King-Galar
New Types:

Base Stats: 147 / 97 / 80 / 115 / 80 / 55 [BST: 574] (+15 Atk / +15 Def / +10 SpA)
New Ability: Hungry Dragon = (Dragon's Maw + Regenerator)
Ability Description: Combination of the two
Notable/Relevant/Useful Moves:
Outrage, Dragon Claw, Scale Shot, Breaking Swipe, Earthquake, Hammer Arm, Drain Punch, Iron Tail, Liquidation, Razor Shell, Ice Punch, Fire Fang, Thunder Fang, Crunch.
...Dragon Energy, Draco Meteor, Dragon Pulse, Sludge Wave, Sludge Bomb, Fire Blast, Flamethrower, Ice Beam, Hydro Pump, Scald, Surf, Focus Blast, Future Sight, Psyshic, Psyshock, Stored Power, Shadow Ball, Grass Knot, Power Gem.
…Slack Off, Nasty Plot, Trick Room, Calm Mind, Amnesia, Trick, Thunder Wave, Dragon Dance, Belly Drum.
Role Justification: wip
seems too bulky + starts creeping into the role of saturn

i think you guys gotta think more about the moves youre listing as Notable, Relevant, and/or Useful, most of them arent
 

Bobsican

NatDex Ubers TL
is a Top Tiering Contributor
:swsh/magnezone::swsh/rotom-heat:
Fusion: Rotzone-Heat
Role: Hazard Control (Defog), Defensive Pivot, Physical Wall, Special Wallbreaker, Stallbreaker, Steel Trapper
Type:

Base Stats: 60 / 67 / 125 / 137 / 100 / 77 [BST: 566] (+0 HP / +0 Atk / +14 Def / +20 SpA / +2 SpD / +4 Spe)
Ability: Floating Pull = Magnet Pull + Levitate (The effect of both abilities at once).
Notable/Relevant/Useful Moves:
Body Press
Thunderbolt, Volt Switch, Overheat, Flash Cannon
Pain Split, Nasty Plot, Iron Defense, Thunder Wave, Will-o-Wisp, Trick, Defog
Role Justification:
An Electric/Steel typing coupled with Levitate allows it to be a reliable hazard controller without needing HDB, Overheat and an speed tier above average for Steel types allows to threaten them out as well without letting them leave nor easily counterattack with coverage thanks to its ability, it can also pivot back to something else with Volt Switch once its job is done. A poisoning immunity also means that it's a potential wincon against stall, although it loses hard to Uranus if it doesn't trick a Choice Scarf to it.
JavaScript:
: {
    num: 75000###,
    types:["Electric", "Steel"],
    species: "Rotzone-Heat",
    id: "rotzone-heat",
    baseStats: {hp: 60, atk: 67, def: 125, spa: 137, spd: 100, spe: 77}
    abilities: {0: "Floating Pull"},
    weightkg: 90.15,
    fusion: ["Magnezone", "Rotom-Heat"],
},
:swsh/florges::swsh/celebi:
Fusion: Florbi
Type:

Role: Hazard Control (Defog), Defensive Pivot, Special Wall, Special Wallbreaker, Stallbreaker, Cleric, Stall
Base Stats: 90 / 82 / 87 / 126 / 140 / 90 [BST: 615] (+1 HP / +0 Atk / +3 Def / +20 SpA / +13 SpD / +3 Spe)
Ability: Natural Veil = (Flower Veil + Natural Cure) (Flower Veil + The switch-in that comes after the user is immediately healed from status effects, this effect isn't triggered if the cause is by the user fainting).
Notable/Relevant/Useful Moves:
U-Turn
Moonblast, Giga Drain, Energy Ball, Aura Sphere, Earth Power
Recover, Wish, Nasty Plot, Leech Seed, Stealth Rock, Thunder Wave, Defog
Role Justification: An unique ability that grants it an immunity to stat reduction and status effects alongside setup in Nasty Plot allows Florbi to be a great stallbreaker, especially with the feature its ability holds to keep the team healthy from status with the right pivoting. Longevity from Recover can be sacrificed for utility options such as Thunder Wave and Stealth Rock, or taken as the main idea with Wish and U-Turn so it can also extend to the rest of the team even further.
JavaScript:
: {
    num: 75000###,
    types:["Fairy", "Grass"],
    species: "Florbi",
    id: "florbi",
    baseStats: {hp: 90, atk: 82, def: 87, spa: 126, spd: 140, spe: 90}
    abilities: {0: "Natural Veil"},
    weightkg: 7.5,
    fusion: ["Florges", "Celebi"],
},
:swsh/tyranitar::swsh/accelgor:
Fusion: Tyragor
Type:

Role: Setup Sweeper, Offensive Pivot, Suicide Lead, Mixed Sweeper, Physical Wallbreaker, Stallbreaker, Sand Setter, Hazard Setter (Stealth Rock, Spikes, Toxic Spikes), Offensive Support
Base Stats: 90 / 102 / 75 / 102 / 95 / 123 [BST: 587] (+0 HP / +0 Atk / +0 Def / +5 SpA / +15 SpD / +20 Spe)
New Ability: Sand Filling = (Sand Stream + Hydration)
Ability Description: Sand Stream + The user is healed from status effects at the end of each turn if Sandstorm is up.
Notable/Relevant/Useful Moves:
Stone Edge, U-Turn, Knock Off, Pursuit, Earthquake, Ice Punch, Fire Punch, Thunder Punch, Drain Punch, Superpower
Final Gambit, Water Shuriken, Energy Ball, Focus Blast, Surf, Bug Buzz, Ancient Power, Earth Power, Ice Beam, Flamethrower, Thunderbolt
Dragon Dance, Rest, Stealth Rock, Spikes, Toxic Spikes, Taunt, Thunder Wave, Encore, Yawn
Role Justification: Yes, I know there's already a sand setter with Uranus, but this is greatly different in practice as it focuses quite more on the offensive usage, plus being more reliable on that. As the movepool and ability hint, it can just come in then pivot out with U-Turn, or stay and threaten to sweep with Dragon Dance if you predict right with the opponent switching out, or straight up be an stallbreaker alongside Rest. A wide movepool and mixed offenses allows it to select its checks and counters as well, or just focus as a suicide lead by spamming hazards and abusing sand chip for what may come in afterwards. This may seem OP, but on the other hand its typing lacks resistances to speak of beyond Normal and Poison, has an STAB combination walled by every Steel type and is SR weak, so it can be weared down and switched on with right prediction.
JavaScript:
tyragor: {
    num: 75000###,
    types:["Rock", "Bug"],
    species: "Tyragor",
    id: "tyragor",
    baseStats: {hp: 90, atk: 102, def: 75, spa: 102, spd: 95, spe: 123}
    abilities: {0: "Sand Filling"},
    weightkg: 113.65,
    fusion: ["Tyranitar", "Accelgor"],
},
 
Last edited:

Tapler

Coral Bitch
is a Top Social Media Contributor
:swsh/Runerigus: :swsh/Decidueye:

Fusion: Nug (the Lovecraftian kind, not the back-alley kind)
Roles: Defensive Pivot, Hazard Setter/Remover, Physical Wall, Trick Room Setter/Abuser, Suicide Lead
Typing: Ground/Ghost
Ability: Faustian Pact = Wandering Spirit + Long Reach
Ability Description: When this Pokemon is about to land a contact move, a target’s ability is swapped with this one. (activates right before the move deals damage, switches with a random target if you hit multiple mons in Doubles which doesn’t exist anyways)
Stat Distribution: 80 / 118 / 121 / 75 / 102 / 50 [BST: 546] (+12 HP, +17 Atk, +11 Def)
Viable Moves:
- Earthquake, Knock Off, Poltergeist, Shadow Sneak, Spirit Shackle, U-Turn
- lol
- Defog, Haze, Memento, Roost, Stealth Rock, Swords Dance, Toxic Spikes, Trick Room, Will-O-Wisp
I think the best comparison for this mon is a slower Lando-T. Nug is a pivot-capable bulky ground with fairly high attack that has a ton of options, but only 4 moveslots to use them, resulting in a mon that can really be customized to fill the role you need it to on a team. The ability plays into this as well. It might seem strange to have Faustian Pact activate on contact when your main STAB moves (Poltergeist, Earthquake, and Spirit Shackle) are all non-contact, but that’s the point. It makes it a lot more controllable than something like Wandering Spirit, and its use will greatly vary depending on the set you run. For example, this mon will be used most often as a pivot (either offensively-oriented with its currently-unresisted dual STAB or defensively-oriented with more support moves) to switch in on mons like Zeus and Ananke. In this case, the only contact move you’ll be running is U-Turn, which allows you to get rid of the target’s ability as you switch out. This is especially nice in a fusion meta where abilities are customized for each mon, since you can cripple mons like Oni, Teepee, and weather abusers that want to switch in on you with U-Turn, creating a lot of momentum. On fully defensive sets that abuse Roost and Wisp or Haze, Faustian Pact synergizes nicely with Knock Off, as you don’t have to worry about all of the Justified-based abilities running around. Shadow Sneak is another good contact option, mostly for priority rather than the ability, though it can be used on hazard-setting lead sets to body Saturn by stealing its Magic Bounce. Faustian Pact is definitely situational and a bit gimmicky, but this is a statmon anyways, so it’s nice to have something fun to work with on it. Besides all of this, Nug is also a great addition to Trick Room teams, either as a lead that sets Room and Rocks before switching out via U-Turn or Memento, or as a mid-game setter that can follow up with Swords Dance into dual STAB, making it a lot less passive than something like Kord or Umbrisse while also underspeeding Oni and Norn. So with all of that said, is Nug broken? Nah. The extremely low speed, suboptimal defensive typing, and severe 4MSS hold it back, but it’s definitely scary.
 
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Uhh I guess I'll vote. Aquatic told me the maximum was 6, so I'm gonna vote for six. Also he said 2 self votes.
voting rules I guess.png


AquaticPanic's Laurorusorus
Anaconja's Pale Rider
Earl's Hypnihil
Bobsican's Tyragor
RODG's Minicoal
Gyltia’s Mascott
 
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Votes:

Gyltia’s Mascott
Gyltia’s Sir. Drill
Tapler’s Nug
RODG's Minicoal
Zxgzxg’s Luciferin
AquaticPanic's Laurorusorus
 
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Bobsican

NatDex Ubers TL
is a Top Tiering Contributor
zxgzxg's Luciferin
Tapler's Nug
AquaticPanic's Laurorusorus
Gyltia's Mascott
Bobsican's Tyragor
Bobsican's Florbi
 

zxgzxg

scrabble
is a Forum Moderator
zxgzxg's Luciferin
zxgzxg's Rootkit
AquaticPanic's Laurorusorus
earl's Hypnihil
Spook's Zygwurm
anaconja's Pale Rider
 
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Tapler's Nug (Runerigus + Decidueye)
zxgzxg's Gen-Z (Genesect + Porygon-Z) zxgzxg's Rootkit (Genesect + Porygon2)
OPStellar's Inggalar (Slowking-Galar + Weezing-Galar) —— oops, that was supposed to be Kantonian Weezing. Oh, well.
MegaFlareon's Glaschamp (Glastrier + Machamp)
Cookie Butter's Tristam (Castform + Spectrier)
Gyltia's Sir. Drill (Excadrill + Pinsir)
Bobsican's Tyragor (Tyranitar + Accelgor)
 
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anaconja's Pale Rider
earl's Hypnihil
KeeganSkymin4444's Calyrex-Irchen
AquaticPanic's Rude Sir
Gojiratar's Rancid
Tapler's Nug
 

Cookie Butter

formerly the someone
Many great subs this time around. Hard to pick.

AquaticPanic's Swamp Reaper
Cookie Butter's Tristam
Bobsican's Tyragor
Spook's Ironcast
Gojiratar's Red King-Galar
zxgzxg's Rootkit
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Voting is closed! The council also had a tiebreaker vote between Comcott, Swamp Reaper and Hypnihili to add one of them as a bonus fifth entry. Here's ours winners!


:swsh/runerigus::sm/decidueye:
NUG
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80 / 118 / 121 / 75 / 102 / 50
Faustian Pact: When this Pokemon is about to land a contact move, a target’s ability is swapped with this one.



:swsh/tyranitar::swsh/accelgor:
TYRAGOR
1606601712962.png
1606601729603.png

90 / 102 / 75 / 102 / 95 / 123
Sand Filling: Sets sand upon switch-in. The user is healed from status effects at the end of each turn if Sandstorm is up.



:sm/infernape::swsh/chandelure:
PALE RIDER
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1606601966476.png

80 / 86 / 80 / 125 / 80 / 114
Abysmal Surge: This Pokemon has a 45% chance to burn the opponent with a Fire-type attack and a 30% chance otherwise.



:sm/landorus::sm/aurorus:
LAURORUSORUS
1606601330683.png
1606601712962.png

106 / 101 / 81 / 127 / 86 / 99
Crystalize: This Pokemon's Normal-type moves become Rock type and have 1.3x power.



:sm/hypno::sm/nihilego:
HYPNIHIL
1606602371030.png
1606601712962.png

101 / 67 / 61 / 113 / 127 / 97
Parasomnia: Whenever this Pokemon knocks out an opposing Pokemon or falls asleep, its highest non-HP stat is boosted by 1 stage.




FE Alpha will be playable very soon! Stay tuned, very soon we will begin playtesting tours!
 
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earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
Merry chrysler everyone, I've been putting together sample sets for each fusion in this mod and I've completed 24 sets so far- I'm gonna dump them with thoughts on each mon in the metagame:

Uranus @ Rocky Helmet
Ability: unamused
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Slack Off
- Stealth Rock
- Earthquake
- Toxic
Uranus is boring and straightforward. It is Quagsire with rocks and hippo bulk.


Saturn @ Leftovers
Ability: pressurebounce
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Dynamax Cannon
- Flamethrower
- Recover
- Toxic Spikes / Toxic / Nuzzle

Saturn @ Leftovers
Ability: pressurebounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dynamax Cannon
- Flamethrower
- Recover
- Psyshock / Future Sight / Toxic Spikes
This thing is so stupid on paper lol. The physical bulk is deceptively great and it beats a vast majority of hazard setters (even stuff like Vespithorn, with STAB Attack Order, cannot 2HKO without max attack and a boost). Probably top tier.


doot @ Heavy-Duty Boots / Black Sludge
Ability: aurevoir
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Recover
- Knock Off
- Spikes
- Toxic / Scald
its toxapex


mr.gross @ Leftovers
Ability: clearcleaner
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Meteor Mash
- Rapid Spin
- Earthquake
- Slack Off
Mr. Gross should have about 30 different sets, but a straightforward offensive utility set sprang out to me first so here it is. Meteor Mash+EQ hits most things hard and the only Kord and Nug wanting to spinblock. Can flex as a defensive steel but I wouldn't rely on it with how mediocre the secondary typing is.


pluto @ Heavy-Duty Boots / Choice Specs
Ability: terraform
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Blizzard
- Shadow Ball
- Fire Blast / Trick

pluto @ Heavy-Duty Boots
Ability: terraform
EVs: 76 HP / 180 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Shadow Ball
- Nasty Plot
- Substitute
Looks like a solid offensive option. Good speed, great power, coverage is amazing (but thats just FE movepools) and can either go as a pivot, wallbreaker, or sweeper depending on the moves/item chosen. Blizzard sucks, though.


zeus @ Heavy-Duty Boots
Ability: thunderclap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Volt Switch
- Knock Off
- Close Combat
It's Zeraora with psuedo-regenerator. Cannot possibly be bad. Being the unboosted fastest option will make this a great anti-offense option. Can even check physical attackers in an emergency, but it doesn't have much in the way of resistances so try to keep it out of harm's way for the most part.


picante @ Choice Band / Heavy Duty Boots
Ability: passionstar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Grav Apple
- U-turn
- Sucker Punch / Outrage / Bolt Strike
Stronger Victini (has like 123ish effective attack) terrifies me. Only opposing Fire and Dragon-types enjoy taking Picante's STAB combo, and there aren't many bulky Fires to repeatedly stomach hits. This leaves just Dragons (well and Doot), which Picante has Dragon coverage specifically for lol. U-Turn is always good and Sucker Punch can snipe sweepers. Bolt Strike snipes Doot and kills certain targets like Corvilord as fast as V-Create would without the drops (V-Create is so dumb lmfao). Crazy mon


mr.volcano @ Heavy-Duty Boots
Ability: volcanity
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Dazzling Gleam
- Substitute / Thunderbolt / Toxic
Seems like a solid core breaker with how great its coverage is. Run boots because you don't really want to lock into moves and your bulk is decent, sub up on bulky waters to bring ease prediction. Not particularly exciting to me but he's there.


vespithorn @ Leftovers
Ability: ironstinger
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- U-turn
- Body Press / Gyro Ball
- Defog / Spikes
Spikes jumps out immediately, but then you have to remember that this has Pressure-Defog. Between this thing, Saturn, Corvilord, and boots, I pity anyone who tries to keep hazards up. If defog isn't your speed, Spikes is always there for you. Watch out for Saturn though, your bug attacks don't 2HKO (even with max attack adamant!!!) and it roasts you with Flamethrower, so just pick up on the obvious switch and chunk it with U-Turn.


ishtar @ Leftovers
Ability: spellmaster
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Discharge
- Flamethrower
- Roost

ishtar @ Choice Scarf
Ability: spellmaster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Volt Switch
- Flamethrower
- Dazzling Gleam

ishtar @ Leftovers
Ability: spellmaster
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Will-O-Wisp
- Volt Switch
Now Ishtar is a cool, flexible fusion! The best set looks like the fast bulky balance breaker set (top listed) that can sit on several passive mons like Saturn and eventually break through it with boosts. Scarf and defensive Defog also look very viable.


ananke @ Choice Band
Ability: compulsive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Accelerock
- Earthquake

ananke @ Life Orb
Ability: compulsive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Accelerock
- Earthquake
It's a faster Terrakion with priority. I'm at least grateful whoever subbed this didn't fuse it with Dusk, because 156 BP STAB CC would not be a fun time at all.


darkrose @ Life Orb
Ability: badprogram
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Sleep Powder
- Dark Pulse
- Incinerate

darkrose @ Choice Scarf
Ability: badprogram
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Sludge Bomb
- Incinerate
- Trick / Sleep Powder / Spikes
Obnoxious sweeper. Puts a check to sleep and then goes to town with Nasty Plot. Dark Pulse and 90 BP Incinerate (does that move still exist?) is all it needs to cleave through most of the meta once boosted. Could prove problematic...


kratos @ Rocky Helmet
Ability: Intimidate
EVs: 96 HP / 160 Atk / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Stealth Rock

kratos @ Sharp Beak
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Earthquake
- Roost
- Swords Dance

kratos @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Earthquake
- U-Turn
- Knock Off / Stone Edge / Explosion
It's a lando with speed, roost, and brave bird. Pretty cool if you ask me! Unfortunately cannot rock on Saturn. Go for U-Turn, as per usual, on the defensive sets. At least +2 Beak Brave Bird can OHKO it.


whiterider @ Heavy-Duty Boots
Ability: foulbreath
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Fusion Flare
- Draco Meteor
- Roost
I just don't get this one tbh. As a defogger (does it even get that?) it's helplessly outclassed by our other removal options. All I could think of was a roost+3 attacks set taking advantage of the extra STAB and great Fire coverage. Very meh, if I wanted a fat dragon I'd run Saturn.


curchys-peed @ Choice Specs
Ability: galvaforce
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Rising Voltage
- Psycho Boost
- Ice Beam
- Extreme Speed / Spikes

curchys-peed @ Focus Sash
Ability: galvaforce
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rising Voltage
- Spikes / Stealth Rock
- Taunt
- Memento
I fucking love this thing lmao it was not intended to be the world-ender it is but Isle of Armor really gave it Rising Voltage, and that means its specs time. Fuck suicide leads, just spam voltage and delete resists with either your secondary STAB or Ice Beam. Both usually kill. 4th slot is worthless but some emergency priority is never bad. Nasty Plot can also probably work. For reference on this thing's power, this is how much damage it deals to AV Kord:
252 SpA Choice Specs Pincurchin Rising Voltage (140 BP) vs. 0 HP / 228 SpD Assault Vest Dusknoir in Electric Terrain: 174-205 (42.5 - 50.1%) -- 93.4% chance to 2HKO after Stealth Rock
Crazy


corvilord @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Roost
- U-turn
- Scald
- Defog
Whalebird is fat and defogs and pivots. Maybe burns with a scald. Very fun


kord @ Assault Vest
Ability: pressureboost
EVs: 252 Atk / 228 SpD / 28 Spe
Adamant Nature
- Poltergeist
- Knock Off
- Shadow Sneak
- Drain Punch / Heavy Slam (Iron Head? weight needed)
Kord is pretty gimped by its movepool. It just doesn't have the support tools to really justifying using it as a wall, so I think leveraging its ok attack and great STAB combo on an AV set should make a decent special sponge that still exerts some pressure. Run steel coverage for Umbrisse, which would otherwise be a hard counter. Drain Punch nailing the other darks though and healing is pretty hard to pass up. Fun fact, Drain Punch comes from Guzzlord and not Dusknoir!

That's all I have prepared for now- expect 2 more posts in the future covering the rest of the cast. Cya
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:swsh/gengar: :swsh/chandelure:
Gengdelure
Donors: Gengar + Chandelure
Shared Egg Group: Amorphous
Role: Set-Up Sweeper, Special Sweeper, Choice Sweeper
Type: View attachment 295782 View attachment 295783
Ability: Flashed Body (Mega: Shadow Tag)
Ability Desc: Every time the opponent hits this Pokémon, contact or no contact, there's a 50% chance the opponent will get burned, or it's move will be disabled.
Stat Distribution: 70 / 70 / 85 / 147 / 92 / 105 (Mega: 70 / 70 / 105 / 187 / 112 / 125)
Notable Moves:
View attachment 295786: No
View attachment 295787: Shadow Ball, Hex, Sludge Bomb, Sludge Wave, Fire Blast, Dark Pulse, Thunderbolt, Dazzling Gleam, Flamethrower, Energy Ball, Focus Blast, Psychic, Icy Wind, and Overheat.
View attachment 295789: Toxic, Trick, Taunt, Substitute, Destiny Bond, Nasty Plot, and Will-O-Wisp.
1. subbing isnt open
2. megas dont exist
3. this mon is stupid, next time have some meta consciousness
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Chill man. You don't need to just yell at people every time they do something wrong. you need to just ignore it, you aren't even a mod. I understand subs aren't open, and megas don't exist, but I only have like 9 months of competitive experience, you expect me to make a good mon?
I mean, that isn't a real excuse? Guidelines exist for a reason, and while anaconja isn't a mod, he is apart of the council, so he is well within his right to point out that this mon shouldn't be subbed yet, or that its too powerful for the metagame. Though ana you dont have to be an asshat about things.
 

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